Death of a Living God OOC Thread
From now on all OOC Comments go in here.
Velkya I'd appreciate a list of your force composition and your current losses, I'm curious as you've said your heavily outnumbered yet the losses you've said to have taken don't truly seem to reflect that.
Novacom, I have not exactly completly made up my military. I am trying to figure out a decent figure for a nation of my size.
My Military is made up of four branches (Ranked In Quality of training and Equipment)
1. Xharnian Elite Royal Guardsmen: (This is Xharn's Elite Fighting Force and is the smallest of the four branches. They are made up of orphans and other wards of the state that have proven to show superior quality in Physical or mental disicpline at a young age. They are trained at the age of ten to become soldiers and are subject to heavy propaganda in support of the Royal Government. They are not as numerious as The Royal Xharn Army but they are well trained and well equiped. They recieve additional Special Forces training at the age of twenty thus forging them a highly efficent and deadly force...)
2. The Royal Xharnian Army: (This is the largest of the four branches. It is made up of drafted peasants and volunteers. The Royal Xharnian Army has not seen action since the Usea-Jason war. They are highly trained spending about three months of training every two years. They are not as well trained as the Xharnian Elite Royal Guardsmen but they make up for this with numbers and by having assorted heavy support such as Abhram Tanks and Apache Attack Helicoptors along with all large array of Arterilery pieces. The Royal Xharnian Army is infamious for it's ability to fight in trench warfare..)
3. The Royal Xharnian Aircore: (This is the Xharnian Airforce, They are the second largest branch in the Kingdom of Xharn. They have bases located all over Xharn with the intent of keeping all enemy airpower outside of the Royal Air space.)
4. The Royal Xharnian Navy: (The Third Largest branch in the Xharnian Armed forces. They patrol Xharn's territoral waters and battle oversea's invaders. There are only 4 Fleets in the Royal Xharnian Navy. The 1st is in home part and defending Xharn's coast. The other three have gone to battle Novacom's forces and escort the weakened 3rd Fleet home.. Do note the 1st Fleet is the Largest Fleet in Xharn.)
OCC: In regards to my last post I should point out that the use of nuclear weaponry by 4th High Seas fleet was agreed to OCCly by Novacom and I.
By the way, I think we need some spin-off threads. We basically have an off-topic rp (the Kukonois naval battle) on top of an off-topic rp (the Xharnian crisis), on top of an off-topic rp (the Kraven terrorist activity), on top of the original rp (deposing the God-Emperor). :D
It's become a little confusing to say the least.
OOC: Yeah, I have to agree with that. I also wanted to know is Kukonois's Fleet attacking my 3rd Fleet along with Novacom's and is any one helping Novacom attack my forces?
Amestria
13-12-2005, 06:56
Yeah... for those trying to make sense of what is going on, it is confusing as hell...
What has happened now?
(Remember Xirnium, Amestria has provided your country with detailed Satelite pictures of Xharn...)
As I understand it it's everyone (including Novacom) on Kukonois. Certainly I'm not attacking you, Xharn, in fact I'm far away from the battle. I've basically drawn an entire flotilla of the Kukonois fleet far out to the arctic to be ambushed by the 4th High Seas Fleet, which is saturating it with nuclear artillery fire.
*Shakes Fist at Amestria*
That is it. I am now going to invest in devloping Anti-satelite missiles. If my nation manages to keep it's sovernignty...
______________________________________________________________
O.K. So my Guys are not shooting at Xirnium forces that is good. I would not want another dog pile the guy picking on Xirnium thing to happen again...
Amestria
13-12-2005, 07:08
Xharn, just to point out, your nation would not IC know about the Amestrian Satelites as they are disguised (and your nation does not seem to have much of a space program)... However, it would be smart to invest some resources in anti-satelite tech..
I know that, I mearly did that out boredom and to let every one know next time we find foreign satelites that seem to be a threat they will be shoot down.
I should do that Xharn Starts a Space Program thanks for the Rp idea!!
Amestria
13-12-2005, 07:20
Does not Xharn also have a civil war or shorts, or has that been resolved?
The problem is the civil war has no real grounds to motivate itself. The King and his family were erridicated. (except for little Maria and I can't find that thread any where.) I have mostly just had the Civil War become more of a large civil riot in several cities like in the Capital of Xharnia and the Port City of Covoa.
Amestria
13-12-2005, 07:59
Who is behind the riots/rebels... Royalists loyal to the old King, Power hungry politicians who want to take the throne, or liberal elements which want reforms... or all above?
All of the Above...
The Problem is they are divided amongst themselves while the Royal Military is still united in the belief that King Carl Von Ericson is the true king thus they would have to take on the Xharnian Royal Military no easy feat for mere revoluntaries....
