The Great Colonial War(FT Sign-up thread. OOC)
Helghan Colonial Force
04-12-2005, 15:27
Okay, I am hoping to have a really big war involving me, and of course several others. But, I need someone to be the poor little guys whom I invade and spark off the huge big thing.
Basically, I need to get my big huge Helghastian nation off the floor, and want to do it in style. So, I need someone who will RP with a small military at the beginning, as althouhg he loves to show off, my Commander-in-Chief is a bit of a cowardly bully. Anywho, so someone with a small military gets invaded by big ol' me. This pisses off a lot of other people who come to help. Then (hopefully) someone comes to help me and it becomes one big war.
So sign up here. Oh, and two rules:
1.No WMD's AT ALL!
2.Although FT, keep any lasers or stuff to a minimum in power, keep it fair.
well all tho im not small im not bothered having say one of my Colonial wolrds invaded in one of the Colonial Arms, i would use just the planets army (Colonial marines, cheak factbook).
I would just delay the amount of time the Colonial fleets would take to respond (apart from the standard defencive force) since otherwise an invasion would be hard.
Helghan Colonial Force
05-12-2005, 20:41
Eh? Okay let me see if I have this straight.You have a colony, I invade. The only army you have present is the SDF (Standard Defence Force) and so it is quite small, and you delay your big army from attacking. That about right?
pritty much, the delay would be something simple like....Jump storms preventing a jump into the area.
Helghan Colonial Force
05-12-2005, 23:35
Woot! Now, we need some other....'players';)
The Helghan Empire
08-12-2005, 12:20
I will like to join you in the part where you say
Then (hopefully) someone comes to help me and it becomes one big war.
Drexel Hillsville
08-12-2005, 14:33
I am PMT, is there any way I could get in on the action?
The Helghan Empire
08-12-2005, 21:49
You probably could. PMT is really close to FT.
Helghan Colonial Force
08-12-2005, 22:02
Sure PMT is fine. I'll be using bullets anyway, only the odd energy weapon. Helghan Empire, you're in. You too Drexel Hillsville.
Drexel Hillsville
08-12-2005, 22:38
Cool, how many people do you need before we start?
Green Sun
08-12-2005, 23:11
Helghan, you really don't need an account for every branch of military you have.
I believe this would be a good time to start an RP I've been wanting to start in which Earnest goes missing and they find his body parts all over the galaxy.
Helghan Colonial Force
08-12-2005, 23:22
Cool, how many people do you need before we start?
About 2 for the goodies (defenders and helpers) and 2 baddies (attackers) Since We have CorpSac for the Defender and person I invade, and The Helghan Empire on my side, I just need to know which side you are on.
Hakurabi
09-12-2005, 00:59
I'll be happy to join (Defender), though you may want to lay down a definite technological environment in unmistakable terms.
For instance, since EM weapons (Laser,Maser,etc.) are exotic, you may want to define that nothing above, say, particle beams are allowed, and even then only rarely.
You could also say that all FTL is adversely affected by gravity and cannot jump in or out of engagement range of a capital ship (Cruiser+), nor can they jump in or out directly from a system.
Make clearly defined technological boundaries and you'll save yourself a lot of headaches later.
The Helghan Empire
09-12-2005, 01:06
Helghan, you really don't need an account for every branch of military you have.
Wich Helghan are you talking too?
Sure PMT is fine. I'll be using bullets anyway, only the odd energy weapon. Helghan Empire, you're in. You too Drexel Hillsville.
I use bullets too.
Green Sun
09-12-2005, 01:13
Wich Helghan are you talking too?
I use bullets too.
Dude, I can log out and log back in, too. I have a puppet I do that with all the time.
Admiral-Bell
09-12-2005, 01:47
The moderator sighed" Just another petty bullish nation I assume" she asked.
"Of course madam" her forign affairs minister replied "However I will keep close watch on them"
"Very good"
The Helghan Empire
09-12-2005, 14:02
Dude, I can log out and log back in, too. I have a puppet I do that with all the time.
Oookay and this has to do with branches military, why?
Drexel Hillsville
09-12-2005, 14:40
I guess I'll be a helper to the defense, but I have only just started to weaponize space so I don't have much in the way of interplanetary transport. I am also not a complete planet and am in somewhat of a civil war. I do control much of the planets surface however. The transports I use are mostly modern space shuttles that have rail gun turrets. I have no fleet in space but I am working on it. I do not use lasers aside from ones used for targeting.
The Helghan Empire
09-12-2005, 14:56
So how long is it until your civil war is over? Did you just start, in the middle of it, or near the end?
My Weapons are not that advanced, ground based weapons are still projectile just more advanced. Ships on the other hand well....there designed to work in small groups when it comes to larger numbers attacking them, there hard as nails some of them just weapons are mainly Energy based and Plasma based. old weapons that ive been useing for an IC time of nearly a few 100 years.
Helghan Colonial Force
09-12-2005, 18:29
Okay, here it is so far:
Defenders: CorpSac, Drexel Hillsville.
