G.C. Military Supplies Dept. (FT Storefront)
GadgetCorp
16-11-2005, 00:30
Gadget Corporation Military Supplies Department
http://img.photobucket.com/albums/v649/Ycom/LargeGadgetCorpLogo.png
Official Site (http://s13.invisionfree.com/Gadget_Corporation/index.php?act=idx)
Welcome to Gadget Corporation's Military Supplies Department (Online Division), where you will be able to find all of the latest, greatest GadgetCorp-Brand products. So sit back, relax, pull up a drink, and browse our selection of top-quality goods, for all your destructive (or protective) needs.
Order Rules
1) We request our customers do their own math..
-1.1)Failure to do this will result in a fine of an extra 20% on your purchase. (We suggest using a calculator.)
-1.2)Failure to add your total cost correctly will result in a fine of 10% of your purchase. (Again, we suggest using a calculator.)
-1.3) Any and all fines will not be affected by discounts.
-1.4)We will not correct, nor return the money due to, overpaying. (So use a calculator.)
2) If you find a broken image link, please report it. You will gain a 5% discount coupon for doing so, even if someone else already has, but not if the link is fixed at the time.**
3) Due to bounced checks, all Defense Budgets will be checked from our database (http://nseconomy.thirdgeek.com/).
-3.1) We will not accept orders totalling more than 95% of your defense budget at one time.
-3.2) Orders consisting of payment-over-time will be accepted; however, above rule still applies. No more than 95% of your defense budget per year.
4) Questions are not only allowed, but encouraged. See the "Questions" section.*
5) As with questions, positive criticism, comments, or suggestions are encouraged, and also have their own section.*
6) If you would like to request a special order or the services of one of our facilities, please do so in the "Requests/Suggestions" section.*
7) GadgetCorp reserves the right to refuse any sale to any person at any time.
8) While we recommend (and would prefer) that you order from our Official Site (http://s13.invisionfree.com/Gadget_Corporation/index.php?act=idx), we will accept orders here, and your orders will be recorded on our Customer Ranking List. Keep in mind, however, that certain services will only be available from the Official Site, such as access to the Valued Customer section by V.I.C.'s.
*Sections on official site
**Keep in mind that some images may be mislabeled, but are in fact the correct ones.
Catalogue Directory
Ground Craft (http://forums.jolt.co.uk/showpost.php?p=9938092&postcount=2)
Spacecraft (http://forums.jolt.co.uk/showpost.php?p=9938211&postcount=3)
Mechanoids (http://forums.jolt.co.uk/showpost.php?p=9938292&postcount=4)
Infantry Weapons (http://forums.jolt.co.uk/showpost.php?p=9938291&postcount=5)
Other Infantry Supplies (http://forums.jolt.co.uk/showpost.php?p=9938294&postcount=6)
Lottery
Information on the Lottery can be found here (http://s13.invisionfree.com/Gadget_Corporation/index.php?showtopic=44). At the end of every two weeks, the winners will be posted in the "Lottery" section of the Official Site, as well as here. All credit for the idea goes to Phoenixius.
Discounts and Annual Sales
Holiday Sales
Customer Appreciation Days*................................................10%
January: New Year's Week.....................................................5%
June: First Week of Summer (23-30)......................................25%
September: Labor Day.........................................................10%
October: Annual Clean-Out Week (23-31)...............................10%
December: Galactic Repairation Period (20-27).........................40%
*Customer Appreciation Days Are The Fourth Of April, May, August, September, October, and November.
Valued Customers
Customer Rankings (http://s13.invisionfree.com/Gadget_Corporation/index.php?showtopic=54&st=0)
To become a valued customer, you must purchase over five trillion Universal Standard Credit's worth of our products. This can be done over time. All valued customers recieve a permanent 5% discount to all purchases, up to 85% off using normal discounts, as well as access to special products on the Official Site.
FutureEngland
"Friend" & Special Discounts
Aphotic Galaxy "Neighbor"* ...............................................15%
Sonaj ...........................................................................10%
Parlim............................................................................10%
Godular..........................................................................10%
Graham & Palmer .............................................................10%
FutureEngland .................................................................5%
Human Space Colonies .....................................................10%
*Discount Due to Easy Delivery
Special "At War" Discount
If the customer purchasing our products is currently at war and will be using said products in said war, they are given a 10% discount, which can be added to existing discounts for a maximum of 80% off. However, they must provide a holofeed ((link)).
GadgetCorp
16-11-2005, 00:48
Ground Craft
Light Assault Craft
"Vulture" Hoverbike (http://img.photobucket.com/albums/v649/Ycom/Vehicles/ss016-thumb1.jpg)
Manufacturer: Gadget Corporation
Length: 14 Feet
Crew: 1
Armor: 1.5 Inch Kironite Plating
Shields: 12 SBD
Weapons: Light Laser Cannon, Mine Layer
Ammunition: 8 Mines Per Crate
Top speed: 115 mph
Other: The Vulture, one of the most commonly used vehicles in the Diadron Wars, is essentially a war-equipped hoverbike. Incredibly fast and capable at making the sharpest of turns, the bike is mainly used for "hit-and-run" scenarios. One of the most interesting features, however, is the mine layer located on the underside of the hoverbike, which deploys "Spider Mines" and can hold six at a time. The spider mines, programmed to have enough AI to tell the difference between friend and foe, will immediately jump out of the ground when an enemy is near, and scurry towards it on a suicidal, explosive mission.
Cost: $1.8 Million
Mine Crates: $200
"Stinger" Groundrunner (http://img.photobucket.com/albums/v649/Ycom/Vehicles/ss015-thumb1.jpg)
Manufacturer: Gadget Corporation
Length: 12 Feet
Crew: 2 (1 Pilot, 1 Gunner)
Armor: 1.85 Inch Kironite Plating
Weapons: Assault Cannon
Top speed: 65 mph
Other: The Stinger Groundrunner is one of the few remaining vehicles produced by Gadget Corporation that travels on the ground, as opposed to hovering. This six-wheeled setup does have several advantages however, mainly in the jeep's versatile movement upon inclines. The Assault Cannon mounted on the rear of the vehicle has three modes of fire: Heavy Gauss Rifle Fire, Laser Rifle Fire*, and LS35 Grenades*.
*For information on these weapons, visit the Weapons page in "Infantry Gear."
Cost: $2 Million
Medium Assault Craft
Spyndal Walker 2.0 (http://img.photobucket.com/albums/v649/Ycom/Vehicles/SpyndalWalker2.png)
Manufacturer: Gadget Corporation
Type: Any
Length: 25 Feet (Legs at full length), Height: 10 Feet
Crew: 3 (1 Pilot, 2 Passengers)
Armor: 2 Inch Kironite Plating
Weapons: 4x Minigun, 2x Medium Plasma Cannon, 1x XN Placment Shock Rifle Attachment
Top speed: 75 mph
Other: Created after the sucess of the original Spyndal Walker, the Spyndal Walker 2.0 is one of the more advanced ground combat vehicles in existance. Incredibly versatile, this unit is equipped for both distance and close combat situations. A lithinine power core is locted in the rear of the walker, surrounded by five solid inches of titanium-reinforced steel plating. A cooling system prevents the core from overheating. In tight situations, the pilot may choose to eject from the cockpit and detonate the power core, resulting in an explosion with a thirty foot blast radius. This is, however, not suggested.
Cost: $4.2 Million
Nitra-7 Walker (http://img.photobucket.com/albums/v649/Ycom/Vehicles/Nitra-7Walker.jpg)
Manufacturer: Gadget Corporation
Type: Front-Line
Length: 25 Feet, Height: 50 Feet
Crew: 3 (1 Pilot, 2 Passengers)
Armor: 4 Inch Kironite Plating
Weapons: 2x Medium Gatlin Plasma Cannons, 2x "Redlock" Plasma Cannon, 2x (15) Shoulder-Mounted Rocket Launchers
Top Running Speed: 70 mph, Top Flight Speed: 50 mph
Other: The original bipedal mech of Gadget Corporation, the Nitra walker has seen decades of improvements and modifications. Heavily armed, this model is perfect for leading armies at the front of the line.
Cost: $5.1 Million
AAV-6 Arclite Siege Tank (http://img.photobucket.com/albums/v649/Ycom/Vehicles/20thumb1.jpg)
Deployed Image (http://img.photobucket.com/albums/v649/Ycom/Vehicles/22thumb1.jpg)
Manufacturer: Gadget Corporation
Type: Any
Length: 45 Feet, Height: 25
Crew: 3 (1 Pilot, 1 Gunner, 1 Siege-Mode Gunner)
Armor: 4.5 Inch Kironite Plating
Main Weapons: "Megaton" Dual-Barrel Shock Cannon, 1 Frontal Minigun Turret, 1 Rear Minigun Turret
Artillery-Mode Weapons: Mjolnir Artillery Cannon, 1 Frontal Minigun Turret, 1 Rear Minigun Turret
Top speed: 45 mph
Other: Raw, uncompromised power. An apt description of this behemoth of a tank. What makes this vehicle unique is that it has two seperate assault modes. The first, the Main Assault Function, displays a powerful "Megaton" Dual-Barrel Shock Cannon, capable of cutting down enemy troops as easily as a heat knife through warm Nucturian sulfur butter. The second mode deploys four braces and transforms the Shock Cannon into a devastating Mjolnir Artillery Cannon, allowing for greater firepower and farther range of attack.
Cost: $6.4 Million
Heavy Assault Craft
Mech Assault Platform (Version Alpha)
Full Information (http://s13.invisionfree.com/Gadget_Corporation/index.php?showtopic=43)
Manufacturer: Gadget Corporation
Length: 50 Feet, Height: 185 Feet
Crew: 85 (10 Pilots, 5 Technicians, 70 Passengers)
Armor: 5.85 Foot Kironite Plating
Weapons: 1x Seismic Laser Cannon, 1x Quad-Barrel Stream MegaLaser Cannon, 1x Back-Mounted Magnar "Eruptor" Cannon, 20x 15-Set Rocket Launchers, 15x Heavy Laser Cannons, 10x Heavy Gatlin Plasma Cannons, 8x Manned AA Railgun Turrets
Systems: Hoverjet System, Cloaking Detection, Manual-Control System
Top Running Speed: 90 mph
Top Hoverjet Speed: 110 mph
Docking Space: 8 Small Fighter-Type Craft (Around XN-Hornet Size)
Included Equipment
-Neural Uplink Equipment (Consisting of 1 Uplink Helmet, 2 Uplink Gauntlets, 2 Uplink Boots, and 1 Uplink Torso Vest
-EZ-Control Instruction Manual for Automated Control
-EZ-Control Instruction Manual for Manual Control
Cost: $245 Million
Lottery Tickets Earned With Each Purchase: 1
Distance Assault Craft
Magran K20 "Sniper" (http://img.photobucket.com/albums/v649/Ycom/Vehicles/Magran20K201.jpg)
Manufacturer: Gadget Corporation
Length: 20 Feet, Height: 35 Feet
Crew: 1 (Pilot)
Armor: 3 Inch Kironite Plating
Weapons: 2x "Redlock" Laser Cannon, 2x Sound Bomb Launcher, 1x XN Placement Shock Cannon
Top Running Speed: 40 mph
Other: No army would be complete without the sniper, providing assistance to those on the front lines. Armed with a Placement Shock Cannon, this model can easily blast away at the enemy while keep its pilot safe out of harm's way. If hostile troops do manage to reach it however, its small-but-powerful arsenal of Redlock lasers and sound bombs are a last resort.