Just a Note for you Xharn, Although Divango is one of my Home Islands, only My Fortress Port Islands are known to the rest of the world, they are the only place where foreigners set foot with any sort of regularity. Also no-one outside of my homelands knows Novan, my language, even Xirnium's Inquisitors don't even dare to try and infiltrate, it's not impossible but it may as well be. Patrols are regular, there are multiple detection systems, Novacom Citizens have Compulsory ID cards and ID chips, to even get past the Patrols a code word which is changed daily is required, and on top of all of that you'd still have to navigate the awesomley powerful Electrical storms similar to the ones in the Bermuda Triangle to get to the main home Isles, fortunatly however your delegate will be going to Divango not to Destinus, Draxzen, Malotrungo, Triegnen or any of my main homeisles.
To say the least Homeland Security is somewhat tight, Civil Disorder isn't looked on kindly, the Home Guard/police units known as Capitol Enforcers see to that, as they have for 6,500 years.
Narodna Odbrana
13-12-2005, 15:50
I've got the Princess thread bookmarked; I'll (re)post that this evening.
As for Bermuda Triangle type storms, that's no problem for me; my people are experts at navigating such waters - in fact, we know of all sorts of other things places like that are good for, but you probably won't want to bring that into this RP... ;)
Novacom, time to learn a bit about boarding a hostile modern fleet engaged in combat in broad daylight.
It's impossible.
Your transports, airborne or seaborne, would be shot to pieces by the millions if not billions of 20mm, 30mm,and 5 inch cannon shells, and SAM missiles currently flying above the battlefield. Your fleet's attack, in and of itself, is questionable, seeing as the Velkyan fleet is near the Xirnium coastline. How your "sub-fleet" bridge this gap without sustaining losses and in a signle post in beyond me.
Plus, how you manages to sneak a transport fleet filled with over one thousand troops through 4 layers of fleet air defense which contains over 700CICW guns and 100 SAM batteries is improbable, along with 100 fighters is beyond me. Your air fleet is a sitting duck that could be annihilated by any competent fighter sqaudron in minutes, and believe me, the Air Force and Fleet Air Force are some of the best trained pilots in the world. Even if you did manage to reach my carrier, you would have virtually no aircraft left and any remaining transports would be disposed of by Marines armed with 20mm anti-material rifles and shoulder-fired SAMs.
Next up are your "sub fleets" of carriers that can simply go underwater, swim around, and surface, then fight like surface ships until it's time to go under again, all the while ignoring the obvious impossiblities of this.
Finally, we get to the subject of giant flying mechanical snakes that are invincible and can seemingly submerge, and fly back up and ram enemy fighters that are traveling at over Mach 2. A "snake" of this magnitude would be too heavy to get airborne, and even if it had enough power to do so, it would be extraordinarily slow and therefore could be shot down with relative ease.
Put simply, your fleet cannot exist in a PMT timeline, it shows MANY more similarities with FT then my present tech. Consider this another massive ignore until you come up with some VERY good explanations for this.
I've already posted up what dilemna your in, and it is a dilema as no matter what course you take you will end up taking losses, there is such a thing as an art of loosing. if your 30mm guns are able to shoot over fairly large transports then they are elevated up on towers, making them an easy target for the Torrken and Missile as well as naval bombardment, if they are not elevated there is no way they're going to be able to attack the troops, if the guns focus fire on the transports then they will be easily taken out by the aformentioned Missiles, Torrken and bombardment, if the escorts try to stop any of that they will themselves get sunk as their defences will not be covering themselves.
Since you have made no effort to address these very real problems you now face I'll assume your forces were unable to address them and that the guns have been neutralised and my Blood Guard's attacks are continuing to storm through the bridge island.
Your also desrcibing the defences of a fleet that has taken no damage is in perfect engagement is not heavily outnumbered and the like.
Consider yourself ignored until you learn you do not have to win every battle, You've been bopmbarded by a massive fleet rained down with missiles on, your aircraft have been hopelessly outnumbered. You have not posted anywhere near realistic losses or dimisnihed capabilities, The Valgen is the only thing that anyone would have a problem with, however if you took the time to read through things you'd realise it's weaknessess, You seem far to eager to orgasm over stats and less interested in storytelling, Stroytelling > Stats . If everything were about stats there would be no point in RPing.
Fine if you are deadset in trying the near impossible I'll TG you a little info, especially since until very recently no-one has actually set foot on any of my homeislands, with the exceptions of the Fortress Port Islands. No maps of my territory exist outside of it so you would be going in blind mute and death unless you decided to use carrier pidgeons :P
I understand that your a crime syndicate, however though then I doubt you'd have the resources to launch an incursion into Novacom Territory when dinghies subs row boats and the whole range are sank regularly, Patrols were trippled in light of the current situation something like this is expected. You could describe my borders as the only truly closed borders in the world, with the ammount of security I employ plus the society I have infiltrating simply isn't possible, Xirnium brought up the points quite nicely as to why.
I'm not trying to say my nation is invincible it's just the way I've built it up, the Mythos I've created and the very culture I've created, Especially in light of IC events Security is the tightest it's ever been, A Resurgant Admiral Kukonois, numerous wars breaking out in the nearby areas, a war with Xharn on the horizon, comitments in Xirnium, Controvosy in TZR senate a major diplomatic conference in progress which BTW Xirnium you need to respond to Unified Slovakia I beleive. Infiltration is what requires more consent than other types of RP since you specifically need the other players help to actually do it, and realistically the chances of it suceeeding are beyond 0 it's in the minus numbers, the reaction to such a sabotage would spark war in a heartbeat, and this one would be far more deadly after all the Sword of Damocles hands above all of our heads..
