Hataria's Class of Godmoders
Hataria's Class of Godmoders
This is a Scale on how bad a godmoder can get
there are ten classes of Godmoders
Class 1: says he has nukes when he has a Economy too weak and his nation is too small for them
Class 2: Says his nation rules tha world and has a army of 1,000,000,000 or higher
Class 3: Declares him self Ruler of NS and calls the mods dumb, mostly Flamer.
Class 4: Declares war on Nations that don't come to the Forum.
Class 5: Declares that he has Invaded your nation and is blasting all your military Force with a Death Star.
Class 6: Missspells everything and likes declareing war on mods
Class 7: the most Common Godmoder, doesn't Post Losses, has More troops then his pop, Giant Tanks, super fast planes, uberships and are jurks to everyone.
Class 8: Posts sick posts, Uses Future tech with his Modern Tech Armies, uses Puppets to up his pop.
Class 9: Super Fast Army, Ships and Planes, also known as "Piss Ants"
Class 10: the worse of the worse, all Nine Class Put togeter to make a supergodmoder.
OOC: If the Mods see this, I want this to be a Sticky
meh. Ok..could be better.
Praetonia
25-11-2005, 19:29
What is the point of this thread?
Class 6: Missspells everything and likes declareing war on mods
PS. Well done on misspelling the word "misspells"
What is the point of this thread?
It's to show new players the general types of godmodding that are shunned by more experienced players I guess. Nice work on this Hataria
What is the point of this thread?
PS. Well done on misspelling the word "misspells"
The Point is to Show people to watch out of godmoders.
It's to show new players the general types of godmodding that are shunned by more experienced players I guess. Nice work on this Hataria
Why...you're right Rolatia.
What is the point of this thread?
Same question here. This is spam, there's no real reason for it; as everything up there is in one way or another (if it needs to be) covered in the Euro' series.
Praetonia
25-11-2005, 19:37
The Point is to Show people to watch out of godmoders.
Then just explain "Godmod(d)ers do X, Y and Z" as has already been done by multiple stickies. This "class system" is by no means comprehensive, nor does the specific organisation have any real logical basing that I can see. If you want to use this then whatever, but I dont see any real purpose to it.
Then just explain "Godmod(d)ers do X, Y and Z" as has already been done by multiple stickies. This "class system" is by no means comprehensive, nor does the specific organisation have any real logical basing that I can see. If you want to use this then whatever, but I dont see any real purpose to it.
It's incomprehensive, but it appears to cover common god-mods and helps those who need a quick guide to scan rather than searching through the stickies
This is a good thread i'm new to forums here and it's covered alot for me.
Praetonia
25-11-2005, 21:02
It's incomprehensive, but it appears to cover common god-mods and helps those who need a quick guide to scan rather than searching through the stickies
Only it does so messily and is generally just a duplication of stuff that's already in the stickies.
The Most Glorious Hack
25-11-2005, 21:11
Class 1: says he has nukes when he has a Economy too weak and his nation is too small for themClearly North Korea is a godmoder. Screw six nation talks, just ignore them.
Clearly North Korea is a godmoder. Screw six nation talks, just ignore them.
LOL
Clearly North Korea is a godmoder. Screw six nation talks, just ignore them.
*heartattack*
Clearly North Korea is a godmoder. Screw six nation talks, just ignore them.
ROFL! When you say that it may need rewording :D
Praetonia
25-11-2005, 21:17
It isnt that funny... :rolleyes: but it does highlight major problems with this thread.
Clearly the one about noobs with nukes. Yeah, we don't want that, I know; but if a noob has a defense budget, it could go into some sort of a nuke!
Euroslavia
25-11-2005, 21:32
OOC: If the Mods see this, I want this to be a Sticky
No.
The Helghan Empire
25-11-2005, 22:20
The Point is to Show people to watch out of godmoders.
And to show godmodders that they are godmodders. ;)
Very interesting thread.
Not really :)
Not really :)
I guess it's fairly difficult to express sarcasm on the internet without the use of emoticons or tags.
Yup. Go learn e-sarcasm, n00b!
Kroblexskij
25-11-2005, 22:55
um a little more maybe and no this could never be a sticky,
godmodding is in the eyes of the thread starter not one Rper
Hakurabi
25-11-2005, 22:56
Class 1: says he has nukes when he has a Economy too weak and his nation is too small for them
Class 2: Says his nation rules tha world and has a army of 1,000,000,000 or higher
Class 3: Declares him self Ruler of NS and calls the mods dumb, mostly Flamer.
