NationStates Jolt Archive


FYI: The Invader's Guide to Czardas

Czardas
01-11-2005, 20:53
Ok, so you've arrived at this stage. The Concordance has ticked you off, somehow, and you've conscripted your uber-huge army, refitted a few fleets, sent off an armada or two, and...wait a minute. CAMERA? Long-range laser? Defense lines? What are you talking about?...

So, you're probably wondering now: how do I invade Czardas? I'm writing this guide so I don't have to repeat all this information every single time someone wants to start an offensive war against me. (And here "offensive" doesn't mean "with our troops yelling racial slurs at yours", btw.)

First off, you're going to want a map.
http://i3.photobucket.com/albums/y57/Mauvasia/Czardas_Map.jpg

What the map tells you:
1) Some of the places to invade from. It doesn't look too promising in the east, with all those mountains and impassable canyons. Nor is the south all too useful. It looks like land forces should enter from either the extreme southwest or extreme northwest. Although, unless you happen to share a border with Czardas, you probably won't be coming in that way.

2) Where to launch your airstrikes. The locations of cities are pretty clearly defined, as are airports and seaports, always good places to bomb when you want us to stop feeling quite so comfortable. Plus, the provincial capitals are underlined, which is a good way to spot places that might be of some importance.

3) Control the river and you control everything. The Zaïr River runs right through the center of the country, and if you can control that you have several major cities, as well as the all-important Port Khûfi Island and the capital city, Czarna. Thus, you can expect that it'll be pretty well defended.

What the map doesn't tell you:

1) The lines of defense. The cities of Mariosz, Aurdania, Port Khûfi, and Tyriandor are protected by Project CAMERA (http://forums.jolt.co.uk/showpost.php?p=9866562&postcount=134), which no-one except a naval or air superpower could ever have more than a faint hope of getting past. That covers most of the Czardaian coast and territorial waters, leaving little room to attack the most strategic parts of Czardas. In addition, the whole coast is reinforced by buried SAM, AAA, and laser installments, not to mention the EMP defenses surrounding the strategic cities of Mariosz and Czarna. Now suddenly the invasion doesn't look like such a good idea anymore...

2) The locations of military, naval, and airforce bases. When I was a young and idealistic n00b I thought I could live without a large military, but alas, it was not so. A few hurried NS weeks later, I had built some top-end military bases around Czardas, but forgot to add them into the map. Therefore, just as an FYI, the top bases are in Ardaja, Mariosz, Port Khûfi, Aurdania, Tyriandor, Lac-Montané, and Joltaff (the last two are not shown on the map). That means attacking those places probably = bad idea.

3) The nation's GDP. With only about $8 trillion in the bank, of which maybe $1.4 trillion is going into national defense, we can't really reinforce everything. Thus, while Aurdania is very well defended against an attack, the more important city of Palma is not, because we imagine that any force that will attack Palma will first have to get past Aurdania's uber-1337 defenses, and all nations that have tried to attack Aurdania have been defeated. However, if you can find a way to get to Palma, Czardas is pretty much owned (at least as far as prevention of landing goes).