Attackers: The Helghan Empire, Helghan Colonial Force
Weapon limits: Nothing mor advanced than a Plasma Rifle. Even then, keep it low-tech, so only really high up units like bodyguards. Bullets and missiles and such like mainly. So, kinda more PMT I suppose,only with Space Travel.
Hakurabi
09-12-2005, 22:19
I'll join for the Defenders.
Drexel Hillsville
10-12-2005, 06:07
So how long is it until your civil war is over? Did you just start, in the middle of it, or near the end?
I am in the middle of it but it is not really a civil war and there seems to be no real offense it is really just a little practice and an attempt to get my nation on the map a little.
The Helghan Empire
10-12-2005, 16:30
I see. But are you able to RP this war and RP your "civil war" at the same time?
The Helghan Empire
10-12-2005, 20:32
bump
Helghan Colonial Force, how many Rpers do we need until we start?
Helghan Colonial Force
10-12-2005, 20:46
This'll do it. I just need the Okay from CorpSac for me to invade him. Well, not him, one of his colonies. Then I'll create the topic.
The Helghan Empire
10-12-2005, 21:02
Don't forget about Hakurabi. He's RPing too.
I'll join. I'll be whatever you need me to be.
The Helghan Empire
11-12-2005, 14:09
Attackers: Helghan Colonial Force, The Helghan Empire
Defenders: CorpSac, Drexel Hillsville, Hakurabi, Kielun
Helghan Colonial Force
11-12-2005, 14:22
Thanks for that Helghan Empire. Okay, if CorpSac doesn't reply soon, we'll invade Drexel Hillsville. If, of course, that's okay with him.
The Helghan Empire
11-12-2005, 15:04
Okay. So is this signup official?
ya its ok to invade (i said that in the first post i made :P)
Anyway now to pick a Colony for you to invade and give you a basic Discription of the Area of space im in.
http://img.photobucket.com/albums/v378/corpsac/mapv1.jpg
Ok the colony to be invaded is to be CAB-030, thats in the Alpha Arm inbetween the 2 unpopulated systems (colored Populated, un-colored unpopulated). Its the most remote but near Port Aurther so with a Jump Storm delaying any re-inforcements of mine by 24 hours would mean that the re inforcements would not reach CAB-030 for atlest 30 hours (nice big window).
Now the entire region that my systems are in is rather unstable for FTL traval, Hyperspace storms, Sub space storms, Ion storms etc are common in the Colonial arms and they meny times spreed into the systems or disrupt jump lines (jump lines are the safe lines to jump tough, theres no stations just Cords to where the safe area is). Tho this doesnt mean that FTL is impossible just have to be careful not to jump into a Storm (and since my forces are delayed theres a stormed outside CAB-030).
Defence Forces are as follows (bare with me since ive not finished carriers and other larger/smaller ships):
Colonial Carrier Group, Task Force 154
2x Carriers
1x Cruiser
3x Ashcroft Class Destroyers
3x Frigates
2x Xenophobic Class Missile frigate
1x Heavy frigate
Aerospace Wings
78th Aerospace Wing
197th Aerospace wing
Terra Battle Group, Task Force 27
1x Killma II Class Dreadnought Refit
2x Sulaco Class Heavy Cruiser
2x Tigerclaw Class Destroyer
2x Heavy Frigates
3x Corvettes
Aerospace Wings
44th Aerospace wing ( Alpha (LF), Beta (LF), Delta (MF), Gamma (HF) and Omega (Ber) Squads only)
Ground Forces:-
98th Colonial Marine Battlaion
416x Colonial marines
16x UD-4 Dropships
10x M22A3 jackson medium tanks
4x M57 APCs
124x UA-571 remote sentry guns
32x M78 PIG phased plasma guns
288x M83 SADAR anti-tank smart rockets
16x M402 multiple-launch fire-support mortars
The Colony population of 195 million, walled off, Defences of 16 AA cannons, 24 AA chainguns, 5 Artillary Cannons 2 PD Areospace wings (400 fighters plus an extra 200 Dropships for Evac, 4x larger then Space Areospace wings)
since ive not written up my weapons stuff use this to help ya:-
http://www.serenadawn.com/AlienRPG-Contents.htm
Should we post what our forces are on this thread?
The Helghan Empire
11-12-2005, 17:21
Are your weapons on this page (http://www.serenadawn.com/Alien-Weapons.htm) CorpSac? More clarified: the weapons pictured? And which colony contains your capitol city?
Need everything to know about my military? Just look at this thread (http://forums.jolt.co.uk/showthread.php?t=453865) (it's not finished yet but I'm working on it) and this link (http://www.killzoneps2.com/vektaToday/kz_main.html?jumpTo=en_GB).
em...well most of my weapons are from that since my Colonial marines are just that. Ships on the other hand most of them are my own design.
