Truitt
10-11-2005, 23:48
Jim Morrison-class Auxiliary Ship Mark One (http://img.photobucket.com/albums/v289/Truitt/95b4f784.png)
Jim Morrison-class Auxiliary Ship Mark Two [LCBDDG] (http://img.photobucket.com/albums/v289/Truitt/ee7c4f6f.png)
The Jim Morrison is expected to be the first front-fleet ship ever to reach any fleet in the world that is also meant to see battle. It is an auxiliary ship, meaning that its role can vary.
The main roles the Jim Morrison would play are logistics, main combat, support, and escort. The missions of rescue, search, and patrol can also be used due to its flexibility. Both variants allow it to do either, and with production rights out to use the Mark One variant, it is expected to be a massive export.
[b]Power-plant
The energy from the Jim Morrison is different for both variants. The Mark One uses a FUNNI-Kiy Pebblebed Conventional Reactor, and the Mark Two uses a Davenport-Oured Liquid Mercury-Potassium Nuclear Reactor.
Both provide enough energy, but the difference lies in each other's base mission.
The Mark One is controlled and moved by three screws, one actually in use, and the other two enclosed and can be deployed in the event of damage (retractable, to ensure little damage). All three must be deployed for full sail.
The Mark Two is controlled and moved by a Hydromagnetic Propulsion Drive, or HMP Drive, which uses electronodes placed all around the ship to guide and maneuver, using no hydroplanes or screws or pumps. This allows for easier maintenance, faster operation, less upkeep costs, and more importantly, less parts to be destroyed, and if hit, will not deactivate, but the rest of the electronodes will continue to operate.
Hull and Armor Scheme
The Armor Scheme is of course different for both, since a different material has to be used in order for the HMP Drive to operate efficiently. It requires at least a layer of Vanadium, which although great for naval armor, is not the best for direct impacts. Thus, on the outside, is a buffer shielding of rubber-gaucho and semi-absorbent kinetic-resistant tiles, which easily will can be destroyed but will aid in any dead-kill torpedo or underwater gun fire hits.
The inner layer of course is the standard Vanchite Scheme, a mixture of Vanadium, Scandium, Lithium, and Copper (Ionic). It allows for a chemical composition that will block most explosions, and on the part of the Copper and Lithium portions, will stop most kinetic impacts. It can withstand a force of some 12,300 pounds, or an equivalent to two direct torpedo hits from a Mk 48 or direct continuous gun fire at 900 rounds per minute from a 45mm cannon for three and a half minutes, with an explosive impact to destroy the outer tiling first.
The entire hull measures some 4 inches at its thickest (Directly below the ship), but two and a half at its thinnest (Around where the sonar and other equipment is resting).
The Mark One is only slightly different by having less of a hull, some three and a half inches thick at its bottom mid-hull, and thinnest at the equipment areas, some one and two thirds inches.
The reason for the thicker mid-section bottom hull is that most torpedoes in modern warfare aim and target, not the rear, but the middle. The reason being quite clever. The torpedo also does not hit the hull, but blows, about thirty to fifty feet, below the hull. The reason being that the explosion will more than likely destroy the first layer of armor and disrupt any support beams and rods in the general area. The ship rises, just a little (some two to thirteen inches, depending on the charge and the ship's displacement), and from most "direct impacts" of this nature, will cause the entire mid section to shatter under the pressure, despite the thickness.
This is why heavy, but reliable, tungsten rods are placed in a forty-five degree angled triangular catacomb all along the bottom layers of the hull, and ninety degree angle right triangles placed to support the bottom with the top sections.
Ordinance
The ordinance is limited in amounts, being that most of the storage space is given to the supply dumps placed all along the rear and top middle sections of the vessel. This leaves CIWS nearly useless unless caseless and directly feedable from below it (which is dangerous due to it being caseless, more prone to be destroyed by a common fire), and even then, main guns and anti-air systems are nearly unarmed except in their barrels and possibly a single clip.
So, with CIWS useless, a new idea came about. Kill em before they can kill you and thus coilguns were placed as the main ordinance. Although every coilgun (10 inch) has only twelve rounds each, the worry of explosions and such is not needed due to it being, literally, a tungsten-ordium round, with no flint or explosive material.
