No endorse
10-10-2005, 02:38
Announcing the Inferno Engineering CA-24 Aardvark class Line Cruiser Cruiser
An experienced vessel in the Galactic Inferno’s Navy, the Aardvark is a rugged and battle-proven design that has held its own over a century. Originally armed with bulky KE weapons and inefficient power supplies, advances in efficiency and reductions in size for many components have allowed for greatly advanced engines and weapons to be fitted onto the same signature hull.
However, all things must come to an end some day. Amidst great protests from captains and crew, the Inferno has chosen to switch to cruisers with a larger embarked craft complement. Thus, the Inferno Engineering has opted to export this powerful and very recently modernized design to other nations! The major stregnth of the design is sheer room for expandability. Since the bulky magazines of the old KE weapons have been removed, and the reactor reduced in size yet increased in power, there is more than enough room for modest modifications to the stock layout.
Except for allies and special orders, this ship is only available at the Star Forge Storefront 3.0!
Notable Features:
Hull Supports- The Aardvark class is noted for its numerous hull braces. This allows the craft to sustain an incredible beating, but significantly reduces room onboard for supplies and embarked craft. The braces are composed of similar componets as the armor, and are as thick in places as the flank armor of the vessel.
Nose- The nose is where the Aardvark got its name. This huge, pointed prow is designed to deflect most shots at an angle when heading strait-on at a target. Also, this prow can be used to ram opponents, although this tactic is strongly discouraged. The nose creates a large blind spot for the bridge observation window, but sensor arrays more than make up for that deficiency. The nose houses multiple storage facilities and other apparatus, including extra hull bracings.
Embarked Craft- The Aardvark holds a very small complement for its size, restricted to six snub fighters for defense. Nothing larger than a fighter can be embarked in stock configuration, although at least two are known exist in pirate hands with extensively modified hangars
Flight Deck- Only reachable by a small, sheltered lift tube, the main flight deck of this craft supports six small fighter craft. Unfortunately, no shuttle craft are supported inside this vessel. The only way to transport large materials in or out is through docking ports on both the stub wings and tail towers.
However, there is an emergency deck on the rear ventral tower. This can accomidate only six fighters, and has no repair equipment, fuel lines, or any other services that would be in a normal service deck. It is a corridor with six fighter-sized stalls, three left and right. The stalls have tractorbeams, magnetic nets, and other equipment for cushioning a damaged fighter's landing. There are also robotic arms for cutting through to the pilot and airlicks for access into the main hull.
Armor Scheme- Consists of an inner pressure hull and a cushioning layer between the pressure hull and the outer armor. This layer is filled with support struts, but flooded with a metal foam, capable of aiding slightly in dissapation of the shock and greatly in insulation. Outside this is a standard heavy armor scheme, capable of resisting KE and energy attacks. It is layered Carbon, Ceramics, ultra-high tensile stregnth plates, and heat dissapators.
Command Layout- There is a small observation bridge located dorsally at the base of the nose. However, the main control center is deep within the heart of the ship, well hidden from enemy weaponry.
Reactors-The reactor design is a standard matter/antimatter reactor, with some capabilities as a fusion reactor if necessary, although this is far less efficient. The Aardvark employs a popular three reactor system, consisting of a main reactor and two smaller reactors. The smaller ones help overcharge the main one, allowing for impressive stunts in the cannons and the engines.
There is a single backup reactor located behind the main ones. It is capable of getting the ship underway and into hyperspace with a limited shield charge. However, there is not enough energy to fire a weapon, and the shields are weak. If this reactor kicks in, or is nearing the point where it must kick in, disentanglement and retreat are strongly advised.
Integrated battlefield command computer MK I This marvel of wiring and holographics is a computer capable of juggling the needs of an entire task force. (<100 ships frigate or larger, moderate strike craft command capability) It was originally designed for flagships, but the MK I has been shifted to smaller fleets with the advent of the MKs II and III.
