NationStates Jolt Archive


(OOC: Looking for help with another ES ship... (FT.))

Kyanges
10-12-2005, 06:43
Savage Class Dreadnought.

http://i7.photobucket.com/albums/y266/kyanges/UB1.png (http://i7.photobucket.com/albums/y266/kyanges/UB2.jpg)
(Click for a larger image.)

Class: Savage
Ship Type: Dreadnought
Mission Profile: Super Heavy Anti-ship at multiple ranges, planetary assault, UL carrier.
Manufacturer: Tar'en Heavy Industrial.
Controlling Authority: Eshirian Sovereignty Space Command. (ESSCOM.)
In Current Operation: 20

Space Frame Life Expectancy: 300 Years.
-Major Refit Half-life: 152 Years.

Dimensions/Interior:
-Length: 1.8 KM
-Height: .7 KM
-Width: .5 KM
-Decks: 38

Crew Compliment: 2,920
-120 Officers.
-700 “Generic” crewmen.
-100 Pilots.
-500 Fighter “Ground Crew.”
-1,500 ES Marines.
(-100 Passenger Berthings following emergency conversion of common areas.)

Engines/Maneuverability:
-6 Inertial Engines (http://forums.jolt.co.uk/showpost.php?p=9407155&postcount=3). (Equipped with Inertial Capacitors (http://forums.jolt.co.uk/showpost.php?p=9407159&postcount=4).)
-2 “Tether” Jump FTL Drive(s).
-2 Wormhole Generator (http://forums.jolt.co.uk/showpost.php?p=9407181&postcount=7)(s). (Back-up.)

Velocity:
-.80C Nominal Sub-C Speed.
-.99C Maximum Sub-C Speed.
-Near instantaneous FTL

Operational Radius:
-(Extragalactic Travel Capable.)

Power Systems:
-6 Zero Point Energy Generators
-3 Antimatter Reaction Cores. (Back-up.)

Weapons: Rep-Tubes (http://forums.jolt.co.uk/showpost.php?p=9407139&postcount=1), MP energy guns (http://forums.jolt.co.uk/showpost.php?p=9407146&postcount=2), Torpedoes and missiles utilize Quasar Detonators (http://forums.jolt.co.uk/showpost.php?p=9407173&postcount=6), All energy weapons utilize SMT's (http://forums.jolt.co.uk/showpost.php?p=9407204&postcount=12).
-6 Colossus Siege Cannon (http://forums.jolt.co.uk/showpost.php?p=9407329&postcount=26)(s). (Mark 2.)
-210 Lasher Cannons (http://forums.jolt.co.uk/showpost.php?p=9407341&postcount=27).
-300 “Thumper” Torpedo (http://forums.jolt.co.uk/showpost.php?p=9407320&postcount=25)Tubes.
-1,000 “D” PDGs (http://forums.jolt.co.uk/showpost.php?p=9868017&postcount=28). ("Sprite" Missile (http://forums.jolt.co.uk/showpost.php?p=9407308&postcount=24)Equipped.)
-3,000 Discharge Plates (http://forums.jolt.co.uk/showpost.php?p=10111799&postcount=29).
-2,000 "Maxer" Point defense drones (http://forums.jolt.co.uk/showpost.php?p=10111815&postcount=30).

Defenses: 5 layers.
-Advanced Multilayer (http://forums.jolt.co.uk/showpost.php?p=9097393&postcount=2) Corrolium alloy (http://forums.jolt.co.uk/showpost.php?p=9407212&postcount=13) hull.
-10 "Generic" Energy shield generators.
-5 “Leaon” level PPAD generators. (http://forums.jolt.co.uk/showpost.php?p=9407185&postcount=8)
-2 Singularity Shield Emitters (http://forums.jolt.co.uk/showpost.php?p=10111850&postcount=31).
-Inertial Shield Emitters.

Sensors:
-5 Mass/Gravity field Detectors
-3 Interdimensional sensor arrays
-10 PsiSensor (http://forums.jolt.co.uk/showpost.php?p=9407199&postcount=11) Arrays.