Overall Geographic Summary: Czardas's north and middle coast are well defended, and a land attack will be difficult if you do not border Czardas. That leaves the south coast, which is definitely the best place to attack from because of the lack of CAMERA at that point. The south coast is mostly cliffs, but an attack there can be coordinated at the invader's discretion, or lack thereof. ;P

~~~~~~~~~~~~~~~~~~

Ok, that dispenses with geography. Economics is covered in my IC OOC Thread (http://forums.jolt.co.uk/showthread.php?t=450745), so that you can read on your own time. Czardas's military is also covered in that thread, but I feel that it requires extra note. iQuote the passage in question:

Strategy

There are several important axioms Czardas's military strategy is based on.

Axiom #1 aka the Dagger Axiom: The dynamite comes in small packages.
The principle of Axiom #1 is what is behind the general success of Czardas's Dagger planes. It designs everything to be small and powerful enough to pack a big punch. This is true of Czardas's military, whose size is minimal but whose training therefore is superb. This is also true of Czardas's planes, of which none are extremely large except the Hailstorms. Its primary bomber base, for instance, is the Strikers, which are light multirole bombers.

Axiom #2 aka the Maneuverability Axiom: Let them throw everything they've got at us, then strike.
This axiom led to victories during wars such as the Imperial Galactican wars. Enemy forces tend to be eager to put up a show of force against the smaller Czardaian armies and thus send out huge numbers of missiles, planes, soldiers, etc. Czardaians simply make them angry enough to send out all of their missiles, planes, soldiers, etc. so they can get into the now-defenseless homeland and strike (Imperial Galactica) or attack as soon as the enemy gets into close range (Banduria). However, it also led to the failure against the Doomingslandi aircraft, as they were fewer in number, thus lulling the Czardaians into a false sense of security.

Axiom #3 aka the Invasion Axiom: Defenders fight harder.
One of the reasons why Czardas has participated in very few invasion wars is because of its lack of interest or ability. It will have to fight hard every step of the way to victory, and the people may become discontent. Thus, it is usually best to support the defender rather than the aggressor. In addition, Czardas usually will not fight well unless it is attacked, in which case it can raise huge armies of up to 15 million (total, counting logistics, Army, Navy, Airforce). This is important for all of my enemies (or potential enemies) to remember. ;)

Ok, now for some numbers.

Army: Czardas's army is divided into three National Armies—obviously, the 1st, the 2nd, and the 3rd—and a fourth National Guard division, aka the Shocktroops, which is always ready for battle within 24 hours of a summons. Each National Army is divided into three field armies, which contain between 180,000 and 270,000 people each, for a total of up to 2,430,000 combatants in wartime. The Shocktroops contain an additional 270,000 troops, for a total of 2.7 million combatants. However, this number is only reached during a state of national emergency. Generally the army contains less than 1.8 million people.

Navy: Most commanders would add the corollary "or lack thereof" after that word, because Czardas's navy is the very epitome of Axiom #1. With a maximum strength of 85 ships and 36 submarines, the Czardaian navy is probably among the smallest in the region, if not the world. However, despite the small size, the navy can pack quite a punch. General numbers are:

- 60 arsenal ships with heavy missile throw; 28 double as destroyers
- 25 lighter, more maneuverable battleships
- 16 stealth submarines with radar jamming capabilities
- 20 regular submarines

Air Force: Where the Czardaian navy is lacking, its air force is prominent. Czardas's air force is one of the best in the region, fairly large and powerful. A total of 7200 planes grace the skies when the full airforce is in operation; this is very rare, as most wars can be won employing only about half of this, maximum. The air force contains the following operational aircraft:

- 3680 F/A-59 Daggers (the small attack planes that serve as the epitome of Axiom #1)
- 120 F/A-59V SM Daggers (custom-made version of Daggers with mods such as higher speeds, heavier missile throw, greater maneuverability etc.)
- 1380 B/F-19 Strikers (light multirole bombers)
- 1380 F-61 Peregrines (light jet fighters with highest speeds in whole airforce)
- 184 F/X-29 Kestrels (stealth fighters, virtually undetectable on radar, with radar jamming capabilities)
- 260 B-49 Hailstorms (vast bombers capable of launching up to 108 missiles each)

An additional 92 Daggers, 4 SM Daggers, 40 Strikers, 50 Peregrines, and 10 Kestrels are in reserve stock, brought out in times of direst need.

Special Forces: There are several of these, most notably the Special Operative Divisions. These are selected from the best of the best; they are by far the pick of the Czardaian army. Each Special Operative is trained with a variety of skills, including infiltration, assassination, covert missions, and spying. Some SpecOps (as they are known) go into the intelligence service. They have been known for missions as daring as conquering a country using a team of six and bringing a number of wars to their successful conclusion, not to mention innumerable assassinations and infiltration attempts.
Bearing this in mind, let's look at some of the strengths and weaknesses of the Czardaian army.

Strengths:
The Air Force. As shown above, Czardas has a large and powerful air force. Exact stats on the planes have yet to be released (read: I'm still working them out with Doom), but an air attack is not usually the best idea. The number of Czardaian planes is swelled with AWACS, transport, supply, and jamming planes, which serve to intimidate the enemy further.

Special Forces. Many of these have been trained for all types of duty in wartime, including infiltration, assassination, or anything really. They are among the most feared in the world. Each Special Operative is said to be worth twenty enemy soldiers, even the best-trained among these. Many Special Operatives are selected for missions inside other countries and are very hard to detect.

Intelligence network. Czardas has operatives in many countries that regularly report back and are highly difficult to detect except in nations with compulsory barcoding, microchip implanting, and so on (where generally such operatives are not deployed anyway). In addition to these, security devices themselves, such as barcode recognizers, security cameras, computers, etc. can be programmed to return all information to Czardas instead of the home nation, due to Czardas's IT remote-transfer capabilities. This is one thing to remember, so that even secret meetings in your nation might be recorded by Czardaian cameras or computers.

Weaknesses:
The navy. It is a well-known fact that Czardas has no navy, or a very small one at best. With 86 active ships, and another 86 inactive but preparable in war, the navy is little more than a token force to escort peacetime forces and patrol the coast. Czardas's submarines are somewhat better. While there are only 36 official submarines, another 48 or more are secretly being developed and prepared for war. Whether these will be ready or not in time for your invasion is another matter, of course.

Lack of allies. While many nations actively condemn atrocities, like in real life few do anything about it. Thus, attacking Czardas will only get a few nations after you. The world has more vocal dictatorships than vocal democracies. However, large alliances that all attack Czardas might get you the enmity of more than just my full-time allies. ;)

Anarchism. Due to the nature of its society, or lack thereof, Czardas cannot draw upon its full reserve potential of 137 million (at time of writing), except when huge nations of 5+ billion decide to attack, or when the people are really enthusiastic about the war. (Remember, they're the ones that declare war...) Thus, armies tend to be small. However, remember that small armies get more funding per soldier, nearly $500,000 average with an army of 15 million (counting logistics), or more than N£6.6 million.