When I say Bermuda Triangle like storms I am referring to the sort of Elictrical effects which knock out electircal equipment with ease, hence why I operate powerful Jammers from experience in living in conditions like that. I do wonder though why you got the impression that the generators for the Jindrax system were in my homeisles, there are a fair few islands near my territory that I lay claim to and have turned into military bases, they could be housed there, or on any other Military base I have around the world.
I suggest that, since we have all invested significant rp in this thread, Novacom should rp that Kukonois' forces retreat to wherever it is that they come from.
That way, the two of you can remove your IGNOREs and we can all add this interesting episode to our storylines (like my nuke artillery destruction of the Kukonian flotilla, the only time I'll ever likely be able to realistically use nuclear weaponry without risking M.A.D.).
I also suggest that we split this hydra of an rp into spin-off threads to make it easier to follow.
Edit: By the way, I never realise the "snake" could fly as well :D
I never intended to have Kukonois win this, merely cause a Phyrric Victory, I had planned for My General to Have a fight with his Admiral Behead him and add another head to his collection, that way he has a reason for his pride to retreat, he has a "Victory" and can claim he carried out orders by decimating some enemy fleets, however Velkya's insistence on wanting to win outright when in reality nobody truly wins a war is what has caused problems.
The Valgen is in essence an incredibly rare and expensive, weapon of Mass Destruction, it can fly but if you read carefully you see the thing has to go underwater or it'll overheat, the thing is as much a danger to itself, there is a considerbaly less powerful land version, however though the same applies to boht, take out the cooling systems or in the naval version prevent it from diving back into the water or rising back out and it's finished.
I have an offshoot of this particular battle planned, if you can try and get an Inquisitor or some other Xirnimite captured and I'll TG you the details Xirnium, if we get this resolved Velkya you are more than welcome to join in, but once the idea I have in mind gets started it will be closed, due to storyline reasons.
I can understand your argument that Kukonois, ICly, needs to save face (though in my opinion I think that the losses he already has sustained are justification enough for a withdrawl). However, I also don't want to see my rp investment in this battle go to waste because of an impasse between you and Velkya which leads to IGNOREs on all sides and that will therefore render my own storyline non-cannon.
What we need is a wild card to overcome Kukonois' need to save face. I have a suggestion. What if 2nd and 3rd High Seas Fleets turned up, armed with nuclear shells and torpedoes, and threatened to destroy both Velkyan, Novan, Xahrnian and Kukonian forces in order to wipe out Admiral Kukonois' fleet's presence with nuclear weaponry from the Sea of Earthern?
Faced with this utter ruthlessness, Kukonois would ICly be justified in retreating, realising he was not prepared to fight such insanity?
Perhaps, though Check your TG's you'll see why I had planned to have General Drejas behead his admiral to save face, Admiral Kukonois is not present on this fleet, he is at his hidden base Beleive me once General Drejas has the head he will end up going back to his command ship, and remember Commander Delevan has already given orders for once the General is aboard that all forces are to retreat, any too damaged to submerge are to kaimikazee the nearest enemy, Essentially the fleet could retreat at a moment's notice, Recovering all of those Torrken is far easier than launching them all.
I would personally like to preserve the Good General I have plans for him, he's an interesting face to put forward while I prepare for the correct circumstances to bring the Admiral out of the shadows, BTW http://img.photobucket.com/albums/v619/DK_Viceroy/AdmiralKukonoisDarkened.png
The Logo of the "Good" Admiral's Forces, they are on the uniforms of every single Kukonian soldier and Kukonian Eqipment, for the Diri E I G Ignen they have their own logo but with their allegiance to the admiral they also bear his logo.
You obviously don't understand modern (PMT) naval warfare.
A CICW gun looks like this: http://www.navweaps.com/Weapons/WNUS_Phalanx_Carl_Vinson_pic.jpg
My carrier has 10 of those, 4 on the bow structure, and 6 on the flight deck. They have a firing rate of over 4,000 RPM, and are designed to engage low-flying aircraft and anti-shipping missiles.
They can shred a missile or aircraft to pieces in less than a single second, and a slow-moving transport is a incredibly easy target.
Unfourtunatly, your General and his...one thousand troops...will either be:
A: Sliced to death by a 30mm CICW round
B: Killed by a anti-material rifle.
C: Shreded by a 20mm airburst round
long before they even reach the island strcuture.
You constantly say I orgasim over stats, but then again, I'm also orgasming over your idiotic fleet which has flying fucking snakes and submersible super-dreadnoughts. Claiming to tell a story is not an excuse to blatantly godmod. If I were still in this RP, I would post my losses. But unfortunatly for Xirnium and Xharn, I'm lifting the ignore, and exting this RP.