Class 4: Declares war on Nations that don't come to the Forum.
Class 5: Declares that he has Invaded your nation and is blasting all your military Force with a Death Star.
Class 6: Missspells everything and likes declareing war on mods
Class 7: the most Common Godmoder, doesn't Post Losses, has More troops then his pop, Giant Tanks, super fast planes, uberships and are jurks to everyone.
Class 8: Posts sick posts, Uses Future tech with his Modern Tech Armies, uses Puppets to up his pop.
Class 9: Super Fast Army, Ships and Planes, also known as "Piss Ants"
Class 10: the worse of the worse, all Nine Class Put togeter to make a supergodmoder.
Has anyone noticed that most of these 'classifications' are either not godmoding or otherwise pointless?
Class 1: This one is rendered totally irrelevant once a nation hits around 200 million (NS, obviously).
Class 4: This is not godmoding, and can be charted down to newbie error.
Class 6: Misspelling words is not godmoding, and neither is declaring war on mods. Not that I'm encouraging people to declare war on mods. Both criteria are only very annoying things.
Class 7: This one would be best split up, and the 'Jerks' point is not a godmod.
Class 8: The 'sick posts' point is, again, attributable to either newbie error or just being annoying. The FT with MT armies is not necessarily godmoding and usually a roleplay focus. The puppetwanking point is not godmoding and is seldom used except by nations that are attacked by vastly more massive armies *cough* that they cannot hope to match.
Class 10: Class 1 alone makes this one irrelevant. Since a nation needs to exhibit all features of Classes 1 to 9 in order to be named a "supergodmoder", no nation ever has, or will be a "Supergodmoder".
The order of these should be changed in order to make it have a more logical progression.
I also note that you seem to have carefully shuffled the criteria so you do not fit into any of said categories.
And another point, before you try just telling me to shut up and hope the problem goes away, you should stop transferring IC animosity to OOC.
Fluffywuffy
25-11-2005, 23:37
omg that lsti is fckd up i declr war on j00 wit 9999999 n00ks & 99999999999 tanks hahaha u died i win lololololol now i n00k teh mods roflmao lololololz
:rolleyes:
Thrashia
25-11-2005, 23:41
Clearly North Korea is a godmoder. Screw six nation talks, just ignore them.
I KNEW IT! *continues mumbling to self and rocking back and forth in a padded corner*
Thrashia
25-11-2005, 23:42
omg that lsti is fckd up i declr war on j00 wit 9999999 n00ks & 99999999999 tanks hahaha u died i win lololololol now i n00k teh mods roflmao lololololz
:rolleyes:
That put a grinding halt to my thought process....
Thrashia
25-11-2005, 23:45
Has anyone noticed that most of these 'classifications' are either not godmoding or otherwise pointless?
Class 1: This one is rendered totally irrelevant once a nation hits around 200 million (NS, obviously).
Class 4: This is not godmoding, and can be charted down to newbie error.
Class 6: Misspelling words is not godmoding, and neither is declaring war on mods. Not that I'm encouraging people to declare war on mods. Both criteria are only very annoying things.
Class 7: This one would be best split up, and the 'Jerks' point is not a godmod.
Class 8: The 'sick posts' point is, again, attributable to either newbie error or just being annoying. The FT with MT armies is not necessarily godmoding and usually a roleplay focus. The puppetwanking point is not godmoding and is seldom used except by nations that are attacked by vastly more massive armies *cough* that they cannot hope to match.
Class 10: Class 1 alone makes this one irrelevant. Since a nation needs to exhibit all features of Classes 1 to 9 in order to be named a "supergodmoder", no nation ever has, or will be a "Supergodmoder".
The order of these should be changed in order to make it have a more logical progression.
I also note that you seem to have carefully shuffled the criteria so you do not fit into any of said categories.
And another point, before you try just telling me to shut up and hope the problem goes away, you should stop transferring IC animosity to OOC.