Now, the other guns are that of highly-reactive self-independent 34mm chainguns placed on a recoil system similar to that of the coilguns, a gel-based spring system that the gel compresses when forced and then absorbs the energy by heating up and releasing the heat into the air and surrounding materials. This allows for the 34mm chainguns to run, also being water-cooled, for a 980 round per minute rate, and the coilguns running for eight rounds per minute.
Anti-air systems are also important, which is why the chainguns are given the role of destroying incoming aircraft, but with such a low rate of fire and being self-independent, an other system would be needed, so two Praetorian II Anti-Air Missile Racks are placed onto the hull, one per side on the Mark One, to ensure total cover against aircraft and missiles.
Missiles are usually favorites of Truitt, but since logistical supplies are placed, the use of missiles is slipped to none. The same goes for torpedoes, although sound-maker and Spring Cloud countermeasures exist on the Jim Morrison.
The Spring Cloud is designed to launch flares and chaff at the same time. The "rounds," if you will, fly and deploy at about 50 feet inflight, well away from damaging any of the ships' systems, which the rounds burst above, in a dome-like cloud. The flares stay airborne longer due to Flarzen being used as a light-weight high-heat material and Americanium being stabilized by Chromium as the chaff due to its light-weight properties in being able to be "nearly lighter than air." It is so heavily reflective, however, and cannot be painted over, and thus, it may disrupt both friendly and enemy LIDAR systems, which could also be used as a countermeasure for those types of systems, especially those used by the LANTERN Tomcat Targeting System.
Logistical Dumps
The logistical stores are sectioned, as to prevent any breaching. It is also rigged with a flooding system, along with an anti-flooding system, to ensure that if the ship is somehow boarded (more and more uncommonly done) that the supplies are not, and the only way is by scudding the ship from the inside heavy bays.
The anti-flooding system allows the entire bay area to be air-tight, allowing crew members and the such to also call the place home. With supplies more than likely going to cooks as well as guns and engines, a single crew of 130 could live, with a recycling air filtration system and self-dependant battery system and anti-radiation reflection case around the entire enclosure, half a month could be set at the bottom of the ocean, allowing the seaways to be captured for a rescue mission.
The logistical dumps also are sectioned into eight internal bays and two external, the externals located in the rear superstructure. The entire ship can refuel, replenish, restock, and rearm three Arleigh Burke-class DDGs easily, or four Oured-class SSNs with some room to spare. These include food, torpedoes, missiles, heavy-ware, and a few maintenance supplies, but are not limited to.
Both variants carry the same amount of logistical space.
The off-boarding ramp is usually a plank or retractible system, but that is expencive in hydrolic systems and the needs of those needing their own ship to resupply them, that a rack system has been developed so the ship can just raise the rack with gears powered by a motor and locked into place by struts onto a deck. All naval ships provided by Jewwerks Productions and GrĂ¼nder Industries are made to hold such devises on their port sides, but some are starting to have them on both port and starboard.
Crew
The crew is made up of some 450 personalle, including the 12 officers required for duties. The crew has an escape capability of only 230, however, but mroe than likely Life Bridges will be made by near-by ships to help the other 220 persons.
The crew is, however, extremely low, as some 800-some people would be needed, btu due to all-electronics and computing systems being faster and far cheaper than a human, training and reaction wise, that they are being replaced by these systems. The command centre itseld only requires thirty people, twelve officers, to be sub-dependantly operated at full potential.
Deminsions
Displacement: 28,000 tons
Dimensions:
Overall length: 826.8 ft (252.0 m)
Waterline length: 754.6 ft (230.0 m)
Beam: 93.5 ft (28.5 m)
Draft: 29.5 ft (9.0 m)
Performance
Maximum speed: 35kt
Weapon Systems
Guns
3 Coilguns 3 Chainguns [Mark One]
2 Coilguns 4 Chainguns [Mark Two]
Air Cover
2 Praetorian Anti-Air Suites [Mark One]
1 Praetorian II Anti-Air Suite [Mark Two]
Aircraft: 1 Helo with Bay [Mark Two]
Price: 2,500,000,000[oB]
Jim Morrison-class Auxiliary Ship Mark Two [LCBDDG] (http://img.photobucket.com/albums/v289/Truitt/ee7c4f6f.png)
The Jim Morrison is expected to be the first front-fleet ship ever to reach any fleet in the world that is also meant to see battle. It is an auxiliary ship, meaning that its role can vary.