Communications: All External and Internal Communications Utilize PsiCommu (http://forums.jolt.co.uk/showpost.php?p=9407193&postcount=10) Conduits
-2 "Tightbeam", Short Range Communications Array(s).
-3 "Longbeam", Long Range Communications Array(s).
-2 "Ultra-Longbeam" Extragalactic Communications Array(s).
-35 Interior PsiCommu (http://forums.jolt.co.uk/showpost.php?p=9407193&postcount=10) Conduits.

AI:
-1 Standard “Aien” class AI.

Crew Amenities/Survivability:
-2,600 Escape Pods (http://forums.jolt.co.uk/showpost.php?p=9097434&postcount=3).
-2,600 EVA Suits.
-3 Heavy Armories.
-6 Advanced Medlabs (200 Max Capacity.)
-5 HoloRooms (100 Max Capacity.)
-3 PsiBars (30 Max Capacity.)
-15 "Rest" Areas.

Science Stations:
-2 Tactical Astrometrics Lab.
-2 Large Science Facilities.

Additional Systems/Other Notes:
-5 Inertial Damper (http://forums.jolt.co.uk/showpost.php?p=9407166&postcount=5) systems. (4 Back-up.)
-10 Tractor beam emitters.
-30 Site to site transporter stations.
-Pop out MP Cannons/Forcefield generators throughout main corridors.
-"Turbo Shaft" network runs throughout vessel, facilitating transport.
-5 SIF (http://forums.jolt.co.uk/showpost.php?p=9407220&postcount=14) Generators. (2 Back-up.)
-2 Multi-type FTLi systems.

Ship Complement: 30
-10 UL Class Carriers. (Ultra-light Carriers, 12 fighters each.)
-10 Glint Class AVs. (Assault Vessels.)
-10 "Generic" Shuttlecraft.


General Description:
The Savage class Dreadnaught is the next logical step up from its smaller cousin, the Arc class Medium Dreadnaught. Armed with over three times as many Lasher cannons, pushing a nominal reactor output twice that of the Arc’s, and armed with six times as many Axial Cannons, the Savage is capable dishing out a punishing amount of firepower that would literally crush a standard Imperial Star Destroyer into space dust with a one second barrage of its main guns.

The Savage’s defenses are also similarly enhanced, capable of withstanding every punishment dished out upon it, including hated “Hull crawlers”, or weapons which latch onto the hull, and attempt to disable guns, destroy exposed systems, generally wreak havoc, etc. To combat these threats, “Discharge Plates” are placed along the length of the hull, replacing every other standard hull plate. “D” PDGs, and “Maxer” point defense drones also scour the exterior, clearing out such threats as well as maintaining the integrity of other few, but exposed and critical systems. The latest “Leaon” PPADS defend the ship as well as newly released Singularity Shielding, and exclusive Inertial shielding.

The interior of the Savage is extensively fortified, with great lengths taken to ensure that the ship never falls into enemy hands. Pop out MP cannons, Force fields, site to site transports, comprehensive internal sensor grids, and interior PPAD shielding make for a virtual gauntlet of defenses making the Savage nearly impossible to infiltrate successfully. These measures, in addition to the standard internal design features, such as a lack of air ducts, internal heavy armories, and heavily defended access points help to keep the Savage, along with all of its advanced systems firmly under Eshirian control.

In the end, with immense weapons stores, impenetrable shielding, extensive internal fortification, and highly advanced sensor/com computer networks, the Savage class gives the Eshirian Fleet a new, bred for victory warship that can take on any ship one on one, and win.


Special notes:
-Atmosphere Capable
-ZPG Overload Self Destruct Equipped. (Withing 200 meters, it WILL bring down anything. ANYTHING.)
-Six Siege Cannons are arranged one in each direction. (Port, starboard, Ventral, etc.)
-Fighters are carried upon UL class carriers inside extra large bays.
Gaian Ascendancy
10-12-2005, 06:58
Well for one opening thing, very nice image of that vessel itself. Very nice indeed. =^^=
Gaia Rodina
10-12-2005, 07:02
Well, for one thing, it seems like an AWFUL lot of torpedo tubes. I don't know how big your torpedoes are, but if they're the size of, say, a ST Photon Torpedo, you wont be fitting many in there.

Regardless, looks like a match for one of my Hellscreams. Better produce them in bulk though unless you have something else that can overpower a Star Destroyer.
Kyanges
10-12-2005, 07:09
@Gaian Ascendancy: Thanks. ^_^ .


