Velkya
05-11-2005, 18:07
I've decided to start a open dictionary for both newbs and forgetful vets on the meaning of terms used to RP in NationStates. If you know a term that isn't on the dictionary, post in the thread and I'll add it. If you see a definition that is incorrect, please post it here and I'll correct it. I'll put a selection of words to start this off.
Now, on the dictionary!
The dictionary currently contains:
7 Player Term(s)
8 RPing Term(s)
102 Military Term(s)
Section 1: Player Terms
Newbie: A inexperienced player, who often doesn't know the rules of NationStates. Shortend to newb.
Noobie: Often a experienced player, who acts like a newbie or acts stupid for a variety of reason, such as thinking he/she is funny, annoying fellow NSers, and the like. Shortened to noob or n00b.
NSer: Short for Nationstates player.
Wanker: A player who unaccuratly RPs with his nation.
Godmodder: One who godmods. See Godmoding (RPing Terms).
Numberwanker: A player who generates numbers inconsistent with their nation's population and budget.
Puppet Wanker: One who uses multiple puppets and or his/her main nation to gain an unfair advantage in RPing.
Section 2: RP Terms
RP: Short for Role Playing. A ongoing text-based story.
MT: Short for Modern Tech. Modern tech is a tech level used in RPs that uses technology of today and the near future. Commonly, it entails technology from the 1980s to 2020. Modern Tech technolgy incudes things like supersonic aircraft, limited space flight, and no energy weapons.
PMT: Post Modern Tech. Also known as PFT (Pre-Future Tech) Post Modern Tech is a tech level used in RPs that uses technology of the semi-near future. Commonly, it entails technology from 2021 to 2060, but some estimates reach 2100. If you have ever seen animes such as Ghost in the Shell or Appleseed, you are familiar with this tech level. PMT includes things like expanded space flight, cybernetics, primitive energy weapons, primitve mechs and hypersonic aircraft.
FT: Future Tech. Future Tech is a tech level used in RPs that use technology from the far future. Commonly, there is no defined date system for FT, it is more of a case by case system. If you have seen Star Trek, Starship Troopers, or Star Wars, you are familiar with FT. FT includes FTL travel, large space-going ships, advanced mechs, the almost complete disappearence of a "wet" navy, and HEAVY use of energy weapons like plasma cannons and lasers.
Fantasy Tech - Fantasy Tech is a tech level used in RPs that use magical technology and magical races such as dwarves, elves and orcs. If you have seen Lord of the Rings or Dragonheart, you are familiar with this tech level. Examples of Fantasy Tech include mages, magical creatures, and a non-magical medieval tech level.
Godmoding: Godmoding is the use of technology not of your tech level, or to control another person's roleplaying. For instance, if someone RP's his missiles hitting your plane and destorying it, that is a godmod. If his ships suddenly appear on your shores, that is a godmod. Using a starship in a MT RP, that is a godmod.
Puppet: A nation a player makes in addition to his main nation.
Ignore: When a player refuses to acknowlege another player's RP, that is called a ignore. It is often a response to a wanker or godmodder.
Section 3: Combat Terms
Land Terms
AFV: Armored Fighting Vehicle. Any armored, military vehicle capable of withstanding small arms fire and designed to operate on the battlefield as a fighting unit.
MBT: Short for Main Battle Tank. A armored vehicle used for knocking out enemy tanks and land vehicles. Usually carries a large bore gun and heavy armor.Examples include the M-1 Abrams (U.S.) and the Type 95 Tank (China).
Beachhead: A friendly controlled section of a coast or beach surrounded by enemy territory.
Blitzkreig: German for "Lightning War". A war tactic used to keep an enemy off balance by using shock-tactics and quickly gain territory.
No Man's land: The land between friendly and enemy fixed postions, such as trench lines. Often racked by artillery shells and airstrikes, as well as heavily mined.
APC: Armored Personnal Carrier. A armored vehicle, usually tracked or wheeled used for carrying soldiers into battle. Usually lightly armed.
IFV: Infantry Fighting Vehicle. Essentialy a light tank used for directly supporting infantry. Can also carry a relativly small number of troops compared to most APCs.
AAV: Amphibious Assault Vehicle. A vehicle capable of crossing both land and water.
