NationStates Jolt Archive


The Helghan Empire Military

The Helghan Empire
13-11-2005, 20:13
Part One
Introduction
The Helghan Empire's Military is a large, well-trained army. The Helghast Military began twenty days after Scolar Visari's - Supreme Leader of The Helghan Empire - rise to power in Helghan, as their first leader. It was started during the Rearmament of Helghan after it's military was stripped away while The Helghan Empire just started to begin as a nation on Earth. The Rearmament of Helghan was massive and perfect to create an vast army for The Helghan Empire. Twelve days after the begginning of the rearming process, General Lente - Supreme Leader of The Helghan Army - was appointed the Commander of the Helghast military.

The Helghast Soldier
Resilient, well trained and well armed, the Helghast Soldier is a formidable opponent - their genetic make up means that Helghan offspring generally grow to be larger than average size. Growing into a predominately militaristic society, conformity and uniformity are expected of all subjects. Such is the lack of oppurtunity on Helghan that most young Helghast sign up of are conscripted in the armed forces where they recieve intensive teamwork and weapons training. Resulting in an army of considerable size and resource.

Helghast Military Units
Light Soldier
Fastest of all Helghast soldiers, these lightly armed and equipped "shock troops" move rapidly around and through enemy concentrations to attack their opponents flanks or engage head-on. Using the Helghast StA-52 Light Assault Rifle, the goal of everyone of these soldiers is to close range with the enemy, allowing them to bring the devastating shotgun (of the Light Assault Rifle) to bear.
Base Soldier
Typically armed with light to middle wieght weapons, these regular soldiers form the core, and backbone, of the Helghast Army and are used en masse in both assault and defensive encounters.
Elite
More powerful than the mainstream Helghast soldiers, Helghast Elites are better protected, better armed and better trained than their peers. Elites are used to bolster attacks and defend key positions, where their StA-3 SAW Light Machine Gun and cover makes them a dangerous and valuable part of the Helghast military.
IFO Bounty Hunter
On extremely rare occasions the Helghan military have been kown to hire lethal talents of IFO Bounty Hunters. These trained killers work in tandem with a squad of Helghast soldiers to flush out and eliminate any particularly stubborn pockets of resistance. Bounty Hunters are fast and pack a lot of armour, but what makes these soldiers of fortunate particularly deadly is the laser target designator built into their helment: this device enables the Bounty Hunter to precisely mark an area for artillery bombardment just by looking at it. If you see the distinctive four-pronged helment look in your direction, don't bother running: you're already dead.
Bodygaurd
Defending only the most important positions and senior officers, Bodygaurds are even more dangerous than the Elite Soldiers. Heavily armed and protected, Bodygaurds invariably fight to the death to defend their objective.
Sentry Bot
Sentry Bots are automated weapon platforms. Lightly armoured amd equipped with two machineguns, Sentry Bots are used to patrol key installations where their firepower and ability to hover supply a highly effective defence against enemies.

Military Conscription and Obligation
During the rearmament, there was a conscription for Helghast men to sign up to make the military work. A month after, Visari and Lente agreed to make a conscription only for newborn males. It stated that once male children are born, they are to be tested to state their future body constitution. The tests included: physical structure, brain analysis, and weight. If all tests ran a 90% or higher, that child would have a strong consitution and will automatically be sent to the military, regardless of the paren't choice, at certain age. Children with a medium or weak structure would be denied a conscription and be sent to work in factories, farms, or other major industries. However, the children, denied conscription, could still sign up for the military. But the military obligation only allows the male sex to join, so females are automatically denied.
Because people are conscripted to the military, it does not state wich branch they should join. This means that the parent's and, or, the child can agree to which branch they should join. But this must be notified to the Military, via transmission, by age 8.
The conscription helped the military, every year, an average of 60.2 strong, healthy Helghast teenagers are sent to Army and Air Force. Conscription is also backed by Volunteers. Every year, averages of 30.7 Helghast volunteer to serve in the military.