I quite agree here. And if where going to start naming off what a godmodder is, why not look at examples. Who is the most infamous one that ever came around? The one that had his planet glassed and turned into a Casino World. *smirk* "no one will guess who I'm talking about" [/sarcastic]
Mykonians
25-11-2005, 23:50
Hataria, I'm amazed at your progress since your initial escapades here, and I'm amazed at your bravery at sticking it out despite all the abuse you received. But, you don't have to become a 'god-mode policeman' to prove yourself. I notice that you are quick to label others as 'godmoders'. Perhaps after your own experience here you think it is simply expected behaviour. Perhaps you think that in doing so you are genuinely helping the community. Or perhaps it is a diversionary tactic you developed during your own period of ridicule to take the focus off yourself. But whatever it is, you don't have to do it. And if it is simply an attempt to prove that you have learned lessons from your own past, you certainly don't have to -- simply demonstrate your understanding in RPs.
Think back to your own treatment and wonder to yourself: when you were new, would you rather have had people sit down with you and help you to work on your RPing, or instead would you prefer people to label you a 'godmoder' and assign you to an arbitrary classification, as you are doing now?
I would suggest that instead of shouting 'godmoder!' at people, you either try and help them peacefully and respectfully, or simply ignore them quietly (I do believe it is actually considered 'trolling' to announce an ignore in a certain way).
Hataria, I'm amazed at your progress since your initial escapades here, and I'm amazed at your bravery at sticking it out despite all the abuse you received. But, you don't have to become a 'god-mode policeman' to prove yourself. I notice that you are quick to label others as 'godmoders'. Perhaps after your own experience here you think it is simply expected behaviour. Perhaps you think that in doing so you are genuinely helping the community. Or perhaps it is a diversionary tactic you developed during your own period of ridicule to take the focus off yourself. But whatever it is, you don't have to do it. And if it is simply an attempt to prove that you have learned lessons from your own past, you certainly don't have to -- simply demonstrate your understanding in RPs.
Think back to your own treatment and wonder to yourself: when you were new, would you rather have had people sit down with you and help you to work on your RPing, or instead would you prefer people to label you a 'godmoder' and assign you to an arbitrary classification, as you are doing now?
I would suggest that instead of shouting 'godmoder!' at people, you either try and help them peacefully and respectfully, or simply ignore them quietly (I do believe it is actually considered 'trolling' to announce an ignore in a certain way).
Hurrah!
The Fedral Union
26-11-2005, 01:46
The Point is to Show people to watch out of godmoders.
wow we really need some one to tell us that... dont we?
this thread is rather ironic
What is the point of this thread?
PS. Well done on misspelling the word "misspells"
pps...not to mention "jurks"...
Is Hataria a foreginer or is he just apathetic about spelling and grammer?
The Fedral Union
26-11-2005, 02:13
Hey Knock it off with the nit picking on the spelling, he might be dyslexic so, why don't you consider that before shooting your mouth off.
Praetonia
26-11-2005, 12:24
He could easily have put it through a spellchecker, or at least not said that misspelling things was godmodding if he knew he couldnt spell well himself.
*holds up a 'Go Praetonia!' sign*
SLI Sector
26-11-2005, 16:41
What about a Class 0 Godmooder?
Class 0: Being a nice person who arranges to lose a war with another nation. He god-mod, but against himself. No matter what happens, his nation is going to lose.
Reserve god-mod is a big deal...very dangerous indeed. A reverse god-mod could be mistaken for good RPing...which is the worst thing ever.
Scolopendra
26-11-2005, 16:43
OOC: If the Mods see this, I want this to be a Sticky
Thank you for your enthusiasm, but I do not believe we need a Godmoder Taxonomy Chart as a sticky at this time.
Oh, and your signature is too long. Please shorten it to at least the eight-line maximum.
Another admin said the said the same thing to him in another thread.
Space Union
26-11-2005, 17:14
Class 6: Missspells everything and likes declareing war on mods
Funny, I think your a godmodder now, you misspelled "declaring" as declareing. :p :lol:
Hakurabi
26-11-2005, 22:02
What I find amusing is that Hataria's managed to get snubbed by three seperate mods on this one thread. It's gotta be a record.
Clearly North Korea is a godmoder. Screw six nation talks, just ignore them.
You my friend, have just earned a spot in my signature
Exetonia
26-11-2005, 22:35
its rather amusing that Hataria is 'technically' godmodding losses (to his side) in his rp. I'll just get the link :P
Here is another class:
Class 11: Uses his nation's size, technology immunity in an attempt to prevent anything in his nation from being afflicted to push nations around. Basically a shrewd character.
Hakurabi
26-11-2005, 23:44
That paticular class is very interesting indeed. *cough* But it's not really shrewd, it actually backfires more often than not.