Arty: Short for artillery. Also note that artillery is typically 105mm and larger, not 155mm and larger.
API: Armor Piercing Inciendiary. A round that can pierce enemy armor and deliver a AP charge.
DCU: Desert Combat Uniform. A uniform colored with camoflauge for desert operations.
LPC: Leather Personnel Carriers - Army slang for combat boots.
Joe: Slang for a soldier
FSO: Fire Support Officer - Army commander at Brigade or Batallion level or lower in charge of all surface fires (MLRS, artillery, mortars, CAS).
FSCOORD: Fire Support CO-ORDinator - The FSO at Division level and higher.
MRLS: Muliple Launch Rocket System. A tracked vehicle capable of firing several large artillery rockets.
HIMARS: Highly Mobile Artillery Rocket System. A new MLRS designed for transport by smaller theater support aircraft on a wheeled chassis.
Air Terms
Supersonic: Speeds above the speed of sound.
Hypersonic: Speeds above 5 times the speed of sound
AAA: Anti-Aircraft Artillery. Artillery capable of detecting and destroying hostile aircraft and missiles. Usually has a high rate of fire.
AAM: Air to Air Missile. Missile designed and created to allow an aircraft to shoot down another.
MiG: A designation for a fighter aircraft from the Russian Mikoyen-Guerovich Company.
CAS: Close Air Support. CAS is the employment of aircraft in close proxity to friendly forces and directed by a ground controller, known now as JTACs.
TacAir: TacAir refers to any air-to-ground operations to include AI, SEAD AND CAS.
SEAD: Suppression of Enemy Air Defenses - actions taken to destroy, neutralize or degrade enemy air defense systems with the intent of creating a safer environment for friendly aircraft to operate in.
JTAC: Joint Terminal Attack Controller. certified member of a military that is schooled in the art of calling in air support to aid in the ground forces scheme of maneuver.
LLTR: Low Level Transit Route. Airspace used by friendly aircraft in which they are reasonably safe from friendly surface fires.
ALARM: Advanced Long-range Anti-Radiation Missile. A air-to-ground missile.
ASRAAM: Advanced Short-Range Air-to-Air Missile. A missile designed for engaging aircraft at short range.
BVRAAM: Beyond Visual Range Air-to-Air Missile. A missile designed for engaging aircraft beyond the pilots visual range.
Vampire: Call term referring to enemy missiles inbound.
Rifle: Call term indicating launch of an air-to-surface anti-armor missile, typically used with the AGM-65 Maverick.
FSINT: Foreign Signals Intelligence. Passive means of collecting information about the enemy such as knowing the location and type of RADAR being used.
ECCM: Electronic Counter-Counter Measures. Equipment or procedures used to counteract the use of ECM measures, such as frequency-hopping, counter-jamming and encryption or authentication measures.
HLZ: Helicopter Landing Zone. Area were helicopters are designated to land and take off from.
Zoomie: Slang for Air Force perosonnal.
RAVN: Regimental Aviation (US Army helicopter units). Also the name for the officer in the TOC who represents and aides in planning rotary wing aviation support of ground forces.
JFACC: Joint Force Air Component Commander: Individual with the overall command of the air forces in the AO as per the guidance of the JFC. Typically the indidiaul with the most fixed-wing assets available.
BUFF: Big Ugly Fat Fucker. Slang term for the B-52 Stratobomber.
Wild Weasel: Term referring to any aircraft used solely for the role of SEAD.
HCGS: Helicopter Gunship, a helicopter type which carries large amounts of weapons, such as cannons, "dumb" rockets, and anti-tank missiles.
Naval Terms
SSN: Nuclear submarine. This classification can be used to refer to any nuclear powered submarine, but is more commonly used to refer specifically to nuclear powered attack submarines, as missile subs have different classifications (see SSBN and SSGN).
SSBN: Nuclear powered ballistic missile submarine.
SSGN: Nuclear powered guided missile submarine.
SSK: Conventionally powered submarine (diesel-electric). Like the term SSN, this can refer to any submarine using conventional diesel-electric engines, but typically refers to attack submarines because other classifications are used for missile submarines (see SSBK and SSGK).