Scolar Visari's Beliefs and Production
Scolar Visari - Supreme Leader of The Helghan Empire - began the Rearmament of Helghan, he wanted to create a powerful, massive, and well-trained army. With the conscription in place, the military is roughly 0.7 percent the growing population of Helghan.
Visari's goals for military production are succesfull in many ways, so Helghast Armies grew...in size...training...moral...and leadership.
His Fascist beliefs were also supported when Defence is the Helghast Government's priority for Helghan. With the government funding the military, training was ruthless and brutal. Brutality was the key word for Helghast training. Helghan always supported brutal training, enough to make worse than a battlefield (but fighting safely and unharmed). With the ruthless training installed, Visari strongly thought that when Helghast soldiers are deployed into battle, the fighting would be no different than in training camps.
And Visari always chose carefully in who would lead Helghast Armies, and the entire Military itself. He would choose those who had more military knowledge, more intellect and literacy, better personalities, and better mental and physical health. He could not bare seeing Generals and Staff Commanders who poorly lead soldiers into battle, it would not only give a better advantage for enemy soldiers and propaganda, but also it will demoralize Helghasts and make them fight more ineffectively. So as he chose, the leaders of Helghast Armies were always strong-minded leaders and willing to send troops into battle at an cost.

Diaries and Journal Entries
This segment is here to provide journal entries of Helghast troops - that contributed entries - in their lives in the Helghast military.

Private Frach Yezrin, of the 2nd Infantry Division of The Helghast 5th Army:
Journal Entry #71
Earth Date: August 1
As I right this, I am lying in a hospital bed near the training grounds. My rightfoot had an IvP-18 [Machine Pistol] bullet inside it. It's gone now. One of my comrades accidently misfired his Machine Pistol at my foot during firing practice. I vividly remember he was walking passed me as I fired my Assault Rifle at a target, his hand, that held the gun, swung (like arms and hands regularly do when walking) and he accidently pulled the trigger.
I told he was repreminded for it and he was to recieve a beating for misfiring at a fellow soldiers. But he didn't recieve one because he has only been here for three weeks, and this has been his first offense. But instead, he would not recieve dinner for the day he shot me, and the next day he was not allowed to have breakfast. Yet that seemed three days ago, doesn't matter now.
At least I miss training. My friends in my camps admitted that they were jealous of me when they visited me minutes before I began writing. In a few hours, the soldier (who shot me) has arranged to visit me while I recover. Here I finish writing, and now I shall go to sleep...
-Yezrin

Private Jinn Mesgura, of the 1st Light Tank Brigade of The Helghast 5th Army:
Earth Date: January 2
Dear Diary,
The Light Tank squad, I am assigned to, encountered a tough course in the open plains. As we manuevered our tank across the course, we were caught in a non-lethal explosion of mines over and over as we restarted. The goal was to get across the course as fast as we could, and getting less damage. But there were a few mines laid before us, barbed wire and tank blocks. It sounds easy to non-Helghasts, but those harmless mines are a goddamn bitch. They are scattered strategically across the course and we encounted each one every time we restarted. Also to mention that our radar was switched off to test our reflexes against mines.
In the end, we were given grade 10%. Tommorrow, we were told that we will be starting easier courses and work our way up to that same course. I was sorta mad because most of these courses were ones I had taken already...

Seargeant Kravern Distrame, of the 2nd Infantry Division of the Helghast 1st Army:
Earth Date: January 7
#106
I'm deeply exausted today - but I've at least enough energy to write this entry before I probably pass out on my cot. We here's the deal: a small squad of us had to deal with crawling through 50 feet of barbed wire! It was tough. The barbed wire was really low, bit lower than the height of us laying on our chests.
The Elite said all of us had to get out of the other side less than three minutes. The Elite shouted for us to start, and we started. I 'member the ground all muddy and damp. I 'member getting cuts on my knuckles and my cheek. When we finished, time was 6 minutes, 32 seconds. We had to do it again and again. We made little progress by finishing just 20 seconds less, or adding another 30 seconds.
When it reached evening, we still made no more less than three minutes. So we're sent to our barracks with no dinner, but at least our wounds were tend to. We have to do it again early morning, and the entire day until we get it right.

Major Olta Hagirea, of the 30th Infantry Division of the Helghast 5th Army
Earth Date:
Today, I do not know what is. My men have been stuck in this hellole you call a trench for weeks now. We're tired, and we're losing supplies. Thankfully, the Helghast supply lines I have noticed this, and turned their attention to us for the time being. I don't know when this war will end, I don't care when it WILL end. I just wanna get out of this trench. It's not so bad 'cause maintenence always checks the place, but their running low on supplies and are forced to check this place once a week.
Not only that, there is no indoor shelter because of the small space, so we need to sleep out here in the dirt. This morning, I found a huge inscect lying on my chest, as I woke up. Scared the shit out of me.
Great, a rain drop just fell on one of my previous entries...looks like we're sleeping in the mud tonight...

