NationStates Jolt Archive


Imperial Ship And Station Database (FT; Reference; Documentation; OOC)

SeaQuest
18-12-2005, 04:00
This thread will contain my list of all the ship and station classes I have, may, and will use in past and future RP's.

Please note, this list is in no way to mean the number of ships I have in my fleet.

Also note, those ships that have Production Rates listed go under the assumption of 1 RL day=1 NS year.

For the techs listed in the stats of these ships, please check the SeaQuestian Technology thread: http://forums2.jolt.co.uk/showthread.php?t=459794
SeaQuest
18-12-2005, 04:01
http://www.ussmiranda.com/images/ships/jupiter1.jpg
http://www.ussmiranda.com/images/ships/jupiter2.jpg
http://www.ussmiranda.com/images/ships/jupiter3.jpg
http://www.ussmiranda.com/images/ships/jupiter4.jpg
http://www.ussmiranda.com/images/ships/jupiter5.jpg

Class: Jupiter

Type: Heavy Explorer

Production: 3 per year

Mass: 6,500,000 tons

Crew: 1700+ (8,000 Max)

Power:
1 Quantum/Gravitic Reactor
1 Cochrane Matter/Anti-Matter Core

Propulsion:
4 Gravimetric Drive Nacelles
2 subatomic unified energy impulse engines

Armament:
15 x Type XII phaser arrays, total output 85,000 TeraWatts
1 x Rapid fire quantum torpedo turret + 600 torpedoes, 900 Quantum Torpedoes, 200 photons, and 12 tri cobalt devices
2 Type U/D rapid-fire phasers and disrupters
6 Type XV Multifire Phaser Strips
1 forward mounted Phaser 'Cannon'

Defense Systems:
Auto modulated shield system, total capacity 4,590,000 TeraJoules
Heavy Duranium/Tritanium double hull plus 10 cm Ablative armor.
High level Structural Integrity Field
Upgraded, double-layered shields.
Ablative Armor Matrix

Expected Hull Life: 120 years

Refit Cycle:
Minor : 3 year
Standard : 5 year
Major : 25 year

Dimensions:
Length : 880 m
Beam : 355 m
Height : 172 m
Decks : 52

Shuttle Compliment:
Captain's Yacht
8 Type-16 Shuttle pods
7 Type-18 Shuttle pods
3 Type-7 Personnel Shuttles
3 Type-8 Personnel Shuttles
6 Type-9 Personnel Shuttles
9 Type-10 Cargo Shuttles
1 Mission Scout
3 Danube-Class Runabouts
2 Flyer Class Runabouts
SeaQuest
18-12-2005, 04:03
http://www.ussmiranda.com/images/ships/pathfinder2-1.jpg
http://www.ussmiranda.com/images/ships/pathfinder2-2.jpg
http://www.ussmiranda.com/images/ships/pathfinder2-3.jpg
http://www.ussmiranda.com/images/ships/pathfinder2-4.jpg
http://www.ussmiranda.com/images/ships/pathfinder2-5.jpg

Class: Pathfinder

Type: Advanced Exploratory/Tactical Cruiser

Version: Mark II

M.S.D.: http://www.ussmiranda.com/images/ships/mirmsd.jpg

Production: 1 per year

Mass: 5,700,000 tons

Crew: 1,600

Power:
3 Cochrane Matter/Anti-Matter Cores
2 Quantum/Gravitic Reactors

Propulsion:
4 subatomic unified energy impulse engines
2 Gravimetric Drive Nacelles

Armament:
12 x Type XII phaser arrays, total output 85,000 TeraWatts,
1 x Rapid fire quantum torpedo turret + 600 torpedoes,
5 x Type 4 Burst Fire photon torpedo tubes + 500 photon torpedoes total
Antimatter spread emitter

Defense Systems:
Auto modulated shield system, total capacity 4,590,000 TeraJoules
Heavy Duranium/Tritanium double hull plus 10 cm Ablative armor
High level Structural Integrity Field
Ablative Armor Generators
Multi-Vector Assault Mode

MVAM: MVAM capable to three fully warp capable hulls - Primary, Secondary, and Tertiary

Hull Life: 120 years

Refit Cycle:
Minor : 2 year
Standard : 5 year
Major : 20 year

Dimensions:
Length : 980 m
Beam : 492 m
Height : 188 m
Decks : 52

Shuttle Compliment: shuttle bays: 4, shuttles: 21, attack fighters: 12 , runabouts: 5
captain's yacht: 1
SeaQuest
18-12-2005, 04:04
http://i17.photobucket.com/albums/b91/SeaQuest_Sim/Jaffa/teltacsmall.jpg
Class: Tel'Tac
Type: Long-range Transport/Cargo Shuttle.
Technology Base: Goa'uld
Production Run: Full scale production for various capital ships and ground stations
Operational Area: Atmospheric - Local Space - Deep Space - Hyperspace
Powerplant: Goa'uld Inertial drive, manoeuvring thrusters, Hyperdrive.
Crew complement: 1 Pilot, 1 co-pilot
Weapons Array: N/A.
Defensive Technology: Low level defence shield.
Support Craft: Four Escape Pods.
Other Technology: Transport Rings, Cloaking Device
Troop capacity: 1 Squad equivalent
SeaQuest
18-12-2005, 04:05
http://i17.photobucket.com/albums/b91/SeaQuest_Sim/Jaffa/hataksmall.jpg
Class: Ha'Tak
Type: Long-range warship/Assault ship/Carrier.
Technology Base: Goa'uld
Production Run: Full scale production.
Operational Area: Atmospheric - Local Space - Deep Space - Hyperspace
Powerplant: Goa'uld inertial drive + antigravity Wave generators..
Crew complement: Pel'Tack command staff of at least 3-4 Jaffa. .
Weapons Array:
24 turreted Multi Purpose weapons emplacements.
27 single Anti-fighter weapons emplacements.
Defensive Technology: Goa'uld Defence Shields.
Support Craft: 12 Death Gliders
Other Technology: Transport rings, Sarcophagus, Cloaking Device
Troop capacity: 1,000 Jaffa.
Status: In use as the primary capital ship of the Goa'uld.
Dimensions:
Flight I:
Diameter: 665 Meters.
Height: 318 Meters.
Flight II:
Diameter: 1 kilometer
Height: 653 meters
SeaQuest
18-12-2005, 04:06
http://i17.photobucket.com/albums/b91/SeaQuest_Sim/Asgard/djsmall.jpg
Class: Daniel Jackson
Type: Advanced Long-Range Mothership
Technology Base: Asgard
Manufacturer: Asgard Homeworld (prototype). Classified Facility (production).
Production Run: Full scale production.
Operational Area: Atmosphere - Local Space - Deep Space - Hyperspace
Powerplant: Quantum/Gravitic reactor
Crew complement: 1. Can be slaved to autopilot
Weapons Array: Unquntified conventional weapons. Replicator disruptor wave.
Defensive Technology: Asgard Shields, Cloaking Device.
Troop capacity: Internal space sufficent for thousands of troops.
Support Craft: None.
SeaQuest
18-12-2005, 04:06
http://i17.photobucket.com/albums/b91/SeaQuest_Sim/Asgard/oneillsmall.jpg
Class: O'Neill
Type: Advanced Long-Range Warship
Manufacturer: Asgard Homeworld (prototype). Classified Facility (production).
Technology Base: Asgard
Production Run: Full scale production.
Operational Area: Atmosphere - Local Space - Deep Space - Hyperspace
Powerplant: Quantum/Gravitic reactor
Crew complement: 1. Can be slaved to autopilot
Weapons Array: 8 Pulse Cannons (5 bow; 3 aft)
Defensive Technology: Advanced hull amour. Shields, Cloak, dampening fields...
Support Craft: None.
Troop capacity: Internal space sufficent for thousands of troops.
Status: O'Neill Prototype: Destroyed. Class in active service.
SeaQuest
18-12-2005, 04:07
http://i17.photobucket.com/albums/b91/SeaQuest_Sim/Asgard/belinsksmall.jpg
Class: Beliskner
Type: Long-Range Mothership
Technology Base: Asgard
Manufacturer: Asgard Homeworld (prototype). Classified Facility (production).
Production Run: Full scale production.
Operational Area: Atmospheric - Local Space - Deep Space - Hyperspace
Powerplant:
Sublight drive: 4 Neutrino Ion Generators.
Main power: Quantum/Gravitic reactor.
Crew complement: 1
Weapons Array: 1 X Energy pulse weapon, Transporter beam array
Defensive Technology: Asgard shields. Asgard internal dampening fields. Asgard Cloaking technology
Support Craft: N/A.
Troop capacity: Internal space sufficent for thousands of troops.
SeaQuest
18-12-2005, 04:08
http://i17.photobucket.com/albums/b91/SeaQuest_Sim/Jaffa/aphosship.jpg
Class: Necropolis
Type: Heavy Warship.
Technology Base: Goa'uld
Operational Area: Local Space - Deep Space - Hyperspace
Powerplant: Quantum/Gravitic reactor.
Crew complement: Minimum operational crew of 5.
Weapons Array: 6 major anti-ship cannons.
Defensive Technology:
Goa'uld Defence shields.
Support Craft: One Cargo ship. 36 Death Glyders.
Other Technology: Transport rings. Sarcophpsus, Hyperspace capable Escape pods.
Troop capacity: 3,000.
Dimensions:
Diameter: 3 kilometers
Hieght: 2 kilometers and 653 meters
SeaQuest
18-12-2005, 04:09
http://i17.photobucket.com/albums/b91/SeaQuest_Sim/Jaffa/rassmall.jpg
Class: Cheops
Type: Long-range personal Mothership.
Technology Base: Goa'uld
Production Run: Full scale production.
Operational Area: Atmospheric - Local Space - Hyperspace
Powerplant: Goa'uld Inertial propulsion system
Crew complement: 1 pilot
Weapons Array: Varies depending on mission
Defensive Technology: Goa'uld Defence Shields.
Support Craft: 2 Death Gliders.
Other Technology: Transport rings, Sarcophpsus.
Troop capacity: One Platoon
Dimensions:
Diameter: 500 meters
Hieght: 159 meters
SeaQuest
18-12-2005, 04:10
http://i17.photobucket.com/albums/b91/SeaQuest_Sim/Jaffa/protosmall.jpg
http://i4.photobucket.com/albums/y131/Kvess/Ships/Gate_Glider.jpg
Class: Gate Glider
Type: Short-Range Atmospheric Attack Craft.
Technology Base: Goa'uld
Operational Area: Atmospheric.
Powerplant: Micro-Naqauada reactor powering gravitic drive system
Crew complement: 2.
Weapons Array: 2 Energy weapons (modifed Al'Kesh style weapons).
Defensive Technology: N/A
Support Craft: N/A.
Troop capacity: N/A
Dimensions
Wingspan: ~6 Meters.
Length: ~4 Meters.
Height: ~5.5 Meters.
SeaQuest
18-12-2005, 04:11
http://i17.photobucket.com/albums/b91/SeaQuest_Sim/Jaffa/glidesmall.jpg
http://i4.photobucket.com/albums/y131/Kvess/Ships/Glider2.jpg
Class: Death Glider
Type: Multi-role Attack Fighter
Technology Base: Goa'uld
Production Run: Full scale production.
Operational Area: Atmospheric - Local Space.
Powerplant: 1 micro-Naquada reactor powering a gravitic drive system.
Crew complement: 1 or 2 (depends on model).
Weapons Array: 2 Type 1 Staff Cannons, fixed.
Defensive Technology: N/A
Support Craft: N/A
Troop capacity: N/A
Status: Death Glider has been in full scale production for at least one hundred years.
SeaQuest
18-12-2005, 04:11
http://i17.photobucket.com/albums/b91/SeaQuest_Sim/Jaffa/alkesh.jpg
Class: Al'Kesh
Type: Mid-range Attack Bomber
Technology Base: Goa'uld
Production Run: Full scale production.
Operational Area: Atmospheric - Local Space - Deep Space - Hyperspace
Powerplant: Reaction Drives (Ion/Particle type), Hyperspace Window Generator, Antigravity Wave Generators
Crew complement: 1 Pilot, unknown passengers/troops/cargo space.
Weapons Array:
2 Light Capital Staff Cannons, turreted (Ventral).
2 Energy bomb / projectile launchers (Ventral).
Defensive Technology: Gravitic shield array
Support Craft: N/A.
Other Technology: Transport Rings, Cloaking Device.
Troop capacity: 15+ Jaffa
Status: In full Production
Dimensions:
Length: 67 Meters.
Width: 31 Meters.
Height: 14 Meters.
SeaQuest
18-12-2005, 04:12
http://i22.photobucket.com/albums/b325/USS_Atlantis_RPG/Ships/bluestar.jpg
class: Bluestar
type: Scout Ship
length: 52.12 meters
mass: 2,400 metric tons
power: Micro Quantum Gravitic Reactor
Fusion Reactors
duration: 75 days [standard]
accel.: 7000 km/s
crew: 1 Command - 2 Crew
agility: Class A
weapon: 2 Pulsed Fusion Cannons
defense: 20 Centimeter re-enforced Vorlon Bio-Armored hull
Gravitic Tractor Beams
Vorlon Shields
Minbari Stealth Devices
SeaQuest
18-12-2005, 04:13
http://www.b5tech.com/earthalliance/earthallianceshipsandvessels/earthcapships/nova/nova.jpg
http://www.b5tech.com/earthalliance/earthallianceshipsandvessels/earthcapships/nova/novaglory.jpg
class: Nova
type: Dreadnought
length: 1,502.1 meters
mass: 32 million metric tons
crew: 250
troop: 8,000
fighter: 36 Starfury fighter craft
power: 4 Fusion Reactors
duration: 18 months
weapon: 22 Twin Plasma Cannons
6 Particle Beam Guns
Fusion missiles [2 launchers]
defense: 8 to 10 meter armored hull - 22 Mk. II Defense Grid Energy Projectors
SeaQuest
18-12-2005, 04:14
http://www.b5tech.com/earthalliance/earthallianceshipsandvessels/earthcapships/novax/novax.jpg
class: Nova-X
type: Battlecruiser
length: 1,717.3 meters
mass: 43.2 million metric tons
crew: 650
troop: 18,000
fighter: 36
power: 4 Fusion Reactors
duration: 18 months
weapon: 2 Particle Beam Guns
6 Heavy Pulse Cannons
12 Pulse Cannons
Fusion missiles [2 launchers]
defense: 8 to 10 meter armored hull -
18 Mk. 1x Defense Grid Energy Projectors
SeaQuest
18-12-2005, 04:15
http://www.b5tech.com/earthalliance/earthallianceshipsandvessels/earthcapships/warlock/warlockglory.jpg
http://www.b5tech.com/earthalliance/earthallianceshipsandvessels/earthcapships/warlock/warlockviews.jpg
class: Warlock
type: Heavy Destroyer
length: 1,992.4 meters
mass: 66.8 million metric tons
crew: 1,200
troop: 80,000
fighter: 42 Starfury fighter craft
power: 6 Fusion Reactors
4 standard, 2 advanced
duration: 2 years
weapon: 12 Large missile silos
16 Small missile silos
2 Heavy Particle Beam cannons
9 Heavy Pulse Cannon turrets
3 Heavy railgun turrets
4 Medium Pulse Cannon turrets
9 Light Pulse Cannon Turrets
16 short range PP turrets
Large number of various small calibre energy and projective AA placements
defense: 10 to 15 meter armored hull - 22 Mk. III Defense Grid Energy Projectors
SeaQuest
18-12-2005, 04:15
http://www.b5tech.com/league/leagueships/sunhawk/sunhawk.jpg
class: Sun-Hawk
type: Gun Ship
length: 350 meters
mass: 280 thousand metric tons
crew: 12
troop: N/A
fighter: 1 - locked on her back
power: 1 Fusion Reactor
duration: 2 months
weapon: 1 Heavy Plasma Cannon
4 Pulse Cannons
3 Particle Beam Cannons
Fusion missiles [2 launchers]
defense: 62 centimeter re-enforced armored hull
Electromagnetic Defenses
SeaQuest
18-12-2005, 04:16
http://i17.photobucket.com/albums/b91/SeaQuest_Sim/Designs/antaresfreight1.jpg
Class: Antares
Type: Freighter
Mass: 232,000 (fully loaded)
Crew: 13-40
Propulsion: 3 subatomic unified energy impulse engines; Gravimetric Drive Array
Armament: 2 Phaser Arrays (full weapon stats depends on variant, and batch commission date)
Defense Systems: Low-powered shields
Standard structural integrity field
Hull Life: 150 years
Refit Cycle: As needed
Dimensions: Height: 29 m
Beam: 53 m
Length: 108m
Decks: 6
Shuttle Compliment: N/A
SeaQuest
18-12-2005, 04:20
http://i17.photobucket.com/albums/b91/SeaQuest_Sim/Designs/antwerp1.jpg
http://i17.photobucket.com/albums/b91/SeaQuest_Sim/Designs/antwerp2.jpg
http://i17.photobucket.com/albums/b91/SeaQuest_Sim/Designs/antwerp3.jpg
http://i17.photobucket.com/albums/b91/SeaQuest_Sim/Designs/antwerp4.jpg
http://i17.photobucket.com/albums/b91/SeaQuest_Sim/Designs/antwerp5.jpg

Computer Model: http://i17.photobucket.com/albums/b91/SeaQuest_Sim/Designs/aniantwerp.gif

Class: Antwerp
Type: General Purpose Interstellar Craft
Mass: 45,000 tons
Crew: 1-5
Power: One cochrane matter/anti-matter core; 1 Quantum/Gravitic Reactor
Propulsion: two Gravimetric drive nacelles; one subatomic unified energy impulse engine
Armament: 2 Type VII phaser arrays
Defense Systems: Defence Systems Standard Duranium/Tritanium single hull Low level Structural Integrity Field
Hull Life: 60 years
Refit Cycle: Minor : 2 years
Standard : 10 years
Major : 30 years
Dimensions: Length : 91 m
Beam : 35 m
Height : 16 m
Decks : 5
SeaQuest
18-12-2005, 04:59
http://i17.photobucket.com/albums/b91/SeaQuest_Sim/Babylon%205/lilandra.jpg

class: Liandra
type: Cutter
length: 160 meters
mass: 38,000 metric tons
crew: 20
troop: n/a
fighter: n/a
power: Enhanced Fusion Reactors
Quantum Gravitic Reactor
duration: 6 Months
weapon: 3 Neutron Cannon
4 Turreted Fusion Bolt Batteries
defense: 0.8 - 1.6 meter re-enforced Crystalline armored hull
Gravitic Tractor Beams
Minbari Stealth Device
SeaQuest
18-12-2005, 05:00
http://i17.photobucket.com/albums/b91/SeaQuest_Sim/Designs/andromeda.jpg

Class: Andromeda
Type: Light Explorer
Mass: 650,000 metric tons.
Crew: 289
Power & Propulsion: One cochrane Matter/Anti-Matter core
1 Quantum/Gravitic Reactor
two Gravimetric Drive nacelles
one subatomic unified energy impulse engine
Armament: 9 type-X phaser emitters
2 torpedo launchers; + 120 photon torpedoes, 60 quantum torpedoes
Defense Systems: Auto-modulated high capacity regenerative shield system
Standard Duranium/Tritanium single hull.
Standard level Structural Integrity Field
Hull Life: 80 years
Refit Cycle: Minor : 1 year
Standard : 5 years
Major : 20 years
Dimensions: length: 349 m
beam: 167 m
height: 66 m
Decks: 18
Shuttle Compliment: shuttle bays: 3
shuttles: 2 type 10 shuttles, 2 type-9 shuttles, 2 type-11 shuttles, Runabouts: 1 Danube Class, Delta Flyer
SeaQuest
18-12-2005, 05:01
http://i17.photobucket.com/albums/b91/SeaQuest_Sim/Babylon%205/sharlin.jpg

class: Sharlin
type: War-Cruiser
length: 1,600 meters
mass: 44.4 million metric tons
crew: 190
troop: 8,000
fighter: 15 Nial fighter craft
power: 1 Quantum Singularity
8 Fusion reactor
duration: 20 years
weapon: 18 Gravitic Neutron Cannons
18 Gravitic Fusion Beam Cannons
24 EM Neutron guns
24 EM Fusion Beam guns
42 Electro-Pulse Guns
4 Missile Launcher
1 antimatter Cannon
Optional Mass Driver
defense: 10 meter re-enforced Poly-Crystalline armor
42 Tractor Beams
Minbari Stealth Device [sensor disruption generator]
Gravitic Defense Shield Grid
SeaQuest
18-12-2005, 05:02
http://i17.photobucket.com/albums/b91/SeaQuest_Sim/Babylon%205/tinashi.jpg

class: Tinashi
type: War Frigate
length: 869 meters
mass: 8.76 million metric tons
crew: 110
troop: 800
fighter: N/A
power: 1 Quantum Singularity
4 Fusion Reactors
duration: 20 years
weapon: 4 Gravitic Neutron Cannons
8 Fusion Beam Cannons
4 Electro-Pulse Guns
2 Missile Launcher
1 antimatter Cannon
defense: 8 meter re-enforced Poly-Crystalline armor
6 Gravitic Tractor Beam Projectors
Minbari Stealth Device
Gravimetric Defense Grid
SeaQuest
18-12-2005, 05:02
http://i17.photobucket.com/albums/b91/SeaQuest_Sim/Babylon%205/primus.jpg

class: Primus
type: Battle Cruiser
length: 1,586 meters
mass: 22 million metric tons
crew: 212
troop: 500
fighter: 12 Sentri class Fighters
power: 1 Matter/Antimatter reactor
4 Fusion Reactors
duration: 15 - 20 years
weapon: 8 Ion Cannons
4 Battle-Laser Cannons
4 Light Pulse Cannons
2 Missile Launchers
1 Mass Driver [optional]
defense: 3.8 meter armored hull
8 Tractor Beams
Gravimetric Defense Grid
SeaQuest
18-12-2005, 05:03
http://i17.photobucket.com/albums/b91/SeaQuest_Sim/Babylon%205/nial.jpghttp://i17.photobucket.com/albums/b91/SeaQuest_Sim/Babylon%205/fighter_minbari.jpg

class: Nial
type: Heavy Fighter
length: 22 meters
mass: 63 metric tons
power: antimatter cell
1 Micro-Fusion reactor
duration: 36 hours [standard]
accel.: 2.5 km/s/s
crew: 1 Pilot
agility: Class A
weapon: 3 Heavy Neutron Guns
defense: 5 Centimeter re-enforced Poly-Crystalline armor hull
3 Tractor Beams
Minbari Stealth Device
SeaQuest
18-12-2005, 05:04
http://i17.photobucket.com/albums/b91/SeaQuest_Sim/Babylon%205/vorchan.jpg
http://efni.nstemp.org/Images/Vorchan_A.gif

class: Vorchan
type: Attack Cruiser
length: 608 meters
mass: 3.2 million metric tons
crew: 80
troop: N/A
fighter: N/A
power: 1 matter/antimatter reactor
3 Fusion Reactors
duration: 10 years
weapon: 2 Ion Cannons
16 Twin Particle arrays
12 MissilesPulse Cannons
Energy mines [1 launcher]
defense: 2.6 meter armored hull
4 Tractor Beams
Gravimetric Defense Grid
SeaQuest
18-12-2005, 05:05
http://i17.photobucket.com/albums/b91/SeaQuest_Sim/Engines/jumpgates.jpg

class:
Jump Gate

type:
Fixed Hyperspace
Vortex Generator

length:
1 - 10 kilometers

mass:
variable

power:
Fusion Reactors

duration:
5 Years

FUEL
Quantium 40
SeaQuest
18-12-2005, 05:05
http://i17.photobucket.com/albums/b91/SeaQuest_Sim/Babylon%205/gquan.jpg

class: G´Quan
type: Heavy Cruiser
length: 1,400 meters
mass: 18.6 million metric tons
crew: 250
troop: 800
fighter: 12 Frazi fighter craft
power: 3 Fusion Reactors
duration: 9 months
weapon: 2 Particle/Lasers
6 Pulse Cannons
Energy Mine [2 launchers]
defense: 6 - 8 meter armored hull
Electromagnetic Defenses
SeaQuest
18-12-2005, 05:06
http://i17.photobucket.com/albums/b91/SeaQuest_Sim/Babylon%205/frazi.jpg

class: Frazi
type: Heavy Fighter
length: 15.8 meters
mass: 22 metric tons
power: 2 Fusion Batteries
duration: 2 Hours [standard]
accel.: 0.5 km/s/s
crew: 1 Pilot
agility: Class B
weapon: 2 52mm Pulse Cannons
4 Missiles
defense: 4.1 centimeter re-enforced armor
SeaQuest
18-12-2005, 05:06
http://i17.photobucket.com/albums/b91/SeaQuest_Sim/Babylon%205/transportNarn.jpg

class: T´Ralie
type: Commercial Freighter
length: 30 meters
mass: 87 metric tons
power: 4 Fusion Batteries
duration: 12 Days [standard]
accel.: 0.25 km/s/s
crew: 2 Pilot - 1 Navigator
agility: Class D
weapon: 2 Pulse Cannons
defense: 2.8 centimeter re-enforced armor
SeaQuest
18-12-2005, 05:10
http://i18.photobucket.com/albums/b140/SFShadowPhoenix/Ships/cortez.jpg

class: Explorer
type: Research / Construction
length: 6,103 meters
mass: 37.5 million metric tons
crew: 350
troop: N/A
fighter: 16 Starfury fighter craft
power: 8 Fusion Reactors
duration: 2 years
weapon: 4 Pulsed Plasma Cannons
4 Twin Particle Beam Cannons
defense: 8 meter armored hull
62 Mk. I Defense Grid Energy Projectors
SeaQuest
18-12-2005, 05:12
http://i17.photobucket.com/albums/b91/SeaQuest_Sim/Babylon%205/maintfury.jpg

class: Tonka
type: Construction Ship
length: 8 meters
mass: 12 metric tons
power: 1 Fusion Battery
duration: 6 hours
accel.: 0.05 km/s
crew: 1 Pilot
agility: Class A
weapon: None
defense: None
SeaQuest
18-12-2005, 05:15
http://i17.photobucket.com/albums/b91/SeaQuest_Sim/Designs/bradbury1.jpg
http://i17.photobucket.com/albums/b91/SeaQuest_Sim/Designs/bradbury2.jpg
http://i17.photobucket.com/albums/b91/SeaQuest_Sim/Designs/bradbury3.jpg
http://i17.photobucket.com/albums/b91/SeaQuest_Sim/Designs/bradbury4.jpg
http://i17.photobucket.com/albums/b91/SeaQuest_Sim/Designs/bradbury5.jpg

Class: Bradbury
Type: Cruiser
Mass: 2,950,000 metric tons.
Crew: 450 officers and crew; 55 visiting personnel; 19,000 person evac limit.
Power & Propulsion: One cochrane Matter/Anti-Matter core
1 Quantum/Gravitic Reactor
two Gravimetric Drive nacelles
two subatomic unified energy impulse engines
Armament: Seven type-X phaser emitters; two torpedo launchers
Defense Systems: Auto modulated shield system, total capacity 4,590,000 TeraJoules, Heavy Duranium/Tritanium hull High level Structural Integrity Field
Hull Life: 120 years
Refit Cycle: Minor : 1 year
Standard : 5 year
Major : 10 year
Dimensions: Length: 600m
Beam: 210m
Height: 84m
Deck count: 20
Shuttle Compliment: shuttles: 14
2 type-8 personal shuttles, 2 type-9 personal shuttles, 4 type-10 cargo shuttles, 4 type-11 personal shuttles, 2 type-18 shuttle pods
runabouts: 2 Danube Class, 2 Delta Flyer-Class
SeaQuest
18-12-2005, 05:16
http://www.b5tech.com/miscracesgroups/soulhuntership/shunter.jpg

class: Gatherer
type: Scout
length: 26 meters
mass: 166 metric tons
power: Quantum Gravitic Reactor
duration: *Classified*
accel.: 2 km/s/s
crew: 1 Pilot
agility: Class B
weapon: 8 Anti-Proton Cannons
1 Inferno Shield
defense: 1.6 meter armored hull
Gravitic Defense Grid
SeaQuest
18-12-2005, 05:20
http://www.b5tech.com/miscracesgroups/3rdspace/3rdcruiser.jpg

class: Graviton
type: Destroyer
length: 2,000 meters
mass: *Classified*
crew: 500
troop: 800
fighter: 20 Squid class heavy fighters
power: Hyperspace Tap
duration: *Classified*
weapon:
Firebolt Cannons
Firebeam Cannons
Fireblast Cannons
defense: Bio-armored hull
Gravimetric Energy Shield
SeaQuest
18-12-2005, 05:21
http://www.b5tech.com/miscracesgroups/3rdspace/3rdfighter.jpg

class: Squid
type: Heavy Fighter
length: 65 meters
mass: *Classified*
power: Hyperspace Tap Core
duration: *Classified*
accel.: *Classified*
crew: 1
agility: Class A
weapon: Fireball Cannon
defense: Bio-Organic armor
Gravimetric Energy Shields
SeaQuest
18-12-2005, 05:22
http://www.b5tech.com/drakh/drakhshuttle/shuttle.jpg

class: Blossom
type: Shuttle/Boarding Pod
length: 45 meters
mass: 500 metric tons
power: Quantum Gravitic reactor
duration: *Classified*
accel.: 10 m/s - minimal
crew: 3
agility: class B
weapon: None
defense: Bio-Armored Hull
SeaQuest
18-12-2005, 05:23
http://www.b5tech.com/drakh/drakhraider/raider.jpg

class: Nadab
type: Gun-Ship / Heavy Fighter
length: 215 meters
mass: 75,510 metric tons
power: Quantum Gravitic reactor
duration: *Classified*
accel.: 2 km/s
crew: 5
agility: class B
weapon: 1 Heavy Neutron Cannon
defense: 2.7 meter armored hull
Gravitic Energy Grid
SeaQuest
18-12-2005, 05:24
http://www.b5tech.com/drakh/drakhcruiser/cruiser.jpg

class: Incursion
type: Destroyer
length: 3,316 meters
mass: 280 million metric tons
crew: 400
troop: 200
fighter: 10 Nadab class
power: Quantum Gravitic reactor
duration: 20 Years
weapon: Quantum Dishcarge cannons
Pulse cannon.
defense: 8 meter armored hull
Gravitic Energy Grid
SeaQuest
18-12-2005, 05:25
http://www.b5tech.com/drakh/drakhcarrier/drakhcarrier.jpg

class: Invader
type: Carrier
length: 14 kilometers
mass: 19.6 billion metric tons
crew: 1,000
troop: 1.500
fighter: YES - 40 Raiders
power: Quantum Gravitic reactor
duration: 20 Years
weapon:
Quantum Dishcarge cannons
Pulse cannons
Heavy Neutron Cannons
defense: 10 meter armored hull
Gravitic Energy Grid
SeaQuest
18-12-2005, 05:27
http://www.b5tech.com/drakh/drakhmothership/mothership.jpg

class: Mammoth
type: Mother Ship / Factory Ship
length: 59.69 kilometers
mass: 12.8 billion metric tons
crew: 5,000
troop: 10,000
fighter: YES - 1,000 (500 Squid class and 500 Nadab class)
power: Quantum Gravitic reactor
duration: *Classified*
weapon: Fusion Beam cannons
Neutron cannons
Quantum Discharge cannons
defense: Armored hull
Gravitic Energy Grid
SeaQuest
18-12-2005, 05:27
http://www.b5tech.com/miscracesgroups/technomage/technomageship.jpg

class: Pinnace
type: Scout Vessel
length: 30 meters
mass: 120 metric tons
power: Hyperspace Tap Core
duration: *Classified*
accel.: 8,750 km/s
crew: 1 Pilot
agility: Class A+
weapon: 1 Particle Beam weapon
2 EM Plasma Lighting Guns
defense: 5.0 centimeter re-enforced armor
Stealth Device
Holographic camouflage
SeaQuest
18-12-2005, 05:29
http://www.b5tech.com/earthalliance/earthallianceshipsandvessels/earthcapships/olympus/olympus.jpg

class: Olympus
Version: Mk. III
type: Corvette
length: 444.25 meters
mass: 4.6 million metric tons
crew: 87
troop: N/A
fighter: N/A
power: 4 Fusion Reactors
duration: 8 months
weapon: 4 Pulse Cannons
2 Twin Particle Beams
2 Long Range Rail-Guns
4 Missile Racks - 20 per.
defense: 1.8 meter armored hull - 4 Mk. I Defense Grid Energy Projectors
SeaQuest
18-12-2005, 05:30
http://www.b5tech.com/earthalliance/earthallianceshipsandvessels/earthcapships/hyperion/hyperion.jpg

class: Hyperion
type: Heavy Cruiser
length: 1,025.39 meters
mass: 8.4 million metric tons
crew: 356
troop: 200
fighter: 6 Starfury fighter craft
power: 3 Fusion Reactors
duration: 12 months
weapon: 2 Particle/Lasers
1 Heavy Plasma Cannon
8 Medium Pulse Cannons
Fusion missiles [2 launchers]
defense: 6 to 8 meter armored hull
10 Mk. I Defense Grid Energy Projectors
SeaQuest
18-12-2005, 05:31
http://www.b5tech.com/miscracesgroups/raiderfighter/zephyr.jpg

class: Zephyr 109
type: Light Fighter / Interceptor
length: 16 meters
mass: 32 metric tons
power: 2 Fusion Batteries
duration: 1.4 Hours [standard]
accel.: 0.5 km/s
crew: 1 Pilot
agility: Class C
weapon: 2 42mm Plasma Bolt guns
6 Missiles
defense: 2.0 centimeter re-enforced armor
SeaQuest
18-12-2005, 05:31
http://www.b5tech.com/league/leagueships/avioki/avioki.jpg

class: Avioki
type: Cruiser
length: 1,000 meters
mass: 9.2 million metric tons
crew: 350
troop: 400
fighter: 6 Fighter craft
power: 4 Fusion Reactors
duration: 12 months
weapon: 4 Particle Beam cannons
4 Pulse Cannons
Fussion missiles
defense: 3.6 meter armored hull
Electromagnetic Defense screens
SeaQuest
18-12-2005, 05:32
http://www.b5tech.com/league/leagueships/Sky_Serpant/draziftr.jpg