Cost: 5.7 Million
Magnar Distance Cannon (http://img.photobucket.com/albums/v649/Ycom/Vehicles/MagnarDistanceCannon.jpg)
Manufacturer: Gadget Corporation
Length: 30 Feet, Height: 20 Feet
Crew: 1 (Pilot)
Armor: 3.45 Inch Kironite Plating
Weapons: Magnar "Eruptor" Cannon
Top Speed: 35 mph
Other: Unlike the Magran K20, which provides distance support in teams, the Magnar Distance Cannon is distance support on its own...if more dangerous. When aimed at the correct angle, the Eruptor Cannon can fire a devastating ion stream over a kilometer, ending in a truly astounding impact blast that can leave a crater seventy-five yards in diameter, filled with the smoking wreckage of whatever the explosion came in contact with. Average firing rate is about 2-3 blasts a minute.
Cost: 6.1 Million
Defensive Craft
ARC Deployable Turret (http://img.photobucket.com/albums/v649/Ycom/Vehicles/gatttower31.jpg)
Manufacturer: Gadget Corporation
Type: Any
Vehicle Length: 27 Feet, Height: 12 Feet
Turret Length: 10 Feet, Height: 25 Feet
Crew: 1 (Pilot)
Armor: 3 Inch Kironite Plating
Mobile-Function Weapons: 1 Minigun Turret
Deployed Armaments: Dual-Barrel Heavy Gatlin Plasma Cannons
Top speed: 45 mph
Other: A seemingly harmless and weakly defended transport while in vehicle-mode, the ARC model is able to deploy itself at any time, transforming into a gatlin plasma cannon-equipped turret, able to rip through enemy troops faster than you can say "Mincemeat." While deploying, the pilot may still remain inside the vehicle, and when fully deployed, can exit through an escape hatch on top. An excellent choice when choosing to defend a position, as the turret itself can fall back in bad situations.
Cost: 3.6 Million
"S-Raedin" Shield Generator (http://img.photobucket.com/albums/v649/Ycom/Vehicles/HoverTnk_rnd.jpg)
Manufacturer: Gadget Corporation
Length: 25 Feet, Height: 18 Feet
Crew: 2 (Pilot, 1 Technician/Gunner)
Armor: 2.75 Inch Kironite Plating
Weapons: 4 Frontal Light Laser Cannons
Shields: 105 SBDs
Shield Projection: 215 Feet
Top Speed: 55 mph
Other: The S-Raedin, named after the brilliant scientist who came up with the designs, is capable of projecting a large energy shield with a 215 foot radius. The vehicle is usually used for defensive uses, and it is recommended that it strictly be used for that purpose. Keep in mind that you cannot fire out of the bubble without weakening it, and that the shield cannot be held for more than two hours.
Cost: 4.6 Million
Transport Craft
"Stormer" Troop Transport (http://img.photobucket.com/albums/v649/Ycom/Vehicles/APC_FRTWeb1.jpg)
Manufacturer: Gadget Corporation
Type: Medium-Light Transport
Length: 18 Feet, Height: 7 Feet
Capacity: 11 (1 Pilot, 1 Gunner (Optional), 9 Passengers)
Armor: 2 Inch Kironite Plating
Weapons: 1x Underside-Mounted Burst Laser, 1x 360º Roof-Mounted Turret (1x Rocket Launcher, 1x Light Plasma Blaster)
Top speed: 70 mph
Other: The Stormer is a well-defended, 11-passenger vehicle designed mainly as a transport, but also capable of being a light-assault unit. On each side of the vehicle, there are three holes through which troops can fire; each opening has a sealable 1.75-inch thick door. The single gunner has acess to the rotatable, dual-weapon turret, capable of firing six rockets and a single charge of plasma at once, and the driver's arsenal consists of a single burst laser cannon attached to the underside of the front of the vehicle.
Cost: 3.6 Million
GadgetCorp
16-11-2005, 01:14
Spacecraft
Fighters
XN Hornet (http://img.photobucket.com/albums/v649/Ycom/Ships/XNHornet.png)
Manufacturer: Gadget Corporation
Designation: Space-Planet-Atmospheric
Length: 3.5 Meters
Crew: 1
Weapons: Two Gatlin Plasma Cannons, One Light Plasma Cannon, Four Sound Bomb Launchers
Hull: 6 RU
Info: This small, quick, single-pilot craft is surprisingly well equipped for one of its size. The four sound bomb launchers located on the underside of this fighter give it a certain advantage over ground and air craft, as the bombs themselves create powerful sound ways upon detonation. These sound waves are powerful enough to rip out medium-small trees and send troops flying, as well as disorient anything flying within the atmosphere*.
*These bombs have no effect outside of a planet's atmosphere
Cost: 3.85 Million
Wraith Mk II (http://img.photobucket.com/albums/v649/Ycom/Ships/Wraith1.jpg)
Manufacturer: Gadget Corporation
Designation: Stealth Fighter
Length: 8.2 Meters
Crew: 1
Cargo Capacity: 40 kg
Consumables: .75 weeks
Weapons: Two Medium Burst Laser Cannons, One 360º Strafer Laser
Systems: Cloaking, Cloaking Detection, Thermal Masking
Hull: 14 RU
Shields: 64 SBD
Info: The Wraith, as its name suggests, is a fast and stealthy fighter, easily capable of passing many other types of ships without being seen. Though often attributed to it's speed, this fact lies largely in the cloaking abilities of the ship. This upgraded model includes a cloaking detection system.
Cost: $23 Million
AI Storm (http://img.photobucket.com/albums/v649/Ycom/Ships/AI20Storm1.jpg)
Manufacturer: Gadget Corporation
Length: 15.1 Meters
Crew: 1-3
Cargo Capacity: 100 kg
Consumables: 1.5 Weeks
Weapons: Two Medium Burst Laser Cannons, Four Torpedo Tubes, One 360º Strafer Laser
Hull: 26 RU
Shields: 82 SBD
Info: The AI Storm is a strong, sturdy, and fast fighter built specifically for heavy combat. Only requiring one pilot, who can, with slightly more difficulty, control that which would normally be operated by the second and third pilot, this fighter is well-suited to under-manned forces.
Cost: $32 Million
Light Craft
"Slots" Recon Vessel
Manufacturer: Gadget Corporation
Length: 94 Meters
Crew: 22-26
Carrying Papacity: 32
Cargo Capacity: 1050 kg
Consumables: 10.5 Weeks
Weapons: 10 Medium Burst Laser Cannons, 5 Medium Plasma Cannons, 2 Light Torpedo Bays
Systems: Cloaking, Cloaking Detection, Thermal Masking
Hull: 96 RU
Shields: 152 SBD
Docking Space: 3 Fighter-Type
Info: The "Slots" Recon Vessel, named for the gamble that was taken in producing it, is the original non-fighter, space-based craft produced by Gadget Corporation. The gamble itself was the one of adding such products to our catalogue, but luckily things turn out for the better. In fact, the "Slots" was so successful that it led to the creation of larger, more advanced craft, such as the Defender and Guardian-Class Cruisers and the GK line of Frigates. Of course, that isn't to say that the Slots isn't worthwhile; just the opposite. Because of it being one of the first spacecraft produced by GadgetCorp, it has seen years of upgrades and refits, bringing our customers one of the best Recon Vessels available on the market.
Cost: $124 Million
Medium Craft
Frigates
GK-9000 Frigate
Manufacturer: Gadget Corporation
Classification: Combat Ship
Length: 400 Meters, Height: 60 Meters
Crew: 2400
Troops/Passengers: 240
Cargo Capacity: 2,300 Tons
Consumables: 1.45 Years
Hull: 925 RU
Shields: 400 SBDs
Weapons: 14 Heavy Laser Cannons, 4 Electro-Grapple Projectors, 4 Dual-Barrel Plasma Cannons
Hyperdrives: 1
Cost: $18 Billion
GK-9100 Frigate
Manufacturer: Gadget Corporation
Classification: Combat Ship
Length: 450 Meters, Height: 85 Meters
Crew: 2520
Troops/Passengers: 250
Cargo Capacity: 2,500 Tons
Consumables: 1.25 Years
Hull: 945 RU
Shields: 465 SBDs
Weapons: 16 Heavy Laser Cannons, 4 Electro-Grapple Projectors, 6 Dual-Barrel Plasma Cannons
Hyperdrives: 1
Cost: $19.5 Billion
GL-9200J Frigate
Manufacturer: Gadget Corporation
Length: 565 Meters, Height: 95 Meters
Crew: 2680
Troops/Passengers: 315
Cargo Capacity: 2,600 Tons
Consumables: 1.6 Years
Hull: 965 RU
Shields: 445 SBDs
Weapons: 18 Heavy Laser Cannons, 5 Electro-Grapple Projectors, 6 Dual-Barrel Plasma Cannons, 4 Torpedo Bays
Hyperdrives: 1
Cost: $23 Billion
Cruisers
Defender Class Cruiser
Manufacturer: Gadget Corporation
Length: 520 Meters, Height: 60 Meters
Crew: 2,250
Troops/Passengers: 650
Cargo Capacity: 2,500 Tons
Consumables: 1.25 Years
Hull: 980 RU
Shields: 1,200 SBD's
Weapons: 22 Heavy Laser Cannons, 7 Electro-Grapple Projectors, 8 Dual-Barrel Plasma Cannons, 5 Torpedo Bays
Hyperdrives: 2
Docking Space: 18 Fighter-Type
Cost: $25 Billion
Guardian Class Cruiser (http://img.photobucket.com/albums/v649/Ycom/Ships/GuardianClassCruiser.jpg)
Manufacturer: Gadget Corporation
Length: 575 Meters, Height: 65 Meters
Crew: 2,340
Troops/Passengers: 695
Cargo Capacity: 2,500 Tons
Consumables: 1.45 Years
Hull: 990 RU
Shields: 1,325 SBD's
Weapons: 24 Heavy Laser Cannons, 7 Electro-Grapple Projectors, 10 Dual-Barrel Plasma Cannons, 8 Torpedo Bays
Hyperdrives: 2
Docking Space: 21 Fighter-Type, 2 Planetary-Type
Cost: $28 Billion
Infiltrator Class Cruiser
Manufacturer: Gadget Corporation
Length: 628 Meters, Height: 70 Meters
Crew: 2,420
Troops/Passengers: 725
Cargo Capacity: 2,600 Tons
Consumables: 1.5 Years
Hull: 965 RU
Shields: 1,305 SBD's
Weapons: 28 Heavy Laser Cannons, 7 Electro-Grapple Projectors, 12 Dual-Barrel Plasma Cannons, 9 Torpedo Bays, 1 "Piercer" Stream Laser Cannon
Systems: Cloaking, Cloaking Detection, Thermal Masking, Sonar Reverbration
Hyperdrives: 2
Docking Space: 28 Fighter-Type
"Piercer" Stream Laser Cannons
The "Piercer" Stream Laser Cannons are laser cannons which, instead of firing in bursts, send out a continuous stream of energy. This weapon is capable of slicing through the hull of equal-size ships, and can often cut smaller vessels in half. Batteries generally deplete after thirty consecutive seconds of firing, and take several minutes to recharge. Power, however, can be transferred from either the hyperdrives or other weapons batteries to the cannon.
