Galactic superpower defining criteria? :
The Fedral Union
22-10-2005, 15:01
Galactic superpower defining criteria:
Economic power:
Having the ability to control trade, galactic markets and the ability to harm other nations via the use of economic warfare, also the ability to lead in trade, and control resources on many different worlds.
Preeminent Military power:
The ability to project massive military power throughout, the galaxy, cutting edge military technology, and a large (seemingly, witch means its not its just projecting that it is) indestructible military force able to deploy any place quickly and forcibly both on ground and space.
Geo political power:
The ability to influence the galaxy as a whole through incidents or diplomacy, also able to police the regional space surrounding the said power, and able to influence worlds and free nations politically (aka puppet governments, they don’t have to be real NS nations ).
Internal power and example:
Of course all galactic superpowers, must have to set an example, first and foremost they must have an outstanding healthcare system, education system, and a well-developed infrastructure, as well as a large population, cultural and economic ability to shape the regions around them as well . it must have a low poverty rate, and also able to mobilize its recourses any place around the galaxy quickly and forcibly.
Why I bother trying to define a Galactic superpower is beyond me but I’ll try any way, I mean its depends on the point of view , there are no galactic superpowers in ns to some people.
The Fedral Union
22-10-2005, 16:13
Bump
The Scandinvans
22-10-2005, 16:22
OOC: I agree that their are galatic superpower, but as well as their are intergalatic superpowera as well. Genrally that porably is one of the best definations of a galatic superpower.
Sarzonia
22-10-2005, 17:32
I don't think defining superpowers in ANY tech level is very useful in NS. In MT, there are way too many countries and some countries are more powerful in terms of diplomacy (Euroslavia) while others are more powerful militarily (Automagfreek), while still others are economic powers (Pacitalia). And within military realms, some are stronger with army combat (Generic Empire), while others are naval powers (Praetonia) and still others are aerial behemoths (Doomingsland).
In FT, it seems as though it's even more useless to define a superpower. You've got varying degrees of "future" technology, from planets whose ships rely on projectile weaponry and whose drive systems couldn't even come close to light speed, while you have others who travel at speeds that would put the fastest Starfleet vessel to shame and have weapons that could destroy a planet from a corvette platform. Plus, you still have the variations of economic. diplomatic, and military powers.
So, in short, there are no superpowers.
Kjata Major
22-10-2005, 17:57
Very true Sarzonia.
FT nations are utterly hopeless to put into a super-power sense, unless you put them in classes or tech level. Play with someone in your own era and not 2000 years more advanced then you. The gap is so great that the so-called super power wouldn't be able to touch a weakling from a much high tech nation.
Jangle Jangle Ridge
22-10-2005, 18:01
Well, technically, just do to continuity, almost all FT nations are set in the same time period. Because allies have to be, and active enemies have to be, and people who trade or assist diplomacy with other nations have to be. The only nations which could be in a different time period are the nations or groups of nations which have fully detached themselves from everything else.
The Fedral Union
22-10-2005, 18:04
well no one is most qulifyed to list nations that are super powers, JJR is right aobut the time thing.
Hyperspatial Travel
23-10-2005, 05:07
....*sigh*
A 'superpower', is, quite simply, something which has a lot of power over others. If people accept your empire, accept your technology, and you can RP strategically-minded, then you're a superpower. If you numberwank, techwank, or write one-liners, then you're a nothing.
In FT, to me the NS pop determines if you're a super power.
Take Chronosia, Coreworlds, and others with 4-5 billion pops. In NS they are super, and in RP they are super powers, they can command that kind of respect because of their NS pop, NS economy(To an extreme extent, most don't follow that.) Not to mention, RP ability would also make one a super power. Being able to RP directly affects IC, if you can't RP it right, theny ou aren't it.
I myself would like to think of me as a mild power... 2 billion pop, but not very active in the galaxy's economics.
Hyperspatial Travel
23-10-2005, 10:00
No, no, 5-6 billion is superpower.
3-4 is mid-power
1-2 is... well, the equivalent of Aus, or maybe NZ in military power.
<1 is virtually a military and economic nonentity.
I view myself as a middle-powered power, with 4bn+ people, but it doesn't make me a 'super' power. Superpowers have the ones that have the IC resolve, the OOC genius, resourcefullness, and RPing skill. Its no good having twenty thousands ships if you are ignored by half of FT.
Adejaani
23-10-2005, 10:15
Well, the equivalent of Aus, or maybe NZ in military power.