Thank you.
Not Godmodding as you have refused to take reasonable losses, especially since these guns would have been the first targets of any attack, it's simple strategy. Your Perfectly fine to exit the RP, after all if you can't accept that you may not have an out and out victory it doesn't bother me, though the General will be claiming your Admiral's head, as a momento, and also to remind me that not everyone is so reasonable to play nice.
Only one of them is a Superdreadnought, and having Submersible fleet vessels is not godmod, it's definetly PMT, I don't Godmod, I have taken losses, heavy losses from your orbital cannons, which I will add I was overgenerous with the losses I took considering since the use of superweapons is usually consensual, Xirnium checked if he was allowed to use Nukes, no such courtesy was done in terms of the satalite attacks. I brought out the Valgen directly in response to your satalite attacks, you had a blatant weakness waved in front of you you didn't take the time and effort to read through and anaylyse, IRL weaknesses do not jump up and glow red, they are hidden, protected they are made to seem as if they are not there. You then turned around and accused me of godmodding when you thought I was not taking losses, I then had to spell them out to you and direct you to re-read things through.
I will always enjoy a good story with plenty of twists over super realism and stats, I now feel what Kraven felt like when some of his RP's were ruined by stat wanking and OOC whining.
If I were still in this RP, I would post my losses. But unfortunatly for Xirnium and Xharn, I'm lifting the ignore, and exting this RP.
I'd rather not have that happen, would you agree to remain in this rp if Kukonois' troops retreated? It's much better to have a fantastical encounter in your storyline then gaping continuity holes beacause certain things didn't happen.
I fully intend for them to retreat, they are already poised to escape, the only thing that's keeping them there is awaiting for the generals return, the real sticking point is he doesn't understand that the guns on a ship are always a prime target, I even spelled out the problem he was in, lo an behold,
hey have a firing rate of over 4,000 RPM, They can shred a missile or aircraft to pieces in less than a single second, and a slow-moving transport is a incredibly easy target.
Nothing is perfect, things will get past those guns, they will also be targetted as I pointed out by massive barrages, they already have been targetted, to claim that all of them are still functional is exactly the problem we have, I have taken losses you refuse to, you also assume the transports are slow.
First of all, these guns can defend theselves quite well, and a large barrage of them can eliminate thousands of missiles in seconds.
I've already said I'll post my losses after the conclusion of the RP, yet you are pretending like I haven't. From the fact that my fleet is outnumbered 10 to 1, I knew from the begenning that this wasn't going to be easy.
A submersiable fleet is a god-mod, ask any PMT player. Having one SSD or ten, it doesn't matter, you still have it, and that's the problem.
I only fired a few orbital rods, taking huge losses from them is your fault, not mine. Also, people who do not have ortillery consider it a "superweapon" when in fact, they are a orbital bunker buster, simply because they don't have it enough. Nukes are a much different story.
Being the best writer and RPer in the world doesn't give you a warrant to use tech that obviously isn't in your level.
Kraven was accosted because he had cyborgs that could take a HEAT rocket and continue fighting and 90 inch coastal cannons which could actually operate without tearing themselves apart.
Sorry Xirnium, I'm gone.
I fully intend for them to retreat, they are already poised to escape, the only thing that's keeping them there is awaiting for the generals return, the real sticking point is he doesn't understand that the guns on a ship are always a prime target, I even spelled out the problem he was in, lo an behold, Nothing is perfect, things will get past those guns, they will also be targetted as I pointed out by massive barrages, they already have been targetted, to claim that all of them are still functional is exactly the problem we have, I have taken losses you refuse to, you also assume the transports are slow.
Very well, here are my damned losses, even though my fleet never existed.
Gigantor Dreadnought Fremantle
Gigantor Dreadnought Zeneon
9x Jalik II destoryer
11x FAD ships
8x Atlantis II cruiser
32x ISF-2N fighters
28x AF-17 Halberd attackers
Are you happy now, because if you are, I'm leavin'.
IGNORE situations are never pretty, precisely because it's hard to decide what actually happened to the storyline, indeed if anything happened at all.
Novacom, I'd like you to kill the rp while you can to preserve some vague semblance of continuity (to my storyline at least). Have Kukonois' fleet flee in disarray, the exact reason doesn't matter (from my point of view it can be interpreted as a responce to the use of nuclear shellfire on their flotilla).
From my point of view, whatever the hell happened out there in the Eathern Sea, it was some freeky shit.. those jamming radars of yours even messed up space-time.
Oh it's PMT alright, the fact it uses heavily modified Jet Engines, Multi Thrust Vectored, It's main weaknessess are, if it's cooling systems are destroyed or even damaged the thing will overheat and explode, it's hard to miss it since it radiates a massive amount of heat, it's Vulnerable when it surfaces, I even sent a pilot to help you and basically told your pilots where to aim, and they did not.