Military Propaganda
The Helghast military will frequently use propaganda in populated areas during wartime. Helghast propaganda - like all other propaganda - is to demoralize enemy soldiers, leaders, and civilians. But Helghast propaganda is more sophisticated than just posters and art.
The messages being put up are true facts to Helghan. Like one popular Helghast poster says the national motto, "We Will Spare No One!", it's a true fact that Helghasts would rather kill than take prisoners. The poster shows an orange and black colored Heghast Base Soldier wielding the StA-52 Light Assault Rifle, and with an orange and black outlined Helghast insignia at the top left corner.
Helghasts also put up loudspeakers in many areas, that play the same voice message. One plays the symbolic The Helghast Dream speech Scolar Visari gave during the Call To Arms in his voice - or a shortened version of the speech. And one message displays what has happened and what Helghast troops will do.
Here's the message says

The invasion of your nation has begun. Today the indomitable Helghast army marches against you, trampling your cities, obliterating your society, and forever silencing you, your oppressors. We seek no truce. We offer no mercy. To resist is hopeless. Surrender or be destroyed.

But even though most are based on truth, The Helghan Empire would exaggerate their messages like another popular poster, "Our Victory Is Imminent". It shows multiple Helghast Base Soldiers and one bigger soldier. So The Helghan Empire would rather put that poster up when they have the upper hand in battle.
But a more controversial propaganda is a new book written by Scolar Visari - The Supreme Leader of The Helghan Empire - , General Lente - The Supreme Leader of The Helghan Army - and many Helghast philosophers and historists. The book is called Helghast: The Superior Race. The book was written to explain how much more better the Helghasts are than the Human race. Rather than just saying "Helghasts are the superior race", the authors of this book use facts and reality than opinions and fantasy. The book is distributed by Helghan to it's citizens and occupied cities and territory to demoralize soldiers more than ever.

Demoralization Through Brutality
Helghast soldiers use propaganda to demoralize enemies, but sometimes demoralization doesn't need posters and loudspeakers. The Helghan Empire believe strongly that to reach out and strike fear into enemy soldiers is through sheer brutality. Helghan is true to their word with violent scenes and the national motto.
The Helghast soldiers like to use torture and execution - as an example - toward enemy prisoners and then spread the word - especially when enemy high ranking officers are killed.
It is known that if enemy soldiers know about the brutality, they would fear becoming a prisoner of war more than dieing on the battlefied. Driving them to fight to the death - or commit suicide - than surrender. We know that this could happen, so enemies fighting to the death could cause some Helghast casualties, but it goes to show how brutal Helghasts can really get. Enemy attemps to fight to the death - avoiding harsh treatment as a prisoner - benefits the Helghasts and cause fear, demoralization, and devitalization among the resistance.

The Helghan Army
The Army of Helghan is massively large, brutal, violent, and ruthless force. This branch of military is most chosen by those being conscripted and volunteering Helghasts. The soldiers are a valiant fighting force, trained and taught with the best training in the entire planet of Helghan. Armored war machines are even more violent than the soldiers. They are commandeered by soldiers, but when faced to face with armor, like the Heavy Tank, they will cause fear and havoc amony enemy soldiers. The age people are to join the Army is carefully thought out so during their lives of training, it can ensure that they are physically powerful, especially dealing with pain, on the battlefield, and mentally immune to enemy propaganda, extremely loyal, and survive the horrors and reality of war. The soldiers of the Army are widely feared for their brutality, appearence, intelligence, and strategic power.

The Helghan Air Force
The Helghan Air Force is not as large as the Army, but they make up for in brutality and strategic power. The primary, and probably only, aerial armor is the Helghast Jet Bike - despite the Dropship's appearence in the Air Force. The Jet Bike is fast and agile, making it the perfect opponent in aerial combat. The pilots who begin training start one year before soldiers begin training in the Army. This is because of how long it takes to truly maneuver a jet Bike, but also to make a strong, or even stronger comparisons, to that, of The Helghan Army.

The Helghan Gaurd
The Helghan Gaurd is - more or less - a subdivision of The Helghan Army, and made up of Helghast Bodygaurds. The Guard is a branch of the Military, but a restricted branch - meaning no one can sign up for it. The Gaurd of Helghan is only available for soldiers who are nominated by the Military Hierarchy. And the way to be nominated is qualified for only soldiers, of the Army, who show 130% in: Mental and Physical Strength, Intelligence, Strategic Power and Loyalty. The only soldier ever to turn the offer down was Colonel Gregor Hahka - of the Helghast 60th Infantry Regiment. The Guard doesn't require much training because 81% of the training comes from the Army, Helghast Bodygaurds need to master operations like escorting and gaurding. To ensure that they become the great Protectorates of the Helghast leadership.