Cost: $34.5 Billion
Heavy Craft
Warships
Volt Warship (http://img.photobucket.com/albums/v649/Ycom/Ships/VoltWarcruiser.jpg)
Manufacturer: Gadget Corporation
Length: 1,220 Meters
Crew: 15,500
Troops/Passengers: 11,500
Cargo Capacity: 31,000 Tons
Consumables: 5 Years
Hull: 3,750 RU
Shields: 2,725 SBDs
Weapons: 75 Heavy Laser Cannons, 10 Electro-Grapple Projectors, 32 Dual-Barrel Plasma Cannons, 1 Yamato-Class Decimator Laser Cannon
Hyperdrives: 1
Docking Space: 70 Fighter-Type, 30 Planetary-Type
Footnote: Although originally classified as a Battlecruiser, modern advances in required firepower and size have led to the ship being downgraded to a Warship.
Cost: $105 Billion
Battlecruisers/Ships
Gravort Beta-Class Battleship
Manufacturer: Gadget Corporation
Length: 4,150 Meters
Crew: 64,050
Troops/Passengers: 16,750
Cargo Capacity: 42,000 Tons
Consumables: 7 Years
Hull: 11,150 RU
Shields: 24,950
Weapons: 80 Torpedo Bays, 65 Heavy Laser Cannons, 20 Electro-Grapple Projectors, 2 Massive Ultralaser Turrets, 22 Frontal Ion Cannons, 1 Ionic-Charge Laser Projector
Hyperdrives: 1
Docking Space: 120 Fighter-Type, 70 Planetary-Type
Cost: $345 Billion
Gravort Delta-Class Battleship (http://img.photobucket.com/albums/v649/Ycom/Ships/GravortBattleshipDelta-Class.gif)
Manufacturer: Gadget Corporation
Length: 4,650 Meters
Crew: 72,250
Troops/Passengers: 18,000
Cargo Capacity: 42,000 Tons
Consumables: 7 Years
Hull: 11,250 RU
Shields: 26,270
Weapons: 130 Torpedo Bays, 70 Heavy Laser Cannons, 25 Electro-Grapple Projectors, 3 Massive Ultralaser Turrets, 24 Frontal Ion Cannons, 1 Ionic-Charge Laser Projector
Hyperdrives: 1
Docking Space: 160 Fighter-Type, 80 Planetary-Type
Cost: $390 Billion
Other
Vortian Nanosaucer (http://img.photobucket.com/albums/v649/Ycom/Ships/VortianNanosaucer.png)
Manufacturer: Gadget Corporation
Length: 2,958 Meters
Crew: 9,520
Troops/Passengers: 23,425
Cargo Capacity: 23,500 Tons
Consumables: 7.85 Years
Hull: 9,950 RU
Shields: 28,850
Weapons: 110 Torpedo Bays, 180 Heavy Laser Cannons, 125 Ion Cannons, 50 Electro-Grapple Projectors, 22 Weapons Disablers, 12 Gravity Well Projectors
Hyperdrives: 2
Docking Space: 180 Fighter-Type
Info: The Vortian Nanosaucer is quite possibly one of the most cliched ships currently employed by Gadget Corporation. This giant, disk-shaped craft is more reminiscent of those in old Terran flat-movies, produced in the Earthen 1960's, especially with its excess of blinking lights and neon colors. It is a common ship used by Pubescent, space-faring life forms who enjoy scaring the bajeezes out of more primitive creatures. However, that's not to say that this ship isn't worthwhile. While not having much of a use on Planets, this craft makes up for that with its simplistic design, which results in the necessary crew numbers being lower than most ships of equal size, and its aptitude in Space Combat.
Cost: $305 Billion
Capital Ships
Hyperion Gamma-Class Starcruiser (http://img.photobucket.com/albums/v649/Ycom/Ships/HyperionStarcruiser.png)
Length: 8 Kilometers, Width: 6 km, Height: 2.75km
Crew: 410,000
Carrying Capacity: 325,600
Cargo Capacity: 550,000 Tons
Consumables: Approx. 8 Years
Hull: 65,925 RU
Shields: 105,000 SBD
Weapons: 600 Heavy Plasma Cannon Batteries, 400 Dual-Barrel Heavy Plasma Cannon Turrets, 250 Ion Cannons, 24 Gravity Well Projectors, 50 Weapons Disablers
Hyperdrive(s): 2
Hangar Capacity: 47,630 Fighter-Type
Footnote: Previously taking a year to make these vessels, the transformation of several moons into MegaFactories has led to a decreased production time of about .5 years.
In Stock: 4
Estimated Building Time When Out Of Stock: .5 Years
Cost: $680 Billion
Lottery Tickets Earned With Each Purchase: 2
Hyperion Sigma-Class Starstreamer (http://img.photobucket.com/albums/v649/Ycom/Ships/HyperionStarstreamer.jpg)
Length: 12.5 Kilometers, Width: 8.5 km, Height: 4.9 km (Wingtip and up)
Crew: 490,000
Carrying Capacity: 358,900
Cargo Capacity: 670,500 Tons
Consumables: Approx. 10.5 Years
Hull: 68,825 RU
Shields: 125,900 SBD
Weapons: 700 Heavy Plasma Cannon Batteries, 600 Dual-Barrel Heavy Plasma Cannon Turrets, 350 Ion Cannons, 300 Torpedo Bays, 82 Gravity Well Projectors, 90 Weapons Disablers, 1 Orion Atomizer Warp Cannon
Hyperdrive(s): 2
Hangar Capacity: 52,590 Fighter-Type
Footnote 1: The Orion Atomizer Warp Cannon, only available on the Hyperion Sigma-Class Starstreamer, is not a cannon of its own accord, but actually a device initiated by diverting energy from the two side Hyperdrives and channeling it into the 500 Frontal Plasma Cannon Batteries and 200 Frontal Ion Cannons. After a short period of time, usually only 30-60 seconds, the combined power of all these weapons will unleash a devastating eruption of laser-ion energy, with a diameter as wide as the ship itself, in a stream lasting for about twenty to thirty seconds. This will of course deplete the Hyperdrives' energy source for about ten to twenty minutes, and also leave the plasma and ion weapons used drained for about five to eight.
Footnote 2: Gadget Corporation currently has four Factory-Moons working solely on the construction of these amazing vessels. As such, production time of these crafts have been impressively shortened, to only about .7 years for one, without affecting the production rates of other items, as was previously the case.
In Stock: 2
Estimated Building Time When Out Of Stock: .7 Years
Important: In the event of these ships being out-of-stock, we ask that our customers put down a $100 Billion deposit when ordering one of these ships.
Cost: $840 Billion
Lottery Tickets Earned With Each Purchase: 4
More Products Coming Momentarily
GadgetCorp
16-11-2005, 01:36
Mechanoids
Combat Models
Ga-Sing Model (http://img.photobucket.com/albums/v649/Ycom/Mechanoids/Ga-SingDroid.bmp)
The Efficient Trooper
Designation: Combat/Defensive Unit
Armor: .4 Inch Kironite Plating
Height: 6.5 Feet
Recommended Weapons: Any
Top Running Speed: 60 mph
Top Flight Speed: 85 mph
Unit Cost: $160,000 each
Info: The Ga-Sing Model Mechanoid is one of the most advanced robots currently in existance. This mechanoid has a full AI system with an array of fifty-two intergalactic languages installed, as well as thought and emotion processors, enabling it to interact with organic beings quite well. It has been programmed to be able to handle/learn to handle a diverse array of weaponry, including those not of GadgetCorp make. This droid is also fully capable of flight, having thrusters placed within its feet, and a small propulsion system installed on its back for stability. An excellent choice for on the battlefield or as a bodyguard. Powered by a lithinine power core with cooling system. Medium plasma pulser gun included.
NecroBot (http://img.photobucket.com/albums/v649/Ycom/Mechanoids/NecroBot.png)
The Death Machine
Type: Heavy Combat Unit
Armor: .5 Inch Thick Nanite-Alloy Steel
Height: 6.9 Feet
Recommended Weapons: None
Installed Weapon Systems: Laser Blades, MiniRocket launchers
Top Running Speed: 45 mph
Top Extended Jump Distance: 100 Feet
Unit Cost: $185,000 each
Info: Powerful, devastating, fearsome. All words that appropriately describe the NecroBot. Programmed as Gadget Corporation's most destructive and dangerous mechanoid, this model has many hidden features to add onto its existing power. Concealed laser blades are installed into its forearms, miniature rocket launchers fixed to its shoulders, and hidden thrusters placed in its feet, along with a flight pack on its back, enabling it to jump up to 100 feet in distance at once. The nanite-alloy in its armor will slowly fix itself over time (9 square in./hour), although the final covering will be slightly weaker than the original. An excellent choice for front-of-the-line troops. As always, its systems have been programmed with the base 52 intergalactic languages, full AI system, although without the thought and emotion processors*.
*Simulations have shown that with the processors, 99% of the time, the unit would lead a rebellon or seriously insult its owners.
GadgetCorp NNJA "NinjaBot" (http://img.photobucket.com/albums/v649/Ycom/Mechanoids/NinjaBot.jpg)
The Stealthy Infiltrator
Type: Combat/Defensive Unit
Armor: .2 Inch Kironite Plating
Height: 6.4 Feet
Recommended Weapon: Dual Prism Sabers
Installed Systems: Hydrolic Jump Jets
Top Running Speed: 90 mph
Jump Height: 30 Feet
Unit Cost: $155,000 each
Info: Love ninjas? So do we. Think they're too weak against modern weapons? True. That's why we created the GadgetCorp NNJA model, also called "NinjaBot", the ultimate hand-to-hand combat and stealth operations droid. With .2 inch thick titanium-reinforced steel plates and a full AI system, consisting of the basic program of 52 intergalactic languages, thought, and emotion processors, as well as hydrolic jump systems installed in its feet, this droid is equipped to handle many combat situations. Powered by a lithinine power core with cooling system. Prism sabers included with package.
Combat Models
Scine Orbiter Probe (http://img.photobucket.com/albums/v649/Ycom/Mechanoids/ScineOrbiterProbe.png)
The Galaxic Explorer
Type: Space Exploration/Scouting
Armor: .15 Inch Kironite Plating
Height: 2.7 Feet
Weapons: Light Plasma Pulser Attachment
Top Flight Speed: Warp 2
Unit Cost: $150,000 each
Info: The typical space exploration probe produced by Gadget Corporation. Moving at an astounding speed of warp factor two, this scouting unit was specifically designed for space. A recent upgrade has made this unit capable of entering planet atmospheres without imploding.
R15 Prober (http://img.photobucket.com/albums/v649/Ycom/Mechanoids/DepthProber.jpg)
The Silent Saboteur
Type: Spy/Sabotage Unit
Armor: .1 Inch Kironite Plating
Height: 1 Foot
Weapons: Electric Claw
Top Running Speed: 55 mph
Top Flight/Swim Speed: 60 mph
Unit Cost: $140,000 each
Info: The R15 Prober is a masterpiece of spy ingenuity and sabotagical wit. Programmed with a full AI system with the intelligence of a supercomputer, this unit is the pinacle of covert operations. Video images are fed from the protected transmitter coil to the uplink terminal (any console can install the included software) which can be millions of lightyears away.
"FLy On the Wall" Cam (http://img.photobucket.com/albums/v649/Ycom/Tech/fly1.gif)
The Covert Crawler
Type: Spy Unit
Armor: .012 Inch Neosteel
Length: .25 Inches
Weapons: None
Tools: Blood Sample Retrieval Needle, Data-Hacking Implant Cables
Top RCrawling Speed: .001 mph
Top Flight Speed: 21 mph
Unit Cost: $850 per 10
Info: Although clichéd, the FLy On the Wall Cam is still an undeniably useful tool. Whether it's spying on an annoying neighbor, gathering intelligence on enemy plans via their databank, or obtaining a blood sample from a celebrity to create an "illegal" clone, you've no need to look any further than the FLOW Cam.