@Gaia Rodina: Hmmm, I'll cut that number to about half? This isn't meant to try and change your opinion on the torpedo tubes, but it would be good to know that the majority of the torpedo tubes are arranged in sort of VLS arrangement, on the top and the bottom of the ship. The idea there is to be able to offload a massive amount of firepower from under an enemy ship, rather than the more conventional broadside.

The torpedoes are therefore arranged pretty in pretty much four long rows, that are very shallow. Still, I'll take the number down.
Gaia Rodina
10-12-2005, 07:16
200 still seems a tad high to me.

A kilometer length is not all that big. A kilometer, for those Americans amongst us, 0.62 miles. Think of it, you run a mile in elementary school. You drive a mile to the local grocery store.

You have about 220,000,000 cubic meters within which to put people, engines, reactors, technical dogamabobbers, and ammunition.

Frankly, I'll accept it. The "cruiser-type" is becoming a staple of galactic warfare, but then again I'm not a physics or engineering major. I'm a freshman psychology major. I prefer space operas.
Gaia Rodina
10-12-2005, 07:17
Note: I neither am in any way perfect. Hell, I pull most of my ship dimensions out my ass. I'm just saying it probably wont be accepted by the hardcore science buffs...but they're no fun to RP with anyways in my opinion.
Kyanges
10-12-2005, 07:23
200 still seems a tad high to me.

A kilometer length is not all that big. A kilometer, for those Americans amongst us, 0.62 miles. Think of it, you run a mile in elementary school. You drive a mile to the local grocery store.

You have about 220,000,000 cubic meters within which to put people, engines, reactors, technical dogamabobbers, and ammunition.

Frankly, I'll accept it. The "cruiser-type" is becoming a staple of galactic warfare, but then again I'm not a physics or engineering major. I'm a freshman psychology major. I prefer space operas.

I'll cut it to about 180 then. I'd rather have you happier to lose to a vessel that you're comfortable accepting, than beat you with a ship that you probably didn't like, and have that come back against me.

I think that the weapons storage is solved by this system:
http://forums.jolt.co.uk/showpost.php?p=9407139&postcount=1

I'm trying to strike a balance between what that system technically let's me do (Effectively infinite Missiles and torpedoes that never actually take up room.) , and what is more realistic and acceptable.

Thanks for your input though. Believe me, it is appreciated.

EDIT: Lol, you're right about that. But then again, most hardcore science buffs probably hate this place with a passion, and wouldn't be here anyway. ^_^ .
Gaia Rodina
10-12-2005, 07:27
Well, either way, my Hellscreams will be fighting alongside your ships it seems. Just read the post where you attacked US.

<Burns>Excellent</Burns>
Kyanges
10-12-2005, 19:36
(Bump, general description added.)
Korgarein
10-12-2005, 21:54
A good job as always man. Seems to be a fairly well balanced and well thought out design. (as though you didnt know i would show up here too..lol).

I've been thinking about the sizes of my ships the ammount of weapons and number of crews. I'm going for the slighly smaller but extremely well built and better quality then your adveraged stardestroyer and simular vessels but I'm thinkin I might need to make them larger then they are.. my largest ship being a mear 2.2km although it has a beam of 2km as well, but compaired to the standard 10km or more for a command ship. And that ship is extremely expensive. Just not sure what to do about it man. You on the other hand seem to have things fairly strait for your new designs.

EDITED: Keep in mind that my new ships while reasonably large are considerably more manueverable and faster then the adverage capital ships as well. Think more along the lines of ST vs SW in manuvering like being able to quicly pivit on the ships axis.
Einhauser
10-12-2005, 22:03
An excelent design, Kyanges. All seems well to me. In fact, I may be in the market for buying some new cruisers, if you catch my drift...
Kyanges
10-12-2005, 23:43
An excelent design, Kyanges. All seems well to me. In fact, I may be in the market for buying some new cruisers, if you catch my drift...

Why thank you. I'll just add in the additional notes, and this ship should be ready to go. Though, I don't think that I'll be selling it. This is kind of the Star Destroyer equivalent (Or rather, superior...) in my fleet, with all the bells and whistles my technology offers. Any version I sell would be severely downgraded, to the point where you would be far better off relying on your own excellent ship designing capabilities.