The Helghan Planetary Defence
Because Helghan is a planet, it needs a planetary defence. That's where this branch of Military comes in. They represent the second most important defence of Helghast survival, during wartime. The Planetary Defence commands the Strategic Defence Platforms that orbit around Helghan's atmosphere. Second to that, the Helghast Planet Defence forces are officers and security forces - including gunners - aboard the Attack Ships. The ruthless space training ensures, of course, that Helghan is always protected, and can be counted on, during any planetary invasions.
The Helghan Empire
13-11-2005, 20:14
Part Two
Weaponry
The Helghan Armed Forces are large in troops. Because of this, Helghast weapons are mass produced in factories and prodution lines to substitute quality for speed of manufacture. The aramament of Helghan inaccurate and rely on rate of fire than accuracy. This section contains detailed information takes into account of Helghast weaponry.

IvP-18 Tropov Machine Pistol
Primary Fire: Burst
Scondary Fire: Semi-Automatic
Magazine Capacity: 18 rounds
Scope: No
Damage: Low
Recoil: High
Efficiency: Short Range
Primary Magazine Munition: Cylinder Pistol Cartridge
Standard Helghast sidearm, the Machine Pistol is a close-quarters tool used by Helghast troops, as well as commanders alike.
The primary fire is a three round burst, wich is effective only in close-quarters to short hanges due to high recoil. The burst, however, is capable of taking down any enemy if all three rounds sink into their skull.
The secondary fire is Semi-Automatic, and slightly more accurate with moderate recoil. The secondary mode of fire is effective at medium range.
However, due to the Machine Pistol's relatively weak nature, most discard this because most Helghast weapons fair better in fire-fights. The 18 round cartridge provides this weapon with plenty of ammo.

Battle Pistol
Primary Fire: HE Grenade Launcher
Secondary Fire: None
Magazine Capacity: 1 grenade
Scope: No
Damage: High
Recoil: Moderate
Efficiency: Short to Medium Range (Variable: Arch)
Primary Magazine Munition: HE Grenade
The Battle Pistol is much like the shape a flare gun, but use reinforced grip wich bends separatly from the barrel, so that the wielder does not fracture his or her wrist when firing the weapon. The Battle Pistol uses HE Fragmentation Grenades, wich detonate on impact - making it slightly more useful than the standard HE Grenade. Because the grenades explode on impact, it is useful to fire in fox holes and trenches, killing troops before they can react.
The only shortcoming of the pistol is that, the man-portable grenade launcher can only hold on grenade at a time. Wich means that the wielder must manually reload and cock the pistol each time it's fired.
The Battle Pistol is best used as an ambush weapon, or at long ranges to reduce risk of getting shot while reloading.

StA-52 Light Assault Rifle
Primary Fire: Full-Automatic
Secondary Fire: 12-gauge Pump-Action Shotgun
Magazine Capacity: 50 rounds
Magazine Capacity: 1 round
Scope: Yes
Damage: Moderate
Recoil: Low
Efficiency: Short to Medium Range
Primary Magazine Munition: Aluminum Cylinder Cartridge; medium-sized
Secondary Magazine Munition: green 12-gauge rounds
The Helghast StA-52 Light Assault Rifle is the mainstay weapon for the Helghast army.
Equipped with a reinforced grip, muzzle flash, and sturdy stock, the Light Assault Rifle is very durable, despite being mass-produced. The weapon is equipped with a mid-range scope and is capable of firing Full-Automatic and 12-gauge rounds, making it a superb short to medium range weapon.
The primary fire is Full-Automatic - highly innacurate but extremely quick. Despite its low recoil, it is recommended that the wielder use short bursts, as Full-Automatic fire tends to be less accurate. But the Full-Automatic fire - on-the-other-hand - can be very useful for saturating an area with bullets, keeping enemy forces pinned down.
The secondary fire of the Rifle is a very accurate 12-gauge Pump Action Shotgun. The shotgun can be fired from a longer range, then most shotguns, and still be effective - as this can take opponents down in one shot. It's only shortcoming, is the fact that only one round can be loaded at a time, wich means that the wielder must reload after the secondary mode is fired. It's best to take cover after firing, or does not miss the shot, to avoid being killed or wounded.