class: Sky Serpent
type: Heavy Fighter
length: 15.3 meters
mass: 30 metric tons
power: Fusion Batteries
duration: 20 Minutes (max power)
accel.: 1 km/s/s
crew: 1 pilot
agility: Class B
weapon: 2 Pulse Cannons
defense: 6 cm armored hull
SeaQuest
18-12-2005, 05:32
http://www.b5tech.com/league/leagueships/xorr/xorr.jpg

class: Xorr
type: Attack Cruiser
length: 350 meters
mass: 300 thousand metric tons
crew: 20
troop: N/A
fighter: N/A
power: 1 matter/antimatter reactor
duration: 2 years
weapon: 6 Pulsed Ion Cannons
defense: 42 centimeter armor hull
Electromagnetic/Gravitic Defense Fields
SeaQuest
18-12-2005, 05:33
http://www.b5tech.com/league/leagueships/xill/xill.jpg

class: Xill
type: Heavy Cruiser
length: 500 meters
mass: 1.3 million metric tons
crew: 320
troop: 1500
fighter: N/A
power: Quantum/Gravitic reactor
duration: 5 years
weapon: 15 antimatter burst cannons
defense: 2 meter armored hull
Electromagnetic/Gravitic Defense Field
SeaQuest
18-12-2005, 05:34
http://www.b5tech.com/narn/narnships/narncapships/tloth.jpg

class: T´Loth
type: Assault Cruiser
length: 1,050 meters
mass: 10.4 million metric tons
crew: 160
troop: 4000
fighter: 8 Frazi fighter craft
power: 2 Fusion Reactors
duration: 8 months
weapon: 2 Plasma Cannons
4 Medium Pulse Cannons
6 Light Pulse Cannons
Fusion missiles [2 launchers]
defense: 4 - 6 meter armored hull
Electromagnetic Defenses
SeaQuest
18-12-2005, 05:34
http://www.b5tech.com/narn/narnships/narncapships/thnor.jpg

class: Th´Nor
type: Cruiser
length: 1,000 meters
mass: 3.8 million metric tons
crew: 89
troop: 200
fighter: 6 Frazi fighter craft
power: 1 Fusion Reactor
duration: 3 months
weapon: 2 Heavy Plasma Cannon
8 Light Pulse Cannons
Fusion missiles [2 launchers]
defense: 4 - 6 meter armored hull
Electromagnetic Defenses
SeaQuest
18-12-2005, 05:36
http://www.b5tech.com/narn/narnships/narncapships/narnbaseanimation.gif

class: S'Kara
type: Space Station
length: Variable
mass: Variable
crew: Variable
troop: Variable
fighter: Yes
power: Fusion Reactor
duration: 5 - 10 years
weapon: Particle/Lasers
Plasma Cannons
Pulse Cannons
Missiles
defense: Armored Hulls
Electromagnetic fields
SeaQuest
18-12-2005, 05:37
http://www.b5tech.com/centauri/centauriships/centauricapships/centauribase.jpg

class: Regash-3
type: Standard Station
length: 4,000 meters
mass: Variable
crew: Variable
troop: Variable
fighter: Variable
power: Quantum/Gravitic Reactors
duration: Variable
weapon: Variable
defense: Variable
SeaQuest
18-12-2005, 05:38
http://www.b5tech.com/centauri/centauriships/centaurifighters/sentri.jpg

class: Sentri
type: Fighter/Interceptor
length: 22.25 meters
mass: 32.1 metric tons
power: 1 Micro-Fusion reactor
duration: 12 hours [standard]
accel.: 1.0 km/s
crew: 1 Pilot
agility: Class A
weapon: 2 34mm Ion Particle Guns
4 Fusion missiles [optional]
defense: 3.25 Centimeter re-enforced armor
2 Grappling Claws
2 Cutting Laser
SeaQuest
18-12-2005, 05:38
http://www.b5tech.com/centauri/centauriships/centaurifighters/atshuttle.jpg

class: Wind Rider
type: Multi-Role Shuttle
length: 36 meters
mass: 120 metric tons
power: 2 Micro-Fusion reactor
duration: 144 hours [standard]
accel.: 0.8 km/s
crew: 1 Pilots
agility: Class B
weapon: NONE
defense: 3.8 Centimeter re-enforced armor
1 Grappling Claws
1 Cutting Laser
SeaQuest
18-12-2005, 05:39
http://www.b5tech.com/centauri/centauriships/centaurifighters/transport.jpg

class: Brezebel
type: Freighter / Transport
length: 60 meters
mass: 1,440 metric tons
power: 1 Micro-Fusion reactor
duration: 76 days [standard]
accel.: 0.25 km/s
crew: 25
agility: Class C
weapon: 2 30mm Pulse Cannons
defense: 3.01 Centimeter re-enforced hull
2 Grappling Claws
4 Cutting Laser
SeaQuest
18-12-2005, 05:39
http://www.b5tech.com/centauri/centauriships/centaurifighters/scarab.jpg

class: Scarab
type: Luxury Transport Shuttle
length: 30 meters
mass: 120 metric tons
power: Fusion reactor
duration: 10 Days [standard]
accel.: 0.2 km/s
crew: 18
agility: Class C
weapon: NONE
defense: 2.2 Centimeter re-enforced hull
SeaQuest
18-12-2005, 05:40
http://www.b5tech.com/centauri/centauriships/centaurifighters/centaurimine.jpg

class: Blockade
type: Mine-Sat
length: 100 meters
mass: 50,000 metric tons
power: 1 Micro-Fusion reactor
duration: *Classified*
accel.: N/A
crew: N/A
agility: Class A
weapon: 4 50mm Plasma Guns
Fusion missiles
defense: 4.0 Centimeter re-enforced hull
SeaQuest
18-12-2005, 05:41
http://www.b5tech.com/isa/valenn/valenn1.jpg

class: Valenn
type: Heavy Cruiser
length: 1300 meters
mass: 46.8 million metric tons
crew: 100
troop: unknown
fighter: unknown
power: Quantum Gravitic Reactor
Fusion Reactors
duration: 20 Years
weapon:
4 Gravitic Neutron Cannons
8 Fusion Beam Cannons
4 Electro-Pulse Guns
2 Missile Launcher
1 antimatter Cannon
defense: 8 meter re-enforced Armored hull
Gravitic Tractor Beams
Minbari Stealth Device

Note: This class is capable of travel in an atmosphere.
SeaQuest
18-12-2005, 05:42
http://www.b5tech.com/earthalliance/earthallianceshipsandvessels/earthotherships/crewshuttle.jpg

class: Wedge
type: Crew Shuttle
length: 38 meters
mass: 800 metric tons
power: 8 Fusion Batteries
duration: 4 days [standard]
accel.: 0.25 km/s/s
crew: 2 Pilot - 25 passengers
agility: Class C
weapon: None
defense: 4.2 Centimeter hull
SeaQuest
18-12-2005, 05:42
http://www.b5tech.com/earthalliance/earthallianceshipsandvessels/earthotherships/atmoshuttle.jpg

class: Hestrel AE / STV-224
type: Atmospheric Shuttle
length: 29 meters
mass: 112 metric tons
power: 8 Fusion Batteries
duration: 14 days [standard]
accel.: 0.4 km/s
crew: 2 Pilots - 6 passengers
agility: Class C
weapon: None
defense: 4 Centimeter hull
2 Grappling Claws
4 Cutting Lasers
SeaQuest
18-12-2005, 05:43
http://www.b5tech.com/earthalliance/earthallianceshipsandvessels/earthotherships/skylark.jpg

class: Skylark
type: Freighter / Transport
length: 60 meters
mass: 1,152 metric tons
power: 1 Micro-Fusion reactor
duration: 74 days [standard]
accel.: 0.1 km/s
crew: 3
PASS. 5
agility: Class C
weapon: 6 Pulse Cannons [optional]
defense: 3.6 Centimeter re-enforced hull
2 Grappling Claws
2 Cutting Laser
SeaQuest
18-12-2005, 05:43
http://www.b5tech.com/earthalliance/earthallianceshipsandvessels/earthotherships/icarus.jpg

class: Icarus
type: Deep range scout/survey vessel.
length: 80 meters
mass: 28.8 thousand tons
crew: 7
passage: 30 w/ 150 tons of cargo
fighter: 2 surface transports
1 flight recon plane
power: 2 Fusion Reactors
duration: 2 months
weapon: 4 Light Pulse Cannons
defense: 0.6 meter re-enforced hull
SeaQuest
18-12-2005, 05:44
http://www.b5tech.com/earthalliance/earthallianceshipsandvessels/earthotherships/azmov.jpg

class: Asimov
type: Luxury Transport
length: 600 meters
mass: 2.5 million metric tons
crew: 125
passage: 300 w/ 7,500 m. tons of cargo
fighter: 2 shuttles
power: 2 Fusion Reactors
duration: 2 months
weapon: 4 Light Pulse Cannons
defense: 4 meter re-enforced hull
SeaQuest
18-12-2005, 05:45
http://www.b5tech.com/earthalliance/earthallianceshipsandvessels/earthotherships/godsat.jpg

class: Aegis Defense Sats.
type: G.O.D. Defense System
length: 400 meters
mass: 8 million metric tons
power: 2 Fusion Reactors
duration: N/A
accel.: N/A
crew: N/A
agility: N/A
weapon: 1 Particle Beam cannon
3 Pulse Cannons
Fusion Missiles
defense: Mk.II Interceptors
300 centimeters armored hull
Flack Cannon
SeaQuest
18-12-2005, 05:46
http://www.b5tech.com/miscracesgroups/raiderbattlewagon/btlwagon.jpg

class: Battle Wagon
type: Light Carrier / Cargo ship
length: 293.2 meters
mass: 2.16 million metric tons
crew: 42
troop: 30
fighter: 21 Zephyr-109 fighters
power: 1 Fusion Reactor
duration: 2 weeks
weapon: None
defense: 12 cent. re-enforced hull
SeaQuest
18-12-2005, 05:47
http://www.b5tech.com/miscracesgroups/stribe/stribe.jpg

class: Aggressor
type: Cruiser
length: 800 meters
crew: 500
troop: 250
fighter: N/A
power: Quantum Reactor
duration: *Classified*
weapon: Strobed Anti-Proton Beam
defense: Re-enforced armored hull
SeaQuest
18-12-2005, 05:48
http://www.b5tech.com/miscracesgroups/Dilgar/dilgarcruiser.jpg

class: Sekhmet
type: Heavy Cruiser
length: 1,200 meters
mass: 35.1 million metric tons
crew: 600
troop: 250
fighter: YES - 10 Squid class and 5 Nadab class
power: Fusion Reactors
duration: *Classified*
weapon: Twin X-Ray Lasers Cannons
Heavy Plasma Pulse Cannon
Twin Missile Launch Tubes
Twin Medium Pulse Cannons
defense: Re-enforced armored hull
SeaQuest
18-12-2005, 05:49
http://www.b5tech.com/miscracesgroups/EABlackOps/psicorpship1.jpg

class: Asimov (modified)
refit: Dark Orb
type: Mobile Base
length: 600 meters
mass: 2.5 million metric tons
crew: 125
troop: 300
fighter: unknown
power: Fusion Reactor
duration: *Classified*
weapon: *Classified*
defense: Re-enforced armored hull
SeaQuest
18-12-2005, 05:50
http://www.ussmiranda.com/images/ships/olympic1.jpg

Computer Model: http://www.ussmiranda.com/images/ships/anihope.gif

Type: Medical Vessel

Production: 10 per year

Mass: 650,000 tons

Crew: 160 standard crew, plus up to 200 medical personnel and 1,000 patients

Power & Propulsion: One cochrane Matter/Anti-Matter core
two Gravimetric Drive nacelles
one subatomic unified energy impulse engine

Armament: 2 type X phaser arrays

Defense Systems:
Shield system, total capacity 310,500 TeraJoules
Standard Duranium/Tritanium single hull
Standard level Structural Integrity Field

Expected Hull Life: 100 years

Refit Cycle:
Minor : 1 year
Standard : 5 years
Major : 25 years

Dimensions:
Length : 239 m
Beam : 90 m
Height : 96 m
Decks : 23

Shuttle Compliment:
shuttle bays: 3
shuttles: 2 Type-9 Personal Shuttles, 2 Type-10 Shuttles, 4 Type-11 Personal Shuttles.
runabouts: 1 Danube Class Runabout, 1 Delta Flyer Runabout
SeaQuest
18-12-2005, 05:51
http://i4.photobucket.com/albums/y131/Kvess/Schematics/species8472_bioship.jpg
http://www.ditl.org/gpaf/G847Genral1.jpg
http://www.ditl.org/sizecomp/8472.jpg
http://www.startrekaustralia.com/startrek/species8472/8472bioship/prev.gif
class: Organae
type: Warship
length: 200 meters
Beam: 20 meters
Maximum Diameter: 40 meters (Active Mode (Fins Extended))
power: Hyperspace Tap
Sublight Engines: Gravitic Drive System; Goa'uld Inertial drive; Anti-gravity Wave Generators
F.T.L. Engines: Hyperspace Window Generator; Starburst Drive; Jump Point Generator; Third Space Jump Drive
accel.: 7,000 km/s
crew: 1 Command - 2 Crew
agility: Class A
weapon: 1 Bio-beam Cannon (total output 7,500,000 TeraWatts)
defense: 20 Centimeter re-enforced Vorlon Bio-Armored hull
Gravitic Tractor Beams
Vorlon Shields (Tertiary)
Asgard Shields (Secondary)
Goa'uld Shields (Primary)
Minbari Stealth Devices
SeaQuest
18-12-2005, 05:52
http://i4.photobucket.com/albums/y131/Kvess/Ships/Hyperivorlon.gif

refit: Hyperivorlon
class: Hyperion
type: Advanced Heavy Cruiser
length: 1,025.39 meters
mass: 8.4 million metric tons
crew: 356
troop: 200
fighter: 6 Starfury fighter craft
power: 3 Fusion Reactors
2 gravitic reactors
duration: *Classified*
weapon: 2 Particle/Lasers
1 Heavy Plasma Cannon
8 Medium Pulse Cannons
Fusion missiles [2 launchers]
Several hidden Lightning Guns
Vorlon Death Ray
defense: 6 to 8 meter armored hull
10 Mk. I Defense Grid Energy Projectors
Vorlon Bio-Armor
Vorlon Sensor Jammers
Vorlon Shields
Vorlon Tractor Beam

http://hyperion.mystarship.com/b5w/ea/Hyperivorlon6.jpghttp://hyperion.mystarship.com/b5w/ea/Hyperivorlon1.jpg
http://hyperion.mystarship.com/b5w/ea/Hyperivorlon3.jpghttp://hyperion.mystarship.com/b5w/ea/Hyperivorlon4.jpg
SeaQuest
18-12-2005, 05:52
http://i4.photobucket.com/albums/y131/Kvess/Ships/shadow-bo-hyp.jpg

refit: Hyperishadow
class: Hyperion
type: Advanced Heavy Cruiser
length: 1,025.39 meters
mass: 8.4 million metric tons
crew: 356
troop: 200
fighter: 6 Starfury fighter craft
power: 3 Fusion Reactors
2 gravitic reactors
duration: *Classified*
weapon: 2 Particle/Lasers
1 Heavy Plasma Cannon
8 Medium Pulse Cannons
Fusion missiles [2 launchers]
Quantum Bolt Cannons (4 bow; 4 aft)
Light Molecular Slicer Beam
4 Slicer/Phasing Pulse Array
8 Heavy Phasing Pulse Cannons (4 bow; 4 aft)
3 Light Multi-Phased Molecular Cutters
Shadow Death Ray
defense: 6 to 8 meter armored hull
10 Mk. I Defense Grid Energy Projectors
Shadow Bio-Armor
Shadow Sensor Jammers
Shadow Shields
Shadow Tractor Beam
SeaQuest
18-12-2005, 05:54
http://i4.photobucket.com/albums/y131/Kvess/Schematics/E.gif

refit: Titans

Class: Warlock

Type: Advanced Heavy Destroyer

Length: 2,125 meters

Mass: 81.5 million metric tons

Crew: 480

Troop: Up to 18,000 with full equipment

Fighters: 48 Mitchell-Hyundane Thunderbolt Starfury.

Power/Propulsion:
1 Vorlon Zero Point Field captor.
6 Westinghouse "Event Horizon" Gravitic Enhanced Fusion Reactors.
6 Lockheed-General Electric I-79LGE12 gravitic enhanced plasma engines.
2 Lockheed-Mitchell M51e6 Jump engines.

Weapons:
1 Vorlon Quantum Singularity Discharge Cannon
2 Star Navy Arsenals Mk V Heavy Particle G.O.D. cannons.
8 Vorlon Quantum Discharge Lightning Cannons
3 O.T.O.Melara 127/748 Super Rapido Heavy railgun turrets.
16 Walther-Raytheon WRI 1128 Light Ion repeaters.
12 Raytheon"Blue Phoenix" Missiles.
16 Sandia"Shillelagh" missiles

Defense:
18 to 24 meter armored hull CARBONAT -VIII-A. Layer of Vorlon Bio-Armor.
25 Interceptor Mk. III Defense Grid Energy Projectors
Vorlon Shields
Vorlon Tractor Beams
Vorlon Sensor Jammers
SeaQuest
18-12-2005, 05:55
http://i4.photobucket.com/albums/y131/Kvess/Ships/ShadowWarlock.gif

Refit: Eshades

Class: Warlock

type: Advanced Heavy Destroyer

length: 1,992.4 meters

mass: 66.8 million metric tons

crew: 1,200

troop: 80,000

fighter: 42 Starfury fighter craft

power: 6 Fusion Reactors
4 standard, 2 advanced
Hyperspace Tap Core

duration: Unkown

weapon: 12 Large missile silos
16 Small missile silos
2 Heavy Particle Beam cannons
9 Heavy Pulse Cannon turrets
3 Heavy railgun turrets
4 Medium Pulse Cannon turrets
9 Light Pulse Cannon Turrets
16 short range PP turrets
Shadow Death-Ray
Light Multi-Phased Molecular Cutters
Heavy Phasing Pulse Cannons
Slicer/Phasing Pulse Array
Heavy Molecular Slicer Beam
Heavy Quantum Bolt Cannons

defense:
10 to 15 meter armored hull - 22 Mk. III Defense Grid Energy Projectors
Shadow Bio-Armor
Shadow Tractor Beams
Shadow Sensor Jammers
Shadow Shields
SeaQuest
18-12-2005, 05:56
CENTURION CLASS GUNBOAT

http://i4.photobucket.com/albums/y131/Kvess/Operation%20Phoenix%20Ships/Centurion%20class%20Gunboat/centurion.png

CLASSIFICATION: Gunboat (Fighter Transport/Fighter Repair Ship/Gunboat)
LENGTH: 400 metres
TONNAGE: 1 million tonnes
MANOEUVERABILITY: Class A+
CREW*: 50-100
TROOPS: 0
FIGHTER(s): 16 Cobra Bays - 8 Robotic In-Space Refuelling/Rearming Units - 1 Fighter/Transport Repair Hanger
POWER SOURCE: 8 Tokamak Corp. Ultima 3000 Gravimetric Fusion Reactors - 1,400,000 Terawatts
DURATION*: 12 hours before refuelling
WEAPONS: 16 Ion-Plasma Cannons - 64 Micro Penetrator Launchers - 4 Parasite class Breaching Missile Launchers - 2 Ultra-Heavy GED Laser Cannons - 4 Heavy Fusion Cannons - 30 Low Yield Missile Launchers - 22 Fusion Missile Launchers - 2 Pulse Cannons - 2 Gravimetric Slicer Beams - Gravimetric Pulse Field Weapon
DEFENCES: ETS-3FLX Stealth System - Gravimetric/EM Deflection Grid - 7 metre Advanced Daemon Re-Enforced Armour (2 metre Carbon Nanotubule Mesh, 5 metre Carbon Fibre Armour) - 25 Anti-starfighter Cannons - 6 Heavy Anti-starfighter/Anti-missile Batteries - 14 Six Barrel Anti-starfighter Cannons - Advanced Interceptor Grid - Anti-starfighter Shrapnel Cloud Emitters - 4 Tractor Beams

* - numbers based on Centurion-A variant


The Centurion is a new class of ship designed to fill the gap between capital ships and fighters. It is a compact and manoeuvrable ship with a massive power system and weapons loadout, optimised for close range strafing assaults. Its signature feature is the long row of turreted heavy Ion-Plasma Cannons along its side. This configuration permits these ships to come in close and release their extremely powerful arsenal at ranges guaranteeing high hit rates, laying down extraordinary levels of damage on the target ship. Another important feature of the Centurion is the minimal crew complements on board, allowing for the large reactors and fuel storage. It is reliant on the Praefectus Carrier to provide necessary recreational facilities, comfortable living quarters, medical facilities, etc.

The primary strategic assault is a simple one. The Centurion group moves from the standoff fleet and towards the targets. The guns in the front hammer (most notably the two Ultra-Heavy GED Laser Cannons) provide cover fire, disable weapons and begin to break down defences. When the Centurion gets close to the target, the blast doors on the side-mounted weapons open and the heavy Ion-Plasma Cannons begin to discharge at rapidly. At the same time, barrages of small missiles are fired at the target, saturating its defensive systems. It then progresses to pass the target at high velocity, continuing to discharge the heavy Ion-Plasma Cannons. When it comes up beside the target the Penetrator Missile banks are fired, causing heavy damage to the hull. As the Centurion passes the target the rear blast doors open and fire four to eight Parasite class Breaching Missiles.

http://i4.photobucket.com/albums/y131/Kvess/Operation%20Phoenix%20Ships/Centurion%20class%20Gunboat/ctop.png

This provides a twofold advantage. Primarily, the missiles are extremely effective and can rapidly penetrate even the most powerful ship with little sacrifice to the attacking side. The only way to stop the missiles is for a fighter to shoot it off of the hole. Secondarily, since this is the only way to protect the ships, more fighters have to be left back for defensive rolls. Also, in order to get to the units in time, they have to come very close to the Centurions and their massive anti-starfighter complements, greatly decreasing the enemy pilots' survivability.

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Additional, the combination of the close ranges and the breaching missiles provide extensive telemetry to the rest of the fleet. As the Centurion make their passes, powerful sensor arrays along their sides perform high-resolution scans of the target. In addition, the breaching missiles and drones provide scans from inside of the ship and permit taping into the ships' computer systems. This data provides the fleet with superior strategic capabilities and very efficient target prioritization. It also enhances the detail of the battle models for future engagements, as precise enemy configurations, weapons layout, crew distribution, etc. is provided. It also may provide them with enough data to 'steal' technologies from targeted ships using these detailed sensor models.

http://i4.photobucket.com/albums/y131/Kvess/Operation%20Phoenix%20Ships/Centurion%20class%20Gunboat/cfront.png

Since the Centurion is a close range assault ship, it requires extensive defence systems. Its primary line of defence is a relatively thick Daemon Armour shell that allows the vessel to hold structural integrity after excessive enemy hits. However, it also takes extreme measures to avoid being hit as well. The ETS-3FLX stealth system avoids detection and target locking by the enemy vessel, it also provides extensive tactical data for predictive defences. Advanced interceptor and defence screens take out enemy shot en route. Finally, the small size, huge reactor output and sophisticated propulsion systems (consisting of its Millipede Manoeuvring Grid, eight heavy ion engines and an extensive network of RCS units) allow it to evade enemy fire much like a fighter does.

Part of these defences include specialized defensive particle beams that can be fired near to the emitter (on the enemy ship), blocking it from firing in any direction. If they do fire, the particle interaction would release huge amounts of energy that would hit the ship. By networking the defensive grids of a group of Centurions can block a ship from firing any of its weapons, not only at it, but at other ships as well. If the weapon isn't fired, the particle beam can still damage the emitter, so the enemy is forced to waste energy firing them to simply defend themselves. This defence is especially powerful against antimatter weapons like anti-neutron cannons because all energy is released from the annihilation.

Several offboard drones also aid in the defence of the ship. These small and inexpensive units draw power from the MPX power relay system and can generate deflection fields farther away from the ship, allowing smaller deflections to avoid the ship. This provides better protection and less power consumption. The drones also boost sensor efficiency and offer additional anti-starfighter facilities. In the case of a dangerous enemy attack, the unmanned drones can also sacrifice themselves to protect the ship.

One of the key necessities in a ship such as this one is a powerful manoeuvring system. The Centurion takes the best of both worlds and uses an extremely powerful hybrid propulsion system. The Millipede Manoeuvring Grid and powerful linear gravimetric array combined with the Centurion's small size, provide the ship with extraordinary performance alone. Add to that eight powerful new ion engines for forward acceleration and you can outrun nearly any known ship. The complex gravimetric/particle RCS system and it can pull moves previously only seen executed by fighters. All of these factors combined provide the Centurion with the ability to get in safe, attack and run away quickly.

The RCS system is the most powerful capital ship mounted unit ever used by Earth Force. Aside from the multidirectional capabilities of the eight rear thrusters, there are several other facilities. The two front-mounted heavy plasma/fusion pulse cannons are also equipped to double as powerful breaking/manoeuvring thrusters. The key component, however, are 48 RCS units located along the chassis of the ship. Each RCS unit offers multidirectional acceleration thrust, providing maximum possible directional control. Finally, hundreds of tiny RCS nozzles line the hull of the ship, providing precision control capabilities as well as a redundant manoeuvring system. Tied together, these systems provide the ship with capabilities more similar to fighters than to capital ships.

Additionally, the eight ion engines, pulse cannons and 48 large RCS units offer another propulsion option. Aside from standard ion propulsion, the units can also operate as powerful fusion/plasma cannons. Aside from the tactical advantage this produces, they can also force this reaction to occur inside of the heavily shielded thrust units to provide a massive amount of force in any given direction.

Although the Centurion is not a carrier, it is designed to shuttle fighters into ideal positions in battle. The sixteen enhanced cobra bays allow the Centurion to carry fighters into the thick of the battle as well as escort damaged fighters out of dangerous situations. The front hangar bay also allows minimal repairs to be done, increasing survivability of friendly fighters. However, the most important fighter facility on the Centurion is the in-space resupplying system, allowing fighters in the middle of the battle to seek protection as they are refuelled and rearmed without having to dock.

A recessed area at the bottom of the Centurion provides these inspace facilities. Fighters can enter the section anywhere along the base of the Centurion, or can enter through a tunnel in the hammer. This area is heavily defended by Anti-starfighter Cannons and interceptors, keeping fighters free from enemy assaults. The system is designed to be swift and accurate, refuelling and rearming a fully equipped SA-128S Phantom fighter in under twenty seconds. This allows fighters to move in and out quickly and provides them with the ability to use their weapons and missiles to their full extents, without holding back for excessive fuel/missile reserves.

Variants

Centurion-A:
Standard configuration sacrifices the jump drive and extended crew facilities for additional fuel storage and power output. This provides it with extended battle capabilities when used in fleet situations.

Centurion-B:
Replaces some of the additional fuel storage space for an independent jump-drive system.

Centurion-C:
Similar to the Centurion-B, but additional fuel cells are replaced by extended crew facilities. This model permits long-range independent Centurion operation if needed.



A, B and C variants are based around a modular frame. The different modules can be interchanged with minimal facilities and can be done en route by Praefectus Carriers. This allows Centurion to be outfitted as necessary for the engagement at hand.

Pictured is the I.S.S. Gryphon, the second Centurion put into service.
SeaQuest
18-12-2005, 05:56
ULYSSES CLASS SUPER CARRIER

http://i4.photobucket.com/albums/y131/Kvess/Operation%20Phoenix%20Ships/Ulysses%20class%20Super%20Carrier/ulysses.jpg

CLASSIFICATION: Super Carrier
LENGTH: 900 metres
TONNAGE: 5 million tonnes
MANOEUVERABILITY: Class B
CREW: 2500
TROOPS: 0
FIGHTER(s): 1800 External Docking Emplacements
POWER SOURCE: 6 Tokamak Corp. Ultima 3000 Gravimetric Fusion Reactors - 1,000,000 Terawatts
DURATION: 24 months before refuelling
WEAPONS: None
DEFENCES: 8 to 10 metre Advanced Daemon Re-Enforced Armour - EM/Gravimetric Field Defence Grid - FLAK Anti-starfighter Grid - IMPS Defence Satellites



Though other SeaQuestian ships can carry fighters, the number of fighters that they can carry are significantly limited. The Ulysses was created to solve this problem. Small and easily manufactured, the Ulysses can be created in large numbers, but just one would provide enough fighters to take the place of tens of other ships twice as large.

The Ulysses houses her fighters in a simple superstructure, fitting eight fighters in each 'cube' of the superstructure. The fighters are held in place with grapnels on theathers. Each fighter is serviced with divice similar to the Canadarm of the late 20th century.

http://i4.photobucket.com/albums/y131/Kvess/Operation%20Phoenix%20Ships/Ulysses%20class%20Super%20Carrier/utop.jpg

Pilots are brought to and from their craft in a pod which is kept onboard the Ulysses. A pilot would enter the pod and enter the number of the dock at which their fighter is stationed. The pod would then be ferried to the service arm which would bring the pod to the cockpit. In the rear of the Ulysses is the entrance to the fighter repair bay. The bay can house up to 200 fighters for repairs at one time.

http://i4.photobucket.com/albums/y131/Kvess/Operation%20Phoenix%20Ships/Ulysses%20class%20Super%20Carrier/uside.jpg

Due to the fact that the Ulysses is unarmed, she must remain in hyperspace, launching fighters through jump points. If the Ulysses needs to escape from the site of a battle, she opens a gate and pulls her fighters into place, safely, with gravimetric tractor beams.

http://i4.photobucket.com/albums/y131/Kvess/Operation%20Phoenix%20Ships/Ulysses%20class%20Super%20Carrier/ufront.jpg

Pictured is the I.S.S. Theseus, the second Ulysses put into service.
SeaQuest
18-12-2005, 05:57
HARBINGER CLASS MISSILE DESTROYER

http://i4.photobucket.com/albums/y131/Kvess/Operation%20Phoenix%20Ships/Harbinger%20class%20Missile%20Destroyer/harbinger.jpg

CLASSIFICATION: Missile Destroyer (Aircraft Carrier/Missile Launch Platform/Mobile Missile Production Facility)
LENGTH: 2,250 metres
TONNAGE: 40 million tonnes
MANOEUVERABILITY: Class A+
CREW: 200
TROOPS: 0
FIGHTER(s): 32 Cobra Bays
POWER SOURCE: 6 Tokamak Corp. Ultima 3000 Gravimetric Fusion Reactors - 1,000,000 Terawatts
DURATION: 24 months before refuelling
WEAPONS: 7 Heavy Pulse Cannons - 4 Heavy Fusion Beam Cannons & green Plasma Cannons - 200 Rapid-launch Missile Launchers - 24 Light Gravimetric Slicer Beams - 1 Plasma Cloud Ejector - Shrapnel Emitter System
DEFENCES: 8 to 10 metre Advanced Daemon Re-Enforced Armour - EM/Gravimetric Field Defence Grid - FLAK Anti-starfighter Grid - IMPS Defence Satellites



After the direct assault on Altera, the SeaQuestian Navy stepped up its research in the fields of weapons and ship design. They realized that their tactics were not as efficient as they could be. The result of this research was the Harbinger class Missile Destroyer.

The Harbinger takes a completely new approach to battle. She isn't made for direct combat, but is armed if she has to do so. She produces and launches missiles, in hyperspace. When her target is reached, she remains in hyperspace, opens a jump point and launches hundreds of Phalanx class missiles. These missiles range from fission warheads with a 75 megatonne yield to fusion warheads with a 250 megatonne yield to antimatter warheads with 5 gigatonne yield. All missiles are shielded by on-board graviton emitters. Once the missiles jump out, they then acquire their targets and finish their task. The production facilities are used to keep at least 1600 missiles at the ready, and can produce a full round of 200 missiles in 5 minutes.

http://i4.photobucket.com/albums/y131/Kvess/Operation%20Phoenix%20Ships/Harbinger%20class%20Missile%20Destroyer/missile.jpg

The missile launchers are a new design, octagonal in shape, they are made to be multi-directional. Should the need arise the launcher can load all eight launching mechanisms are armed and can be moved on turrets which can turn 90o in each direction.

http://i4.photobucket.com/albums/y131/Kvess/Operation%20Phoenix%20Ships/Harbinger%20class%20Missile%20Destroyer/launcher.jpg

The Harbinger is also outfitted with a plasma cloud ejector, which is sent through a jump point into realspace. This cloud would travel at high speeds, clearing fighters and small ships, as well as damaging larger ships. The other new weapon system on the Harbinger is the shrapnel emitter which launches magnetically charged bits of shrapnel. These pieces of shrapnel do damage to the surface of the ship and deflect/diffuse beam weapons and cause problems with the engines of fighters.

http://i4.photobucket.com/albums/y131/Kvess/Operation%20Phoenix%20Ships/Harbinger%20class%20Missile%20Destroyer/top.jpg

The Harbinger works in groups of about 6 Harbingers, 6 Omegas or Warlocks (one assigned to each Harbinger) for defence and a large contingent of offensive ships. Once the Harbingers have fired their first missile volleys, the offensive ships jump out to attack. The Harbingers and defensive Omegas or Warlocks stay in hyperspace, recharging their jump engines.

http://i4.photobucket.com/albums/y131/Kvess/Operation%20Phoenix%20Ships/Harbinger%20class%20Missile%20Destroyer/side.jpg

The Harbinger uses an upgrade of the Titan Engines LTD. Z-105 Ion/Particle engine used on the Warlocks, using more advanced gravimetric principles, closer to the Centauri gravimetric/ion hybrid than the ion engines that drive the earlier Earth Alliance ships. The Harbinger also uses an advanced fusion reactor. It uses the advanced gravimetric principles used in the engine drive to allow the fusion reactor work harder.

http://i4.photobucket.com/albums/y131/Kvess/Operation%20Phoenix%20Ships/Harbinger%20class%20Missile%20Destroyer/front.jpg

Using the same artificial gravity systems as the Warlock, the Harbinger has a small duty section for the relatively small crew. This allowed for space to be reserved for the dual hyper drive system which required twice the reactor output.

http://i4.photobucket.com/albums/y131/Kvess/Operation%20Phoenix%20Ships/Harbinger%20class%20Missile%20Destroyer/harbingerhyper.jpg

The Harbingers will only leave hyperspace to dock, to repair themselves and to refuel. If, in the rare event that they are attacked in hyperspace, they can use their low yield fission missiles and their beam weapons to defend themselves as well as having the Omegas or Warlocks to defend them.

