NationStates Jolt Archive


No Endorse Factbook

No endorse
07-12-2005, 00:20
The Galactic Inferno of No Endorse (WIP)



Short Overview:
The Galactic Inferno of No Endorse is a small nation at the very edge of the Aphotic Galaxy. Its border towards the core is surrounded by the remains of the fallen Eshirian Sovereignty, and its border towards the void is empty. This route is an ancient intergalactic highway, and is woefully under-defended.

Attacks apon the Inferno are best made from either directly above/below the galactic plane or from the direction of old Eshirian territory. This eliminates the dangers of the Great Drift and provides the easiest routes into the core of the nation. If one has detailed maps of the extent of the Great Drift, one can attack with impunity from almost any direction.

Government:
Legislature:
There are two houses in the legislature, each holding its own powers. The The Council of Lords and The Council of Tribes.

The Council of Tribes:
Elected through popular vote, with one million people per representative, the Council of Tribes is closely akin to the House of Representatives in the real life United States.

The Council of Lords:
Consisting of two representatives from each inhabited planet/territory containing at least a million sentients, and a single representative for each that contains less, The Council of Lords is much akin to the Senate in the real life United States.

Executive:
The nation is headed by a single Prime Minister and his cabinet. The Prime Minister is chosen from the Council of Tribes, and may pass his title down to a sucessor in the Council of Tribes. The Prime Minister may be best likened to a cross between a standard Prime Minister and an Elected Monarch.

Current executive branch:
Prime Ministress: Jessica Tyne
Minister of the Military: Bruce Halsey
Minister of International Affairs: John Archer
Minister of Internal Affairs and Public Relations:
Ministress of (Psycho)History: Luke Hodges
Minister of Environment:
Minister of Commerce and Economy: Stewart Holner
others coming soon

Past government members:
Prime Minister:
James Talon (Missing)
Alexander Kathii (Heart Failure)
Ministress of the Military:
Jennifer Halsey
Ministress of Internal Affairs and Public Relations: Sara Deral
Ministress of Environment: Kelly Urston
others coming soon

Judicial:
The Council of Protectors:
They are just what their name suggests, an eleven-seat council of protectors against tyranny. They can ONLY be elected through direct democracy from the Council of Tribes, and a Protector may only hold that position, no other. As they stay in the Council of Protectors, their slot in the Council of Tribes is closed. Once a protector leaves office, they are returned back into their slot in the Council of Tribes. Campaigns for this post are only held for six months.

The position is for eleven years, with each seat being up for election once every eleven years. Therefore, there is one seat up for election every year. In the case that there is an attempt to take over the government by force, they have the authority to stop it in any way necessary. Nothing can be kept from them, and a lie before this council is punishable by sensory deprivation. This council has the supreme authority in constitutional matters.


The Inferno at a Glance:
Map Link here. (http://i11.photobucket.com/albums/a161/anomaly149/NoEndorseMapV2png.png)


Places of interest:
Aurora:
Aurora is the youngest of the inhabited planets. It is a geologically young world, with considerable tumult in its core. The population is small, mostly from Clan Laski, who moved there after the Wars of Clan Succession.

Avalon:
This is a very rocky planet. What water it does have is mostly in the atmosphere due to its nearness to its star. There is almost no tilt in its axis, so the poles are incredibly cold. Extremely devout religious monks live at the extreme poles, weathering harsh conditions to discover the meaning of life.

Citadel:
A lonely and uninhabited but quite habitable planet on the far side of the Great Drift. Located in the Lost Cluster.

The Dragon's Nest Nebula:
This abnormaly dense nebula surrounds the central star of the Sanctuary System. Its origins are unknown, but it shelters the planet Sanctuary from the bulk of the energy of the star, allowing it to be habitable. Strange relics from an ancient empire float around this nebula. It is believed they may play some part in keeping it stable at such a close proximity to the star. Recently, however, the nebula has been accelerating towards the central sun. The Eshirian Soverignty has been contracted to find a solution for this problem, and has placed machines to restore the Nebula. These machines are constantly staffed and running, with multiple backups in place just in case.

The orangish tinge of this nebula makes days on Sanctuary somewhat dimmer than what most would expect. However, its large size means there is slightly more daylight due to its reflection and refraction of starlight. This nebula should be considered highly dangerous to enter.

Drift: (the planet)
Old capitol of the one-time Grand Duchy of the Drift, this system is the closest inhabited system to the Great Drift. It is closer than Flankguard by several lightminutes, however the Drift's boundaries are known to fluctuate. At times, Flankguard takes this honor.

Flankguard:
A lightly inhabited agricultural planet in the shadow of the Great Drift. Known as 'the breadbasket of the Inferno' for its extensive hydroponics systems. It is also known as the 'wastebasket' and 'sewer' of the Inferno, as it takes in these materials for use in its massive farms. What it can't convert into useful materials, it ships to

The Great Drift:
This temporal and spacial anomaly is of unknown origin, and is surprisingly stable in terms of size. Believed to be the chaotic after-effects of a space battle of massive scales, this has proven to be quite an enigma. Several trips far into the void to observe light emmiting from this area show that it was originally the last cluster of systems before the deep. An intense follow-up is being done, in an attempt to isolate exactly when, how, and why the rift was made. This anomaly causes most hyper-travel within the Infeno to be unstable. As such, most travel is done through locked hypergates.

