Harmonia Mortis
18-11-2005, 04:20
Ok, Harmonia Mortus is a space-fantasy nation, occupied by Goblins, Trolls, some Humans, a few other species.
The 'King' is a being of pure magic, the Keeper, who can take on a physical form when he so-chooses.
WARNING:
If you are in a high-magic area, you can expect the following to occur:
Nasuea
Blurred vision
Unexpected transmutation
Unexpected Things from Before the Dawn of Time
Spontanious combustion and/or implosion
Unexpected transportation
If you find yourself in such an area please remain clam and thing pleasant thoughts. If you are religious, pray to whatever god you have and hope like hell He/She/It exists.
How Magic is Measured:
Magic is measured in Thaums. One Thaum is the basic unit of magic, generaly agreed to be enough to create a 10lb bowling ball or three small pigeons.
Thaums are measured similarly to the metric system, EX: Milithaums, Centithaums, Thaum, Decithaum, Kilothaum.
Keepers:
A Keeper is, as I said, a being of pure magic. In non-corporeal form he is nearly invincible, since you cant see him, cant shoot him, hit him, bite him, or anything. The problem is that he has to maintain a 'heart' a storehouse of all his spare magical energy not being used to keep him in this dimension, if this is destroyed the Keeper looses most of his mind. This is reversable, if the Heart is rebuilt and charged with magic he will regain his mind.
Keepers are naturally skilled with magic, and can use just about any spell, and manipulate magical objects with ease.
Theres a catch.
Outside of a Keepers claimed area (in this case his nation) he has almost no power. There is a loophole though, an ally who grants a Keeper 'right of passage' within his nation opens up the door, but can easily remove the Keeper by revoking said passage.
You might say 'But how does that WORK?', and I say 'Its magic, its not logical.'
Harmonian Space Ships:
Harmonia Space ships maintain a minimum of six crystals (explained later), four 'movement' crystals, a main power crystal, and one shielding crystal.
The movement crystals are set up in the front, back, port and starboard sides of the ship, in order to move magic is channeled from the main power crystal into one of the movement crystals which automatical attempts to move in that direction, the same principal can be applied to projectile weapons.
To keep the preassure/atmosphere in a constant stream of power is poured into the shielding crystal, creating a sphereical 'aura' around the ship. This is visible as a pale-white sheen about ten feet from the ship at its closest point. Its roughly sphereical.
Shielding and Magical Weapons:
Magical weapons work by focusing raw or processed magic into a stream and projecting it at a target. With raw magic this can produce any number of effects, implosions, explosions (or both), sudden transmutations (Changing into things), and general choas. Processed magic acts similarly to a laser, basicaly it burns stuff. It CAN create strange effects, but this is usualy an aftereffect, like the sound of a bullet.
As I said, projectile weapons can be aguemented movement crystals, they go quite a bit faster than normal and in a straight line unless deflected, until the magic runs out.
There are other ways to use magic as a weapon, Crystalbombs are two oppositely charged magical stones, which when touched rupture at the same time, the two opposite types of magic react much the same as matter and antimatter, and both change into a mix of energy and raw magic.
Ok, magic itself:
The power for magic is mana, mana comes from land under control of the Keeper, the Keepers minions, and magical artifacts. Basicaly, the more land, people and stuff the Keeper gets, the more magic he has.
Raw magic acts alot like energy, it can be absorbed, slowed, sped up, moved about, and converted into matter. But unlike energy it reacts to suffeciently strong mental powers, EX: If your in a high magic-area and REALLY want a chicken dinner, one might just pop up.
Magic in its raw form also reacts with matter. If enough magical particles strike an area it creates lots of uncertanty in that matter, and it can change into nearly anything. This sends energy spiraling off for a short distance, sometimes causing chain reactions.
Magic comes in many forms, each is usualy based of the environment it was drained from.
Magic absorbed in a swamp would be a combination of water and death magic, magic claimed in a plains would be a combination of light and plant magic.
This doesnt really effect the type of spell you can use it for, but it can affect the spell itself, if you attempt to heal a person in a swamp the wound might grow back deformed (or worse), a fire spell used while at sea could result in burning the ocean down.
On its uses:
Crystals:
Crystals (Quartz, diamonds, basicaly anything transparent and shiney. Like I said, magic isnt science) have a unique property, they can retain magic. Certain types of crystals also use magic to create differnt effects, a spherical crystal can focus light and sound energy and move it over large distances, IE: Crystal ball. A crystal formed into a cube can act in a similar way, recreating an image it recorded, the size effects its 'memory'.
By far the most usefull is the octagonal shape, which can mete out energy by set amounts, like a magical gas tank.
The problem is that that much magic in one area, released suddenly, its a bad thing.
A ruptured crystal combines all the devastation of Chernoble in half a second, but usualy inside a small area.
Crystals can also be used to increase the performance of weapons, a combination of a mortar and a crystal ball work quite well.
How 'People' use it:
Focus, determination, and a strong will. Some people have a naturall talent, and some are sort of Thaumic-Messiahs, called Sourcerers, who are actual sources of magic.
A wizard (or Keeper) near a sourcerer has his powers increased almost a hundred fold, the Sourcerer itself is also a very powerful mage.
Most humans need a staff or some sort of magical item to 'distil' raw magic for actual use. Raw magic can be used, but it is dangerous and unpredictable, and harder to use.
Octirion:
Octirion is the colour of magic, what it 'looks like'.
Most people describe it as a sort of Greenish-Purple colour.
While most people have rods and cones in their eyes, in order to see black and white, and colour, wizards and magical creatures (and cats) have special octagons, which enable them to see magic.
