Bretton
05-10-2005, 06:36
At Brettonian Military Industries, we acknowledge that, while leaps and bounds have been made in the area of armor protection for main battle tanks and other combat vehicles, the average infantryman has been left with little protection over the decades. While many attempts at solving this problem have been made, few have had much success. We believe that our final product on this matter will finally give the infantryman the protection he'd like to enjoy:
Lineart (http://malikcarr.250free.com/assaultsuit/lineart-notex.jpg)
Recruitment poster featuring Stahlkörpe unit (http://malikcarr.250free.com/assaultsuit/Poster3.jpg)
Model number: AS-004J
Code name: Stahlkörpe
Unit type: arm-slave heavyweight armored suit
Manufacturer: Bretton
Operator: Bretton, Rolatia, Asgarnieu, Lewrockwellia, Gejigrad, Axis Nova, Allanea
Dimensions: total height 3.9 meters
Dry weight: 2.2 tons
Maximum weight: 6.32 tons
Construction: titanium/ceramic composite with depleted uranium rods, various specialized armor materials; electric/reactive armor subsystem
Powerplant: 6 x ultra-high capacity battery
Crew: 1
Performance: maximum ground running speed 130 km/h; 180-degree turn time 1.2 seconds
Equipment and design features: master-slave arm tracing system; advanced electronic warfare suites, including infrared, sonic, night vision, etc; active camouflage system utilising organic light-emitting diodes (OLEDs), provides limited optical stealth, includes electrostatic field generator to prevent dust particles from sticking to armor
Weapon systems: hand-held 20mm machine cannon, 30 round double column detachable box magazine, spare magazines stored in thigh armor, includes integral underbarrel 75mm grenade launcher, pump action, tube magazine, 5 round capacity, spare grenades stored in underarm cavity; 2 x 2-barrel 40mm grenade launcher, mounted in head; 2 x recoilless impact knuckle, mounted in hands of slave arms, pneumatically fired, spare warheads stored in shoulder armor
Description:
Project KOTUS, Brettonian Military Industries’ three-year program to establish a functional and effective heavy combat armor system, has evolved to a middle ground between personal combat armor and a light armored vehicle.
The AS-004J Stahlkörpe armored infantry assault suit represents the highest degree of protection for frontline combat troops. Unilaterally adopted by the Brettonian Army, it provides an impressive degree of mobility, firepower, and defense to its operator.
Armament: The Stahlkörpe’s primary armament is a hand-held 20mm machine cannon with a three-point flash hider and an integral grenade launcher. It is operated rather like an automatic rifle; despite the more correct nomenclature to describe it as a 'cannon' we will use the term 'rifle' from here on to ensure ease of comprehension as to the weapon's use. The original Mod.A rifle, chambered for 14.5mm, has recently become the object of much criticism for its low stopping power against well-armored targets, such as large infantry fighting vehicles (IFVs) and other foreign powered armors, thus the birth of the current Mod.B rifle in 20mm was necessitated. The rifle feeds from a thirty-round double-stacked box magazine, loaded from the top of the receiver, and features an internal disintegrating belt feed. The powerful 20x180mm cartridge achieves a muzzle velocity of over 1200 meters per second, delivering a 100 gram bullet with far greater muzzle velocity and energy than a traditional 12.7mm (.50-caliber) cartridge. Various ammunition types exist, including traditional full metal jackets (FMJ), high-explosive armor-piercing (HEAP), armor-piercing discarding-sabot (APDS), high-explosive incendiary (HEI), armor-piercing incendiary (API), and most recently, semi armor-piercing high-explosive incendiary (SAPHEI) shells. The rifle has a relatively low cyclic rate of 400 rounds-per-minute, but sacrifices made in the area of suppression translate to better controllability. It is a select-fire weapon, capable of single shots, 4-round burst fire, and full automatic. The assault rifle has an effective kill range of up to 2800 meters, and is easily capable of taking out infantry, grounded aircraft, and "non-main battle tank" (N-MBT) armored vehicles. In order to deal with enemy armor, cleaning out bunkers, etc, the assault rifle features an integral underbarrel 75mm grenade launcher, which feeds from a tube magazine directly in front of the trigger. The launcher is a pump-action affair, giving it the appearance of a high-powered shotgun. The caseless grenades’ operation looks similar to a rocket launcher, however, this is purely aesthetic in nature. Much as with the rifle component, various ammunitions are available, including high-explosive antipersonnel rounds, shaped charges for dismantling armor, enormous sound-assault canisters (flashbangs), and so forth. The grenade launcher has its own trigger, which is mounted directly under that of the rifle’s, allowing a quick change in firepower. Four grenade launchers are built into the top of the Stahlkörpe’s head. These can be used as smoke dischargers and other countermeasure effects as well as to deploy antipersonnel flechette grenades. Lastly, the Stahlkörpe features a most unusual armament for close-quarters combat. Given the sudden and phenomenal resurgence in the popularity of powered armor suits in worldwide militaries, we cannot rule out the possibility of a Stahlkörpe facing one in a combat situation. Despite its impeccable capabilities at ranged combat and surviving damage, it is a bit vulnerable close up against other units featuring close combat capabilities. Enter the recoilless impact knuckle. Built into both hands of the slave arms is a pneumatic ram that separates the internal skeleton of the lower arm from the external armor plating. When going into melee combat, a compressor fills the ram with air, and arms the three explosive charges on the hand intending to be used. The Stahlkörpe pilot throws a punch at the target; on contact, the ram fires, nearly doubling the kinetic impact force of the punch. Finally, all three charges explode, adding the energy of their shaped charges to the massive blow. The result is predictable: massive collateral damage from the impact of the arm, with severe penetration and spalling from the warheads. Each slave arm is provided with this system; spare warheads are stored in a special compartment in the shoulders so the arm can be re-equipped for hand-to-hand combat when time permits. When not in use, the system locks down, keeping the internal skeleton fixed to the rest of the arm to ensure no excess rattling will affect firing of the rifle.
Armor: As with most BMI manufactures, defense is a top priority. Stahlkörpe, German for “steel body,” (more correctly, it should be worded "Stahlkörper" but we have chosen to omit the 'R' for ease of use in conversation) is a physical embodiment of this principle. The Stahlkörpe is protected by several tons of steel-encased depleted uranium rods with a titanium/ceramic composite exterior, giving it ridiculous protective ability against kinetic penetrative rounds. Even hypervelocity fin-stabilized armor piercing ammunition is only capable of denting the Stahlkörpe’s body. Suffice to say regular small arms have virtually no chance of breaking through. A combination of electric reactive armor panels and streamlined, sloped armor also render shaped charges virtually useless. The Stahlkörpe splits open directly behind the master shoulders (more on this below) and hinges forward at the waist, allowing the operator to slip inside. The operator’s arms fit into armored gauntlets that fully encase the hands, arms, and shoulders. In addition to themselves being power-assisted, these “master arms” serve as tracing systems for the much larger “slave arms” that the Stahlkörpe utilizes to fire its rifle as well as general manipulation of objects. Of course, the master arms themselves can be used to manipulate much smaller, finer objects that the heavily armored slave arms might damage. This is discussed in detail in the next section. The operator’s legs fit into the Stahlkörpe’s thighs; the operator’s leg movement is also mimicked by the Stahlkörpe, albeit at a much greater scale; more below. An offshoot of the original electric reactive armor concept, the Stahlkörpe can also electrify its body, allowing it to defeat interlopers that may try to attack a Stahlkörpe at point-blank range, or by attempting to simply jam a satchel charge or claymore mine in its joints. A Stahlkörpe can be safely dropped from a helicopter or other airborne platform up to 45 meters, and provided it lands on its legs, the impressive shock absorption system will take care of the rest.