WARNING! This area should be considered lethally dangerous. Enter only if you have some sort of death wish.

Haven:
Main military base of No Endorse due to its central location. To be completed…

Kathii:
Almost boasting enough population to be considered a major world, Kathii is mostly a banking center. There are strict non-disclosure laws about banks in No Endorse, and in Kathii, anyone can open an account and deposit as much money as they wish, no questions. The government can still freeze assets, but they must know precisely which account, and the banks are legally barred from aiding in that regard.

The Lost Cluster:
A cluster of systems at the end of the Great Drift, not discovered for quite a while after Unification. Some of the uninhabited systems are mined for raw materials.

Outskirt:
Known mostly for heavy manufacturing and materials reprocessing, Outskirt is a dirty planet. However, it does not officially experience the crime of other planets, as everyone on the planet works, or is shipped to another planet. Small bands of the homeless scratch out a meager living on this smoggy rock, occasionally getting rounded up and taken to Sanctuary or Haven. In a small band about the equator, there are numerous subsistence farms and other small scale settlements.

Redirect Station:
Direct hyper-travel between Aurora and the main No Endorse cluster is impossible due to the Great Drift, and hyperdrives are unstable when used anywhere in the Inferno. This is a relay that redirects ships coming from the Aurora gate and sends them to the Haven gate.

Secret stuff about the station:
In event of an invasion from the Milky Way or the Galactic Empire, this station will go offline. The Haven and Aurora gates will link, and everything trying to go between these two systems will travel directly. Yes... which means strait through the Great Drift. Whoever tries this probably deserves the nine stages of hell they endure in there.

Sanctuary:
Capital Planet. To be completed… Also see 'The Dragon's Nest Nebula.'

Tyria:
A small, lightly inhabited world. Several areas have been turned into resorts, but most of the planet is still government-owned.

Diplomatic ties:
Huntaer: Alliance, Embassy

Kaymiril: Alliance, Embassy, Trade, Right of Passage

Kyanges (Eshirian Soverignty, now collapsed): Alliance, Embassy, Trade, Right of Passage

Large Scale Alliances:
International Trade Hub (http://forums2.jolt.co.uk/showthread.php?p=8973843#post8973843) (Gate located in the Haven system)
Deep Space Coalition against the Phantoms (The ties of brotherhood never cease)
EX-Galactic Empire (http://forums2.jolt.co.uk/showpost.php?p=10688864) (Joining Post) (http://forums.jolt.co.uk/showpost.php?p=9656614&postcount=1)
Ex-G.F.F.A. (http://forums.jolt.co.uk/showpost.php?p=9878854&postcount=61)

Enemies:
-none as of now-

Ignore List:
I hate these lists. I wish we could all solve our problems over the IM programs, and never need weapons like the I.G.N.O.R.E. Cannon. But, since there's no way in nine hells, nine heavens, and purgatory that this will happen, it's best to just shout it out and get it over with right here and now.
-none as of now-

RACES:
Terran:
Terrans and their many varients are by far the most prevalent race inside the Inferno, constituting about 80% of the total population. Physically, they are a few inches taller on average and a little bit thinner than ‘normal’ Homo sapiens, with more flexibility. Facially they are quite similar, although the eyes are larger, with large pupils and irises. Night vision is much better, however bright lights can cause permanent eye damage, leading most to wear sunglasses when in other nations. Citizens of the Inferno are very wary of outsiders, but if you can prove yourself, they are quite hospitable.

An’dyne:
The An'dyne (pronounced ana-dine) are a small race within the Inferno. They are not much different from the Terran, but are set apart in several ways. They are shorter than the average and have slightly larger and much more sensative eyes. They are weaker physically, but have a radically different brain anatomy. Their minds are entwined on the metaphysical level, meaning they can communicate with another member of the species through the mind. Almost any process can be explained instantly from one member to another. The An’dyne believe in the Gaia theory in addition to the standard religion of No Endorse.

They make up ~10% of the population. Their current existance is completly unknown, except to the select few whom they have taken into their confidence. They are the original inhabitants of No Endorse, thought to have been exterminated long ago.

Assorted races: Random races: 10%.

Numbers:
Terran- ~80%
An'dyne- ~10%
Other assorted races: ~10%

Resources:
Containing numerous unoccupied systems, No Endorse is not desperatly in need of any basic resource. However, it relies heavily on trade, as its metal supplies are limited to what can be extracted from the few planets and planetoids under its dominion. At one time, there was an unending stream of transports carrying metals from the Eshirian Soverignty to No Endorse. Since the recent unexplained collapse of the Eshirian Soverignty, numerous mining expeditions have shipped back tonnes of metal to the homeland.