Is it too late to sign up? I've been looking to getting back into RPing. I've a population of 2 billion (or thereabouts).
also ive jsut relised that for some reason my Taskforces seem to have over 600 fighters....that vary wrong since Carriers can only carry 100 Aerospace craft. need to sort that out.
My factbook will also answer meny of your questions anything thats not there is more then likely on the web link i gave you apart from the ships, fighters, Battle armors and some of the weapons. (all colonal used weapons are on my fact book, just dont have the stats up for the Sentry guns and so forth).
The Helghan Empire
11-12-2005, 21:08
Is it too late to sign up? I've been looking to getting back into RPing. I've a population of 2 billion (or thereabouts).
Ask Helghan Colonial Force. He might let you in.
Helghan Colonial Force
11-12-2005, 22:47
Finally. Right, now Makaar, can you fight with me and the Helghan Empire, as since we're the attackers, we should have more numbers (as in every great battle D-Day, Minas Tirith, even though it's fake.). Also, you don't have to post your forces on this thread, although it would be nice. For my armed forces, go here: Colonial Armed Forces (http://ns.goobergunch.net/wiki/index.php/Colonial_Armed_Forces) And I will only be using 4 Armies, 6 Air Cavalry Detachments and 2 Naval Battalions.
Now just to make sure I have the right planet, is it the coloured on at the tip of the little triangle Next to IS-02 System? If so great. Anyway, let's get this party started! The first and main attack will be conducted by me and The Helghan Empire (unless he is busy for some reason), as we are both Helghast nations. Then it is up to the Defenders and CorpSac to decide when everybody joins in. And Finally, CorpSac, do you have a map and description of the world? If so, I'll need to see them.
The Helghan Empire
11-12-2005, 23:10
Are you talking about this map (http://img.photobucket.com/albums/v378/corpsac/mapv1.jpg) that CorpSac already posted?
The Time-Splitters
11-12-2005, 23:32
Since I'm a new nation (not a new player) I thought this would be the time to let my creation loose.
If I would be able to RP, I'd only have a force of a couple of hundreds, but it would be a chance for the Time Splitters (based loosely off of the funny games) to make an appearance.
Thanks.
-TS
Ive updated the map so that you could see where CAB-020 is (you were kinda off....CAB stands for Colonial Arm Beta).
Its a single colony located in a mountain region with most of the surrounding area mountains (figures hey), Flack cannons and AA guns in the mountains aswell as missile systems. Hard to get air units in but even harder with troops on the ground (lots of Sentery guns, mines, sensors etc). 2 main passes to get to the colony (to the north and south) but are covered by a platoon of Colonial marines and Colonial police Armor (7ft Power Armor units) look like this (http://img.photobucket.com/albums/v378/corpsac/grnalpha.jpg).
Northen pass has i platoon (26 marines) with a dropship and a APC, fort built into the mountain wall with Sentry guns and 2 Low yelid (1kt) nuclear fail safe mines (30 minute timer from moment they are armed from the bunker, if the mines are not deactivated within that time frame the go off, blocking the pass and wiping out anything within a mile radias, aswell as putting the terraforming project back a few years).
Southe pass is much the same, apart from it having a tank rather then an APC.
Large city like place with a high wall around it, the planet itself is a mars like planet with large bodies of water half terraformed, just Breathable atmosphere (its harder to breath but it can be used, wont kill you just heavyer).
The colony is a Terraforming colony, any large scale bombing of the colony can set of the Fusion reactors that power the colony.
Colonial Police force totaling at about 10,000 well trained and well armored forces, of that 10,000 police force about 5,000 are TWP (tactical weapons police) there a SWAT like force but more military training (tacticaly). 1,500 Are CPA with another 3,500 normal police officers (still well armed and armored just not as quick on there feet compared to TWP and CPA). CPA and TWP are middile defence force that would work with Colonial Marines in and around the city/colony and the normal officers are the last line of defence.
Orbital defences are just standard, Satilite defence network with mass drivers and 5 High yeld ship killer fusion missiles/torpedos (with the force of 5gt designed to take out ships with a single missile).
Colonial fleet that is stationed around the 1st moon and the 2nd and a small naval base in orbit around the 1st moon. Light base with basic defence system but carry most of the fighters for the planet defence (about 75% of them).
Planet Aerospace fighters are in underground hangers protected by a full company of Colonial marines.
The Rest of the marines (2 and a half companies worth) in and around the city itself.
Drexel Hillsville
12-12-2005, 21:30
To help you we will be sending a 2 platoons of black berets. They are similar to the American Green berets only they are also experts in urban gurilla tactics. They will be armed with rail guns as well as small pistols as a last resort.
In addition we will send Green Division, a group of about 25,000 droids and around twenty tanks and air craft. Also a construcion team will be sent in once a site is secure for building.
The leader of this opperation will be Brigadier General Markus Finn.
The platoons will be led by Ryan McLean and Dale Anderson. (Their ranks are unavailable to the public)
Any questions?
