The Charr
15-11-2005, 17:57
Basic Factsheet
[background]
The United Clans of the Charr is a powerful coalition of Charr clans which has dominated the large island of Tyria and some small surrounding archipelagos since the early 1300s. Until recently the United Clans were extremely xenophobic and isolationist, but under the leadership of one 'Bonfaaz Burntfur' these policies have been changing. The United Clans of the Charr is now an economically powerful entity, renowned for its surprisingly high civil and political liberties, but lacking in religious freedoms.
[people]
Estimated Population:
3,796,000,000
Ethnic Groups:
Charr: 3,530,280,000
Human: 265,720,000
Religions:
Charrian ('Fire Religion'): 93%
Other (Human -- i.e. Dwainian, Balthazarism, etc): 7%
Languages:
Charrian: 93%
Krytan: 4%
Ascalonian: 2%
Orrian: 1%
Literacy:
Charr:
Male: 99%
Female: 0%
Humans:
Male:61%
Female: 72%
[government]
Country Name:
Conventional Long Form: United Clans of the Charr
Conventional Short Form: Tyria
Abbreviation: UCC
Government Type:
N/A -- No Comparable Human System
Capital:
Lion's Arch
Administrative Divisions:
7 'Major Clans', 16 'Minor Clans', 61 'Independent Clans', 4 'regions'
- Major Clans:
Clan Thraktok – Clan Leader Bonfaaz Burntfur
Clan Zukatha – Clan Leader Klarr Viletooth
Clan Rrawfur - Clan Leader Reekfar Torus (Deceased; Clan ruled by Council until new leader appointed)
Clan Heerkak – Clan Leader Drub Gorefang
Clan Rooarfaa – Clan Leader Jaw Smokeskin
Clan Uthur – Clan Leader Blade Bloodbane
Clan Yathkavish – Clan Leader Burr Mankiller
- Regions: Ascalon; Kryta; Northlands; Orr.
Dependent Areas:
Island of Skulls; Carthan
Independence:
Originally Charr were independent but divided for thousands of years before being subjugated by humans. A unified Charr nation did not occur until the immediate aftermath of the Great Tyrian War, in 1305 A.D. The United Clans of the Charr has existed, uninterrupted, since this date.
National Holiday:
Charr celebrate two national holidays; 1st July is the 'Day of Flame', & 30th December is the 'Day of Rest'.
Humans celebrate 1 national holiday, which differs in date and name for each human religion.
Constitution:
The Sacred Scrolls of Law, ratified in 1305 by the Council of Clans, the Society of Flamekeepers, and the Allied Armies of the Charr. 'Clan of Humanity' added signature in late 2004.
Legal System:
Law influenced heavily by religion and cultural tradition, with a judge & jury system and is most easily compared to English Common Law.
Suffrage:
Charr Males: 25 years of age, or upon completion of the 'Coming of Age' hunt, whichever comes first.
Charr Females: N/A
Human Males: Automatic as of the Act of Human Equality, 2004. 25 years of age
Human Females: Automatic as of the Act of Human Equality, 2004. 25 years of age
Executive Branch:
Head of State/Government: Clan Leader Bonfaaz Burntfur. Position assigned to most powerful clan of the time.
Cabinet: Council of Clans. Consists of democratically-elected leaders of the 7 major clans.
Legislative Branch:
Minor Council: Consists of democratically elected clan leaders from every clan in Tyria -- whether minor, independent (where willing/applicable) and major. The Minor Council functions more as a focus group for the Council of Clans than a real government branch, as most minor clans reside within the territory of a major clan anyway.
Judiscial Branch:
Council of Charr Elders: Highest Court of Appeal. Consists of honoured warriors, Clan Leaders and Flamekeepers.
International Organisation Participation:
Gholgoth
Flag Description:
Charr drawing of Tyria, circa 1305. Drawn by Charr cartographers shortly after the Great Tyrian War and the formation of the United Clans of the Charr. Represents the unity of the Charr due to the lack of borders on the map.
[economy]
The economy of the Charr is powerful and robust. Government intervention is presently at a minimum -- business ethics are generally retained without legal action, due to a deep-seated belief in the principles of honour and respect which even corporate giants generally do not break. Environmental intervention is generally not required either, due to a deep-seated respect for nature indoctrinated into all Charr. This generally allows businesses to grow without interference.