However, this is still not on par with many nations' vast empires. In order to compensate for this lack of resources, the society has shifted to a highly quality over quantity mindset internally, especially in the armed forces.
No endorse
07-12-2005, 00:22
History: (I thought a little story would be fun...)
You walk into the room. A man ancient beyond years sits in a comfortable armchair, his robe spilling onto the floor. His eyes gleam as you sit down across from him. You are excited, for this meeting was difficult to arrange. Smoothing the end of his long white beard, the man begins to speak.

“So you have come to hear the origins of the Galactic Inferno. From your persistence in getting an interview, I assume you don’t believe the textbook version of history, as well you shouldn’t. The theory that we are a relatively young colony of Sol that has just lost its identity is complete balderdash. But it gives them something to cling to. Dates and names and places, something we can look at and say, ‘this is where we did that.’ So, the tale begins…
In the depths of ancient times, there lived a great and mighty race, the An’dyne. Theirs was the stars and the planes. They were all individuals, but each individual was part of an overarching neural net. They didn’t even need to ‘think’ to send ideas from one to the other, truly they were humanity 1.5. But it was not to be. In their technological genius, they overextended themselves. And when an accident happened, when the lights went out, they suffered greatly. They pulled together the remnants of their society and pledged to never fall into such a trap again, and remained steadfast to their belief of the importance of the self as well as the technology.

Centuries passed. They were forced into the small confines of what we now know as the Galactic Inferno of No Endorse, and their numbers began to shrink. However, in their time of exile, they wove their consciousnesses tighter, increased interaction. They were a giant supercomputer, and their technology leapt ahead at a pace never again matched in all history. Based in Haven, they had little to continue to fear. They created a Merchant Empire, one whose borders spanned the galaxy through economics.

But they were still descendants of the original Terran. And the Terran wanted their territory back, resenting the monopoly of the Merchant An'dyne. They sent in a massive fleet, and through surprise and strength of numbers, overpowered the An’dyne, populating the only remaining territory of the once massive Merchant Empire.

The Terrans who moved here were overconfident in their abilities. Having mastered the eddies and currents of the void, they began to try to perfect themselves and their worlds. In their arrogance they began genetic therapy on the whole population, and the Gods struck them down. Their own terraforming machines were turned on their great cities, rending their capitol into a molten mass.

In the tumult, they forgot their high born origins and their high language. They even almost lost faster-than-light travel. But the nucleus of survivors banded together and rebuilt their society.

But even still, there are rumors that the An’dyne live on. They have never been confirmed, but it is for certain that the human fleet did not completely eradicate them.”

You wonder what he is talking about. An’dyne? Merchants? Isn’t that just a tale used to scare small children? ‘Be good or the An’dyne will come for you.’ ‘Eat your vegetables or I’ll tell the Merchants.’

You decide to ask him. “So they are not just a tale?”

He smiles at you, eyes twinkling. “Let’s just say that this children’s tale is closer to you than you imagine. But it is late, the sun has set. Please leave me, I have a matter to attend to before sleep. The rest of the tale in your 'history books' from two thousand years ago to the present is true enough.”

As you wander down the street outside his home, you wonder what he meant by that last statement. ‘Closer to me than I imagine? Is he suggesting that I’m one? Preposterous! And most defiantly not one of my friends.’ The night air wafts around you as you walk towards your bike. A beautiful night…

As you unlock your hoverbike from the rack, you think about what he said. “Wait a minute… him?”

--------------------------------------------

Textbook version:
1108 years Before Unification (BU)- (figure known from records and dated wrekage) a fleet from an unknown world wandered into this area of space. They suffered extreme damage, possibly from navigating the Great Drift, and their jump drives were destroyed/disabled, trapping them in the Cheyenne and Haven systems. There was a slow outward growth from there. The crews of each fleet adopted the names of either their flagships or commanders as their clan names over the years. It is believed that hyperwave contact between Haven and Cheyenne never ceased, and this lead to the first hypergate link via an uninhabited system called Sanctuary.

~1000-900 BU- (dates unknown, records lost) colonization of Sanctuary and Drift

~700-600 BU- (dates unknown, records lost) colonization of Aurora, Avalon, and Outskirt.

~650 BU- (date unknown, records lost) great cataclysm. The terraforming of Cheyenne failed. The capitol world was decimated and evacuated. Several other planets had far less disasterous problems, but many still died. The nation fractured into dozens of fiefdoms, sometimes several to a planet. Several epidemics spread like wildfire.

~575 BU- Epidemics end, leaving at minimum third of the Inferno's population dead. Several planets were completely depopulated.

~500 BU- Cheyenne re-colonized.

411 BU- Founding of the Kingdom of No Endorse, following the fusion by marriage of two lesser states, on the planet of Sanctuary. Over the next 411 years, through war, marriage, and diplomacy, this Kingdom would bring the entire Inferno back together.

