Atruria
17-12-2005, 07:39
Introduction:
Okay, well, City-States: Mediterranea is going to be a geopolitical role-playing campaign within NationStates, much like the very many Earths out there, most notably Earth II. This Earth-ish RP will be more like the Medieval Earths and the Ancient Earths around. I’ve decided not to name this one an Earth, partially because the title is so common, and partly because this does not center around the entire Earth, but the Italian region, during the time of Italian city-states of the Renaissance. While moderate realism would be nice, this is an alternative history campaign, therefore complete realism is not always necessary. However, the types of governments and rulers of each city-state must be realistic(i.e. Rome, the Pope; Venice, the Doge), and players should research their chosen city-state, for a more realistic feeling.
Claims:
To begin with, each player may only claim one (1) single city. They may choose any unclaimed city unless otherwise specified by myself or any other moderators. As the game progresses, players may send their armies out to invade other cities, player-controlled or otherwise. They may also gift other budding empires with their cities, or send out men to settle in uncolonized areas.
Claimable City-States:
- Turin
- Milan
- Venice [Taken]
- Ferrara
- Genoa [Taken]
- Bologna [Taken]
- Florence [Taken]
- Rome [Taken]
- Naples [Taken]
National Threads:
Time:
The game will begin in the year 1480, heading into the time of the Italian Renaissance. In the game, one year will be a single RL week long, as in seven RL days. Spring will be two days long, Summer will be three, autumn will be two, and winter will be one.
Rules:
and of course, the standard rules apply…
1. No power-playing (controlling other players’ cities, characters, etc.)
2. No god-moding/god-modding (making yourself invincible in-game)
3. Mods and Admins have the final word (the Admin/Co-Admin can overrule the mods, and of course the Admin can also overrule the Co-Admin)
4. You are permitted two in-game years (2 IRL weeks) of absence, after which time you will be deleted from the game and your city-state will become open once more.
5. You are permitted 4 IRL weeks (in-game years) of absence, with good reason.
6. No double accounts
Map:
http://webexhibits.org/feast/i/context/h2-image.gif
Current Time: Spring, 1480
Current City-States:
Citystate/Username/Color [color to come on new map]
Naples/Atruria/
Rome/Trilateral Comission/
Venice/Allemande/
Genoa/Lachenburg/
Florence/Amorah/
Bologna/Palixa
Current RP’s:
None
Moderation Staff:
Admin: Atruria
Co-Admin: Zanzik
Realism Moderator: Open
War Moderator: Palixia
Okay, well, City-States: Mediterranea is going to be a geopolitical role-playing campaign within NationStates, much like the very many Earths out there, most notably Earth II. This Earth-ish RP will be more like the Medieval Earths and the Ancient Earths around. I’ve decided not to name this one an Earth, partially because the title is so common, and partly because this does not center around the entire Earth, but the Italian region, during the time of Italian city-states of the Renaissance. While moderate realism would be nice, this is an alternative history campaign, therefore complete realism is not always necessary. However, the types of governments and rulers of each city-state must be realistic(i.e. Rome, the Pope; Venice, the Doge), and players should research their chosen city-state, for a more realistic feeling.
Claims:
To begin with, each player may only claim one (1) single city. They may choose any unclaimed city unless otherwise specified by myself or any other moderators. As the game progresses, players may send their armies out to invade other cities, player-controlled or otherwise. They may also gift other budding empires with their cities, or send out men to settle in uncolonized areas.
Claimable City-States:
- Turin
- Milan
- Venice [Taken]
- Ferrara
- Genoa [Taken]
- Bologna [Taken]
- Florence [Taken]
- Rome [Taken]
- Naples [Taken]
National Threads:
Time:
The game will begin in the year 1480, heading into the time of the Italian Renaissance. In the game, one year will be a single RL week long, as in seven RL days. Spring will be two days long, Summer will be three, autumn will be two, and winter will be one.
Rules:
and of course, the standard rules apply…
1. No power-playing (controlling other players’ cities, characters, etc.)
2. No god-moding/god-modding (making yourself invincible in-game)
3. Mods and Admins have the final word (the Admin/Co-Admin can overrule the mods, and of course the Admin can also overrule the Co-Admin)
4. You are permitted two in-game years (2 IRL weeks) of absence, after which time you will be deleted from the game and your city-state will become open once more.
5. You are permitted 4 IRL weeks (in-game years) of absence, with good reason.
6. No double accounts
Map:
http://webexhibits.org/feast/i/context/h2-image.gif
Current Time: Spring, 1480
Current City-States:
Citystate/Username/Color [color to come on new map]
Naples/Atruria/
Rome/Trilateral Comission/
Venice/Allemande/
Genoa/Lachenburg/
Florence/Amorah/
Bologna/Palixa
Current RP’s:
None
Moderation Staff:
Admin: Atruria
Co-Admin: Zanzik
Realism Moderator: Open
War Moderator: Palixia