The main roles the Jim Morrison would play are logistics, main combat, support, and escort. The missions of rescue, search, and patrol can also be used due to its flexibility. Both variants allow it to do either, and with production rights out to use the Mark One variant, it is expected to be a massive export.
[b]Power-plant
The energy from the Jim Morrison is different for both variants. The Mark One uses a FUNNI-Kiy Pebblebed Conventional Reactor, and the Mark Two uses a Davenport-Oured Liquid Mercury-Potassium Nuclear Reactor.
Both provide enough energy, but the difference lies in each other's base mission.
The Mark One is controlled and moved by three screws, one actually in use, and the other two enclosed and can be deployed in the event of damage (retractable, to ensure little damage). All three must be deployed for full sail.
The Mark Two is controlled and moved by a Hydromagnetic Propulsion Drive, or HMP Drive, which uses electronodes placed all around the ship to guide and maneuver, using no hydroplanes or screws or pumps. This allows for easier maintenance, faster operation, less upkeep costs, and more importantly, less parts to be destroyed, and if hit, will not deactivate, but the rest of the electronodes will continue to operate.
Hull and Armor Scheme
The Armor Scheme is of course different for both, since a different material has to be used in order for the HMP Drive to operate efficiently. It requires at least a layer of Vanadium, which although great for naval armor, is not the best for direct impacts. Thus, on the outside, is a buffer shielding of rubber-gaucho and semi-absorbent kinetic-resistant tiles, which easily will can be destroyed but will aid in any dead-kill torpedo or underwater gun fire hits.
The inner layer of course is the standard Vanchite Scheme, a mixture of Vanadium, Scandium, Lithium, and Copper (Ionic). It allows for a chemical composition that will block most explosions, and on the part of the Copper and Lithium portions, will stop most kinetic impacts. It can withstand a force of some 12,300 pounds, or an equivalent to two direct torpedo hits from a Mk 48 or direct continuous gun fire at 900 rounds per minute from a 45mm cannon for three and a half minutes, with an explosive impact to destroy the outer tiling first.
The entire hull measures some 4 inches at its thickest (Directly below the ship), but two and a half at its thinnest (Around where the sonar and other equipment is resting).
The Mark One is only slightly different by having less of a hull, some three and a half inches thick at its bottom mid-hull, and thinnest at the equipment areas, some one and two thirds inches.
The reason for the thicker mid-section bottom hull is that most torpedoes in modern warfare aim and target, not the rear, but the middle. The reason being quite clever. The torpedo also does not hit the hull, but blows, about thirty to fifty feet, below the hull. The reason being that the explosion will more than likely destroy the first layer of armor and disrupt any support beams and rods in the general area. The ship rises, just a little (some two to thirteen inches, depending on the charge and the ship's displacement), and from most "direct impacts" of this nature, will cause the entire mid section to shatter under the pressure, despite the thickness.
This is why heavy, but reliable, tungsten rods are placed in a forty-five degree angled triangular catacomb all along the bottom layers of the hull, and ninety degree angle right triangles placed to support the bottom with the top sections.
Ordinance
The ordinance is limited in amounts, being that most of the storage space is given to the supply dumps placed all along the rear and top middle sections of the vessel. This leaves CIWS nearly useless unless caseless and directly feedable from below it (which is dangerous due to it being caseless, more prone to be destroyed by a common fire), and even then, main guns and anti-air systems are nearly unarmed except in their barrels and possibly a single clip.
So, with CIWS useless, a new idea came about. Kill em before they can kill you and thus coilguns were placed as the main ordinance. Although every coilgun (10 inch) has only twelve rounds each, the worry of explosions and such is not needed due to it being, literally, a tungsten-ordium round, with no flint or explosive material.