I have no problem changing the sub-SD into an Arsenal ship, if I had known that were your prime gripe I would have done it earlier, No defence weapon is invincible, my ships were armed with something similar and they did not shoot everything down, it is called realism, no defence is perfect, I posted lossess with those guns knocking out a lot of the decoy's however though you do need to remember, that nothing is invincible these guns were targetted, I specifically mentioned weapons on enemy ships were being attacked.
Regardless of whether they were bunker busters or not, the things have applications as super-weapons and it is considered polite to ask if you can use them, Xirnium asked and I had no problem, I even helped him out and allowed him to draw out a force that far. I'm not godmodding, and the reason why I am acting about losses, is because you harrassed me about them, I gave you a list of survivors, you when you posted up your losses didn't give a list of survivors and that's what I was after, I am refeering to the arguments over Axis Nova's AIrships and the like, not the cyborg troopers taking rockets and the 90mm cannons.
I'm going to right a few more wrongs right now.
Number 1: The 6 remaining Harrier Sqaudron attackers began to strafe the location, as the "snake" began to surface. Sending all of their AtG munitions at the thing, flurries of missiles and bombs rained down, as the twin 30mm autocannons of the Halberds rang true, carpeting the surfacing dragon in lead.
And I didn't aim for the things?
Number 2: Ortillery is NOT a superweapon, since they are easily counterable by ASAT munitions and such.
Number 3: If my guns were perfect, all my ships wouldn't have a scratch on them. But they aren't, with half the fleet in disarray and the other at the bottom of the ocean.
THis is why I should have made the OOC thread earlier, perhaps it might not be too late to salvage things, all it's taking is a little give and take.
In the case of that then consider there to be only one heavily damaged Valgen operational and for sake of argument this one is gonna do a kamikaze.
In the case of an enemy like Admiral Kukonois, they pretty much are, I would still have appreciated you letting me know you were going to use them in advance.
Third Point, I understand what your saying, however though the Transports lnaded in a box formation, protecting the men inside of them, also this formation acts for a sheild for the troops, however though you haven't addressed the issue that I did state that attacks were being made specifically against your ships defences and weapons meaning they themselves would be preoccupied, and if the gun is turned inwards firing at something either overhead or in the other direction it's easy prey for a well placed missile, I doubt they'll be able to turn around as fast as they can fire.
Velkya, here's a copy of the edit I made for the destruction of the Valgen, I hope it's too your approval
EDIT: (Destruction of one of the Valgen as agreed) The Remaining Valgen would dive back into the sea, a massive plume of steam billowing up to the heavens, it would soar back up, to the surface and to the skies, as it breached the tortured sea surface it's monstrous form would be impacted by a massive Velkyan Missile Barrage, it didn't appear to be destroyed, but it would arc high into the air and as it reached the apex of a curve, it would explode outwards violently, shrapnel and fragments raining down in a storm of broken terror, This Valgen was finished, it's pilot dead and all it had slaughtered had been avenged by it's detsruction at the hands of the brave Velkyan Fighters. Only one would remain and it would be on a date with doom, it's monstrous form ready to plunge into the deck of a dreadnought and explode.
Narodna Odbrana
13-12-2005, 19:52
I understand that your a crime syndicate, however though then I doubt you'd have the resources to launch an incursion into Novacom Territory when dinghies subs row boats and the whole range are sank regularly, Patrols were trippled in light of the current situation something like this is expected. You could describe my borders as the only truly closed borders in the world, with the ammount of security I employ plus the society I have infiltrating simply isn't possible, Xirnium brought up the points quite nicely as to why.Uh, I wouldn't be the one conducting the infiltration - Xharn would, presumably with my assistance. Therefore I don't need the resources; I just have to team up with someone who does.I'm not trying to say my nation is invincible it's just the way I've built it up, the Mythos I've created and the very culture I've created... Infiltration is what requires more consent than other types of RP since you specifically need the other players help to actually do it, and realistically the chances of it suceeeding are beyond 0 it's in the minus numbers, the reaction to such a sabotage would spark war in a heartbeat, and this one would be far more deadly after all the Sword of Damocles hands above all of our heads...Three things: You're not the only player with a mythos; my mythos/story of origin is as relevant and powerful as yours, in the sense that any RP between us must respect both equally.
If you are implying that you would never give your consent to anyone trying to infiltrate, or that you percieve that your nation could never be infiltrated, then you need to reconsider your position. Every nation or group can be infiltrated - even mine (which is probably far harder than yours to penetrate, if only because you're not trying to cross a well-defended coast or frontier - you're trying to con a group of enemies into accepting you within their ranks [and an underground group of enemies at that, which means that you have to find them before you can even begin your penetration - a difficult task given that they have no home country]).
My point is that if Narodna Odbrana can be penetrated, anyone can be penetrated - even Novacom.