Helghan Colonial Force
12-12-2005, 22:39
Alright, this''l be a tough one for the attackers. Makaar, please help A.S.A.P and contact me via TG. Oh yeah, the URL:
Great Colonial War Battle Thread (http://forums.jolt.co.uk/showthread.php?t=458743)
Drexel Hillsville
12-12-2005, 23:54
I think that this should be the OOC thread for the battle. A place to tell people what your standards are and etc.
oh and one message to all allies, dont take offence when my people shoot you. Since we dont know ya we have no clue your there to help us (Corpsac'ans are vary paranoid or atlest the Colonial Forces are), even if you told us your there to help you would have to prove it (like i said we're paranoid)
just to let you know, even tho the systems (not planets the dots represent systems) it dont mean there not used for something (Corporate Fleets are in 1 or 2 tho they are small armed Transports).
Also one the the CAB systems is a Border world.....i wont tell you witch of the 2 it is but lets just say that attacking it would be....interesting.
Also if anyone trys an invasion of the Delta Centri system bewarned you wont make it past the 3 outer systems (ISO-01 and 02 and port aurther) and if you did would be pulled from your FTL by the real barrier (just incase you get any ideas), it would take 100s of years at sublight speeds to get to the systems. The only reason my ships can traval is though the Jump gates all ofcrose well protected (but takeable).
The Helghan Empire
13-12-2005, 13:00
Heh, I knew there was no way to invade Delta Centari without taking massive damage in space. Also including that other populated planets are around it.
Heh, I knew there was no way to invade Delta Centari without taking massive damage in space. Also including that other populated planets are around it.
The Core and inner core systems are the best defended, 4 full fleets (84 groups) defending them. The Colonial arms are not as well defended but have 168 groups defending them (8 fleets, 3 of witch are elite fleets....some what harder and smarter).
Aswell as that the Inner systems are protected by the Federal Army, no where near as good as the colonial marine but make up for it in the numbers.
The Helghan Empire
13-12-2005, 22:20
To: The Leader and/or Leaders of CorpSac
From: The Desk of Supreme Admiral O'Riley
Quote:
Some of our spies have turned up some possible information about an invasion on you from the Helghan Empire. The assult from them will take a few days to be launched but it is definatly coming within a week. We offer our assistance.
I don't want to take this into the IC thread, so, I just wanna know how you obtained the information - besides this signup thread.
I hope I am not too late to sign up. I was hoping to join with the attackers since you guys seem like you may be mowed over by the many other, prehaps superior, powers that have taken the defensive.
I guess I could join you as one of the many Readanian Exploration fleets that happens upon the area and joins the attack to continue the expanionist dreams of their Immortal Emperor. If you'd like I could appear to kinda turn the tide or something of that sort.
Proposed Expedition fleet:
The RSS Despot (Fortress-class Destroyer/Carrier)(200 fighters, 50 transports)
2 Insidious-class Carriers (Carries 150 fighters, 25 Transports)
4 Readanian Frigates
300 Droid Fighters (Readanian Cannon Fodder)
100 RMI Fighters
100 RA Bombers
75 Troop Transports
20 Armor Transports
5 Supplying Transports
ok so Helghan Colonial Force (HCF) is outside the system, The Helghan Empire (THE) invasion is going to take a few days to get in motion and Drexel Hillsville as sent a message to my Prisedant who by now already knows of an possible attack/Invasion of the CAB-030 system and doesnt really take any notice of the message since well....we dont know the nation it came from.
Have i got that right?
San Texario
14-12-2005, 02:56
Too late for me to sign up?
Helghan Colonial Force
14-12-2005, 14:33
I hope I am not too late to sign up. I was hoping to join with the attackers since you guys seem like you may be mowed over by the many other, prehaps superior, powers that have taken the defensive.
I guess I could join you as one of the many Readanian Exploration fleets that happens upon the area and joins the attack to continue the expanionist dreams of their Immortal Emperor. If you'd like I could appear to kinda turn the tide or something of that sort.
Proposed Expedition fleet:
The RSS Despot (Fortress-class Destroyer/Carrier)(200 fighters, 50 transports)
2 Insidious-class Carriers (Carries 150 fighters, 25 Transports)
4 Readanian Frigates
300 Droid Fighters (Readanian Cannon Fodder)
100 RMI Fighters
100 RA Bombers
75 Troop Transports
20 Armor Transports
5 Supplying Transports
Nope, not too late. get to the planet A.S.A.P. I am beginning the attack.
Too late for me to sign up?
Nope, which side and what size forces?
I hope I am not too late to sign up. I was hoping to join with the attackers since you guys seem like you may be mowed over by the many other, prehaps superior, powers that have taken the defensive.
I guess I could join you as one of the many Readanian Exploration fleets that happens upon the area and joins the attack to continue the expanionist dreams of their Immortal Emperor. If you'd like I could appear to kinda turn the tide or something of that sort.
