NationStates Jolt Archive


New cruiser prototype commisioned(FT)

Nova Boozia
11-12-2005, 13:07
IC:This morning, CS Oprichnik, the culmination of the long rumored Oprichnik project to design a highly versatile ship to be manufactured in small numbers, was launched. This ship is an attack vessel, designed for battle, and will soon be followed by a commerce raider (Cossack) and a ship-of-the-line (Strelet). She, like all of the three Oprichnik ships, will also serve as a military survey craft, although information on this type of craft is limited. What is known is it will carry more boats at the expense of guns, and a smaller crew. The ships maiden voyage will be to a combat zone as per Boozian tradition, she will be leaving for the Tetrean system soon (http://forums.jolt.co.uk/showthread.php?t=450417&highlight=boozia)

The official naval statistics are as follows:

Armour: Boozian water-steel plates 2 meters thick at thickest points. Thinner around guns. Water-steel is an alloy highly similar to steel, but with water-iron, a very strong metal named for its transparency, instead of iron. The ship also carries solid water-steel torpedo nets, but these are awkward restrictions to manouvering and are only run out in emergancies, in addition to leaving the bow and stern unprotected.

Shields: The standard Boozian Golem suite of generators, regenerators, backups, auxiliaries, and overload outlets. The suite may seem poor quality at face value, its average strength uncompensated by its painfully slow recharging rates. However, officers and crew swear by the pack's low jamming likelyhood, its high resistance to overloads, and above all its sheer technical simplicity. The shield pack remains the ships least satisfactory component, however, and both Cossack and Strelet will carry newer models.

Engines: Like all Boozians, the ship's warp capability leaves something to be desired. While the speed is satisfactory, the power consuption is highly inefficient compared to the distance traveled. The realspace engines, however, are one of the ship's best systems, being able to achieve high speed. whilst maintaining reasonable manouverability, and can reach extreme speeds when travelling in a straight line. If testing officers have made one consistent complaint, it is the drives tendency to rapidly accumulate momentum, making it hard to carry out rapid stops.

Armament: The true innovation of the vessel is its use of turrets, as opposed to archaic gundecks. The primary armament consists of eight two gun turrets. These will be lasers, a comparitively new technology, which we can only currently manufacture in larger sizes. Most of the components are from the 6/3.5 (boozian size/power rating) Falfner bombard, which was scrapped in it's original role as a planetary cannon to find a life anew as lasers became more sophisticated. The ship also carries more standard 4/1 shell firing, taking from existing ships upper decks and turreted. It has 22 such weapon in single mount turrets, as well as a pair of sponsons prtecting the engine cavity. The ships main torpedos use Boozian multi launch clusters fifteen, rather than tubes. Each torpedo is guided by a simple computer, but targeted by a shipboard computer that is assighned to the entire pod, so some cognitive power must be monentarily diverted from the secondary gun range finders to fire the a single pod at multiple targets. The ships much more powerful secondary torpedos are 8/5.5 nukes, so large that only two are carried. The torpedos have many of the systems of a large landing craft, and are actually piloted to their target by a midshipman on the gun-conctrol bridge. Since they posses all their own systems, the storage cells are more like boxes the actual silos. The ship carries one standars mine laying system, small but perfectly functional. Finally, the ship posseses a huge shell firing bombard mounted in what is basically a keel, containing the huge recoil energy of firing. The gun can fire regular (albeit huge) shells on planets, battleships, carriers, and space stations, aswell as shrapnel shells at large groups of smaller craft. The ship can ram with an armoured prow, like all Boozians.

Crew: The ship carries 1164 enlisted, 439 marines, and 257 officers. Because of the ships unique nature, spacemen are all rated able or higher, mates actually serve as full petty officers on other ships, and all mids have passed for leiutenant and are doing this as volunteer work.

OOC: Please tell me what you think. I get this nagging feeling that it's godmoding somehow, but I cant think why.
Der Angst
11-12-2005, 13:50
Neat, with a lot of thougth gone into it. But anyway...

The realspace engines, however, are one of the ship's best systems, being able to achieve a top speed of seven miles per minuteThat's only ~ 1.5% of Earth' escape velocity, and RL spacecraft manage up to ~ 200 times that velocity.

Second, due to a distinct lack of things like drag in space - Well, not completely, but compared to what we have on the surface... - your maximum velocity isn't exactly ddefined like that... It's more 'How much can I accelerate before fuel runs out (Half that being the theoretical maximum velocity if you actually want to break, rather than keeping that velocity for all eternity, and practically speaking, as you'll most likely have to accelerate and decelerate quite a few times in between stops at $Spaceport or whatever, it'd be even less.

But not that much less ;)).

But anyway. definitely not godmodding, not even remotely. Nicely thought out (If somewhat odd) strengths and weaknesses... Not bad.
El Corrupto
11-12-2005, 14:30
:upyours: :upyours:
Nova Boozia
11-12-2005, 19:23
Der Angst, thanks, I really dont know anything about that sort of thing. El Corrupto, either say what you dont like or quit spamming.