So what if you still have Damocles? Without your Jindrax system, you're at a disadvantage, because Damocles takes hours to recycle, while nuclear weapons can strike hundreds of targets in a single salvo. You take Xharn's capitol, and Xharn turns your country into glass. End of story.When I say Bermuda Triangle like storms I am referring to the sort of Elictrical effects which knock out electircal equipment with ease, hence why I operate powerful Jammers from experience in living in conditions like that.That's exactly how I visualise the Bermuda Triangle to be - or the Dragon's Triangle off East Asia, or Barandian Triangle off Xharn. This is nothing my people can't handle, and if you knew something of my group's history, you'd understand why we can deal with it.I do wonder though why you got the impression that the generators for the Jindrax system were in my homeisles, there are a fair few islands near my territory that I lay claim to and have turned into military bases, they could be housed there, or on any other Military base I have around the world.I never said they were: but that doesn't mean they can't be located (the source of the "Woodpecker" carrier can always be fixed, even if only within a certain [small] degree of error). And maybe you don't have nukes, but the failure of a node in the broadcast system will certainly cause some undesirable effect on your nation all the same....Even if you could safely navigate my territory, it's not impossible but there are far too many unknowns for such a mission to be put together sent in and be successful in less than 24 hoursWho said anything about 24 hours? ;)
Ok then since you've got me on Jindrax the main transmitters or on Tulexian Isle, a small Military Base Island southwest of Divango ( My understanding of what I dug up on Jindrax/woodpecker may be different to yours, I'm under the impression it could be done from one place, I may be wrong), outside of Novacom Territory proper, it's one of several Military Bases I have round the world. do you have a fact book I can read?
The Reason Why I say it would be just as difficult if not moreso, would be the ever so significant detail of not speaking the language, (if anything it will remain my one sticking point) My people do not trust outsiders (there are exceptions), I would give consent for people to infiltrate certain parts of my homeland but some areas I wouldn't, the parts I wouldn't give consent for would propably change depending on situation.
One Detail of Damocles you hay have missed, the Beam Splitters can allow it to strike multiple targets, any potential war with Xharn would have the Target of his Capitol (and maybe only certain parts of it) or instead depending on how things in this run up go would be major military targets, secondary targets for split beams in both situations would be silo's, Jindrax isn't my only defence just my primary one it's part of a large suite of defences, it'd be suicide to rely soly on Jindrax, There are also backup Jindrax system's basically the same system with their own sets of transmitters elsewhere. since I'm not going for complete destruction of either Xharn or my nation I may use Aegis Function as well, I already told Xharn my basic plans and I have a proposition for you, check your TG's.
The Kraven Corporation
13-12-2005, 20:20
Xirnium! Thoughts on the Wolf Brigade hit? I look forward to seeing how the Inquisition react
I look forward to it as well, with all the ruckuss Admiral Kukonois had caused I think the Morgue was quite forgotten, I have someone i'm just itching to drag out for this :D
Narodna Odbrana
13-12-2005, 20:49
...do you have a fact book I can read?Not yet...
Too many secrets to make a good one (and too little time). But I'm considering it.Ok then since you've got me on Jindrax the main transmitters or on Tulexian Isle, a small Military Base Island southwest of Divango ( My understanding of what I dug up on Jindrax/woodpecker may be different to yours, I'm under the impression it could be done from one place, I may be wrong), outside of Novacom Territory proper, it's one of several Military Bases I have round the world.I got the impression that several bases would be required for global coverage, but maybe one could work. I'll think about it and do the math...
That's an interesting design decision, though. Just one? <shudders>The Reason Why I say it would be just as difficult if not moreso, would be the ever so significant detail of not speaking the language, (if anything it will remain my one sticking point) My people do not trust outsiders (there are exceptions), I would give consent for people to infiltrate certain parts of my homeland but some areas I wouldn't, the parts I wouldn't give consent for would propably change depending on situation.I did not expect that the infiltration unit would need to speak the language... :DOne Detail of Damocles you hay have missed, the Beam Splitters can allow it to strike multiple targets, any potential war with Xharn would have the Target of his Capitol (and maybe only certain parts of it) or instead depending on how things in this run up go would be major military targets, secondary targets for split beams in both situations would be silo's, Jindrax isn't my only defence just my primary one it's part of a large suite of defences, it'd be suicide to rely soly on Jindrax, There are also backup Jindrax system's basically the same system with their own sets of transmitters elsewhere. since I'm not going for complete destruction of either Xharn or my nation I may use Aegis Function as well, I already told Xharn my basic plans and I have a proposition for you, check your TG's.I'll check this evening.
You're still at a disadvantage (IMNSHO) vs. "conventional" nuclear weaponry, given the long cycle time between strikes. Jindrax/Woodpecker is what makes your strategic system work; the one complements the other (in fact, I would say that the one necessitates the other.
Take away Jindrax and you're in a whole new situation, facing an enemy who can fire thousands of warheads from hundred of platforms, in any volume, any sequence, and with any intervals between shots/volleys that s/he may desire. I've wasted my time (according to Dr. Dearden) becoming familiar with all of the complexities of nuclear war-fighting (not with Narodna Odbrana but with other puppets); consequently I don't believe that nuclear wars always result in the utter destruction of both sides. My mind is reeling with tactical and strategic possibilities that could be used against a Damocles-armed nation once Jindrax is down; but my gut feeling is that you'd come away the worse for wear.