Proposed Expedition fleet:
The RSS Despot (Fortress-class Destroyer/Carrier)(200 fighters, 50 transports)
2 Insidious-class Carriers (Carries 150 fighters, 25 Transports)
4 Readanian Frigates
300 Droid Fighters (Readanian Cannon Fodder)
100 RMI Fighters
100 RA Bombers
75 Troop Transports
20 Armor Transports
5 Supplying Transports
Maby you should cheak on the Galatic Empire link in your Sig, you might notice CorpSac under Chronosia, just a word of warning....i dont want to have to ask Chronosia for a hand to deal with this invasion...well not yet.
San Texario
14-12-2005, 19:58
Ok, sweet.
My Forces:
The First Texarian Landing Fleet:
x1 Syren Class cruiser (flagship)
x2 Gryphon Class Frigates (Drop Carriers)
x10 Scarab Class Dropships (5 to each Gryphon)
x3 Lancer Class Frigates (Fighter Carriers)
x25 Viper Class Corvette ships
x20 Beetle Class Corvette
x60 Spider Class Fighters
The Seventh Texarian Cover Fleet
x1 Black Widow Class Cruiser (flagship)
x5 Lancer class Frigates (Fighter Carrier)
x40 Viper Class Corvette
x30 Beetle Class Corvette
x80 Spider Class Fighters
x40 Sentinal Class Fighters (<-Really small)
Ground Forces:
125 Standard Marine fighters
30 Heavy Gun Marines
15 Demolition Marines
25 Medics
5 Marine Officers
Ground Forces split into 5 even groups:
25 Marines, 6 Heavy Guns, 3 Demo, 5 medics, 1 officer.
(Please note, this isn't really political, just me wanting to get back into war RP)
Helghan Colonial Force
14-12-2005, 20:07
Ok, sweet.
My Forces:
The First Texarian Landing Fleet:
x1 Syren Class cruiser (flagship)
x2 Gryphon Class Frigates (Drop Carriers)
x10 Scarab Class Dropships (5 to each Gryphon)
x3 Lancer Class Frigates (Fighter Carriers)
x25 Viper Class Corvette ships
x20 Beetle Class Corvette
x60 Spider Class Fighters
The Seventh Texarian Cover Fleet
x1 Black Widow Class Cruiser (flagship)
x5 Lancer class Frigates (Fighter Carrier)
x40 Viper Class Corvette
x30 Beetle Class Corvette
x80 Spider Class Fighters
x40 Sentinal Class Fighters (<-Really small)
Ground Forces:
125 Standard Marine fighters
30 Heavy Gun Marines
15 Demolition Marines
25 Medics
5 Marine Officers
Ground Forces split into 5 even groups:
25 Marines, 6 Heavy Guns, 3 Demo, 5 medics, 1 officer.
(Please note, this isn't really political, just me wanting to get back into war RP)
Well, if you don't care about politics, can you fight for me and the other invaders. Although if you prefer, you can defend.
San Texario
14-12-2005, 20:08
Well, if you don't care about politics, can you fight for me and the other invaders. Although if you prefer, you can defend.
I was quite hoping to attack.
Hades Deep
14-12-2005, 20:11
I suggest a complete side of your own.
Say:
Your a nation who is also looking for land and is unwilling to share.
Helghan Colonial Force
14-12-2005, 20:29
I was quite hoping to attack.
Good.Then you're in.
I suggest a complete side of your own.
Say:
Your a nation who is also looking for land and is unwilling to share.
eh?
Good.Then you're in.
eh?
eg...he fights for himself, pritty much how my people will react until the relise others are infact here to help.
The Helghan Empire
14-12-2005, 21:42
Attackers: Helghan Colonial Force, The Helghan Empire, Rea Dan, San Texario
Defenders: CorpSac, Drexel Hillsville, Hakurabi, Kielun
Neutral: Hades Deep
Unknown: The Time-Splitters, Makaar, Hades Deep
(I don't know if Hades Deep will be joining so he's unk' and neu')
Maby you should cheak on the Galatic Empire link in your Sig, you might notice CorpSac under Chronosia, just a word of warning....i dont want to have to ask Chronosia for a hand to deal with this invasion...well not yet.
I should really get that taken off, the GE has been disolved and reformed since I went on a fall hiatus (cursed school.) So, I'm just going to go with the Readanian's Manifest Destiny has just made a former ally an enemy as the excuse for this blantant, unprovoked attack. The growing number of Chaos followers and warmongers in Readanian politics probably wouldn't help the situation either.
Anyways, One Helghan says I'm in and one says otherwise. So, am I in or not?
The Helghan Empire
15-12-2005, 01:35
Actually, we both said you're in. Check the 4th page.
Kanuckistan
15-12-2005, 17:58
Okay, here it is so far:
Defenders: CorpSac, Drexel Hillsville.
Attackers: The Helghan Empire, Helghan Colonial Force
Weapon limits: Nothing mor advanced than a Plasma Rifle. Even then, keep it low-tech, so only really high up units like bodyguards. Bullets and missiles and such like mainly. So, kinda more PMT I suppose,only with Space Travel.