SSBK: Diesel-electric ballistic missile submarine. Very rarely used because of the limited range and inherent threat of detection associated with diesel engines.
SSGK: Diesel-electric guided missile submarine. Scarcely used because of the inherent problems with conventional engines.
SSN: Nuclear submarine. This classification can be used to refer to any nuclear powered submarine, but is more commonly used to refer specifically to nuclear powered attack submarines, as missile subs have different classifications (see SSBN and SSGN).
SSBN: Nuclear powered ballistic missile submarine.
SSGN: Nuclear powered guided missile submarine.
SSK: Conventionally powered submarine (diesel-electric). Like the term SSN, this can refer to any submarine using conventional diesel-electric engines, but typically refers to attack submarines because other classifications are used for missile submarines (see SSBK and SSGK).
SSBK: Diesel-electric ballistic missile submarine. Very rarely used because of the limited range and inherent threat of detection associated with diesel engines.
SSGK: Diesel-electric guided missile submarine. Scarcely used because of the inherent problems with conventional engines.
SSCBN: Nuclear Powered Carrier Ballistic Missile Submarine. A large submarine capable of firing ballistic missiles and launching VTOL aircraft. Used in the console game Ace Combat 5: Unsung War as a launching site for massive plasma discharge missiles.
Naval Suffixes:
N Suffix - Nuclear Powered
S Suffix - Anti Submarine
M Suffix - Minehunting/laying
E Suffix - Escort
G Suffix - Guided Missiles
B Suffix - Carries ballistic missiles
L Suffix - Light
A Suffix - Assault
Vessel Abbreviations:
CV - Aircraft Carrier, carries aircraft which are used to defend the fleet and strike enemies.
BB - Battleship, carries large bore guns used for engaging enemy positions and ships.
CA - Heavy cruiser, used as a smaller battleship
CL - Light cruiser, used as a large destroyer
DD - Destroyer, used for ASW
FF - Frigate, used for ASW and AA work
AOR - Fleet Replenishment, used for resupplying ships.
AO - Fleet Oiler, used for refueling oil-powered ships.
CBG: Carrier Battle Group, a small fleet usually headed by an Aircraft Carrier and usually centered around said vessel as well.
Space Terms
Ortillery: Orbital artillery. Ortillery is a cannon or missile launcher placed in geo-sync orbit to allow bombardment of the ground. Including but not limited to GodRod cannons, ballistic missiles launchers, and nuclear silos placed in orbit.
ASAT: Anti-Sattlelite. Weapon used to knock a sattlelite out of orbit. Included but no limited to ASAT missiles and ground based lasers.
Godrod: A nickname for a steel, tungsten, titanium, or other material rod that is launched from a orbiting cannon to a ground target, usually a fixed installation. Notoriously inaccurate due to lack of guidance systems, but powerful if a hit is scored on a target.
SSD: Short for Super Star Destroyer, a large FT spaceship hailing from the Star Wars universe, generally around 20 kilometers long with large weapon arrays and fighter bays
General Terms
Missile Spam: Releasing a insane amount of missiles or comperable weapons at a enemy target. Firing 1,000 cruise missiles at a small destroyer is an example of missile spam.
WMB: A nuclear, chemical or biological weapon.
AMW: Ampihous Warfare OR AntiMissile Warfare OR Air Mobility Wing.
1. A type of attack in which one army attacks a defended beach with armed troops.
2. Warfare conducted against missiles. Examples include the Phalanx system and space-based anti-missile lasers.
3. A wing of the airforce used for moving troops rapidly.
APW: Antipersonnal warfare. Warfare conducted against enemy personnal (soldiers). Too wide a range of example to list here.
Logistics: The process of supplying your army. Usually more than 3/4 of the manpower of a nation's army is tasked with logistics and other non-combat tasks.
LADAR: LAser Detection and Ranging. A detection method using a host of high intensity lasers to act as rangefinders.
LIDAR: LIght Detection and Ranging. A detection method using high intensity lasers, low intensity lasers, and electromagnetic light waves to act as rangefinders or spedometers.
RADAR: RAdio Detection and Ranging. Using light waves within the radio wave amplitude in order to detect objects above the surface of the Earth, and calculate range, velocity and other factors.