StA-3 SAW Light Machine Gun
Primary Fire: Full-Automatic
Secondary Fire: None
Magazine Capacity: 100 rounds
Scope: No
Damage: Low (Variable: Rate of Fire)
Recoil: Low
Efficiency: Short to Medium Range
Primary Magazine Munition: Aluminum Cylinder Cartidge; large -sized
The StA-3 Light Machine Gun is a SAW (Sqaud Assault Weapon), equipped with a sturdy stock, revolving inner barrel, armored outer barrel, and tripod, making it versatile in all weather conditions. It's best fired in a crouched or prone postition.
The Machine Gun fires Full-Automatic, standard rounds. It's capable of firing solid-rounds at rapid speeds. The 100 round cylinder provides this weapon with hefty amounts of ammo to burn, it doesn't require themal saftey, like many machine guns do, allowing the wielder to fire continuously until all rounds are depleted from the cartridge.
Because of its above-average accuracy, it is easy for the wielder to barrage their opponents with hails of bullets.

StA-52 SLAR Sniper Rifle
Primary Fire: Semi-Automatic
Secondary Fire: None
Magazine Capacity: 6 rounds
Scope: Yes (Variable: Zoom)
Damage: High
Recoil: Moderate
Efficiency: Long Range
Primary Magazine Munition: Aluminum Cylinder Cartridge; thick, moderate size
The Helghast Sniper Rifle is equipped with a collapsible stock, flash suppressor, an an all-weather, long range scope capable of zooming in for pinpoint accuracy. The armor piercing rounds fired by the Sniper Rifle can penetrate through multiple targets. One must keep in mind at all costs, and should always be aware of what is on the opposite side of his target before firing the weapons, as to not injure an ally.
The weapon's sniper zoom glows with an orange tint, wich aids the wielder in spotting targets during rain, sand storms, snow, or the darkness of night. Unforunatley, the scope is light sensitive, and too much light may cause a glare, or blinding effect in the lens. One should avoid staring into the sun to snipe airborne targets, or peering into smoke left by an explosion. Despite the minor flaws, the sniper scope allows pinpoint accuracy over incredibly long distances.
The Sniper Rifle has a rather long barrel and, in conjunction with the collapsible stock, is rather difficult to hold steady. Thus, when sniping, wielders may be constantly battling with their own arm to keep the sights stationary. Kneeling aids in holding the rifle steady. The armor-piercing rounds fired by the Sniper Rifle usually kill the target in one hit, despite where the shot hits. Shots that fail are normally to the distance between the sniper and the target, and may diminish the bullet's speed. Moving targets may also contribute to a round failing to kill and a single shot.

SiSKia Squad Cannon
Primary Fire: Explosive Single Round
Secondary Fire: Explosive Double Round
Magazine Capacity: 6 explosive rounds
Scope: No
Damage: High
Recoil: Moderate
Efficiency: Medium to Long Range
Primary Magazine Munition: 6 Round Explosive Shell Revolver Insert
An uncommon weapon used by Helghast Elites, the Squad Cannon is capable of taking out tanks, stationary weapons, and heavy fortifications. The Squad Cannon is equipped with a waist-strap to keep recoil as low as possible. The Squad Cannon is with dual recoiling barrels. The explosive rounds are fired extremely quickly, fast moving ground targets cannot escape the shot; thus, even at long ranges, leading (aiming in front of a target to increase chances of hitting the target) shouldn't be necessary.
The primary function fires a single, accurate explosive shell with an imapact radius roughly the size of HE Grenade shots. The SiSKia Squad Cannon has major advantages over most grenade launchers due to the fact that the explosive shells fire straight - not arched.
The secondary fire fires both barrels simultaneously. While rather inaccurate, two rounds can be enough to take down most heavy tanks, or to completely annihilate a sqaud.

Rocket Launcher
Primary Fire: Anti-Tank Missile
Secondary Fire: Tactical Missile Barrage; three missile rounds
Magazine Capacity: 3 rockets
Scope: Yes
Damage: High
Recoil: Moderate
Efficiency: Medium Range (Variable: Primary or Secondary Fire)
Primary Magazine Munition: mid-sized Rocket


Laser Designator
Primary Fire: Artillery Strike
Secondary Fire: None
Magazine Capacity: (Variable: Allotted Time Target is Painted)
Scope: No (Variable: All-Weather HUD Compatible)
Damage: High (Variable: Artillery Payload)
Recoil: None
Efficiency: Medium to Long Ranges
Primary Magazine Munition: None


Hunting Knife
The Helghan Hunting Knife is used by Helghast Soldiers to dispatch enemies quietly.

HE Fragmentation Grenade
Tend to be one of the most reliable weapons in a Helghast's arsenal. The HE grenade is capable of being thrown, rolled, and bounced of walls; the grenade is a five-second, timed explosive, wich upon detonation, throws small clusters of shrapnel of to eighteen feet.
By holding onto the grenade, after pulling the pin, a soldier can "cook" the timer - that is to say, to allow the fuse to diminish a few seconds before throwing the grenade, so that the enemy has hadly - if any - time to escape the incoming grenade.