3 BU-Year 0- The Unification War. Men fought amongst themselves through rapidly rising and falling fiefdoms and alliances until this date. Several large players emerged, the Kingdom of No Endorse-Avalon, the Grand Duchy of the Drift (several stations and small planets along the Great Drift), and the Confederacy of Haven. The Kingdom of No Endorse-Avalon made an alliance with the Grand Duchy of the Drift, and conquored the Confederacy of Haven. It was the 1108th year after arrival. In celebration of the victory, the nation was named the 'Galactic Inferno' of No Endorse. The Grand Duchy suffered the most casualties in the Unification War, being almost completely destroyed by the Confedaracy, and was taken into protectorate status. While these areas are still nominally protectorates and independant, the No Endorse government has taken complete control of the areas.
(Map (http://i11.photobucket.com/albums/a161/anomaly149/UnificationwarPNG.png))

5 years After Unification (AU)- the Council of Protectors was created. Its purpose was to form a powerful, high ranking body that could prevent any siezure of power by force. Members are ONLY elected through direct democracy. Over the years it has become more akin to a 'Supreme Court.'

~250-850 AU- Great Peace. No Endorse finds a great peace under relatively benign rulers. There were freaks and lunatics, but for the most part, everything was on an even keel. This peace holds until the year 850 AU.

850-865 AU- The Wars of Clan Sucession. The Emporer died, leaving no sucessor. A great war was fought between many of the large clans to see who would be the next leader. Finally, after fifteen years of bloodshed, the Laski managed to instate the leader of Clan Talon, the smallest and weakest clan. No one really objected to this, as Clan Talon was at the time quite mainstream. Over the next thirty five years, the Talons passed multiple democratic reforms, giving themselves the title of 'Prime Minister' while allowing the title to be passed by sucessor.

869 AU- Borders opened to non-humans for the first time.

905 AU- A republic was declared. Minor civil disruption, severe objection of the nobles, and things quieted back down. Unlike the noble's fears, very little changed. Graudally over the next hundred years, land requirements for voting were reduced to nothing.

925 AU- Borders closed to non-humans due to increased violence against them. Civil corps rooted out and killed all of the offenders, but conservatives prevented passage of legislation to re-open the borders.

995 AU- The Laski Uprising. This revolt resulted from an argument over who was the next legitimate sucessor, a Laski or a Talon, due to a lineeage dispute. Clan Talon, along with aid from the larger Clans and the Council of Protectors, brutally supressed the rebellion.

999 AU- The end of the Laski Uprising. Final peace agreements were drawn up on the seventh galactic standard day of this year. Clan Talon remained in control. Borders opened to non-humans.

1000 AU- Millennial celebration marking 1,000 years of unification. Grand celebrations help break the tension across No Endorse still lingering from the first Laski Uprising. In other news, late August and early to mid September of this year saw the most births of any timeframe in recorded No Endorse history.

1019 AU- Beginning of the Second Laski Uprising. This one was related to the resignation of James Talon, the victor in the first uprising. The Xenophobia of the population was played up to the extreme and used against the main government. Also, The Cassiopiea Galaxy invades No Endorse, but is repulsed as No Endorse re-unites briefly and painfully from the Second Laski Uprising.

1020 AU- With the suspension of the Second Laski Uprising and the driving of The Cassiopiea Galaxy from the Borders, No Endorse begins democratic reforms, known as the Sanctuary Peace Confrence, and starts to reconstruct the damage caused by civil war and invasion. Several large military sales are in the works to provide funding for reconstruction. There has been a probe into the attack on a cruise liner that brought the The Immortal Realm of Kaymiril into the Clan War, and there are odd rumblings within the nearby nation of Kyanges.

1022 AU- Reconstruction continues. No Endorse seethes with resentment against The Cassiopiea Galaxy, hatred mounting every day. Figures made in mockery of TCG natives are routinely burned in squares, and anyone suspected of hailing from TCG can dissapear in their sleep, or find a foot-long knife through their neck, with their insides carved out and piled over their face. There have been multiple clashes with police. It seems only a matter of time until TCG faces the sword it tried to drive into No Endorse. Suddenly and for apparently no reason, the Eshirian Soverignty of Kyanges crumbls in one fell swoop. No Endorse, unsure of the reason for the collapse of the Eshirian Soverignty, has closed down the border pending research into the matter.

Current Status: year 1025
-Reconstruction- If you hail from TCG, stay away for Gods' sake! Draw no suspicion.

There are currently multiple mourning ceremonies going on across No Endorse in memory of the Eshirian Soverignty. Any surviving Eshirians that retain their sanity have been welcomed into the nation with open arms. Military ships are beginning to make short forays into Eshirian space, preparing to make a claim and increase the Inferno's size while protecting what remains of the Old Soverignty.

(subject to change, this number might not be up to date. Ask first)
No endorse
07-12-2005, 00:23
Military:
Navy:
Prestigious and awesome, this well oiled and polished force sets a grand example for navies all over the universe. Its training is immense and the experience of its leaders is extensive. This branch and its subsidiaries get the lion’s share of the Inferno Military Budget.

This force has taken a slight PR hit in recent times, due to its majestic failure in the war against the Phantoms, resulting in the loss of an entire fleet. However, they have made up for it in several recent wars against pirates hiding near the fringes of the Great Drift.