~~~~~~~~~~~~~~

I think that's a pretty good summary for now. So yes, now you're ready with all this new knowledge to be more cautious when invading Czardas! :D Not that you'll know to, after all. This is just an FYI guide, and you won't know a lot of this ICly. If there are any questions from potential invaders, I'll answer them here. ;)

Anyway, signin' off,

~The Libertarian Concordance of Czardas~
Invadee of the Year, 2001
Kroblexskij
01-11-2005, 21:09
well i'm glad i wont have to invade you, great idea for a thread, and well written.

10/10 thumbs up

my plan

Land an amphibious force after an intense bombardment of palma and khufi. Land south of Port Khufi and move over land in small SAS style groups, take the port and move land and air forces to the airport on the island.
After a buildup and reinforcement of the forces stationed on the island. hop over to palma to take the first city.
At the same time launch another offensive at the peninsula on the island with isthan on it.

With the air port and main cities around the island taken launch an airbourne attack on Dera.

Once palma port and the main surrounding areas had been taken. Cleanse out the Aurdania spit and the port.

Whilst all this is happening. Missile attacks and shelling from battle cruisers and missile crusiers would be directed to Cape Holva and Triga. Mariosz would be under bombings and directed airial attacks.

i'll stop here, but thats just my quick guide to invading Czardas ;)
Sarzonia
01-11-2005, 21:11
well i'm glad i wont have to invade you, great idea for a thread, and well written.

10/10 thumbs upOOC: Agreed. I don't have a reason to invade, but this really helps a RP out.
Czardas
01-11-2005, 21:18
[ooc:] Thank you all. I created this thread to avoid having to write this into every single one of my invasion RPs. It also helps out for my allies to know what areas they should defend... ;)
Sigma Octavus
01-11-2005, 22:04
This's good info, not that I have any plans of invading. If you don't mind, I'm gonna steal the whole concept of this thread for my own.
Czardas
01-11-2005, 22:15
Land an amphibious force after an intense bombardment of palma and khufi. Land south of Port Khufi and move over land in small SAS style groups, take the port and move land and air forces to the airport on the island.
Unless it was a very large force, CAMERA would take them out from underwater while the SAMs and anti-missile batteries remove your missiles.

After a buildup and reinforcement of the forces stationed on the island. hop over to palma to take the first city.I might want to make note of the fact that the island is home to a joint Czardas-TSS base which also houses up to 600,000 troops as well as numerous ships and defense lines, although again if it's a large force you'll probably be OK

At the same time launch another offensive at the peninsula on the island with isthan on it. That's less heavily defended, and also of strategic importance. (It's called Sempernova Island, btw.)