Tracing System: One of the more unique features of the Stahlkörpe’s design, and indeed, one of the elements that sets it above and beyond most powered armor designs, is its highly-sophisticated tracing system, which enables superior mobility and reaction time. The tracing system consists of two main components. Firstly, the Stahlkörpe’s arms are controlled by the operator via the armored “master” arms. The much larger “slave” arms then mimic the movement of the master arms. Force feedback is provided to the master arms, giving the operator an adequate representation of what the slave arms are interacting with. For example, while the slave arms are holding the assault rifle, the master arms provide appropriate feedback to the operator as if the operator was actually holding the rifle himself. The operator’s lower extremities and torso are contained in a spongy material that not only provides excellent impact protection, but also alleviates pressure that would normally be associated with standing up for prolonged periods of time. Stahlkörpe operators describe the act of operating one to be comparable to being “suspended” as opposed to “seated” or anything else. The Stahlkörpe spreads the operator’s weight all over his body, giving a feeling comparable to low gravity. Of course, the Stahlkörpe itself is capable of greater ranges of motion than its human operator; consequently, limiters are installed in each joint that prevents the Stahlkörpe’s limbs from moving too far and injuring its operator. With the exception of maximum degrees of motion, the operator encounters no resistance. Every movement he makes is mimicked by the Stahlkörpe. To walk, the operator simply moves his legs as if he were on foot. The Stahlkörpe responds accordingly, mimicking the operator’s movements to achieve mobility. As the operator’s legs move forward, contained in the oversized thigh armor, the Stahlkörpe follows through accordingly. Owing to the unusual knee articulation, designed to give maximum protection to the otherwise vulnerable knee joint, a Stahlkörpe in motion seems to move at an almost disjointed pace. The lower legs are much skinnier than the thighs on account of they do not contain any part of the operator’s body; consequently they are simply composed of armor and frame. Again owing to the unique knee articulation, the lower leg composes significantly more of the suit's total height than would a human's. The heel joint is independently balanced via a gyroscope. To kneel, the operator simply brings his knee to a 90-degree angle, and the Stahlkörpe responds accordingly. In a crouching position, the Stahlkörpe’ looks vaguely as if it is sitting in a traditional Japanese style as opposed to anything else.
Logistics and Operation: In addition to providing superior protection and firepower, the Stahlkörpe is designed to keep the operator in a battle-ready condition for prolonged periods of time. Fully NBC-proofed, the Stahlkörpe can act as a personal shelter for its operator for substantial periods of time. Firstly, the spongy shock-absorbing and tracing material inside the Stahlkörpe’s innards also serve as a climate control apparatus, fully insulating the operator from harsh external conditions, either hot or cold. By spreading out the operator’s weight evenly over his entire body, the operator can remain in a standing position for hours on end, perhaps even sleep, without becoming fatigued. Stahlkörpes are fully waterproofed, and can operate normally even if fully submerged. This allows for both amphibious operations as well as negating bodies of water as a hazard or obstacle. Optionally, the operator can also have equipment installed that will allow him to be nourished intravenously, as well as have his bodily wastes disposed of in a similar fashion to a space suit. Combining the standard and optional features, the operator can remain inside his Stahlkörpe, safely and comfortably, for virtually as long as he desires. Six ultra-high capacity batteries power the Stahlkörpe’s electronics, including the servo motors that allow it to move. These are stored in the yellow ridges on the Stahlkörpe’s back. These cells provide the Stahlkörpe with enough power to operate for almost two weeks at maximum output before needing to be replaced. The operational life is significantly longer under lower output conditions. The batteries are designed to be simple and quick to swap out during combat situations, ensuring that specialized combat support crews are not necessary to keep Stahlkörpes running. The Stahlkörpe is equipped with a highly sophisticated targeting system, giving its operator a fully comprehensive view of the field around him. As it is heavily reliant on electronics, the AS-004J is shielded from electromagnetic pulsing, common with the detonation of nuclear armaments. The operator’s head is fully contained within that of the Stahlkörpe. To view the outside world, the operator has both a visor and a holographic array. The visor, composed of 6-inch-thick transparent alumina, provides a 180-degree viewable area around the operator’s head. A layer of electronic film on the inside of the visor allows for high-speed tinting, such as in the case of a concussion (flash bang) grenade being utilized against it. Situated between the visor and the operator’s head is a holographic display. This complements and overlaps the visor, generating a Heads-Up Display (HUD) for the operator to utilize in tracking targets. The holographic display can also darken and completely obscure the visor, useful for alternate spectrum viewing, such as night vision or infrared. The holographic display extends around 270-degrees of the operator’s head; viewing directly to the rear is accomplished by sections of the holographic display being diverted to the rear-facing camera array, acting as a virtual “rear-view mirror” as it were. The Stahlkörpe has cameras all over its body, including the knees, thighs, shoulders, back, head, wrists, feet, and so forth. Which leads us to our next point…
Active Camouflage: Between the outer armor and the transparent alumina laminate on the exterior is a layer of OLED arrays fully encompassing the Stahlkörpe’s entire form; even its assault rifle features this array. On command from the operator, the Stahlkörpe displays a reversed image of what its various external cameras take in. For example, when viewing from the front, the OLED array will display an image from the rear camera. At a glance, one would only see what was actually behind the Stahlkörpe. Of course, close observation would reveal the deviations in the camouflage, such as the edges not perfectly meshing with the actual background. Nonetheless, while it is an imperfect system, it does make the Stahlkörpe harder to spot and target by the naked eye, especially in a heated combat situation. It also gives the Stahlkörpe quite an edge in its secondary role as a police unit (for designation purposes, military units are painted black whilst police units are painted off-white). Though it provides protection from small arms fire, heavier munitions can blast the alumina laminate and the OLED array off the Stahlkörpe’s armor, so they often need to be replaced after a heated combat engagement. A low-power electrostatic field generator prevents dust particles and other such environmental elemtents from sticking to the alumina laminate, helping keep the active camouflage effective for longer periods of time.