Ya know, CorpSac has allies, like me, whose kit doesn't conform to your tech limits.
Makes it rather hard to, ya know, help him n'all.
Siesatia
15-12-2005, 20:25
I concur with Kanuckistan, his allies are alienated by these tech limits we could only conform to by an act of god/really unlikely event.
San Texario
15-12-2005, 22:20
I generally conform to the rule of a bullet will kill you just as dead as a laser. But that's just me. I was also under the impression that he signed up to do this out of his own free will...yeah I just need word from one of the Helghans here as to how to start.
Central Facehuggeria
16-12-2005, 00:32
I concur with Kanuckistan, his allies are alienated by these tech limits we could only conform to by an act of god/really unlikely event.
OOC: I'm one of CorpSac's (And Siesatia's, and Kanuckistan's) allies, and I disagree. CorpSac OOCly got himself into this, and I don't feel it would be polite to come in with more "advanced" (or rather, developed, experienced, wanked, insert adjective here,) military forces and crush Helgahn. Now, if CorpSac didn't volunteer for this, I'd be a lot more sympathetic, but honestly, the rules were laid out when CorpsSac joined. Just because his other defenders may or may not be pulling their weight doesn't mean he should get to bring in additional forces against the rules that Helgahn already put out.
CorpSac should merely use better tactics and RPing to compensate.
Again though, if this was just a normal war rather than a planned thing, or if Helgahn was being unreasonable, my stance would be different. But so far, everything I've seen from Helgahn seems reasonable, and CorpSac did get himself into this.
I generally conform to the rule of a bullet will kill you just as dead as a laser.
I do that, but mostly in ship-ship combat. My land combat arm tends to be rediculously hard to kill for anyone without really powerful ground combat units. Although, if the RP is good enough, my forces will (as always) take more damage than their 'tech level' would indicate. But then, I'm a wanker in general, and especially a ground combat wanker. Fleh, I'm getting off topic.
Anyway, my stance is thus: Helgahn shouldn't have to change the rules that he set down.
Kanuckistan
16-12-2005, 01:44
On the contrary, the initial tech limit just asks that we "keep any lasers or stuff to a minimum in power, [to] keep it fair."
HCF then declared...
"Weapon limits: Nothing mor advanced than a Plasma Rifle. Even then, keep it low-tech, so only really high up units like bodyguards. Bullets and missiles and such like mainly. So, kinda more PMT I suppose,only with Space Travel."
So, the tech limits did change after CorpSac signed up.
However, this sugests that the limits were intended to govern the planet side aspect of the conflict, in which case I'll also ask what kind of limits are there for spacecraft.
Personally, I was planning to principally help with taking out agressor spacecraft; now, I've no intention to introduce you to a Battleplate, but ideally I'd like to deploy one of the Kanuckistani Adventurers' Guild's new(ish) Superior-class Battleships.
That is, sending in a single powerful, rather advanced ship rather than a small fleet.
Siesatia
16-12-2005, 02:19
I was thinking more along the lines of Kanuck, sending in one of my carriers, to allow the fighters to do most everything.
Central Facehuggeria
16-12-2005, 17:50
On the contrary, the initial tech limit just asks that we "keep any lasers or stuff to a minimum in power, [to] keep it fair."
I view the 'change' as more of a clarification. After all, that 'stuff could mean anything. :p
Helghan Colonial Force
16-12-2005, 17:51
On the contrary, the initial tech limit just asks that we "keep any lasers or stuff to a minimum in power, [to] keep it fair."
HCF then declared...
"Weapon limits: Nothing mor advanced than a Plasma Rifle. Even then, keep it low-tech, so only really high up units like bodyguards. Bullets and missiles and such like mainly. So, kinda more PMT I suppose,only with Space Travel."
So, the tech limits did change after CorpSac signed up.
However, this sugests that the limits were intended to govern the planet side aspect of the conflict, in which case I'll also ask what kind of limits are there for spacecraft.
Personally, I was planning to principally help with taking out agressor spacecraft; now, I've no intention to introduce you to a Battleplate, but ideally I'd like to deploy one of the Kanuckistani Adventurers' Guild's new(ish) Superior-class Battleships.
That is, sending in a single powerful, rather advanced ship rather than a small fleet.
Okay, should have made it clearer. Ground forces can use energy weapons, provided they are about the same power as a normal gunpowder weapon. Really powerful energy laser and plasma stuuf kept to a minimum, elites and bodyguards for example.
In space, ship weapons can be MUCH more powerful, lasers and stuff. My Command Ship Railgun has the power to obliterate an un-or weakly-shielded capitol ship and pass through to another, but requires a 20 minute charge up phase. Missiles and laser turrets make up my main weaponry. So, yes powerful weapons in space, but keep them fair. Ground forces, mostly bullets and missiles please.
I'd join, if this isn't clsoed yet.