Usually it's possible to reason the technology into total uselessness, and giving yourself a free 'win'. Some people *cough*Hataria*cough* even try to do totally daft things like plating Star Destroyers with superdense reactor material.
Or group stealth aircraft in hundred ship formations.
The Most Glorious Hack
27-11-2005, 00:19
Here is another class:
Class 11: Uses his nation's size, technology immunity in an attempt to prevent anything in his nation from being afflicted to push nations around. Basically a shrewd character.Ah, yes. The "Russian Forces" class.
Meh. The scary thing is that many of the "rules" on godmoding came about when 500 million was hyoooge, and most wars were little more than giant lists of equipment followed by "post losses". It's a little strange to see these methods continued with nations with populations in the billions.
Oh, and that silly 200 million "rule" for getting nukes was little more than a pathetic attempt by larger nations (remember, 200 mil then was like 2 bil now) to prevent anybody else from having nukes. While the parallels between this and the real world are amusing, they're ultimately stupid rules. Again, witness North Korea, which would likely translate in NS as a Psychotic Dictatorship with Outlawed CR and PF and an Imploded or Basket Case Economy, and a population of around 23 million (July 2005 est.)
So can we please quit this nonsense of putting population and economy restrictions on nuclear weapons?
Praetonia
27-11-2005, 00:27
Economic restrictions are just, quite frankly. NK only has the cash because of Chinese aid and their cripplingly massive per capita defence spending, and also Chinese scientific help to teach them how to actually build the warheads. I doubt that most new nations would be like that, and they would at least have to work up through smaller bombs to larger bombs, developing missiles, Etc. and it would take a while, but I agree the population restrictions are stupid and emerged from a time when wars and II RP in general was utter rubbish.
How do we register "time?"
Nations grow HOW fast on here? How many millions per day? Looking at population, just a few RL days would be YEARS on NS.
Generally, 1 day = 1 year here on NS. Of course, for some reason, technological progress is rather slow...
The Most Glorious Hack
27-11-2005, 00:32
Economic restrictions are just, quite frankly.Bull.
Any nation can starve its populace to divert funds to nuclear programs. Being able to split the atom isn't the difficult or expensive part anyway; it's getting the materials that's hard. Enter the black market. Furthermore, the PRNK's economy is still shit even with Chinese money. Economic restrictions should only apply to the amount and quality of the weapons. Obviously, a 5mil nation with 200,000 ICBMs is pulling out of their ass, but any nation could strap a single nuclear warhead on a medium ranged missile.
the population restrictions are stupid and emerged from a time when wars and II RP in general was utter rubbish.They emerged long before II even existed.
Edit:
Generally, 1 day = 1 year here on NS. Of course, for some reason, technological progress is rather slow...More silliness that refuses to die. Read this (http://forums.jolt.co.uk/showthread.php?t=278901).
What's even cheaper is breeding weaponized bioweapons. The things are insanely cheap, you just need to find the most lethal disease you can and mix in a few other things to make it more easily spread, or in the case of bacteria, to immunize it to various antibacterial drugs. You can grow this stuff for dollars a day, and it's easier to deploy than a nuke. Frankly, if I were a 5 mil nation, I'd say screw the nukes and work on my biochem programs.
More silliness that refuses to die. Read this (http://forums.jolt.co.uk/showthread.php?t=278901).
While rather true, 1 year = 1 day is used pretty often by the RPers I know, excepting points where fluid time is neccessary. Of course, I RP an awful lot of FT, so my MT experiences are a bit more limited.
Pantycellen
27-11-2005, 00:41
yeah i'm a biochemistry and genetics student
you'd be very scared of all the things we're taught to do even at low levels of education
Drexel Hillsville
27-11-2005, 00:53
I admit that I use a little Future Tech with my army even though it is present Tech
Pantycellen
27-11-2005, 00:56
well if you are using some more modern technology then is available in the present you are pmt surely?
The Most Glorious Hack
27-11-2005, 01:07
Except that biochem has it's own difficulties such as natural immunity and medical treatment. A person at ground zero of a biological attack could, technicaly, walk away unaffected; not so with a nuclear detonation. Nukes also cause property damage, and can be used against hardened vehicles in a pinch. Biochems are largely a weapon of terrorism on the modern battlefield, especially since nobody bothers with trench warfare anymore.