Visual Gallery:
1. Prototype unit's tracing system being tested (http://malikcarr.250free.com/assaultsuit/MSDF303-0001.jpg)
2. Prototype unit's tracing system again (http://malikcarr.250free.com/assaultsuit/MSDF303-0002.jpg)
3. Prototype unit's active camouflage in operation (http://malikcarr.250free.com/assaultsuit/MSDF303-0003.jpg)
4. Firing the rifle. The active camouflage is not perfect, but remains an asset (http://malikcarr.250free.com/assaultsuit/MSDF303-0004.jpg)
5. Preparing to deactive active camouflage system (http://malikcarr.250free.com/assaultsuit/MSDF303-0005.jpg)
6. Prototype inserting a new magazine into its rifle (http://malikcarr.250free.com/assaultsuit/MSDF303-0006.jpg)
7. Ready to fire. Note the visable fire selector (http://malikcarr.250free.com/assaultsuit/MSDF303-0007.jpg)
8. Firing one-handed. This provides a better firing arc without moving the main body, although some accuracy is compromised (http://malikcarr.250free.com/assaultsuit/MSDF303-0008.jpg)
9. Mugshot (http://malikcarr.250free.com/assaultsuit/MSDF303-0009.jpg)
10. Most small-arms fire is utterly ineffective (http://malikcarr.250free.com/assaultsuit/MSDF303-0010.jpg)
11. More ineffectivity (http://malikcarr.250free.com/assaultsuit/MSDF303-0011.jpg)
12. "Why hello there!" Prototype standing at full height (http://malikcarr.250free.com/assaultsuit/MSDF303-0012.jpg)
13. Taking a bead on someone (http://malikcarr.250free.com/assaultsuit/MSDF303-0013.jpg)
14. Preparing to fire grenade launcher (http://malikcarr.250free.com/assaultsuit/MSDF303-0014.jpg)
15A. Bang! Grenade has been fired (http://malikcarr.250free.com/assaultsuit/MSDF303-gl0.jpg)
15B. The grenade firing... (http://malikcarr.250free.com/assaultsuit/MSDF303-gl1.jpg)
15C. ...produces quite an impressive muzzle blast... (http://malikcarr.250free.com/assaultsuit/MSDF303-gl2.jpg)
15D. ...and leaves a thick smoke trail (http://malikcarr.250free.com/assaultsuit/MSDF303-gl3.jpg)
16A. Apprehending a miscreant (http://malikcarr.250free.com/assaultsuit/MSDF303-0015.jpg)
16B. Miscreant apprehended! (http://malikcarr.250free.com/assaultsuit/MSDF303-0016.jpg)
17. Stomping a miscreant. "Police brutality!" (http://malikcarr.250free.com/assaultsuit/MSDF303-0017.jpg)
18A. Another mugshot. The prototype is about to be hit... (http://malikcarr.250free.com/assaultsuit/MSDF303-0018.jpg)
18B. ...by a high-velocity antitank round (http://malikcarr.250free.com/assaultsuit/MSDF303-0019.jpg)
19A. You weren't thinking of attacking it from behind, right? (http://malikcarr.250free.com/assaultsuit/MSDF303-back.jpg)
19B. Closeup of one of the camera arrays. The units feature them on the back, thighs, knees, shoulders, head, and wrists (http://malikcarr.250free.com/assaultsuit/MSDF303-eyes.jpg)
19C. Aforementioned thigh camera arrays (http://malikcarr.250free.com/assaultsuit/MSDF303-thigh-eyes.jpg)
20. Nevertheless, the prototype shrugs off the antitank attack! (http://malikcarr.250free.com/assaultsuit/MSDF303-0020.jpg)
21. Production model Stahlkörpes being dropped by heavy lift helicopters (http://malikcarr.250free.com/assaultsuit/MSDF303-0021.jpg)
22. A Stahlkörpe squad landing on a rooftop helicopter pad (http://malikcarr.250free.com/assaultsuit/MSDF303-0022.jpg)
23. Two units advancing under cover of smoke screen (http://malikcarr.250free.com/assaultsuit/MSDF303-0023.jpg)
24. Side profile of the same units (http://malikcarr.250free.com/assaultsuit/MSDF303-0024.jpg)
25. Taking a position (http://malikcarr.250free.com/assaultsuit/MSDF303-0025.jpg)
26. Stahlkörpes under fire. Their active camouflage makes them harder to target with precision weapons (http://malikcarr.250free.com/assaultsuit/MSDF303-0026.jpg)
27. Stahlkörpes shielding themselves with their heavily armored slave arms (http://malikcarr.250free.com/assaultsuit/MSDF303-0027.jpg)
28. Two units slogging through heavy fire (http://malikcarr.250free.com/assaultsuit/MSDF303-0028.jpg)
29. Stahlkörpes returning fire with their assault rifles (http://malikcarr.250free.com/assaultsuit/MSDF303-0029.jpg)
30. Checking out a door (http://malikcarr.250free.com/assaultsuit/MSDF303-0030.jpg)
31. Two Stahlkörpes shielding their unit commander from an explosive device (http://malikcarr.250free.com/assaultsuit/MSDF303-0031.jpg)
32. Examining a corpse (http://malikcarr.250free.com/assaultsuit/MSDF303-0032.jpg)
33. Stahlkörpe guarding a stairway (http://malikcarr.250free.com/assaultsuit/MSDF303-0033.jpg)
34. Firing from the shoulder (http://malikcarr.250free.com/assaultsuit/MSDF303-0034.jpg)
35. Marching into a private residence (http://malikcarr.250free.com/assaultsuit/MSDF303-0035.jpg)
36. Letting someone have it (http://malikcarr.250free.com/assaultsuit/MSDF303-0036.jpg)
37. Searching for a target (http://malikcarr.250free.com/assaultsuit/MSDF303-0037.jpg)
38. A hand grenade is thrown at a Stahlkörpe with limited effect (http://malikcarr.250free.com/assaultsuit/MSDF303-0038.jpg)
39. The Stahlkörpe returns with its own artillery (http://malikcarr.250free.com/assaultsuit/MSDF303-0039.jpg)
40. Investigating its handiwork. The brackets on the top of the unit's shoulders allow cables to be attached for recovery work or to be dropped from helicopters (http://malikcarr.250free.com/assaultsuit/MSDF303-0040.jpg)
41. Operator preparing to egress (http://malikcarr.250free.com/assaultsuit/MSDF303-0041.jpg)
42. Torso hatch open. The shock absorption material contracts into the inner walls of the Stahlkörpe's body, allowing the operator to exit. The large belts secure the hatch to the rest of the body and also winch it back into place (http://malikcarr.250free.com/assaultsuit/MSDF303-0042.jpg)
43. Operator egressed. The operator wears a tight-fitting suit with some additional padding over areas most likely to recieve maximum impact. This is not necessary, but does slightly improve reaction time and provides an extra modicum of protection (http://malikcarr.250free.com/assaultsuit/MSDF303-0043.jpg)
44. View through a Stahlkörpe's holigraphic display. This particular display is currently in nightvision mode, and in addition to the targeting recitule has also called up additional information on the target and surrounding area (http://malikcarr.250free.com/assaultsuit/MSDF303-0044.jpg)
45. Stahlkörpe running as viewed from the trees. The Stahlkörpe's unique leg articulation can be seen here in full effect (http://malikcarr.250free.com/assaultsuit/MSDF303-0045.jpg)
46. Inside the Stahlkörpe. The small purple screens on either side of the operator's head allow viewing to other angles when the holographic display is not enabled. Microphones around the operator's jaw enable the operator to utilize external speakers for voice communication to other people, as well as for use by onboard radio and satellite uplinks (http://malikcarr.250free.com/assaultsuit/MSDF303-0046.jpg)
47. Another holographic targeting view, this time of a detained miscreant. Various information is displayed next to the targeting reticule, as well as suggested areas to fire (http://malikcarr.250free.com/assaultsuit/MSDF303-0047.jpg)
48. Closeup of the assault rifle's dual trigger arrangement. The upper trigger controls the rifle itself while the lower trigger controls the grenade launcher. The rifle's pistol grip allows for the grenade launcher to be fired by the Stahlkörpe's middle finger while still achieving grip on the rifle trigger (http://malikcarr.250free.com/assaultsuit/MSDF303-0048.jpg)
49. A Stahlkörpe knocked over but not disabled. A Stahlkörpe can right itself from a supine position utilizing its slave arms, but is also still fully capable of firing from such a position (http://malikcarr.250free.com/assaultsuit/MSDF303-0049.jpg)