Alpha what? An Explanation of the Seemingly Abstract Fleet and Squadron Types:
Strike:
The rarest fleet in No Endorse. They are denoted by NATO Call-signs. (Alpha, Bravo, etc) Only Alpha exists permenantly, and its membership is in a constant state of flux. They are commanded by a 'Warsage' (an extremely unique position) 'High Admiral,' 'Admiral' and all of its deviants, or a 'Commander' when the ranking officer is not an Admiral.

Exploration:
There are very few Exploration fleets, but they are the most commonly met outside of No Endorse. They are denoted by numbers. (One, Two, etc) Only One and Two exist permenantly, and their memberships are constantly in a state of flux. Groups of Exploration ships are usually commanded by a 'Commodore,' the equivilant to a fleet commander.

Defense:
The Defense fleets consist of everything not in the other fleets. There are six Defense fleets, each named for the system that it protects. Tanis Station falls under the protection of Haven, and Drift falls under the Cheyenne fleet. They are commanded by a 'Lord-Protector' (an extremely unique position, analogous to Warsage for Strike Fleets) or 'High-Admiral.'

Squadrons:
Squadrons, twelve ship groups of strike craft, have two names. The first name is a color, the second is the name of the ship they are based off of. A squadron name could be "Red Quantum Storm," or "Black Mantis." Usually, squads only use the first names when operating with only one carrier, and give orders on ship-specific channels to prevent mass confusion in major battles. Strike craft are coordinated by their mother-ships.

Trios:
Trios are numbered groups of three ships, and there are normally 4 to a squadron. (cruisers normally work in pairs to make a full squadron and to ensure sufficient firepower on the scene) They are the standard layout for squadrons, and everything is organized through this layout.

Gunship Corps:
An extremely new addition to the navy, this corps is one of the more interesting ones. Men and women who specialize in flying light freighters and corvettes are drafted into this program, as well as exemplary frigate bridge crews. This corps operates mostly outside of the naval chain of command, giving it a very independent character.

They are notoriously arrogant and hate fighters and dreadnoughts like the plague. This hatred is evident even when talking to members of foreign navies, despite extensive attempts to curb this, much to the displeasure of anyone they meet.

OOC: Then gunships are concieted arrogant tossers. In an IC sense, of course
Tandem Program:
A highly secret program subordinate to the Navy, about which little is known. Pairs of people whose personalities mesh well are trained for years, and then are fielded together in a tandem ship.

However, if one member of a Tandem dies, the other undergoes terrible depression, often ending in suicide. It takes years of therapy to get a tandem back on his or her feet after the death of the partner or a separation from him/her. Once someone leaves the Tandem program, they are rarely if ever allowed back in.

If both members of the Tandem live until the end of their ten year tour, they can either keep in on a yearly basis or resign. There are extremely high marriage rates among Tandems after leaving the military, even in same-sex tandems. This does not hold true for Tandems who are twins, but they are inseperable.

Army:
The weakest of the four main branches of the Inferno Military, the Army is unfortunately under funded and staffed for any extended conflicts. Many times an Army formation will have a group of marines attached to try to make up for this shortcoming, but this rarely helps. It is suspected that there is a high amount of corruption in this force, but people are afraid to rattle cages. The Army is considered by some to be a disciplinary branch, whose ranks are filled by those being punished or unable to do anything else. There has not been a major army victory since its creation just after the Unification War.

Marines:
The second most powerful of the four branches of the Military, the Marines were once under the Navy. They are the security for the entire navy and do many planetary landings. ODTs, or Orbital Drop Troops, are in this branch. There have been several attempts to absorb the Army into this group, as they largely undertake the same operations. (Though far less sucessfully)

A marine group larger than one-hundred troops, is ALWAYS commanded by at least a Colonel or above. The ranking officer becomes an honorary Colonel until the end of the conflict, at which point rank is reverted and the soldier is promoted depending on the services during the incident. As such, the Marines is sometimes a fast track to promotion.

Legionnaire Program:
This program is even shadier than the Tandem Program. Men and women in the Legionnaires are insane fighters. Two thousand are accepted into training every year, usually around two hundred succeed. The rest either wash out or die trying. Little else is known, aside from babbling inanity from enemies not killed by these soldiers. This program does not officially exist, and were it not for the amount of support it has in the Marines, it would be cancelled and swept under the rug. It has been severely restricted in recent years.

Defense:
The defense force is the third strongest of the four branches of the military. It is only considered thus because all military research and defense facilities fall under its jurisdiction. It gets adequate funding for its needs and nothing extra. Its is a life of being contented with what you have, and striving for more through ingenuity. The Army receives only marginally less funding, but is much less respected.