SONAR: SOund Navigation and Ranging. A subsurface, specifically submarine, form of detection using single sound waves in order to detect objects under the surface of the water.
IR: Infrared. Using heat in order to recognize potential targets. Most MBTs use IR rangefinders for more accurate engagement.
DF : Direction Finding:
1. a signal emitted by a system to help others locate the source or receive a time-hack.
2. the act of locating a specific emitter based upon triangulation of the energy put out.
SNAFU: Situation Normal All Fucked Up. Slang term used to indicate a poor situation.
ATPHICA: Assume The Position, Here It Comes Again. Slang term used to denote the onset of something very unpleasant.
JFC: Joint Force COmmander. Individual in highest overall command of the battle for that particular area of operations (AO). Typically the individual with the most ground forces available.
Salad Bowl: Slang term for the ribbon rack adorning the chest of soldiers in their formal uniforms.
CQ: Charge of Quarters. Typically the watch desk at a unit where there is 24hr manning
Stick:
1. A single set of soldiers who exit a vehicle in a cohesive force. ie:
2. A single group of paratroopers exiting from one door.
Chalk: See Stick (2)
Sticks: Slang term used for heavily wooded area.
EDRE: Emergency Deployment Readiness Exercise. Typically an exercise to test the responsiveness of quick reaction forces such as paratroop or air assault units.
GTL: Gun to Target Line. the heading used by artillery or naval gunfire crew to their target area, given in degrees instead of mils to ground and air forces to aid in deconfliction
Max Ordinance Maximum Ordnance: Term used to refer to the highest altitude an artillery or naval gunfire round will reach during its trajectory.
Deck:
1. Highest hullborne platform on a ship.
2. Altitude of local cloud cover.
VLS: Vertical Launch System, system where a missile is launched at a 90 degree or near-90 degree angle.
End of guide.
Thank you for using the NS Term's dictionary. We hope you found what you were looking for. If not, check back later, we have have just what you need!
Thanks!
Special thanks to:
The Helghan Empire
The Fallen Races
Sarzonia
New Crystal Isles
Space Union
Novikov
Axinon
Atheism
Red Tide2
Hogsweatia
The Macabees
Czardas
Elyria-Loraine
HCGS= Helicopter Gunship
Now, on the dictionary!
The dictionary currently contains:
7 Player Term(s)
8 RPing Term(s)
102 Military Term(s)
Section 1: Player Terms
Newbie: A inexperienced player, who often doesn't know the rules of NationStates. Shortend to newb.
Noobie: Often a experienced player, who acts like a newbie or acts stupid for a variety of reason, such as thinking he/she is funny, annoying fellow NSers, and the like. Shortened to noob or n00b.
NSer: Short for Nationstates player.
Wanker: A player who unaccuratly RPs with his nation.
Godmodder: One who godmods. See Godmoding (RPing Terms).
Numberwanker: A player who generates numbers inconsistent with their nation's population and budget.
Puppet Wanker: One who uses multiple puppets and or his/her main nation to gain an unfair advantage in RPing.
Section 2: RP Terms
RP: Short for Role Playing. A ongoing text-based story.
MT: Short for Modern Tech. Modern tech is a tech level used in RPs that uses technology of today and the near future. Commonly, it entails technology from the 1980s to 2020. Modern Tech technolgy incudes things like supersonic aircraft, limited space flight, and no energy weapons.
PMT: Post Modern Tech. Also known as PFT (Pre-Future Tech) Post Modern Tech is a tech level used in RPs that uses technology of the semi-near future. Commonly, it entails technology from 2021 to 2060, but some estimates reach 2100. If you have ever seen animes such as Ghost in the Shell or Appleseed, you are familiar with this tech level. PMT includes things like expanded space flight, cybernetics, primitive energy weapons, primitve mechs and hypersonic aircraft.
FT: Future Tech. Future Tech is a tech level used in RPs that use technology from the far future. Commonly, there is no defined date system for FT, it is more of a case by case system. If you have seen Star Trek, Starship Troopers, or Star Wars, you are familiar with FT. FT includes FTL travel, large space-going ships, advanced mechs, the almost complete disappearence of a "wet" navy, and HEAVY use of energy weapons like plasma cannons and lasers.