Smoke Grenade
The HE Fragmentation Grenade's counterpart, the Smoke Grenade is used for signalling and screening purposes. The grenade produces a strong, thick white smoke screen that lasts 130-180 seconds.
The Smoke Grenade contains a hydrochloric filler to produce the smoke. Though, consequently, the smoke is slightly toxic and can cause irritance to the eyes, throat and lungs if exposed to the smoke for a prolonged amount of time. Thankfully, most Helghast wear gas masks. But the others are to use the Smoke Grenade with caution.
The Smoke Grenade appears in the form of the HE Fragmentation Grenade, but only has a three-second fuse, and a darker greenish color added. It makes it easier to distinguish wich grenade is different from the other.

War Machines
Like the Helghast themselves, these vehicles are powerful, violent and above all, extremely dangerous.

APC
Organization: Army/ Gaurd
Armament: Cupola-Mounted Heavy Machinegun
Crew: 3 (10 Optional Deploying Soldiers)
The Helghast APC uses anti-gravity boosters, allowing these vehicles to navigate shallow terrain and travel at higher speeds than any other land vehicle. Equipped with a 360 degree cupola-mounted heavy machinegun operated by a Helghast gunner. The vehicle is able to carry a squad of Helghast in a closed rear compartment; the rear of the vehicle drops to allow troops to dismount.

APC (AA Turret)
Organization: Army
Armament: Anti-Aircraft Turret
Crew: 4 (10 Optional Deploying Soldiers)
The APC (AA Turret) has a roof over the rear comartment and no machinegun, but instead features a fully rotating turret mounting for Helghast AA guns.

APC (MRL Turret)
Organization: Army
Armament: Multiple Rocket Launcher
Crew: 4 (10 Optional Deploying Soldiers)
The Multiple Rocket Launcher (MRL) is a powerful fire-support variant of the APC. Mounting 16 rockets in a roof-mounted pack, the MRL is used to lay down devastating blankets of explosives in a short space of time.

Light Tank
Organization: Army
Armament: Heavy Cannon; Co-axial Machinegun; Manually-Operated Heavy Machine Gun
Crew: 5
The Light Tank is armed with a heavy cannon, co-axial machinegun and a manually operated heavy machinegun in a seperately rotating cupola on top of the turret, but is more vulnerable. The Light Tank is almost able to keep pace with APCs with it's anti-gravity power.

Heavy Tank
Organization: Army
Armament: Heavy Cannon; Co-axial Machinegun
Crew: 4 (6 Optional Deploying Soldiers)
Havily armed and protected, the Helghast Heavy Tank is the toughest of all land vehicles. An anti-gravity power allows the tank to hover over the terrain, althouh it's vast weight greatly reduces its speed. The Heavy Tank is equipped with the same power plant and armament as the Light Tank. But unlike the Light Tank, the Heavy Tank can also be used for the deployment of troops.

Assault Boat
Organization: Army
Armament: Two Heavy Machineguns
Crew: 4 (18 Optional Deploying Soldiers)
The Helghast Assualt Boat is used for waterborne invasions and quickly carries squads of troops who wait onboard, primed for a rapid beach landing. The Assault Boat is fitted with a cargo bay door at the front, wich drops to form a ramp that the soldiers run down onto the beach and into combat. The vessel carries a turret with two heavy machineguns to support the infantry. Both vessel and turret are well protected to maximize the chances of landing the troops without casualties.

Fast Attack Boat
Organization: Army
Armament: Two Machineguns
Crew: 2
The Fast Attack Boat is a fast seaborne vessel used by the Helghast for reconnaissance and pursuit in deep water and coastal areas. The boats is armed with two machineguns: one fixed position forwards and operated by the pilot and another mounted in a turret and operated by the second crew member. The Fast Attack Boat has proven itself to be extremely vulnerable to small arms fire in recent conflicts and is due for replacement in the immadiate future, but for now provides the backbone of Helghast naval operations.

Swamp Boat
Organization: Army
Armament: N/A
Crew: 7 (Optional Deploying Soldiers)
In swamps, sometimes its easier to stick with a tried and trusted method of travel - the Swamp Boat. These fast and agile skiffs skim swiflty over the water, propelled by a large turbine in the back of the vehicle. They are capapble of transporting supplies and troops to places unstable for an anti-gravity vehicle and too small for an Assault Boat.