50. Another holographic view (http://malikcarr.250free.com/assaultsuit/MSDF303-0050.jpg)
51. Stahlkörpe viewed from behind. The battery removal/recharge vents and rear-view camera array can be seen, as well as the master and slave arms acting in conjunction with each other (http://malikcarr.250free.com/assaultsuit/MSDF303-0051.jpg)
52. Operating the grenade launcher's pump. One of the wrist camera arrays can be seen (http://malikcarr.250free.com/assaultsuit/MSDF303-0052.jpg)
53. A Stahlkörpe leaps out from behind cover to unleash a grenade on the enemy (http://malikcarr.250free.com/assaultsuit/MSDF303-0053.jpg)
54. A caseless grenade on its way to the target (http://malikcarr.250free.com/assaultsuit/MSDF303-0054.jpg)
55. Another rear view; this time, a Stahlkörpe is reloading its assault rifle with a fresh magazine (http://malikcarr.250free.com/assaultsuit/MSDF303-0055.jpg)
56. Stahlkörpe laying down suppression fire while on the move. This displays a good view of the oddly shaped feet as well as showing a destroyed target in the background (http://malikcarr.250free.com/assaultsuit/MSDF303-0056.jpg)
The final combat test of the prototype was conducted three months ago with extremely pleasing results. Twenty hardened criminals, all serving life sentences in various high-security penal facilities, were offered a complete pardon if they agreed to take part in the final combat test. Naturally, all agreed. The test was conducted at a closed firing range which had not been utilized since production of the A1 Admiral tank series had ceased. The convicts were allowed to utilize as any weapons as they liked from an arsenal consisting of small (.223 caliber) and large (.308 caliber) assault rifles, .30 and .50 caliber machineguns and antitank/antimaterial rifles, as well as various infrared and wire-guided rocket launchers. They were also alotted two hours to fortify a test range designed to represent several blocks of war-torn city. Upon completion of this, the prototype Stahlkörpe was sent in to "clean" the area. O-2 Grant Lucius voluneered to operate the Stahlkörpe with much enthusiasm. The Stahlkörpe was equipped with the then-standard Mod.A rifle.
Due to its active camouflage, the Stahlkörpe was able to close within 500 meters of the target range's city representation. At 424 meter mark the Stahlkörpe triggered an improvised explosive device consisting of multiple RPG-7 warheads with a jerry-rigged detonator. The IED did little damage to the Stahlkörpe itself but the explosion did alert the convicts to the Stahlkörpe's presence. A fullisade of missiles and rocket-propelled grenades were immediately levelled at the Stahlkörpe's position. The active camouflage had not been knocked out by the IED's detonation, but the settling blast from it gave a fairly decent idea of the Stahlkörpe's general location. 92% of the artillery barrage missed the Stahlkörpe either due to the lack of targeting accuracy or quick footwork on the part of O-2 Lucius; exact numbers will likely never be known. A single missile from an FIM-92 "Stinger" antiaircraft system composed the 8% of successful hits, and was attributed to the system's infrared tracking ability. The Stahlkörpe's armor was able to absorb most of the kinetic impact damage as well as the detonation of the HE warhead, but it did render the Stahlkörpe visable by knocking out a sizeable portion of the OLED array utilized to maintain the active camouflage. O-2 Lucius decided that the active camouflage would, at this point, be moot to continue discharging battery power on the camouflage and deactivated it. Promptly, the Stahlkörpe was struck by a battery of small arms fire. O-2 Lucius responded by delivering three grenades into the two outermost buildings, silencing most of the fire coming from within. The remaining small arms fire quickly petered off as the test subjects fell back to other locations. O-2 Luicus proceeded into the test range, detonating another IED but with similar results to the first. Upon entering the firing range's urban fascimilie, he came under small arms fire from Test Subjects #4, 16, and 19, as well as another rocket attack from #9. TS #4, 16, and 19 were positioned on the balcony of a four-story building, while #9 attacked from a curbside storm drain; we assume he used the sewer tunnels behind him as a backwash vent for his RPG-7. #9's attack was defeated as the RPG became ineffective by the reactive/eletric armoring subsystem. O-2 Lucius performed a 180-degree in-place turn and saturated the balcony with his assault rifle, killing or incapcitating TS #4, 16, and 19. Satisfied with his work, he then proceeded to fire another grenade into the storm drain used by TS #9; later inspection revealed that the explosion of the grenade itself also triggered a small stockpile of additional rocket-propelled grenades (RPGs) that #9 had gathered inside the storm drain. The explosive force was great enough to heave the .5 ton manhole cover 30 meters into the air. From this point, O-2 Lucius made a perimeter around the fascimilie city's five blocks. A single shot from a 12.7mm AT rifle struck him in the back with minimal effect; O-2 Lucius returned fire with his assault rifle, but could not confirm a kill. Concluding the perimeter of the fascimilie, O-2 Lucius proceeded into the central hub of the fascimilie. One block from the "town square" as we've named it TS #1, 2, 5 and 8 began bombarding the Stahlkörpe with numerous incendiary hand grenades from the second and third floor windows of buildings on both sides of the road. O-2 Lucius quickly switched off the Stahlkörpe's external cameras as the heat from the thermate mixture's combustion. Forced to rely on visual targeting alone, O-2 Lucius unloaded his entire magazine into the surrounding walls of the buildings. In addition to structurally weakening the buildings themselves, he hoped it would also cause the test subjects to evacuate the buildings where they would be easier pickings. This, however, was not the case. Reloading his assault rifle with a fresh magazine, O-2 Lucius proceeded to ram the Stahlkörpe through the doorway of the building to his right as the incendiary attack ran out of fuel. Upon entering the building he came under fire again by small arms from holes in the ceiling of the first floor. O-2 Lucius returned fire, again expending his magazine despite the fact that the return fire had ceased almost as soon as it began. When his magazine became depleted TS #1 and 8 opened fire from the first floor doorway of the opposite building. O-2 Lucius delt with the remaining two test subjects with his last grenade. The grenade missed TS #8 but struck the edge of the doorframe, and the indirect blast was enough to neutralize both test subjects. At this point, O-2 Lucius radioed to our command center that Test Subjects #1, 2, 4, 5, 8, 9, 16, and 19 had been neutralized, and that he would proceed to neutralize the remaining subjects, or confirm that the earlier grenade attack had delt with them accordingly. As it turns out, TS #7, 14, 15, 18, and 20 had survived the grenade fullisade that the Stahlkörpe had sent towards the outlying structures while #6, 10, 11, 12, 13, 17, and 20 had been taken out. As we would later find out, #3 had fired the AT rifle at O-2 Lucius' back earlier. O-2 Lucius' return fire wounded #3, but was not completely neutralized him. However, he succumbed to his injuries before our assessment team arrived roughly half an hour after the test was completed.