Fantasy Tech - Fantasy Tech is a tech level used in RPs that use magical technology and magical races such as dwarves, elves and orcs. If you have seen Lord of the Rings or Dragonheart, you are familiar with this tech level. Examples of Fantasy Tech include mages, magical creatures, and a non-magical medieval tech level.
Godmoding: Godmoding is the use of technology not of your tech level, or to control another person's roleplaying. For instance, if someone RP's his missiles hitting your plane and destorying it, that is a godmod. If his ships suddenly appear on your shores, that is a godmod. Using a starship in a MT RP, that is a godmod.
Puppet: A nation a player makes in addition to his main nation.
Ignore: When a player refuses to acknowlege another player's RP, that is called a ignore. It is often a response to a wanker or godmodder.
Section 3: Combat Terms
Land Terms
AFV: Armored Fighting Vehicle. Any armored, military vehicle capable of withstanding small arms fire and designed to operate on the battlefield as a fighting unit.
MBT: Short for Main Battle Tank. A armored vehicle used for knocking out enemy tanks and land vehicles. Usually carries a large bore gun and heavy armor.Examples include the M-1 Abrams (U.S.) and the Type 95 Tank (China).
Beachhead: A friendly controlled section of a coast or beach surrounded by enemy territory.
Blitzkreig: German for "Lightning War". A war tactic used to keep an enemy off balance by using shock-tactics and quickly gain territory.
No Man's land: The land between friendly and enemy fixed postions, such as trench lines. Often racked by artillery shells and airstrikes, as well as heavily mined.
APC: Armored Personnal Carrier. A armored vehicle, usually tracked or wheeled used for carrying soldiers into battle. Usually lightly armed.
IFV: Infantry Fighting Vehicle. Essentialy a light tank used for directly supporting infantry. Can also carry a relativly small number of troops compared to most APCs.
AAV: Amphibious Assault Vehicle. A vehicle capable of crossing both land and water.
Arty: Short for artillery. Also note that artillery is typically 105mm and larger, not 155mm and larger.
API: Armor Piercing Inciendiary. A round that can pierce enemy armor and deliver a AP charge.
DCU: Desert Combat Uniform. A uniform colored with camoflauge for desert operations.
LPC: Leather Personnel Carriers - Army slang for combat boots.
Joe: Slang for a soldier
FSO: Fire Support Officer - Army commander at Brigade or Batallion level or lower in charge of all surface fires (MLRS, artillery, mortars, CAS).
FSCOORD: Fire Support CO-ORDinator - The FSO at Division level and higher.
MRLS: Muliple Launch Rocket System. A tracked vehicle capable of firing several large artillery rockets.
HIMARS: Highly Mobile Artillery Rocket System. A new MLRS designed for transport by smaller theater support aircraft on a wheeled chassis.
Air Terms
Supersonic: Speeds above the speed of sound.
Hypersonic: Speeds above 5 times the speed of sound
AAA: Anti-Aircraft Artillery. Artillery capable of detecting and destroying hostile aircraft and missiles. Usually has a high rate of fire.
AAM: Air to Air Missile. Missile designed and created to allow an aircraft to shoot down another.
MiG: A designation for a fighter aircraft from the Russian Mikoyen-Guerovich Company.
CAS: Close Air Support. CAS is the employment of aircraft in close proxity to friendly forces and directed by a ground controller, known now as JTACs.
TacAir: TacAir refers to any air-to-ground operations to include AI, SEAD AND CAS.
SEAD: Suppression of Enemy Air Defenses - actions taken to destroy, neutralize or degrade enemy air defense systems with the intent of creating a safer environment for friendly aircraft to operate in.
JTAC: Joint Terminal Attack Controller. certified member of a military that is schooled in the art of calling in air support to aid in the ground forces scheme of maneuver.
LLTR: Low Level Transit Route. Airspace used by friendly aircraft in which they are reasonably safe from friendly surface fires.
ALARM: Advanced Long-range Anti-Radiation Missile. A air-to-ground missile.
ASRAAM: Advanced Short-Range Air-to-Air Missile. A missile designed for engaging aircraft at short range.