A good job as always man. Seems to be a fairly well balanced and well thought out design. (as though you didnt know i would show up here too..lol).

I've been thinking about the sizes of my ships the ammount of weapons and number of crews. I'm going for the slighly smaller but extremely well built and better quality then your adveraged stardestroyer and simular vessels but I'm thinkin I might need to make them larger then they are.. my largest ship being a mear 2.2km although it has a beam of 2km as well, but compaired to the standard 10km or more for a command ship. And that ship is extremely expensive. Just not sure what to do about it man. You on the other hand seem to have things fairly strait for your new designs.

EDITED: Keep in mind that my new ships while reasonably large are considerably more manueverable and faster then the adverage capital ships as well. Think more along the lines of ST vs SW in manuvering like being able to quicly pivit on the ships axis.

Thanks, Korgarein.

Hmmm, because my ships are equipped with their inertial drives, they technically can move better than a starfighter, though I often tone that capability down in RPs to avoid wankery, and godmodding.
The only irony is that Jumping, point to point seems to be the preferred method of travel, which is obviously much faster than any inertial engine anyway. >_< .


The direction you're taking your ships seems to be a good one. I was down a more extreme version of that same path before, relying on ridiculously well constructed ships with the absolutely highest quality weapons and systems. The only problem was that my fleet was required to be pitifully tiny and I just couldn't come up with enough tricks to figure out why my one ship could avoid, and defeat 1,000 others. "Uber well built, and super training." just wasn't cutting it. As a result, toned down designs like the Shadow and Arc were forced to become the main ships in my fleet. My original intention was to have the Preamisus BC be fill that role.

Your fleet seems to be kind of where I'm aiming for already. Strong, well armed, and in plentiful supply.



Specs updated.
Korgarein
10-12-2005, 23:47
Your fleet seems to be kind of where I'm aiming for already. Strong, well armed, and in plentiful supply.
Perhaps.. i will have to ponder the idea, but know i will be pickin your brain later.. feel free to do the same to me.
Huntaer
10-12-2005, 23:48
I like it. It's easy to read, and to the point (and links to other necessary information). I think I'll base my future designs on something like this.

speaking of which, (semi-highjack) where is the new SD pic you said you have for me?
Einhauser
10-12-2005, 23:51
Any version I sell would be severely downgraded, to the point where you would be far better off relying on your own excellent ship designing capabilities.

Kind of a back-handed compliment, ya? Lol. Shame you won't be selling them.

BTW, is that a custom background you have there?
Kyanges
10-12-2005, 23:59
@Huntaer: Thanks. By design, do you mean the ship's look or, (As I suspect.) the spec sheet layout?

I'll get your pictures up in my picture thread.

@Einhauser: Eh...lol, yeah, kind of. I could just transfer a couple via that alliance that you and I might be entering into.

Oh, and yes, it is a custom background.
Huntaer
11-12-2005, 00:10
@Huntaer: Thanks. By design, do you mean the ship's look or, (As I suspect.) the spec sheet layout?

I'll get your pictures up in my picture thread.

Your guess was correct. I'll probably use it in the new Megaladon Class TSSD.
Einhauser
11-12-2005, 00:14
@Einhauser: Eh...lol, yeah, kind of. I could just transfer a couple via that alliance that you and I might be entering into.

Naw, that's ok. I don't want to force you to do anything you don't want to.
No endorse
11-12-2005, 02:31
Why thank you. I'll just add in the additional notes, and this ship should be ready to go. Though, I don't think that I'll be selling it. This is kind of the Star Destroyer equivalent (Or rather, superior...) in my fleet, with all the bells and whistles my technology offers. Any version I sell would be severely downgraded, to the point where you would be far better off relying on your own excellent ship designing capabilities.

Aww shoot. Oh well, it's a much better idea to let all the trouble blow over first if anything.

Selling uberpowerfulship to a nation where you're not sure which side the ship might be going to =/= good idea :D
Kyanges
12-12-2005, 00:03
Dimensions/Interior, Maneuverability/Velocity, Range, Power Systems, Sensors/Communication, Additional Systems/Other Notes, and Crew Amenities/Survivability added/modified.