Funny. You do realise that
1: The Royal Australian Army has not deployed its formations into combat since Vietnam. The East Timor/Solomon Islands etc police actions are police actions and do not count. This fact, of course, does not take into account the SAS (Special Air Service) having deployed into Afghanistan/Iraq.
2: Before this latest Iraq conflict, the Royal Australian Air Force has not fired a shot in anger since Korea.
3: The Royal Australian Navy is a little bit more active, significantly aiding the Persian Gulf security (and at one time commanding the task force), but hasn't undertaken combat actions since Korea, either.
And of course New Zealand doesn't have an Air Force; two Frigates that never get deployed and so on.
Hyperspatial Travel
24-10-2005, 02:41
Funny. You do realise that
1: The Royal Australian Army has not deployed its formations into combat since Vietnam. The East Timor/Solomon Islands etc police actions are police actions and do not count. This fact, of course, does not take into account the SAS (Special Air Service) having deployed into Afghanistan/Iraq.
2: Before this latest Iraq conflict, the Royal Australian Air Force has not fired a shot in anger since Korea.
3: The Royal Australian Navy is a little bit more active, significantly aiding the Persian Gulf security (and at one time commanding the task force), but hasn't undertaken combat actions since Korea, either.
And of course New Zealand doesn't have an Air Force; two Frigates that never get deployed and so on.
Precisely my point. We have trained forces, its irrelevant whether we use them or not. We're not huge countries like India, and we're not really prominent, in a world where so many others supercede us, (I mean, there's gotta be millions of 1-2 bn nations) but we can still affect events to some small degree.
Sarzonia
24-10-2005, 02:57
No, no, 5-6 billion is superpower.
3-4 is mid-power
1-2 is... well, the equivalent of Aus, or maybe NZ in military power.
<1 is virtually a military and economic nonentity.
I view myself as a middle-powered power, with 4bn+ people, but it doesn't make me a 'super' power. Superpowers have the ones that have the IC resolve, the OOC genius, resourcefullness, and RPing skill. Its no good having twenty thousands ships if you are ignored by half of FT.That's much too simplistic.
With that equation, you're assuming that all players can RP equally well. There are 5 billion-plus countries that can't RP worth a damn and there are countries that are much lower in population who could give any country fits, regardless of how powerful they are.
(I mean, there's gotta be millions of 1-2 bn nations)
Thats a lot, given that there are only about 150,000 tops nations
The Silver Sky
24-10-2005, 03:48
there's gotta be millions of 1-2 bn nations)
OOC: That's funny considering their are only 112,193 nations total.:p
ok, i was about 40,000 nations off, so what?
Kazecistan
24-10-2005, 04:34
The name of the nation must be "Kazecistan"
Hyperspatial Travel
24-10-2005, 08:56
OOC: That's funny considering their are only 112,193 nations total.:p
Ooh! Ooh! Look at me! I'm Silver Sky, and I know numbers. Well, what did numbers ever do for us? Huh? HUH?! I mean, sure, I was off about 1-2 million nations, but that just helps my case!
Yes, you are right, please, please, don't kill me! Why are you doing that! AHHHHHH!
IT HELPS IT! SEE! YOU JUST SAID IT DID! [/endJackThompson-stylerant]
That's much too simplistic.
With that equation, you're assuming that all players can RP equally well. There are 5 billion-plus countries that can't RP worth a damn and there are countries that are much lower in population who could give any country fits, regardless of how powerful they are.
Superpowers have the ones that have the IC resolve, the OOC genius, resourcefullness, and RPing skill. Its no good having twenty thousands ships if you are ignored by half of FT.
Guess you missed that bit, eh, Sarzonia? Size is the only factor that applies equally across all nations. Of course, it may only be a fifth of all that matters, at most, but it's applicable across all nations. The OOC genius (or just smarts, for that matter), the IC roleplaying (believable characters, n'all), are what matter, but you can't measure those.
Size is the only real measurable form of power we have here on NS, but it's what you do with it that matters. Essentially, you have people like Neo Zeta, and Deatharon (Hate to point the finger at you guys, but you're more recogniseable FT RPers than the occasional 4-post n00b we see around), who seem rather concentrated on simply winning, and having more numbers than the other guy, which, in turn, makes them lose.
The only real 'superpower' we can apply is the amount of OOC respect you get, indeed, if you're a respected, valued nation, who knows that value of losing, you'll probably get a lot more willing participants to let their home planet be obliterated in a massive blast of power, then if you're a n00b who types in 1337speech and smilies.