BVRAAM: Beyond Visual Range Air-to-Air Missile. A missile designed for engaging aircraft beyond the pilots visual range.
Vampire: Call term referring to enemy missiles inbound.
Rifle: Call term indicating launch of an air-to-surface anti-armor missile, typically used with the AGM-65 Maverick.
FSINT: Foreign Signals Intelligence. Passive means of collecting information about the enemy such as knowing the location and type of RADAR being used.
ECCM: Electronic Counter-Counter Measures. Equipment or procedures used to counteract the use of ECM measures, such as frequency-hopping, counter-jamming and encryption or authentication measures.
HLZ: Helicopter Landing Zone. Area were helicopters are designated to land and take off from.
Zoomie: Slang for Air Force perosonnal.
RAVN: Regimental Aviation (US Army helicopter units). Also the name for the officer in the TOC who represents and aides in planning rotary wing aviation support of ground forces.
JFACC: Joint Force Air Component Commander: Individual with the overall command of the air forces in the AO as per the guidance of the JFC. Typically the indidiaul with the most fixed-wing assets available.
BUFF: Big Ugly Fat Fucker. Slang term for the B-52 Stratobomber.
Wild Weasel: Term referring to any aircraft used solely for the role of SEAD.
HCGS: Helicopter Gunship, a helicopter type which carries large amounts of weapons, such as cannons, "dumb" rockets, and anti-tank missiles.
Naval Terms
SSN: Nuclear submarine. This classification can be used to refer to any nuclear powered submarine, but is more commonly used to refer specifically to nuclear powered attack submarines, as missile subs have different classifications (see SSBN and SSGN).
SSBN: Nuclear powered ballistic missile submarine.
SSGN: Nuclear powered guided missile submarine.
SSK: Conventionally powered submarine (diesel-electric). Like the term SSN, this can refer to any submarine using conventional diesel-electric engines, but typically refers to attack submarines because other classifications are used for missile submarines (see SSBK and SSGK).
SSBK: Diesel-electric ballistic missile submarine. Very rarely used because of the limited range and inherent threat of detection associated with diesel engines.
SSGK: Diesel-electric guided missile submarine. Scarcely used because of the inherent problems with conventional engines.
SSN: Nuclear submarine. This classification can be used to refer to any nuclear powered submarine, but is more commonly used to refer specifically to nuclear powered attack submarines, as missile subs have different classifications (see SSBN and SSGN).
SSBN: Nuclear powered ballistic missile submarine.
SSGN: Nuclear powered guided missile submarine.
SSK: Conventionally powered submarine (diesel-electric). Like the term SSN, this can refer to any submarine using conventional diesel-electric engines, but typically refers to attack submarines because other classifications are used for missile submarines (see SSBK and SSGK).
SSBK: Diesel-electric ballistic missile submarine. Very rarely used because of the limited range and inherent threat of detection associated with diesel engines.
SSGK: Diesel-electric guided missile submarine. Scarcely used because of the inherent problems with conventional engines.
SSCBN: Nuclear Powered Carrier Ballistic Missile Submarine. A large submarine capable of firing ballistic missiles and launching VTOL aircraft. Used in the console game Ace Combat 5: Unsung War as a launching site for massive plasma discharge missiles.
Naval Suffixes:
N Suffix - Nuclear Powered
S Suffix - Anti Submarine
M Suffix - Minehunting/laying
E Suffix - Escort
G Suffix - Guided Missiles
B Suffix - Carries ballistic missiles
L Suffix - Light
A Suffix - Assault
Vessel Abbreviations:
CV - Aircraft Carrier, carries aircraft which are used to defend the fleet and strike enemies.
BB - Battleship, carries large bore guns used for engaging enemy positions and ships.
CA - Heavy cruiser, used as a smaller battleship
CL - Light cruiser, used as a large destroyer
DD - Destroyer, used for ASW
FF - Frigate, used for ASW and AA work
AOR - Fleet Replenishment, used for resupplying ships.
AO - Fleet Oiler, used for refueling oil-powered ships.
CBG: Carrier Battle Group, a small fleet usually headed by an Aircraft Carrier and usually centered around said vessel as well.