(OOC note:
This is my guide from Harmonia MortUs, so any alternative spellings are from a long time ago :P)
The 'King' is a being of pure magic, the Keeper, who can take on a physical form when he so-chooses.
WARNING:
If you are in a high-magic area, you can expect the following to occur:
Nasuea
Blurred vision
Unexpected transmutation
Unexpected Things from Before the Dawn of Time
Spontanious combustion and/or implosion
Unexpected transportation
If you find yourself in such an area please remain clam and thing pleasant thoughts. If you are religious, pray to whatever god you have and hope like hell He/She/It exists.
How Magic is Measured:
Magic is measured in Thaums. One Thaum is the basic unit of magic, generaly agreed to be enough to create a 10lb bowling ball or three small pigeons.
Thaums are measured similarly to the metric system, EX: Milithaums, Centithaums, Thaum, Decithaum, Kilothaum.
Keepers:
A Keeper is, as I said, a being of pure magic. In non-corporeal form he is nearly invincible, since you cant see him, cant shoot him, hit him, bite him, or anything. The problem is that he has to maintain a 'heart' a storehouse of all his spare magical energy not being used to keep him in this dimension, if this is destroyed the Keeper looses most of his mind. This is reversable, if the Heart is rebuilt and charged with magic he will regain his mind.
Keepers are naturally skilled with magic, and can use just about any spell, and manipulate magical objects with ease.
Theres a catch.
Outside of a Keepers claimed area (in this case his nation) he has almost no power. There is a loophole though, an ally who grants a Keeper 'right of passage' within his nation opens up the door, but can easily remove the Keeper by revoking said passage.
You might say 'But how does that WORK?', and I say 'Its magic, its not logical.'
Harmonian Space Ships:
Harmonia Space ships maintain a minimum of six crystals (explained later), four 'movement' crystals, a main power crystal, and one shielding crystal.
The movement crystals are set up in the front, back, port and starboard sides of the ship, in order to move magic is channeled from the main power crystal into one of the movement crystals which automatical attempts to move in that direction, the same principal can be applied to projectile weapons.
To keep the preassure/atmosphere in a constant stream of power is poured into the shielding crystal, creating a sphereical 'aura' around the ship. This is visible as a pale-white sheen about ten feet from the ship at its closest point. Its roughly sphereical.
Shielding and Magical Weapons:
Magical weapons work by focusing raw or processed magic into a stream and projecting it at a target. With raw magic this can produce any number of effects, implosions, explosions (or both), sudden transmutations (Changing into things), and general choas. Processed magic acts similarly to a laser, basicaly it burns stuff. It CAN create strange effects, but this is usualy an aftereffect, like the sound of a bullet.
As I said, projectile weapons can be aguemented movement crystals, they go quite a bit faster than normal and in a straight line unless deflected, until the magic runs out.
There are other ways to use magic as a weapon, Crystalbombs are two oppositely charged magical stones, which when touched rupture at the same time, the two opposite types of magic react much the same as matter and antimatter, and both change into a mix of energy and raw magic.
Ok, magic itself:
The power for magic is mana, mana comes from land under control of the Keeper, the Keepers minions, and magical artifacts. Basicaly, the more land, people and stuff the Keeper gets, the more magic he has.
Raw magic acts alot like energy, it can be absorbed, slowed, sped up, moved about, and converted into matter. But unlike energy it reacts to suffeciently strong mental powers, EX: If your in a high magic-area and REALLY want a chicken dinner, one might just pop up.
Magic in its raw form also reacts with matter. If enough magical particles strike an area it creates lots of uncertanty in that matter, and it can change into nearly anything. This sends energy spiraling off for a short distance, sometimes causing chain reactions.
Magic comes in many forms, each is usualy based of the environment it was drained from.
Magic absorbed in a swamp would be a combination of water and death magic, magic claimed in a plains would be a combination of light and plant magic.
This doesnt really effect the type of spell you can use it for, but it can affect the spell itself, if you attempt to heal a person in a swamp the wound might grow back deformed (or worse), a fire spell used while at sea could result in burning the ocean down.
On its uses:
Crystals:
Crystals (Quartz, diamonds, basicaly anything transparent and shiney. Like I said, magic isnt science) have a unique property, they can retain magic. Certain types of crystals also use magic to create differnt effects, a spherical crystal can focus light and sound energy and move it over large distances, IE: Crystal ball. A crystal formed into a cube can act in a similar way, recreating an image it recorded, the size effects its 'memory'.
By far the most usefull is the octagonal shape, which can mete out energy by set amounts, like a magical gas tank.
The problem is that that much magic in one area, released suddenly, its a bad thing.
A ruptured crystal combines all the devastation of Chernoble in half a second, but usualy inside a small area.
Crystals can also be used to increase the performance of weapons, a combination of a mortar and a crystal ball work quite well.
How 'People' use it:
Focus, determination, and a strong will. Some people have a naturall talent, and some are sort of Thaumic-Messiahs, called Sourcerers, who are actual sources of magic.
A wizard (or Keeper) near a sourcerer has his powers increased almost a hundred fold, the Sourcerer itself is also a very powerful mage.
Most humans need a staff or some sort of magical item to 'distil' raw magic for actual use. Raw magic can be used, but it is dangerous and unpredictable, and harder to use.
Octirion:
Octirion is the colour of magic, what it 'looks like'.
Most people describe it as a sort of Greenish-Purple colour.
While most people have rods and cones in their eyes, in order to see black and white, and colour, wizards and magical creatures (and cats) have special octagons, which enable them to see magic.
(OOC note:
This is my guide from Harmonia MortUs, so any alternative spellings are from a long time ago :P)