Image Numbering Key
1. Acceleration Thrusters
2. Blood Sample Retrieval Needle
3. Lower-Leg Joint
4. Optical Recording Eyes
5. Neosteel "Sticky" Feet
6. Data-Hacking Implant Cables
7. Transmission Antenna
8. Wing Joints
9. Example Datalink Port (Reduced 125X for Viewing)
Misc. Models
GadgetCorp Perimeter Drone (http://img.photobucket.com/albums/v649/Ycom/Mechanoids/PerimeterDrone.jpg)
The Monitering Security
Type: Defensive Drone
Armor: .25 Inch Kironite Plating
Height: 1 Foot
Weapons: Taser Beam or Paralyzation Ray
Top Flight Speed: 55 mph
Unit Cost: $90,000 each
Info: The GadgetCorp Perimeter Drone is generally employed in the use of monitering certain areas or facilities. The unit comes with a built in cloaking program, EZ-Install control software for consoles, and a a choice between taser beam (Temporary, organic and non-organic) or paralyzation ray (Longer-lasting, organic only).
GadgetCorp Perimeter Keeper (http://img.photobucket.com/albums/v649/Ycom/Mechanoids/241.jpg)
The Protecting Security
Type: Defensive Droid
Armor: 1.5 Inch Kironite Plating
Height: 8 Feet
Weapons: 1x Gatlin Plasma Gun, 2x ParaTazer Claws, 1x ParaTazer Gun
Top Running Speed: 50 mph
Unit Cost: $150,000 each
Info: The GadgetCorp Perimeter Keeper is the answer to all security problems, from secret government research facilities to military bases. It works especially well when used together with the GadgetCorp Perimeter drone, and also has a built-in cloaking program. Each order comes with an instruction manual and EZ-Install Monitering software for system consoles.
G109 Helper (http://img.photobucket.com/albums/v649/Ycom/Mechanoids/G109Helper.png)
The Brainy Assistant
Type: Assistant/Tech Unit
Armor: .25 Inch Kironite Plating
Height: 6.2 Foot
Weapons: None
Top Running Speed: 40 mph
Top Flight Speed: 30 mph
Unit Cost: $145,000 each
Info: The G109 Helper model is the solution to the problem of costly, employed technicians, engineers, and designers. Able to think with more than three times the brainpower of a supercomputer, this unit can accomplish the work and design of up to six average employed scientists. Programmed with the basic 52 intergalactic languages, thought, and emotion porcessors set, though little weapon programming has gone into this unit because of its technical-based designation.
Special Offer: Buy Two And Get One Free!
Constructo-Droid (http://img.photobucket.com/albums/v649/Ycom/Mechanoids/Constructo-Droid.jpg)
The Constructional Marvel
Type: Construction Unit
Armor: .4 Inch Kironite Plating
Height: 7.5 Feet
Weapons: Shiftable Hands
Top Running Speed: 50 mph
Unit Cost: $145,000 each
Info: A new improvisation in construction work, the Constructo-Droid is equipped for almost every building job required. The special shiftable hands feature enables the hands of this droid to reconstruct into a laser drill, blow torch, laser cutter, buzzsaw, and many more tools*. Its legs are also able to extend to sixty feet, enabling it to reach places higher than one could normally.
*Tools: Laser drill, blow torch, ice torch, laser cutter, buzzsaw, chainsaw, plasma grinder, jackhammer, automatic screwdriver, bolter, nailer, clamp, laser measuring tool, miniature cement mixer, wrench, heat brand
GadgetCorp
16-11-2005, 01:39
Infantry Weapons
All areas of effect are measured by Radius, and not Diameter.
Close-Combat Weaponry
Prism Blade
Handle Length: 11 in
Blade Length: 2.6 Feet
Weight: .9 lb (.41 kg)
Energy Supply: Unlimited (Matter Converter System)
Info: Similar to "Light Sabers" found elsewhere in the universe, the Prism Blade is a close combat, sword-like weapon, with a non-material blade. However, the edges of this sword, shaped like a dual-bladed scimitar, is instead composed of charged ionic particles and laser energy, giving it a bit of an extra kick. Not that the two blades (both on top) don't help as well. Both energy-blades can be disabled at any time for storing purposes. There are a variety of colors to choose from.
Choice of Colors
There are two colors available for each blade. One for the the main section, and one for the edge. Or, you can choose to have only one color. However, both blades must be the same combination of colors.
Orders consisting of different colored-blades are accepted.
White
Red
Orange
Yellow
Green
Blue
Purple
Cost: $800
Plasma Whip (http://img.photobucket.com/albums/v649/Ycom/Weapons/PlasmaWhip.png)
Handle Length: 10 in
Energy-Whip Length: 2.2 yards
Weight: .9 lb (.41 kg)
Energy Supply: Unlimited (Matter Converter System)
Info: The Plasma whip is, essentially, just what the name suggests: a whip made from searing-hot plasma energy. An added bonus is that the whip leaves a trail of white-hot plasma energy in its wake, a painful reminder to stay out of range of the malicious weapon by any who come against it.
A design "borrowed" from a company who shall remain unnamed, the plasma whip is one-of-a-kind, and cannot be found anywhere else in the Universe (anymore, that is). Plasma-Energy Whip can be disabled at any time for storing purposes. There are several colors available as well.
Footnote: The Plasma Whip is one of the favorite weapons used in the bi-annual Gadget Corporation Annihilation Games.
Choice of Colors
White
Red
Orange
Blue
Cost: $900
Pistol Weaponry
"Viper" Plasma Pistol (http://img.photobucket.com/albums/v649/Ycom/Weapons/Viper.png)
Caliber: 1 cm
Effective Distance: 98 m
Length: 8.5 in
Weight: .85 lb (0.39 kg)
Ammunition: Unlimited (Matter Converter System)
Zoom: 1.5X
ROF: 182 Per Minute
Info: The "Viper" is a repeating, plasma-energy pistol with a solid firing range, easy ability to be concealed, and limitless ammunition supply. The fact that it is lightweight tends to cause wielders to use two dually, and because it is a repeating gun, this weapon is generally not fired in single shots, but instead in a rapid-fire fashion, with the trigger held down constantly. The best part of this, however, as that unlike other repeating weapons, the "Viper" does not need to lock to cool down, which means you can go on blasting holes into the smoldering corpse of your dead enemy for as long as you want.
Set Cost (2 Pistols): $850
Rifle Weaponry
Plasma Autorifle (http://img.photobucket.com/albums/v649/Ycom/Weapons/LaserRifle.jpg)
Caliber: 2.25 cm
Effective Distance: 150 m
Length: 28 in
Weight: 2.85 lb (1.3 kg)
Ammunition: Unlimited (Matter Converter System)
Zoom: 2X
ROF: 1024 Per Minute
Info: The cheapest, and undeniably most basic, two-handed weapon available from GadgetCorp, and the main one used by its employees. This gun has an inexhaustible ammo supply, due to the matter converter system installed in its base which injects the ammunition straight into the firing chamber. It is suggested that this weapon is fired in short bursts, however, as after 824 consecutive shots (which, due to the gun's amazingly fast rate of fire, comes very quickly) the gun's cooling system comes online, locking the trigger for safety purposes. There is a bit of a recoil when firing.
Cost: $1,500
Laser Rifle (http://img.photobucket.com/albums/v649/Ycom/Weapons/PlasmaAutorifle.jpg)
Caliber: 1.75 cm
Effective Distance: 205 m
Length: 26 in
Weight: 2.65 lb (1.2 kg)
Ammunition: Unlimited
Zoom: 3X
ROF: 596 Per Minute
Info: The Laser Rifle is another common weapon seen on the battlefield. This model has a greater effective range than the Plasma Autorifle, as well as a greater scope, has less of a recoil, and fires almost silently, although it lacks the incredible rapid fire. Like the Plasma Autorifle, this weapon has an inexhaustible ammunition supply. Unlike the Plasma Autorifle however, this rifle has the chance to quickly "pierce" through armor, instead of wearing away at it.
Cost: $1,850
Sniper Weaponry
R3K Placement Shock Rifle (http://img.photobucket.com/albums/v649/Ycom/Weapons/XNPlacement.jpg)
Caliber: 7.8 mm
Effective Distance: 965 m
Length: 32 in
Weight: 5.8 lb (2.6 kg)
Clip: Clips Hold 5 Bullets Each
Zoom: 100X
ROF: 3-5 Shots Per Minute
Optional: Wall Or Ground Mount, No Charge!
Info: The GadgetCorp R3K Placement Shock Rifle is a simple, electro-sniper rifle with scope. Bullets are electrically charged inside the rifle and release the energy into whatever they hit, which often "jumps" between two or three targets before disappating.
Cost: $1,700
Clips: $5
"Lancer" Rifle
Caliber: 7 mm
Effective Distance: 980 m
Length: 34 in
Weight: 6.3 lb (2.9 kg)
Ammunition: Unlimited (Matter Converter System)
Zoom: 100X
ROF: 16 Shots Per Minute
Optional: Wall Or Ground Mount, No Charge!
Extra: Plasma Shield Projector
Info: The Lancer Rifle is a much deadlier sniper rifle; instead of firing bullets, it fires plasma battery-powered bursts of laser, and that means no reloading! These shots can pierce though 3/4 of an inch of solid carbonite (at 700 meters), easily taking out mechanical troops and light vehicles. An added bonus is the plasma shield projector, which covers the gunner from enemy fire, while still allowing him to pick them off.
Cost: $1,950
"Lancer" Rifle v2
Caliber: 6.75 mm
Effective Distance: 1,080 m
Length: 35 in
Weight: 6.5 lb (3 kg)
Ammunition: Unlimited (Matter Converter System)
Zoom: 100X
ROF: 18 Shots Per Minute
Optional: Wall Or Ground Mount, No Charge!
Extra: Plasma Shield Projector
Info: An upgraded version of the Lancer Rifle, with an improved firing distance and rate of fire.
Cost: $2,125
"Redlock" Heat Rifle (http://img.photobucket.com/albums/v649/Ycom/Weapons/LancerRifle.jpg)
Caliber: 6 mm
Effective Distance: 1,160 m
Length: 39 in
Weight: 7.2 lb (3.27 kg)
Ammunition: Unlimited
Zoom: 100X
ROF: N/A
Optional: Wall Or Ground Mount, No Charge!
Extra: Plasma Shield Projector
Info: Like the "Lancer" models, the "Redlock" Heat Rifle uses lasers as opposed to material ammunition. However, the Heat Rifle instead uses a superconcentrated beam, instead of burst shots. After ten seconds, the rifle locks for another five to safely cool down, so it is suggested that the beam be used in five-second increments. Capable of burning through an inch of carbonite in one to one-and-a-half seconds (at 800 meters).
Cost: $2,550
Explosive Weaponry
XN Orion Rocket Launcher
Caliber: 7cm
Effective Distance: 250 m
Length: 34 in
Weight: 6.9 lb (3.14 kg)
Ammunition: Packs Hold 6 Missiles Each
Zoom: 4X
ROF: 8 Per Minute
Blast Radius: 7 Feet
Info: The GadgetCorp XN Orion Rocket Launcher is a shoulder-mounted, light explosive projectile launcher with scope.