Space Terms
Ortillery: Orbital artillery. Ortillery is a cannon or missile launcher placed in geo-sync orbit to allow bombardment of the ground. Including but not limited to GodRod cannons, ballistic missiles launchers, and nuclear silos placed in orbit.
ASAT: Anti-Sattlelite. Weapon used to knock a sattlelite out of orbit. Included but no limited to ASAT missiles and ground based lasers.
Godrod: A nickname for a steel, tungsten, titanium, or other material rod that is launched from a orbiting cannon to a ground target, usually a fixed installation. Notoriously inaccurate due to lack of guidance systems, but powerful if a hit is scored on a target.
SSD: Short for Super Star Destroyer, a large FT spaceship hailing from the Star Wars universe, generally around 20 kilometers long with large weapon arrays and fighter bays
General Terms
Missile Spam: Releasing a insane amount of missiles or comperable weapons at a enemy target. Firing 1,000 cruise missiles at a small destroyer is an example of missile spam.
WMB: A nuclear, chemical or biological weapon.
AMW: Ampihous Warfare OR AntiMissile Warfare OR Air Mobility Wing.
1. A type of attack in which one army attacks a defended beach with armed troops.
2. Warfare conducted against missiles. Examples include the Phalanx system and space-based anti-missile lasers.
3. A wing of the airforce used for moving troops rapidly.
APW: Antipersonnal warfare. Warfare conducted against enemy personnal (soldiers). Too wide a range of example to list here.
Logistics: The process of supplying your army. Usually more than 3/4 of the manpower of a nation's army is tasked with logistics and other non-combat tasks.
LADAR: LAser Detection and Ranging. A detection method using a host of high intensity lasers to act as rangefinders.
LIDAR: LIght Detection and Ranging. A detection method using high intensity lasers, low intensity lasers, and electromagnetic light waves to act as rangefinders or spedometers.
RADAR: RAdio Detection and Ranging. Using light waves within the radio wave amplitude in order to detect objects above the surface of the Earth, and calculate range, velocity and other factors.
SONAR: SOund Navigation and Ranging. A subsurface, specifically submarine, form of detection using single sound waves in order to detect objects under the surface of the water.
IR: Infrared. Using heat in order to recognize potential targets. Most MBTs use IR rangefinders for more accurate engagement.
DF : Direction Finding:
1. a signal emitted by a system to help others locate the source or receive a time-hack.
2. the act of locating a specific emitter based upon triangulation of the energy put out.
SNAFU: Situation Normal All Fucked Up. Slang term used to indicate a poor situation.
ATPHICA: Assume The Position, Here It Comes Again. Slang term used to denote the onset of something very unpleasant.
JFC: Joint Force COmmander. Individual in highest overall command of the battle for that particular area of operations (AO). Typically the individual with the most ground forces available.
Salad Bowl: Slang term for the ribbon rack adorning the chest of soldiers in their formal uniforms.
CQ: Charge of Quarters. Typically the watch desk at a unit where there is 24hr manning
Stick:
1. A single set of soldiers who exit a vehicle in a cohesive force. ie:
2. A single group of paratroopers exiting from one door.
Chalk: See Stick (2)
Sticks: Slang term used for heavily wooded area.
EDRE: Emergency Deployment Readiness Exercise. Typically an exercise to test the responsiveness of quick reaction forces such as paratroop or air assault units.
GTL: Gun to Target Line. the heading used by artillery or naval gunfire crew to their target area, given in degrees instead of mils to ground and air forces to aid in deconfliction
Max Ordinance Maximum Ordnance: Term used to refer to the highest altitude an artillery or naval gunfire round will reach during its trajectory.
Deck:
1. Highest hullborne platform on a ship.
2. Altitude of local cloud cover.
VLS: Vertical Launch System, system where a missile is launched at a 90 degree or near-90 degree angle.
End of guide.
Thank you for using the NS Term's dictionary. We hope you found what you were looking for. If not, check back later, we have have just what you need!
Thanks!
Special thanks to:
The Helghan Empire
The Fallen Races
Sarzonia
New Crystal Isles
Space Union
Novikov
Axinon
Atheism
Red Tide2
Hogsweatia
The Macabees
Czardas
Elyria-Loraine
HCGS= Helicopter Gunship