The Harbingers have been outfitted with several new defensive weapons. It has a series of FLAK Anti-Starfighter Emplacements. They also have a group of IMPS (Independent Munitions Platform Satellite) Defence Satellites. They are outfitted with a gravimetric drive, a MPX receiver, up to 5 Universal Weapons Banks, an EM/Anti-graviton Defence Field and a Tachyon Burst Transmitter/Receiver, all encompassed in an ETS2-FLX shell. When in battle, the IMPS detach from their housings on the hull and take up positions around the ship. They can be co-ordinate to deliver a fairly menacing assault, but can also be used to deflect incoming attacks with a lower power expenditure or increased/more detailed sensor data.

Pictured is the I.S.S. Sapiano, the second Harbinger, named after the aerospace engineer who designed her. She is seen with fore missile launchers in ready-to-fire position.
SeaQuest
18-12-2005, 05:58
NEMESIS CLASS HEAVY CRUISER

http://i4.photobucket.com/albums/y131/Kvess/Operation%20Phoenix%20Ships/Nemesis%20class%20Heavy%20Cruiser/nemesis.jpg

CLASSIFICATION: Heavy Cruiser (Aircraft Carrier/Heavy Cruiser)
LENGTH: 1200 metres
TONNAGE: 20 million tonnes
MANOEUVERABILITY: Class A+
CREW: 400
TROOPS: 0
FIGHTER(s): 16 Cobra Bays (cannot hold SA-128S Phantoms)
POWER SOURCE: 12 Tokamak Corp. Ultima 3000 Gravimetric Fusion Reactors - 2,000,000 Terawatts
DURATION: 24 months before refuelling
WEAPONS: 16 Heavy Fusion Beam Cannons & green Plasma Cannons - 4 Firestorm class Fusion Pulse Cannons - 4 Vindicator class Railguns - 4 Low Yield Missile Launchers
DEFENCES: 6 to 8 metre Advanced Daemon Re-Enforced Armour - EM/Gravimetric Field Defence Grid - FLAK Anti-starfighter Grid - IMPS Defence Satellites



The Nemesis is one of many Alpha variants but, because of the massive change in design, the Nemesis has been given a class. She is a simple retrofit of two Alphas that requires relatively few extra resources.

The Alphas' fore and aft sections are separated by small particle streams amidships. The two aft sections are connected by an added crew section, to house the crew, some of the reactors and the gravimetric part of the gravimetric/particle hybrid engine.

http://i4.photobucket.com/albums/y131/Kvess/Operation%20Phoenix%20Ships/Nemesis%20class%20Heavy%20Cruiser/ntop.jpg

The fore sections then have their bridges removed, because they are useless and are easy targets, and have their interior decks removed. New reactors and massive mass packet storage bays are inserted. The Alphas are also outfitted with fusion cannons and a Millipede Manoeuvring Grid.

http://i4.photobucket.com/albums/y131/Kvess/Operation%20Phoenix%20Ships/Nemesis%20class%20Heavy%20Cruiser/nside.jpg

The Nemesis uses the new Vindicator class Railgun system, conceived by Colonel Havco. This railgun system uses gravimetrics to aid the electromagnetic forces used to hurl a rapid series of mass packets at her intended target. The weapon can fire 6 packets per second and has a mussel velocity of 129,000,000 m/s. The Avengers are sunken under the outer shell of the Nemesis, to be raised and fired on turrets.

http://i4.photobucket.com/albums/y131/Kvess/Operation%20Phoenix%20Ships/Nemesis%20class%20Heavy%20Cruiser/nfront.jpg

The Nemesis also uses a new Firestorm class Fusion Pulse Cannon, based on the concept of Connor MacLeod. It creates gravimetric fields filled with hydrogen then uses a laser to ignite fusion.

Pictured is the I.S.S. Critias, the second Nemesis put into service.
SeaQuest
18-12-2005, 05:58
PEGASUS CLASS FRIGATE

http://i4.photobucket.com/albums/y131/Kvess/Operation%20Phoenix%20Ships/Pegasus%20class%20Frigate/pegasus.jpg

CLASSIFICATION: Frigate (Aircraft Carrier/Frigate)
LENGTH: 580 metres
TONNAGE: 35 million tonnes
MANOEUVERABILITY: Class A+
CREW: 780
TROOPS: 0
FIGHTER(s): 16 Internal Docking Mechanisms
POWER SOURCE: 6 Tokamak Corp. Ultima 3000 Gravimetric Fusion Reactors - 1,000,000 Terawatts
DURATION: 24 months before refuelling
WEAPONS: 2 Heavy GED Laser Cannons or 4 Vindicator class Railguns - 32 Tactical Attack Missile Gravimetric Mag Tubes or 32 Tactical Penetrator Gravimetric Mag Tubes - 16 Low Yield Missile Gravimetric Mag Tubes - 8 Light Gravimetric Slicer Beams
DEFENCES: 5 to 7 metre Advanced Daemon Re-Enforced Armour - EM/Gravimetric Field Defence Grid - FLAK Anti-starfighter Grid - IMPS Defence Satellites



The Pegasus was originally developed as a ship to defend the Warlocks, but was retrofitted to serve another purpose in Operation Phoenix. The Pegasus replaced the Olympus as a small, easily produced yet effective battleship.

The Pegasus, despite her small size, is very effective in battle. With two GED cannons, she can output enough energy to destroy any attacker with one shot, although it does take longer to recharge than those on the Gemini class Strike Dreadnought.

http://i4.photobucket.com/albums/y131/Kvess/Operation%20Phoenix%20Ships/Pegasus%20class%20Frigate/petop.jpg

The Pegasus uses missiles, like the Warlock, to attack her targets. These missiles are launched from Gravimetric Mag Tubes, missile tubes outfitted with electromagnetic coils. These electromagnetic coils pull the missile forward at up to 228,570,277,040,000 m/s2. The Millipede Manoeuvring Grid is used to speed the missile up to 175,000,000 m/s, as well as aim the missile in any vector from the ship.

http://i4.photobucket.com/albums/y131/Kvess/Operation%20Phoenix%20Ships/Pegasus%20class%20Frigate/peside.jpg

The Pegasus carries two types of missiles, Tactical Attack Missiles which are dumbfire and have a fission warhead with a 200 megatonne yield. The second type of missile is the Low Yield Missile a dumbfire missile with a 5 megatonne yield fission warhead. The missile launching superstructure also houses the particle drive for the gravimetric/particle hybrid engine system.

http://i4.photobucket.com/albums/y131/Kvess/Operation%20Phoenix%20Ships/Pegasus%20class%20Frigate/pefront.jpg

The Pegasus also employs a new weapon, the Tactical Penetrator. The Tactical Penetrator is a dumbfire weapon fired from the Tactical Missile Gravimetric Mag Tubes, it is the same size as a Tactical Missile but caries no warhead. Instead it has a sharp, square based piece of armour, through which a current is passed into a resistor. The edge is superheated and, when it comes into contact with an enemy's hull, melts and punctures a hole in their armour. The decks are then exposed to space, sucking the atmosphere out of the ship and killing all people on board.

The Pegasus is based on the prototype designed by Colonel Havco. Pictured is the I.S.S. Callisto, the second Pegasus put into service. The Calisto is outfitted with Vindicator class Railguns and Tactical Missiles.
SeaQuest
18-12-2005, 05:59
POLYPHEMUS CLASS STAR TANK

http://i4.photobucket.com/albums/y131/Kvess/Operation%20Phoenix%20Ships/Polyphemus%20class%20Star%20Tank/polyphemus.jpg

CLASSIFICATION: Star Tank (Aircraft Carrier/Star Tank)
LENGTH: 500 metres
TONNAGE: 30 million tonnes
MANOEUVERABILITY: Class B
CREW: 80
TROOPS: 0
FIGHTER(s): 8 Internal Docking Mechanisms
POWER SOURCE: 6 Tokamak Corp. Ultima 3000 Gravimetric Fusion Reactors - 1,000,000 Terawatts
DURATION: 24 months before refuelling
WEAPONS: 2 Heavy GED Laser Cannons - 16 Helios class Ion Plasma Cannons
DEFENCES: 10 to 15 metre Advanced Daemon Re-Enforced Armour - EM/Gravimetric Field Defence Grid - FLAK Anti-starfighter Grid - IMPS Defence Satellites



The Polyphemus is such a unique ship that it called for a completely new classification of ship. It is extremely heavily armoured and carries enough weapons power to take down most capital ships on the space ways (being inhibited by the charging time of the Heavy GED Laser). This ship was most reminiscent of the ancient technology known as the tank.

The Polyphemus uses an adaptation of the Millipede Manoeuvring Grid, which is less manoeuvrable. It uses fewer graviton emitters, so it can dedicate more power to defensive and offensive systems. The Polyphemi also use several other scaled down systems to maintain high power levels to the systems that make them unique.

http://i4.photobucket.com/albums/y131/Kvess/Operation%20Phoenix%20Ships/Polyphemus%20class%20Star%20Tank/potop.jpg

The Polyphemi use collective power and defensive systems. Using the MPX system, they can transfer power to Polyphemi with a greater chance of delivering a deadly blast. The Polyphemi set themselves up in massive firing lines to allow their gravimetric defensive grids to be interconnected and provide a better defensive position with the lower per ship output, much like the Greek Phalanx and Roman Testudo.

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The Polyphemus also has extremely thick armour, comparable to that of the Gemini class Strike Dreadnought, which allows them to take a great deal of damage before being destroyed. Combined with the self repair systems of the Advanced Daemon Re-Enforced Armour, the Polyphemus is only vulnerable (in one-on-one battle) to the most powerful of weapons.

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The Polyphemus is also outfitted with several Helios class Ion Plasma Cannons to defend itself when engaged in short range battle. Though there are 16 of them, under no circumstance can all be fired while maintaining the standard 0.5 pulse/barrel/s firing rate. Most of these weapons are rear facing to protect its more vulnerable flank.

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Because the Polyphemus' main Heavy GED Lasers are critical to its strategic effectiveness, large armour plates (10-15 metres thick) can be dropped to close off the fore section. If fighters need to withdraw to the ship, the forward facing section can open an independent blast door to allow access to the fighter bays.

The Polyphemus, if severely damaged, also makes an effective ramming tool. The heavily armoured fore section (in combination with the mass of the ship) would provide a very effective ramming capability. The fore section is specially designed to, if necessary, ram another ship without destroying the ship. It can be set up to break off of the ship after a heavy collision.

The Polyphemus' aft section (hammer and engines) can be separated from the fore section. That way, the massive front section can do a lot of damage while the more valuable rear section (containing reactors, crew, jump engines, etc.) can escape to have a new fore section attached for another battle. Though the fore section lacks a reactor, it still has a significant amount of power in capacitance and can receive power via the MPX system. It can also use the MMG to manoeuvre itself, though at a decreased rate. This allows it to fight independently, though not very effectively. This system is specialized to allow the fore section to ram while firing all weapons. The fore section is also equipped with several high yield fusion warheads that are detonated upon collision, sending the shockwave of the blast through the target ship's armour.

Pictured is the I.S.S. Telemachus, the second Polyphemus put into service.
SeaQuest
18-12-2005, 06:00
ARCHANGEL CLASS MISSILE DESTROYER

http://i4.photobucket.com/albums/y131/Kvess/Operation%20Phoenix%20Ships/Archangel%20class%20Missile%20Destroyer/archangel.jpg

CLASSIFICATION: Missile Destroyer (Aircraft Carrier/Missile Launch Platform/Mobile Missile Production Facility)
LENGTH: 3,000 metres
TONNAGE: 75 million tonnes
MANOEUVERABILITY: Class A+
CREW: 500
TROOPS: 0
FIGHTER(s): 32 Internal Docking Mechanisms
POWER SOURCE: 16 Tokamak Corp. Ultima 3000 Gravimetric Fusion Reactors - 2,500,000 Terawatts
DURATION: 24 months before refuelling
WEAPONS: 7 Heavy GED Laser Cannons or 7 GED Enhanced GOD Particle Beams - 300 Rapid-launch Missile Launchers - 24 Light Gravimetric Slicer Beams - 15 Helios class Ion Plasma Cannons on Universal Weapons Banks - 14 Low Yield Missile Launchers - 12 Large Missile Launchers - 20 Tactical Attack Missile Gravimetric Mag Tubes
DEFENCES: 10 to 15 metre Advanced Daemon Re-Enforced Armour - EM/Gravimetric Field Defence Grid - FLAK Anti-starfighter Grid - IMPS Defence Satellites



The Archangel was based off of the design of the Harbinger class Missile Destroyer. It maintains most of the same characteristics, especially the long flat missile launch decks. The Archangel is significantly larger, though. It carries 100 more missile launchers in the front launch section, and has an extended rear section. This extended rear section was designed to fill a gap that the Harbinger left.

Though Harbingers could produce casings for its store of warheads, but the Archangel has warhead production facilities. It has added to its crew areas as well to accommodate extra missile production and missile transport vessels. This extra section prevents the Archangel from using its cobra bays, so it must house its fighters in internal docking mechanisms.

http://i4.photobucket.com/albums/y131/Kvess/Operation%20Phoenix%20Ships/Archangel%20class%20Missile%20Destroyer/artop.jpg

The Archangel has been designed with four additional high force ion plasma engines. These more than supplement the needs for its higher mass. The Archangel can produce more than enough warheads to supply two Harbinger battle groups.

http://i4.photobucket.com/albums/y131/Kvess/Operation%20Phoenix%20Ships/Archangel%20class%20Missile%20Destroyer/arside.jpg

The Archangel also carries a large contingent of repair starfuries to maintain the battle groups. The Archangels are integral in maintaining roaming battle groups so that they don't have to waste time returning to a Sparta class Mobile Operations Centre to resupply, or waiting for a Sparta to come to them.

http://i4.photobucket.com/albums/y131/Kvess/Operation%20Phoenix%20Ships/Archangel%20class%20Missile%20Destroyer/arfront.jpg

Both GED Laser Cannons and GED Enhanced GOD Particle Cannons are housed inside the main hull, behind armoured plates in the front of the Archangel.

Pictured is the I.S.S. Michael, the second Archangel put into service. The Michael is outfitted with 3 GED Laser Cannons and 4 GED Enhanced GOD Particle Beams
SeaQuest
18-12-2005, 06:00
LOCUST CLASS CARRIER

http://i4.photobucket.com/albums/y131/Kvess/Operation%20Phoenix%20Ships/Locust%20class%20Carrier/locust.jpg

CLASSIFICATION: Carrier
LENGTH: 150 metres
TONNAGE: 1 million tonnes
MANOEUVERABILITY: Class A+
CREW: 50
TROOPS: 0
FIGHTER(s): 8 Cobra Bays - 3 Robotic In-Space Refuelling/Rearming Units - 1 Fighter/Transport Repair Hanger
POWER SOURCE: 1 Tokamak Corp. Ultima 3000 Gravimetric Fusion Reactors - 150,000 Terawatts
DURATION: 12 hours before refuelling
WEAPONS: 4 Graser enhanced Particle Cannons - 32 Pulse Cannons on Universal Weapons Banks
DEFENCES: 5 to 7 metre Advanced Daemon Re-Enforced Armour - EM/Gravimetric Field Defence Grid - FLAK Anti-starfighter Grid



The Locust was designed as a backup for the Ulysses class Super Carrier. If it cannot deliver enough fighters to a battle, the Locusts can release their fighters. They can also gather the fighters from a Ulysses when an Operation Phoenix fleet is fleeing a battle quickly.

Becuase the Locust is designed primarily to deliver/collect fighters from a battle sittuation, none of its internal sections are dedicated to crew quarters. Like the Centurion class Gunboat it uses the Praefectus class Carrier to house its crew and to provide jump points for interdimentional travel.

http://i4.photobucket.com/albums/y131/Kvess/Operation%20Phoenix%20Ships/Locust%20class%20Carrier/lotop.jpg

As their name suggest, the Locusts jump out en masse into battle situations. This allows Operation Phoenix battle fleets to dedicate less fire power to anti-fighter purposes. It also allows most Operation Phoenix ships to dedicate much less space to fighters, necessary fuel and parts.

http://i4.photobucket.com/albums/y131/Kvess/Operation%20Phoenix%20Ships/Locust%20class%20Carrier/loside.jpg

The Locust has very thick armour for a ship of its size. It also has a fairly powerful weapons grid for a ship of its size. This system is specialised for defensive purposes, not for attack. It also has a specialized trough in its belly for repairing minor damage to fighters, like the Centurion.

http://i4.photobucket.com/albums/y131/Kvess/Operation%20Phoenix%20Ships/Locust%20class%20Carrier/lofront.jpg

The SA-128ES Spectre Fighters and SA-128S Phantom Fighters must collapse their wings to fit into the Locust's docking bays. While launching, the Locust's docking doors open, the docking arm extends and then the fighters are given a push off by gas jets.

Pictured is the I.S.S. Blight, the second Locust put into service.
SeaQuest
18-12-2005, 06:01
MONSOON CLASS GUNBOAT

http://i4.photobucket.com/albums/y131/Kvess/Operation%20Phoenix%20Ships/Monsoon%20class%20Gunboat/monsoon.jpg

CLASSIFICATION: Gunboat (Fighter Transport/Gunboat)
LENGTH: 200 metres
TONNAGE: 1 million tonnes
MANOEUVERABILITY: Class A+
CREW: 50
TROOPS: 0
FIGHTER(s): 1 Fighter/Transport Repair Hanger*/**
POWER SOURCE: 1 GRC Fusion Reactor - 150,000 Terawatts
DURATION: 12 hours before refuelling
WEAPONS: 1 Heavy Particle Cannon*/** - 2 Heavy Particle Cannons*** - 2 Heavy Plasma Discharge Cannons*/** - 4 Heavy Plasma Discharge Cannons*** - 1 Twin Plasma Discharge Cannons**/*** - 8 Tactical Attack Missile Gravimetric Mag Tubes** - 4 low Yield Missile Gravimetric Mag Tubes** - 8 Light Plasma Discharge Cannons - 2 GED Laser Cannons*** - 4 Heavy Ion-Plasma Cannons*** - 1 High Yield Anti-matter Warhead Bay***
DEFENCES: ETS-3FLX Stealth System - Gravimetric/EM Deflection Grid - 5 metre Advanced Daemon Re-Enforced Armour (1 metre Carbon Nanotubule Mesh, 4 metre Carbon Fibre Armour) - FLAK Anti-starfighter Grid

* - for Monsoon-A variant
** - for Monsoon-B variant
*** - for Monsoon-C variant


The Monsoon was based on the prototype design created by CEO of Hyperspace Industries, Lars Joreteg. This was his pet project, so no other persons involved with Hyperspace Industries nor any SeaQuestian personnel had knowledge of its existence. An Operation Phoenix operative was able to retrieve this design and he was recruited for membership.

Operation Phoenix found use for the Monsoon running defence for the Centurion class Gunboat. With its extended manoeuverability, the Monsoon is well suited to fly around the group of Centurions on approach providing side/rear cover for the Centurions. As the Centurions approach their targets, the Monsoons can form up above and below the group of Centurions, allowing the Centurions to fire their large weapons load into their targets.

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As the Centurions withdraw to be rearmed and refuelled the Monsoons can turn on their axes and use their retro thrusters to maintain acceleration so that they can continue to provide cover and fire on the enemy fleet. Once the Monsoons and Centurions have reached the rearming and refuelling ships, the Monsoon can use the eight hatches on its dorsal surface to refuel and rearm. This allows the Monsoon to use almost all of its reserves of fuel and all of its available missiles in a strafing run.

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The Monsoon is also shuttled to and from battle situations by the Praefectus class Carrier. This allows the Monsoon to save space which would have been dedicated to crew quarters, galleys and other necessary devices for crew maintenance. The Monsoon-C is a very deadly ship in its own right. It can carry 2 High Yield Anti-matter Warheads which are capable of downing several large capital ships running in standard formation. Because of this fact, all Monsoons use their ETS3-FLX Stealth System to mimic the EM signature of a Monsoon-C.

http://i4.photobucket.com/albums/y131/Kvess/Operation%20Phoenix%20Ships/Monsoon%20class%20Gunboat/mfront.jpg

Variants

Monsoon-A:
Standard configuration sacrifices the jump drive and extended crew facilities for additional fuel storage and power output. This provides it with extended battle capabilities when used in fleet situations.

Monsoon-B:
Replaces some of the additional fuel storage space for missile storage and extra weapons.

Monsoon-C:
Similar to the Monsoon-B, but additional fuel cells are replaced by necessary space requirements of the extra Heavy Particle Cannon and Heavy Ion-Plasma Cannons. It also replaces the missile pods with GED Laser Cannons. This model also sacrifices the ability to carry a fighter to carry a High Yield Anti-matter Warhead



A, B and C variants are based around a modular frame. The different modules can be interchanged with minimal facilities and can be done en route by Praefectus Carriers. This allows Monsoon to be outfitted as necessary for the engagement at hand.

The Monsoon is based on the prototype designed by Lars Joreteg of Hyperspace Industries. Pictured is the I.S.S. Puck, the second Monsoon put into service.
SeaQuest
18-12-2005, 06:01
LEGION CLASS SUPERCARRIER

http://i4.photobucket.com/albums/y131/Kvess/Operation%20Phoenix%20Ships/Legion%20class%20Supercarrier/legion.jpg

CLASSIFICATION: Supercarrier
LENGTH: 3,500 metres
TONNAGE: 500 million tonnes
MANOEUVERABILITY: Class A
CREW: 1500
TROOPS: 0
FIGHTER(s): Interior Drone Launch Bays (house 10,000,000 drones)
POWER SOURCE: 24 Tokamak Corp. Ultima 3000 Gravimetric Fusion Reactors - 4,000,000 Terawatts
DURATION: 24 months before refuelling
WEAPONS: 6 Helios class Ion Plasma Cannons on Universal Weapons Banks
DEFENCES: 20 to 25 metre Advanced Daemon Re-Enforced Armour - EM/Gravimetric Field Defence Grid - FLAK Anti-starfighter Grid - IMPS Defence Satellites



The Legion is an impressive tool of Operation Phoenix, providing an impressive addition to the powerful fighter coverage. It can launch its millions of SA-135 Wasp Drone Fighters and remotely control them. It can also produce the Wasps to replace those lost in battle.

The Legion has several protrusions at the mouth of its launch bay. These are used to create the pseudo-hyperphase field used to launch their Wasps into realspace as well as to transmit the control signals to the drones in combat. After a battle the Legion will jump out and sweep the battlefield for useful scrap material. It uses the protrusions' EM emitters to separate the useful scrap and useless scrap into the large factory under the main launch bay.

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Useless scrap is refused back into space, whereas useful scrap is either processed to produce more Wasps or packaged to be used elsewhere. Wasps are recovered through the bay on the side of the fore section. The disparity between the size of this bay and the size of the main launch bay shows the high predicted losses of Wasps. When battle has concluded the Wasps line up to be picked up along the Legion's scrap gathering.

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A majority of the Legion's mass is in the lower half of the fore section, including processing/production facilities, dedicated production reactors, etc. This mass is so great that the drive block has to be raised above the fore section. This hump provides the housing for a small escort ship, manned fighters for defence or extra storage space. Three or four Legions usually travel with a standard battle group.

http://i4.photobucket.com/albums/y131/Kvess/Operation%20Phoenix%20Ships/Legion%20class%20Supercarrier/lefront.jpg

Pictured is the I.S.S. Hive, the second Legion put into service.
SeaQuest
18-12-2005, 06:02
SA-128ES SPECTRE FIGHTER

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CLASSIFICATION: Lightweight Stealth Fighter
LENGTH: 16 metres
TONNAGE: 60 tonnes
MANOEUVERABILITY: Class A++*
CREW: 1
POWER SOURCE: 1 Micro GRC Reactor - 10,000 Terrawatts
DURATION: 30 minutes(maximum output), 2 hours (avg), 24 hours (Low Power)
ACCELERATION: 12km/s2 (80km/s2 burst)*
WEAPONS: 2 Ion Plasma Canons (Turreted) - 24 Light Ion Plasma Canons (Pan/Tilt) - 12 Medium Ion Plasma Canons (Internal Aiming) - 1 Gravimetric Pulse Field Weapon (Omni-Directional) - 1 Gravimetric Slicer Beam - 2 Missile Launchers
DEFENCES: ETS-2FLX Stealth System - Gravimetric/EM Shielding System - 25cm Advanced Daemon Re-enforced Armour(5cm Carbon Nanotubule Mesh, 20cm Carbon Fibre Armour) - Gravimetric Structural Integrity Field - 4 Grapnelling Claws - 1 Tractor Beam - 4 Cutting Lasers



The SA-128ES fighter is a light version of the SA-128S superiority fighter. It gives up the massive CBPU (using a smaller, scaled down version), duration and many of the 128S' weapons payload for smaller size and weight as well as increased standard performance. The Spectre fighter is in the same size and weight as the older SA-23 Aurora and SA-26 Thunderbolt fighters. This allows it to fit in conventional fighter bays and be produced in quantities. Even in this lightweight form, the Spectre is still a much more powerful weapon than the other starfuries.

The Spectre offers standard acceleration higher than that of its larger brother the Phantom. Although mass is not a factor in the acceleration of gravimetric driven fighters, the distance of the emitters is an issue. Since the emitters are only about 5 metres from the centre of gravity (vs. 9 metres on the Phantom). This means the emitters are three times more effective. Even with the smaller reactor, this fighter can accelerate 20% faster. It does, however, lack the large CBPU system of the Phantom and its ability to accelerate at 800km/s2. While smaller CBPU systems on the drive system do allow 80km/s2 burst acceleration.

http://i4.photobucket.com/albums/y131/Kvess/Operation%20Phoenix%20Ships/SA-128ES%20Spectre%20Fighter/sa128estop.jpg

These fighters also only use a single pilot. They mix the Phantom control technologies with that of the Aurrora fighter. These fighters are capable of anything that the SA-23 fighters can provide and more. They are designed to act as stealth Starfuries and eventually replace the SA-23s in service.

http://i4.photobucket.com/albums/y131/Kvess/Operation%20Phoenix%20Ships/SA-128ES%20Spectre%20Fighter/sa128esside.jpg

The Spectre also repairs some of the faults in the design of the Aurora's. The Spectre pilot sits inside the armoured shell of the fighter. These fighters utilize electronic view systems instead of windows. Many sensors ensure that the pilot always has a view and with the optical fibre scope system he can see 360o in any direction without electronic aid. The glass used on conventional fighters is risky not only in its decreased protection, but the threat of laser attacks on the pilot. If visible light can penetrate the glass, lasers in the same wavelength can as well. This makes it easy to kill the pilot and leave the fighter without its nerve centre.

http://i4.photobucket.com/albums/y131/Kvess/Operation%20Phoenix%20Ships/SA-128ES%20Spectre%20Fighter/sa128esfront.jpg
SeaQuest
18-12-2005, 06:03
SA-128S PHANTOM

http://i4.photobucket.com/albums/y131/Kvess/Operation%20Phoenix%20Ships/SA-128S%20Phantom%20Fighter/phantom.jpg

CLASSIFICATION: Stealth Superiority Fighter
LENGTH: 24 metres
TONNAGE: 120 tonnes
MANOEUVERABILITY: Class A++*
CREW: 1-2
POWER SOURCE: 1 Micro GRC Reactor and CBPS Burst Power Unit - 810,000 Terrawatts
DURATION: 3 hours(maximum output), 12 hours (avg), Infinite (low power)
ACCELERATION: 10km/s2 (800km/s2 burst)*
WEAPONS: 2 Modular Heavy Weapons Bays (GED Laser Canon, Ion Plasma Canon, Heavy Missile Launcher, Bombing Unit) - 12 Ion Plasma Canons (Turreted) - 24 Light Ion Plasma Canons (Pan/Tilt) - 12 Medium Ion Plasma Canons (Internal Aiming) - 4 Accelerator Canons - 1 Gravimetric Pulse Field Weapon (Omni-Directional) - 1 Gravimetric Slicer Beam - 4 Missile Launchers
DEFENCES: ETS-2FLX Stealth System - Gravimetric/EM Shielding System - 125cm Advanced Daemon Re-enforced Armour(25cm Carbon Nanotubule Mesh, 75cm Carbon Fibre Armour) - Gravimetric Structural Integrity Field - 4 Grapnelling Claws - 1 Tractor Beam - 4 Cutting Lasers


The SA-128S Phantom fighter utilizes many new technologies to make it the most powerful fighter in the known galaxy. Utilizing new gravitic array drive systems, these fighters can accelerate faster and more accurately than any previous vessel. Coupled with the advanced GRC Reaction Chamber and CBPS Burst Power System, the drive system has plenty of energy for any situation.

This fighter has a heavy weapons payload including two modular heavy canons, four missile launchers and over 35 other weapons. This payload provides the fighter with the capability to take on anything. With several rear facing canons, it can attack in any direction at any time. Due to the fighter's ability to move in any direction, it can point its nose in directions that it isn't travelling in.

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Adding to this payload are two new gravimetric weapons. The first is the gravimetric pulse field weapon. This system works by emitting modulating graviton/anti-graviton fields. These fields generate stress in any target in range as the pulses pull pieces of the target together and apart. This weakens their armour and destroys many targets. The second system is the gravimetric slicer beam which operates similarly but focuses this energy into a beam heavily damaging whatever it hits.

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The ETS-2FLX stealth system is a variant of the ETS-2 system which provides the ability to utilize shapes other than cylinders. While this system is not perfectly undetectable like ETS-2, but allows for efficient layout and weapons placement. This system uses a more complex processing system to circumvent its disadvantages to the ETS-2 system to make it more protected. With proper tactics, this fighter can sneak up on any ship and lay heavy damage before it is found. Its system also makes it hard for other fighters to track and lock on to it.

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The ETS-2FLX system also offers additional capabilities. It allows ultra precise active EM scanning when not in stealth mode. This provides very detailed telemetry of the target. This system can be flashed on rapidly before the fighter is detected. Another huge advantage of this system is the MPX (Microwave Power Transfer) system. This allows any friendly capital ships to send large amounts of power in the form of a microwave beam. This allows rapid recharging of the CBPS/GED system or rapid fire of other heavy weapons. This permits battle groups to move fighters into good locations and provide heavy fire from ideal locations where capital ships can't risk going.

The modular heavy canon system will generally be armed with at least one GED-Laser Canon, similar to that of the Gemini Class Strike Dreadnought. Coupled with the CBPS system, this can lay out a nearly 10,000 terrawatt blast - enough to destroy many capital ships. When using the MPX system, this provides assault fleets with unprecedented capabilities in attack situations.

All of these heavy arms are controlled by several powerful targeting processors. These systems collect data from the ActiveStealth arrays (outer induction coils), gravimetric field sensors, optical recognition and many other systems. This allows the system to accurately track as many as 800 targets and dynamically prioritize them. With more than forty independent weapons that can fire simultaneously, the pilot would be overburdened. For this reason, the system can either couple weapons arrays, or control many of them itself. This allows the pilot to worry about one or two targets, while the system shoots down others trying to attack it. Also, these systems use a complex friend/foe system that can be set to stop firing when a friendly is in the way in continuous fire mode. This makes battle in furball situations much more manageable, as fighters don't shoot at their own craft.

The Phantom's greatest advantage, however, lies in its drive system. Utilizing advanced Graviton Array propulsion systems and its powerful onboard reactor, this fighter has superior manoeuverability. This system also helps it to achieve its 10km/s2 acceleration level easily. The gravimetric fields also work to offset inertia and decrease stress on the ship and its pilot(s). In emergency situations, the fighter can draw the enormous amount of power in the CBPS or from the MPX system to achieve acceleration levels in the range of 800 km/s2. This allows them to rapidly accelerate and escape from circumstances where it would otherwise be unable to. The Graviton Array system also allows the ship to achieve its maximum acceleration levels in any direction, independent of the way the ship is pointing. This allows the fighter to be at optimal positioning, even when running from an enemy.

It also utilizes several other drive systems for extended performance and redundancy. The manoeuvring rockets on the four booms and two main rockets can run as standard chemical rockets (for stealth operations) or ion engines. These drive systems have more than enough power to supply the fighter with as much as 1 km/s2 acceleration without the gravimetric drive system. While less efficient than the main system, they add to the manoeuverability even when using the gravimetric systems. The chemical systems provide 'silent' operations with no detectable results (ie ionic disturbance or gravimetric fields) adding to the stealth capabilities of the fighter. Lastly, millions of small gas vents run through the nanotubules on the outer layer of the armour provide additional manoeuverability when in stealth mode.

To aid in long runs times, the SA-128S is capable of generating Gravimetric ramscoops to collect interstellar hydrogen. This allows the Phantom infinite duration in low-power (non-combat) modes. This permits long range surveillance operations and survival in unfortunate circumstances. By removing one of the fuel tanks, a bio-engineered food processing system can be installed. This system uses energy from the reactors to process human waste into edible food. Although the ship is not the best choice for long range operations, it can be used as such if needed.

Together these systems provide a very formidable weapon. With acceleration levels far past that of any other fighter and a huge weapons payload, this fighter is capable of facing any situation head on. Whether alone, or in a attack wing, this fighter can generate heavy damage on any form of vessel. It high power capabilities allow it to powerfully extend the capacity of any capital ship they are with. Using the CBPU and MPX systems, this ship can provide weapons volleys nearly as powerfully as ships ten times its size. The SA-128S fighter introduces a new age of fighter combat.

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SA-128S Weapons Data

Ion-Plasma Canons:


The heavy plasma canons are similar to that of the pulse canons found on other fighters, however it is a lot more powerful and uses an accelerator array. These large canons are mounted on turrets that allow it a range of movement. Adding to that, the accelerator arrays can further direct the charged plasma. These are the main weapon of the Phantom fighter. These weapons can fire on targets as much as 140o to the side. Utilizing the eight canons on the front and the four canons on the back, this provides coverage of every area around the ship. This allows the tracking of multiple targets around the fighter. Objects within 45o of the front of the ship can be hit hardest since all eight of the canons can hit the target. The Phantom's ability to point in directions other than it is accelerating allows powerful concentrated fire on a main target.