Again, I'll look at my TG's tonight.
Thank you!
I'll RP the boarding action.
And oh yes, CICW guns have a very fast turning mechanism, it is required to intercept missiles that shift around.
Remember, also, the aircraft elevators are locked, so your troops will have to find a different route then those. Snipers up top on the bow superstructure will turn your troops in fine red clouds, as will any SAWs up there.
Also, Nova, I'm going to force your troops into a running battle with Marines in the hanger (massive, can hold lots of aircraft).
The Kraven Corporation
13-12-2005, 21:10
Thank you!
I'll RP the boarding action.
And oh yes, CICW guns have a very fast turning mechanism, it is required to intercept missiles that shift around.
Remember, also, the aircraft elevators are locked, so your troops will have to find a different route then those. Snipers up top on the bow superstructure will turn your troops in fine red clouds, as will any SAWs up there.
Also, Nova, I'm going to force your troops into a running battle with Marines in the hanger (massive, can hold lots of aircraft).
This is what my ZSU's are based on, however with four of these cannons
they are also the staple anti air and anti missile systems on all of my ships, The Same as the ZSU
No Problems Velkya, now that you've come round I'll TG you and Idea I've been circulating round, I beleive you might like it.
Ah No probs Naro, that is perhaps why I don't know much about you, as far as I know Factbooks are OOC, Damocles at the very least is certainly a secret, Aegis mode would instantly put me at a disadvantage as well, it would mean that while I am protected against Nuclear atacks I could not reinforce any of my forces from Novacom proper, (I have ahabbit of Building in weaknessess to my weapon systems so they're not godmod) It was in part inspired by a combination of the Star Wars system and how sheilds are used in most sci-fi, it wouldn't be too much of a strech considering what Damocles can do now.
I only recently discovered Woodpecker/Jindrax and even though I did quite a bit of reading into it i'm still not 100% sure on how it all works, and even though I have it implemented I'm still not sure on some of the details, so the details at the moment are still fairly flexible, but like most of my defence strategies are pretty varied, I have some other defence ideas but at the moment I'm still doing research on the internet to see if they're actually viable, however though the other part of the Jindrax/Woodpecker system is use of those "EM Howitzers" of which there are several facilities rmed with them, the area immediatly around my homeland had a fair few of these facilities, quite a bit of the stuff in that I considered using, some of it is a little to effective to be accepted on NS, and some of it is a little to well for want of a better phrase wacky to be accepted, like Mind Control.
I'd consider Damocles to be fairly unique, though I doubt if anyone else had a similar system, they'd have been in the same position as me to have renounced the use of nukes, which BTW wasn't announced publicly. I may after some time and more research decrease recharge cycles of the lower end blasts, (I base research on time spent X part of my budget and after a reasonable amount of time/capitol I consider the project having had a reasonable research time and cost and implement it) but certainly not in the immediate future, I'd say at the moment 3 hours for a low powered blast, and the phrase low powered is relative I assure you, Full Powered blasts are rarely used, it would perhaps be possible to go higher than full power but of course that would risk cracking the planet's surface and bringing an end of the world scenario.
I understand I'm at a disadvantage, though I do wonder, what would you suggest as an alternative to Jindrax/woodpecker to if not eliminate the disadvantage at least make it less of a liability.
I'm under the impression Nuclear Exchanges are usually quite rare, even then both sides have to agree to nuking and that nations usually only risk launching them as a last resort...
I thought the ZSU was an old Soviet Era design...
The Kraven Corporation
13-12-2005, 21:18
I thought the ZSU was an old Soviet Era design...
its based on a Soviet idea, quad cannons, I just updated the Design
ZSU 633
thought the abbreviation sounded familiar.
I still have doubts about their effectiveness against well armoured enemies, since I doubt they can target and fire at more than one target at the same time.
The Kraven Corporation
13-12-2005, 21:27
thought the abbreviation sounded familiar.
I still have doubts about their effectiveness against well armoured enemies, since I doubt they can target and fire at more than one target at the same time.
Well, they work together in large groups, with the sheer volume of lead thrown into the skies, its not just one guarding a certain area, there will be many together in one group and each group is linked by the Command relay, so if one group encounters enemy aircraft every other group is informed immeadiatly, because the Command Relay does not just link between the Command Group and the Military, but also the military themselves, allowing Attacks to be well co-ordinated, which in turn increases the effectiveness of the AA cover, As for well armoured targets, Im not sure how well the thickness of an Aircrafts air frame is, but with so much lead flying around, it can't be healthy
I'm referring specifically to Hijir and it's ilk, while I have no plans to be attacking you soon, ICly I know you'll have something brewing up that'll end up dragging me in somehow heh. For the Record Vanguard Hijir have upward of 80mm of armour it's made out of advanced materials so it's lightweight, even though it's not 80mm thick it offers the same protection as standard 80mm would (haven't decided whether it's a Chobbam or ERA or whatever), since the design is modular though and loadout depends on mission and also pilot preference.