TS #7, 14, 15, 18, and 20 had holed up in a facade grocery store. Apparently they intended to take cover in the large coolers in the back of the store; the thick walls of the coolers would provide a modicum of protection from ballistic fire, and also shield the test subjects from infrared detection. However, there were two flaws to this plan. 1). The higher ceilings of the grocery store would enable the Stahlkörpe to stand at its full height and move at its maximum speed, and 2). they had not yet successfully made it from the front of the store to the coolers in the back when O-2 Lucius slammed through the front doors. A burst of rifle fire immediately dispatched #7 and 18 as they had not yet rounded an aisle corner to retreat from view. O-2 Lucius broke into a flat run, clearing the edge of the aisle a moment later. #15 and 20 immediately opened fire on him with automatic fire as they took cover behind an aisle. O-2 Lucius let off another round of suppression fire, taking out #15 outright and forcing 20 to flee down the aisle. Utilizing his sonic tracking system, O-2 Lucius plastered the aisle with his assault rifle, neutralizing #20 as he ran; obviously, the aisle offered little ballistic protection. While this was occurring, the last remaining subject, #14, rolled a concussion grenade out from his position. The grenade detonated at the Stahlkörpe's feet, incapacitating O-2 Lucius for several seconds as his monitors blocked out the blast and began returning to normal configuration. #14 then fired an M72 LAW from close range (roughly 15 meters), impacting the Stahlkörpe from behind just above its left knee joint. Again, the electric charge successfully rendered the rocket harmless, but the force of impact was enough to push the Stahlkörpe off balance. O-2 Lucius quickly recovered and shot at #14, who was preparing a second M72. However, O-2 Lucius had not adhered to one of the first rules of being a soldier in that one should mind one's ammunition, and there were only two rounds in his magazine when he opened fire. The second round clipped #14's leg, effectively immobilizing him. O-2 Lucius discarded his assault rifle and closed with the remaining test subject. #14, though rather badly injured, drew a 5.7mm sidearm and began firing at the Stahlkörpe with predictably zero effect. O-2 Lucius neutralized the remaining subject by pulverizing his cranium into the concrete floor with one of the Stahlkörpe's slave arm's fists. The entire exercise was completed in exactly sixty-two minutes and twenty-nine seconds, ending with the neutralization of all twenty test subjects. The prototype Stahlkörpe recieved three confirmed hits by rocket and missile weapons, seven from antitank/antimaterial large caliber rounds, and over two hundred and forty six from normal small arms fire. Though its armor was noticeably pitted and dented in various locations and sported dozens upon dozens of scuffs from shrapnel and smaller-caliber bullets, as well as its OLED camouflage becoming almost completely disabled, the Stahlkörpe was still in fully operable condition and, even more important, O-2 Lucius was unharmed and reported that, over the course of the engagement, he had not "even broke a sweat" thanks to the climate controlled interior.
We have made two improvements thanks to this final field test: Firstly, the ammunition capacity has been greatly increased to a total of ten magazines, or 500 rounds (300 rounds of 20mm for the Mod.B rifle). Ammunition capacity has been upgraded from three magazines to five per ammunition bay, and the grenade launcher magazines were moved from the right hip to a second bay under and behind the left armpit (for referencing purposes, that would be the master arm), allowing that bay to also be utilized for rifle magazines, thus achieving the total of ten. Secondly, we had originally thought that, as always, the soldier would be trusted to keep count of his weapon's ammunition. However, in the past, while we would normally be content to just assume this, history has taught us otherwise. Additionally, what with displaying virtually all other forms of information via holographic display, why shouldn't such a vital piece of information recieve its own digital readout? Consequently, a digital shot counter was added to the display, tracking, how much ammunition remains in the magazine, as well as how many magazines remain. The grenade launcher was also given this treatment.
The prototype and early production models had an off-white paint scheme with yellow trim over the battery housings. While this looked quite nice for display purposes to command personnell, it was just a little too obvious on the battlefield. Therefore, the final production type which has been adopted by the Brettonian Army has a jet black scheme but retains the yellow trim.
Project KOTUS Final Programme Cost: J$4,100,000,000 (four-point-one billion jions)
AS-004J Stahlkörpe Unit Production Cost: J$2,200,000 (two-point-two million jions)
AS-004J Stahlkörpe Unit Maintenence Cost, Annual: J$40,000 (forty thousand jions)
AS-004J Stahlkörpe Unit Export Price, Total: J$2,500,000 (two-point-five million jions)
As with all of the Technology of Peace™, we are fully open to export to any interested parties. Weapons demonstrations will be offered to potential buyers at agreed-upon locations. Please contact us with any inquiries.
Lineart (http://malikcarr.250free.com/assaultsuit/lineart-notex.jpg)
Recruitment poster featuring Stahlkörpe unit (http://malikcarr.250free.com/assaultsuit/Poster3.jpg)
Model number: AS-004J
Code name: Stahlkörpe
Unit type: arm-slave heavyweight armored suit
Manufacturer: Bretton
Operator: Bretton, Rolatia, Asgarnieu, Lewrockwellia, Gejigrad, Axis Nova, Allanea
Dimensions: total height 3.9 meters
Dry weight: 2.2 tons
Maximum weight: 6.32 tons
Construction: titanium/ceramic composite with depleted uranium rods, various specialized armor materials; electric/reactive armor subsystem
Powerplant: 6 x ultra-high capacity battery
Crew: 1
Performance: maximum ground running speed 130 km/h; 180-degree turn time 1.2 seconds
Equipment and design features: master-slave arm tracing system; advanced electronic warfare suites, including infrared, sonic, night vision, etc; active camouflage system utilising organic light-emitting diodes (OLEDs), provides limited optical stealth, includes electrostatic field generator to prevent dust particles from sticking to armor
Weapon systems: hand-held 20mm machine cannon, 30 round double column detachable box magazine, spare magazines stored in thigh armor, includes integral underbarrel 75mm grenade launcher, pump action, tube magazine, 5 round capacity, spare grenades stored in underarm cavity; 2 x 2-barrel 40mm grenade launcher, mounted in head; 2 x recoilless impact knuckle, mounted in hands of slave arms, pneumatically fired, spare warheads stored in shoulder armor
Description:
Project KOTUS, Brettonian Military Industries’ three-year program to establish a functional and effective heavy combat armor system, has evolved to a middle ground between personal combat armor and a light armored vehicle.