Size is, as I said, the only measurable form of power, which applies equally across the board. It doesn't change for different people (like respect does), it doesn't require intelligence (like good planning does), and it's accumulated simply by waiting. If you care to code a app which gathers information on everyone's posting, gets graded on number of descriptive words, grammar, spelling, and IC intelligence, I'd be only too happy to abide by it.
Chronosia
24-10-2005, 09:38
I don't really recognise any Superpowers in terms of FT, and certainly don't consider Chronosia as one of them. The sheer scale of NS, alone, would make it so that no single naiton could count, singularly as a superpower. For me, those sorts of roles have fallen to alliances; notable the GE, ESUS and AoN. They seemed to me to be the kind of pact-driven alliances, that NATO and the Warsaw Pact would have been; vast cold war battlelines drawn across space.
This is, of course, simply my own opinion.
Respect certainly plays into it; if your respected, then size really doesn't matter. I've seen young nations Rping that would put larger ones to shame. While the small ones seem to have fluidly evolved, some of the larger ones are stuck in their almost noobish vices. Size and respect must be tempered with wisdom; a willingness to compromise, and occasionally lose. One cannot rush into the game and assume to have everything; one can't pull out magic cheat codes and bust out with ub3r tech. It takes time. It takes patience; and eventually, you can be respected.
It shows alot more in MT, but FT also, if not moreso, requires this happy-go-lucky attitude. One can never forget that this is just a game; it's just a ride. Does winning or losing really matter? Is beating some face-less stranger, or being the biggest badest superpower, really that big a deal?
Hyperspatial Travel
24-10-2005, 10:05
I don't really recognise any Superpowers in terms of FT, and certainly don't consider Chronosia as one of them.
I do. You're one of the few people I know who can single-handedly attack an alliance twice your size, and, not only expect to win, but make them respect you and your methods greatly.
Respect certainly plays into it; if your respected, then size really doesn't matter. I've seen young nations Rping that would put larger ones to shame. While the small ones seem to have fluidly evolved, some of the larger ones are stuck in their almost noobish vices.
Well, yeah. Us older nations tend to get set in our ways, and it is really hard to stop. I mean, you really have to continue in the same way, if you want to build a steady reputation. On the other hand, it explains the constant influx of well-written, articulate puppets.
one can't pull out magic cheat codes
*types allyourbasearebelongtous* Pwned, n00b. Omg lol!
It shows alot more in MT, but FT also, if not moreso, requires this happy-go-lucky attitude. One can never forget that this is just a game; it's just a ride. Does winning or losing really matter? Is beating some face-less stranger, or being the biggest badest superpower, really that big a deal?
Indeed. However, the topic was what defines a superpower, not whether it actually matters. Its like celebrities. Did Tom Cruise get pregant with George W.Bush's lovechild? Does it matter? No. If it was in a magazine, would people argue about it? Yes.
Thrashia
24-10-2005, 12:42
I don't really recognise any Superpowers in terms of FT, and certainly don't consider Chronosia as one of them. The sheer scale of NS, alone, would make it so that no single naiton could count, singularly as a superpower. For me, those sorts of roles have fallen to alliances; notable the GE, ESUS and AoN. They seemed to me to be the kind of pact-driven alliances, that NATO and the Warsaw Pact would have been; vast cold war battlelines drawn across space.
This is, of course, simply my own opinion.
Respect certainly plays into it; if your respected, then size really doesn't matter. I've seen young nations Rping that would put larger ones to shame. While the small ones seem to have fluidly evolved, some of the larger ones are stuck in their almost noobish vices. Size and respect must be tempered with wisdom; a willingness to compromise, and occasionally lose. One cannot rush into the game and assume to have everything; one can't pull out magic cheat codes and bust out with ub3r tech. It takes time. It takes patience; and eventually, you can be respected.
It shows alot more in MT, but FT also, if not moreso, requires this happy-go-lucky attitude. One can never forget that this is just a game; it's just a ride. Does winning or losing really matter? Is beating some face-less stranger, or being the biggest badest superpower, really that big a deal?