With the air port and main cities around the island taken launch an airbourne attack on Dera.
Right. Although by that point the Czardaian air force will be in the air, so you'll have to deal with them. ^_^

Once palma port and the main surrounding areas had been taken. Cleanse out the Aurdania spit and the port.
See above, and factor in the Marines and offshore submarines.

Whilst all this is happening. Missile attacks and shelling from battle cruisers and missile crusiers would be directed to Cape Holva and Triga. Mariosz would be under bombings and directed airial attacks.
That area of the coastline is defended by CAMERA, which would take out the cruisers, while the air force deals with the bombers.

i'll stop here, but thats just my quick guide to invading Czardas ;)And the above was my quick guide to defending Czardas. ;) Or part of it, anyway.
Czardas
01-11-2005, 22:15
This's good info, not that I have any plans of invading. If you don't mind, I'm gonna steal the whole concept of this thread for my own.
Yeah, that sounds fine. Just remember to cite me. ;)
Sigma Octavus
01-11-2005, 22:26
Can do
Czardas
02-11-2005, 01:11
[bump]
Omz222
02-11-2005, 01:24
I really like this, especially for a smaller nation... Guess who you gave your ideas to :p
Czardas
02-11-2005, 01:31
I really like this, especially for a smaller nation... Guess who you gave your ideas to :p
Oh, I can guess..... ;)

Thinking of invading are you? We'd generally be on the same side, considering that we're both libertarian anarchic nations with good civil rights and political freedoms....but suit yourself. :p
Doomingsland
02-11-2005, 15:17
Wow, talk about timeing! I was about to TG you asking a bunch of questions regarding your geography, defenses, culture, ect., and whatnot. This pretty much answered all my questions. Nice work :)
Czardas
02-11-2005, 16:45
Thanks, and this thread will be kind of important for you anyway... so hope it helped. :p
Anagonia
02-11-2005, 17:03
Ain't no way I'd be gettin past your defenses. I'd have one helluva time just launching nukes at your strategic postings, and very well done defenses. However, behind the mountians would seem like an prime place to launch an air assault via missiles, but then again that would more than likely get owned by defenses.

Good job, I have no interest in invading, of course. I still have to get up a Star Map and Land Map for my Nation and Motherland.

You've put a lot of time into this, and I say well spent time. Good job, very good read.
Czardas
02-11-2005, 17:11
Thank you. And besides, you'd have no reason to invade. We're practically allied... or we would be if you returned that latest diplomatic contact in the Nerotika thread. ;)
Anagonia
02-11-2005, 17:25
Thank you. And besides, you'd have no reason to invade. We're practically allied... or we would be if you returned that latest diplomatic contact in the Nerotika thread. ;)

I did, didn't I? Gimmie post link, and I'll take care of it. :)
Czardas
02-11-2005, 17:29
http://forums.jolt.co.uk/showpost.php?p=9816416&postcount=41 was my last response to you, which you for some reason missed...Something about being busy and an odd thing called 'real life' which supposedly you had problems with... :p Anyway, that's it. Let's quit hijacking now.
Anagonia
02-11-2005, 18:03
http://forums.jolt.co.uk/showpost.php?p=9816416&postcount=41 was my last response to you, which you for some reason missed...Something about being busy and an odd thing called 'real life' which supposedly you had problems with... :p Anyway, that's it. Let's quit hijacking now.

Aight, anywho.

IF I were to launch nuclear strikes, what would stop them, literally? I'm just trying to start a conversation, with no intention of doing anything.
Scandavian States
02-11-2005, 18:07
Would you mind expounding upon what CAMERA is? I mean, you make it sound uber and all, but unless there's so many systems tied into the network that it makes Hanoi look like a pipsqueek in comarison, I can't imagine the system not being picked apart in due time.
Czardas
02-11-2005, 18:36
Aight, anywho.

IF I were to launch nuclear strikes, what would stop them, literally? I'm just trying to start a conversation, with no intention of doing anything.
If you were to launch nuclear strikes from the east, the CAMERA missiles or anti-missile defenses along the coast could probably take most of the missiles out too far out to do any damage.