The AS-004J Stahlkörpe armored infantry assault suit represents the highest degree of protection for frontline combat troops. Unilaterally adopted by the Brettonian Army, it provides an impressive degree of mobility, firepower, and defense to its operator.
Armament: The Stahlkörpe’s primary armament is a hand-held 20mm machine cannon with a three-point flash hider and an integral grenade launcher. It is operated rather like an automatic rifle; despite the more correct nomenclature to describe it as a 'cannon' we will use the term 'rifle' from here on to ensure ease of comprehension as to the weapon's use. The original Mod.A rifle, chambered for 14.5mm, has recently become the object of much criticism for its low stopping power against well-armored targets, such as large infantry fighting vehicles (IFVs) and other foreign powered armors, thus the birth of the current Mod.B rifle in 20mm was necessitated. The rifle feeds from a thirty-round double-stacked box magazine, loaded from the top of the receiver, and features an internal disintegrating belt feed. The powerful 20x180mm cartridge achieves a muzzle velocity of over 1200 meters per second, delivering a 100 gram bullet with far greater muzzle velocity and energy than a traditional 12.7mm (.50-caliber) cartridge. Various ammunition types exist, including traditional full metal jackets (FMJ), high-explosive armor-piercing (HEAP), armor-piercing discarding-sabot (APDS), high-explosive incendiary (HEI), armor-piercing incendiary (API), and most recently, semi armor-piercing high-explosive incendiary (SAPHEI) shells. The rifle has a relatively low cyclic rate of 400 rounds-per-minute, but sacrifices made in the area of suppression translate to better controllability. It is a select-fire weapon, capable of single shots, 4-round burst fire, and full automatic. The assault rifle has an effective kill range of up to 2800 meters, and is easily capable of taking out infantry, grounded aircraft, and "non-main battle tank" (N-MBT) armored vehicles. In order to deal with enemy armor, cleaning out bunkers, etc, the assault rifle features an integral underbarrel 75mm grenade launcher, which feeds from a tube magazine directly in front of the trigger. The launcher is a pump-action affair, giving it the appearance of a high-powered shotgun. The caseless grenades’ operation looks similar to a rocket launcher, however, this is purely aesthetic in nature. Much as with the rifle component, various ammunitions are available, including high-explosive antipersonnel rounds, shaped charges for dismantling armor, enormous sound-assault canisters (flashbangs), and so forth. The grenade launcher has its own trigger, which is mounted directly under that of the rifle’s, allowing a quick change in firepower. Four grenade launchers are built into the top of the Stahlkörpe’s head. These can be used as smoke dischargers and other countermeasure effects as well as to deploy antipersonnel flechette grenades. Lastly, the Stahlkörpe features a most unusual armament for close-quarters combat. Given the sudden and phenomenal resurgence in the popularity of powered armor suits in worldwide militaries, we cannot rule out the possibility of a Stahlkörpe facing one in a combat situation. Despite its impeccable capabilities at ranged combat and surviving damage, it is a bit vulnerable close up against other units featuring close combat capabilities. Enter the recoilless impact knuckle. Built into both hands of the slave arms is a pneumatic ram that separates the internal skeleton of the lower arm from the external armor plating. When going into melee combat, a compressor fills the ram with air, and arms the three explosive charges on the hand intending to be used. The Stahlkörpe pilot throws a punch at the target; on contact, the ram fires, nearly doubling the kinetic impact force of the punch. Finally, all three charges explode, adding the energy of their shaped charges to the massive blow. The result is predictable: massive collateral damage from the impact of the arm, with severe penetration and spalling from the warheads. Each slave arm is provided with this system; spare warheads are stored in a special compartment in the shoulders so the arm can be re-equipped for hand-to-hand combat when time permits. When not in use, the system locks down, keeping the internal skeleton fixed to the rest of the arm to ensure no excess rattling will affect firing of the rifle.
Armor: As with most BMI manufactures, defense is a top priority. Stahlkörpe, German for “steel body,” (more correctly, it should be worded "Stahlkörper" but we have chosen to omit the 'R' for ease of use in conversation) is a physical embodiment of this principle. The Stahlkörpe is protected by several tons of steel-encased depleted uranium rods with a titanium/ceramic composite exterior, giving it ridiculous protective ability against kinetic penetrative rounds. Even hypervelocity fin-stabilized armor piercing ammunition is only capable of denting the Stahlkörpe’s body. Suffice to say regular small arms have virtually no chance of breaking through. A combination of electric reactive armor panels and streamlined, sloped armor also render shaped charges virtually useless. The Stahlkörpe splits open directly behind the master shoulders (more on this below) and hinges forward at the waist, allowing the operator to slip inside. The operator’s arms fit into armored gauntlets that fully encase the hands, arms, and shoulders. In addition to themselves being power-assisted, these “master arms” serve as tracing systems for the much larger “slave arms” that the Stahlkörpe utilizes to fire its rifle as well as general manipulation of objects. Of course, the master arms themselves can be used to manipulate much smaller, finer objects that the heavily armored slave arms might damage. This is discussed in detail in the next section. The operator’s legs fit into the Stahlkörpe’s thighs; the operator’s leg movement is also mimicked by the Stahlkörpe, albeit at a much greater scale; more below. An offshoot of the original electric reactive armor concept, the Stahlkörpe can also electrify its body, allowing it to defeat interlopers that may try to attack a Stahlkörpe at point-blank range, or by attempting to simply jam a satchel charge or claymore mine in its joints. A Stahlkörpe can be safely dropped from a helicopter or other airborne platform up to 45 meters, and provided it lands on its legs, the impressive shock absorption system will take care of the rest.