Kanuckistan
16-12-2005, 19:42
In space, ship weapons can be MUCH more powerful, lasers and stuff. My Command Ship Railgun has the power to obliterate an un-or weakly-shielded capitol ship and pass through to another, but requires a 20 minute charge up phase. Missiles and laser turrets make up my main weaponry. So, yes powerful weapons in space, but keep them fair. Ground forces, mostly bullets and missiles please.
Well, this is the ship I'd like to send in...
Superior-Class Battleship
Length: 1000m
Crew(Average Configuration):
-600x Naval
-100 Strikecraft Pilots And Support
-1500 Marines
Power:
12x Mark VII Janus-Series Hawking Reactors w/ Neutronium Fuel System
765x CTE Cells, Varrious Types
Sublight Drives:
40x LMN-440 Rokket Tech Nodular IDD Reactionless Drive Cores
1x UAI Dreadnaught-Series SLDS Sub-Cee Array
FTL Drives:
2x Hyperspace Induction Drives
1x UAI Haida-Series SLDS Hyperlight Array
1x UAI TownPortal-Series Displacer Drive
Stealth/ECM:
-UAI HeavyMetal-411 Ultra, MOD III, Advanced EM/FTL intigrated ECM/ECCM package w/ Type-7 Info Warfare Drone Network
Sensors:
-Custom Broad-band EM Active/Passive(RADAR/LiDAR/Optical/etc)
-Type 56 Deepeyes intigrated FTL sensor array
-LFX Inc. MK-22, MOD II, Vigilence-series High Resoloution Mass Detector
-UAI #9645-Alpha Gravitic Resonance Imaging Array
-UAI Mark XII, MOD I, CTX-RX Contextual Interaction Inferometer
-MCD Ltd. Catfish-Series Whisker-Drone Network
Comms:
-Composite Multi-Band EM transciever package(broadcast, tightbeam, laser)
-Entanglment-Based Networking Node
-Orz Corp. Intigrated Exospace Transciever
-UAI #5646 Gravitic Wave-Pulse Transciver
-------------------------------------------
Armament:
-Spinal
1x Neutrino Lance
-Primary
12x Heavy Bomb-Pumped 'Candescence Lance' Cannons(Improved Plasma Hammer Concept)
80x Medium PSG Carronades(40 per broadside)
-Ordinance
424x Inertial Launch Tubes
-Point Defence
64x Medium Pulse Lasers
-------------------------------------------
Armour:
-Second Generation Delstar Composite(Incorperates SAPL-Bonded Neutronium-wafer laminate)
Shields:
-Flash-Charge Barrier Field
-Scatter Field
-Quantum Skew Field
Fields:
-ASPEW Field
-Quantum Ratio Sink (Damper Field)
-Gravitic Slip-Field
FTLi:
-TrueSpace Barrier Effectors
-SpeedBump Contextual FTLi
Helghan Colonial Force
16-12-2005, 22:42
I'd join, if this isn't clsoed yet.
Nope, just pick a side and give me a link with, or description of, your forcesand you're in.
And Kanuckistan, that'll be fine (mostly 'cos I have no idea of anything you just said.). But as it is so good, please make it like the saving grace of CorpSac. Like if it seems the attackers are going to win, drop in and attack our assault fleets. That way we have a lot of ground fighting. Maybe you could arrive at the same time as the CorpSac reinforcements?
San Texario
16-12-2005, 22:44
HCF, how should I start into the RP?
Nope, just pick a side and give me a link with, or description of, your forcesand you're in.
And Kanuckistan, that'll be fine (mostly 'cos I have no idea of anything you just said.). But as it is so good, please make it like the saving grace of CorpSac. Like if it seems the attackers are going to win, drop in and attack our assault fleets. That way we have a lot of ground fighting. Maybe you could arrive at the same time as the CorpSac reinforcements?
All of the ESUS help will come in one of meny forms:- when my goverment officaly asks or help from them (for witch a post will be made), 1 or 2 who have a fleet come under the effects of the Region for FTL traval, some who has a lost fleet that may arrive by mistake and others cos they where there at the right time. But most will turn up once i lose a system or 2 and ask for help.
Kanuckistan
16-12-2005, 23:19
Actually, I was planning on having some recon probes notice the conflict, and for an opertunistic Kanuckistani Adventurers' Guild ship move in to play vigilanti.
Combat-wise, tho, I was mainly planning to harrass the attackers from the shadows, rather than just charging in and duking it out. Atleast until reinforcments show up.
The Helghan Empire
17-12-2005, 01:07
Yep.
Not my concern, but what the heck is that supposed to mean?
Helghan Colonial Force
17-12-2005, 09:02
Not my concern, but what the heck is that supposed to mean?
Oops. Misread his question, thought he had said just "should I start",not "how should I"...
Okay, proper answer. Let's see, San Texario is an attacker, so... I dunno, just say your fleet was passing through and saw the attack. Then make up a reason why you joined the attackers, but not the defenders.