Cost: $2,000
Packs: $20
XN Orion Quad-Rocket (http://img.photobucket.com/albums/v649/Ycom/Weapons/OrionQuad.jpg)
Caliber: 8cm x4
Effective Distance: 265 m
Length: 34 in
Weight: 7.2 lb (3.27 kg)
Ammunition: Packs Hold 12 Missiles Each
Zoom: 4X
ROF: 10 Per Minute (Individual), 12 Per Minute(When Fired In Fours)
Blast Radius: 7 Feet
Info: The GadgetCorp XN Orion Quad-Rocket is, simply, the original XN Orion Rocket Launcher, but with four barrels as opposed to a single one, along with a slightly improved scope and better firing range.
Cost: $2,200
Packs: $40
LS35 (http://img.photobucket.com/albums/v649/Ycom/Weapons/LS35.jpg)
Caliber: 5cm
Effective Distance: 560 m
Length: 41 in
Weight: 9.3 lb (4.23 kg)
Ammunition: Packs Hold 16 Projectiles Each
Zoom: 80X
ROF: 14 Per Minute
Blast Radius: 9.75 Feet
Extra: Targeting System
Info: The LS35 is a long-distance, miniature-explosives launchers generally used as an anti-aircraft weapon, although it works well as a ground-assault weapon as well. The auto-loader chamber has a capacity of six explosives. Has an installed automatic targeting system. Projectiles are about the size of an average grenade.
Cost: $2,400
Packs: $50
G.R.A.D.G.E. (http://img.photobucket.com/albums/v649/Ycom/Weapons/G.jpg)
Caliber: 12cm
Effective Distance: 495m
Length: 56 in
Weight: 9.95 lb (4.52 kg)
Ammunition: Packs Hold 12 Missiles Each
Zoom: 30X
ROF: 24 Per Minute
Blast Radius: 6 Feet (Each)
Info: One of the more powerful explosive weapons employed by GadgetCorp, the G.R.A.D.G.E. is capable of firing up to twelve (miniature, but deadly) missles at one time. This weapon is to be primarily used by mechanical troops.
Warning: The G.R.A.D.G.E. has a powerful recoil. Thick shoulder padding suggested for organic life forms.
Cost: $2,900
Packs: $60
Bio-Weaponry
The Infector (http://img.photobucket.com/albums/v649/Ycom/Weapons/TheInfector.jpg)
Caliber: 2 cm
Effective Distance: 100 m
Length: 41 in
Weight: 36 lb (16 kg)
Ammunition: 6 Uses Per Nanovirus Vial
ROF: 4 Per Minute
Spread Radius: 5 Feet
Info: The Infector is a devastating weapon, as well as extremely dangerous to both friend and foe alike. Special formula-injected green globs of gaseous goo are fired out of the gun and burst upon impact with anything solid, releasing a virus which infects anything it touches. The fatal nanovirus (which is, in actuality, a deadly mixture of special semi-organic nanobots) will quickly spread through the body of the victim, slowly creating more nanobots from the internal organs. Within a minute, the victim will lose control of the waist and below, and will become almost deathly pale. Within a minute thirty seconds, they will lose total control from the neck down, and in the next thirteen to twenty-seven seconds, will explode, infecting those near them, and the process is repeated all over again. The virus will die off if without a host for more than ten seconds. Vials containing the nanovirus are made from a concentrated, durable alloy.
Warning: The Infector can spread to both enemies, as well as your own troops. Use extreme caution when handling, unless your troops are solely mechanical.
Cost: $6,500
Vials: $600
Nanovirus Antidote: $100 Per Case(50)
"Other"
Gauss Minigun (http://img.photobucket.com/albums/v649/Ycom/Weapons/GaussMinigun.jpg)
Caliber: 12mm x6
Effective Distance: 105 m
Length: 33 in
Weight: 10.1 lb (4.59 kg)
Ammunition: 2200 per Chain
Zoom: None
ROF: 1697 Per Minute
Optional: Back-Mounted Ammunition Container (9 Chains)
Info: The Gauss Minigun is another of the rare, material ammunition-using rapid-fire weapons still produced by Gadget Corporation. While not incredibly accurate, this particular type of piercing fire is best used against vehicles, although it works equally well against clusters of enemy troops. Like the Plasma Autorifle, the Gauss Minigun has an amazingly fast rate of fire (hypersonic), but will automatically lock after every consecutive 726 shots, for about three-to-four seconds, to prevent the gun from overheating, so frequent burst-fire is recommended. A back-mounted ammunition container is also available, with room for 9 linked chains of gauss "spikes."
Cost: $2,500
Chains: $85 Each
Back-Mounted Ammo Container: $590
KR Diskblade Gun
Caliber: 15cm (Wide)
Effective Distance: 118m
Length: 19 in
Weight: 3.1 lb (1.41 kg)
Ammunition: 54 Per Pack
Zoom: None
ROF: 27 Per Minute
Optional: Back-Mounted Ammunition Container (24 Packs)
Info: THe KR Diskblade Gun, based off of, oddly enough, an electronic children's toy, is a weapon capable of firing 14 centimeter-wide, razor-sharp, armor-shredding, shuriken-like hoverdisks. Closely resembling its origins, disks are held in the clear, cylindrical container on the rear of the gun, which can hold up to 60 disks at a time. Each disk has forty-two, curved, piercing teeth, and is charged with a small, constantly-changing ion field, which causes it to bounce off of solid objects after every three-to-four seconds.
A second type of hoverdisk is available: Explosive. These disks will explode either after fourteen seconds, or after hitting two seperate things, depending on which setting you put them on.
Cost: $2,400
Regular Disk Packs: $35 Each
Explosive Disk Packs: $75 Each
Back-Mounted Ammo Container: $590
Unique Weaponry
Wavegun Pulse Cannon (http://img.photobucket.com/albums/v649/Ycom/Weapons/DisplacerBeam.jpg)
Caliber: None
Effective Distance: 125 m
Length: 23 in
Weight: 3.4 lb (1.55 kg)
Ammunition: Unlimited
Zoom: 3X
ROF: N/A
Spread Radius: 12 Feet
Info: The Wavegun Pulse Cannon has two modes of fire: Shockwave and Psiwave. The Shockwave mode emits a powerful energy wave which has the ability to neutralize enemies in a single blast. The second mode, the Psiwave, is best used against users of such powers as "The Force," "Telekinesis," and "Psychic Abilities." While it will not actually harm them, it will disable or weaken their powers temporarily (around four to eight per emission). When used on normal troops however, this weapon can lead to massive, destabilizing migraine headaches, incredible nausea, and the chance of falling down, paralyzed for at least half an hour.
Cost: $4,900
Displacer Beam
Caliber: None
Effective Distance: 95 m
Length: 21 in
Weight: 3.4 lb (1.55 kg)
Ammunition: Unlimited
Zoom: 2X
ROF: 5 Zaps Per Minute
Spread Radius: 4 Feet
Info: The Displacer Beam, one of the oddest weapons produced by Gadget Corporation, is designed to teleport any object; originally a tool, it was realized that the ray was dangerous and did not handle packages properly. It has now found purpose as a weapon of war, and has a very handy use. Simply use the Displacer Beam to scramble the atoms of whatever it hits (Unlike the AntiMatter Charger used by AntiMatter Troopers, the Displacer Beam only affects exactly what part it hits, as opposed to the entire thing). This can be useful when used on people (where their body parts are dematerialized) or on vehicles (where it can open up holes in the armor of covered vehicles to allow troops to fire inside). Average dematerialization of flesh is a foot; average dematerialization of armor is two to four inches of carbonite-strength material.
Cost: $4,600
Grenades and Charges
A20 Sonic Grenade (http://img.photobucket.com/albums/v649/Ycom/Weapons/SonicGrenade.png)
Designation: Sonic Handheld Explosives
Length: 4 in.
Weight: .4 lb (.18 kg)
Blast Radius: 21 ft
Info: The A20 Sonic Grenade, shaped liked a small, metal sphere, was designed as a sort of "Miniature Sound Bomb," similar to those used by the XN Hornet and Magran K20. When activated, the grenade has up to twenty seconds, depending on what you set the timer to, before it detonates in a large sonic explosion, measuring about 42 feet across. While there will be no fire, as with other explosives, the grenade does have enough force to kill ten men twice over, when used properly. Not recommended for use in canyons or on mountains.
Per Crate (100): $2,900
Nuclear Grenade
Designation: Nuclear Handheld Explosives
Length: 4 in.
Weight: .4 lb (.18 kg)
Blast Radius: 29 ft
Info: The Nuclear Grenade has an effect just like its name suggests. Upon detonation, this bomb will unleash a small, but contained, nuclear explosion, with a diameter of about 58 feet or so. It will also leave a small amout of radioactive fallout, which generally disappates within ten minutes. An excellent choice for the open battlefield.
Per Crate (100): $3,600
"Driller" Charge (http://img.photobucket.com/albums/v649/Ycom/Weapons/Charge.jpg)
Designation: Covert Explosive Charges
Length: 4 in.
Weight: .4 lb (.18 kg)
Blast Radius: 50 ft
Optional: Remote (Unlimited, Free, and Reusable)
Info: The Driller explosive charge is truly the "Big Red Button" bomb of Gadget Corporation's arsenal. Once placed, push the button and the charge will drill up to a foot into whatever it has been put on. While drilling in, the charge will release tiny nanobots which will repair the hole, hiding it from view. Excellent when placed in threes, fours, and sevens. Bombs can either be activated through timer or remote.
Cost: $250
Bundle(10): $2,000
GadgetCorp
16-11-2005, 01:39
Other Infantry Supplies
Armors
CMC-300 Powered Combat Suit (http://img.photobucket.com/albums/v649/Ycom/Armor/unit-marine1.jpg)
Battle Suit
Armor Thickness: 2.5 Inches
Armor Plating: Kironite Plates
Strength Increase: Approx. 10x
The CMC-300 Powered Combat Suit is airtight, effective against most small-arms fire and provides the wearer with full life support and NCB (Nuclear/Chemical/Biological) shielding, making it adapt for use in deep space and hostile environments. Temperature regulation systems in the suit keep the interior at a comfortable room-temperature setting.
Another bonus of this suit is the enhanced strength given to the user while wearing it; tests have shown the armor to increase the power of its wearer almost tenfold.
Neural Uplink Helmet
Armor Thickness: 2.85 Inches
Armor Plating: Kironite Plates
Nanoglass Thickness: 2 Inches
The standard helmet used by the all CMC set Combat Suits. Wearers are completely surrounded by 2.85 inches of solid kironite plating, which connects to the main body armor to form an airtight seal, and the two-inch thick nanoglass electronic visor allows for safe viewing of their surroundings. The visor is hooked up to a microcomputer as well as the nervous system of the user, allowing them to have a complete view of energy signatures, indicators of incoming projectiles, infravision-mode, and their own vital signs and energy levels. Also installed into the helmet are a series of StimPacks, which temporarily boost awareness, agility and reflexes.*
Unit Cost: $9,000
*Use of StimPacks may result in minor tissue damage. For more information, see "StimPack" Injections in the Biotech section.
CMC-400 Powered Combat Suit (http://img.photobucket.com/albums/v649/Ycom/Armor/unit-marine1.jpg)
Battle Suit
Armor Thickness: 2.85 Inches
Armor Plating: Kironite Plates
Strength Increase: Approx. 12x
The CMC-400 Powered Combat Suit is a more advanced version of the CMC-300 model Combat Suit. Effective against most small-arms fire and provides the wearer with full life support and NCB (Nuclear/Chemical/Biological) shielding, making it adapt for use in deep space and hostile environments. Temperature regulation systems in the suit keep the interior at a comfortable room-temperature setting.