If you were to launch them from the west, they'd cause very little damage unless you fired them at major cities, which are about 400-500 miles in, and most major cities have anti-missile defenses anyway.

If you were to launch them from the south towards Ardaja, the military base could probably remove them a few miles from landing. Towards Czarna, they'd get taken out by the city's EMP defenses. Towards Mariosz, same thing (or the SAMs).

If you were to launch them from the north, missile defenses in Tyriandor would probably remove them before they could do any damage. :p
Czardas
02-11-2005, 18:49
Would you mind expounding upon what CAMERA is? I mean, you make it sound uber and all, but unless there's so many systems tied into the network that it makes Hanoi look like a pipsqueek in comarison, I can't imagine the system not being picked apart in due time.
CAMERA is basically a dense series of missile installments along selected strategic areas of the Czardaian coast. There are four such installments. Each one is controlled by a closed computer network within the Naval Command Centre at that city. (One way you could tell ICly where CAMERA's main installments are, if you somehow managed to figure out what it was, is by looking for all the NCCs in Czardas. That would put you at risk of ground fire, the Air Force, SAMs or anti-ship missiles, RADAR deactivators, EMPs in certain major cities, and AAAs or flak cannons, however.) If the NCC ceases to exist, there is still another room underground from which the system can be operated, located too deep for even a nuclear explosion to penetrate (and generally secret locations used solely for emergencies). If these rooms are somehow destroyed or their computer systems deactivated, each system can be controlled from any NCC.

If all of the NCCs and rooms below are destroyed, CAMERA can still be operated remotely using a secure wired connection from Lac-Montané Military Base, which will take an explosion approximately 3000 times the strength of the attack that destroyed Hiroshima IRL to damage (being located under about 4000 feet of mountain as it is).

If Lac-Montané's system is somehow neutralized, the missiles will automatically fire themselves at any crafts specifically marked previously as hostile. This last defense will ensure that whatever fired the missiles to destroy the NCCs and bases—be it planes, satellites, ships, anything—will be destroyed.

As the systems are closed, you can't just introduce some kind of virus to neutralize all of the computers. Besides, there are several layers of backup systems that can all work independently of each other.

Basically, the only way to turn CAMERA off is to become a high-ranking officer in the Czardaian Navy, gain access to the HQ, and after going through all of the necessary scans and passwords, finally entering the computer system and shutting all of the missiles off. Always with the risk that someone else will wander in five minutes later and turn them back on.

If you want to RP getting a spy in for this express purpose, and actually joining the Navy, fighting bravely, getting promoted to Admiral, and finally turning off CAMERA, that's fine. Just remember that you have no IC knowledge of CAMERA; in fact, no-one does, so you can't exactly do this quite yet. :D
Scandavian States
02-11-2005, 19:10
Okay, that kinda-sorta explains what it is, but I was looking for more in the way of exactly what kind of systems it has. Underwater torpedo mines, SAMs, and other things of that nature. Numbers would be great, although a ballpark figure would do. I'm trying to evaluate just how easily I could dismantle the various systems, and without something in the way of stats that is impossible. Arbitrary claims just won't do.

Oh, and something else I noticed, specifically about your remote linking capabilities. Rerouting packets isn't the smartest thing you could do, sysadmins will notice the loss almost immediately and go through a thorough checklist to correct the problem. It might take upwards of 48 hours, but eventually it would be discovered what happened. Believe me on this one, I'm studying for my CCNA and we have to deal with routing problems all the time, figuring something like this is first semester stuff. I'll leave it to you to figure out a smarter way to pull an op like that off.
Czardas
02-11-2005, 19:13
OK, you want weaknesses of the CAMERA system? Sneaky... ;) j/k, anyway here goes:

Range. The torpedoes CAMERA can release have a maximum range of 750 miles. The SAM missiles have a range of 640. Many cruise missiles have longer ranges than this and thus can be fired from safely outside CAMERA's range towards Czardas.

Generic missile types. CAMERA has no missiles specifically designed to take out certain military equipment. It's a "one size fits all"-type situation: Missiles fired underwater will target ships and submarines while missiles fired overhead are more likely to be targeting aircraft (although they could also be aimed at ships). Thus, if you bring in something that requires a specific type of missile to destroy, we can't really do much to it.