Unlike pulse canons, these canons utilize ionized plasmas. The amount of ionizations are varied depending on range. The ionized plasma leaves armour softened and reactive, further degrading it. This allows these fighters to do heavy damage to targets at close ranges while still maintaining long range capabilities.

Light Ion-Plasma Canons:


Lighter versions of the Ion-Plasma Canons, these are very similar to the standard pulse canons on other fighter designs. These 24 smaller canons are mounted on the wings providing maximum mobility. They are housed on pan and tilt systems allowing each to cover almost all of the surrounding space. While these are not very powerful weapons, the rapid firing rate and sheer number of them allow them to provide good defensive fire.

Accelerator Canons:


These canons are mounted on the bottom of the ship between the two modular heavy weapons bays. They consist of four long barrels with a strong magnetic/gravimetric particle acceleration array and a particle generation unit behind them. The particle generator can generate and store particles like neutrons. The stored capacity of this system can then be fired at velocities approaching the speed of light. While this weapon takes several minutes to create enough particles to be effective, it is very precise and can do a lot of damage to specific types of targets. It is especially suited to attacking bio-armoured ships, as its neutron bombardment capability allows it to stimulate cancerous mutations in the skin. Even if this doesn't destroy it, it keeps the immune system of the armour occupied while other, more conventional assaults are used. Its flexibility also allows it to fire other projectiles as big as stored bio-warfare agents.

It recharge speed can drastically be increased with bolts from the MPX (Microwave Power Transfer) system. These bolts supplied from large capital ships provide huge amounts of power to be generated for use in its weapons systems. MPX Packets can provide this weapon with Capital ship magnitude fire and cause heavy damage to even the most powerful ships. This provides the fleet with a massive advantage.

Gravimetric Pulse Field Weapon:


Utilizing the unique gravimetric drive system, this system can generate an oscillating gravimetric field around the ship. This high-powered output generates interference patterns and rips any ships in the vicinity of the Phantom apart. This allows it to destroy entire wings of enemy fighters in one shot and protect it from missile barrages. When used with the CBPU system, this field can reach a long distance from the ship and even do significant damage to capital ships.

Gravimetric Slicer Beam:


Similar to the Gravimetric Pulse Field Weapon, this system uses a finely aimed beam of gravitons and anti-gravitons to produce an interference pattern. It projects several streams of oscillating beams to a precisely focussed point. This causes rapid stretching of the materials in the area and a breakdown in its structure. A tractor beam in the centre continuously pulls the section until it breaks out. This allows the fighter to quickly make deep cuts in targets and damage the hull of larger ships for later attacks. It also allows the fighter to cut off components of ships if the need arises.

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PMPS Sensory Relay System


The largest control innovation that these fighters use is the piezo-matrix pressure system embedded in the helmet. This matrix applies pressure to the head of the pilot in precise points relative to the positions of objects outside of the ship. Different pressures signify the range of the object from the fighter and different pulse patterns provide dangerous objects. While confusing at first, pilots quickly learn how to use it. With practice, this acts as a simple additional sense for the pilot allowing him to 'feel' all of the ships around it. It provides the pilot with large amounts of information in a non-distracting way that allows the pilot to keep his other senses open for use in other systems. The movement of the head is also tracked and the positions are moved relative to the way the helmet is facing.

Eye Cursor System:


This system allows the pilot to lock targets by looking at them and hitting a button. It also allows the pilot to guide the ship by looking the direction he wants to go and activating another control. Readouts that are looked at are enlarged for improved reading, and shrunk down out of the way when they are not looked at decreasing distraction. This system allows extensive control and maximum relay of data in the right times.

Thought Reflex System:


Another system installed in the helmet, this uses an ultra-sensitive EM detection matrix to sense the field emissions of the brain. The computer can recognise certain thought patterns and act on them. This eliminates the time for the mind to trigger the finger movement, the time for the fingers to do the needed action, etc. It provides a rapid response in emergency situations where those precious milliseconds can count. A well-trained pilot can even use this system to control the fighters motion and weapons. This provides split-second response to situations. The conventional controls are used by less seasoned pilots and as symbolic grips and error corrective mechanisms. The pilot has to 'train' the computers to his thought patterns as he learns how it works. This data can then be backed up and transferred between fighters.

Emergency Mechanical Controls:


In the case of a complete power failure, mechanical control is available by a second set of controls and fibre optic 'scopes'. A helmet attachment connected to a complex optical system connected to several fibre optical scopes provides visual abilities. The controls open gas valves for manoeuvring systems and conventional chemical rockets. While this provides no tactical use, it allows a heavily damaged fighter to stumble back to the carrier. Without power, the re-breather systems cannot work so there is a very limited supply of air, however it gives some hope to the pilot.

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While the SA-128S can be controlled in virtually any circumstances, these are a few of the more efficient strategies for its operation. These modes can easily be switched in-flight. This allows fighter operation to adapt to the situation that they are placed in.

Single Pilot:


The simplest configuration. A single pilot operates the entire fighter by himself. This is identical to the operation of the SA-23s, allowing experienced pilots to quickly move over. This is not the optimal configuration, however. With the number of independent weapons it takes a lot more concentration to operate this fighter. The computer can handle large numbers of the weapons very effectively, taking a large portion of the load off the pilot. With the automatic fire systems, the pilot can simply concentrate on the motion of the fighter, target prioritization and missile fire. This system provides a pilot with the ability to operate the fighter when two pilots are not available. It also allows a Phantom fighter to shuttle a civilian in the second seat.

Absolute-Relative:


The first pilot operates the fighters absolute motion (ie changing the inertial frame of reference, chasing fighters, etc). He also controls missile target locking and missile fire. The second pilot takes care of the relative motion (ie small motion inside the inertial FoR) as well as the conventional weapons. He selects the direction the fighter is pointing and selected canons. The remainder of the canons are controlled by the targeting computer and provide cover fire. This allows pilots not to be distracted by worrying about two types of motion. It also ensures that the relative pilot can optimally target the weapons on the ship.

Pilot-Weapons:


A more conventional approach is that of the pilot/weapons combination. The first pilot controls the ships motions, both absolute and relative, while the second controls all of the weapons. This requires an extremely adept pilot and good cooperation between the two pilots. It also gives the weapons operator more focus on targeting and fire. This allows him to work more of the weapons. While this allows more weapons control, the weapons operator cannot assure that the fighter is positioned optimally for assault. This method is best in situations with extremely high enemy-to-friendly ratios, when extensive manual targeting is necessary.

Defensive-Offensive:


In this strategy, the primary pilot controls the complete motion of the fighter as well as the defensive fire. The secondary monitors weapons charging and sensors and controls the heavy weapons (two modular bays and accelerator canons). He also manages MPX burst reception and communications with command ships. His objective is to select large targets on capital ships, stations etc. This strategy is primarily a bombing run one. Waves of fighters using this command structure fly in toward large ships. The primary fights off enemy fighters, gets in close and provides cover fire. The secondary finds targets, discharges the weapons and then orchestrates a recharge of the CBPU for another run.

Automatic Mode:


The sophisticated computer systems onboard the Phantom fighter provide the system with more than enough capacity to fight alone. Using advanced artificial intelligence, these systems can guide a fighter to operate quite effectively. It lacks the impulse and intelligence of a human pilot, however it can track and follow more targets faster than any human. When run in this mode the life support and cockpit units can be replaced with additional fuel cells, providing more power and/or longer run times than manned fighters. The life support module can also be replaced with additional missile storage. This allows an unmanned fighter 'drone' to be a formidable weapon. It also allows drones to go into situations where human pilots can't go. It allows these fighters to provide strategies like kamikaze assaults.

Remote Operation Mode:


The final method of operation. This allows pilots to operate the fighters from the capital ships or positions even further away. The fighters are controlled via laser grids. The command vessel fires coded laser signals to all fighters in the line of sight. Each fighter then relays beams to all fighters within line of sight of it. Laser signals are precise point to point and can't be picked up unless the signal is interrupted, in which case the signal is cut and the fighters go to automatic mode until a new secure signal can be established. This allows all of the advantages of the automatic operation along with those of manual operation. Fighters can also be controlled by more 'pilots' or more powerful computers. The pilots can also be dynamically reallocated to key fighters. This allows fleets to loose fighters but not pilots while still making use of their skills. This mode is only suggested for high risk situations, as the risk of transmission interruption could cause problems in critical situations.

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SA-128S Propulsion System Data:

Replacing the old fashioned propulsion systems of the previous starfury designs is a totally new architecture. Utilizing the graviton technologies and a system similar to the Gemini class Strike Dreadnought's Millipede propulsion system, this system provides unsurpassed performance. The outer shell of the fighter contains several arrays of small graviton emitters. They provide propulsion by adding the net force of all of them together. This provides several advantages including increased acceleration, agility and considerably higher efficiency. Tied together with conventional propulsion systems this fighter uses the best of both worlds and maximum redundancy.

Conventional emitters are located out from the body so that the gravitational field falls somewhat evenly on its surface. This reduces stress as the entire ship is pulled at the same rate. However, many smaller emitters can achieve the same result as their small spheroids add to provide the same result. This configuration provides more control over the fields as the system can more precisely control the field modulations. It allows the system to move the fighter in any direction with equal acceleration and complete control. Also, since gravitational fields are proportional to the inverse square of their distance from the mass that they are acting on these emitters provide greater efficiency. By using the same amount of power, much more gravimetric force is provided to the fighter. This allows considerably lower power consumption and much higher maximum output when it is needed.

This system also provides another advantage to the fighter. The MPG System provides an inherent 'inertial dampening' system as when the gravimetric field pulls you one way, inertia pulls the other. This significantly reduces the effects of inertia on the pilot and allows the fighter to achieve accelerations as high as 800 km/s2. The 'inertial dampening' system is also assisted with several gravimetric emitter units inside of the fighter which also provide artificial gravity to the pilots.

As stated above, this fighter also has conventional propulsion systems. Several manoeuvring thrusters provide additional agility, acceleration and stealth capabilities. The thrusters provide additional force in accelerating and manoeuvring the fighter. This adds to the already incredible performance of the gravimetric drive system. Each of the thrusters can be used as either an ion engine or chemical thrust unit. The ability to use conventional chemical thrust provides them with increased stealth abilities. As ions provide EM fields and gravitons create detectable forces, they can give away the position of the fighter. Chemical thrust is not charged and provides no detectible features. It quickly dissipates, leaving no trail behind it. Finally, the conventional thrust systems provide redundancy as well as mechanical control capability if the situation should ever arise.

Performance:

This system provides enormous acceleration capabilities. The MPG system provides a maximum acceleration of 10 km/s2 in standard mode. This provides it with nearly 4X more agility than any other known fighter designs. This is achieved through the increased efficiency of these emitters, the huge power output of the on-board GRC Reactor and optimised graviton emission. When using the output from the main CBPU this system can provide 800 km/s2 acceleration for short periods of time. This allows the fighter to escape from nearly any situation it is faced with. Even when using the smaller CBPU system on the propulsion system it can accelerate as fast as 100 km/s2 for up to ten seconds and recharge in less than two minutes.

This incredible acceleration in any direction provides it with extensive abilities in fighting conditions. It allows it to move faster (since it doesn't have to worry as much about time to turn back if so needed) and attack very effectively. This allows them to execute manoeuvres that would otherwise be impossible. It allows one Phantom class fighter to take on numerous fighters at a time.
SeaQuest
18-12-2005, 06:04
SA-135 Wasp Drone Figher

http://i4.photobucket.com/albums/y131/Kvess/Operation%20Phoenix%20Ships/SA-135%20Wasp%20Drone%20Figher/wasp.jpg

CLASSIFICATION: Drone Fighter
LENGTH: 5 metres
TONNAGE: 7.5 tonnes
MANOEUVERABILITY: Class A+
CREW: 0
POWER SOURCE: 2 Fusion Batteries - 500 Terrawatts
DURATION: 2 hours
ACCELERATION: 5 km/s2
WEAPONS: 1 Micro Universal Weapons Bank
DEFENCES: Low-power EM Shielding System - 5cm Carbon Fibre Armour - ETS-LITE Stealth System

The Wasp was developed to act as a swarm attack system. They are launched en masse to take on both enemy fighters and capital ships. They are the ultimate in customizable military hardware.

They have one Universal Weapons Bank, which can mount any of the weapons which the SA-128S Phantom and SA-128ES Spectre fighters as well as an impressive set of minature versions of other capital ship weapons. It can also load an extra payload to increase the damage done by kamikaze attacks.

http://i4.photobucket.com/albums/y131/Kvess/Operation%20Phoenix%20Ships/SA-135%20Wasp%20Drone%20Figher/wtop.jpg

They are usually conrolled remotely by 'pilots' on board their parent ship. These pilots use the same mixture of hand control and mind-machine interface as on the Phantom series fighters to control entire flights of drones. This man-machine interface, however the interface becomes much stronger because the intensity of controlling a whole flight. The drones also carry a very highly developed computer system which allows them to function without any human controlling them.

http://i4.photobucket.com/albums/y131/Kvess/Operation%20Phoenix%20Ships/SA-135%20Wasp%20Drone%20Figher/wside.jpg

They receive most of their power from the MPX system with their pilot commands, but can draw their own power from their fusion batteries if their parent ship needs the extra power. They have very minimal defences ecause they are easily replacable, they only have a thin layer of carbon fibre to protect the delicate internal components from micro-meteorite impacts.

http://i4.photobucket.com/albums/y131/Kvess/Operation%20Phoenix%20Ships/SA-135%20Wasp%20Drone%20Figher/wfront.jpg

They can carry either an optional fuel tank, a simple dumbfire missile or an additional payload for kamikaze missions. It is inserted just before each Wasp is launched. This allows the Wasps to be sent out in mission specific task groups, making them a much more powerful tool.

http://i4.photobucket.com/albums/y131/Kvess/Operation%20Phoenix%20Ships/SA-135%20Wasp%20Drone%20Figher/payload.jpg

Because they are so cheap and easy to produce, durring battle their carriers continually build and launch new ones. At the end of a battle, those which are still functional automatically line up to be gathered and repaired by their parent ship. Those which are too damaged to operate, or that are so damaged that it wouldn't be efficient to repair simply move to the nearest piece of debris and wait to be reprocessed.

Though they are usually just carried by Legion class Supercarriers, other Operation Phoenix ships can mount specialized pods along their hulls which contain all required production facilities, cargo space, debris collection/processing equipment, pilot facilities and all other neccesary equipment.

Pictured is a Wasp with a particle beam weapon attatched.
SeaQuest
18-12-2005, 06:05
PROMETHEUS CLASS MISSILE DESTROYER

http://i4.photobucket.com/albums/y131/Kvess/Operation%20Phoenix%20Ships/Prometheus%20class%20Missile%20Destroyer/prometheus.jpg

CLASSIFICATION: Missile Destroyer (Aircraft Carrier/Missile Launch Platform)
LENGTH: 2,250 metres
TONNAGE: 50 million tonnes
MANOEUVERABILITY: Class A+
CREW: 350
TROOPS: 0
FIGHTER(s): 2 Launch Bays
POWER SOURCE: 12 Tokamak Corp. Ultima 3000 Gravimetric Fusion Reactors - 2,000,000 Terawatts
DURATION: 24 months before refuelling
WEAPONS: 12 Harpy class Anti-Planetary Munition Launchers - 12 Fury class Hyperspace Beam Cannons on Universal Weapons Banks - 15 Light Gravimetric Slicer Beams on Universal Weapons Banks
DEFENCES: 10 to 15 metre Advanced Daemon Re-Enforced Armour - EM/Gravimetric Field Defence Grid - FLAK Anti-starfighter Grid - IMPS Defence Satellites - ETS-3FLX Stealth System

The Prometheus has been designed to deliver crushing blows to the infrastructure of enemy targets. It is specialized for delivery of Harpy class Anti-Planetary Munitions with only a short time frame between launch and warhead delivery. Stealth plays a large role in the Prometheus' operations. It uses the ETS Stealth System and the Advanced Daemon Re-Enforced Armour's optical stealth coating to travel through hyperspace undetected until it is within launch distance.

The Prometheus also uses its high reactor output and thick armour to travel into lower levels of hyperspace. This allows them to both evade hyperspace patrols and reach their target destinations faster. The hostile environment of these lower levels of hyperspace makes their powerful Fury class Hyperspace Beam Cannons even more effective at destroying any ships which might happen upon the Prometheus.

http://i4.photobucket.com/albums/y131/Kvess/Operation%20Phoenix%20Ships/Prometheus%20class%20Missile%20Destroyer/protop.jpg

For added protection, the Prometheus uses half of its launch bays to house 24 specialized Proxidica class AWAC craft which travel ahead of the Prometheus and relay information back to the ship. To compliment the advantage that the AWACs provide, the Prometheus houses two large scanning arrays in its forepanels. These scanner arrays use the ETS system's inductive capacities, spread over a large surface area to maximize their ability to detect the EM signatures of incoming ships.

http://i4.photobucket.com/albums/y131/Kvess/Operation%20Phoenix%20Ships/Prometheus%20class%20Missile%20Destroyer/proside.jpg

The Prometheus' scanner arrays, when matched with its 2 exawatt reactor output, can emit an active scanning pulse so intense that it can jam the electronics in near by ships. This makes the scanner array a valuable asset in combat. The Harpies are mounted in 12 encasements attached to the ship. These encasements look like the missiles themselves, so that the number of missiles that a Prometheus carries is not discernable from visual analysis.

http://i4.photobucket.com/albums/y131/Kvess/Operation%20Phoenix%20Ships/Prometheus%20class%20Missile%20Destroyer/profront.jpg

The missiles, when being carried, are not filled with anti-matter. To facilitate their storage, the anti-matter is kept in reservoirs in the ship. Before the missiles are fired, the ships reservoirs are diverted into the missiles and the missiles are programmed for their targets.

The Prometheus is based around the hull of the Harbinger class Missile Destroyer, but has a completely different internal structure. The Prometheus has also been outfitted with two Warlock style recovery bays (one for its 32 fighters and the other for its 24 Proxidicae) and two Warlock style engine blocks, to increase its accelleration abilities.

Pictured is the I.S.S. Pyro, the second Prometheus put into service.
SeaQuest
18-12-2005, 06:06
HERMES CLASS COTAR AWAC

http://i4.photobucket.com/albums/y131/Kvess/Operation%20Phoenix%20Ships/Hermes%20class%20COTAR%20AWAC/hermes.jpg

CLASSIFICATION: COTAR AWAC (Correlated Orientation Tracking And Ranging AWAC)
LENGTH: 100 metres
TONNAGE: 1 million tonnes
MANOEUVERABILITY: Class A+
CREW: 24
TROOPS: 0
FIGHTER(s): 0
POWER SOURCE: 2 GRCM Fusion/Matter/Anti-matter Reactors - 300,000 Terawatts
DURATION: 24 months before refuelling
WEAPONS: None
DEFENCES: 2 to 5 metre Advanced Daemon Re-Enforced Armour - EM/Gravimetric Field Defence Grid - ETS-2 Stealth System

The Hermes is one of the most important elements of Operation Phoenix. Without the Hermes, the battle groups would jump into a battle situation blindly. The Hermes uses the new pseudo-hyperphase technology to detect objects in realspace.

Durring battle the Hermes acts as the hub for communications. It is in constant communication with the attacking ships correlating data and producing highly sophisticated firing solutions. This allows attacking ships to fight more effectively.

http://i4.photobucket.com/albums/y131/Kvess/Operation%20Phoenix%20Ships/Hermes%20class%20COTAR%20AWAC/hertop.jpg

The Hermes is also outfitted with the ETS-2 Stealth System so that it is safe from chance attacks in hyperspace. Like the Archangel class Missile Destroyer, if the Hermes which co-ordinates all attacks for the battlegroups is destroyed, the entire battlegroup must return to the Sparta class Mobile Operations Centre for a new Hermes.

http://i4.photobucket.com/albums/y131/Kvess/Operation%20Phoenix%20Ships/Hermes%20class%20COTAR%20AWAC/herside.jpg

The Hermes is relatively small and has a relatively small crew. It also uses only gravimetric drives, to add to the Hermes' stealth abilities. The Hermes also uses the Advanced Daemon Re-Enfoced Armour's optical stealth coating, making it nearly impossible to detect.

http://i4.photobucket.com/albums/y131/Kvess/Operation%20Phoenix%20Ships/Hermes%20class%20COTAR%20AWAC/herfront.jpg

Pictured is the I.S.S. Marathon, the second Hermes put into service.
SeaQuest
18-12-2005, 06:07
GEMINI CLASS STRIKE DREADNOUGHT
GEMINI-X CLASS STRIKE DREADNOUGHT

http://i4.photobucket.com/albums/y131/Kvess/Operation%20Phoenix%20Ships/Gemini%20class%20Strike%20Dreadnought/gemini.jpg

CLASSIFICATION: Strike Dreadnought (Aircraft Carrier/Dreadnought)
LENGTH: 4,000 metres
TONNAGE: 75 million tonnes
MANOEUVERABILITY: Class A+
CREW: 1000
TROOPS: 10000
FIGHTER(s): 48 Cobra Bays
POWER SOURCE: 12 Tokamak Corp. Ultima 3000 Gravimetric Fusion Reactors - 2,000,000 Terawatts
DURATION: 24 months before refuelling
WEAPONS: 2 Heavy Pulse Cannons - 8 Heavy Fusion Beam Cannons & green Plasma Cannons - 8 Plasma Cannons - 76 Low Yield Missile Launchers - 2 Heavy GED Laser Cannons - 2 Quad Thor class Graviton/Anti-Graviton Pulse Cannon on Universal Weapons Banks - 6 Helios class Ion Plasma Cannons on Universal Weapons Banks
DEFENCES: Enhanced Shadow Bio-armour and/or 10 to 15 metre Advanced Daemon Re-Enforced Armour - EM/Gravimetric Field Defence Grid - FLAK Anti-starfighter Grid - IMPS Defence Satellites

The Gemini is based on a concept ship, which was being explored as a tool for attacking the Minbari during the Dominion War. Clark* knew that he would have to face the Minbari if he were to retake Babylon 5. The concept, however called for technologies that hadn't been discovered yet. These technologies were expected to be either found, or given by the Shadow Thralls that were helping them with the Warlock class Destroyer. This project, however was scrapped before the prototype was built, so that as many resources as possible could be devoted to the rush creation of the Omega-X.

The idea of a strong ship, one that packed more punch than other SeaQuestian ships, was still a sound one. This ship was re-conceived to fight in the Telepath War. Updating the design with Gravimetric/Particle engines, Gravimetric Fusion Reactors and giving her an artificial gravity system, she found new use in Operation Phoenix.

http://i4.photobucket.com/albums/y131/Kvess/Operation%20Phoenix%20Ships/Gemini%20class%20Strike%20Dreadnought/gtop.jpg

There are also new technologies placed on this ship. The Heavy GED (Gravitic Enhanced Discharge) Laser Cannon uses gravimetric fields to replace the mirrors, allowing the laser to charge past the level that would cause the mirrors to melt. This would allow the laser to fire hundreds of exowatts per blast, much like the main gun on the Victory class Destroyer. The GED Laser system takes a long time to charge to a destructive level, but can be charged over the duration of her journey and can be charged quicker with the reactors on full burn. The Universal Weapons Bank is another new technology. It allows the ship to have any kind of weapon attached to a single, hidden turret. On all Geminis in service some of these banks are empty, perhaps being reserved for future technologies.

Another new weapon loaded on the Gemini is the Thor class Graviton/Anti-Graviton Pulse Cannon, which uses gravimetric fields to produce a massive sheering effect on the target ship's hull. The gravimetric fins can also be used to produce the same effect on a much larger scale. The new Helios class Ion Plasma Cannons are also loaded on the Gemini. They allow the Gemini to fire heavy barrages at its larger targets.

http://i4.photobucket.com/albums/y131/Kvess/Operation%20Phoenix%20Ships/Gemini%20class%20Strike%20Dreadnought/gside.jpg

The Gemini provided solutions to the problems which faced the Orion class Destroyer, though she was large, she travels with a contingent of Omegas and Warlocks to defend her and draw fire. She is also faster and more manoeuvrable. Gemini usually carries 50 fighters and 15 crew shuttles (due to the fact the Gemini travel in roaming battle groups, much intership movement must take place).

Increased manoeuverability is aided by what is called the Millipede Manoeuvring Grid. It uses many small gravimetric fields and manipulates them in synchronous. The MMG provides a more efficient system for moving the ship, as well as a secondary drive system, should the gravimetric fins be damaged. This allows the Gemini to be one of the most manoeuvrable ships in the known galaxy.

http://i4.photobucket.com/albums/y131/Kvess/Operation%20Phoenix%20Ships/Gemini%20class%20Strike%20Dreadnought/gfront.jpg

The Gemini uses a double hammer head design, increasing the area on which weapons can be mounted. They also use a twin hammer head system. The fore and aft sections are nearly identical, with the exception that the fore section has more weapons, and the aft section has the engine system. Because the Gemini is not as wide as the Harbinger class Missile Destroyer, she must use fins (like the Minbari Vessels) to operate the graviton engine. These fins are better armoured than those on the Minbari ships, having the fins integrated in the hull and being protected by an independent Gravimetric Field Defence Grid.

http://i4.photobucket.com/albums/y131/Kvess/Operation%20Phoenix%20Ships/Gemini%20class%20Strike%20Dreadnought/geminix.jpg

Another feature which makes the Gemini and formidable enemy, is Enhanced Shadow Bio-armour. Only some Gemini, specified the Gemini-X, have been outfitted with the new armour because of the extensive time required to grow bio-armour, approximately one month (due to Alteran advanced growth techniques) per ship. After the Shadow thralls destroyed most of the data on the Shadow Bio-armour and all of the Omega-X's were destroyed, only a few redundant laboratory samples remained. Combined with the remains of the Shadow Death Cloud that was destroyed near Royicon IV, it was destroyed while under construction by the remains of the Elvenblade fleet on there way home, there was enough bio-armour left to research. After months of intensive research, the Alteran scientists were able to recreate the bio-armour. This bio-armour was tailored to the specifications of SeaQuestian Navy ships, by necessity, causing it to be the strongest bio-armour outside of that of the First Ones. Their strong understanding gave the Gemini-X stronger capabilities. The Alteran scientists discovered a way to activate the Shadow Bio-armour's inbred weapons system, causing the flat bio-armour on the hull to stretch and expand into a spline, fire and retract when complete. This also allows damaged splines be guarded by other splines while they regenerate. The secrets of Shadow's gravimetric drive capabilities were also unlocked. This allows a Gemini-X to use a retractable spline, if the fins are damaged, as a gravimetric drive system. The system can also be used to add even more power to the graviton/anti-graviton pulse system. The Enhanced Shadow Bio-armour has been genetically engineered to heal twice as fast as that which was outfitted on the Omega-X's. Some Gemini-X have been equipped with wings of Shadow Phantoms and Shadow Spectres.

http://i4.photobucket.com/albums/y131/Kvess/Operation%20Phoenix%20Ships/Gemini%20class%20Strike%20Dreadnought/xjumpout.jpg

The Gemini-X also use what is called Pseudo-hyperphase technology. They can use the little hyperphase technology which the Alteran scientists were able to unlock from the wreckage of the Shadow Death Cloud. This technology combines the knowledge discovered about hyperphase technology and previously known technologies. The Gemini-X can utilize the Pseudo-hyperphase technology to run Realspace-Hyperspace detection. Because the Alteran scientists were unable to unlock the secret of the ZPF tap energy system, the full hyperphase technology can't be used. The Gemini-X uses the hyperphase technology to achieve faster, more accurate jumpouts. The jumpgate forms around the ship, like shrink wrap.

The Gemini is based on the Omicron class Destroyer, conceived by Colonel Havco. Pictured is the I.S.S. Rubicon, the second Gemini put into service. The Rubicon has since been upgraded to a Gemini-X.

* Clark was later arrested and tried for his involvement with the Shadows. His last known location was the Trynar Political Prison Camp. The Warlock class advanced heavy destroyer created by his involement with the Shadows, however, still sees service today.
SeaQuest
18-12-2005, 06:08
http://i4.photobucket.com/albums/y131/Kvess/Ships/ThunderboltJW2.gif

Class: Thunderbolt
Type: Drone Fighter
Drives: 1 micro-fusion reactor, 2 fusion batteries
Weapons: 2 unidirectional linked 4 barrel pulse cannons
12 missile hard points (2 per wing 4 fuselage)

Armor: 5.6 centimeter armored hull
Length: 16.2 meters
Crew: 0
SeaQuest
18-12-2005, 06:08
http://i4.photobucket.com/albums/y131/Kvess/Ships/Sinclair.gif

Class: Sinclair

Type: Gunship

Version: 1 of 3

Length: 951.2 meters

Crew: 38

Troops: 60

Offenses:
1 Quantum-Gravitic Discharge Beam Cannon
2 Pulsed Neutron Cannon
4 Pulsed Fusion Cannons
4 Molecular Pulsars (2 bow; 2 aft)
2 Heavy Molecular Pulsars (1 bow; 1 aft)
3 Improved Neutron Lasers (2 bow; 1 aft)
6 Light Molecular Pulsars (4 bow; 2 aft)

Defenses:
1.8 meter re-enforced Vorlon Bio-Armored hull
Gravitic Tractor Beams
Vorlon Shields
Minbari Stealth Device
EM Defense Shields
Vorlon Sensor Jammers

Embarked Craft:
6 fighters (Nial class or Thunderbolt class)
2 Flyers (Lintira class transport)
SeaQuest
18-12-2005, 06:09
http://i4.photobucket.com/albums/y131/Kvess/Ships/Sinclair.gif

Class: Sinclair

Type: Gunship

Version: 2 of 3

Length: 951.2 meters

Crew: 38

Troops: 60

Offenses:
1 Quantum-Gravitic Discharge Beam Cannon
2 Pulsed Neutron Cannon
4 Pulsed Fusion Cannons
6 Molecular Pulsars (4 bow; 2 aft)
4 Improved Neutron Lasers (2 bow; 2 aft)

Defenses:
1.8 meter re-enforced Vorlon Bio-Armored hull
Gravitic Tractor Beams
Vorlon Shields
Minbari Stealth Device
EM Defense Shields
Vorlon Sensor Jammers

Embarked Craft:
6 fighters (Nial class or Thunderbolt class)
2 Flyers (Lintira class transport)
SeaQuest
18-12-2005, 06:10
http://i4.photobucket.com/albums/y131/Kvess/Ships/Sinclair.gif

Class: Sinclair

Type: Gunship

Version: 3 of 3

Length: 951.2 meters

Crew: 38

Troops: 60

Offenses:
1 Quantum-Gravitic Discharge Beam Cannon
2 Pulsed Neutron Cannon
4 Pulsed Fusion Cannons
4 Molecular Pulsars (2 bow; 2 aft)
2 Heavy Molecular Pulsars (1 bow; 1 aft)
4 Improved Neutron Lasers (2 bow; 2 aft)

Defenses:
1.8 meter re-enforced Vorlon Bio-Armored hull
Gravitic Tractor Beams
Vorlon Shields
Minbari Stealth Device
EM Defense Shields
Vorlon Sensor Jammers

Embarked Craft:
6 fighters (Nial class or Thunderbolt class)
2 Flyers (Lintira class transport)
SeaQuest
18-12-2005, 06:10
http://i4.photobucket.com/albums/y131/Kvess/Schematics/Eleanorspacecruser.png

Class: Eleanor

Type: Exploratory Cruiser

Length: 1 kilometer

Embarked Craft:
4 Liantra class transports
5 Asgard class runabouts
2 Delta Flyer class heavy shuttles
2 Yellowstone class runabouts

Agility: Class B

Diplomatic Grade: Class B+

Crew: 350 beings

Maximum Evacuation Limit: 1,000 beings

Troops: N./A.

Offenses
20 Type XII Phasers (10 dorsal; 10 ventral) mounted in M.P.A.'s
5 Mark IV Burst Fire Torpedo Tubes (3 bow; 2 aft)

Defenses:
E.M./Gravimetric Field Defence Grid
ETS-2FLX Stealth System
ETS-3FLX Stealth System
10 cm Ablative armor plates
8 meters Advanced Daemon Re-Enforced Armour
5 meters Naquadah Armor Plates
High level Structural Integrity Field
Gravimetric Structural Integrity Field
Heavy Duranium/Tritanium double hull
Auto-modulated shield system
Regenerative Shield Generators
ETS-2FLX Stealth System
ETS-3FLX Stealth System
Chameleon Skin Stealth System
Vorlon Shields (Primary (Bubble Shields))
Shadow Shields (Secondary (Skin Shields))
Minbari Stealth Device
Vorlon Sensor Jammer
Gravitic Tractor Beams
Sernaix Phase Cloaking Device
Ablative Armor Generators

Sublight Propulsion:
Gravimetric Engines (4 (1 port-side aft; 1 port-side bow; 1 starboard-side aft; 1 starboard-side bow)) (Primary)
Hyper-Impulse Engines (2 (1 port-side aft; 1 starboard-side aft)) (Back-up)

Power:
Matter/Anti-Matter Core (1)
Naquada Reactors (4)
Quantum/Gravitic Reactors (2)

F.T.L. Propulsion:
Hyperspace Window Generator
Hyperspace Jump Point Generator
Quantum Slipstream Drive
SeaQuest
18-12-2005, 06:26
http://i4.photobucket.com/albums/y131/Kvess/Schematics/Warlord.gif

TECHNICAL SPECIFICATIONS

Class: Warlord
Type: Dreadnought
Length: 2,260 meters
Mass: 98.1 million metric tons
Acceleration: CLASSIFIED
Crew: 390
Troop: None
Fighter: 48*Mitchell-Hyundane SA 26 A "Thunderbolt" Starfury.

Power/Propulsion:
1*Quantum singularity Gravitic Reactor. (first stage)
1*Antimatter reactor (second stage).
4*Gravitic fusion torches.
1*Quadruple Cross Gravitic Drive.
1*Hyperspace phase shifting vortex generator.