Oh, and everyone should read this (http://forums.jolt.co.uk/showthread.php?t=278201) too. It has nothing to do with the topic at hand (well, I suppose it technically deals with godmoding), but it's a classic from the hoary days of old. Goes pretty down hill after The Territory's post though.
As for time, I'm using insanely fluid time. I have a war RP that has been going on for almost 2 years real time. This means I have characters in multiple times in multiple threads. Given the amount of IC time since I started, I seem to be averaging about 40-50 RL days = 1 year, but there was an arbitrary time skip in the middle.
1day = 1year was started for two reasons; one cynical, the other not worth the effort. The cynical reason was so that people could explain being able to buy insane amounts of weapons, vehicles, countries (thankfully that trend died), and massive spacedy fleets.
The pointless reason was to try and justify the insane population gains. This failed for a couple reasons. First, even with that calculus, the population gain is still out of whack. A RL 5 million nation will not double its population in 5 years; a NS nation will take 5 days to go from 5 mil to 10 mil -- every time. There's a very limited window when that forumla is accurate; the rest of the time, it's largely pointless and stupid. Second, this was often just an excuse given by people who really wanted to use the cynical reason without sounding cynical -- ironically making it even more cynical. Finally, 1 day = 1 year messes up more things than it solves. At least if you intend to actually have people in you nation, as opposed to lists of equipment. The population growth can be ignored (ie: capping your population), or the growth rate can be ignored. NS isn't a turn-based game, there's no need to try and make it one.
Except that biochem has it's own difficulties such as natural immunity and medical treatment. A person at ground zero of a biological attack could, technicaly, walk away unaffected; not so with a nuclear detonation. Nukes also cause property damage, and can be used against hardened vehicles in a pinch. Biochems are largely a weapon of terrorism on the modern battlefield, especially since nobody bothers with trench warfare anymore.
Not neccessarily. Medical treatment is largely ineffective against weaponized bacteriums, especially the more lethal ones, as they are generally immunized themselves against any antiobiotic that their creators can get their hands on, which is most definitely more than hospitals or many militaries. Hardened vehicles can also be penetrated with bacteria that eat away at rubber and other materials, or clog filters. Clinging substances can also be effective. And someone at the epicenter of a Ebola strike is most assuredly going to be effected: people aren't immune to diseases that don't exist in the natural world, a predecessor must have been survived by either the victim or his ancestor. Also, lack of property damage is one of the best parts of biochems. With them, you can capture enemy equipment and territory, unlike a nuke, which is one of the largest reasons I use them and generally downgrade their status as WMDs, in my eyes at least.
Bjornoya
27-11-2005, 08:53
Hmm... you failed to mention this (http://forums.jolt.co.uk/showpost.php?p=9996219&postcount=68) type of god-modding
Specifically the giant red section 3/4 down (bet no-one saw that coming)
The Most Glorious Hack
27-11-2005, 09:25
Medical treatment is largely ineffective against weaponized bacteriums, especially the more lethal ones, as they are generally immunized themselves against any antiobiotic that their creators can get their hands on, which is most definitely more than hospitals or many militaries. Hardened vehicles can also be penetrated with bacteria that eat away at rubber and other materials, or clog filters. Clinging substances can also be effective. And someone at the epicenter of a Ebola strike is most assuredly going to be effected: people aren't immune to diseases that don't exist in the natural world, a predecessor must have been survived by either the victim or his ancestor.Important words highlighted.
A bioweapon is generally resistant to counter medicine, and can penetrate hardened vehicles.
A nuclear weapon will kill everything at ground zero, and will slaughter anyone near it.
Also, lack of property damage is one of the best parts of biochems.Germs have a nasty habit of hanging around and mutating on their own. At least radiation is predictable.
Hakurabi
27-11-2005, 10:04
The argument is more-or-less moot, as their advantages are different.
If you dropped even a weak Bio-Weapon on an army, even if they can be cured and the sealed vehicles wouldn't be penetrated, there's a huge hit to morale in that the soldiers will be forced to watch their weaker comrades become voraciously ill and/or die. It would also affect their fighting ability, both through disease and the aforementioned morale hit.
On the other hand, a nuke can be used to wipe out expensive assets and seriously cripple an army, even possibly creating a gap in their forces. If they had a massive air complex you could nuke it and not only wipe out a significant portion of their Air Force but also reduce the survivors' fighting effectiveness, both through anger and despair.