Huntaer
04-12-2005, 22:32
The temple of science was destroyed thousands of years ago during the last Kirtir raid before they became the empire they are today. Now after more than 300 years of reconstruction, the Kirtir will be able to unlock the secrets of the Old Huntarian Republic
OOC: For those who don't know, this is FT R&D. No MT/PMT.
SIC R&D: none have access this info. without special permission, or may pay with very, very high credits (USD).
Note: after 30 years (days) from being completed, Allies will have limited access to the Secret R&D technology.
Semi-Open R&D: Allies and G.E. members have purchase
Open: anyone who wants it can purchase it.
Secret IC R&D
Elecric Magnetic Pulse Sphere- EMPS
Status: 4 years till completion
Description:
The EMPS is designed to be used a last minute resort. When charged, the EMPS creates a bright white sphere ranging to a maximum of 1000 meters (depending on what's producing it. Starfighters are usually no more than 50 meters) effecting all ships which the sphere hits (including the ship activating the EMPS itself).
Krutonium Alloys
-Krutonium Blade Alloy Status: 2 years till completion
-Krutonium Troop Armor Alloy Status: 4 years till completion
-Krutonium Capital Ship Armor Alloy Status: 6 years till completion
Description: Krutonium Metal has been a fairly odd metal in huntarian history. Before the first Malkir/Kirtir Civil War, Krutonium Metal was as abundant as the average durasteel armor used in most Capital Starships in present day. After the destruction of the Temple of Science, and the First Phantom War, Krutonium Metal became a rare item due to the immense destruction of planets in that time. Krutonium Metal had special abilities which enabled it to reflect most light and medium weaponery (non plasma/laser type weapons excluded).
Advanced Cloaking System(ACS)
Status: 3 years till completion
Fire While Cloak- Capital Ships
Status: 4 years till completion
Project Description: The idea of this project will enable capital starships to beable to fire either six torpedoe shots or up to one turbolaser volley,
specifically designed for the Surreal Class Stealth Battleship.
Huntarian Transphasic Torpetoes:
Status: Complete
Range Limit: 10 km - 3,000,000 km (from starships at warp)
Warp Speed: 110% of hyperdrive factor of firing ship
Sublight Speed: 170 MGLT
Shield Scan Range: 4 m
Yield: 900 DP
Description:
Let's look at the name, 'Trans' means between and 'Phasic' refers to being in phase with normal matter, thus it's clear this weapon is designed to phase between to enable it to pass though shielding and hull. This weapon is meant to be an anti-Godulan weapon. It enlists the casing and basic internal systems of a Hellfire torpedo but it's warhead and phasing systems have undergone major changes. Current Hellfire torpedoes, developed nearly twenty years ago, have the ability to 'skip' past a target's shields and impact against the hull causing much more damage then a torpedo hitting shields. The Transphasic Torpedo goes a step further. Improving on the Hellfire's phasing systems, improved in the 20 years since it was designed, it not only phases to 'skip' past shielding, but also past the target's hull and detonating inside the target for maximum damage. However, to include new systems and a larger warhead, range has been limited, even over the Hellfire's short range. Also due to the weapon's highly volatile nature and intentions (used against extreme hostile forces, like the Godulans), only a few are carried on ships, based on sizes.
Project Titan
Status: Completed
Description:
The Main goal of this project is to equipt every major huntarian planet with a titan war vehical (OOC: See Warhammer:40k experts such as Chronosia for further details). These are typically 15-200 (depends on the titan) meters tall consisting of thick armor, highly developed weaponery. They can also sometimes transport troops.
M.L.S.S. (Multi-Layered Shielding System)
Status: completed
Layer 3 - The outermost layer manipulates graviton polarity in a way not typical to shields, creating a graviton flux disruption that prevents many know designs of threat tractor beams from locking on to the vessel. This layer also incorporates transport inhibitor technology, helping prevent an enemy from transporting aboard.