I quite agree with what you say here. To define or make any one nation and declare it a super-power is inconcievable whenset against the numbers and sizes of most nations (speaking in FT terms). That seems to be why coalitions and alliances came about. (heck I'ma member of the GE myself)
So thus the definition of nation super-power fades and we are given an even broader one based on Alliances or even one can include regions. (The old way of invading regions and such, I personally hate those region crashers myslef)
But like Chron said here, it is more easy to define a person by their OOC respect than anything else. I personally respect Chronosia for his rp'ing abilities and dedication to the 'Dark Gods' (hes the scariest MF in the world! I'm not joking, he'll give you nightmares). And other players such as Coreworlds (very highly skilled SW Jedi rp'er), as well as Unified Sith. And I have to say, hands down, that AMF is one of the scariest MT players I've come accross, and I respect him for his ability of rp. And then theres Parlim, who I think Chron knows, hes a decent dude who has a big ass fleet and (I know him in RL) constantly threatens to end my existence. (rofl, but whatever).
So, to define someone or a nation as a Superpower is always based upon ones perceptions and how you veiw them, making the definition of superpower more numbers than anything, if yuou wish to base it upon strength of economy and military.
Chronosia
24-10-2005, 12:47
Wow; thanks Thrash :P For your loving words, I shall not send the Bloodthirster...Yet. But yeah, I know Parlim; me and him did an RP a while back; kinda died though. It was a shame, cause it looked to be an interesting minor engagement.
Thrashia
24-10-2005, 12:49
I think he wants to come back too. Hes all hugs and kisses to get ya. (jk):p
Wow; thanks Thrash :P For your loving words, I shall not send the Bloodthirster...Yet. But yeah, I know Parlim; me and him did an RP a while back; kinda died though. It was a shame, cause it looked to be an interesting minor engagement.
OoC: Don't worry, I'd be happy to kick your ass one of these days. :D Gonna start RPing again, might as well kick it off with a retalitory strike.
The Scandinvans
24-10-2005, 13:12
To make a point even if a nation is far larger then a much smaller nation then you an outman. But, that doesn't mean that the smaller nation can have better tech. and better trained soldiers due to the thank that it's economy is much better then the larger nation.
Chronosia
24-10-2005, 13:26
Well, thats a given; it all depends on what your tech-basis is. If its some insanely advanced idea you had, then you should play it as hard sci-fi. If its some insanely advanced movie/tv/book tech, then you'd probably be best starting out as hard and moving up. Numbers doesn't mean superiority...Unless your Tyranids :P
Thrashia
24-10-2005, 15:11
Well, thats a given; it all depends on what your tech-basis is. If its some insanely advanced idea you had, then you should play it as hard sci-fi. If its some insanely advanced movie/tv/book tech, then you'd probably be best starting out as hard and moving up. Numbers doesn't mean superiority...Unless your Tyranids :P
Damn nids....stealing Imperial Guard tactics. ;)
I think it depends on both RP ability and the situation as a whole. Some nations, such as myself, prefer to avoid the notoriety of being considered a 'superpower' as it often becomes more of a hindrance than a boon. People pay more attention to you when you're the power in them thar hills, so it gets harder to do anything without people taking one stand or another.
Hell, just take the conflicts between me and Chronosia. Militarily, I would hold the overall advantage, despite Chron's larger size and... ferocity (I fight fire with fire here, the worst thing to do in a fight is to fear the enemy from the get-go). Politically, he would hold the advantage, because he has this oh-so-annoying ability to make and manipulate single-serving friends.
P.S. Tyranids? Meh. Just use counter-zerg. Anybody need some Raid?
Not just single-serving. He's pretty good at getting longer lasting alliances, too. One of the best diplomats I've RPed with, actually. Whenever I finish negotiating with him, I have the odd feeling that, no matter the outcome, he's somehow come out on top. Very disconcerting (no offense, Chronos).
That's true. I don't really seek out allies so much, ICly due to a Godulan distaste for Hegemony, and OOCly due to a distaste for dogpiles. I guess that's come to bite me on the butt.
Although, I suppose that what I lack in number with respect to alliances, I more than make up for in dynamics. Balrogga provided IC and OOC assistance, as well as the initial idea, for creating what we call the Kython Scourge. It has come quite handy. And please don't get me started on fleet loans...
Chronosia
24-10-2005, 18:04
I win out in brute strength and ferocity; Godular has an insane knack for gadgetry that knocks Khornate berzerkers for a loop :P
Politically, yes, I manipulate like a madman; I engineered the entire Republic War; partly for enjoyment and partly to see if it could be done....
And lol; even when I gave you the secrets of Primarchs and Geneseed?
SeaQuest
26-10-2005, 08:25
Sounds to me like you are infering that size is power. Not always true. Tactics play a huge role. Plus, you have to have the right mix of ships. If you don't get the balance just right, the whole kit-and-kaboodle will callapse onto of you.