Weapons:
2*Hypergraviton blasters. (Spinal installation)
8*Hypergraviton beam projectors.
8*Antigraviton beam cannons.
4*Ultra matter twin cannons.
4*Gravitic torpedo projectors

Defense:
16 to 22 meter armored hull, oriented single crystal mesh, silicon/organic matrix.
8*Interceptor capable antigraviton pulsars.
1*Gravitic dissipation double field shield.

NOTES
(*The Shadow hybrids, built under the control of Psi-corps allied Naval personnel, and later gone under the direct control of the Psi Corps, were captured with their logistic facility by the E.F.N.I. Operation Division on April 16, 2264, the day after E.F.N.I. was tasked by the governement to give aid against the attempted Psi-Corps' "Coup d'etait". The Control of the facility and of the ships was transferred from the E.F.N.I. to the SeaQuestian Navy a few days later).

(**The Ultramatter cannons are gravitomagnetic accelerators that throw a bolt of degenerated matter at a speed of 370,000 meters/sec: the bolt is obtained compressing ordinary matter in the breech of the weapon until it reaches a density of about 200 times the ordinary metal used as primary feed (copper-nickel alloy). The compression is obtained thanks to a gravitic "annular-singularity" device

(***Among the First Ones, the Kirishiacs, beyond their warlike attitude, are literally the masters of the Gravity. Considered what we have learned from our contacts with them, the type of technology they use seems ideal to face the Thirdspace aliens. The Kirishiacs should be probably able to manage an eventual confrontation with the TSA more easily than the Vorlons were able to, due both their technology and their cultural and psychologycal traits)

(****The graviton wave generated by the explosion of a Phased Gravitic Torpedo generates in a material structure an enormous tidal force that at close distance can literally tear in pieces a ship and her crew.)
SeaQuest
18-12-2005, 06:28
http://i4.photobucket.com/albums/y131/Kvess/Schematics/Maximus_4W.gif

TECHNICAL SPECIFICATIONS

Class: Maximus
Type: Battle Cruiser
Length: 1450 meters
Mass: 28.8 million metric tons
Acceleration: (estimated) 10-12 g.
Fighters: 16*Rutarian heavy fighters.

Power/Propulsion:
4*CRVV Gravitic Enhanced Fusion Reactors.
4*Doradi VAX 12 gravitic enhanced ion engines.
1*Doradi/Tavari "Silverfire 3" gravitic engine.
2*Bichera K202-V12 Jump engines.

Weapons:
2*House Tromo Weapons Co. ARAD-E Heavy Antimatter projectors (Spinal)
4*House Tavari Armament Co. TRAN Heavy Twin Ion cannons.
12*House Tavari Armament Co. VOXX Twin Ion cannons.
4*House Tavari Armament Co. "Radena 6" hard ray pulse laser. (spinal battery above the nose)
2*House Tavari Armament Co. "Camlas" torpedo launchers, with 96 gravitic propulsion torpedoes.
16*Dorado "Rotai" Missiles.

Defense:
6-10 meter armored hull (Polycristalline spaced armor), additional layer of nanotechnologychal armor
Gravimetric grid projector, 4* tractor beam projectors
SeaQuest
18-12-2005, 06:28
http://efni.nstemp.org/Images/VorchanFB.gif

TECHNICAL SPECIFICATIONS

Refit: Firebird
Class: Vorchan
Type: Attack Cruiser
Length: 608 meters
Mass: 3.8 million metric tons
Acceleration: (estimated) 10-12 g.

Power/Propulsion:
2*CRBN Gravitic Enhanced Fusion Reactors.
2*Doradi V12 gravitic enhanced plasma engines.
1*Doradi/Tavari "Lightwing" gravitic engine.
2*Bichera K115-V2 Jump engines.

Weapons:
2*House Tavari Armament Co. VOXX Twin Ion cannons
1*House Tromo Weapons VTAK Heavy Ion projector (Spinal).
1*House Tavari Armament Co. "Camlas" torpedo launcher, with 36 gravitic propulsion torpedoes.
16*Doradi "Rotala" Missiles.

Defense:
2.75 meter armored hull (Polycristalline armour), additiona layer of nanotechnologychal armor
Gravimetric grid projector, 4* tractor beam projectors.
SeaQuest
18-12-2005, 06:29
http://efni.nstemp.org/Images/MoradoFB.gif

TECHNICAL SPECIFICATIONS

Class: Morado
Type: Attack Cruiser
Length: 898 meters
Mass: 8.9 million metric tons
Acceleration: (estimated) 10-14 g.

Power/Propulsion:
2*CRVV Gravitic Enhanced Fusion Reactors.
2*Doradi VAX 7 gravitic enhanced plasma engines.
1*Doradi/Tavari "Silverfire" gravitic engine.
2*Bichera K115-V7 Jump engines.

Weapons:
6*House Tavari Armament Co. VOXX Twin Ion cannons
1*House Tromo Weapons ARAD Heavy Antimatter projector (Spinal).
2*House Tavari Armament Co. "Radena 4" hard ray pulse laser.
1*House Tavari Armament Co. "Camlas" torpedo launcher, with 48 gravitic propulsion torpedoes.
16*Doradi "Rotala" Missiles.

Defense:
5.5 meter armored hull (Polycristalline/composite spaced armour), layer of nanotechnologychal armor
Gravimetric grid projector, 4* tractor beam projectors.
SeaQuest
18-12-2005, 06:32
http://i4.photobucket.com/albums/y131/Kvess/Schematics/hapan_nova_battle_cruiser.jpg

Computer Model: http://img.photobucket.com/albums/v649/JPKTrekker/Schematics/hapannova.gif

Class: Nova

Type: Battle Cruiser

Crew: 500 beings

Fighters:
5 SA-128ES Spectre class Light Stealth Fighters
5 SA-128S Phantom class Stealth Superiority Fighters
10 Storm class Heavy Fighters

Troops: None

Length: 1,300 meters

Agility: Class A-

Offenses:
10 Ion Cannons (wing mounted; 5 per wing; bow)
10 Type XII Phasers (5 dorsal; 5 ventral) mounted in M.P.A.'s
5 Mark IV Burst Fire Torpedo Tubes (3 bow; 2 aft)
25 Heavy Particle Beam Cannons

Defenses:
Bridge Shields (Deployable Armor Plates; Port and Starboard sides)
10 to 15 meter armored hull
22 Mk. III Defense Grid Energy Projectors
10 to 15 metre Advanced Daemon Re-Enforced Armour
EM/Gravimetric Field Defence Grid
Overlapping Shield Projecters
High level Structural Integrity Field
Gravimetric Structural Integrity Field
Inertial Dampners
Heavy Duranium/Tritanium double hull
Auto-modulated shield system
Regenerative Shield Generators
ETS-2FLX Stealth System
ETS-3FLX Stealth System
Chameleon Skin Stealth System
Vorlon Shields (Primary (Bubble Shields))
Shadow Shields (Secondary (Skin Shields))
Minbari Stealth Device
Vorlon Sensor Jammer
Gravitic Tractor Beams
Sernaix Phase Cloaking Device
Ablative Armor Generators
IMPS Defence Satellites
FLAK Anti-starfighter Grid

Power:
Matter/Anti-Matter Core (1)
Naquada Reactors (4)
Quantum/Gravitic Reactors (2)

Sublight Propulsion:
Thruster Quads
Gravimetric Engine Array (Primary)
Ion Engines (Secondary)

F.T.L. Propulsion:
Hyperspace Window Generator
Hyperspace Jump Point Generator
Pseudo-Hyperphase Device (Shrink-wrap Jump Gate)
Hyperphase Device
Quantum Slipstream Drive
SeaQuest
18-12-2005, 06:34
http://i4.photobucket.com/albums/y131/Kvess/Schematics/storm.jpg

Class: Storm

Type: Heavy Fighter

Crew: 1

Agility: Class A+

Length: 22.25 meters

Power:
1 Quantum/Gravitic Reactor (Main)
2 Fusion Reactors (Back-Up)
4 Turbo-Generators (Emergency Speed-Boost)

S.T.L. Propulsion:
Maneuvering Thrusters
Gravimetric Engine Array (Primary)
4 Ion Engines (Secondary)
1 Thrust Engine (Atmospheric)

Offenses:
2 Ion Cannons
1 Micro-Torpedo Launcher (Bow)
1 3-barrel Gatling Laser Cannon (bow; nose)

Defenses:
ETS-2FLX Stealth System
Gravimetric/EM Shielding System
125cm Advanced Daemon Re-enforced Armour (25cm Carbon Nanotubule Mesh, 75cm Carbon Fibre Armour)
2 Anti-Concussion Field Generators (1 port; 1 starboard; wing-mounted)
Gravimetric Structural Integrity Field
Minbari Stealth Device
2 Grapnelling Claws
1 Tractor Beam
2 Cutting Lasers
SeaQuest
18-12-2005, 06:35
http://img.photobucket.com/albums/v649/JPKTrekker/Schematics/guri_stinger.jpg

Class: Stinger

Type: Light Gunboat

Crew: 3 (1 pilot; 1 gunner; 1 navigator)

Troops: 5 fully-armed marines and their gear

Length: 300 meters

Agility: Class A

Offenses:
2 Ion Cannons
4 Type XII Phasers (2 dorsal; 2 ventral) mounted in M.P.A.'s
2 Mark IV Burst Fire Torpedo Tubes (1 bow; 1 aft)
1 Dual Laser Cannon Turret

Defenses:
5 to 7 meter armored hull
5 Mk. III Defense Grid Energy Projectors
5 to 7 metre Advanced Daemon Re-Enforced Armour
EM/Gravimetric Field Defence Grid
Overlapping Shield Projecters
High level Structural Integrity Field
Gravimetric Structural Integrity Field
Inertial Dampners
Heavy Duranium/Tritanium double hull
Auto-modulated shield system
Regenerative Shield Generators
ETS-2FLX Stealth System
ETS-3FLX Stealth System
Chameleon Skin Stealth System
Vorlon Shields (Primary (Bubble Shields))
Shadow Shields (Secondary (Skin Shields))
Minbari Stealth Device
Vorlon Sensor Jammer
Advanced Interceptor Grid
Anti-starfighter Shrapnel Cloud Emitters
Gravitic Tractor Beams
Sernaix Phase Cloaking Device
Ablative Armor Generators
IMPS Defence Satellites
FLAK Anti-starfighter Grid

Power:
Naquada Reactors (2)
Quantum/Gravitic Reactor (1)

Sublight Propulsion:
Thruster Quads
Gravimetric Engine Array (Primary)
Ion Engines (Secondary)

F.T.L. Propulsion:
Hyperspace Window Generator
Hyperspace Jump Point Generator
Pseudo-Hyperphase Device (Shrink-wrap Jump Gate)
Hyperphase Device
Quantum Slipstream Drive
SeaQuest
18-12-2005, 06:36
http://img.photobucket.com/albums/v649/JPKTrekker/Schematics/hapan_battle_dragon.jpg

Computer Model: http://img.photobucket.com/albums/v649/JPKTrekker/Schematics/hapandragon.gif

Class: Battle Dragon

Type: Battleship/Carrier

Crew: 300

Troops: 100

Diameter: 800 meters

Fighters:
10 SA-128ES Spectre class Light Stealth Fighters
10 SA-128S Phantom class Stealth Superiority Fighters
20 Storm class Heavy Fighters

Agility: Class B+

Offenses:
2 Triple Ion Cannons (1 Dorsal; 1 Ventral)
6 Ion Batteries
90 Heavy Lasers
40 Heavy Pulse Cannons
Multiple Ion/Particle Laser Cannon Emplacements Around Saucers
16 Mark IV Pulse-Fire Torpedo Tubes

Defenses:
10 to 15 meter armored hull
22 Mk. III Defense Grid Energy Projectors
10 to 15 metre Advanced Daemon Re-Enforced Armour
EM/Gravimetric Field Defence Grid
Overlapping Shield Projecters
High level Structural Integrity Field
Gravimetric Structural Integrity Field
Inertial Dampners
Heavy Duranium/Tritanium double hull
Auto-modulated shield system
Regenerative Shield Generators
ETS-2FLX Stealth System
ETS-3FLX Stealth System
Chameleon Skin Stealth System
Vorlon Shields (Primary (Bubble Shields))
Shadow Shields (Secondary (Skin Shields))
Minbari Stealth Device
Vorlon Sensor Jammer
Gravitic Tractor Beams
Sernaix Phase Cloaking Device
Ablative Armor Generators
IMPS Defence Satellites
FLAK Anti-starfighter Grid

Power:
Matter/Anti-Matter Core (1)
Naquada Reactors (4)
Quantum/Gravitic Reactors (2)

Sublight Propulsion:
Thruster Quads
Gravimetric Engine Array (Primary)
Ion Engines (Secondary)

F.T.L. Propulsion:
Hyperspace Window Generator
Hyperspace Jump Point Generator
Pseudo-Hyperphase Device (Shrink-wrap Jump Gate)
Hyperphase Device
Quantum Slipstream Drive
SeaQuest
18-12-2005, 06:36
http://img.photobucket.com/albums/v649/JPKTrekker/Schematics/prince_xizor_virago.jpg

Class: Virago

Type: Heavy Fighter

Agility: Class A+

Length: 22.25 meters (Wings, armor, and guns Closed)

Crew: 1 being

Offenses:
2 Dual Micro-Torpedo Launchers (bow; 1 port; 1 starboard)
2 Particle Lasers (bow; 1 port; 1 starboard)
2 Double Laser Cannons (bow; 1 port; 1 starboard)

Defenses: ETS-2FLX Stealth System
Gravimetric/EM Shielding System
125cm Advanced Daemon Re-enforced Armour (25cm Carbon Nanotubule Mesh, 75cm Carbon Fibre Armour)
3 Deflector Shield Generators (2 Dorsal; 1 Ventral)
Gravimetric Structural Integrity Field
Minbari Stealth Device
2 Grapnelling Claws
1 Tractor Beam
2 Cutting Lasers

Power:
4 Naquada Reactors
1 Quantum/Gravitic Reactor

S.T.L. Propulsion:
Gravimetric Engine Array
8 Micro-Thrusters (2 per wing)

F.T.L. Propulsion:
SeaQuest
18-12-2005, 06:37
http://img.photobucket.com/albums/v649/JPKTrekker/Schematics/XF-305wolf.png

Class: Wolf

Code: XF-305

Type: Interceptor

Agility: Class A++

Crew: 1 being

Dimensions: See Image
Length: See Image
Width: See Image
Height: See Image

Offense:
1 Dual Gatling Plasma Cannon Turret (Aft; Dorsal)
1 Chin-Mounted Gatling Plasma Cannon Turret
4 Pulse Disrupter Cannons (1 mounted on port Canard; 1 mounted on starboard Canard; 1 mounted on port Wing; 1 mounted on starboard Wing)
2 Light Heavy Neutron Guns (aft; ventral)

Defense:
ETS-2FLX Stealth System
Gravimetric/EM Shielding System
125cm Advanced Daemon Re-enforced Armour (25cm Carbon Nanotubule Mesh, 75cm Carbon Fibre Armour)
2 Anti-Concussion Field Generators (1 port; 1 starboard; wing-mounted)
Gravimetric Structural Integrity Field
Minbari Stealth Device
2 Grapnelling Claws
1 Tractor Beam
2 Cutting Lasers

Power:
1 Quantum/Gravitic reactor

S.T.L. Propulsion:
Gravimetric Engine Array
2 Scram-Jets (Atmospheric)

F.T.L. Propulsion:
Hyperspatial Window Generator
SeaQuest
18-12-2005, 06:37
http://img.photobucket.com/albums/v649/JPKTrekker/Schematics/XF-70Panther2.png

Class: Panther

Code: XF-70

Type: Stealth Defense Fighter

Version: Mark II

Agility: Class A+

Crew: 1 being

Length: 22.25 meters

Offense:
2 Heavy Neutron Guns (bow; ventral)
1 Heavy Particle Laser (bow; dorsal; mounted just below cockpit)
2 Dual Medium Pulse Disrupters (dorsal; bow; 1 port; 1 starboard; mounted on each side of cockpit)
2 40mm Pulse Cannons (bow; dorsal; mounted behind cockpit; mounted between aft vertical stabilizer fins)
Internal Torpedo Bay (4 full size torpedoes or 16 micro-torpedoes)

Defense:
ETS-2FLX Stealth System
ETS-3FLX Stealth System
Electromagnetic Transperancy System
Gravimetric/EM Shielding System
125cm Advanced Daemon Re-enforced Armour (25cm Carbon Nanotubule Mesh, 75cm Carbon Fibre Armour)
2 Anti-Concussion Field Generators (1 port; 1 starboard; wing-mounted)
Gravimetric Structural Integrity Field
Minbari Stealth Device
Vorlon Sensor Jammer
2 Grapnelling Claws
1 Tractor Beam
2 Cutting Lasers

Power:
1 Quantum/Gravitic reactor

S.T.L. Propulsion:
Gravimetric Engine Array
2 Scram-Jets (Atmospheric)

F.T.L. Propulsion:
Hyperspatial Window Generator
SeaQuest
18-12-2005, 06:38
http://img.photobucket.com/albums/v649/JPKTrekker/Schematics/x-302.png

Class: Raven

Code: X-302

Type: Stealth Fighter/Interceptor

Agility: Class A+

Crew: 2 beings

Length: 22.25 meters

Offense:
2 Heavy Neutron Guns (bow; 1 mounted on port wing; 1 mounted on starboard wing)
Internal Torpedo Bay (4 full size torpedoes or 16 micro-torpedoes)

Defense:
ETS-2FLX Stealth System
ETS-3FLX Stealth System
Electromagnetic Transperancy System
Gravimetric/EM Shielding System
125cm Advanced Daemon Re-enforced Armour (25cm Carbon Nanotubule Mesh, 75cm Carbon Fibre Armour)
2 Anti-Concussion Field Generators (1 port; 1 starboard; wing-mounted)
Gravimetric Structural Integrity Field
Minbari Stealth Device
Vorlon Sensor Jammer
2 Grapnelling Claws
1 Tractor Beam
2 Cutting Lasers

Power:
1 Quantum/Gravitic reactor

S.T.L. Propulsion:
Gravimetric Engine Array (Primary)
3 Ion Engines (Secondary)
2 Scram-Jets (Atmospheric)

F.T.L. Propulsion:
Hyperspatial Window Generator
SeaQuest
18-12-2005, 06:41
http://img.photobucket.com/albums/v649/JPKTrekker/Schematics/xf-304.png

Class: Silver-Wing

Code: X-304

Type: Fighter/Interceptor

Agility: Class A+

Crew: 2 beings

Length: 22.25 meters

Offense:
2 Heavy Neutron Guns (bow; 1 mounted on port wing; 1 mounted on starboard wing)
Internal Torpedo Bay (4 full size torpedoes or 16 micro-torpedoes)

Defense:
ETS-2FLX Stealth System
ETS-3FLX Stealth System
Electromagnetic Transperancy System
Gravimetric/EM Shielding System
125cm Advanced Daemon Re-enforced Armour (25cm Carbon Nanotubule Mesh, 75cm Carbon Fibre Armour)
2 Anti-Concussion Field Generators (1 port; 1 starboard; wing-mounted)
Gravimetric Structural Integrity Field
Minbari Stealth Device
Vorlon Sensor Jammer
2 Grapnelling Claws
1 Tractor Beam
2 Cutting Lasers

Power:
1 Quantum/Gravitic reactor

S.T.L. Propulsion:
Gravimetric Engine Array (Primary)
3 Ion Engines (Secondary)
2 Scram-Jets (Atmospheric)

F.T.L. Propulsion:
Hyperspatial Window Generator
SeaQuest
18-12-2005, 06:41
http://img.photobucket.com/albums/v649/JPKTrekker/Schematics/hunter.gif

Class: Hunter

Code: AES-400

Crew: 3 beings

Troops: 1 squad and their equipment

Passengers: 6 beings

Type: Long-Range Runabout

Dimensions:
Length: 21 meters
Height: 5 meters
Wingspan: 16 meters
Weight: 30,678 kilograms

Offenses:
8 Inline Type V Phaser Arrays
3 Micro-Torpedo Launchers (2 fore; 1 aft)

Defenses:
ETS-2FLX Stealth System
ETS-3FLX Stealth System
Electromagnetic Transperancy System
Gravimetric/EM Shielding System
125cm Advanced Daemon Re-enforced Armour (25cm Carbon Nanotubule Mesh, 75cm Carbon Fibre Armour)
2 Anti-Concussion Field Generators (1 port; 1 starboard; wing-mounted)
Gravimetric Structural Integrity Field
Minbari Stealth Device
Vorlon Sensor Jammer
2 Grapnelling Claws
1 Tractor Beam
2 Cutting Lasers

Power:
1 Quantum/Gravitic Reactor

S.T.L. Propulsion:
Gravimetric Engine Array (Primary)
2 Hyper-Impulse Engines (1 port-side aft; 1 starboard-side aft) (Secondary)

F.T.L. Propulsion:
Hyperspatial Window Generator
Hyperspace Jump Point Generator
Pseudo-Hyperphase Device (Shrink-Wrap Jump Point)
Hyperphase Device
SeaQuest
18-12-2005, 06:42
http://www.ussmiranda.com/images/ships/phobos1.jpg
http://www.ussmiranda.com/images/ships/phobos2.jpg
http://www.ussmiranda.com/images/ships/phobos3.jpg
http://www.ussmiranda.com/images/ships/phobos4.jpg
http://www.ussmiranda.com/images/ships/phobos5.jpg

Class: Phobos

Type: Deep-Space Frigate

Mass: 274,000 tons

Crew: 184, max capacity of 900

Power:
1 Cochrane matter/anti-matter core
1 Quatum/Gravitic reactor

S.T.L. Propulsion:
2 Gravimetric Drive Nacelles
2 subatomic unified energy impulse engines

F.T.L. Propulsion:
Quantum Slipstream Drive
Hyperspatial Window Generator
Hyperspace Jump Point Generator

Offenses: Phasers: 8 in 4 Banks (2 Fwd/Port, 2 Fwd/Stbd, 4 Aft)
Torp: 4 (3 Fwd, 1 Aft)
420 photon torpedoes
200 quantum torpedoes

Defense Systems: Shield system
Standard Monotanium/Duranium double hull
Standard level Structural Integrity Field

Warp Capabilities: Cruise Warp: 6
Max Cruise: Warp 7
Emergency Warp: 8

Hull Life: 120 years

Refit Cycle: resupply: 3 years
minor: 5 years
major: 10 years

Dimensions: Length : 230 m
Beam : 127.1 m
Height : 51 m
Decks : 10

Shuttle Compliment: 2 type 9 shuttlecraft
SeaQuest
18-12-2005, 06:42
http://www.ussmiranda.com/images/ships/europa1.jpg
http://www.ussmiranda.com/images/ships/europa2.jpg
http://www.ussmiranda.com/images/ships/europa3.jpg
http://www.ussmiranda.com/images/ships/europa4.jpg
http://www.ussmiranda.com/images/ships/europa5.jpg

Class: Europa

Type: Explorer

Mass: 1,000,000 tons

Crew: 640

Production Rate: 3 per year

Power:
2 Cochrane matter/anti-matter cores
1 Quatum/Gravitic reactor

S.T.L. Propulsion:
4 Gravimetric Drive Nacelles
3 subatomic unified energy impulse engines

F.T.L. Propulsion:
Hyperspatial Window Generator
Hyperspace Jump Point Generator

Offenses: Type XIII Phaser cannon
2 x Type VIII Phaser arrays
2 x Type 2 burst fire photon torpedo tubes + 50 torpedoes

Defense Systems: Shield system, total capacity 364,500 TeraJoules
Standard Duranium single hull
Standard level Structural Integrity Field

Warp Capabilities: Normal Cruise : Warp Factor 7.75
Maximum Cruise : Warp Factor 9.2
Maximum Rated : Warp Factor 9.4 for twelve hours

Expected Hull Life: 80 years

Refit Cycle: Minor : 1 year
Standard : 5 years
Major : 25 years

Dimensions: Length : 612 m
Beam : 470 m
Height : 135 m
Decks : 35 ( Including Nacelle Crawlspaces)

Shuttle Compliment: 2 type-7 personal shuttles, 2 type-8 personal shuttles, 4 type-9 personal shuttles, 6 type-10 cargo shuttles, 6 type-11 personal shuttles, 4 type-18 shuttle pods, runabouts: 6 Danube Class
SeaQuest
18-12-2005, 06:43
http://www.ussmiranda.com/images/ships/midway1.jpg
http://www.ussmiranda.com/images/ships/midway2.jpg
http://www.ussmiranda.com/images/ships/midway3.jpg
http://www.ussmiranda.com/images/ships/midway4.jpg
http://www.ussmiranda.com/images/ships/midway5.jpg

Class: Midway

Type: Heavy Cruiser

Version: Production Model

Mass: 3,095,000 tons

Crew: 500; 4,500 evacuation limit

Production: 6 per year

Power:
1 Cochrane matter/anti-matter core
1 Quatum/Gravitic reactor

S.T.L. Propulsion:
2 Gravimetric Drive Nacelles
2 subatomic unified energy impulse engines

F.T.L. Propulsion:
Quantum Slipstream Drive
Hyperspatial Window Generator
Hyperspace Jump Point Generator
Pseudo-Hyperphase Device (Shrink-Wrap Jump Point)
Third Space Jump Point Generator
Hyperphase Device

Offenses:
4 x Type X phaser arrays
12 x Pulse fire Photon torpedo tubes + 4,000 torpedoes

Defenses:
Auto-modulated high capacity regenerative shield system
Standard Duranium/Tritanium double hull plus 5.4 cm high density armor
Standard level Structural Integrity Field

Dimensions:
Length : 564.43 m
Beam : 316.67 m
Height : 87.43 m
Decks : 15

Hull Life: 120 years

Refit Cycle: Minor : 1 year
Standard : 5 years
Major : 20 years

Fighter/Shuttle Compliment
shuttle bays: 2
shuttles: 4 Type 8 Shuttles, 2 Type 9 shuttles, 1 type 11 shuttle, and 1 type 14 shuttle
attack fighters: 6 x Hawk-Class or 12 Rogue-Class fighters
runabouts: 2 Danube Class, 1 Delta Flyer-Class, 1 Avalanche Class, 1 Prevaricate-Class
SeaQuest
18-12-2005, 06:44
http://www.ussmiranda.com/images/ships/acheron1.jpg

Class: Acheron

Type: Heavy Cruiser

Crew: 460

Dimensions:
Length: 306.7 meters
Beam: 141.7 meters
Height: 66.3 meters
Mass: 218,000 tons
Decks: 23

Shuttle Compliment: Shuttlebays: 3
5 Type IV Shuttles

Offenses:
2 Type III phaser cannons
6 Type II phaser cannons
12 x Type VI Phasers emitters
8 x 2nd class photon torpedo tubes + 120 torpedoes, capable of fore and aft fire

Defenses:
Shield system
Standard Duranium double hull.
Standard level structural integrity field.

Power:
1 Cochrane matter/anti-matter core
1 Quantum/Gravitic Reactor

S.T.L. Propulsion:
2 subatomic unified energy impulse engines
2 Gravimetric Drive Nacelles

F.T.L. Propulsion:
Hyperspatial Window Generator
Hyperspace Jump Point Generator
SeaQuest
18-12-2005, 06:44
http://www.ussmiranda.com/images/ships/prometheus1.jpghttp://www.startrekaustralia.com/startrek/federation/prometheus/prev.gif
http://www.ussmiranda.com/images/ships/prometheus2.jpghttp://www.startrekaustralia.com/startrek/federation/prometheus/prev2.gif
http://www.ussmiranda.com/images/ships/prometheus3.jpg
http://www.ussmiranda.com/images/ships/prometheus4.jpg
http://www.ussmiranda.com/images/ships/prometheus5.jpg

Computer Model: http://www.ussmiranda.com/images/ships/aniprometheus.gif

M.S.D.: http://www.ussmiranda.com/images/ships/msdprometheus.jpg

Class: Prometheus

Type: Attack Cruiser

Production: 6 per year

Mass: 950,000 tons

Crew: 175

Power:
3 Cochrane matter/anti-matter cores (One per hull section)
3 Quantum/Gravitic Reactors (One per hull section)

S.T.L. Propulsion:
6 Gravimetric Engine Nacelles (2 deploy from the saucer (Primary Hull) (one dorsal; one ventral) when in M.V.A.M.)
5 subatomic unified energy impulse engines

F.T.L. Propulsion:
Quantum Slipstream Drive
Hyperspace Jump Point Generator
Hyperspatial Window Generator
Pseudo-Hyperphase Device (Shrink-Wrap Jump Gate)
Hyperphase Device

Offenses:
12 x Type XII Phaser arrays
2 x Pulse fire quantum torpedo tubes + 290 torpedoes
Primary Hull: 6 x Type XII Phaser arrays,
2 x Pulse fire quantum torpedo tubes + 115 torpedoes
Secondary Hull: 4 x Type XII Phaser arrays
3 x Pulse fire quantum torpedo tubes + 175 torpedoes
Tertiary Hull: 8 x Type XII Phaser arrays

Defenses:
Multi-Vector Assault Mode (M.V.A.M.) (Primary, Secondary, and Tertiary Hulls seperate into three individual warships)
Auto-modulated high capacity regenerative shield system, total capacity 3,915,000 TeraJoules
Heavy Duranium/Tritanium double hull plus 18 cm Ablative amour
High level Structural Integrity Field

Hull Life: 85 Years

Refit Cycle: Minor : 1 year
Standard : 3 years
Major : 12 years

Dimensions: Length : 415 m
Beam : 163 m
Height : 64 m
Decks : 15

Shuttle Compliment: Shuttlebays: 1
Shuttles: 2 type-9 personnel shuttles
SeaQuest
18-12-2005, 06:45
http://www.ussmiranda.com/images/ships/akira1.jpg
http://www.ussmiranda.com/images/ships/akira2.jpg
http://www.ussmiranda.com/images/ships/akira3.jpg
http://www.ussmiranda.com/images/ships/akira4.jpg

M.S.D.: http://www.ussmiranda.com/images/ships/msdakira.jpg

Class: Akira

Refit: Thunderchild

Type: Heavy Cruiser

Production: 25 Per Year

Mass: 3,055,000 tons

Crew: 500; 4,500 evacuation limit

Power:
1 Cochrane Matter/Anti-Matter Core
1 Quantum/Gravitic Reactor

S.T.L. Propulsion:
2 Gravimetric Engine Nacelles
2 subatomic unified energy impulse engines

F.T.L. Propulsion:
Hyperspace Jump Point Generator
Pseudo-Hyperphase Device (Shrink-Wrap Jump Point)

Offenses:
4 x Type X phaser arrays
6 x Pulse fire Photon torpedo tubes + 3,000 torpedoes

Defenses:
Auto-modulated high capacity regenerative shield system
Standard Duranium/Tritanium double hull plus 5.4 cm high density armor
Standard level Structural Integrity Field

Hull Life: 80 years

Refit Cycle: Minor : 1 year
Standard : 5 years
Major : 20 years

Dimensions: Length : 464.43 m
Beam : 316.67 m
Height : 87.43 m
Decks : 15

Shuttle Compliment: shuttle bays: 2
shuttles: 4 Type 8 Shuttles, 2 Type 9 shuttles, 1 type 11 shuttle, and 1 type 14 shuttle
attack fighters: 6 x Hawk-Class or 12 Rogue-Class fighters
runabouts: 2 Danube Class, 1 Delta Flyer-Class, 1 Avalanche Class, 1 Prevaricate-Class
SeaQuest
18-12-2005, 06:46
http://i18.photobucket.com/albums/b140/SFShadowPhoenix/My%20RPG/darkangels.jpg

Class: Gazelle class

First Refit: Raptor class

Second Refit: Dark Angel class

Type:
Stealth Multi-role strike interceptor/fighter

Version: Mark II

Code: VF-115

Dimensions:
Length:
12.0m (39.37 ft)
Beam:
3.0m (9.85 ft)
Wingspan:
6.0m (19.68 ft)
Height:
3.25m (10.6 ft)

Hull Composition:
Single-layer lightweight Titanium Alloy (Gamma-category “Trinium”) over a C-65 composite hull frame
Double-layer lightweight sensor absorbant bio-skin

Maximum Operational Depth:
25,000 feet

Propulsion:
Gravimetric Drive Array
Twin Advanced subatomic unified energy impulse engines
Twin ducted Air-Return Turbine Jet Engines (for atmospheric use only)

Power source:
1 Quantum/Gravitic Reactor
1 Micro-matter/antimatter reactor core

Weapons systems (Dependant on configuration):
6 Mk 95M miniaturised Plasma torpedoes (Internal)
4 Mk 95M miniaturised Plasma torpedoes (External)
Dual "Hades" Super Cavitating Gattling Pules-Phaser Cannons
SSR-85 Short Range "Hammer" Mass-Driver Plasma Pulse Guns

Defence systems:
Mark XI intercepting torpedoes
Sensor jamming system
Intercept package: chaff, noisemakers
Model VII Stealth systems and Sensor-spoofing sensor arrays

Computer system:
Mark XI Tactical AI

Sensors:
Enhanced Tactical Hyper-Senser Array, effective range 5 light-years
Active and Passive sensor suite, effective range 3 light-years
Countermeasure Sensors, Effective Range 1 light-year
Model VII Hypersonar/Laser-based Sensor array, Effective Range: 5 light-years

Utilitarian systems:
1 Wayland tempered steel grapple (range: 100m)

Crew compliment:
1 Pilot
SeaQuest
18-12-2005, 06:47
http://i18.photobucket.com/albums/b140/SFShadowPhoenix/My%20RPG/rapiers.jpg

Class:
Gazelle class

Refit: Raptor class

Type:
Multi-Role Strike Interceptor/Fighter

Version: Mark II

Code: VF-107

Dimensions:
Length:
12.0m (39.37 ft)
Beam:
3.0m (9.85 ft)
Wingspan:
6.0m (19.68 ft)
Height:
3.25m (10.6 ft)

Hull Composition:
Single-layer lightweight Titanium Alloy (Gamma-category “Trinium”) over a C-65 composite hull frame

Propulsion:
Gravimetric Drive Array
Twin Advanced subatomic unified energy impulse engines
Twin ducted Ram-Jet Engines (for atmospheric use only)

Power source:
1 Quantum/Gravitic Reactor
1 micro-matter/antimatter core

Weapons systems (Dependant on configuration):
6 Mk 95M miniaturised Plasma torpedoes (Internal)
4 Mk 95M miniaturised Plasma torpedoes (External)
Dual "Hades" Super Cavitating Gattling Phaser Cannons.
SSR-85 Short Range "Hammer" Mass-Driver Plasma Pulse Guns

Defence systems:
Mark XI intercepting torpedoes
Sensor jamming system
Intercept package: chaff, noisemakers
Model VII Stealth systems and Sensor-spoofing arrays

Manuverability: Class A

Computer system:
Mark XI Tactical AI

Sensors:
Enhanced Tactical Hypersonar, effective range 5 light-years
Active and Passive sensor suite, effective range 3 light-years
Countermeasure Sensors, Effective Range 1 light0year
Model VII Hypersonar/Laser-based Sensor array, Effective Range: 5 light-years

Utilitarian systems:
1 Wayland tempered steel grapple (range: 100m)

Crew compliment:
1 Pilot
SeaQuest
18-12-2005, 06:48
http://atlantisasv.newcapequest.com/library/lysander/images/plans_lysander.jpg

Class:
Lysander class

Type: Multi-role Strike Fighter

Version: Mark II

Code: SA-29

Dimensions:
Length: 19 meters
Wingspan: 21.3 meters
Height (Flight configuration): 3.4 meters

Hull Composition:
Duranium/Kevlar composite fuselage. Duranium hull frame.