Stats:
Legnth- 600m
Width (Pod to Pod): 250 meters
Height: 250 meters
Endurance (perishables): 12 months of food, water for several years assuming optimal conditions (uses a cyclic system. The humidity is scrubbed from the atmosphere by large filters. The system can theoreticaly recycle water for three years, but technical limitations reduce that to one.)
Storage capacity: 12,192 kilograms (12 long tones) of dry storage, 2,032 kilograms (2 long tones) each of cold and warm storage, plus food and water storage facilities.
FTL- Modified Hyperdrive with variable depth and speed controls.
Range: until reactor runs dry
Speed: 2X (allies get a version with an upgraded hyperdrive in excess of a 1X)
Crew: 1,674 crew, 240 onboard marines for repelling boarding parties, 66 flight crew, totaling 1,980 souls
Sublight-
Type: Standard Ionic thrusters for out of gravity travel. Gravatic drive for in-gravity travel. (repulsorlift)
Range: until reactor runs dry
acceleration: 40 Km/Sec in ultra-redline (ion array. Repulsor depends on too many variables to accuratly quantify maximum acceleration)
Onboard Craft- 6 Fighters
Weapons-
-6 dual heavy beam cannon turrets, one each amidships dorsal and Ventral, and two each on the dorsal and ventral tail fins.
-24 dual light beam cannon turrets (point defense), two each left and right, dorsal and ventral, amidships to the stern
-140 reloadable anti fighter/missile spam missile tubes, 10 each on each engine pod facing forwards and 25 each ventral, dorsal, port, and starboard, located amidships, facing outwards VLS style. (not shown)
-48 capitol class missile launchers, in four clusters of three boxes, each box containing four launchers. Three boxes left and right on the nose, three boxes left and right at the stern, facing outwards.
Defenses-
-Atypical hull supports
-Multi-Layer armor scheme
-6 Primary shield generators, with 4 backups, all with numerous emitters
-Electronic Countermeasures suite (export version, allies get an upgraded one)
Electronics Suite:
-standard ECM, jamming, and signal masking suite (allies get a nicer, more able layout)
-encoder/decoder (allies only)
-FTL, STL, Temporal, Wavefoam, and other sensors
-Integrated battlefield command computer MK I, capable of handling a standard fleet
Computer schematics, color enhanced for greater visability:
http://i11.photobucket.com/albums/a161/anomaly149/the%20small%20and%20the%20ugly/Cruiserfighterlaunch.jpg
Aardvark class cruiser launching a fighter
http://i11.photobucket.com/albums/a161/anomaly149/the%20small%20and%20the%20ugly/SnubFighterLaunch.jpg
Detail of fighter launch
http://i11.photobucket.com/albums/a161/anomaly149/the%20small%20and%20the%20ugly/oldcruiser1.jpg
Overall schematic
http://i11.photobucket.com/albums/a161/anomaly149/the%20small%20and%20the%20ugly/oldcruiserrear.jpg
From behind
http://i11.photobucket.com/albums/a161/anomaly149/the%20small%20and%20the%20ugly/cruiserWFightercomplement.jpg
Cruiser with it's fighter complement
NOTE THAT NO FIGHTERS COME WITH THIS SHIP. The experimental indeginous Snub class fighter was used as a fighter comparison for these pictures. Dimensions are the below listed ones.
ALL EMBARKED FIGHTERS MUST BE EQUAL TO OR LESS THAN:
12 Meters Long
12 Meters Wide
6 Meters Tall
Pricing:
70 billion USD (new model)
65 billion USD (used model)
Allies:
Allies get 3 billion off the lower 2 of the above prices.
Allies can get a new model with an AI and an MK2 integrated battlefield computer for 74 billion USD (no discounts for this one)
Any and all orders should be directed to Inferno Engineering Corporation, Haven office. We are dedicated to customer satisfaction! If your ship does not meet our claims or your needs, we will come and pick up the ship (or what dust remains of it) and give you an equal value or 60% refund! (whichever is higher)
We reserve the right to deny any orders for any reason, including but not limited to:
1) inanity
2) lack of payment on previous orders
3) enemy status
et cetra
An experienced vessel in the Galactic Inferno’s Navy, the Aardvark is a rugged and battle-proven design that has held its own over a century. Originally armed with bulky KE weapons and inefficient power supplies, advances in efficiency and reductions in size for many components have allowed for greatly advanced engines and weapons to be fitted onto the same signature hull.