Dropship
Organization: Air Force/Army
Armament: Two Machineguns
Crew: 2 (10 Optional Deploying Soldiers)
The Dropship is an airborne vehicle used to place Helghast soldiers rapidly in an area and is used for shock attacks and quick response missions. Dropships are armed with two machinegun turrets and are also well armoured, meaning they can only be brought down by heavy-duty firepower.

Jet Bike
Organization: Air Force
Armament: Heavy Machinegun
Crew: 1
The Helghast Jet Bike is a light but exceptionally quick airborne attack craft. Manned by one soldier, it is used primarily for identifying and intercepting ground troops. The Bike has a fixed single heavy machinegun at the front of the vehicle. Because of the speed, it can easily outrun anti-aircraft fire. The Jet Bikes agile speed also makes a strong, perfect opponent in aerial combat.

Attack Ship
Organization: Planetary Defence
Armament: Sixty Railguns; Thirty Cannons; Thirty Batteries
Crew: 363 (833 Optional Deploying Soldiers)
The Attack Ship is a Helghast capitol ship mainly used for interplanetary travel and military use

Soldier Equipment
When during wartime, Helghast soldiers are strongly trained ways to survive in harsh conditions, wich include finding food, shelter, conserving supplies, etcetera. The soldiers are also strongly equipped with the right, and right amount of, supplies to ensure survival. Here is a breakdown of provisions used by each type of a Helghast soldier.

Light Soldier
StA-52 Light Assault Rifle
IvP-18 Tropov Machine Pistol
3 HE Fragmentation Grenades
2 Smoke Grenades
Helghan Hunting Knife
10 Aluminum Cylinder Cartridges; medium-sized
47 green 12-gauge rounds
12 Cylinder Pistol Cartridges
2 Large Medical Packets
4 Detachable Oxygen Cartridges; small-sized
Large Canteen
15oz. Wheat Bread
6oz. Crackers
10oz. Eggs
10oz. Plain Rice
5oz. Beef
Portable Flameless Ration Heater
4 Cleaning Rags
Ear Communication Link

Base Soldier
-StA-52 Light Assault Rifle
-StA-3 Stova SAW Light Machine Gun
-StA-52 SLAR Sniper Rifle
-Rocket Launcher
IvP-18 Tropov Machine Pistol
3 HE Fragmentation Grenades
3 Smoke Grenades
Helghan Hunting Knife
-14 Aluminum Cylinder Cartridges; medium-sized
-9 Aluminum Cylinder Cartridges; large-sized
-6 Aluminum Cylinder Cartridges; thick, moderate size
-9 mid-sized Rockets
38 green 12-gauge rounds (only if wielding Light Assault Rifle)
12 Cylinder Pistol Cartridges
2 Large Medical Packets
Medium Canteen
15oz. Wheat Bread
6oz. Crackers
8oz. Eggs
7oz. Plain Rice
7oz. Beef
Portable Flameless Ration Heater
4 Cleaning Rags

Elite Soldier
-StA-52 Light Assault Rifle
-StA-3 Stova SAW Light Machine Gun
-SiSKia Squad Cannon
-Rocket Launcher
-IvP-18 Tropov Machine Pistol
-Battle Pistol
3 HE Fragmentation Grenades
3 Smoke Grenades
Helghan Hunting Knife
-10 Aluminum Cylinder Cartridges; medium-sized
-6 Aluminum Cylinder Cartridges; large-sized
-5 6 Round Explosive Shell Rolver Inserts; 9 mid-sized Rockets
30 green 12-gauge rounds (only if wielding Light Assault Rifle)
-10 Cylinder Pistol Cartridges
-6 HE Grenades
Extra-large Medical Packet
Large Canteen
15oz. Wheat Bread
6oz. Crackers
8oz. Eggs
10oz. Beef
Portable Flameless Ration Heater
4 Cleaning Rags
Ear Communication Link

IFO Bounty Hunter
Laser Designator
IvP-18 Tropov Machine Pistol
5 HE Fragmentation Grenades
3 Smoke Grenades
Helghan Hunting Knife
25 Cylinder Pistol Cartridges
Extra-large Medical Packet
Small Canteen
17oz. Wheat Bread
Portable Flameless Ration Heater
4 Cleaning Rags