Education is a particular concern of the Charr government at present, as contact with the outside world has furthered a desire to develop advanced technologies. This has been largely successful, as Tyria has become a leading force in the information technology market. Charr software companies have built a reputation as manufacturers of reliable, versatile, and secure software. The Charr version of the internet (which is gradually being integrated into the global network, though protocol incompatibilities are creating problems) is generally more secure than the human version, and as such Charr security software has become desirable, as have Charr operating systems. Hardware manufacturers are presently targeting the business sector with high-performance server processors, but have plans to break into the general consumer market as well over the next few years.
Arms manufacturing has also become a major export, as highly durable and ruggedly powerful Charr weaponry becomes more desirable overseas. Charr arms manufacturers already provide weaponry to several small armies and mercenary forces around the world, and are currently negotiating a contract with two major armies. They have also broken into the consumer market, selling small arms for personal use in numerous locations.
In particular, upon the end of isolation, Charr automobile manufacturers immediately seized upon a massive overseas market, and have become market leaders in luxury and performance cars designed for humans. Due to a lack of overseas companies marketing vehicles to the Charr (whom cannot drive human vehicles due to physiological differences), Charrian manufacturers have no foreign competition within Tyria and thus continue to dominate the market completely. The automotive industry is presently the primary export of Tyria.
Government reform is continuing to improve the Charr economy. Already, Tyria has the largest GDP per capita of Gholgoth, as well as the second strongest currency, despite a recent slump in both. Unemployment is well under control, and recently dropped by 0.1%. Under the leadership of Bonfaaz Burntfur, the Charr government aims to continue this impressive growth.
Global Domestic Product:
$165,661,883,631,289.50
Global Domestic Product Per Capita:
$43,641.17
Current Exchange Rates:
1 gold coin = $1.9444
Unemployment Rate:
4.39%
Primary Industries:
Automobile manufacturing, arms manufacturing, information technology, telecommunications & electrical systems, metals, timber, exotic foodstuffs, petroleum, industrial goods
[background]
The United Clans of the Charr is a powerful coalition of Charr clans which has dominated the large island of Tyria and some small surrounding archipelagos since the early 1300s. Until recently the United Clans were extremely xenophobic and isolationist, but under the leadership of one 'Bonfaaz Burntfur' these policies have been changing. The United Clans of the Charr is now an economically powerful entity, renowned for its surprisingly high civil and political liberties, but lacking in religious freedoms.
[people]
Estimated Population:
3,796,000,000
Ethnic Groups:
Charr: 3,530,280,000
Human: 265,720,000
Religions:
Charrian ('Fire Religion'): 93%
Other (Human -- i.e. Dwainian, Balthazarism, etc): 7%
Languages:
Charrian: 93%
Krytan: 4%
Ascalonian: 2%
Orrian: 1%
Literacy:
Charr:
Male: 99%
Female: 0%
Humans:
Male:61%
Female: 72%
[government]
Country Name:
Conventional Long Form: United Clans of the Charr
Conventional Short Form: Tyria
Abbreviation: UCC
Government Type:
N/A -- No Comparable Human System
Capital:
Lion's Arch
Administrative Divisions:
7 'Major Clans', 16 'Minor Clans', 61 'Independent Clans', 4 'regions'
- Major Clans:
Clan Thraktok – Clan Leader Bonfaaz Burntfur
Clan Zukatha – Clan Leader Klarr Viletooth
Clan Rrawfur - Clan Leader Reekfar Torus (Deceased; Clan ruled by Council until new leader appointed)
Clan Heerkak – Clan Leader Drub Gorefang
Clan Rooarfaa – Clan Leader Jaw Smokeskin
Clan Uthur – Clan Leader Blade Bloodbane
Clan Yathkavish – Clan Leader Burr Mankiller
- Regions: Ascalon; Kryta; Northlands; Orr.
Dependent Areas:
Island of Skulls; Carthan
Independence:
Originally Charr were independent but divided for thousands of years before being subjugated by humans. A unified Charr nation did not occur until the immediate aftermath of the Great Tyrian War, in 1305 A.D. The United Clans of the Charr has existed, uninterrupted, since this date.