Tests of the armor have shown that the wearer's strength is increased about twelve-fold.
Neural Uplink Helmet
Armor Thickness: 2.85 Inches
Armor Plating: Kironite Plates
Nanoglass Thickness: 2 Inches
The standard helmet used by the all CMC set Combat Suits. Wearers are completely surrounded by 2.85 inches of solid kironite plating, which connects to the main body armor to form an airtight seal, and the two-inch thick nanoglass electronic visor allows for safe viewing of their surroundings. The visor is hooked up to a microcomputer as well as the nervous system of the user, allowing them to have a complete view of energy signatures, indicators of incoming projectiles, infravision-mode, and their own vital signs and energy levels. Also installed into the helmet are a series of StimPacks, which temporarily boost awareness, agility and reflexes.*
Unit Cost: $10,500
*Use of StimPacks may result in minor tissue damage. For more information, see "StimPack" Injections in the Biotech section.
CMC-660 Heavy Combat Suit (http://img.photobucket.com/albums/v649/Ycom/Armor/unit-firebat1.jpg)
Battle Suit
Armor Thickness: 3.05 Inches
Armor Plating: Kironite Plates
Strength Increase: Approx. 12x
Installed Weapons: Plasma-based Perdition Flame Throwers, Miniature Napalm Rockets
The CMC-660 Heavy Combat Suit is, currently, the last edition of the CMC Powered Combat Armors. Increased armor thickness means this armor is effective against most small-arms and many medium-arms fire, and provides the wearer with full life support and NCB (Nuclear/Chemical/Biological) shielding, making it adapt for use in deep space and hostile environments. Temperature regulation systems in the suit keep the interior at a comfortable room-temperature setting, even in the intense heat generated by the armor.
Tests of the armor have shown that the wearer's strength is increased about twelve-fold.
The greatest features of this new armor are the Perdition Flamethrowers, for use at close range (5-10 meters), and the miniature Napalm Rockets, for use at distances (50-300 meters)
Neural Uplink Helmet
Armor Thickness: 2.85 Inches
Armor Plating: Kironite Plates
Nanoglass Thickness: 2 Inches
The standard helmet used by the all CMC set Combat Suits. Wearers are completely surrounded by 2.85 inches of solid kironite plating, which connects to the main body armor to form an airtight seal, and the two-inch thick nanoglass electronic visor allows for safe viewing of their surroundings. The visor is hooked up to a microcomputer as well as the nervous system of the user, allowing them to have a complete view of energy signatures, indicators of incoming projectiles, infravision-mode, and their own vital signs and energy levels. Also installed into the helmet are a series of StimPacks, which temporarily boost awareness, agility and reflexes.*
Unit Cost: $12,750
*Use of StimPacks may result in minor tissue damage. For more information, see "StimPack" Injections in the Biotech section.
Tools
Laser Targeter (http://img.photobucket.com/albums/v649/Ycom/Weapons/LaserTargeter.jpg)
Designation: Target Painting
Length: 27 in.
Weight: 2.65 lb (1.2 kg)
Effective Range: 385 m
Power Supply: Unlimited (Matter Converter System)
Interface Difficulty: Simple
Info: Similar to the E12 Lockdown Device, the Laser Targeter does not directly do damage to enemies, but instead makes it easier for others to, as the device is programmed to directly link to all GadgetCorp homing weapons, although Link-Chips are available for other brands and/or vehicles. Used as a targeting system, the discrete beam is used to "paint" enemy troops or buildings.
Targeting Vehicles
Say, for example, several troops are hiding from an enemy vehicle behind a wall, and though they have an anti-vehicle weapon, they do not have any opportunities to use it. Now, if another soldier was to have a Laser Targeter, they could simply "paint" the vehicle, and the device would transmit the coordinates to his fellows' guns, without them having to aim their weapon at the vehicle and possibly be killed in doing so. Because their weapons' homing systems now have the vehicle's location in them, it is a simple matter of firing them in any direction, and the missles will automatically loop around and end up destroying said vehicle.*
Targeting Buildings
In another case, there might be an enemy encampment or fortification whose defenses, as of yet, ground or air forces have been unable to penetrate, or perhaps you'd prefer not to waste forces and simply blast the place to pieces. Normally, one would use orbital weapons in this matter, no? Unless, of course, there is a jamming array which prevents the space-based weapons from correctly pinpointing the exact location of the base. This is where the Laser Targeter comes in. Simply mark the location of the base with the device, and send it off to the ships. It's simple, easy, and you get to watch the enemy be blown to smithereens by orbital bombardment lasers.
*Requires weapon to have a homing system.
Cost: $1,585
Link-Chips (10): $80
E12 Lockdown Device (http://img.photobucket.com/albums/v649/Ycom/Weapons/weapon-lockdown.jpg)
Shown With Siphon Clamp Attached
Designation: Disabling of Vehicles/Terminals/Other Mechanicals
Length: 27 in.
Weight: 5.5 lb (2.5 kg)
Effective Range: 125 m (Wavegun-Mode), 95 m (Siphon-Clamp-Mode)
Power Supply: Trivial Ion Battery(72 Hour Life), "Sapper" Energy Siphon Pump
Interface Difficulty: Simple
Ammunition: Packs Hold 5 Siphon Clamps
Time Disabled: 4 Minutes (Wavegun), Until Clamp Is Removed (Siphon-Clamp-Mode)
Info: The E12 Lockdown Device could almost be considered a weapon, as it is mainly used to disable vehicles. However, it is just as effective when trying to shut down computer terminals from afar (such as disabling security systems to enter electronically locked buildings). This gun actually has two seperate modes of fire, unlike its predecessor. The first mode has the device working like a EMP Pulse Wavegun, only in rifle form (as per being more accurate but having a smaller area of effect). This mode also does not require ammunition. The second function allows the firing of Siphon Clamps, which, when attached to any terminal or vehicle, not only shut it down until removed, but also begin draining the power source, transferring it to the E12 until its reserves are full, and then simply releasing it back into the vehicle in an attempt to overload its circuitry.
Disclaimer: We are not responsible for any illegal misuse of the E12 Lockdown Device.
Cost: $1,475
Siphon Clamp Packs: $25
Hacker (http://img.photobucket.com/albums/v649/Ycom/Weapons/Hacker1.jpg)
Designation: Hacking/Reconfiguring of Computer/Electronic Systems
Length: 18 in.
Weight: 2.9 lb (1.32 kg)
Power Supply: Trivial Ion Battery(72 Hour Life), "Sapper" Energy Siphon System
Interface Difficulty: Moderate
Info: The Hacker is Gadget Corporation's premiere sabotage implement. This tool can be used to open electronic locks, get past security systems on computer terminals, reconfigure wiring, implant monitering devices, siphon energy from systems to recharge its battery, and much, much more. Simply plug the Hacker into the system. No terminal or visible area to place the tool? Not to worry, the Hacker is equipped with a small laserdrill, allowing it to be inserted even into solid walls, so long as there is wiring behind it. Once the tool is inserted, open the fold-down screen on its back and start on your work. It's that simple! Still confused? Don't worry, an easy-to-follow instruction manual is included with every purchase.
Disclaimer: We are not responsible for any illegal misuse of the Hacker.
Cost: $1,350
Nanocamera Packs: $65
Lottery Tickets Earned With Each Purchase of 20: 1
Biotech
[Tech] Electronic Ocular Enhancements (http://img.photobucket.com/albums/v649/Ycom/Tech/VREye.gif)
Info
Electronic Ocular Enhancements, or EOE's, are designed for those who still employ organic life forms as troops. These mechanical "eyes," designed to look and work exactly like a real eye, give the user certain advantages, such as infrared vision, readings on energy signatures and their strength levels, X-Ray vision, and even the ability to "zoom" in, as one would do with a scope of a gun or a telescope.
Directions For Use
EOE's are easily installed, and require very little surgery. Simply remove the original eye, after applying the antiseptic of course, and place in the mechanical one. It will automatically link up with the existing nerves, repairing any damage, and then alter its iris color to that of the original eye.
Disclaimer
Installation of EOE's may result in minor headaches for several days. If headaches continue persist after three days, consult with your doctor and/or militarical medic.
EOE's are not recommended for installation on children under the age of 12 or its equivalent, pregnant women, the elderly, or those who would abuse its X-Ray abilities.
Per Case (100 EOE's): $2,100
[Chem] Nanotech Health Augmentations
Nanotech At Work (http://img.photobucket.com/albums/v649/Ycom/Tech/nanotech-05.jpg)
Info
Nanotech, a potent mixture of nanoparticles, chemicals, and nanobots, is an augmentation designed to treat deadly or near-fatal wounds, and also has the ability to remove a vast array of poisonous substances from the body.
Once injected into the body, the nanobots immediately bring the particles and chemicals to the wounded or infected area, and start on treating the tissue and flesh, using the chemicals to cleanse and stimulate the recreation of any lost blood. Once finished disinfecting, the probes will then go on to heal the broken skin tissue, using tiny microfibers provided by the nanoparticles. The fibers will eventually fuse and regenerate any remaining lost tissue.
This process is usually completed within ten to twenty minutes, depending on the seriousness of the wound. The nanobots will remain in the body for the next hour or so, healing any wound thereafter, though at a decreasing efficiency rate as time goes on.
Directions For Use
Nanotech Health Augmentations, like StimPack Injections, can be injected straight into the bloodstream.
Disclaimer
Overdosage of Nanotech Health Augmentations may result in blood clots, slight ruptures of veins, heavy calusing, or nausea. Do not take more than one injection in one hour.
Nanotech is not recommended for use by small children, pregnant women, or the elderly. Do not take Nanotech with antibiodics, and do not use Nanotech until at least one hour after using StimPacks, as this can result in the nulling of both augmentations.
Per Case (100 Doses): $2,000
[Chem] "Stim Pack" Injections (http://img.photobucket.com/albums/v649/Ycom/Tech/StimPack.jpg)
Info
Stimulant Packs, or "StimPacks," contain a chemical mixture of synthetic adrenaline and numbing painkillers. When injected into the bloodstream (or bloodstream equivalent), the subject will experience an accelerated metabolism and greatly-enchanced strength, agility and reflexes.
These effects can range from a 25% increase in speed, awareness and strength, to near-superbeing reflexes and muscle structure, during which times seems to move slowly for the user.
Directions For Use
StimPacks are either injected into the bloodstream or taken in pill form. For those in full-body armor, special automatic-injection systems can be installed inside their suits. Doses usually last from an hour to five hours.
Disclaimer
Use of StimPacks may result in minor tissue damage, headaches, or temporary loss of coherency. Do not use more than one injection in one hour, as this can result in more severe tearing of tissue.
StimPacks are not recommended for use by small children, pregnant women, the elderly, or the faint of heart.
Per Case (150 Doses): $1,000
GadgetCorp
16-11-2005, 19:16
Lottery
((All credit, and my thanks, for the idea of a Lottery goes to Phoenixius. I merely "borrowed" it.))
We know what you're probably thinking. "Lottery? What Lottery?" Well, we at Gadget Corporation have felt the need to give our customers a chance to win back their purchases.
Each lottery goes over a two-week period, and a new one starts immediately after. If there is no winner, the prize will roll over to the next lottery.