Now, the other guns are that of highly-reactive self-independent 34mm chainguns placed on a recoil system similar to that of the coilguns, a gel-based spring system that the gel compresses when forced and then absorbs the energy by heating up and releasing the heat into the air and surrounding materials. This allows for the 34mm chainguns to run, also being water-cooled, for a 980 round per minute rate, and the coilguns running for eight rounds per minute.
Anti-air systems are also important, which is why the chainguns are given the role of destroying incoming aircraft, but with such a low rate of fire and being self-independent, an other system would be needed, so two Praetorian II Anti-Air Missile Racks are placed onto the hull, one per side on the Mark One, to ensure total cover against aircraft and missiles.
Missiles are usually favorites of Truitt, but since logistical supplies are placed, the use of missiles is slipped to none. The same goes for torpedoes, although sound-maker and Spring Cloud countermeasures exist on the Jim Morrison.
The Spring Cloud is designed to launch flares and chaff at the same time. The "rounds," if you will, fly and deploy at about 50 feet inflight, well away from damaging any of the ships' systems, which the rounds burst above, in a dome-like cloud. The flares stay airborne longer due to Flarzen being used as a light-weight high-heat material and Americanium being stabilized by Chromium as the chaff due to its light-weight properties in being able to be "nearly lighter than air." It is so heavily reflective, however, and cannot be painted over, and thus, it may disrupt both friendly and enemy LIDAR systems, which could also be used as a countermeasure for those types of systems, especially those used by the LANTERN Tomcat Targeting System.
Logistical Dumps
The logistical stores are sectioned, as to prevent any breaching. It is also rigged with a flooding system, along with an anti-flooding system, to ensure that if the ship is somehow boarded (more and more uncommonly done) that the supplies are not, and the only way is by scudding the ship from the inside heavy bays.
The anti-flooding system allows the entire bay area to be air-tight, allowing crew members and the such to also call the place home. With supplies more than likely going to cooks as well as guns and engines, a single crew of 130 could live, with a recycling air filtration system and self-dependant battery system and anti-radiation reflection case around the entire enclosure, half a month could be set at the bottom of the ocean, allowing the seaways to be captured for a rescue mission.
The logistical dumps also are sectioned into eight internal bays and two external, the externals located in the rear superstructure. The entire ship can refuel, replenish, restock, and rearm three Arleigh Burke-class DDGs easily, or four Oured-class SSNs with some room to spare. These include food, torpedoes, missiles, heavy-ware, and a few maintenance supplies, but are not limited to.
Both variants carry the same amount of logistical space.
The off-boarding ramp is usually a plank or retractible system, but that is expencive in hydrolic systems and the needs of those needing their own ship to resupply them, that a rack system has been developed so the ship can just raise the rack with gears powered by a motor and locked into place by struts onto a deck. All naval ships provided by Jewwerks Productions and GrĂ¼nder Industries are made to hold such devises on their port sides, but some are starting to have them on both port and starboard.
Crew
The crew is made up of some 450 personalle, including the 12 officers required for duties. The crew has an escape capability of only 230, however, but mroe than likely Life Bridges will be made by near-by ships to help the other 220 persons.
The crew is, however, extremely low, as some 800-some people would be needed, btu due to all-electronics and computing systems being faster and far cheaper than a human, training and reaction wise, that they are being replaced by these systems. The command centre itseld only requires thirty people, twelve officers, to be sub-dependantly operated at full potential.
Deminsions
Displacement: 28,000 tons
Dimensions:
Overall length: 826.8 ft (252.0 m)
Waterline length: 754.6 ft (230.0 m)
Beam: 93.5 ft (28.5 m)
Draft: 29.5 ft (9.0 m)
Performance
Maximum speed: 35kt
Weapon Systems
Guns
3 Coilguns 3 Chainguns [Mark One]
2 Coilguns 4 Chainguns [Mark Two]
Air Cover
2 Praetorian Anti-Air Suites [Mark One]
1 Praetorian II Anti-Air Suite [Mark Two]
Aircraft: 1 Helo with Bay [Mark Two]
Price: 2,500,000,000[oB]