However, all things must come to an end some day. Amidst great protests from captains and crew, the Inferno has chosen to switch to cruisers with a larger embarked craft complement. Thus, the Inferno Engineering has opted to export this powerful and very recently modernized design to other nations! The major stregnth of the design is sheer room for expandability. Since the bulky magazines of the old KE weapons have been removed, and the reactor reduced in size yet increased in power, there is more than enough room for modest modifications to the stock layout.
Except for allies and special orders, this ship is only available at the Star Forge Storefront 3.0!
Notable Features:
Hull Supports- The Aardvark class is noted for its numerous hull braces. This allows the craft to sustain an incredible beating, but significantly reduces room onboard for supplies and embarked craft. The braces are composed of similar componets as the armor, and are as thick in places as the flank armor of the vessel.
Nose- The nose is where the Aardvark got its name. This huge, pointed prow is designed to deflect most shots at an angle when heading strait-on at a target. Also, this prow can be used to ram opponents, although this tactic is strongly discouraged. The nose creates a large blind spot for the bridge observation window, but sensor arrays more than make up for that deficiency. The nose houses multiple storage facilities and other apparatus, including extra hull bracings.
Embarked Craft- The Aardvark holds a very small complement for its size, restricted to six snub fighters for defense. Nothing larger than a fighter can be embarked in stock configuration, although at least two are known exist in pirate hands with extensively modified hangars
Flight Deck- Only reachable by a small, sheltered lift tube, the main flight deck of this craft supports six small fighter craft. Unfortunately, no shuttle craft are supported inside this vessel. The only way to transport large materials in or out is through docking ports on both the stub wings and tail towers.
However, there is an emergency deck on the rear ventral tower. This can accomidate only six fighters, and has no repair equipment, fuel lines, or any other services that would be in a normal service deck. It is a corridor with six fighter-sized stalls, three left and right. The stalls have tractorbeams, magnetic nets, and other equipment for cushioning a damaged fighter's landing. There are also robotic arms for cutting through to the pilot and airlicks for access into the main hull.
Armor Scheme- Consists of an inner pressure hull and a cushioning layer between the pressure hull and the outer armor. This layer is filled with support struts, but flooded with a metal foam, capable of aiding slightly in dissapation of the shock and greatly in insulation. Outside this is a standard heavy armor scheme, capable of resisting KE and energy attacks. It is layered Carbon, Ceramics, ultra-high tensile stregnth plates, and heat dissapators.
Command Layout- There is a small observation bridge located dorsally at the base of the nose. However, the main control center is deep within the heart of the ship, well hidden from enemy weaponry.
Reactors-The reactor design is a standard matter/antimatter reactor, with some capabilities as a fusion reactor if necessary, although this is far less efficient. The Aardvark employs a popular three reactor system, consisting of a main reactor and two smaller reactors. The smaller ones help overcharge the main one, allowing for impressive stunts in the cannons and the engines.
There is a single backup reactor located behind the main ones. It is capable of getting the ship underway and into hyperspace with a limited shield charge. However, there is not enough energy to fire a weapon, and the shields are weak. If this reactor kicks in, or is nearing the point where it must kick in, disentanglement and retreat are strongly advised.
Integrated battlefield command computer MK I This marvel of wiring and holographics is a computer capable of juggling the needs of an entire task force. (<100 ships frigate or larger, moderate strike craft command capability) It was originally designed for flagships, but the MK I has been shifted to smaller fleets with the advent of the MKs II and III.