A list of all No Endorse space-craft can be found here:
First Rates:
Inferno Engineering/Haven Electronics Ajudicator class Star Dreadnought Prototype (http://i11.photobucket.com/albums/a161/anomaly149/Ship%20Schematics/Ajudicator%20line/Dreadnoughtrender.jpg)
Inferno Engineering/Haven Electronics Ajudicator class Star Dreadnought (no longer in service) (http://i11.photobucket.com/albums/a161/anomaly149/the%20small%20and%20the%20ugly/dreadnoughtmodel3armed2above.jpg)
Inferno Engineering/Haven Electronics Ajudicator I.5 Hybrid Star Dreadnought (only 2 made/in service) (http://forums2.jolt.co.uk/showthread.php?t=477640)
Inferno Engineering/Haven Electronics Ajudicator II class Star Dreadnought (http://forums2.jolt.co.uk/showthread.php?t=477640)
Inferno Engineering/Haven Electronics Ajudicator III class Star Dreadnought (http://i11.photobucket.com/albums/a161/anomaly149/Ship%20Schematics/Ajudicator%20line/upperdiagonal.png) (2) (http://i11.photobucket.com/albums/a161/anomaly149/Ship%20Schematics/Ajudicator%20line/upperdiagbehindsexy.png)

Second Rates:
Phantom Manufacturers BB-90 Orion class Battleship (http://i11.photobucket.com/albums/a161/anomaly149/Ship%20Schematics/596e23d5.jpg)

Third Rates:
Phantom Manufacturers/Scram-Tech Industries SeaLion Class Carrier (http://z13.invisionfree.com/The_NS_Draftroom/index.php?showtopic=1911)
Phantom Manufaturers BCG-25 Ballista class Torpeedo Battlecruiser (http://z13.invisionfree.com/The_NS_Draftroom/index.php?showtopic=1533&st=0#entry607888)
Phantom Manufaturers BC-26 Pilon class Battlecruiser (http://z13.invisionfree.com/The_NS_Draftroom/index.php?showtopic=1533&st=0#entry621587)
Inferno Engineering CA-24 Aardvark class Cruiser (http://forums2.jolt.co.uk/showthread.php?p=9775147#post9775147)

Fourth Rates:
Knife class Gun Destroyer (http://i11.photobucket.com/albums/a161/anomaly149/Ship%20Schematics/0e899d46.jpg)
Sling class Missile Destroyer (http://i11.photobucket.com/albums/a161/anomaly149/Ship%20Schematics/03d33091.jpg)

Fifth Rates:
Inferno Engineering FF-127 "Wasp" Class Anti-Fighter Frigate (no longer in service) (http://i11.photobucket.com/albums/a161/anomaly149/FrigateA.jpg)
Inferno Engineering FF-128 "Wasp II" Class Line Frigate (no longer in service) (http://i11.photobucket.com/albums/a161/anomaly149/Ship%20Schematics/WaspII.jpg)
Inferno Engineering FF-129 "Hornet" Class Line Frigate (http://i11.photobucket.com/albums/a161/anomaly149/LineFrigateA10.jpg)
Inferno Engineering FF-130 "Jennifer Halsey" class Line Frigate (http://i11.photobucket.com/albums/a161/anomaly149/Ship%20Schematics/JHfrigtop.jpg)

Sixth Rates:
Inferno Engineering KA-2 "James Talon" Class Corvette (http://z13.invisionfree.com/The_NS_Draftroom/index.php?showtopic=2947)
Inferno Engineering KV-2A "Helen" Class Ultralight Carrier (http://z13.invisionfree.com/The_NS_Draftroom/index.php?showtopic=2947) (scroll down)

Unrated:
Phantom Manufaturers G-7 "Phoenix" Gunship (http://i11.photobucket.com/albums/a161/anomaly149/gunship2.jpg)
Scram-Tech Industries F/I-4 "Snub" Fighter/Interceptor (http://i11.photobucket.com/albums/a161/anomaly149/Snubfighter1.jpg)
Scram-Tech Industries F/I-4B "Snub II" Fighter/Interceptor (http://i11.photobucket.com/albums/a161/anomaly149/Snubmet1.jpg)
Scram-Tech Industries B-12 "Spade" Bomber (http://i11.photobucket.com/albums/a161/anomaly149/SpadeFighter1.jpg)

A light dusting of a few ships (http://forums2.jolt.co.uk/showthread.php?t=449905)
(more links always forthcoming ^_^)

Note about No Endorse ship type numbers: the number FF-129 merely denotes that it is the 129th frigate design in No Endorse history. CA-24 means that it is the 24th cruiser design, and that it is an armored design. For strike craft, numbers are re-used after craft are retired, going from 1-20.