Tracing System: One of the more unique features of the Stahlkörpe’s design, and indeed, one of the elements that sets it above and beyond most powered armor designs, is its highly-sophisticated tracing system, which enables superior mobility and reaction time. The tracing system consists of two main components. Firstly, the Stahlkörpe’s arms are controlled by the operator via the armored “master” arms. The much larger “slave” arms then mimic the movement of the master arms. Force feedback is provided to the master arms, giving the operator an adequate representation of what the slave arms are interacting with. For example, while the slave arms are holding the assault rifle, the master arms provide appropriate feedback to the operator as if the operator was actually holding the rifle himself. The operator’s lower extremities and torso are contained in a spongy material that not only provides excellent impact protection, but also alleviates pressure that would normally be associated with standing up for prolonged periods of time. Stahlkörpe operators describe the act of operating one to be comparable to being “suspended” as opposed to “seated” or anything else. The Stahlkörpe spreads the operator’s weight all over his body, giving a feeling comparable to low gravity. Of course, the Stahlkörpe itself is capable of greater ranges of motion than its human operator; consequently, limiters are installed in each joint that prevents the Stahlkörpe’s limbs from moving too far and injuring its operator. With the exception of maximum degrees of motion, the operator encounters no resistance. Every movement he makes is mimicked by the Stahlkörpe. To walk, the operator simply moves his legs as if he were on foot. The Stahlkörpe responds accordingly, mimicking the operator’s movements to achieve mobility. As the operator’s legs move forward, contained in the oversized thigh armor, the Stahlkörpe follows through accordingly. Owing to the unusual knee articulation, designed to give maximum protection to the otherwise vulnerable knee joint, a Stahlkörpe in motion seems to move at an almost disjointed pace. The lower legs are much skinnier than the thighs on account of they do not contain any part of the operator’s body; consequently they are simply composed of armor and frame. Again owing to the unique knee articulation, the lower leg composes significantly more of the suit's total height than would a human's. The heel joint is independently balanced via a gyroscope. To kneel, the operator simply brings his knee to a 90-degree angle, and the Stahlkörpe responds accordingly. In a crouching position, the Stahlkörpe’ looks vaguely as if it is sitting in a traditional Japanese style as opposed to anything else.
Logistics and Operation: In addition to providing superior protection and firepower, the Stahlkörpe is designed to keep the operator in a battle-ready condition for prolonged periods of time. Fully NBC-proofed, the Stahlkörpe can act as a personal shelter for its operator for substantial periods of time. Firstly, the spongy shock-absorbing and tracing material inside the Stahlkörpe’s innards also serve as a climate control apparatus, fully insulating the operator from harsh external conditions, either hot or cold. By spreading out the operator’s weight evenly over his entire body, the operator can remain in a standing position for hours on end, perhaps even sleep, without becoming fatigued. Stahlkörpes are fully waterproofed, and can operate normally even if fully submerged. This allows for both amphibious operations as well as negating bodies of water as a hazard or obstacle. Optionally, the operator can also have equipment installed that will allow him to be nourished intravenously, as well as have his bodily wastes disposed of in a similar fashion to a space suit. Combining the standard and optional features, the operator can remain inside his Stahlkörpe, safely and comfortably, for virtually as long as he desires. Six ultra-high capacity batteries power the Stahlkörpe’s electronics, including the servo motors that allow it to move. These are stored in the yellow ridges on the Stahlkörpe’s back. These cells provide the Stahlkörpe with enough power to operate for almost two weeks at maximum output before needing to be replaced. The operational life is significantly longer under lower output conditions. The batteries are designed to be simple and quick to swap out during combat situations, ensuring that specialized combat support crews are not necessary to keep Stahlkörpes running. The Stahlkörpe is equipped with a highly sophisticated targeting system, giving its operator a fully comprehensive view of the field around him. As it is heavily reliant on electronics, the AS-004J is shielded from electromagnetic pulsing, common with the detonation of nuclear armaments. The operator’s head is fully contained within that of the Stahlkörpe. To view the outside world, the operator has both a visor and a holographic array. The visor, composed of 6-inch-thick transparent alumina, provides a 180-degree viewable area around the operator’s head. A layer of electronic film on the inside of the visor allows for high-speed tinting, such as in the case of a concussion (flash bang) grenade being utilized against it. Situated between the visor and the operator’s head is a holographic display. This complements and overlaps the visor, generating a Heads-Up Display (HUD) for the operator to utilize in tracking targets. The holographic display can also darken and completely obscure the visor, useful for alternate spectrum viewing, such as night vision or infrared. The holographic display extends around 270-degrees of the operator’s head; viewing directly to the rear is accomplished by sections of the holographic display being diverted to the rear-facing camera array, acting as a virtual “rear-view mirror” as it were. The Stahlkörpe has cameras all over its body, including the knees, thighs, shoulders, back, head, wrists, feet, and so forth. Which leads us to our next point…
Active Camouflage: Between the outer armor and the transparent alumina laminate on the exterior is a layer of OLED arrays fully encompassing the Stahlkörpe’s entire form; even its assault rifle features this array. On command from the operator, the Stahlkörpe displays a reversed image of what its various external cameras take in. For example, when viewing from the front, the OLED array will display an image from the rear camera. At a glance, one would only see what was actually behind the Stahlkörpe. Of course, close observation would reveal the deviations in the camouflage, such as the edges not perfectly meshing with the actual background. Nonetheless, while it is an imperfect system, it does make the Stahlkörpe harder to spot and target by the naked eye, especially in a heated combat situation. It also gives the Stahlkörpe quite an edge in its secondary role as a police unit (for designation purposes, military units are painted black whilst police units are painted off-white). Though it provides protection from small arms fire, heavier munitions can blast the alumina laminate and the OLED array off the Stahlkörpe’s armor, so they often need to be replaced after a heated combat engagement. A low-power electrostatic field generator prevents dust particles and other such environmental elemtents from sticking to the alumina laminate, helping keep the active camouflage effective for longer periods of time.