Lottery tickets can either be purchased, for 500,000 Universal Standard Credits each, or can be gained free through the purchase of certain products. Each ticket consists of a set of six numbers, from 1-99, which can be chosen by the buyer. At the end of every two weeks, the Lottery Number will be selected via random-number generator and posted on the boards, along with the names of the winner(s).
Example Ticket
3 - 1 - 16 - 19 - 83 - 42
Ticket Statistics
Cost: $500,000
Numbers: 6
Number Range: 1-99
Maximum at One Time: 12
Current Lottery: 2/13 - 2/20
Match 2 Numbers
$500,000
Match 3 Numbers
$1,000,000
5% Discount Coupon
Match 4 Numbers
$10,000,000
10% Discount Coupon
5 Mech Assault Platforms
Match 5 Numbers
$100,000,000
20% Discount Coupon
Coupon for 10 Free Cruisers/Frigates
2 Gravort Delta-Class Battlecruisers
*Jackpot*
$500,000,000
20% Discount Coupon
Coupon for 50 Free Cruisers/Frigates
Coupon for 5 Free Warships/Battlecruisers
1 Hyperion Sigma-Class Starstreamer
Current Players
GadgetCorp
16-11-2005, 19:18
As per the completion of this catalogue, the Gadget Corporation Military Supplies Department is now officially
OPEN
GadgetCorp
17-11-2005, 00:11
The First BUMP for business.
GadgetCorp
17-11-2005, 04:05
B-u-m-p
GadgetCorp
17-11-2005, 18:57
((Another BUMP...Why not.))
GadgetCorp
17-11-2005, 22:35
And another bump...Accepting criticism or comments here as well.
I somehow remember you mentioning that you were going to make this thing. So far, I like the items you're selling. I'm interested in buying some.... but perhapse later Gadget.
Give me a shout if you ever want advice.
GadgetCorp
17-11-2005, 23:21
Heheh...At least that's one.
Oh, and the Lottery Prizes are now up.
GadgetCorp
19-11-2005, 18:46
Plain old Bump.
GadgetCorp
20-11-2005, 03:20
((Bump...Again.))
**Special Offer**
First Two Customer(s) Orders - 20% Off Your Purchase!
Third Customer/Order - 10% Off Your Purchase!
GadgetCorp
21-11-2005, 00:17
Might as well put in a bump for today.
GadgetCorp
21-11-2005, 05:42
I'll suppose I'll no one or two more Bumps tonight.
GadgetCorp
22-11-2005, 02:08
Bump...
(OOC: Wow tough business! For this thread at least, can't say about the main site. I guess I'll make an order...)
IC:
The Eshirian Sovereignty Tar'en SR Division would like to make the following order:
Item: CMC-660 Heavy Combat Suit
Unit Cost: 12,750 USD
Total: 1,275,000,000
Discount: 20% First Customer. +15% "Aphotic" galaxy neighbor.
Total Discount: 446,250,000 USD
Grand Total: 828,750,000 USD
GadgetCorp
22-11-2005, 02:51
((Ah, well, thank you. Was beginning to get a bit worried. The site just has a few more things, such as several Aircraft products and the Customer Ranking listings. It's also easier to navigate in.))
Order
-100,000x CMC-660 Heavy Combat Suit
Status: Confirmed
Customer Ranking Input: $1,275,000,000
Transportation Method: "Cannon-Launched Meteor" Delivery Service
Estimated Arrival Time: 1.2 Days
Notes: The small size of your package has led it to be transferred to the designated spot via "Cannon-Launched Meteor" Delivery Service. Please expect the arrival of a large, artificial meteorite containing you order, safely packaged, in the next day or so. Keep in mind that this "crate" will not crash-land, but is instead equipped with the necessary landing gear (One Fire-Proof Nanofiber Parachute, Two Ion Hoverjets To Slow Descent).
((Ah, well, thank you. Was beginning to get a bit worried. The site just has a few more things, such as several Aircraft products and the Customer Ranking listings. It's also easier to navigate in.))
Order
-100x CMC-660 Heavy Combat Suit
Status: Confirmed
Customer Ranking Input: $1,275,000,000
Transportation Method: "Cannon-Launched Meteor" Delivery Service
Estimated Arrival Time: 1.2 Days
Notes: The small size of your package has led it to be transferred to the designated spot via "Cannon-Launched Meteor" Delivery Service. Please expect the arrival of a large, artificial meteorite containing you order, safely packaged, in the next day or so. Keep in mind that this "crate" will not crash-land, but is instead equipped with the necessary landing gear (One Fire-Proof Nanofiber Parachute, Two Ion Hoverjets To Slow Descent).
(OOC: Ah crap! I didn't put down 100,000 units!
EDIT: Lol, your delivery method reminds me strangely of "Invader Zim"...)
GadgetCorp
22-11-2005, 02:58
((Oop, my bad. Bad math on my part. Heheh. It's all fixed, and it's still being sent by meteor.
Edit: Heheh. I always loved that method, and if properly utilized, it is plausible.
Edit 2: This (http://forums.jolt.co.uk/showpost.php?p=9890241&postcount=5) is how it works.
Edit 3: If you ever manage to become a valued customer, you'll find a giant Irken vehicle available.))
((Oop, my bad. Bad math on my part. Heheh. It's all fixed, and it's still being sent by meteor.
Edit: Heheh. I always loved that method, and if properly utilized, it is plausible.
Edit 2: This (http://forums.jolt.co.uk/showpost.php?p=9890241&postcount=5) is how it works.
Edit 3: If you ever manage to become a valued customer, you'll find a giant Irken vehicle available.))
(OOC: Reading link still
Lol, So did I! The only thing for me would be firing things out of a cannon at FTL speeds, but I guess you solved that. Hmmm, I hope it doesn't run on tiny, low-juice, power cells...
EDIT: Lol, I just though, can I order as a second customer? Because if I could...)
GadgetCorp
22-11-2005, 03:14
((Heheh, no, it's been adapted for human-sized races, if you mean the vehicle. And does the name "MAIM Bot" ring a bell?
Edit: I should rephrase that to "Orders" instead of customers. So, yes, you can.))
((Heheh, no, it's been adapted for human-sized races, if you mean the vehicle. And does the name "MAIM Bot" ring a bell?
Edit: I should rephrase that to "Orders" instead of customers. So, yes, you can.))
(OOC: I'm afraid not... I think I've only seen up to, well, actually I can't remember the most recent one I've seen... I can only say that the strangest one I seen involves pigs... So well, if it's between the first one and that, then well I've probably seen it and have simply forgotten... I'll probably be getting the box set soon when I finally begin my spree of buying that sort of item at my next Anime Con.
EDIT: Are you interested in a joint busines merger with me and ZP's storefront? End that near monopoly of FT ships that Huntaer has?
TBH, there's some background info,
That last time I managed a storefront (MT) , I nearly pulled off the same kind of monopoly Huntaer is doing, in FT. Actually, in setting up his own, he came to me all the time asking for ideas an opinions. His current layout is still based off of the format I showed him from mine... Even his reference thread deal is something I made a small scale implementation of in my previous MT storefront. He asked me if he could use it it as well, and I agreed, and...well, the result is clearly visible.)
GadgetCorp
22-11-2005, 03:31
((Huh...Is that so. Well, the MAIM Bot is listed here (http://thescarymonkeyshow.com/featureirken/groundvehicles.htm)
Edit: Hm...Let me think it over. I don't really have anything against Huntaer...Hm...Though he is cutting into my business ICly...))
((Huh...Is that so. Well, the MAIM Bot is listed here (http://thescarymonkeyshow.com/featureirken/groundvehicles.htm)))
(OOC: NICE. Nice site too actually.
EDIT: Well neither do I. We are RL friends, so this would just be some friendly competition, for laughs maybe.)
GadgetCorp
22-11-2005, 03:47
((Heheh. I'm not actually sure that it's good for the price (it's slightly smaller and cheaper than the Mech Assault Platform). Though, I have considered selling a "Death Wave Cannon."
Anyway, think I will join in the combined Spacecraft selling effort. I can't merge though...After all, my nation is the company in itself.))
((Heheh. I'm not actually sure that it's good for the price (it's slightly smaller and cheaper than the Mech Assault Platform). Though, I have considered selling a "Death Wave Cannon."
Anyway, think I will join in the combined Spacecraft selling effort. I can't merge though...After all, my nation is the company in itself.))
(OOC: I'm thinking that you could simply be a joint supplier. No merge necessary, though I understand the circumstances that prohibits such a venture.
ZP, has suggested that after we both make the main front, then others such as yourself could then be given the clear to join in. The basic idea is to use my format, (the one which Huntaer currently uses.) of a reference thread, then make one "superfront" which organizes it all together. Though by its very nature, this approach will let anyone join at anytime, as all they have to do is post up their units in the Reference thread, which wouldn't hurt the layout of the main front in anyway.
Mu only concern is the International Mall, which kind of serves as a "Bigger and better" approach to the one store for many vendors idea. Nonetheless, it's something that I'd like to do. Break that near monopoly of Huntaer's, lol.)
GadgetCorp
22-11-2005, 03:59
((Sounds good, but we should probably move into telegrams.
And with a final note, I may be a bit busy while preparing the Intro for my Non-Related, soon-to-be-coming, FT Puppet nation))
GadgetCorp
22-11-2005, 18:34
B-u-m-p
We wish to purchase some prototypes:
1 million Prism Blades (1/2 Orange, 1/2 White) = 800 million
1,000 Plasma Auto Rifle= 1.5 million
100 Spyndal Walker 2.0= 420 Million
Total come to 1,221,500,000 which will be wired upon confirmation.
GadgetCorp
23-11-2005, 01:06
Order
-1,000,000 Prism Blades (1/2 Orange, 1/2 White)
-1,000 Plasma Auto Rifles
-100 Spyndal Walker 2.0's
Status: Confirmed
Customer Ranking Input: $1,221,500,000
Transportation Method: E-Class Freighter
Estimated Arrival Time: 2.3-2.6 Days
Notes: You seem to have forgotten that you, being the second customer, will recieve a 20% discount on your order. Fear not, however, as we will not charge you the extra amount, although that amount will be recorded in our database. With this discount, your total is $977,200,000. Thank you for choosing GadgetCorp, where top-quality merchandise is always guaranteed.
GadgetCorp
23-11-2005, 03:42
Another Bump I suppose.
GadgetCorp
23-11-2005, 19:47
Bump.
FutureEngland
23-11-2005, 20:24
The intergalatic government of FutureEngland wishes to purchase the following items:
3 X Hyperion Sigma-Class Starstreamer $2,520,000,000,000
3 X Hyperion Gamma-Class Starcruiser $2,040,000,000,000
5 X Vortian Nanosaucer $1,525,000,000,000
10 X Gravort Delta-Class Battleships $3,900,000,000,000
100 X GL-9200J Frigate $2,300,000,000,000
100 X Guardian Class cruiser $2,800,000,000,000
Total: $15,085,000,000,000, will be flown in in a small 4 man spacecraft all armed
for security.
Thankyou for doing business and we hope to continue using your services
GadgetCorp
24-11-2005, 17:38
Order
-3 Hyperion Sigma-Class Starstreamer $2,520,000,000,000
-3 Hyperion Gamma-Class Starcruiser $2,040,000,000,000
-5 Vortian Nanosaucer $1,525,000,000,000
-10 Gravort Delta-Class Battleships $3,900,000,000,000
-100 GL-9200J Frigate $2,300,000,000,000
-100 Guardian Class cruiser $2,800,000,000,000
Status: Confirmed
Customer Ranking Input: $15,085,000,000,000
Transportation Method: Hyperflight
Estimated Arrival Time: .92 Days Upon Payment
Notes: You seem to have forgotten that you, being our third customer, will recieve a 10% discount on your order. Fear not, however, as we will not charge you the extra amount, although that amount will be recorded in our database. With this discount, your total is $13,576,500,000,000.