A list of all major No Endorse military actions through history:
(I'm including certain retconned ones for reference, they are marked with a *)
Discovery in the Unknown Reagons (http://forums2.jolt.co.uk/showthread.php?t=411848)-Phantoms Round One
Forming a Deep Space Coalition: Search and Destroy the Phantoms (http://forums2.jolt.co.uk/showthread.php?t=415890)-A Prelude for the Deep Space Coalition
Unknown Reagons: The Deep Space Coalition Begins the Journey (http://forums2.jolt.co.uk/showthread.php?t=417428)-Phantoms Round 2 (never completed)
The Darkness that Approaches (http://forums2.jolt.co.uk/showthread.php?t=450486)-Snake Eaters Civil War
The Second Galactic Civil War (http://forums2.jolt.co.uk/showthread.php?t=457795)-GE vs GFFA round one, Thrashia rebells from the GE
Thus Begins the Lockdown (http://forums.jolt.co.uk/showthread.php?t=464474)-GE vs GFFA round 2, Godular locks-down GE systems*
A Quite Civil War Between Bretheren (http://forums.jolt.co.uk/showthread.php?t=458076)-No Endorse Civil War, halted by TCG
Operation: Grand Strike (http://forums2.jolt.co.uk/showthread.php?t=468677)-The Cassiopiea Galaxy invades No Endorse and is repulsed
Operation: Counterpunch (http://forums2.jolt.co.uk/showthread.php?t=470643) Mini Miehm, Godular, Balrogga, and No Endorse counterstrike against TCG.*
The War Beigns (NationStates War II/Galactic Empire Civil War) (http://forums2.jolt.co.uk/showthread.php?t=476553)-TCG invades the GE, No Endorse attacks TCG.*
The War Begins (http://forums2.jolt.co.uk/showthread.php?t=482718)-GE vs GFFA round two (for real this time... HA!), the GFFA attacks Kuat, the GE responds*
Profits of War (http://forums2.jolt.co.uk/showthread.php?t=497239)-ESUS vs GFFA, No Endorse supplies GFFA, then quits after allegations of Talaaxian terrorism, and repeated Otagian and Balroggan attacks on NE shipping.
An Emperor's Pledge (http://forums2.jolt.co.uk/showthread.php?t=494192)-GE vs Coreworlds, Palpatine decides to destroy Jurai, No Endorse (with Whyatican allies) goes to break siege of Jurai
An Emperor's Pledge (Part 2) (http://forums2.jolt.co.uk/showthread.php?t=500435)-Made for the hell of it? NE forces do some patrolling, then come home after a whole lot of nothing.
(WIP, added as I do/find them, intro RP conflicts not included unless major)

Clan Wars:
Well, I've been meaning to make this more clear for some time now. It's kinda confusing to the people I've RPed with, so here is a handy text-based guide! ::YAY!::

Let's use the Second Laski Uprising as an example. (the one of 1019) Clan Laski versus Clan Talon and the rest of the Clans. The Laski happened to attack a cruise liner with Kaymirilian passengers, and problems in NE are a direct concern for The Eshirian Soverignty (Kyanges).

Therefore, Kyanges would be allowed into a clan war, as it is the sole country bordering No Endorse. Kaymiril would be allowed in because Drow citizens were attacked, and then later a rescue party meant to recover them was attacked. Neither Kyanges or Kaymiril would be allowed to conquor territory within the Inferno. This is a very important point. Conquering territory in No Endorse when allowed into a Clan War would be considered barbaric, traitorous, and the highest offense to the Gods, the Forge, and the Clan. The nation in question would not see rest until one side or the other was not just decimated, but eliminated from the multiverse alltogether.

RandomnationX would not be allowed to join in a clan war. The nation of No Endorse would unite, directing the defense of the nation, and any other nations inside the Inferno at the time would be directed to either leave or aid int he defense of the nation. The nation is above all. Internal problems do not matter compared with the idea of subjugation.
No endorse
07-12-2005, 00:24
Technology

Beam-Cannons:
These continuous fire weapons energy are very simple and work under the same principal as an ultra-high pressure garden hose: point and let her rip. They are often times almost directly linked to the main reactors of vessels due to the tremendous energies required to use them. Almost a misnomer, they are so named because they fire a continuous beam of energy, not particles.

FTLi Supressor:
Like the name suggests, supresses FTLi. Requires an extensive network of denfensive sattelites and stations to keep running, so it is not an offensive weapon. It is a blanket field, so some forms of directed FTLi may still continue to function if they are powerful enough.

There are several projects currently running to try to create an FTLiS that can be deployed from a moderatly sized fleet. Thus far, they have been met with failure. However, it is certain that if all ships concentrate their drive energies on a single ship, it might be able to jump free, and this has been done sucessfully. Also, if an entire fleet attempts to jump out, it can seriously strain and even feedback the inhibitor. More research is being poured into finding ways to optimize this.

Integrated Battlefield Command Computer (IBCC)
This marvel of wiring and holographics is a computer capable of juggling the needs of the entire fleet. When integrated with a fully operational AI, this piece of computing power is fearsome. When combined with the neural-link, the computer is terrifying. These computers come in several versions, known as 'Marks,' depending on the expected load to be put on them.
Mark I: For use on small-scale command ships, generally relegated to Cruisers. Occasionally found on Destroyers. The MKI C has been modified for use on Corvette class ships, but can only handle approximately 8 active vessels.
Mark II: Medium use model, capable of handling a task-force. Found on Battlecruisers and some Cruisers
Mark III: The epitome of starship-based IBCCs, these are found only on Carriers of all sizes, Battleships, and Dreadnoughts
Mak IV: For use in planetary star systems to coordinate defenses, large and difficult to transport
Mark V: Only one of these monsterously advanced machines exists. This computer combines the information from every IBCC connected to the No Endorse BattleNet, as well as battlefield computers of other nations that it can acess, creating a complete tactical overview of everything the Inferno knows.