Propulsion:
Gravimetric Drive Array
Twin Advanced subatomic unified energy impulse engines
Twin ducted Air-Return Turbine Jet Engines (for atmospheric use only)

Manuverability: Class A

Power:
1 Quantum/Gravitic Reactor
1 Micro-matter/antimatter Reactor

Weapons systems:
4 Bow Type X Pulse Phasers Arrays, 2 Bow Type ! Subducting Pulse Cannons, and 4 Mark VI anti-fighter plasma torpedoes.

Defence systems:
Intercept torpedoes, Sensor countermeasures, Decoys

Computer system:
1 Mark XII-F Tactical FMC
1 Mark XIII Tactical FMC (SA-29/C)

Sensors:
Hypersonar suite, effective range 1 light year

Utilitarian systems:
1 tempered steel grapple (range: 100m)

Crew compliment:
1 Pilot
SeaQuest
18-12-2005, 06:48
http://i18.photobucket.com/albums/b140/SFShadowPhoenix/My%20RPG/poseidon.jpg

Class:
Poseidon Class

Type: Fleet Carrier

Version: Mark II

Dimensions
Length: 220.0m (721.8 feet)
Beam: 64.0m (210 feet)
Height: 45.0m (147.7 feet)

Hull Composition:
Double layered 3rd Generation Bioskin covering a double Trinium hull over a reinforced composite Duranium support frame

Weapons systems:
8 torpedo tubes (bow)
8 Long Range “Avenger” Particle cannons

Defensive systems:
Intercept Torpedoes
ECM Packages and Noise Makers

Power:
1 Quantum/Gravitic Reactor
1 matter/anti-mattter reactor
1 quantum singularity core

Propulsion:
Gravimetric Drive Array
6 Advanced subatomic unified energy impulse engines
2 Gravitic propulsion drives.

Computer System:
Mark VII-C Neural Network

Sensors
Internal: Hypersonar, Active and Passive sensor suite.
Effective Range : 14 light-years

EVA Assets:
Can carry up to 60 fighter-craft of various types. During peace time, this is generally halved between utility/science craft and combat fighters. Following the opening of hostilities with Fluidics, most of the hangar is given over to as many combat craft as possible. This includes Spectre and Raptor class Fighters and Stormhawk class Bombers.

Crew Complement:
300 (minus EVA staff and fighter-craft ground crews)
SeaQuest
18-12-2005, 06:49
http://i18.photobucket.com/albums/b140/SFShadowPhoenix/My%20RPG/defiance.jpg

Class:
Defiance Class

Type: Strike Cruiser

Version: Mark II

Dimensions
Length: 205.0m (410.10 feet)
Beam: 53.0m (173.9 feet)
Height: 40.0m (131.2 feet)

Hull Composition:
Double layered 3rd Generation Bioskin covering a double Trinium hull over a reinforced composite Duranium support frame

Weapons systems:
16 torpedo tubes (bow)
10 Long Range “Avenger” Particle cannons
10 Pathfinder III VLS Hypersonic Cruise torpedo tubes (variable payload)

Defensive systems:
Intercept Torpedoes
ECM Packages and Noise Makers

Power:
1 Quantum/Gravitic Reactor
1 Matter/Anti-matter reactor
2 quantum singularity cores

Propulsion:
Gravimetric Drive Array
3 Hyper-Impulse Engines
6 gravitic propulsion drives

Computer System:
Mark VII-B Neural Network

Sensors
Internal: Hypersonar, Active and Passive sensor suite.
Effective Range : 11 light-years

EVA Assets:
Negligible. External docking ports for 4 support shuttles

Crew Complement:
240 (Includes 60 officers and 180 crew)
SeaQuest
18-12-2005, 06:50
http://i18.photobucket.com/albums/b140/SFShadowPhoenix/My%20RPG/reverence.jpg

Class:
Reverence Class

Type: Fleet Carrier/Battlecruiser

Version: Mark II

Dimensions
Length: 250.0m (820.2 feet)
Beam: 90.0m (295.3 feet)
Height: 57.0m (187.0 feet)

Hull Composition:
Triple layered 3rd Generation Bioskin covering a double Titanium hull (plated with Reactive Armour) over a reinforced composite steel support frame

Weapons systems:
16 RAFIT (Rapid Firing, Independently Targeting) torpedo batteries
12 Long Range “Banshee” Pulse Particle Cannons
8 Long Range “Wraith” Particle Cannons

Defensive systems:
Intercept Torpedoes
ECM Packages and Noise Makers

Power:
1 Quantum/Gravitic Reactor
2 Hyper-Matter/Anti-Matter reactor cores
2 quantum singularity cores

Propulsion:
Gravimetric Drive Array
3 Gravitic engines
5 double hyper-impulse propulsion drives

Computer System:
Mark X Integrated Optical Neural Network

Sensors
Internal: Hypersonar, Active and Passive sensor suite.
Effective Range : 14 light-years
3 Deployed W.S.K.R.S. satellites
3 Deployed W.S.P.R.S. satellites
Maximum Effective Range : 3 light-years

EVA Assets:
Up to 60 craft of varying types. Arrangements vary from vessel to vessel, but typically:
24 Raptor Fighters
14 Spectre Fighters
12 Stormhawk “Firestorm” Heavy Bombers
4 Space-Launch Submersible Shuttles
2 Deep Space Recovery Vehicles (DSRV) (“Pick Ups”)
4 Space Speeder multi-purpose shuttle pods.

Crew Complement:
Approximately 700 (Includes ship's crew, Marine contingent and EVA/fighter corps)
SeaQuest
18-12-2005, 06:50
http://i18.photobucket.com/albums/b140/SFShadowPhoenix/My%20RPG/defender.jpg

Class:
‘Defender’ Class

Type: Fast Attack Frigate

Version: Mark II

Dimensions :
Length: 160.0m (524.9 feet) -
Beam: 32.0m (105.0 feet) -
Height: 30.0m (98.4 feet) -

Hull Composition:
Double layered 3rd Generation Bioskin covering a double Titanium hull
over a reinforced composite steel support frame.

Weapons systems:
9 torpedo tubes (bow)
3 Medium Range particle lasers

Defensive systems:
Intercept Torpedoes
ECM Packages and Noise Makers

Power:
1 matter/anti-matter reactor
1 Quantum/Gravitic Reactor
1 quantum singularity core

Propulsion:
Gravimetric Drive Array
2 gravitic engines
4 impulse propulsion drives.

Computer System:
Mark VI-A Combat AI Central Processing Core.

Sensors :
Internal: Hypersonar, Active and Passive sensor suite.
Effective Range: 11 light-years

EVA Assets:
Negligible. Air locks can support 2 externally-docked shuttles

Crew Complement:
144 (Includes 31 officers and 113 crew)
SeaQuest
18-12-2005, 06:51
http://i18.photobucket.com/albums/b140/SFShadowPhoenix/My%20RPG/aleus.jpg

Class:
‘Aleus' Class

Type: Light Attack/Escort Carrier

Version: Mark II

Dimensions
Length: 160.0m (525 feet)
Beam: 80.0m (262.5 feet)
Height (Fins) 60.0m (197 feet)

Hull Composition:
Biological Hull-Skin covering a Titanium Hull with Steel Support structure.

Weapons systems:
6 auto-loading torpedo tubes (bow)
2 ‘Lancer' Long Range Phasers

Defensive systems:
Intercept Torpedoes
ECM Packages and Noise Makers

Power:
1 matter/anti-matter Core (Mk IV-A)
1 Quantum/Gravitic Reactor
1 quantum singularity core

Propulsion:
Gravimetric Drive Array
2 gravitic engines
4 sub-atomic impulse engines

Computer System:
Mark XII-A Central Processing Core.

Sensors
Internal: Hypersonar, Active and Passive sensor suite.
Effective Range : 85-100 light-years

EVA Assets:
Capable of carrying up to 40 craft of varying types. Typically includes 20 Lysander Fighters (2 squadrons)

Crew Complement:
220. (Includes 30 officer, 100 crew and 90 EVA staff)
SeaQuest
18-12-2005, 06:51
http://i18.photobucket.com/albums/b140/SFShadowPhoenix/My%20RPG/honorious.jpg

Class:
‘Honorious’ Class

Type: Fleet Carrier

Version: Mark II

Dimensions
Length: 260m (853 feet)
Beam: 120m (393.7 feet)
Height (Fins) 57m (187 feet)

Hull Composition:
Biological Hull-Skin covering a Titanium Hull with Reactive Armor-Reinforced Steel Support structure.

Weapons systems:
8 auto-loading torpedo tubes
4 “Minotaur” Heavy Subducting Pulse Cannons
10 VLS Tubes armed with Type VIII-C Hypersonic Cruise Torpedos (variable warhead)

Defensive systems:
Intercept Torpedoes
ECM Packages and Noise Makers

Power:
1 Quantum/Gravitic Reactor
1 matter/antimatter Core (Mk V-A)
3 quantum singularity cores

Propulsion:
Gravimetric Drive Array
6 gravitic engines
6 hyper-impulse engines

Computer System:
Mark XII-A Central Processing Core.

Sensors
Internal: Hypersonar, Active and Passive sensor suite.
Effective Range: 100 light-years

EVA Assets:
Up to 70-80 craft of varying types. Load-out depends on mission and deployment. Minimum of 40 Lysanders maintained at all times.

Crew Complement:
Estimated at 450-500
SeaQuest
18-12-2005, 06:52
http://i18.photobucket.com/albums/b140/SFShadowPhoenix/My%20RPG/octavian.jpg

Class:
‘Octavian’ class

Type: Battlecruiser

Version: Mark II

Dimensions
Length: 260m (853 feet)
Beam: 120m (393.7 feet)
Height (Fins) 55m (180.4 feet)

Hull Composition:
Biological Hull-Skin covering a Titanium Hull with Reactive Armor-Reinforced Steel Support structure. Possibly derived from subduction technology.

Weapons systems:
10 auto-loading torpedo tubes
10 “Minotaur” Heavy Subducting Pulse Cannons
10 VLS Tubes armed with Type IX-A “Longreach” Hypersonic Cruise Torpedoes (variable warheads)

Defensive systems:
Intercept Torpedoes
ECM Packages and Noise Makers

Power:
1 Quantum/Gravitic Reactor
1 advanced matter/anti-matter Core (Mk VII-A)
3 quantum singularity cores

Propulsion:
Gravimetric Drive Array
6 gravitic engines
6 hyper-impulse engines

Computer System:
Mark 3 Central Processing Core. Type 4 Combat A.I.

Sensors
Internal: Hypersonar, Active and Passive sensor suite.
Effective Range: 100 light-years

EVA Assets:
Negligible. Docking ports for 4 support shuttles.

Crew Complement:
Estimated at 450-500
SeaQuest
18-12-2005, 06:52
http://i18.photobucket.com/albums/b140/SFShadowPhoenix/My%20RPG/tempest.jpg

Class:
‘Tempest’ Class

Type: Heavy Cruiser

Version: Mark II

Dimensions
Length: 200m (656 feet)
Beam: 110m (360.9 feet)
Height (Fins) 55m (180.4 feet)

Hull Composition:
Biological Hull-Skin covering a Titanium Hull with Reactive Armor-Reinforced Steel Support structure.

Weapons systems:
12 auto-loading torpedo tubes
8 “Minotaur” Heavy Subducting Pulse Cannons
10 VLS Tubes armed with Type VIII-C Hypersonic Cruise Torpedoes (variable warheads)

Defensive systems:
Intercept Torpedoes
ECM Packages and Noise Makers

Power:
1 Quantum/Gravitic Reactor
2 matter/anti-matter reactor Cores (Mk IV-D)
1 quantum singularity core

Propulsion:
3 Hyper-Impulse Engines
Gravimetric Drive Array
6 gravitic engine arrays

Computer System:
Mark XII-A Central Processing Core.

Sensors
Internal: Hypersonar, Active and Passive sensor suite.
Effective Range: 85-100 light-years

EVA Assets:
Negligible. Docking ports for 4 Support Shuttles

Crew Complement:
370. (Includes 70 officer, 300 crew)
SeaQuest
18-12-2005, 06:53
http://i18.photobucket.com/albums/b140/SFShadowPhoenix/My%20RPG/orion.jpg

Class:
‘Orion’ Class

Type: Attack Frigate

Version: Mark II

Dimensions
Length: 125.0m (410.10 feet)
Beam: 26.0m (85.3 feet)
Height (Fins) 25.0m (82.0 feet)

Hull Composition:
Tritanium Hull with Duranium Support structure.
(Flight 2 and 3 models have a 3rd generation bioskin)

Weapons systems:
6 auto-loading torpedo tubes (bow)
2 ‘Lancer’ Long Range Phasers.

Defensive systems:
Intercept Torpedoes
ECM Packages and Noise Makers

Power:
1 Quantum/Gravitic Reactor
1 matter/anti-matter Core (Mk III-C)
1 quantum singularity core

Propulsion:
Gravimetric Drive Array
2 gravitic engines
3 impulse engine arrays

Computer System:
Mark X-D Central Processing Core.

Sensors
Internal: Hypersonar, Active and Passive sensor suite.
Effective Range: 85 light-years

EVA Assets:
Negligible. Docking ports for 2 Support Shuttles

Crew Complement:
130. (Includes 30 officers and 100 crew)
SeaQuest
18-12-2005, 06:53
http://i22.photobucket.com/albums/b325/USS_Atlantis_RPG/Ships/Romulan/warbirdside.jpg
http://i22.photobucket.com/albums/b325/USS_Atlantis_RPG/Ships/Romulan/Warbird.jpg
http://i22.photobucket.com/albums/b325/USS_Atlantis_RPG/Ships/Romulan/warbird-beauty.jpg


Computer Model: http://i22.photobucket.com/albums/b325/USS_Atlantis_RPG/Ships/Romulan/warbird.gif

Class: D'deridex

Type:
Multi-Purpose Vessel



Crew:
1100 Military Officers
250 Reman Commando Troops
20 Tal'Shiar Operatives and Officers
100-150 Civilians and Non-Military Personnel



Armament:
1x Type 21 Disruptor (Capable of Beam or Pulse)
18x Type 16 Disruptor Cannons
12x Type 7 Plasma Torpedo Tubes
800 Plasma Torpedoes



Defensive Systems:
Standard Duranium/Tritanium Double Hull
11 CM Density Armor
High Intensity Structural Integrity Field
Class 8 Cloaking Device
High Output Shielding System


Warp Speeds:
Normal Cruise: Warp 5
Maximum Cruise: Warp 9
Maximum Rated: Warp 9.5 for 12 hours



Power:
Quantum/Gravitic Reactors (2)


Propulsion:
2 Gravimetric Drive Nacelles
4 Hyper-Impulse Engines



Hull Life Expectancy:
Expected Duration: 150 Years
Time Between Re-Supply: 5 Years
Time Between Refit: 10 Years



Dimensions:
Length: 1280 meters
Width: 1000 meters
Height: 412 meters
Decks: 115



Auxiliary-Craft Compliment:
Shuttle Bays: 2
Shuttles: 6 Vreenak Class Shuttles

2 Shalimar Class Heavy Shuttles
Fighters: 4 Aen'rhien Class Fighters
SeaQuest
18-12-2005, 06:54
http://i22.photobucket.com/albums/b325/USS_Atlantis_RPG/Ships/Romulan/shuttle_compound.jpg

Class: Aen'rhien

Type:
Fighter



Crew:
2 Flight Crew



Armament:
2x Type 11 Disrupter Cannons
1x Type 6 Plasma Torpedo Tube
25 Plasma Torpedoes



Defensive Systems:
Standard Duranium/Tritanium Hull
2 CM Density Armor
Standard Structural Integrity Field
Class 5 Cloaking Device
Standard Shielding System


Power:
1 Quantum/Gravitic Reactor



Propulsion:
2 Gravimetric Drive Nacelles
2 Hyper-Impulse Engines



Hull Life Expectancy:
Expected Duration: 35 Years
Time Between Re-Supply: 1 Week
Time Between Refit: 4 Months



Dimensions:
Length : 15.6 meters
Width : 18 meters
Height : 7.2 meters
Decks : 1
SeaQuest
18-12-2005, 06:55
http://i22.photobucket.com/albums/b325/USS_Atlantis_RPG/Ships/Romulan/reman-shuttle.jpg
http://i22.photobucket.com/albums/b325/USS_Atlantis_RPG/Ships/Romulan/RemanScorpionFighter02.jpg
http://i22.photobucket.com/albums/b325/USS_Atlantis_RPG/Ships/Romulan/reman-shuttle-screen.jpg


Class: Scorpion


Type:
Fighter



Crew:
2 Standard Crew



Armament:
1x Type 10 Disruptor (Capable of Beam or Pulse)



Defensive Systems:
Standard Duranium/Tritanium Hull

2 CM Density Armor
Standard Structural Integrity Field
Class 5 Cloaking Device
Standard Shielding System


Power:
1 Quantum/Gravitic Reactor


Propulsion:
Gravimetric Drive Array
Hyper-Impulse Engine



Hull Life Expectancy:
Expected Duration: 15 Years

Time Between Re-Supply: 1 Week

Time Between Refit: 2 Months



Dimensions:
Length : 4 meters
Width : 1.5 meters
Height : 1.5 meters
Decks : 1
SeaQuest
18-12-2005, 06:55
http://i22.photobucket.com/albums/b325/USS_Atlantis_RPG/Ships/Romulan/shalimar_compound.jpg

Class: Shalimar


Type:
Heavy Shuttle



Crew:
5 Standard Crew
20 Reman Commando Troops



Armament:
4x Type 9 Disruptor Cannons
1x Type 5 Plasma Torpedo Tubes
25 Plasma Torpedoes



Defensive Systems:
Standard Duranium/Tritanium Hull

4 CM Density Armor
Standard Structural Integrity Field
Class 5 Cloaking Device
Standard Shielding System




Power:
1 Quantum/Gravitic Reactor

Propulsion:
2 Gravimetric Drive Nacelles
2 Hyper-Impulse Engines



Hull Life Expectancy:
Expected Duration: 35 Years
Time Between Re-Supply: 5 Weeks
Time Between Refit: 2 Months



Dimensions:
Length : 29.89 meters
Width : 18.2 meters
Height : 5.6 meters
Decks : 1
SeaQuest
18-12-2005, 06:56
http://i22.photobucket.com/albums/b325/USS_Atlantis_RPG/Ships/Romulan/romulanshuttle.jpg
http://i22.photobucket.com/albums/b325/USS_Atlantis_RPG/Ships/Romulan/romulanshuttle01.jpg

Class: Vreenak

Type:
Shuttle



Crew:
5 Standard Crew
10 Reman Commando Troops



Armament:
2x Type 8 Disruptor Cannons
1x Type 5 Plasma Torpedo Tubes
10 Plasma Torpedoes



Defensive Systems:
Standard Duranium/Tritanium Hull
2 CM Density Armor
Standard Structural Integrity Field
Class 5 Cloaking Device
Standard Shielding System



Power:
1 Quantum/Gravitic Reactor



Propulsion:
2 Hyper-Impulse Engines
2 Gravimetric Drive Nacelles


Hull Life Expectancy:
Expected Duration: 20 Years

Time Between Re-Supply: 3 Weeks

Time Between Refit: 1 Month



Dimensions:
Length : 23.2 meters
Width : 16 meters
Height : 6.5 meters
Decks : 1
SeaQuest
18-12-2005, 06:56
http://i22.photobucket.com/albums/b325/USS_Atlantis_RPG/Ships/Romulan/rom_laehval_004.jpg
http://i22.photobucket.com/albums/b325/USS_Atlantis_RPG/Ships/Romulan/rom_laehval_001.jpghttp://i22.photobucket.com/albums/b325/USS_Atlantis_RPG/Ships/Romulan/rom_laehval_002.jpg
http://i22.photobucket.com/albums/b325/USS_Atlantis_RPG/Ships/Romulan/rom_laehval_003.jpg


Class: Laehval

Type:
Science Vessel



Crew:
65 Military Officers
25 Reman Commando Troops
10 Tal'Shiar Operatives and Officers
5-15 Civilians and Non-Military Personnel



Armament:
1x Type 16 Disruptor (Capable of Beam or Pulse)
4x Type 11 Disruptor Cannons
2x Type 6 Plasma Torpedo Tubes
150 Plasma Torpedoes



Defensive Systems:
Standard Duranium/Tritanium Hull
4 CM Density Armor
High Intensity Structural Integrity Field
Class 7 Cloaking Device
High Output Shielding System



Power:
1 Quantum/Gravitic Reactor



Propulsion:
4 Hyper-Impulse Engines
2 Gravimetric Drive Nacelles


Hull Life Expectancy:
Expected Duration: 55 Years

Time Between Re-Supply: 2 Years

Time Between Refit: 4 Years



Dimensions:
Length : 134 meters
Width : 106 meters
Height : 69 meters
Decks : 13



Auxiliary-Craft Compliment:
Shuttle Bays: 1
Shuttles: 2 Vreenak Class Shuttles
Fighters: 2 Scorpion Class Fighters
SeaQuest
18-12-2005, 06:57
http://i22.photobucket.com/albums/b325/USS_Atlantis_RPG/Ships/Romulan/scimitar.jpg
http://i22.photobucket.com/albums/b325/USS_Atlantis_RPG/Ships/Romulan/Scimitar2.jpg
http://i22.photobucket.com/albums/b325/USS_Atlantis_RPG/Ships/Romulan/scimitar3.jpg
http://i22.photobucket.com/albums/b325/USS_Atlantis_RPG/Ships/Romulan/Scimitar1.jpg


Class: Scimitar

Type:
Battleship



Crew:
765 Military Officers
175 Reman Commando Troops
35 Tal'Shiar Operatives and Officers
10-25 Civilians and Non-Military Personnel



Armament:
52x Type 16 Disruptor (Capable of Beam or Pulse)
27x Type 6 Plasma Torpedo Tubes
1,000 Plasma Torpedoes



Defensive Systems:
Standard Duranium/Tritanium Double Hul
9 CM Density Armor
High Intensity Structural Integrity Field
Class PXA-1 Experimental Cloaking Device
High Output Shielding System


Power:
2 Matter/Anti-Matter Cores
1 Quantum/Gravitic Reactor



Hull Life Expectancy:
Expected Duration: 20 Years
Time Between Re-Supply: 2 Years
Time Between Refit: 4 Years



Dimensions:
Length : 890 meters
Width : 1,350 meters
Height : 254 meters
Decks : 50



Auxiliary-Craft Compliment:
Shuttle Bays: 3
Shuttles: 8 Vreenak Class Shuttles
2 Shalimar Class Heavy Shuttles
Fighters: 2 Aen'rhien Class Fighters
35 Scorpion Class Fighters
SeaQuest
18-12-2005, 06:57
http://i22.photobucket.com/albums/b325/USS_Atlantis_RPG/Ships/Romulan/115.gif
http://i22.photobucket.com/albums/b325/USS_Atlantis_RPG/Ships/Romulan/RomulanValdoreType_Valdore01.jpg
http://i22.photobucket.com/albums/b325/USS_Atlantis_RPG/Ships/Romulan/valdore.jpg

Class: Valdore


Type:
Strike Cruiser



Crew:
395 Military Officers
85 Reman Commando Troops
10 Tal'Shiar Operatives and Officers
10-15 Civilians and Non-Military Personnel



Armament:
3x Type 20 Disruptors (Capable of Beam or Pulse)
12x Type 16 Disruptor Cannons
8x Type 7 Plasma Torpedo Tubes
600 Plasma Torpedoes



Defensive Systems:
Standard Duranium/Tritanium Double Hull
8 CM Density Armor
High Intensity Structural Integrity Field
Class 8 Cloaking Device
High Output Shielding System


Power:
1 Quantum/Gravitic Reactor
1 Matter/Anti-Matter Core



Hull Life Expectancy:
Expected Duration: 80 Years
Time Between Re-Supply: 2 Years
Time Between Refit: 4 Years



Dimensions:
Length: 689 meters
Width: 824 meters
Height: 125 meters
Decks: 30



Auxiliary-Craft Compliment:
Shuttle Bays: 2
Shuttles: 4 Vreenak Class Shuttles
1 Shalimar Class Heavy Shuttles
Fighters: 2 Aen'rhien Class Fighters
12 Scorpion Class Fighters
SeaQuest
18-12-2005, 06:58
http://i22.photobucket.com/albums/b325/USS_Atlantis_RPG/Ships/Romulan/rom_base_007.jpg
http://i22.photobucket.com/albums/b325/USS_Atlantis_RPG/Ships/Romulan/rom_base_005.jpghttp://i22.photobucket.com/albums/b325/USS_Atlantis_RPG/Ships/Romulan/rom_base_008.jpg
http://i22.photobucket.com/albums/b325/USS_Atlantis_RPG/Ships/Romulan/rom_base_006.jpg


Class: ch'Haven


Type:
Defense Base



Crew:
13300 Military Officers
3000 Reman Commando Troops
240 Tal'Shiar Operatives and Officers
1800-2500 Civilians and Non-Military Personnel



Armament:
20x Type 25 Disruptors (Capable of Beam or Pulse)
66x Type 19 Disruptor Cannons
18x Type 7 Plasma Torpedo Tubes
3600 Plasma Torpedoes



Defensive Systems:
Standard Duranium/Tritanium Double Hull
14 CM Density Armor
High Intensity Structural Integrity Field
High Output Shielding System


Hull Life Expectancy:
Expected Duration: 250 Years
Time Between Re-Supply: 10 Years
Time Between Refit: 15 Years



Dimensions:
Diameter: 15953 meters
Height: 2943 meters
Decks: 985



Auxiliary-Craft Compliment:
Shuttle Bays: 4
Shuttles: 12 Vreenak Class Shuttles
3 Shalimar Class Heavy Shuttles
Fighters: 8 Aen'rhien Class Fighters
45 Scorpion Class Fighters
Other: 3 Scout/Science Class Ships

Power:
4 Quantum/Gravitic Reactors
6 Matter/Anti-Matter Cores
SeaQuest
18-12-2005, 06:58
http://i22.photobucket.com/albums/b325/USS_Atlantis_RPG/Ships/Romulan/rom_raptor_003.jpg
http://i22.photobucket.com/albums/b325/USS_Atlantis_RPG/Ships/Romulan/rom_raptor_004.jpghttp://i22.photobucket.com/albums/b325/USS_Atlantis_RPG/Ships/Romulan/rom_raptor_002.jpg
http://i22.photobucket.com/albums/b325/USS_Atlantis_RPG/Ships/Romulan/rom_raptor_001.jpg


Class: Khellian



Type:
Heavy Cruiser



Crew:
240 Military Officers
120 Reman Commando Troops
14 Tal'Shiar Operatives and Officers
15-25 Civilians and Non-Military Personnel



Armament:
1x Type 19 Disruptor (Capable of Beam or Pulse)
2x Type 17 Disruptor Cannons
10x Type 12 Disruptor Cannons
2x Type 6 Plasma Torpedo Tubes
350 Plasma Torpedoes



Defensive Systems:
Standard Duranium/Tritanium Hull
5 CM Density Armor
High Intensity Structural Integrity Field
Class 7 Cloaking Device
High Output Shielding System


Power:
1 Quantum/Gravitic Reactor



Propulsion:
2 Hyper-Impulse Engines
2 Gravimetric Drive Nacelles



Hull Life Expectancy:
Expected Duration: 70 Years
Time Between Re-Supply: 2 Years
Time Between Refit: 6 Years



Dimensions:
Length : 324 meters
Width : 412 meters
Height : 102 meters
Decks : 23



Auxiliary-Craft Compliment:
Shuttle Bays: 2
Shuttles: 4 Vreenak Class Shuttles
1 Shalimar Class Heavy Shuttle
Fighters: 12 Scorpion Class Fighters
2 Aen'rhien Class Fighters
SeaQuest
18-12-2005, 07:02
http://img.photobucket.com/albums/v649/JPKTrekker/Schematics/aquarius-janvier-orthographic.jpg

Class: Aquarius

Type: Border cutter / cruiser

Dimensions:
Length: 283.5m
Height: 27.5m
Decks: 7

Crew complement: 70

Power:
1 Quantum/Gravitic Reactor
1 Matter/Anti-matter Core

Propulsion:
2 Hyper-Impulse Engines
Hyperphase Device
Quantum Slipstream Drive
2 Gravimetric Drive Nacelles

Offenses:
4 dorsal phaser arrays
3 ventral phaser arrays
1 forward firing photon/quantum torpedo launcher
1 aft quantum/photon torpedo launcher.

Defenses:
E-Z-Eject warp core design
6 to 8 metre Advanced Daemon Re-Enforced Armour
EM/Gravimetric Field Defence Grid
FLAK Anti-starfighter Grid
IMPS Defence Satellites
Vorlon Sensor Jammers
Minbari Stealth Device
Vorlon Shields
SeaQuest
18-12-2005, 07:03
http://img.photobucket.com/albums/v649/JPKTrekker/Schematics/asgard.jpg

Class: Asgard

Type: Tactical Cruiser

Unit run: 4, with 4 under construction and more planned

Length: 442m

Crew: 250

Armament: 3 Type- XII phaser arrays, 5 Type- X phaser arrays, 1 torpedo turret + 200 quantum torpedoes, 6 pulse-fire torpedo tubes + 900 quantum torpedoes

Defence: auto-modulating, regenerative shield system, 12cm ablative armour, blast shutters for all windows

Auxiliary craft: 3 Type- 11 shuttles

http://img.photobucket.com/albums/v649/JPKTrekker/Schematics/asgard-variant.jpg
SeaQuest
18-12-2005, 07:04
http://img.photobucket.com/albums/v649/JPKTrekker/Schematics/arrogant1.jpg
http://img.photobucket.com/albums/v649/JPKTrekker/Schematics/arrogant2.jpg
http://img.photobucket.com/albums/v649/JPKTrekker/Schematics/arrogant3.jpg
http://img.photobucket.com/albums/v649/JPKTrekker/Schematics/arrogant4.jpg
http://img.photobucket.com/albums/v649/JPKTrekker/Schematics/arrogant-side-color.jpg

Class: Arrogant

Type: Heavy Tactical Cruiser

Dimensions:
Length: 800m
Beam: 395m
Draft: 132 m
36 decks

Power:
1 Matter/Anti-Matter Core
1 Quantum/Gravitic Reactor

Propulsion:
6 Hyper-Impulse Engines (2 per hull section)
4 Gravimetric Drive Nacelles (2 are on retractable pylons mounted on the lower side of the saucer section (mainly used after saucer seperation))

Offenses:
4 Pulse Phaser Cannons
6 Mark IV Burst Fire Torpedo Tupes (4 bow; 2 aft)
2 Gravitic Neutron Cannons
2 Gravitic Fusion Beam Cannons
2 Ion Cannons
18 Phased Energy Beams (9 dorsal; 9 ventral) mounted in M.P.A.s
18 Phaser Arrays (9 dorsal; 9 ventral) mounted in M.P.A.s

Defenses:
Trans-Spatial Shields
Ablative Armor Shield Generators
Ablative Armor Generators
10 to 15 metre Advanced Daemon Re-Enforced Armour
EM/Gravimetric Field Defence Grid
FLAK Anti-starfighter Grid
Gravitic Tractor Beams
Vorlon Sensor Jammers
Minbari Stealth Device
IMPS Defence Satellites
1 Detachable, autonomous, vessel-like bridge module
SeaQuest
18-12-2005, 07:05
http://img.photobucket.com/albums/v649/JPKTrekker/Schematics/atlanta-sim1.gif

Class: Atlanta

Type: Cruiser

Dimensions:
Length: 600m
Height: 110m
Decks: 30

Complement: 50 officers + 750 crew
Offenses:
6 Type XI phasers mounted in M.P.A.s
6 Phased Energy Beams mounted in M.P.A.s
3 Ion Cannons (1 Port; 1 Starboard; 1 Aft)
3 MK I quantum torpedo Tubes (2 bow; 1 aft)

Defenses:
fss type shields
Minbari Stealth Device
Vorlon Sensor Jammers
Trans-Spatial Shields
Ablative Armor Generators
10 to 15 metre Advanced Daemon Re-Enforced Armour
EM/Gravimetric Field Defence Grid
FLAK Anti-starfighter Grid
Gravitic Tractor Beams
IMPS Defence Satellites
Ablative Shield Generators
ablative armour over key areas

Embarked craft: 24 shuttlecraft

Power:
1 Matter/Anti-Matter Core
1 Quantum/Gravitic Reactor

Propulsion:
2 Gravimetric Drive Nacelles
Thruster Quads
2 Hyper-Impulse Engines
SeaQuest
18-12-2005, 07:05
http://img.photobucket.com/albums/v649/JPKTrekker/Schematics/bristol.jpg

Class: Bristol

Type: Cargo Ship

Dimensions:
Length: 264.2m
Beam: 181.8m
Height: 181.8m

Offenses:
6 Ion Cannons (3 port; 3 starboard)

Defenses:
Minbari Stealth Device
Vorlon Shields
Vorlon Sensor Jammer

Power:
1 Quantum/Gravitic Reactor

Propulsion:
4 Impulse Engine Arrays
Maneuvering Thrusters
4 Gravimetric Drive Nacelles

Note: Bristols are capable of carrying numerous types of containers (FJs, SCaTs, and Tridents, etc.), one feature which made them clearly rise above the competition in the years following the retirement of Ptolemy. Another system, the impulse rails, was one that SeaQuest had been experimenting with on and off for nearly half a century. These units are able to vary their positions on the pylons (collectively known as "impulse wings"), thereby allowing for unusual payloads, specifically asymmetrical weight distribution. Several starships, having each lost a nacelle, have been towed out of hazardous areas, simply by adjusting the impulse engines' positions.
SeaQuest
18-12-2005, 07:06
http://img.photobucket.com/albums/v649/JPKTrekker/Schematics/cardiff-pau2.jpg

Class: Cardiff

Type: Surveillance vessel

Dimensions:
Length: 938m
Width: 704m
Height: 237m
Decks: 15

Complement: 42 officers + 230 crew

Power:
1 Quantum/Gravitic Reactor
1 Matter/Anti-Matter Core

Propulsion:
2 Gravimetric Drive Nacelles
2 Hyper-Impulse Engine
Thruster Quads
Quantum Slipstream Drive
Hyperphase Device
1 Annular Gravimetric Drive Ring (Experimental)

Offenses:
3 Mark IV Burst Fire Torpedo Tubes (2 bow; 1 aft)
6 Phaser Arrays (3 dorsal; 3 ventral) mounted in M.P.A.s
6 Phased Energy Beams (3 dorsal; 3 ventral) mounted in M.P.A.s

Defenses:
Vorlon Sensor Jammers
Minbari Stealth Device
5 to 7 metre Advanced Daemon Re-Enforced Armour
EM/Gravimetric Field Defence Grid
FLAK Anti-starfighter Grid
IMPS Defence Satellites
ETS-2FLX Stealth System
ETS-3FLX Stealth System
Chameleon Skin Stealth System
Electromagnetic Transperancy System
Sernaix Phase Cloaking Device
Ablative Armor Generators
Ablative Shield Generators
Vorlon Shields
Shadow Shields
Trans-Spatial Shields

http://img.photobucket.com/albums/v649/JPKTrekker/Schematics/cardiff-pau1.jpg

Note: In some ships of this class, the Gravimetric Drive Nacelles are replaced with pods full of sensor equipment. These sensor pods use the same exterior shell as the original Gravimetric Drive Nacelles and it is impossible to tell what is equipped on each ship via a visual inspection.
SeaQuest
18-12-2005, 07:07
http://img.photobucket.com/albums/v649/JPKTrekker/Schematics/rigel-iota-station.jpg
http://img.photobucket.com/albums/v649/JPKTrekker/Schematics/rigel-iota-beauty.jpg

Class: Rigel-Iota

Type: Antimatter fuel refinery

Dimensions:
Length: 358m
Width: 1250m
Height: 600m

Power sources: 32 photovoltaic collectors; 16 solar plasma converters; 2 M/ARC; 1 Quantum/Gravitic Reactor

The station starts by collecting expelled hydrogen gas from a star by the means of an array of hydrogen ramscoops. Once collected, the hydrogen is sent to a series of deuterium converters and antimatter generators to generate matter/antimatter fuel for starships, space stations, and planets. Deuterium converters are thermonuclear reactors that converts hydrogen into deuterium, which is a hydrogen isotope, without losing any real energy potential of the isotope. Later both the hydrogen and the deuterium are sent to the stations antimatter generators. These generators, similar to those found on a Galaxy-class starship, reversing the quantum charge of the deuterium and hydrogen into their antimatter counterparts.