Bodygaurd
StA-52 Light Assault Rifle
IvP-18 Tropov Machine Pistol
2 Smoke Grenades
14 Aluminum Cylinder Cartridges; medium-sized
8 Cylinder Pistol Cartridges
5 Extra-large Medical Packet (2 resevered for the person they're protecting)
The Helghan Empire
15-01-2006, 21:16
Part Three
Military Tactics
Like all wars, they are not fought or won without superior military logistics against a military enemy.
The Helghan Empire
08-02-2006, 01:14
Part Four
Military Hierarchy
Supreme Leader of The Helghan Empire = Head of State
Supreme Leader of The Helghan Army = Head of Military
Staff Commander = Head of Army

Army Ranks
Supreme Leader of The Helghan Empire = Head of State
Supreme Leader of The Helghan Army = Head of Military
Staff Commander = Head of Army
General = Head of Corp
Field Marshal = Head of Division
Brigadier = Head of Brigade
Colonel = Head of Regiment
Lieutenant Colonel = Head of Battalion
Corporal = Head of Company
Lieutenant = Head of Platoon
Captain = Head of Squad
Colonel Major
Major
Sergeant
Colonel Private
Private First Class
Private Second Class
Private

Air Force Ranks
Supreme Leader of The Helghan Empire = Head of State
Supreme Leader of The Helghan Army = Head of Military
Staff Commander = Head of Army

Gaurd Ranks
Captain = Head of Squad
Sergeant

Planetary Defence Ranks
General = Head of Strategic Defence Platform


Military Awards
Medal of Service: (Recieved when a Helghast voluntarily joins the Military)
Medal of Heroism: (Recieved when a soldier saves a comrade in battle)
Medal of Honor: (Recieved when a soldier comes saves more than eight comrades)
Medal of Bravery: (Recieved when a soldier fights though wounded)
Prisoner of War Medal: (Recieved if a soldier was taken prisoner during conflict)
Medal of Famine: (Recieved if a soldier survives a long period of time without food)
Medal of Dehydration: (Recieved if a soldier survies a long period of time without water)
Vigilante Medal: (Recieved when a soldier captures an enemy spy [prize money: H$10,000])
Medal of Immunity: (Recieved if a soldier hasn't been wounded during wartime [prize money: H$9,500])
The Protectorate Medal: (Recieved if a soldier has become a Helghast Bodygaurd [prize money: H$26,000])
Medal of Command: (Recieved when a soldier reaches rank of "Captain")
Medal of Battalion: (Recieved when a soldier reaches rank of "Lieutenant Colonel" [prize money: H$30,000])
Medal of Generital: (Recieved when a soldier reaches rank of General [prize money: H$55,1000])
Medal of Staff Command: (Recieved when a soldier reaches rank of "Staff Commander")

Military Photography and Diagrams
Portrait of a Helghast Base Soldier (http://www.gamepals.de/uploads/01articlepics/killzone_art4.jpg)
Portait of a Helghast Base Soldier (http://img30.imageshack.us/img30/1235/hggoggles1nt.jpg)
Helghast APCs (http://www.computerandvideogames.com/screenshots_library/dir_232/vortal_pic_116024.jpg)
Diagram of a Missile Silo (Body) (http://www.computerandvideogames.com/screenshots_library/dir_232/vortal_pic_116027.jpg)
Tower (unknown) (http://www.artinfantry.com/gallery/albums/killzone/Towerview01.jpg)
Tower (unknown) (http://img30.imageshack.us/img30/9722/topsideviewsized6iu.jpg)
Diagram of IFO Bountyhunter Helment (Sideview) (http://img30.imageshack.us/img30/6391/ifoheadinvertsized5ht.jpg)
Diagram of a Helghast Rocket Launcher (http://img30.imageshack.us/img30/9063/hlauncherpers2sized0iu.jpg)
Helghast Patriotism (http://img30.imageshack.us/img30/5706/hgflag5qh.jpg)
Helghast Patriotism (http://img30.imageshack.us/img30/9251/039hb.jpg)
Helghast Fast Attack Boat (http://img30.imageshack.us/img30/9422/fastattackcrafttexturedsized8p.jpg)
Diagram of a Helghast Fast Attack Boat (http://img30.imageshack.us/img30/5268/fastattackcraft2sized8gj.jpg)
Models of a Helghast StA-52 Light Assault Rifle (http://img30.imageshack.us/img30/1449/assaultrifleshotguntextusized8.jpg)
Helghast Anti-Aircraft Gun (http://img30.imageshack.us/img30/3896/aaleftsized8zd.jpg)
Helghast Anti-Aircraft Gun (First-Person View) (http://img462.imageshack.us/img462/2092/aainterfacetdsized5hk.jpg)
Colonel Hahka keeping watch, outside, as a sentry (http://www.intothepixel.com/2005/hi-res/img424a63935f3cc.jpg)