Jump Drives:
Unlike most jump drives in the universe, the ones in No Endorse can steer precisely in hyper and can even jump in any direction. This ability allows the drives to be precisely aimed, and the drive can plot a normal jump even if the trajectory is a few degrees off the main axis of the ship with no perceptible difference in safety or performance.

However, this technology also allows for a maneuver called a ‘side-jump.’ This jump can be made in any direction from the craft. However, the jump drives are not only less stable in this maneuver, they are also much less accurate and have difficulty compensating for the profile the ship presents in the jump. While this is completly irrelevant over short tactical jumps, this is a distinct danger in major trips. Due to the risks involved, long-range sidejumps are explicitly forbidden in the Inferno except by Military ships.

A short-range tactical 'side-jump' can be made easily and effectively, allowing a fleet to dance around its opponets, pumping them full of fire. While this requires quite a bit of computing power, it can easily confuse enemies who have no idea where the next strike will come from.
A short explanation of Sidejump Mechanics (http://forums.jolt.co.uk/showpost.php?p=12133247&postcount=40)

Neural Link:
In times of emergency, there is a neural link system onboard the ship. It is not a neural link in the traditional sense. Once the captain hooks himself up to it, he becomes part of the ship, completly inseperable. His mind uploads to the ship immediatly, making it less a ship with a human AI and more a fully sentient ship. The physical body is left behind, and is separated and given the highest military funeral honors. The mind remains onboard the computer, living until the ship/computer system is destroyed. This system is present in all No Endorse capital ships, and only used under extreme circumstances.

Ships with a mind onboard are kept in service until the mind can no longer take it. (usually a very long time, duration varies with the stregnth of the mind) Of course, these ships are free to have their loved ones brought onboard for visits at any time they wish. Traditionally, sentient ships who retire will either have the databanks wiped (a service to the by this point tortured mind) or be outfitted for an unmanned trip into the Great Drift, where the ship will be completly destroyed in raging Space Time, a true hero's death.

Nova Bomb/Torpedo
This is a powerful weapon that actually does the opposite of what its name suggests. An implosion weapon, it was named for the intense flash it gives off as it detonates. Uses a singularity charge.

Recycling Shields:
This type of shield is an ingenious design that is used to complement normal shielding. It absorbs the energy that hits it and cycles it in to special receivers placed along the ship’s hull. The ship then uses the energy to overcharge the main cannons. Thus the harder the ship is hit, the harder it hits back. However, this shield does not effect KEWs and is easily overloaded. It is still in its early stages of development. Eventually this shield may be present on every ship in addition to standard shielding.

Wavefoam-Cannons:
These monstrous weapons aren’t cannons in the traditional sense. They are instead huge emitters that disrupt the fabric of space-time, generating a powerful but localized wavefoam at the convergence of the two beams. The wavefoam causes chaos to happen to enemy ships, disrupting its very existence. This project is not only extremely dangerous and expensive, but feedback often destroys the ship that carries it, in addition to about a light second around it. As such has been officially discontinued except for experimental uses.

There have been unconfirmed reports that all of the Bloodhound-class diplomatic cruisers currently in service are equipped with axial wavefoam cannons. However, they are, as previously stated, unconfirmed and officially denied.
Kaymiril
07-12-2005, 01:04
OOC: Don't let SE see this, lol.

Other than that, interesting.
No endorse
07-12-2005, 02:25
OOC: Don't let SE see this, lol.

Other than that, interesting.
ooc: The quote? Oh yeah. I thought he said that I could use it.
http://forums.jolt.co.uk/showpost.php?p=9891454&postcount=684
http://forums.jolt.co.uk/showpost.php?p=9892712&postcount=686
If that's not the case, I'll take it down. Although I like the gist of it... fits in nicely with the characters I'm trying to portray.
Kyanges
07-12-2005, 02:30
Hey not bad! I've really got to do a major overhaul of my factbook. I can never really settle on a way to organize it all. Everything is so intertwined, (At least in my mind it is.) that mentioning any one thing requires terms and previous knowledge to understand. I really feel kind of odd not being able to organize everything as concise as everyone else does.

Anyway, one again, nice job, and good luck with the rest of it.
No endorse
07-12-2005, 04:20
::bump:: (http://img218.imageshack.us/img218/9412/mallet8fn.th.jpg)
Zatarack
07-12-2005, 04:44
Now if I could just figure out how to do that format...
No endorse
07-12-2005, 04:52
Just play with the size, color, and bold and such. My format is actually pretty sad. Look at Kyanges' factbook, his makes mine look like those letters that we used to color in Kindergarten. ('A is for Apple' ::shudder:: )

Here's the link. Tis also in his siggy above.
http://forums.jolt.co.uk/showthread.php?t=440571

EDIT: 985 posts! Gaming master w00t!
No endorse
18-03-2006, 04:01
ooc: been a while since a bump's been made. Therefore:
/me bump! (http://img218.imageshack.us/img218/9412/mallet8fn.th.jpg)

Updates to the Major Military Action section. I'm going to go through and add a diplomatic section sometime maybe...