However these generators are very energy expensive. In order to power an antimatter generator with thermonuclear reactors, 10 units of deuterium are needed to power the generator, and will convert only 1 unit of deuterium into anti-deuterium. In order to generate a Galaxy-class starships standard 3000 cubic metre supply of antimatter for example, 33000 cubic metres of deuterium are required, which is more than half of the 62500 cubic metres of a Galaxy class standard deuterium load. An alternative energy source is required.

Power for the stations refineries comes from both M/ARC, and solar energy. The station collects 2 types of solar energy from Rigel. 32 photovoltaic collector assemblies collect the light from the super giant and uses the power in the station's EPS grid. Within the stations 16 hydrogen ramscoops, are special generators that are designed to utilize the incredible amounts of energy within the expelled solar plasma from the sun as a power source. With the magnetic field of the ramscoops being many times larger than those on starships, the refinery can draw in incredible amounts of solar plasma energy. 2 M/ARC or matter/antimatter reaction chambers provides additional power should any of the solar energy collectors fail.

The station can manufacture enough antimatter to refuel a Galaxy-class starship in about 4 hours. This means that 2190 Galaxy-class starships can be filled with their normal 3 year antimatter supply in 1 year. Since the average Imperial world only requires an energy equivalent to 3 kg of matter and antimatter a day, this station, and its sister stations, become indispensable for the future of the Empire.
SeaQuest
18-12-2005, 07:07
http://efni.org/Images/Gladium.gif

TECHNICAL SPECIFICATIONS

Class: Gladium
Type: Assault (Frontal Assault Vector)
Lenght: 2450 meters (2250 w/o antennas)
Mass: 170 millions metric tons.
Acceleration: 5,07 g, emergency overboost of 7+ g for 90 seconds.
Crew: 512
Troops: None
Fighters: 48 Mitchell-Hyundane SA-26A Thunderbolt Starfury or 48 Mitchell-Hyundane SA-32 Firebolt Starfury.

Power/Propulsion:
8*Westinghouse "Event Horizon-II" Gravitic Enhanced Fusion Reactors.
4*Westinghouse GRCK-3000 Gravitic Enhanced Fusion Reactors.
1*General Electric "SHIVA 1" Capacitor Bank
8*Lockheed-General Electric I-110LGE900 gravitic enhanced plasma engines.
2*Lockheed-Mitchell M185 Jump engines.
-Provisions for -
1*Lockheed-Mitchell GWR-2 "Waverider-II" Gravitic Drive.

Weapons:
1*A.M.S. QSL - T1000 Q-spoiling Hard-Ray Heavy Laser.
8*Westhinghouse-O.T.O. Melara M381 Heavy Gravitic Fusion Pulse cannons
4*O.T.O.Melara 127/762 Heavy railgun turrets.
54*Walther-Raytheon WRX1028 Light Pulse Cannon Turrets.
60*Sandia"Shillelagh" Missiles,15*launching tubes with automatic loading.

Defense:
18 to 35 meter armored hull,Carbonat VIII (Multi-layer composite armour), anti-neutron ablative armour, Double layer Nanotechnological armour. Frontal plate of 45 meters of thickness multi-layer/Nanotechnological armor.
56*Interceptor Mk.IV Defense Grid Energy Projectors.
SeaQuest
18-12-2005, 07:08
http://efni.org/Images/Lupo_Alpha.gif

TECHNICAL SPECIFICATIONS
Class: Lupo
Type: Frigate
Length: 1,332.6 meters
Mass: 18.5 million metric tons
Acceleration: 6.21 G
Crew: 126
Troop: None (standard) or up to 240 (Lupo-N**)
Fighters: 16 Mitchell-Hyundane SA 26-A Thunderbolt Starfury.
Other**: 6* Lockheed-Coronado C27N space assault shuttle, or 5*Hades-N atmospheric assault shuttles.
**(Only for the Lupo-N used by the EFNI Naval service)


POWER/PROPULSION:
4*Westinghouse "I-Vulcan" Fusion Reactors.
4*General Electric I-85GE12 plasma engines.
2*Lockheed-Mitchell M47E2 Jump engines.

WEAPONS:
1*A.M.S. QSL - 3S Q-spoiling Spinal Laser
4*Westinghouse/O.T.O.Melara HP-01A Heavy Plasma Mortar turrets.
4*O.T.O.Melara 127/748 or 127/762 "Super Rapido" Twin Heavy railgun turrets.
8*Walther-Raytheon WRK 1005 Light Particle Beam/Pulse Cannon Turrets.
16*Sandia"Shillelagh" Missiles. (Four launching tubes with automatic reload system)

DEFENSE:
6.5 to 13.5 meter armored hull CARBONAT-VI or CARBONAT-VIII (Multi-layer composite armour), anti-neutron ablative armour.
8*Interceptor Mk. II Defense Grid Energy Projectors
SeaQuest
18-12-2005, 07:09
http://efni.nstemp.org/images/Nike_X.gif

TECHNICAL SPECIFICATIONS

Class: Nike
Type: Battle Cruiser
Length: 1,680.6 meters
Mass: 36.5 million metric tons
Acceleration: 7.02 G
Crew: 225
Troop: None
Fighters: 24 Mitchell-Hyundane SA 26-A Thunderbolt Starfury.

Power/Propulsion:
3*Westinghouse "Event Horizon" Gravitic Enhanced Fusion Reactors.
1*Lockheed-Mitchell GWR-1 "Waverider" Gravitic Drive.
3*Lockheed-General Electric I-110LGE400 gravitic enhanced plasma engines.
2*Lockheed-Mitchell M105 Jump Vortex generators.

Weapons:
2*Earthforce Arsenals Mk VI-A Heavy Particle G.O.D. cannons.
6*General Electric Q-Spoiling Hard-Ray Lasers GAD 16 U "Terminator".
4*Raytheon M 111 Heavy Phased Pulse Cannon turrets.
2*O.T.O.Melara 127/762 Heavy railgun turrets.
25*Walther-Raytheon WRX 1028 Light Pulse particle Cannon Turrets.
45*Raytheon "Blue Phoenix" Missiles.

Defense:
16 to 22 meter armored hull CARBONAT VI-A (Multi-layer composite armour), Unspecified anti-neutron ablative armour. Nanotechnological layer.
24*Interceptor Mk. III Defense Grid Energy Projectors.
SeaQuest
18-12-2005, 07:10
http://www.ussmiranda.com/images/ships/akyazi1.jpg
http://www.ussmiranda.com/images/ships/akyazi2.jpg
http://www.ussmiranda.com/images/ships/akyazi3.jpg
http://www.ussmiranda.com/images/ships/akyazi4.jpg
http://www.ussmiranda.com/images/ships/akyazi5.jpg

Class: Akyazi

Type: Escort

Mass: 69,000 tons

Crew: 108, max capacity of 550 people

Power:
1 Cochrane Matter/Anti-Matter Core
1 Quantum/Gravitic Reactor

Propulsion:
2 Gravimetric Drive Nacelles
1 subatomic unified energy impulse engine

Armament:
3 Type IX phaser arrays
2 fore, 1 rear photon torpedo tubes, + 450 photon/quantum torpedoes

Defense Systems:
standard shielding
regenerative shield system
standard duranium hull
standard-level Structural Integrity Field

Hull Life: 100 years

Refit Cycle: Minor: 1 year
Standard: 5 years
Major: 10 years

Dimensions: Length-216.1 m
Beam-120.2 m
Height-27.5 m
Decks: 5

Shuttle Compliment: shuttlebays: 1
shuttles: 1 type 10
runabouts: 1 Danube
SeaQuest
18-12-2005, 07:10
http://www.ussmiranda.com/images/ships/sabrewolf1.jpg

Class: Sabrewolf

Type: Escort

Production: 6 per year

Mass: 130,000 tons

Crew: 60

Power:
1 Matter/Anti-Matter Core
1 Quantum/Gravitic Reactor

Propulsion:
4 subatomic unified energy impulse engines (2 aft; 2 bow)
2 Gravimetric Drive Nacelles

Armament:
4 x Class I rapid fire phaser pulse cannon
1 x Type X Phaser bank
3 x Pulse fire Quantum/Photon torpedo tubes + 100 torpedoes
1 x Probe / Photon torpedo launcher - equivalent to standard photon torpedo tube + 20 torpedoes

Defense Systems:
Auto modulated high capacity shield system
Heavy Duranium/Tritanium double hull plus 20 cm Ablative armor.
High level Structural Integrity Field

Hull Life: 80 years

Refit Cycle: Minor : 1 year
Standard : 3 years
Major : 10 years

Dimensions: Length : 170 m
Beam : 100 m
Height : 20 m
Decks : 5 including nacelle sub decks

Shuttle Compliment: 2 Type 10 Shuttles
SeaQuest
18-12-2005, 07:13
http://i22.photobucket.com/albums/b325/USS_Atlantis_RPG/Ships/Romulan/romulanside.jpg
http://i22.photobucket.com/albums/b325/USS_Atlantis_RPG/Ships/Romulan/romulan2.jpg
http://i22.photobucket.com/albums/b325/USS_Atlantis_RPG/Ships/Romulan/romulan3.jpg
http://i22.photobucket.com/albums/b325/USS_Atlantis_RPG/Ships/Romulan/romulan1.jpg

Computer Model: http://i22.photobucket.com/albums/b325/USS_Atlantis_RPG/Ships/Romulan/RomulanAnim.gif

Class: Preax

Type:
Cruiser/Scout



Crew:
38 Military Officers
10 Reman Commando Troops
8 Tal'Shiar Operatives and Officers
1-4 Civilians and Non-Military Personnel



Armament:
2x Type 16 Disruptor Cannons

2x Type 7 Plasma Torpedo Tubes
40 Plasma Torpedoes



Defensive Systems:
Standard Duranium/Tritanium Double Hull

9 CM Density Armor
High Intensity Structural Integrity Field
Class 6 Cloaking Device
Standard Shielding System


Power:
1 Quantum/Gravitic Reactor

Propulsion:
2 Gravimetric Drive Nacelles


Hull Life Expectancy:
Expected Duration: 30 Years

Time Between Re-Supply: 1 Year

Time Between Refit: 2 Years



Dimensions:
Length : 98 meters
Width : 94 meters
Height : 18 meters
Decks : 3



Auxiliary-Craft Compliment:
Shuttle Bays: 1
Shuttles: 1 Vreenak Class Shuttle
SeaQuest
18-12-2005, 07:14
http://i22.photobucket.com/albums/b325/USS_Atlantis_RPG/Ships/Romulan/rom_shrike_002.jpg
http://i22.photobucket.com/albums/b325/USS_Atlantis_RPG/Ships/Romulan/rom_shrike_004.jpghttp://i22.photobucket.com/albums/b325/USS_Atlantis_RPG/Ships/Romulan/rom_shrike_003.jpg
http://i22.photobucket.com/albums/b325/USS_Atlantis_RPG/Ships/Romulan/rom_shrike_001.jpg

Class: Shrike

Type:
Light Cruiser



Crew:
156 Military Officers
75 Reman Commando Troops
14 Tal'Shiar Operatives and Officers

10-15 Civilians and Non-Military Personnel



Armament:
2x Type 16 Disruptor (Capable of Beam or Pulse)
6x Type 14 Disruptor Cannons

4x Type 6 Plasma Torpedo Tubes
150 Plasma Torpedoes



Defensive Systems:
Standard Duranium/Tritanium Hull

4 CM Density Armor
High Intensity Structural Integrity Field
Class 7 Cloaking Device
High Output Shielding System


Power:
1 Quantum/Gravitic Reactor

Propulsion: 2 Gravimetric Drive Nacelles



Hull Life Expectancy:
Expected Duration: 70 Years

Time Between Re-Supply: 3 Years

Time Between Refit: 8 Years



Dimensions:
Length : 196 meters
Width : 153 meters
Height : 75 meters
Decks : 16



Auxiliary-Craft Compliment:
Shuttle Bays: 2
Shuttles: 2 Vreenak Class Shuttles
Fighters: 4 Scorpion Class Fighters

2 Aen'rhien Class Fighters
SeaQuest
18-12-2005, 07:18
http://i22.photobucket.com/albums/b325/USS_Atlantis_RPG/Ships/Romulan/RomulanScienceVessel03.gif
http://i22.photobucket.com/albums/b325/USS_Atlantis_RPG/Ships/Romulan/LRomulanScienceVessel05.jpg
http://i22.photobucket.com/albums/b325/USS_Atlantis_RPG/Ships/Romulan/romscience.jpg

Class: Talon

Type:
Science/Scout



Crew:
46 Military Officers
10 Reman Commando Troops
10 Tal'Shiar Operatives and Officers
1-4 Civilians and Non-Military Personnel



Armament:
2x Type 14 Disruptor Cannons

1x Type 7 Plasma Torpedo Tubes
25 Plasma Torpedoes



Defensive Systems:
Standard Duranium/Tritanium Hull

5 CM Density Armor
Standard Structural Integrity Field
Class 6 Cloaking Device
Standard Shielding System


Power:
1 Quantum/Gravitic Reactor

Propulsion: 2 Gravimetric Drive Nacelles



Hull Life Expectancy:
Expected Duration: 30 Years

Time Between Re-Supply: 1 Year

Time Between Refit: 2 Years



Dimensions:
Length : 98 meters
Width : 95 meters
Height : 14 meters
Decks : 2



Auxiliary-Craft Compliment:
Shuttle Bays: 1
Shuttles: 1 Vreenak Class Shuttle
SeaQuest
18-12-2005, 07:23
http://i22.photobucket.com/albums/b325/USS_Atlantis_RPG/Ships/Romulan/RomulanBattleCruiser.gif
http://i22.photobucket.com/albums/b325/USS_Atlantis_RPG/Ships/Romulan/LRomulanBattleCruiser03.jpg

Class: Gr'oth

Type:
Battlecruiser

Crew:
275 Military Officers
45 Reman Commando Troops
10 Tal'Shiar Operatives and Officers
5-25 Civilians and Non-Military Personnel



Armament:
2x Type 10 Disruptor Cannons
12x Type 8 Disruptor Cannons

2x Type 6 Plasma Torpedo Tubes
200 Plasma Torpedoes



Defensive Systems:
Standard Duranium/Tritanium Double Hull

6 CM Density Armor
Standard Structural Integrity Field
Class 6 Cloaking Device
Standard Shielding System


Power:
1 Quantum/Gravitic Reactor

Propulsion: 2 Gravimetric Drive Nacelles


Hull Life Expectancy:
Expected Duration: 40 Years

Time Between Re-Supply: 1 Year

Time Between Refit: 5 Years



Dimensions:
Length : 246 meters
Width : 106 meters
Height : 69 meters
Decks : 9



Auxiliary-Craft Compliment:
Shuttle Bays: 1
Shuttles: 1 Vreenak Class Shuttles
Fighters: 1 Aen'rhien Class Fighter

4 Scorpion Class Fighters
SeaQuest
18-12-2005, 07:52
http://img.photobucket.com/albums/v649/JPKTrekker/Schematics/ForschungsISD.jpg

Class: Forschung

Type: Star Destroyer

Power:
4 Quantum/Gravitic Reactors
2 Matter/Anti-Matter Cores
1 Enhanced Gravitic Proton Cycle Fusion Reactor

Length: 2,100 meters

Crew: 500

Troops: None

Production Rate: 6 per year

S.T.L. Propulsion:
2 Hyper-Impulse Engines
Gravimetric Drive Array

F.T.L. Propulsion:
Hyperspatial Window Generator
Hyperspace Jump Point Generator
Pseudo-Hyperphase Device (Shrink-Wrap Jump Point)
Hyperphase Device

Offenses:
25 Type CB-XI Energized Tachyon Pulse Cannons (Pulse Weapon)
9 Gravitic Neutron Cannons (Beam Weapon)
9 Gravitic Fusion Beam Cannons (Beam Weapon)
12 EM Neutron Guns (Beam Weapon)
12 EM Fusion Beam Guns (Beam Weapon)
12 Electro-Pulse Guns (Pulse Weapon)
2 Missile Launchers (Projectile Weapon)
1 Anti-Matter Cannon (Beam/Pulse Weapon (can do both))
1 Mass Driver (Projectiele Weapon)
9 Mark IV Burst Fire Torpedo Launchers (6 bow; 3 aft) (Projectile Weapon)
8 Mark II Rapid Fire Torpedo Turret Launchers (4 aft (1 port-side dorsal; 1 port-side ventral; 1 starboard-side ventral; 1 starboard-side dorsal); 4 bow (1 port-side dorsal; 1 port-side ventral; 1 starboard-side ventral; 1 starboard-side dorsal)) (Projectile Weapon)
1 Hypergraviton blasters. (Spinal installation) (Pulse Weapon)
4 Hypergraviton beam projectors (Beam Weapon)
4 Antigraviton beam cannons (Beam Weapon)
2 Ultra matter twin cannons*** (Projectile Weapon)
4 Gravitic torpedo projectors (2 bow; 2 aft)**** (Projectile Weapon)
8 Ion Cannons (Pulse Weapon)
4 Battle-Laser Cannons (Beam Weapon)
4 Light Pulse Cannons (Pulse Weapon)
18 Type II Phased Energy Beams (9 dorsal; 9 ventral) mounted in M.P.A.s (Beam/Burst Weapon)
18 Type XII Phaser Arrays (9 dorsal; 9 ventral) mounted in M.P.A.s (Beam/Burst Weapon)
20 Type I Quantum Phaser Arrays (10 dorsal; 10 ventral) mounted in M.P.A.s (Beam/Burst Weapon)

Defenses:
10-15 meters Advanced Daemon Re-enforced Armour System
10 meter re-enforced Poly-Crystalline armor
Standard Shield Package*
Standard Stealth Package**
Gravitic Tractor Beams
FLAK Anti-starfighter Grid
IMPS Defence Satellites

Embarked Craft:
30 Storm class heavy fighters
10 Squid class heavy fighters
40 Spectre class light stealth fighter
20 Phantom class stealth superiority fighters
10 Duckbill class heavy long-range runabouts

* Standard Shield Package includes: Regenerative Shield Generators, Plasma Shields, Trans-Spatial Shields, Anti-starfighter Shrapnel Cloud Emitters, Ablative Shield Generators, Gravitic Defense Shield Grid, Advanced Interceptor Grid, and EM/Gravimetric Field Defence Grid.
** Standard Stealth Package includes: Minbari Stealth Device, Chameleon Skin Stealth System, Sernaix Phase Cloaking Device, Sensor disruption generator, Vorlon Sensor Jammers, ETS-2FLX Stealth System, ETS-3FLX Stealth System, and Electromagnetic Transperancy System.
*** The Ultramatter cannons are gravitomagnetic accelerators that throw a bolt of degenerated matter at a speed of 370,000 meters/sec: the bolt is obtained compressing ordinary matter in the breech of the weapon until it reaches a density of about 200 times the ordinary metal used as primary feed (copper-nickel alloy). The compression is obtained thanks to a gravitic "annular-singularity" device.
**** The graviton wave generated by the explosion of a Phased Gravitic Torpedo generates in a material structure an enormous tidal force that at close distance can literally tear in pieces a ship and her crew.

Note: The weapons are designed to be anti-captial ship. The beam weapons are more likely to be used in a raking style attack and the pulse weapons are for penetration.
SeaQuest
18-12-2005, 07:56
http://img.photobucket.com/albums/v649/JPKTrekker/Schematics/Phooen1.jpg

Class: Phooen

Type: Super Star Destroyer

Power:
4 Quantum/Gravitic Reactors
2 Matter/Anti-Matter Cores
1 Enhanced Gravitic Proton Cycle Fusion Reactor

Length: 3 Kilometers

Crew: 800

Troops: None

Production Rate: 3 per year

S.T.L. Propulsion:
4 Hyper-Impulse Engines
Gravimetric Drive Array

F.T.L. Propulsion:
Hyperspatial Window Generator
Hyperspace Jump Point Generator
Pseudo-Hyperphase Device (Shrink-Wrap Jump Point)
Hyperphase Device

Offenses:
25 Type CB-XI Energized Tachyon Pulse Cannons
18 Gravitic Neutron Cannons
18 Gravitic Fusion Beam Cannons
24 EM Neutron guns
24 EM Fusion Beam guns
42 Electro-Pulse Guns
4 Missile Launchers
1 Anti-Matter Cannon
1 Mass Driver
9 Mark IV Burst Fire Torpedo Launchers (6 bow; 3 aft)
8 Mark II Rapid Fire Torpedo Turret Launchers (4 aft (1 port-side dorsal; 1 port-side ventral; 1 starboard-side ventral; 1 starboard-side dorsal); 4 bow (1 port-side dorsal; 1 port-side ventral; 1 starboard-side ventral; 1 starboard-side dorsal))
2 Hypergraviton blasters. (Spinal installation)
8 Hypergraviton beam projectors.
8 Antigraviton beam cannons.
4 Ultra matter twin cannons.***
8 Gravitic torpedo projectors (4 bow; 4 aft)****
16 Ion Cannons
8 Battle-Laser Cannons
8 Light Pulse Cannons
36 Type II Phased Energy Beams (9 dorsal; 9 ventral) mounted in M.P.A.s
36 Type XII Phaser Arrays (9 dorsal; 9 ventral) mounted in M.P.A.s
40 Type I Quantum Phaser Arrays (10 dorsal; 10 ventral) mounted in M.P.A.s

Defenses:
10-15 meters Advanced Daemon Re-enforced Armour System
10 meter re-enforced Poly-Crystalline armor
Gravitic Tractor Beams
Standard Shield Package*
Standard Stealth Package**
FLAK Anti-starfighter Grid
IMPS Defence Satellites

Embarked Craft:
30 Storm class heavy fighters
10 Squid class heavy fighters
40 Spectre class light stealth fighter
20 Phantom class stealth superiority fighters
10 Duckbill class heavy long-range runabouts


* Standard Shield Package includes: Regenerative Shield Generators, Plasma Shields, Trans-Spatial Shields, Anti-starfighter Shrapnel Cloud Emitters, Ablative Shield Generators, Gravitic Defense Shield Grid, Advanced Interceptor Grid, and EM/Gravimetric Field Defence Grid.
** Standard Stealth Package includes: Minbari Stealth Device, Chameleon Skin Stealth System, Sernaix Phase Cloaking Device, Sensor disruption generator, Vorlon Sensor Jammers, ETS-2FLX Stealth System, ETS-3FLX Stealth System, and Electromagnetic Transperancy System.
*** The Ultramatter cannons are gravitomagnetic accelerators that throw a bolt of degenerated matter at a speed of 370,000 meters/sec: the bolt is obtained compressing ordinary matter in the breech of the weapon until it reaches a density of about 200 times the ordinary metal used as primary feed (copper-nickel alloy). The compression is obtained thanks to a gravitic "annular-singularity" device.
**** The graviton wave generated by the explosion of a Phased Gravitic Torpedo generates in a material structure an enormous tidal force that at close distance can literally tear in pieces a ship and her crew.

Note: The weapons are designed to be anti-captial ship. The beam weapons are more likely to be used in a raking style attack and the pulse weapons are for penetration.
SeaQuest
18-12-2005, 08:00
http://img.photobucket.com/albums/v649/JPKTrekker/Schematics/duckbill_yacht-luk1.jpg
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Class: Duckbill

Type: Heavy Long-Range Runabout

Dimensions:
Length: 22.5m
Width: 18m
Height: 7.5m
Decks: 1

Displacement: 0.94t

Complement: 1 officers + 8 crew, evacuation limit: 22

Offenses:
6 Type CB-XI Energized Tachyon Pulse Cannons
5 Type X Phaser Arrays mounted in M.P.A.s
5 Type II Phased Energy Beams mounted in M.P.A.s
6 Type I Quantum Phaser Arrays
3 Micro-Torpedo Launchers (2 bow; 1 aft)

Defenses:
Electromagnetic Transperancy System
10-15 centimeters Advanced Daemon Re-enforced Armour System
EM/Gravimetric Field Defence Grid
Minbari Stealth Device
Vorlon Sensor Jammers
ETS-2FLX Stealth System
ETS-3FLX Stealth System
Trans-Spatial Shields
10 centimeter re-enforced Poly-Crystalline armor
Gravitic Tractor Beams
Gravitic Defense Shield Grid
Sensor disruption generator
Ablative Shield Generators
Chameleon Skin Stealth System
Plasma Shield
Regenerative Shield Generators
SeaQuest
18-12-2005, 17:11
http://www.ussmiranda.com/images/ships/galaxy1.jpg

Computer Model: http://www.ussmiranda.com/images/ships/anigalaxy.gif

Class: Galaxy

Version: Mark I

Type: Explorer

Production: 6 per year

Mass: 4,960,000 tons

Crew: 1,000+ including family members
Power:
1 Cochrane Matter/Anti-Matter Core
1 Quantum/Gravitic Reactor

Propulsion:
Hyperspace Jump Point Generator
2 Gravimetric Drive Nacelles
2 subatomic unified energy impulse engines

Armament:
12 x Type X Phaser arrays, total phaser output 50,000 TeraWatts
3 x type 3 burst fire photon torpedo tubes + 275 torpedoes
Antimatter spread emitter

Defense Systems:
Shield system, total capacity 2,700,000 TeraJoules
Standard Duranium/Tritanium double hull plus 9.0 cm High Density armor.
Standard level Structural Integrity Field

Hull Life: 100 years

Refit Cycle:
Minor : 1 year
Standard : 5 years
Major : 20 years

Dimensions:
Length : 641 m
Beam : 470 m
Height : 145 m
Decks : 42

Shuttle Compliment:
shuttlebays: 3
shuttles: 2 type-7 personal shuttles, 2 type-8 personal shuttles, 4 type-9 personal shuttles, 6 type-10 cargo shuttles, 6 type-11 personal shuttles, 4 type-18 shuttle pods, runabouts: 6
SeaQuest
18-12-2005, 17:18
http://www.ussmiranda.com/images/ships/galaxy2-1.jpg
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http://www.ussmiranda.com/images/ships/galaxy2-5.jpg

Computer Model: http://www.ussmiranda.com/images/ships/anigalaxy2.gif

Refit: Ticonderoga

Class: Galaxy

Version: Mark II

Type: Tactical Explorer

Production: 6 per year

Mass: 4,960,000 tons

Crew: 1,100+ including family members

Power:
1 Cochrane Matter/Anti-Matter Core
1 Quantum/Gravitic Reactor

Propulsion:
Hyperspace Jump Point Generator
3 Gravimetric Drive Nacelles
3 subatomic unified energy impulse engines

Armament:
12 x Type X Phaser arrays
3 x type 3 burst fire photon torpedo tubes + 275 torpedoes
Antimatter spread emitter,
1 Dorsal Type XV Phaser Cannon

Defense Systems:
Shield system
Standard Duranium/Tritanium double hull plus 9.0 cm High Density armor.
Standard level Structural Integrity Field

Expected Hull Life: 100 years

Refit Cycle:
Minor : 1 year
Standard : 5 years
Major : 20 years

Dimensions:
Length : 641 m
Beam : 470 m
Height : 155 m
Decks : 44

Shuttle Compliment:
shuttle bays: 3
shuttles: 2 Type-9 Personal Shuttles, 2 Type-10 Shuttles, 4 Type-11 Personal Shuttles,
runabouts: 1 Danube Class Runabout, 1 Delta Flyer Runabout
SeaQuest
18-12-2005, 17:23
http://www.ussmiranda.com/images/ships/galaxy3-1.jpg
http://www.ussmiranda.com/images/ships/galaxy3-2.jpg
http://www.ussmiranda.com/images/ships/galaxy3-3.jpg
http://www.ussmiranda.com/images/ships/galaxy3-4.jpg
http://www.ussmiranda.com/images/ships/galaxy3-5.jpg

Refit: Saturn

Class: Galaxy

Version: Mark III

Type: Tactical Explorer

Production: 6 per year

Mass: 4,948,000 tons

Crew: 1,100+ including family members

Power:
1 Cochrane Matter/Anti-Matter Core
1 Quantum/Gravitic Reactor

Propulsion:
Hyperspace Jump Point Generator
Standard maneuvering thrusters
5 subatomic unified energy impulse engines
4 Gravimetric Drive Nacelles (2 additional nacelles located embedded in the saucer, extrude from hull in separation mode)

Armament:
12 x Type XIV Phaser arrays
5 x type 3 burst fire photon torpedo tubes + 300 torpedoes. 100 quantum torpedoes
Four Antimatter spread emitter,
1 Dorsal Type XVI Phaser Cannon
3 Class I rapid-fire pulse Phaser emitters

Defense Systems:
Standard dual-layer shielding system
Standard Duranium/Tritanium double hull plus 9.0 cm Ablative Armor.
Standard level Structural Integrity Field

Expected Hull Life: 100 years

Refit Cycle:
Minor : 1 year
Standard : 5 years
Major : 20 years

Dimensions:
Length : 659 m
Beam : 470 m
Height : 145 m
Decks : 44

Shuttle Compliment:
shuttle bays: 5
shuttles: 2 Type-9 Personnel Shuttles, 2 Type 14 Cargo Shuttles, 2 Type-10 Shuttlepods, 6 Type-11 Personnel Shuttles, 4 Type 14 Personnel shuttles, 1 to 2 Starfighter Squadrons
runabouts: 2 Danube Class Runabouts, 2 Mustang - Class Assault Runabouts
One Type-S Captain's Yacht
SeaQuest
18-12-2005, 17:36
Class: Voyager
Type: Battle Cruiser
Length: 538 meters
Beam: 288 - 404 meters
Draught: 62 meters
Decks: 16
Max. Officers: 100
Max. Enlisted: 650
Civilians: 0
Max. Personnel: 750
Emergency Evacuation Capacity: 1000

Cruise/Passive Mode

http://i22.photobucket.com/albums/b325/USS_Atlantis_RPG/Ships/Vaft.jpghttp://i22.photobucket.com/albums/b325/USS_Atlantis_RPG/Ships/Vfrnt.jpg
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Combat/Active Mode

http://i22.photobucket.com/albums/b325/USS_Atlantis_RPG/Ships/VOfrnt.jpghttp://i22.photobucket.com/albums/b325/USS_Atlantis_RPG/Ships/VOaft.jpg
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Weapon Systems

Type 12 Phasers

15 arrays

The Voyager Class is armed with multiple Type XII phaser arrays capable of firing at multiple targets simultaneously. These Phaser arrays, located on the upper and lower saucer, between the saucer and main hull, and on the main hull, are the new and improved versions of the Type X phasers featured on the Galaxy and Intrepid classes. The Type XII phasers have a shorter recharge time and can fire a longer sustained burst, giving each bank a greater combat effectiveness than the type X array. However these new phasers, identical to these on the Sovereign Class, are of limited use against a Sernaix starship and require multiple banks firing simultaneously to destroy even a scout. The new phasers are housed within SeaQuest's new Multifunctional Phased Arrays (M.P.A.).