Thank you for choosing GadgetCorp, where top-quality merchandise is always guaranteed.
GadgetCorp
24-11-2005, 23:32
Bump.
Huntarian Alliance
27-11-2005, 03:17
Finnaly got the friggin thing to work.
IC:
we wish to order
1Gravort Delta-Class Battleship
for a grand total of $390 Billion
money wired upon confirmation
GadgetCorp
28-11-2005, 16:07
Order
-1 Gravort Delta-Class Battleship
Status: Confirmed
Customer Ranking Input: $390,000,000,000
Transportation Method: Hyperflight
Estimated Arrival Time: .42 Days
Notes: ((I'm not sure if you'd be considered "Inside" the Aphotic Galaxy, but I'm willing to give you the benefit of the doubt, as well as the discount that comes with it.))
Order
-1 Gravort Delta-Class Battleship
Status: Confirmed
Customer Ranking Input: $390,000,000,000
Transportation Method: Hyperflight
Estimated Arrival Time: .42 Days
Notes: ((I'm not sure if you'd be considered "Inside" the Aphotic Galaxy, but I'm willing to give you the benefit of the doubt, as well as the discount that comes with it.))
my pupet nation is technically inside the Aphotic Galaxy for they still own 5 sectors of the Old Republic of Huntaer, though most of their bases are in the Unknown Reagons.
GadgetCorp
01-12-2005, 20:39
Bump.
GadgetCorp
04-12-2005, 06:49
Bump...Again.
GadgetCorp
04-12-2005, 19:51
Another Bump wouldn't hurt.
GadgetCorp
14-02-2006, 22:54
((Call it selfish bumpage if you will. However, I call it Store Revival!))
Western Might
15-02-2006, 00:43
The Government of Western might wishes to purchase the following ships from Gadget-Corp.
6 Volt Warship class ships total $630,000,000,000
10 Infiltrator Class Cruiser class ships, total $354,000,000,000
1Gravort Beta-Class Battleship class ship, total $345,000,000,000
1 Battleship Delta-Class class ship, total $390,000,000,000
Grand total, $1,719,000,000,000
GadgetCorp
15-02-2006, 01:41
Order
-6 Volt Warships
-10 Infiltrator Class Cruisers
-1 Gravort Beta-Class Battleship
-1 Gravort Delta-Class Battleship
Status: Confirmed
Customer Ranking Input: $1,719,000,000,000
Transportation Method: Hyperflight
Estimated Arrival Time: .9-1.6 Days
Notes: You seem to have forgotten that you, being one of the first customers, will recieve a 20% discount on your order. Fear not, however, as we will not charge you the extra amount, although that amount will be recorded in our database. With this discount, your total is $1,375,200,000,000. Thank you for choosing GadgetCorp, where top-quality merchandise is always guaranteed.
GadgetCorp
15-02-2006, 15:47
((Hey, a customer after a single bump. Not too shabby. Bump again.))
GadgetCorp
15-02-2006, 19:50
((Maybe a little early, but, le Bump.))
GadgetCorp
16-02-2006, 01:20
((Maybe one or two more BUMP's tonight))
GadgetCorp
17-02-2006, 03:24
((Another bump I suppose.))
GadgetCorp
17-02-2006, 23:32
((Bump))
Human Space Colonies
18-02-2006, 00:00
United States of Human Space Colonies
Department of Defence Procurement Office
Order to G.C Military Supplies Department
-> 100 Nitra-7 Walkers - 510 Million
Total: 510 Million
The Department of Defence has decided to utilise the G.C. Military Supplies Department as the sole provider of ground based vehicles for the United States Army.
Mark Walton
Chief Procurement Officer
DoDPO
GadgetCorp
18-02-2006, 00:17
Order
-100 Nitra-Seven Walkers
Status: Confirmed
Customer Ranking Input: $510,000,000
Transportation Method: D-Class Freighter (Hyperflight)
Estimated Arrival Time: 1.4-1.8 Days
Notes: We at Gadget Corporation are humbled by your decision to utilize our products as the lone outside source of planetary verhicles. With this purchase, you will be recieving a permanent 5% discount to all Gadget Corporation merchandise, whether civilian or not. Thank you for choosing GadgetCorp, where top-quality merchandise is always guaranteed.
Human Space Colonies
18-02-2006, 00:26
Order
-100 Nitra-Seven Walkers
Status: Confirmed
Customer Ranking Input: $510,000,000
Transportation Method: D-Class Freighter (Hyperflight)
Estimated Arrival Time: 1.4-1.8 Days
Notes: We at Gadget Corporation are humbled by your decision to utilize our products as the lone outside source of planetary verhicles. With this purchase, you will be recieving a permanent 5% discount to all Gadget Corporation merchandise, whether civilian or not. Thank you for choosing GadgetCorp, where top-quality merchandise is always guaranteed.
We thankyou for your establishment of a 5% Discount, and will add future orders as our military expands and we continue to arm ourselves. Expect larger purchases in the future (OOC: Mainly because I can't be bothered to do a massive update of my Armed Forces at 11:30 in the evening)
GadgetCorp
18-02-2006, 04:15
((Bump...Again!))
Human Space Colonies
18-02-2006, 12:00
http://img46.imageshack.us/img46/6170/hscflag4yt.png
United States of Human Space Colonies
Official Communique of the Federal Government
<><><>
http://img49.imageshack.us/img49/1236/dod0fl.png
Defence Procurement Office
Mark Walton, Chief Procurement Officer
Delivery Order:
100 Nitra-7 Walkers - 510 Million
100 AAV-6 Arclite Siege Tanks - 640 Million
Unmodified Total: 640 Million + 510 Million = 1,150 Million
(-5 percent discount) = 1,150 Million - 57,500,000
Final Total: $1,092,500,000
GadgetCorp
18-02-2006, 20:29
Order
-100 Nitra-Seven Walkers
-100 AAV-6 Arclite Siege Tanks
Status: Confirmed
Customer Ranking Input: $1,150,000,000
Transportation Method: D-Class Freighter (Hyperflight)
Estimated Arrival Time: 1.4-1.8 Days
Notes: Though you recieve a 5% discount for your choice to use Gadget Corporation as a Military Provider, the original cost of $1.15 Billion will still count towards becoming a Valued Customer. Thank you for choosing GadgetCorp, where top-quality merchandise is always guaranteed.
GadgetCorp
19-02-2006, 03:38
((Bump))
GadgetCorp
19-02-2006, 19:10
((Bump!))
GadgetCorp
20-02-2006, 00:35
((Bump. 'Nuff said.))
New Industria
20-02-2006, 01:29
Tag
GadgetCorp
20-02-2006, 04:14
((A tag in a storefront...Not sure what to say to that.
Oh yeah, and Bump!))
New Industria
20-02-2006, 04:35
((Take it as a complement, check your TGs))
The Galactic Genetics Corporation would like to purchase one (1) "Hyperion Gamma-Class Starcruiser"
(Please note that in "New Industria's" NS economy page, there is govt. spending in transportation, religion, and law and order. As I am simply using NI's economy for GGI's, and as a corporation GGI needs not worry about things like religion and transportation... Defense, Law and Order, Religion, and Transportation are all combined.)
I trust that is enough to cover my expenditure.
Total: 680 billion (sans discounts, if there are any)
Thank you
GadgetCorp
20-02-2006, 04:47
Order
-1 Hyperion Gamma-Class Starcruiser
Status: Confirmed
Customer Ranking Input: $680,000,000,000
Transportation Method: Hyperflight
Estimated Arrival Time: .9-1.6 Days
Notes: We applaude your purchase of the Hyperion Gamma-Class Starcruiser, and hope that you will use it with great care. Thank you for choosing GadgetCorp, where top-quality merchandise is always guaranteed.
((PS: Forget your two lottery tickets?))
New Industria
20-02-2006, 05:28
((TG sent))
Secret Communique
The Galactic Genetics Corporation needs aid securing several of its more important... assets. As such we are purchasing the following:
4500 Ga-Sing droids, for $720,000,000
500 Necrobots, for $925,000,00
4000 plasma rifles, for $600,0000
200 R3K shock rifles, for $340,000
200 XN Orion Quad-Rockets, for $440000
50 infectors, for $325,000
50 guass miniguns $125,000
Total: $819730000
It is supremely important that no news of this transaction makes it to public ears. Thank you for your understanding.
((Howsat for a purchase?))
GadgetCorp
20-02-2006, 22:21
Order
-4500 Ga-Sing Combat Droids
-500 Necrobots
-4000 Plasma Autorifles
-200 R3K Placement Shock Rifles
-200 XN Orion Quad-Rockets
-50 "Infector" Bioguns
-50 Gauss Miniguns
Status: Confirmed
Customer Ranking Input: $819,730,000
Transportation Method: Hyperflight
Estimated Arrival Time: .9-1.6 Days
Notes: No need to worry, as all orders are kept under the strongest security measures and privacy agreements this side of the Nebulon Galactic Banking Database. As a note, we have supplied, with no extra charge, 50 Bio-Hazardous Infector-Chemical-Proof usage suits for those who wil lbe handling the bioguns. Thank you for choosing GadgetCorp, where top-quality merchandise is always guaranteed.
GadgetCorp
21-02-2006, 23:09
((Bump-ditty))
GadgetCorp
22-02-2006, 03:56
((Last bump for tonight. New products to come soon!))
GadgetCorp
22-02-2006, 19:22
((Last bump before the new products come in))
The Empire of Ftang wishes to purchase:
4 Plasma Whips (White) = $3,600
30 G109 Helpers = $2,900,000
40 Perimeter Keepers = $6,000,000
40 Perimeter Drones = $3,600,000
100 Necrobots = $18,500,000
Total = $31,003,600 I believe.
This shall be wired upon confirmation.
Seti Prime
12-11-2007, 03:41
Greetings,
The government of Seti Prime wishes to order the following:
"Stormer" Troop Transport x30,000 = 108 billion
Nitra-7 Walker x10,000 = 51 billion
Magran K20 "Sniper" Walker x5,000 = 28.5 billion
ARC deployable turret x30,000 = 108 billion
Ga-Sing Mechanoid Robot Troopers x3,000,000 = 480 billion
"Fly on the Wall" Cam x1,000,000,000 = 85 billion
GC Perimeter Keeper x1,000,000 = 150 billion
GC Perimeter Drone x8,000,000 = 720 billion
G109 Helper Droid x3,000,000 = 290 billion
Constructo-Droid x2,000,000 = 290 billion
Total: 2.3105 trillion
Payment half in advance, half upon delivery.
Thank you.
Seti Prime Defense Procurement
The New True Cross
12-11-2007, 10:03
Dear Arms Manufacturer,
There are exciting new opportunities for the future development of your weapons systems in The Holy Empire of The New True Cross. We have opened up a Military Advancement Sector in our capital and we wish your presence to grace us. We hope that one day our Military Advancement Sector will be a whos who of the Arms Industry and we are well on out way. There are very few restrictions in place, and no restrictions on what you produce. Please consider the oppurtunity to expand your business and profit greatly.
Sincerely,
Elector General William Tie
Secretary of Military Advancement