It's aimed at the sea. There are no missiles aimed inland, so if you decide to invade overland, there's nothing CAMERA can do to stop you. What you will have to deal with include the troops of Czardas, the people, mountains, deep gorges, mines, machine-gun nests, pillboxes, bunkers, SSMs, SAMs, the air force, mobile tanks like the Scorpions, rivers....

Launchers can't pivot. That means that if you approach a city defended by CAMERA from a certain angle—say about 150º—the missiles won't be able to touch you. While the launchers are aimed outwards in as many ways as possible, you simply can't put something up that can fire at an angle of 170 degrees.

Finally, a note to Scandavian States: We've just designed this uber-1337 defense system, do you really think we'd let you walk right into it and deactivate it? You know some of the limitations of the missiles, so use your creativity to find ways to get around them. Strike first with long-range missiles from outside the missile range. Then deploy troops to undefended areas such as the south and attack strategic locations from land. Alternately, armor all your ships and submarines securely and equip them with anti-torpedo defenses. Buy or build some highly maneuverable planes such as F-78s to dodge the SAMs. As somebody or other once said, think about it for a moment! ;D
Czardas
02-11-2005, 19:19
Okay, that kinda-sorta explains what it is, but I was looking for more in the way of exactly what kind of systems it has. Underwater torpedo mines, SAMs, and other things of that nature. Numbers would be great, although a ballpark figure would do. I'm trying to evaluate just how easily I could dismantle the various systems, and without something in the way of stats that is impossible. Arbitrary claims just won't do.

Right. The system contains primarily missiles launched from installments under the NCC, which is usually located on a deep harbor or farther out to sea than the rest of the city. There are also some mines in Czardaian territorial waters, as well as aboveground anti-torpedo and anti-missile defenses; however, these two systems are not as large as the missiles. The numbers of missiles per installment varies; a general figure is about 40,000-80,000 missile tubes each. Aurdania, the largest, contains about 75,000 missile tubes; the smallest at Tyriandor contains 45,000.
Scandavian States
02-11-2005, 20:00
How many air defense radars per installation?
The Infinite Crucible
02-11-2005, 20:04
Note to self, dont in Czardas... lol

On a more serious note, what did you use to make that map, I really like the look of it. Thanks in advance.
Doomingsland
02-11-2005, 21:01
Oh, one more thing,

What program did you use to make your map? It's really cool looking :)
Czardas
02-11-2005, 21:05
I used a normal paint program and saved it as JPG. I'm pretty good with those things. :p
Czardas
02-11-2005, 21:07
How many air defense radars per installation?
Not as many; generally 200-1,000.
Scandavian States
02-11-2005, 21:12
Covering a city or a province?
Czardas
02-11-2005, 21:46
No, that's at each CAMERA installment. The most heavily defended city is Czarna, with over 2,000 radars as well as EMP devices and SAMs. Ardaja, Palma, and Mjenaz have similar defenses, without the EMPs; the CAMERA installments have 200-1,000 each. No other cities are heavily defended, although the coast is defended by a total of over 8,000 lasers, as well as SAM batteries, AAAs, and flak cannons. Individual large towns sometimes have lasers and mortar defenses, but otherwise that's it.
The Infinite Crucible
02-11-2005, 21:48
I used a normal paint program and saved it as JPG. I'm pretty good with those things. :p

Well I am impressed.
Anagonia
03-11-2005, 16:48
I seriously need help making a map of my nation *sighs*

Anywho, I think I found a way to become "Nuclear Anny" over your Nation. However, its risky, would take a lot of men and equipment, and I would probably tire from it. But, I know a weakness! AND I'M NOT TELLING!