Output: 85,000 Terrawatts


Photon Torpedo Tubes

Forward: 4 Type-4 Burst Fire launchers
Aft: 2 Type-4 Burst Fire launchers
Payload: 200 torpedoes

The Voyager Class is also armed with Type-4 Burst Fire torpedo launchers. The launchers are located below and to either side of the saucer section (2), in the front of the battle section (2), and at the aft of the battle section (2). Two of the forward launchers are located beneath the saucer section and only come on line when the saucer has separated. The type-4 launchers are the most powerful currently in service with the Federation. They can fire a burst of 12 torpedoes every 5 seconds - or alternately can fire single rounds at a high rate of fire. The only other Imperial vessel equipped with the Type-4 Burst Fire Tubes is the Sovereign Class.

http://i22.photobucket.com/albums/b325/USS_Atlantis_RPG/Other/VQP.jpg

Quantum Torpedo Tubes

Forward: 1 Turret launcher
Aft: 1 Turret launcher
Payload: 500 torpedoes

The Voyager Class is armed with 2 heavy turret quantum torpedo launchers. The primary launcher is located at the bottom of the saucer section, just above the Captain's Yacht. The secondary launcher is located just below the primary shuttle bay at the aft of the battle section. The torpedoes are loaded into an internal rotating rack, making the launchers capable of firing 5 quantum torpedoes per second, and up to 15 before requiring cool-down. The launchers themselves are on rotating turrets capable of firing torpedoes in an arc of 180*. Combined, the launchers can fire quantum torpedoes 360* around the ship.

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Tri-Cobalt Devices

The Tri-Cobalt warhead is a high-yield subspace device used for large scale destruction of stationary targets such as space stations. Although the Star Navy is banned from using subspace weapons by the Kittomer Accords, Imperial vessels do carry tri-cobalt devices occasionally, The I.S.S. Voyager (Reg. NCC-74656) used two of them to destroy the Caretaker's array in order to prevent it from falling into the hands of the Kazon. The Imperial weapon has a programmable yield which can reach 20 000 Terracochranes, more than enough to destroy even a large station like the Caretaker's array.

Energized Tachyon Pulse Cannons

CB-XI

The Voyager Class carries 6 Sernaix CB-XI pulse cannons on the tips of the slipstream engine spike. These cannons only activate when the ship engines are online and in the deployed position.

Phased Energy Beam

Type-II

The Voyager Class has an adapted version of the Type-II Sernaix Beam Weapon installed into its M.P.A.'s. However, the output of this weapon requires it to be fired at a very slow rate; otherwise the MPA's will overload and meltdown, effectively destroying all systems requireing them.

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Kep Cannon

The Voyager Class is equipped with a slightly more advanced form of the Sernaix Kep'Tak'nel, thanks to the assistance of Ozymandias, Seven of Nine, and the Intrepid Class Voyager's aquired data. It is fired from an emitter just above the main deflector on the secondary hull. When the ship is not seperated, the saucer's main deflector acts as a conduit for the weapon, allowing power from the saucer's warp core to be channeled into the weapon, boosting its power.

http://i22.photobucket.com/albums/b325/USS_Atlantis_RPG/Other/voyfire2.jpg

Engineering

Main Engine Room

The main engine room of the Voyager Class is one of the largest ever seen aboard a Imperial vessel due to the multiple drive systems installed on the ship. The new engine room spans 4 decks, with the 2 middle decks, mainly the SeaQuestian section, the largest portion of the room. The top floor is mainly Borg technology and the location of the Transwarp core. The sub-level is the location of the Sernaix Slipstream core and primarily Sernaix design, with Imperial control interfaces.

Thrusters

The thrusters are designed to give the ship additional maneuverability and the ability to navigate in confining areas such as spacedock more easily. The Voyager Class is equipped with 4 thruster quads. These thrusters are located on the sides of the saucer section and are colored light brown.

Transwarp

The Voyager Class is equipped with a Borg Transwarp drive. The drive system is located on the top of the battlesection with the transwarp core in the upper decks of the engine room.

Quantum Slipstream Drive

The Voyager Class has been equipped with a new prototype SeaQuestian built Sernaix Slipstream Drive. However its power consumption is higher due to the larger mass of the Imperial vessel. The slipstream generator is on the lower decks of the engine room.

Speed: 900 LY/hour for 24 hours

Hyper-Impulse Propulsion System

The Voyager Class is equipped with one of the most sophisticated impulse designs. The new impulse drive, like that of the Sovreign Class, makes the vessel highly maneuverable, equalling that of a vessel one quarter its size. The impulse engines are located on the rear of the saucer section, and on the engine pylons of the battle section. They glow red when online.

IPS fuel: Slush Cryogenic Deuterium
Maximum Speed: 0.98 Light Speed

Main Warp

The Voyager Class is currently one of the fastest ship in the Empire. Her engines are designed to eliminate subspace distortion effects common on older starships. These new engines combine the technologies of both the Intrepid and Sovereign Class engines, thus making them more effective than the Sovereign while using the same reactor.

Warp Reactor: MAMR mk

Normal Cruising Speed: warp 9.5
Maximum Cruising Speed: warp 9.99 for 13 days
Maximum Rated: warp 9.99975 for 360 hours
Fuel (MRI): Supercritical Cryogenic Deuterium
Fuel (ARI): Supercritical Cryogenic Anti-hydrogen
M/A Reaction Moderating Element: Multi-Phase Crystalline Dilithium

Saucer Warp

The Voyager Class saucer section is equipped with a prototype horizontal warp core, designed to use minimal hight. This core would be excellent for ships with a small hight, such as the Defiant Class if it proves to be efficient.

Warp Reactor: Prototype MAMR mk2

Normal Cruising Speed: warp 6
Maximum Cruising Speed: warp 9.2 for 13 days
Maximum Rated: warp 9.696 for 360 hours
Fuel (MRI): Supercritical Cryogenic Deuterium
Fuel (ARI): Supercritical Cryogenic Anti-hydrogen
M/A Reaction Moderating Element: Multi-Phase Crystalline Dilithium

Separation Sequences

The Voyager Class has been equipped with 2 seperation sequences. The first, and standard, functions similarly to the separation sequence of the Galaxy Class.

The second, an emergency sequence, is used during imminent core breaches and as an emergency combat maneuver. The emergency sequence is extremely faster than the standard. The docking clamps release then rapidly retract. Following this, the saucer fires retro-thrusters which blast it away from the main hull at 4 times the velocity of the ship just before the thrusters fired. The entire sequence lasts about 3 seconds.

The emergency sequence can cause severe damage to, or the destruction of, the vessel if not performed while flying perfectly straight.

http://i22.photobucket.com/albums/b325/USS_Atlantis_RPG/Other/saucer1.jpg
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Sensors

The Voyager Class ship has been equipped with the latest advancements in sensor technology.These are integrated networks of emitters and sensors imbedded directly within the hull matrix itself. Each array includes sensors, phaser emitters, and tractor beam emitters. As a result each array can take a significant amount of damage before performance is noticeably diminished.

Prototype Sernaix sensors have also been installed. These new sensors are as effective as those aboard a Sernaix battlecruiser, however they have slightly less range.

High-resolution scan maximum effective range: 13 light years
Medium to low-resolution scans maximum effective range: 33 light years

These new sensors are housed in SeaQuest's new Multifunctional Phased Arrays (MPA).

http://i22.photobucket.com/albums/b325/USS_Atlantis_RPG/Other/Vmpa.jpg

Holo Grid

The new Voyager Class is equipped with a deck by deck holo grid, as is the Prometheus Class, allowing the ship's EMH to travel throughout the ship, no longer limiting him to the sickbay. The new class was meany to carry the new Mark 2 EMH. However the crew of the Voyager requested that their ship retain their original Mark 1, due to his sentience. The doctor's mobile emitter is now only required for away missions.


Landing Capabilities

The new Voyager Class is capable of greater atmospheric maneuvering and speed than the Intrepid Class, primarily due to its more aerodynamic hull design. This new design also incorporates 4 larger and more extended landing pads.

http://i22.photobucket.com/albums/b325/USS_Atlantis_RPG/Other/gear.jpg

These pads allow the vessel to land on areas that are not entirely flat, and allow for greater shock absorbtion in case of emergency rapid descent landings.

http://i22.photobucket.com/albums/b325/USS_Atlantis_RPG/Other/voyland.jpg


The Captain's Yacht

The Voyager class Yacht is essentially a large shuttle with accommodations suitable for diplomatic personnel on short duration interplanetary missions. The yacht is docked to the underside of the main Quantum torpedo turret of the Voyager class, with access via a large roof hatch.

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The ship can cruise at relativistic speed, although Imperial practice is to limit all non-critical missions to no more than 0.25 c in order to minimize time dilation effects. Like all of the new generation, it is a warp capable design intended to be capable of short and medium duration interstellar missions as well as interplanetary trips. The Yacht is capable of warp 9 in an emergency, but its normal cruise speed is warp 5, giving it the same general mission radius as a Danube class Runabout. It is capable of atmospheric operation and landings.

The ship contains a small cargo bay and transporter system, two staterooms, a shared room for the crew, plus a living area and separate flight deck. The normal crew is 2, although a single person can handle the flight controls. A third crew member cares for the guests.

The standard armament is 2 forward firing pulse phasers, and the yacht is capable of firing tachyon bursts in an emergency and is equipped with shields for defensive purposes.

In practice, the yacht is not often used. Insystem operations are of such duration that Captains have generally preferred to use shuttles for these kinds of roles.

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Defences

Trans-Spatial Shields

This new shielding system, also used on the Sovereign class, builds a back-buffer shield in addition to the primary shield. When sufficient damage is taken to the primary shield, the back buffer is phased through to replace the primary while it regenerates within the protection of the new primary shield. This new system consumes a good deal of energy, which is supplied directly from the slipstream core. When seperated, the saucers shields draw power from several fusion reactors arrayed near the shield emitters. The new shields also incorperate every advancement the Empire has made in the last 20 years (ie: Auto modulating, Meta-phasic shielding, Regenerative, and Multi-spatial shielding technology).

The shield modulation frequencies are under the control of the ships computer system, which continually evaluates incoming weapons fire and automatically re-modulates the shields to give the most effective possible defence, increasing its effectiveness against both high energy tractor beams and phased poloron particles,weapons which are used by the Borg and the Dominion.

It is belived that these new shields, added to the ablative armor, will create sufficient protection against known types of Sernaix weaponry.

Ablative Armor

Ablative armor was originally developed for the I.S.S. Defiant; the Borg had proven their ability to penetrate Imperial shields with ease during their encounter with the Enterprise at system J-25, and the Defiant designers wanted the ship to have a degree of protection even if the shields should be overcome in the expected future encounters. The value of the armor was proven when the Defiant came up against Dominion forces. Like the Borg, the Dominion were able to penetrate Imperial shielding systems relatively easily in the first years of hostility between the two powers, and the Defiant's ablative armor allowed the ship to withstand attacks that would have otherwise caused significant damage.

Recently there has been a massive revolution in this technology with the appearance of the ablative armor generator. This device was obtained from a future version of Kathryn Janeway, who brought it back to the I.S.S. Voyager in the Delta Quadrant. The generator involves a series of devices placed onto the hull of a vessel; when activated these replicate a layer of armor over the surface of the ship. The effectiveness of armor is considerable. The system Voyager employed was able to withstand simultaneous attacks by several Borg cubes. One of the most useful features of this system is that as it can be materialized and dematerialized as needed, even weapons systems can be covered over when they are not actually in use. This gives a much greater degree of coverage than any standard armor protection which must leave permanent apertures through which to operate such systems. SeaQuest has had relatively little time to asses this technology, but the ease with which it was adapted for use on Voyager without spacedock or any outside support indicates that it should be reasonably easy for the remainder of SeaQuest's ships to create ablative armor generators for themselves. This should multiply the hull strength of the fleet massively at a single stroke.

This new armor is deployed by multiple generators on both sections of the Voyager Class, allowing it to be deployed on both sections when the ship is seperated.

Bridge

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Cloaking Device

Each section of the new Voyager Class is equipped with a fully functional Sernaix phase cloaking device similar in power to the ones on Sernaix battlecruisers. These cloaking devices can operate independently of one another, allowing only one part of the ship to become cloaked.

http://i22.photobucket.com/albums/b325/USS_Atlantis_RPG/Other/cloak.jpg


MSD (Master Situation Display)

This is the MSD of the new Voyager Class, as seen at the aft of the bridge. It is a cross section exactly along the center of the ship. It is shown here alongside the MSDs of the Intrepid and Sovereign Classes as a size comparison of the 3 ships.

http://i22.photobucket.com/albums/b325/USS_Atlantis_RPG/Other/msd.jpg


STELLAR CARTOGRAPHY

The Empire's new and improved Astrometrics, Stellar Cartograpy is a spherical room which can project space imagery and map information for the crew. The main computer in stellar cartograpy caontains all the Empire's collected data on spacial anomalys, planets , territory, and space in general. The entrance to the room is hidden behind the holo imagery when its being projected. When sitting at the console, a person could easily think of themselves as floating through space.

http://i22.photobucket.com/albums/b325/USS_Atlantis_RPG/Other/scart1.jpg


Note: This class is also powered by a Quantum/Gravitic Reactor and has a Gravimetric Drive Array, Hyperspatial Window Generator, Hyperspace Jump Point Generator, Pseudo-Hyperphase Device (Shrink-Wrap Jump Point), and a Hyperphase Device.
SeaQuest
18-12-2005, 21:36
http://img.photobucket.com/albums/v649/JPKTrekker/Schematics/phoenix.jpg

Class: Phoenix

Type: Heavy cruiser

Dimensions:
Length: 569.26m
Beam: 218.89m
Draft: 67.35m
Deck count: 21
Mass: 2,135,000 metric tons

Crew complement: 45 officers; 365 enlisted; 60 Marines; 6,500 person evacuation limit

Power:
1 7,500+ cochrane quantum induction core
1 Quatum/Gravitic Reactor
12 Class-VIII impulse fusion power plants

S.T.L. Propulsion:
2 Gravimetric Drive Nacelles
4 Hyper-Impulse Engines
Thruster Quads

F.T.L. Propulsion:
Quantum Slipstream Drive
Hyperphase Device
Hyperspace Jump Point Generator
Pseudo-Hyperphase Device (Shrink-Wrap Jump Point)
Hyperspatial Window Generator

Speed: 7,600 m/s^2 (sublight); Warp 9.2 (cruise); Warp 9.98 (max.); Warp 9.9905 for 36 hours (burst); 120,000 TSL (quantum slipstream)

Armament:
25 Type-XIV heavy phaser arrays mounted in M.P.A.s
25 Type-XII phaser arrays mounted in M.P.A.s
25 Type-II Phased Energy Beams mounted in M.P.A.s
1 Class-VIIa rapid-fire torpedo turret
4 Class-VI burst-fire torpedo launchers

Torpedo Payload:
900 quantum torpedoes
20 transphasic torpedoes
4 Arc Light long-range tactical missiles

Defense:
Regenerative shields (9.0 exajoules)
Standard Stealth Package
Standard Shielding Package
Gravitic Tractor Beams
Polarizing reactive armor (4.0 centimeters)
SeaQuest
19-12-2005, 05:41
http://www.b5tech.com/isa/whitestar/whitestar.jpg
http://www.b5tech.com/isa/whitestar/wsglory.jpg

class: Whitestar
type: Monitor
length: 475.6 meters
mass: 6.8 million metric tons
crew: 38
troop: 60
fighter: 4 Nial Heavy Fighters
power: Quantum Gravitic Reactor
3 Fusion Reactors
duration: 5 Years
weapon: 1 Quantum-Gravitic Discharge Beam Cannon
2 Pulsed Neutron Cannon
4 Pulsed Fusion Cannons
defense: 1.8 meter re-enforced Vorlon Bio-Armored hull
Gravitic Tractor Beams
Vorlon Shields
Minbari Stealth Device
SeaQuest
19-12-2005, 05:57
For the techs listed in the stats of these ships, please check the SeaQuestian Technology thread: http://forums2.jolt.co.uk/showthread.php?t=459794
SeaQuest
19-12-2005, 20:36
http://img.photobucket.com/albums/v649/JPKTrekker/Schematics/Halik.gif

Class: Halik

Type: Anti-Fighter Frigate

Power:
1 Quantum/Gravitic Reactor
2 Matter/Anti-Matter Cores

Crew: 200

Troops: None

Length: 1,600 meters

Embarked Craft: None

S.T.L. Propulsion:
Maneuvering Thrusters
Gravitic Drive Array

F.T.L. Propulsion:
Hyperspace Jump Point Generator

Offenses:
12 Heavy Anti-starfighter/Anti-missile Batteries
Gravimetric Pulse Field Weapon
30 Raytheon WI 999 Heavy Ion /Particle cannons
25 Walther-Raytheon WRK 1005 Light Particle Beam Pulse Cannons
35 Raytheon SUPEROMEGA Heavy Antimatter Streamer/Ion Pulse Cannons
50 Raytheon OMEGA Heavy Particle Beam/Plasma Pulse Cannons
28 Six Barrel Anti-starfighter Cannons
50 Anti-starfighter Cannons

Defenses:
10 to 15 metre Advanced Daemon Re-Enforced Armour
EM/Gravimetric Field Defence Grid
FLAK Anti-starfighter Grid
Standard Stealth Package
Standard Shield Package
Anti-starfighter Shrapnel Cloud Emitters
Gravitic Tractor Beams
Advanced Interceptor Grid
IMPS Defence Satellites
SeaQuest
20-12-2005, 03:07
http://vv8.jetc.org/production/images/BCValS.jpg

Class: Valkyrie-S

Type: Advanced Tactical Fighter

Weapons:
-2 micro-Pulse Phasers
-1 Type-4 Phaser
-4 micro-CB-XI Pulse Cannons
-2 micro-Tachyon Phasers

Torpedo Payload:
-10 Photonic Missiles
-10 micro-Quantum Torpedoes
-10 micro-Photon Torpedoes

Defenses:
Standard Shields (108 000 Terra Joules)
ETS-2FLX Stealth System
Gravimetric/EM Shielding System
25cm Advanced Daemon Re-enforced Armour (5cm Carbon Nanotubule Mesh, 20cm Carbon Fibre Armour)
Gravimetric Structural Integrity Field
4 Grapnelling Claws
1 Tractor Beam
4 Cutting Lasers

Power:
1 Quantum/Gravitic Reactor

Propulsion:
Maneuvering Thrusters
Gravimetric Drive Array

Crew: 1
SeaQuest
20-12-2005, 03:10
http://vv8.jetc.org/production/images/BCVal.jpg

Class: Valkyrie

Type: Advanced Tactical Fighter

Weapons:
-2 micro-Pulse Phasers
-1 Type-4 Phaser

Torpedo Payload:
-10 Photonic Missiles
-10 micro-Quantum Torpedoes
-10 micro-Photon Torpedoes

Defenses:
Standard Shields (108 000 Terra Joules)
ETS-2FLX Stealth System
Gravimetric/EM Shielding System
25cm Advanced Daemon Re-enforced Armour (5cm Carbon Nanotubule Mesh, 20cm Carbon Fibre Armour)
Gravimetric Structural Integrity Field
4 Grapnelling Claws
1 Tractor Beam
4 Cutting Lasers

Power:
1 Quantum/Gravitic Reactor

Propulsion:
Maneuvering Thrusters
Gravimetric Drive Array

Crew: 1
SeaQuest
20-12-2005, 07:52
http://i5.photobucket.com/albums/y195/MistrissDraconia/Schematics/RaptorMS1000.png

Class: Raptor

Type: Assault Mech

Code: MS-1000

Crew: 1

Dimensions: See image

Offenses:
2 12-shot missile pods (Shoulder mounted)
2 Type X Pulse Phaser Cannons (Arm mounted)

Defenses:
ETS-2FLX Stealth System
Gravimetric/EM Shielding System
25cm Advanced Daemon Re-enforced Armour (5cm Carbon Nanotubule Mesh, 20cm Carbon Fibre Armour)
Gravimetric Structural Integrity Field
4 Cutting Lasers
SeaQuest
20-12-2005, 08:06
http://i5.photobucket.com/albums/y195/MistrissDraconia/Schematics/HamerAPC.png

Class: Hammer

Type: Armored Personnel Carrier (A.P.C.)

Crew: 2 (Driver/Pilot and Gunner)

Troop Capacity: 25 fully equipped Infantry troops

Length: 38 meters

Offenses:
2 Type XI Pulse Phaser Cannons (Turret Mounted)

Defenses:
ETS-2FLX Stealth System
Gravimetric/EM Shielding System
25cm Advanced Daemon Re-enforced Armour (5cm Carbon Nanotubule Mesh, 20cm Carbon Fibre Armour)
Gravimetric Structural Integrity Field
2 Grapnelling Claws
4 Cutting Lasers
SeaQuest
20-12-2005, 08:17
http://i5.photobucket.com/albums/y195/MistrissDraconia/Schematics/M-130.png

Class: Momento

Type: Hover Tank

Code: M-130

Crew: 3 (Pilot/Driver, Gunner, and Navigator)

Length: 38 meters

Offenses:
1 Type XV Phaser Cannon
2 Type V Medium Range Combat Support Phaser Rifles

Defenses:
ETS-2FLX Stealth System
Gravimetric/EM Shielding System
25cm Advanced Daemon Re-enforced Armour (5cm Carbon Nanotubule Mesh, 20cm Carbon Fibre Armour)
Gravimetric Structural Integrity Field
2 Grapnelling Claws
4 Cutting Lasers
SeaQuest
20-12-2005, 08:30
http://i5.photobucket.com/albums/y195/MistrissDraconia/Schematics/longtom.png

Class: Long Tom

Type: Artillary/Transport Vehicle

Crew: 5 (1 Navigator, 1 Pilot/Driver, and 2 Turret Gunners)

Troop Capactiy: 100 fully equipped Infantry troops

Length: 120 meters

Offenses:
2 Type XI Pulse Phaser Cannons (Turret Mounted)
1 Type XX Phaser Cannon

Defenses:
ETS-2FLX Stealth System
Gravimetric/EM Shielding System
25cm Advanced Daemon Re-enforced Armour (5cm Carbon Nanotubule Mesh, 20cm Carbon Fibre Armour)
Gravimetric Structural Integrity Field
2 Grapnelling Claws
4 Cutting Lasers
SeaQuest
20-12-2005, 08:35
http://i5.photobucket.com/albums/y195/MistrissDraconia/Schematics/mashtasport.png

Class: Mash

Type: Medical Transport

Crew: 2 (Pilot/Driver and Navigator)

Medical Staff: Variable

Medical Equipment: Variable

Troop Capacity: None

Length: 120 meters

Offenses: None

Defenses:
ETS-2FLX Stealth System
Gravimetric/EM Shielding System
25cm Advanced Daemon Re-enforced Armour (5cm Carbon Nanotubule Mesh, 20cm Carbon Fibre Armour)
Gravimetric Structural Integrity Field
2 Grapnelling Claws
4 Cutting Lasers
SeaQuest
23-12-2005, 22:29
http://www.b5tech.com/minbari/minbariships/lintira/lintira.jpg

class: Lintira [aka Flyer]
type: Communications / Scout ship
length: 40 meters
mass: 198 metric tons
power: antimatter cell
1 Micro-Fusion reactor
duration: 72 hours [standard]
accel.: 2 km/s/s
crew: 1 Pilot
agility: Class B
weapon: 2 Neutron Guns
defense: 5.8 Cent. re-enforced Poly-crystalline armor
4 Tractor Beams
Minbari Stealth Device
SeaQuest
24-12-2005, 08:11
http://www.b5tech.com/earthalliance/earthallianceshipsandvessels/earthfighters/tbolt.jpg
http://www.wolfsshipyard.mystarship.com/Drawings/Earth/Thunderbolt.gif

class: Thunderbolt

type: Heavy Fighter - Bomber

Code: SA-32A

length: 15.54 meters

mass: 52 metric tons

power:
1 Micro-Fusion reactor
2 Fusion Batteries

duration: 6 hours [standard]

accel.: 1 km/s

crew: 2 - Pilot w/ Bomber

agility: Class A

weapon:
4 Linked, Unidirectional 40mm Pulse Cannons
Fusion missiles [10 points]

defense:
5.6 Centimeter re-enforced armor
2 Grappling Claws
1 Cutting Laser
SeaQuest
24-12-2005, 08:12
http://www.b5tech.com/earthalliance/earthallianceshipsandvessels/earthfighters/glory/sa23e1.jpg
http://www.wolfsshipyard.mystarship.com/Drawings/Earth/Aurora.gif

class: Aurora

type: Heavy Fighter

Code: SA-23E

length: 9.56 Meters

mass: 48 metric tons

power: 3 Fusion Batteries

duration: 2 hours [standard]

accel.: 1 km/s

crew: 1 Pilot

agility: Class A

weapon:
4 40mm Pulse Cannons
2 35mm Pulse Cannons
Fusion missiles [8 points]

defense:
4.2 Centimeter re-enforced armor
1 Grappling Claws
1 Cutting Laser
SeaQuest
24-12-2005, 08:13
http://www.b5tech.com/earthalliance/earthallianceshipsandvessels/earthfighters/badger.jpg
http://www.wolfsshipyard.mystarship.com/Drawings/Earth/Badger.gif

class: Badger

type: Heavy Fighter

Code: SA-25A

length: 10.21 Meters

mass: 52 metric tons

power: 3 Fusion Batteries

duration: 2 hours [standard]

accel.: 0.9 km/s

crew: 2 Pilot

agility: Class A-

weapon:
1 32mm Gatling Rail Gun
6 40mm Pulse Cannons
4 40mm Plasma Bolt Cannons
Fusion missiles [8 points]

defense: 5.0 Centimeter re-enforced armor
SeaQuest
24-12-2005, 08:24
http://efni.org/Images/Tiger.gif
http://www.wolfsshipyard.mystarship.com/Drawings/Earth/Tiger.gif

Class: Tiger

Type: Light space fighter - Interceptor.

Code: SA-18

Crew: 1

Dimensions:
Length: 10.18 meters
Span: 12.6 meters
Height: 7.75 meters
Mass: 26.3 Metric tons (empty) - 33.4 Metric tons (basic w/o external payload) - 38.4 Metric tons (Maximum payload)

Performances:
X-axis acceleration: +8,1/-4 G
Y-axis acceleration: +/- 1,9 G
Z-axis acceleration: +/- 1,9 G
X-axis angular acceleration/roll rate: +/- 1280 deg/sec*2 / 180° roll in 0.75"
Y-axis angular acceleration/pitch rate: +/- 1070 deg/sec*2 / 180°pitch in 0.82"
Z-axis angular acceleration/yaw rate: +/- 1650 deg/sec*2 / 180° yaw in 0.67"
Endurance: Life support+economy cruise navigation: 28 hours normal space/24 hours hyperspace.
Standard mission: 2 hours+25'combat power

Weapons:
2*Copeland JCR-190 revolver plasma cannons
1*Mauser ARK 27 U 27mm. Railgun, with 800 projectiles
8*wing mounted Frazer-Nash LARP missile ejector racks
Max external payload: 6000 Kgs.
Typical payload: 8*Raytheon-Dell "Mamba" antifighter/antiship missiles.

Defenses:
4.2 Centimeter re-enforced armor
1 Grappling Claws
1 Cutting Laser
SeaQuest
24-12-2005, 08:29
http://efni.org/Images/Aurora_N.gif

Class: Aurora-N

Type: Heavy Fighter

Code: SA-26N

Dimensions:
Lenght: 9.56 meters
Span:17.87 meters
Height: 8.08
Mass: 45,2 Metric tons (empty)
51,8 Metric tons (basic w/o external payload)
68,2 Metric tons (Maximum payload)

Performances:
X-axis acceleration: +9,5/-4,5 G
Y-axis acceleration: +/- 2,5 g
Z-axis acceleration: +/- 2,5 g
X-axis angular acceleration/roll rate: +/- 1280 deg/sec*2 / 180° roll in 0.75"
Y-axis angular acceleration/pitch rate: +/- 1100 deg/sec*2 / 180° pitch in 0.81"
Z-axis angular acceleration/yaw rate: +/- 1450 deg/sec*2 / 180° yaw in 0.71 "
Endurance: Life support+economy cruise navigation: 50 hours normal space/48 hours hyperspace.
Standard mission: 3 hours+35'combat power

Weapons: (SA26 G/N)
2*Copeland JCR-266 revolver plasma pulse cannons (fwd firing) (or Copeland IKR 916 Ion revolver cannons)
2*Copeland-Westighouse CWD-205 Plasma Discharge Cannons (fwd firing)
2*Copeland PBRK-107 revolver plasma pulse cannons (rear firing)
6*under wing Frazer-Nash MER missile ejector racks
2*Under fuselage hardpoints (usually, one of the hardpoints is equipped with a Caterpillar Tru-Grip grappling claw)
Max external payload:12,500 Kgs.
Typical antiship payload: 6*HIVAM Anti ship missiles or 6*HIVAT torpedoes,1*LARK-III Anti radiation missile,1*SLAC-188 ECM pod.
Typical interceptor payload: 6*Viper antifighter missiles, 2*1200 Kilograms gel-KD propellant auxiliary tanks.

Defenses:
4.2 Centimeter re-enforced armor
1 Grappling Claws
1 Cutting Laser
SeaQuest
24-12-2005, 08:31
http://efni.org/Images/Thunderbolt.gif

Class: Thunderbolt-N

Type: Heavy Fighter - Bomber

Code: SA-32N

Dimensions:
Lenght: 18.54 meters
Span: 15.56 meters (22.52 meters with extended tailerons, atmospheric flight)
Height: 7.22 meters
Wing Area: 110 square meters
Mass: 58.1 Metric tons (empty)
67.8 Metric tons (basic w/o external payload)
81.2 Metric tons (Maximum payload)

Performances:
X-axis acceleration: +10,75/-4,2 G
Y-axis acceleration: +/- 2,2 g
Z-axis acceleration: +/- 2,2 g
X-axis angular acceleration/roll rate: +/- 1185 deg/sec*2 / 180° roll in 0.78"
Y-axis angular acceleration/pitch rate: +/- 1000 deg/sec*2 / 180° pitch in 0.85"
Z-axis angular acceleration/yaw rate: +/- 2410 deg/sec*2 / 180° yaw in 0.55"
Endurance: Life support+economy cruise navigation: 60 hours normal space/50 hours hyperspace.
Standard mission: 4 hours+40'combat power

Weapons: (SA 32 A/N)
1*Copeland-Westinghouse GAU-112 U "Warhammer" Gatling plasma cannon
6*Upper wing Frazer-Nash MER missile ejector racks
4*Lower wing Frazer-Nash MER missile ejector racks
2*Under fuselage Frazer-Nash EMER missile ejector rails, or three/four hardpoints for air to ground armament.
Max external payload:14,000 Kgs.
Typical antiship payload: 4*HIVAM Anti ship missiles or 4*HIVAT torpedoes, 4*Viper antifighter missiles, 2*LARK-III Anti radiation missile.
Typical interceptor payload: 6/10*Viper antifighter missiles.
2*Mauser-Oto Melara MKO 27mm railguns (only in the N variant issued to the EFNI)

accel.: 1 km/s

crew: 2 - Pilot w/ Bomber

agility: Class A

defense:
5.6 Centimeter re-enforced armor
2 Grappling Claws
1 Cutting Laser
SeaQuest
29-12-2005, 01:27
http://i5.photobucket.com/albums/y195/MistrissDraconia/Schematics/seaquest1a.jpg
http://i5.photobucket.com/albums/y195/MistrissDraconia/Schematics/SeaQuest.jpg

Class: SeaQuest

Type: Deep Space Research/Exploration Cruiser

Version: Mark II**

Dimensions
Length: 307.1 m (1007 feet)
Beam: 48.0 m (157.4 feet)
Draft: 24.8 m (81 feet)

Hull Composition:
Pliant semi-biological self-sealing skin over a composite frame

Weapons systems:
2 forward lasers
9 torpedo tubes, armed with Mk 87 variable charge plasma torpedoes
16 Triton II long-range tactical nuclear missiles (Total: 100 Megatons)
8 S/RG-14 “Hellfire” Rail Guns.
2 high-energy particle cannons

Defensive systems:
Mark IX Intercept Torpedoes
20 to 25 metre Advanced Daemon Re-Enforced Armour
Microwave Power Transfer (M.P.X.) System
Sernaix Phase Cloaking Device
Transphasic Shields
Minbari Stealth Device
Vorlon Sensor Jammers
ETS-2FLX Stealth System
ETS-3FLX Stealth System
Gravitic Tractor Beams
Cutting Lasers
Grapnelling Claws
Gravimetric Structural Integrity Field
E.M./Gravimetric Field Defence Grid
F.L.A.K. Anti-starfighter Grid
I.M.P.S. Defence Satellites
EMP field generator (Anti-torpedo)
Incom Countermeasure packages

Power:
1 Quantum/Gravitic Reactor
1 Cochrane Matter/Anti-Matter Reactor
1 Tokamak Systems Cold Fusion Reactor

S.T.L. Propulsion:
4 Gravimetric Drive Fins

F.T.L. Propulsion:
Hyperspatial Window Generator
Hyperspace Jump Point Generator

Computer System:
Pendragon Mark XI Neural Network

Speed:
160 knots

Custom Sensors
Internal: Hypersonar
Effective Range: 30 Nautical miles
External: 3 deployed WSKRS (Wireless
Sea Knowledge Retrieval Satellites - 8 total)
(1) Mother
(2) Junior (typically bow, but not a fixed position)
(3) Loner (typically stern, but not a fixed position)
Effective range: 300 miles
HR (Hyper-Reality) probe

Support Craft:
4 Mark III Liantra class transports*
4 Nial class heavy fighters
2 Sentri class fighter/interceptors

Crew Complement:
232 (20 officers, 212 enlisted)

* The Mark III Liantra is five times the size of a standard Liantra and can carry up to six full armed and equiped(sp?) marines as well as the pilot and gunner.
** The Mark II SeaQuest class Deep Space Research/Exploration Cruiser is a pure star ship refit version of the Mark I (a pure submarine craft) design.