Layer 2 - The middle layer incorporates automatic rotation of frequency and modulation with meta-phasics, which absorbs enemy fire, spreads it out along the shield. This shield sends data on what type of weapon is used and what frequency and phase the weapon uses. Once this is analyzed, the shield can be configured to have the same frequency as the incoming weapon, but different modulation, which dramatically increases shield efficiency.
Layer 1 - The innermost shield layer is a multi-phaseic shield. Based on standard regenerative shielding, this is the ship's last line of defense. The key to this layer is it's ability to 'wave' while in a state of temporal flux. This technology was developed in part by the crew of USS Voyager and the Mannheim Research Station. Instead of a standard oval bubble, this layer 'ripples' or waves (like the surface of water) while in a state of temporal flux. This dramatically increases protection against weapons such as the Hellfire, Chronaton, and Transphisic Torpedoes while at the same time helping protect the ship from temporal anomalies.
Singularity Torpetoes
Status: Halted
The INR Class Towerless Super Star Destroyer
Planet/Capital Ship Targeting Laser: Completed
Star Targeting Laser: TBA (estimated 120 years for completion)
Now that the Empire has grown much larger, it will now be developing the ancient Imploding Novonic Ray onto this new STSD. The INR is a giant ray beam, used only by a large battle station or command ship, which is targeted at a planet or command shis. It causes the target to implode upon itself and due to the increase of speed in the fusion of atoms, it becomes unstable at a certaint point and then releases a shock wave. The shock wave size depends on the target's size. It could range from as small as 30 meters, to as large as .09 light years (planetary scale targets).
The INR TSSD:
The INR Towerless Super Star Destroyer's hull will be in the shape of a star destroyer, but will serve mainly as a medium-sized space station. It will be able to hold a few TSD's and a few hundred ships smaller than 1 km.
Huntarian Hellfire Torpetoes
http://www.bravofleet.com/pegasus/images/microquantumtorpedo.gif
Status: Completed
Range Limit: 15 km - 4 050 000 km (from starships at warp)
Speed: 160 MGLT
Yield: 600 DP
The hellfire torpedo was designed as a compliment to the quantum torpedo. The Hellfire was designed to bypass enemy shields and pack a punch to the enemy ship itself. The Hellfire is designed to 'skip' past enemy shielding using subspace phasing technology. The torpedo has a small, short range sensor array that, as it nears and enemy ship, scans it's target's shield 'bubble', frequency and modulation, and then activates the subspace phase transporter. This allows the Hellfire to move out of phase with the target, and re-appear within it's shield parameter, and impact directly on the hull. That sequence takes only a matter of milli-seconds. To the naked eye, it appears the Hellfire actually passes though a ship's shields instead of 'skipping' past them. Deadly protomatter is the in the warhead, and is acted upon by antiprotons to cause the violent reaction and deadly explosive force of the weapon. A quantum singularity powers the torpedoes systems and allows it to maintain warp speeds, as well as giving that bright green glow. The torpedo has its own warp coils in the casing and therefore is able to maintain a high warp for a fairly long time. The torpedo has to be fired at warp to obtain warp velocity to begin with. The torpedo has no communication devise, it is completely self controlled and contained, 'fire and forget'. This is a drawback (and at times an advantage) to the torpedo because it may lose the target even if the ship doesn't, but it can maintain lock if the ship has problems. Also the shield modulation can't be sent to the firing ship or any other ship. The short range sensor of the Hellfire can't be modified to do that, the sensors have a too limited range and there isn't enough space for communications gear. So even if a communicator were put in, the torpedo wouldn't have enough time to send any information. This would also make the torpedo better able to cope with changes in the shield modulation because it gets the modulation data at the latest possible time.
Project Tantis: Completed (Note: The only ones who know of this ICly are me and CoreWorlds)
Desctiption: A top secret project between the Huntarian Empire and CoreWorlds. No details are provided in the data database. Most of the top huntarian researchers and developers think this project is just a rumor.
Fire while cloak:
Status: Complete
Description:
this enables a starfighter to shoot a maximum of 6 shots (as well as 2 torpetoe shots) at a time while cloaked, leaving only a breif image of where the fighter just shot from.