And I have just realised that I completely ignored the Time-Splitters. Now I love those games and think the TimSplitter race is pretty cool, so sure. But he should probably be a neutral. Say a few TimeSplitters pass through and detect Time Crystals on a planet or something and attack to try and get them. If he's still there of course.
Oops. Misread his question, thought he had said just "should I start",not "how should I"...
Okay, proper answer. Let's see, San Texario is an attacker, so... I dunno, just say your fleet was passing through and saw the attack. Then make up a reason why you joined the attackers, but not the defenders.
And I have just realised that I completely ignored the Time-Splitters. Now I love those games and think the TimSplitter race is pretty cool, so sure. But he should probably be a neutral. Say a few TimeSplitters pass through and detect Time Crystals on a planet or something and attack to try and get them. If he's still there of course.
It would be better story wise if people didnt just show up with a few 100 ships, do what the Helgan Empire did and RP your nation preparing for this (or maby you RP the fleet Travaling then being effected by the fact that this region is unstable for meny forms of FTL.
Also i was asked to put this forward and since ive got a cold and to lazy to re write it here goes:-
If you wish, that Xenonian recon unit could lead an elite boarding team. Given the fact Xenonians are few and monstrously deadly, as well as proficient in all weapons so it would be feasible they can use yours if Helghan and co doesn't approve of me throwing Xenonian tech around. Even if he doesn't, well my soldiers become somewhat like the agents in the matrix. :p
It could also promote that fear you get in wars, where elite enemy forces create their own "Story" inspiring fear in all the weak helghan fools that would be crushed under their iron tread. Kinda like the SS in ww2, only without the slaughter of innocents. I'd be aiming to create widespread fear and chaos to your benefit of course, and helghan can just send easy, cheap expendable units my way to tear apart so the theme continues on.
Plus it gives me a chance to join in this rp. Run it by them if you can, jolt seems to be acting retarded to me atm :/
im really really really fucking confussed.
HE, Colonial Arm Beta is not a system its just the name of the cluster of the systems.
Im really really fucking confussed by your post HE.
The Helghan Empire
17-12-2005, 19:58
(Nevermind)
I will edit my post. Can I at least call it a sector?
(Nevermind)
I will edit my post. Can I at least call it a sector?
Thats what it is
Xenonier
18-12-2005, 08:01
It would be a strictly block ops esque mission, if it intrests anyone. Other esus members may get pulled into it, but it would strictly be a group of characters who affect the general outcome of the war through fear and reputation of dragging helpless soldiers into the shadows to dispatch them, and never leaving a trace, not through their ability to munch entire ships with galaxy-rending weaponry. Just for clarification purposes.
The tech levels used could be corpsac-level weaponry if nessecary, although I know for a fact that the way these teams are made would break the convention of "lower powered weaponry", due to Balrogga's use of psychic devices, and the techniques used to make the soldiers. But I figured since it would advance the story and have no effect on the outcome unless corpsac finds a tangible way to exploit the fear created (which would be due to his roleplaying skills, not an exploit to tilt the roleplay in his favour that we have simply devised), it shouldn't be a major issue.
It may also involve Balrogga and Jordaxia, if they are willing.
Balrogga
18-12-2005, 12:06
I would deploy a ship to transport a handful of Childer upon the planet and use those few characters to instil psi trickery upon the invaders. I would not be using any of my technology (which would honestly destroy the invaders without trying) other than to deploy the infiltrators.
The Childer are psichic entities that resulted from evolving the human population of my nation. They are skilled in several psionic talents and would use them on the troops.
One more question:
Where is the IC thread?
Kanuckistan
18-12-2005, 12:35
One more question:
Where is the IC thread?
Use the 'Find all posts by...' function on the name of someone you know posted in the thread(or right-click/open in new window/tab if the drop-down isn't working and use the link in their profile), and look for the apropriate thread listed amoung the search results.
Or you could just click HERE (http://forums.jolt.co.uk/showthread.php?t=458743).
Im going to be gone for a week or 2, im not shore if my parents have a decent net connection so i dont know how often i can post. Just a heads up (oh a marry X-mas).
Cardassia Minor
21-01-2006, 15:47
id be interested in joining. Telegram me back with an OK or denia.
-cardassia minor
Okay, I am hoping to have a really big war involving me, and of course several others. But, I need someone to be the poor little guys whom I invade and spark off the huge big thing.
Basically, I need to get my big huge Helghastian nation off the floor, and want to do it in style. So, I need someone who will RP with a small military at the beginning, as althouhg he loves to show off, my Commander-in-Chief is a bit of a cowardly bully. Anywho, so someone with a small military gets invaded by big ol' me. This pisses off a lot of other people who come to help. Then (hopefully) someone comes to help me and it becomes one big war.
So sign up here. Oh, and two rules:
1.No WMD's AT ALL!
2.Although FT, keep any lasers or stuff to a minimum in power, keep it fair.
I'll join the war
Gotta warn yam you can't destroy my pop by killing physical bodies.