Vindicators won't be rolling off the production lines for a few days yet while I toy round with some final specifications though what I have at the moment is essneitally double the armour the same thickness generally more effective while offering a redical increase in manoverability/speed due to new engine technologies/design.
I take it the ZSU's could also be deployed against ground targets?
The Kraven Corporation
13-12-2005, 21:34
I'm referring specifically to Hijir and it's ilk, while I have no plans to be attacking you soon, ICly I know you'll have something brewing up that'll end up dragging me in somehow heh. For the Record Vanguard Hijir have upward of 80mm of armour it's made out of advanced materials so it's lightweight, even though it's not 80mm thick it offers the same protection as standard 80mm would (haven't decided whether it's a Chobbam or ERA or whatever), since the design is modular though and loadout depends on mission and also pilot preference.
Vindicators won't be rolling off the production lines for a few days yet while I toy round with some final specifications though what I have at the moment is essneitally double the armour the same thickness generally more effective while offering a redical increase in manoverability/speed due to new engine technologies/design.
I take it the ZSU's could also be deployed against ground targets?
Yes although i have yet to, Personaly i wouldn't want to be around when they open fire
it'll be interesting to see how Kraven/Novacom forces handle each other if such a conflict were to break out, it would certainly be epic as both sides are undergoing change in one way or another, my new designs v you getting invaded by the littoral titan. I doubt I'd want to be around when they opened fire either, unless it was at the controls of a Vanguard Hijir which I doubt would hold up forever.
Velkya do you have a map of the battle area on the Carrier? I want to plan out how i'm going about this, I take it your good admiral is still on the bridge as well? I'm slightly confused as to the location of things still so if you can try and make a detailed map, that way I can make my post as detailed and interesting as possible.
The Kraven Corporation
13-12-2005, 22:02
cool, well at some point we will be facing off, especialy if AMF fails.
http://img.photobucket.com/albums/v399/HorusGodEmperor/69da96ff.jpg
Just for shits and giggles :)
LMFAO
I award you this picture for use for such a hillarious picture
http://img.photobucket.com/albums/v619/DK_Viceroy/potatowned.gif
I do somehow doubt AMF will fail, he's really bringout out the heavy end of the hammer.
A Thought though which a potential thought of homeland defence brings up, you never responded to Ankaristan thread, and now you have a response from 2 ppl to answer lol, so popular are you yes, don't forget the response to my tests in Abnormal Psychology :P (goes digging for more fuel for the fire) best to wrap up loose ends so when after AMF's invasion you can start with a relativley clean slate.
BTW what did you think of the idea I TGed you?
Xirnium! Thoughts on the Wolf Brigade hit? I look forward to seeing how the Inquisition react
Oh.. right, I'm sorry, I missed it. This thread has become crazy, I don't know what the hell is going on anymore. :D
So I see that Velkya and Novacom have sorted out their differences and we're good to go again, right?
I do think we still need to seperate this rp out a bit, at the least get a seperate thread going for that Kukonois encounter.
True, It propably is wortwhile, but of course comming up with names for all these new threads lol.
I doubt the flotilla will be around for much longer, soon things should be wrapped up there quite neatly, you do however realise Xharn has opened fire on your fighters, he specifically made mention of fighters from the mainland, and I have A) No Fighters and B) no mainland airbases, haven't negotiated anything yet though I may do that later on.
I'm assuming that we've already had the visit to the morgue?
It just goes to show hold wildly popular these battles are, I only hope I'm doing you and Kraven justice hehe.
You do however realise Xharn has opened fire on your fighters, he specifically made mention of fighters from the mainland.
I’m not so sure... Xharn mentioned fighters from the mainland, but he also explained they had been targeting his aircraft, which mine have not.
I'd like a clarification on this from Xharn. My aircraft have not been firing on Xharnian vessels or even flying particularly close to them, it seems strange that Xharn would attack a neutral nation for no reason.
I'm assuming that we've already had the visit to the morgue?
We can maybe role-play a morgue visit some other time, assume it was cancelled for some reason.
Right.
I don't see how it can be my aircraft he's referring to, After all I have no airbases in your country so it can't be me, and I made it beyond crystal clear that every single thing I have in the air was launched from the ships of my fleet.
The enemy had support from the main land
Is what he posred up, he's said his fleet is very confused, ICly he's propably thinking your fighters are supporting me, not the wisest move for him to do, hehe. I'm already having thoughts of the idea of a combined Black Skull Enforcer - Inquisitor striker team causing havoc for his war effort.
Gotcha for the morgue some other time, I've been looking forward to pulling out Lieutenant Falkonis, and at the time Admiral KUKonois is causing havoc, is quite Ironic I hadn't anticipated this actually heh.
Let me just announce that, for reasons beyond my control (damned work, they really are slave drivers) I may be unable to past frequently for the next couple of days. If I don't respond immediately to a thread it is not because I have ignored it.
With luck the situation will change soon.
I thought Novacom had fighters and other weapons firing and attack from the mainland of Xirnium. I did not target Xirniums forces that would be just plain stupid when Xirnium has not attacked...