Project updates:
All testing starfighters have successfully fired all 6 shots and two torpetoes while cloak. The empire will be building their first cloaked-strike shuttle as the Malkir war continues.IMG: TBA
OOC: For those who don't know, this is FT R&D. No MT/PMT.
SIC R&D: none have access this info. without special permission, or may pay with very, very high credits (USD).
Note: after 30 years (days) from being completed, Allies will have limited access to the Secret R&D technology.
Semi-Open R&D: Allies and G.E. members have purchase
Open: anyone who wants it can purchase it.
Secret IC R&D
Elecric Magnetic Pulse Sphere- EMPS
Status: 4 years till completion
Description:
The EMPS is designed to be used a last minute resort. When charged, the EMPS creates a bright white sphere ranging to a maximum of 1000 meters (depending on what's producing it. Starfighters are usually no more than 50 meters) effecting all ships which the sphere hits (including the ship activating the EMPS itself).
Krutonium Alloys
-Krutonium Blade Alloy Status: 2 years till completion
-Krutonium Troop Armor Alloy Status: 4 years till completion
-Krutonium Capital Ship Armor Alloy Status: 6 years till completion
Description: Krutonium Metal has been a fairly odd metal in huntarian history. Before the first Malkir/Kirtir Civil War, Krutonium Metal was as abundant as the average durasteel armor used in most Capital Starships in present day. After the destruction of the Temple of Science, and the First Phantom War, Krutonium Metal became a rare item due to the immense destruction of planets in that time. Krutonium Metal had special abilities which enabled it to reflect most light and medium weaponery (non plasma/laser type weapons excluded).
Advanced Cloaking System(ACS)
Status: 3 years till completion
Fire While Cloak- Capital Ships
Status: 4 years till completion
Project Description: The idea of this project will enable capital starships to beable to fire either six torpedoe shots or up to one turbolaser volley,
specifically designed for the Surreal Class Stealth Battleship.
Huntarian Transphasic Torpetoes:
Status: Complete
Range Limit: 10 km - 3,000,000 km (from starships at warp)
Warp Speed: 110% of hyperdrive factor of firing ship
Sublight Speed: 170 MGLT
Shield Scan Range: 4 m
Yield: 900 DP
Description:
Let's look at the name, 'Trans' means between and 'Phasic' refers to being in phase with normal matter, thus it's clear this weapon is designed to phase between to enable it to pass though shielding and hull. This weapon is meant to be an anti-Godulan weapon. It enlists the casing and basic internal systems of a Hellfire torpedo but it's warhead and phasing systems have undergone major changes. Current Hellfire torpedoes, developed nearly twenty years ago, have the ability to 'skip' past a target's shields and impact against the hull causing much more damage then a torpedo hitting shields. The Transphasic Torpedo goes a step further. Improving on the Hellfire's phasing systems, improved in the 20 years since it was designed, it not only phases to 'skip' past shielding, but also past the target's hull and detonating inside the target for maximum damage. However, to include new systems and a larger warhead, range has been limited, even over the Hellfire's short range. Also due to the weapon's highly volatile nature and intentions (used against extreme hostile forces, like the Godulans), only a few are carried on ships, based on sizes.
Project Titan
Status: Completed
Description:
The Main goal of this project is to equipt every major huntarian planet with a titan war vehical (OOC: See Warhammer:40k experts such as Chronosia for further details). These are typically 15-200 (depends on the titan) meters tall consisting of thick armor, highly developed weaponery. They can also sometimes transport troops.
M.L.S.S. (Multi-Layered Shielding System)
Status: completed
Layer 3 - The outermost layer manipulates graviton polarity in a way not typical to shields, creating a graviton flux disruption that prevents many know designs of threat tractor beams from locking on to the vessel. This layer also incorporates transport inhibitor technology, helping prevent an enemy from transporting aboard.
Layer 2 - The middle layer incorporates automatic rotation of frequency and modulation with meta-phasics, which absorbs enemy fire, spreads it out along the shield. This shield sends data on what type of weapon is used and what frequency and phase the weapon uses. Once this is analyzed, the shield can be configured to have the same frequency as the incoming weapon, but different modulation, which dramatically increases shield efficiency.