Stats:
Legnth- 600m
Width (Pod to Pod): 250 meters
Height: 250 meters
Endurance (perishables): 12 months of food, water for several years assuming optimal conditions (uses a cyclic system. The humidity is scrubbed from the atmosphere by large filters. The system can theoreticaly recycle water for three years, but technical limitations reduce that to one.)
Storage capacity: 12,192 kilograms (12 long tones) of dry storage, 2,032 kilograms (2 long tones) each of cold and warm storage, plus food and water storage facilities.
FTL- Modified Hyperdrive with variable depth and speed controls.
Range: until reactor runs dry
Speed: 2X (allies get a version with an upgraded hyperdrive in excess of a 1X)
Crew: 1,674 crew, 240 onboard marines for repelling boarding parties, 66 flight crew, totaling 1,980 souls
Sublight-
Type: Standard Ionic thrusters for out of gravity travel. Gravatic drive for in-gravity travel. (repulsorlift)
Range: until reactor runs dry
acceleration: 40 Km/Sec in ultra-redline (ion array. Repulsor depends on too many variables to accuratly quantify maximum acceleration)
Onboard Craft- 6 Fighters
Weapons-
-6 dual heavy beam cannon turrets, one each amidships dorsal and Ventral, and two each on the dorsal and ventral tail fins.
-24 dual light beam cannon turrets (point defense), two each left and right, dorsal and ventral, amidships to the stern
-140 reloadable anti fighter/missile spam missile tubes, 10 each on each engine pod facing forwards and 25 each ventral, dorsal, port, and starboard, located amidships, facing outwards VLS style. (not shown)
-48 capitol class missile launchers, in four clusters of three boxes, each box containing four launchers. Three boxes left and right on the nose, three boxes left and right at the stern, facing outwards.
Defenses-
-Atypical hull supports
-Multi-Layer armor scheme
-6 Primary shield generators, with 4 backups, all with numerous emitters
-Electronic Countermeasures suite (export version, allies get an upgraded one)
Electronics Suite:
-standard ECM, jamming, and signal masking suite (allies get a nicer, more able layout)
-encoder/decoder (allies only)
-FTL, STL, Temporal, Wavefoam, and other sensors
-Integrated battlefield command computer MK I, capable of handling a standard fleet
Computer schematics, color enhanced for greater visability:
http://i11.photobucket.com/albums/a161/anomaly149/the%20small%20and%20the%20ugly/Cruiserfighterlaunch.jpg
Aardvark class cruiser launching a fighter
http://i11.photobucket.com/albums/a161/anomaly149/the%20small%20and%20the%20ugly/SnubFighterLaunch.jpg
Detail of fighter launch
http://i11.photobucket.com/albums/a161/anomaly149/the%20small%20and%20the%20ugly/oldcruiser1.jpg
Overall schematic
http://i11.photobucket.com/albums/a161/anomaly149/the%20small%20and%20the%20ugly/oldcruiserrear.jpg
From behind
http://i11.photobucket.com/albums/a161/anomaly149/the%20small%20and%20the%20ugly/cruiserWFightercomplement.jpg
Cruiser with it's fighter complement
NOTE THAT NO FIGHTERS COME WITH THIS SHIP. The experimental indeginous Snub class fighter was used as a fighter comparison for these pictures. Dimensions are the below listed ones.
ALL EMBARKED FIGHTERS MUST BE EQUAL TO OR LESS THAN:
12 Meters Long
12 Meters Wide
6 Meters Tall
Pricing:
70 billion USD (new model)
65 billion USD (used model)
Allies:
Allies get 3 billion off the lower 2 of the above prices.
Allies can get a new model with an AI and an MK2 integrated battlefield computer for 74 billion USD (no discounts for this one)
Any and all orders should be directed to Inferno Engineering Corporation, Haven office. We are dedicated to customer satisfaction! If your ship does not meet our claims or your needs, we will come and pick up the ship (or what dust remains of it) and give you an equal value or 60% refund! (whichever is higher)
We reserve the right to deny any orders for any reason, including but not limited to:
1) inanity
2) lack of payment on previous orders
3) enemy status
et cetra