Cause your my ally (hopefully soon), don't want to give anyone any ideas, lol.
Czardas
03-11-2005, 17:50
You can always TG me, although I probably know it, too. Because it really isn't any fun having a country with no weaknesses. ;)
Scandavian States
03-11-2005, 20:30
I think you need to revise your radar count, then. That many radars in a relatively small space will fry each other with all the energy being put out.
Czardas
03-11-2005, 20:47
I think you need to revise your radar count, then. That many radars in a relatively small space will fry each other with all the energy being put out.
They would be spread out enough to avoid that kind of thing, I suppose.
Red Tide2
03-11-2005, 20:54
OOC:I could take care of those radar networks easily. The sheer amount of energy they would be pumping out would easily attract a swarm of HARMs. It would take awhile, but eventually I would be able to eradicate those radars with air launched HARMs. The aircraft becoming endagered would become no problem, as HARMs have a range of 80 miles.
Omz222
04-11-2005, 01:53
Hundreds of radars in one location is not only not needed and extraneous, and will likely cause additional problems as SS suggested. Unless you are planning to have your fortification with the size of New York City, there's no need for so many radars.

As well, with these kinds of fortifications generally AAA guns will have limited effectiveness, seeing that they only have such a long range. You'll want to spread these out and make them defend smaller, individual targets.

As with the statement about the HARMs above... The same thing could be said about aircraft carriers IRL. But is it going to be easy? Not by a long shot.
Yurka
30-01-2006, 16:17
What type of lasers do you use? The kind that overheat missiles or what?

Also... How apparent is the camera defensive thing? Are all those missile tubes easy to spot? Do you know the names of your neighbor nations? >_>
Czardas
30-01-2006, 16:39
What type of lasers do you use? The kind that overheat missiles or what?
Yeah, those.

Also... How apparent is the camera defensive thing? Are all
those missile tubes easy to spot?
No. They're all underwater, and difficult to spot unless you're right in front of one (in which case you're already long since dead). However, The Warmaster managed to temporarily knock out the CAMERA installments at Aurdania (see map) and landed a fleet there.


Do you know the names of your neighbor nations? >_>
Yes, because most of them are in my region. :D

Imperial Galactica borders Czardas to the north, Ouranberg and Neo Kervoskia to the west, and Muesilania, Thelgond, and Suliath in the south. Also nearby are Kahanistan and Scellia (RIP).

Most of these are friendly nations (my war RP with Imperial Galactica kind of died a few months ago, so in the meanwhile I'm RPing my history as though a cease-fire was called and the war finished).
Southeastasia
04-02-2006, 00:07
Good job Czardas! Now you have to make a guide to making an invaders guide! :p
Yurka
04-02-2006, 16:14
The first thing I'll need to make my invader's guide is a decent map. :D
The Norlands
19-02-2006, 02:59
Hallo.

I heard you were under attack from despotists. The Holy Democracy of The Norlands hereby helps with military funding by giving 28,050,000,000 Buchs ($20,000,000,000) to your defense budget. We are not helping because of a belief in the necesity of democracy, rather because we find this nation to be Good, and a friendly state in World Politics.

I say, please reevaluate your defense expenditures. My research shows me they are at Zero. Check for yourself at [URL="http://nseconomy.thirdgeek.com/nseconomy.php?nation=Czardas"]

Most Sincerely, in the Policy of Love,

John Joakim Skillman II,
Democratic Overseer of The Holy Empire of The Norlands,
United Nations Delegate of Regionia
Czardas
19-02-2006, 03:06
Good job Czardas! Now you have to make a guide to making an invaders guide! :p
Great idea! I'll start working on it today. ;)

The Norlands, check the link entitled "Czardas's Stats (http://forums.jolt.co.uk/showpost.php?p=9830160&postcount=8)" in my signature. I don't use NSEconomy's stats, having RPed all of my increases in military funding, so I have more than enough money to maintain everything around here. Thanks anyway though.
Novacom
25-02-2006, 21:53
I'm curious, not that I'm planning on invading, how exactly do you maintain CAMERA?

After all it would be infinitely more simpler than RPing someone enough to become an Admiral, to instead simply RP infiltrating a maintence tech, and since this system seems to be designed to be closed, it means that there would perhaps be a certain complacency to computer virus or other digital menaces. If such an infiltration were successful, CAMERA could it seems be quite easily be turned against you, and if another base station attempted to get control the virus could leap over and take control of that one.

Food for thought and nice map.
Florintine
25-02-2006, 22:31
I would TOTALLY do one of these threads if that wasn't considered being a copycat.
Pretty sweet though.
Southeastasia
26-02-2006, 03:59
Agreed with Novacom. How exactly do you maintain it, and what happens if it gets into contact with a virus?