Layer 1 - The innermost shield layer is a multi-phaseic shield. Based on standard regenerative shielding, this is the ship's last line of defense. The key to this layer is it's ability to 'wave' while in a state of temporal flux. This technology was developed in part by the crew of USS Voyager and the Mannheim Research Station. Instead of a standard oval bubble, this layer 'ripples' or waves (like the surface of water) while in a state of temporal flux. This dramatically increases protection against weapons such as the Hellfire, Chronaton, and Transphisic Torpedoes while at the same time helping protect the ship from temporal anomalies.
Singularity Torpetoes
Status: Halted
The INR Class Towerless Super Star Destroyer
Planet/Capital Ship Targeting Laser: Completed
Star Targeting Laser: TBA (estimated 120 years for completion)
Now that the Empire has grown much larger, it will now be developing the ancient Imploding Novonic Ray onto this new STSD. The INR is a giant ray beam, used only by a large battle station or command ship, which is targeted at a planet or command shis. It causes the target to implode upon itself and due to the increase of speed in the fusion of atoms, it becomes unstable at a certaint point and then releases a shock wave. The shock wave size depends on the target's size. It could range from as small as 30 meters, to as large as .09 light years (planetary scale targets).
The INR TSSD:
The INR Towerless Super Star Destroyer's hull will be in the shape of a star destroyer, but will serve mainly as a medium-sized space station. It will be able to hold a few TSD's and a few hundred ships smaller than 1 km.
Huntarian Hellfire Torpetoes
http://www.bravofleet.com/pegasus/images/microquantumtorpedo.gif
Status: Completed
Range Limit: 15 km - 4 050 000 km (from starships at warp)
Speed: 160 MGLT
Yield: 600 DP
The hellfire torpedo was designed as a compliment to the quantum torpedo. The Hellfire was designed to bypass enemy shields and pack a punch to the enemy ship itself. The Hellfire is designed to 'skip' past enemy shielding using subspace phasing technology. The torpedo has a small, short range sensor array that, as it nears and enemy ship, scans it's target's shield 'bubble', frequency and modulation, and then activates the subspace phase transporter. This allows the Hellfire to move out of phase with the target, and re-appear within it's shield parameter, and impact directly on the hull. That sequence takes only a matter of milli-seconds. To the naked eye, it appears the Hellfire actually passes though a ship's shields instead of 'skipping' past them. Deadly protomatter is the in the warhead, and is acted upon by antiprotons to cause the violent reaction and deadly explosive force of the weapon. A quantum singularity powers the torpedoes systems and allows it to maintain warp speeds, as well as giving that bright green glow. The torpedo has its own warp coils in the casing and therefore is able to maintain a high warp for a fairly long time. The torpedo has to be fired at warp to obtain warp velocity to begin with. The torpedo has no communication devise, it is completely self controlled and contained, 'fire and forget'. This is a drawback (and at times an advantage) to the torpedo because it may lose the target even if the ship doesn't, but it can maintain lock if the ship has problems. Also the shield modulation can't be sent to the firing ship or any other ship. The short range sensor of the Hellfire can't be modified to do that, the sensors have a too limited range and there isn't enough space for communications gear. So even if a communicator were put in, the torpedo wouldn't have enough time to send any information. This would also make the torpedo better able to cope with changes in the shield modulation because it gets the modulation data at the latest possible time.
Project Tantis: Completed (Note: The only ones who know of this ICly are me and CoreWorlds)
Desctiption: A top secret project between the Huntarian Empire and CoreWorlds. No details are provided in the data database. Most of the top huntarian researchers and developers think this project is just a rumor.
Fire while cloak:
Status: Complete
Description:
this enables a starfighter to shoot a maximum of 6 shots (as well as 2 torpetoe shots) at a time while cloaked, leaving only a breif image of where the fighter just shot from.
Project updates:
All testing starfighters have successfully fired all 6 shots and two torpetoes while cloak. The empire will be building their first cloaked-strike shuttle as the Malkir war continues.IMG: TBA