I'll leave it at this for the rest of today, the declare this done, so if there's anything else, please, feel free to say it.
No endorse
12-12-2005, 05:09
excellent as always! Only two more comments here that I've just noticed:

1) you might want to put a shuttle or two onboard. It has a great strike craft complement, but you're gonna want some shuttles to ferry junk around the fleet.

2) you have 1200 marines onboard, and 1116 crew. You might want to reduce the # of marines, increase the number of officers (though nowhere near as much), and add in some landing/boarding craft (unless that assault vehicle is a landing/boarding craft)

Other than that, I never want to have to go against one of these in battle.
Kyanges
12-12-2005, 05:17
excellent as always! Only two more comments here that I've just noticed:

1) you might want to put a shuttle or two onboard. It has a great strike craft complement, but you're gonna want some shuttles to ferry junk around the fleet.

2) you have 1200 marines onboard, and 1116 crew. You might want to reduce the # of marines, increase the number of officers (though nowhere near as much), and add in some landing/boarding craft (unless that assault vehicle is a landing/boarding craft)

Other than that, I never want to have to go against one of these in battle.

The assault vehicle is just as you suspect, and I'll add 5 generic shuttlecraft.

Lol, I could always go the way the Chinese are now, making just about every crew member an officer. (That would be fun... I wasn't sure just how many officers there should be. How about I slash off 100 Marines, and make 116 Officers?)

I'll take your opinions into account when I make some changes in the release thread.

EDIT: Oh come on, your ships could still take on one of these ships easy. Especially that Aardvark Class of ships. *Runs from giant battering ram nose.* AHHH!
No endorse
12-12-2005, 05:23
nah, not 116. Well... how's about 56 and slash those 100 marines? You want a good command structure.
Kyanges
12-12-2005, 05:26
nah, not 116. Well... how's about 56 and slash those 100 marines? You want a good command structure.

Awww, but I want a redundant (Read: expendable.) command structure every time my ships get attacked. That way, I'll always have a surplus each episode, a-

In all seriousness, I want 116 officers... But I'll settle on 60.


Release thread is here:
http://forums.jolt.co.uk/showthread.php?p=10080506
No endorse
12-12-2005, 05:30
If you want 116, go for it!

Just seems kinda high for me, but then again I'm probably crazy. I guess that 60 I'm thinking of would be like the high command structure, like bridge crew and area heads. Not like gunnery officers and the like. If you included everyone with an officer's rank, it would probably be more like 200 in a ship with 1200 crew.
Einhauser
12-12-2005, 05:56
Heh, on my ships every free man is an officer in my navy. Of course, free men only make up about 40% of the crew. The rest are convicts, criminals, and anybody else the "recruitment teams" found in the streets after dark, hehe.
Kyanges
12-12-2005, 06:11
Heh, on my ships every free man is an officer in my navy. Of course, free men only make up about 40% of the crew. The rest are convicts, criminals, and anybody else the "recruitment teams" found in the streets after dark, hehe.

Oh wow... Ruthless crews you got there eh?

Oh, and about your recurring question of, "So are we doing this or what?", I was under the impression that we'd establish an alliance though GA's "A time for Reflection" or something thread. But since you say you can't participate for religious reasons, Ill be honest, and say that if you start another thread, even if it's just a restart of the same post, I'll definitely join in this time, and not let the next host disintegrate...
Einhauser
13-12-2005, 01:20
Oh wow... Ruthless crews you got there eh?

You call it vicious; I call it population control (haha). For a great example of the methods I employ to keep my ships running, buy the book (most libraries don't carry it) "Dark Imperium." It's got several good short stories set in the WH40K universe, but one in particular deals with starships. It's called "Ancient History" by Andy Chambers, and covers everything from targeting systems, crew living conditions, ship construction, and crew numbers, all the way to anti-boarding maneuvers and “recruitment.”

If you start another thread, even if it's just a restart of the same post, I'll definitely join in this time, and not let the next host disintegrate...

Alright, I'll get something up tomorrow. I'll see if I can get Gaian to stroll on over as well.
The Order Makers
14-04-2008, 09:07
Awesome ship...

did you use some kind of special computer program to design it, or did you just find it.

ps. check out my intro thread, it's called "It Was Dark"