National Holiday:
Charr celebrate two national holidays; 1st July is the 'Day of Flame', & 30th December is the 'Day of Rest'.
Humans celebrate 1 national holiday, which differs in date and name for each human religion.
Constitution:
The Sacred Scrolls of Law, ratified in 1305 by the Council of Clans, the Society of Flamekeepers, and the Allied Armies of the Charr. 'Clan of Humanity' added signature in late 2004.
Legal System:
Law influenced heavily by religion and cultural tradition, with a judge & jury system and is most easily compared to English Common Law.
Suffrage:
Charr Males: 25 years of age, or upon completion of the 'Coming of Age' hunt, whichever comes first.
Charr Females: N/A
Human Males: Automatic as of the Act of Human Equality, 2004. 25 years of age
Human Females: Automatic as of the Act of Human Equality, 2004. 25 years of age
Executive Branch:
Head of State/Government: Clan Leader Bonfaaz Burntfur. Position assigned to most powerful clan of the time.
Cabinet: Council of Clans. Consists of democratically-elected leaders of the 7 major clans.
Legislative Branch:
Minor Council: Consists of democratically elected clan leaders from every clan in Tyria -- whether minor, independent (where willing/applicable) and major. The Minor Council functions more as a focus group for the Council of Clans than a real government branch, as most minor clans reside within the territory of a major clan anyway.
Judiscial Branch:
Council of Charr Elders: Highest Court of Appeal. Consists of honoured warriors, Clan Leaders and Flamekeepers.
International Organisation Participation:
Gholgoth
Flag Description:
Charr drawing of Tyria, circa 1305. Drawn by Charr cartographers shortly after the Great Tyrian War and the formation of the United Clans of the Charr. Represents the unity of the Charr due to the lack of borders on the map.
[economy]
The economy of the Charr is powerful and robust. Government intervention is presently at a minimum -- business ethics are generally retained without legal action, due to a deep-seated belief in the principles of honour and respect which even corporate giants generally do not break. Environmental intervention is generally not required either, due to a deep-seated respect for nature indoctrinated into all Charr. This generally allows businesses to grow without interference.
Education is a particular concern of the Charr government at present, as contact with the outside world has furthered a desire to develop advanced technologies. This has been largely successful, as Tyria has become a leading force in the information technology market. Charr software companies have built a reputation as manufacturers of reliable, versatile, and secure software. The Charr version of the internet (which is gradually being integrated into the global network, though protocol incompatibilities are creating problems) is generally more secure than the human version, and as such Charr security software has become desirable, as have Charr operating systems. Hardware manufacturers are presently targeting the business sector with high-performance server processors, but have plans to break into the general consumer market as well over the next few years.
Arms manufacturing has also become a major export, as highly durable and ruggedly powerful Charr weaponry becomes more desirable overseas. Charr arms manufacturers already provide weaponry to several small armies and mercenary forces around the world, and are currently negotiating a contract with two major armies. They have also broken into the consumer market, selling small arms for personal use in numerous locations.
In particular, upon the end of isolation, Charr automobile manufacturers immediately seized upon a massive overseas market, and have become market leaders in luxury and performance cars designed for humans. Due to a lack of overseas companies marketing vehicles to the Charr (whom cannot drive human vehicles due to physiological differences), Charrian manufacturers have no foreign competition within Tyria and thus continue to dominate the market completely. The automotive industry is presently the primary export of Tyria.
Government reform is continuing to improve the Charr economy. Already, Tyria has the largest GDP per capita of Gholgoth, as well as the second strongest currency, despite a recent slump in both. Unemployment is well under control, and recently dropped by 0.1%. Under the leadership of Bonfaaz Burntfur, the Charr government aims to continue this impressive growth.
Global Domestic Product:
$165,661,883,631,289.50
Global Domestic Product Per Capita:
$43,641.17
Current Exchange Rates:
1 gold coin = $1.9444
Unemployment Rate:
4.39%
Primary Industries:
Automobile manufacturing, arms manufacturing, information technology, telecommunications & electrical systems, metals, timber, exotic foodstuffs, petroleum, industrial goods