Visual Gallery:
1. Prototype unit's tracing system being tested (http://malikcarr.250free.com/assaultsuit/MSDF303-0001.jpg)
2. Prototype unit's tracing system again (http://malikcarr.250free.com/assaultsuit/MSDF303-0002.jpg)
3. Prototype unit's active camouflage in operation (http://malikcarr.250free.com/assaultsuit/MSDF303-0003.jpg)
4. Firing the rifle. The active camouflage is not perfect, but remains an asset (http://malikcarr.250free.com/assaultsuit/MSDF303-0004.jpg)
5. Preparing to deactive active camouflage system (http://malikcarr.250free.com/assaultsuit/MSDF303-0005.jpg)
6. Prototype inserting a new magazine into its rifle (http://malikcarr.250free.com/assaultsuit/MSDF303-0006.jpg)
7. Ready to fire. Note the visable fire selector (http://malikcarr.250free.com/assaultsuit/MSDF303-0007.jpg)
8. Firing one-handed. This provides a better firing arc without moving the main body, although some accuracy is compromised (http://malikcarr.250free.com/assaultsuit/MSDF303-0008.jpg)
9. Mugshot (http://malikcarr.250free.com/assaultsuit/MSDF303-0009.jpg)
10. Most small-arms fire is utterly ineffective (http://malikcarr.250free.com/assaultsuit/MSDF303-0010.jpg)
11. More ineffectivity (http://malikcarr.250free.com/assaultsuit/MSDF303-0011.jpg)
12. "Why hello there!" Prototype standing at full height (http://malikcarr.250free.com/assaultsuit/MSDF303-0012.jpg)
13. Taking a bead on someone (http://malikcarr.250free.com/assaultsuit/MSDF303-0013.jpg)
14. Preparing to fire grenade launcher (http://malikcarr.250free.com/assaultsuit/MSDF303-0014.jpg)
15A. Bang! Grenade has been fired (http://malikcarr.250free.com/assaultsuit/MSDF303-gl0.jpg)
15B. The grenade firing... (http://malikcarr.250free.com/assaultsuit/MSDF303-gl1.jpg)
15C. ...produces quite an impressive muzzle blast... (http://malikcarr.250free.com/assaultsuit/MSDF303-gl2.jpg)
15D. ...and leaves a thick smoke trail (http://malikcarr.250free.com/assaultsuit/MSDF303-gl3.jpg)
16A. Apprehending a miscreant (http://malikcarr.250free.com/assaultsuit/MSDF303-0015.jpg)
16B. Miscreant apprehended! (http://malikcarr.250free.com/assaultsuit/MSDF303-0016.jpg)
17. Stomping a miscreant. "Police brutality!" (http://malikcarr.250free.com/assaultsuit/MSDF303-0017.jpg)
18A. Another mugshot. The prototype is about to be hit... (http://malikcarr.250free.com/assaultsuit/MSDF303-0018.jpg)
18B. ...by a high-velocity antitank round (http://malikcarr.250free.com/assaultsuit/MSDF303-0019.jpg)
19A. You weren't thinking of attacking it from behind, right? (http://malikcarr.250free.com/assaultsuit/MSDF303-back.jpg)
19B. Closeup of one of the camera arrays. The units feature them on the back, thighs, knees, shoulders, head, and wrists (http://malikcarr.250free.com/assaultsuit/MSDF303-eyes.jpg)
19C. Aforementioned thigh camera arrays (http://malikcarr.250free.com/assaultsuit/MSDF303-thigh-eyes.jpg)
20. Nevertheless, the prototype shrugs off the antitank attack! (http://malikcarr.250free.com/assaultsuit/MSDF303-0020.jpg)
21. Production model Stahlkörpes being dropped by heavy lift helicopters (http://malikcarr.250free.com/assaultsuit/MSDF303-0021.jpg)
22. A Stahlkörpe squad landing on a rooftop helicopter pad (http://malikcarr.250free.com/assaultsuit/MSDF303-0022.jpg)
23. Two units advancing under cover of smoke screen (http://malikcarr.250free.com/assaultsuit/MSDF303-0023.jpg)
24. Side profile of the same units (http://malikcarr.250free.com/assaultsuit/MSDF303-0024.jpg)
25. Taking a position (http://malikcarr.250free.com/assaultsuit/MSDF303-0025.jpg)
26. Stahlkörpes under fire. Their active camouflage makes them harder to target with precision weapons (http://malikcarr.250free.com/assaultsuit/MSDF303-0026.jpg)
27. Stahlkörpes shielding themselves with their heavily armored slave arms (http://malikcarr.250free.com/assaultsuit/MSDF303-0027.jpg)
28. Two units slogging through heavy fire (http://malikcarr.250free.com/assaultsuit/MSDF303-0028.jpg)
29. Stahlkörpes returning fire with their assault rifles (http://malikcarr.250free.com/assaultsuit/MSDF303-0029.jpg)
30. Checking out a door (http://malikcarr.250free.com/assaultsuit/MSDF303-0030.jpg)
31. Two Stahlkörpes shielding their unit commander from an explosive device (http://malikcarr.250free.com/assaultsuit/MSDF303-0031.jpg)
32. Examining a corpse (http://malikcarr.250free.com/assaultsuit/MSDF303-0032.jpg)
33. Stahlkörpe guarding a stairway (http://malikcarr.250free.com/assaultsuit/MSDF303-0033.jpg)
34. Firing from the shoulder (http://malikcarr.250free.com/assaultsuit/MSDF303-0034.jpg)
35. Marching into a private residence (http://malikcarr.250free.com/assaultsuit/MSDF303-0035.jpg)
36. Letting someone have it (http://malikcarr.250free.com/assaultsuit/MSDF303-0036.jpg)
37. Searching for a target (http://malikcarr.250free.com/assaultsuit/MSDF303-0037.jpg)
38. A hand grenade is thrown at a Stahlkörpe with limited effect (http://malikcarr.250free.com/assaultsuit/MSDF303-0038.jpg)
39. The Stahlkörpe returns with its own artillery (http://malikcarr.250free.com/assaultsuit/MSDF303-0039.jpg)
40. Investigating its handiwork. The brackets on the top of the unit's shoulders allow cables to be attached for recovery work or to be dropped from helicopters (http://malikcarr.250free.com/assaultsuit/MSDF303-0040.jpg)
41. Operator preparing to egress (http://malikcarr.250free.com/assaultsuit/MSDF303-0041.jpg)
42. Torso hatch open. The shock absorption material contracts into the inner walls of the Stahlkörpe's body, allowing the operator to exit. The large belts secure the hatch to the rest of the body and also winch it back into place (http://malikcarr.250free.com/assaultsuit/MSDF303-0042.jpg)
43. Operator egressed. The operator wears a tight-fitting suit with some additional padding over areas most likely to recieve maximum impact. This is not necessary, but does slightly improve reaction time and provides an extra modicum of protection (http://malikcarr.250free.com/assaultsuit/MSDF303-0043.jpg)
44. View through a Stahlkörpe's holigraphic display. This particular display is currently in nightvision mode, and in addition to the targeting recitule has also called up additional information on the target and surrounding area (http://malikcarr.250free.com/assaultsuit/MSDF303-0044.jpg)
45. Stahlkörpe running as viewed from the trees. The Stahlkörpe's unique leg articulation can be seen here in full effect (http://malikcarr.250free.com/assaultsuit/MSDF303-0045.jpg)
46. Inside the Stahlkörpe. The small purple screens on either side of the operator's head allow viewing to other angles when the holographic display is not enabled. Microphones around the operator's jaw enable the operator to utilize external speakers for voice communication to other people, as well as for use by onboard radio and satellite uplinks (http://malikcarr.250free.com/assaultsuit/MSDF303-0046.jpg)
47. Another holographic targeting view, this time of a detained miscreant. Various information is displayed next to the targeting reticule, as well as suggested areas to fire (http://malikcarr.250free.com/assaultsuit/MSDF303-0047.jpg)
48. Closeup of the assault rifle's dual trigger arrangement. The upper trigger controls the rifle itself while the lower trigger controls the grenade launcher. The rifle's pistol grip allows for the grenade launcher to be fired by the Stahlkörpe's middle finger while still achieving grip on the rifle trigger (http://malikcarr.250free.com/assaultsuit/MSDF303-0048.jpg)
49. A Stahlkörpe knocked over but not disabled. A Stahlkörpe can right itself from a supine position utilizing its slave arms, but is also still fully capable of firing from such a position (http://malikcarr.250free.com/assaultsuit/MSDF303-0049.jpg)
50. Another holographic view (http://malikcarr.250free.com/assaultsuit/MSDF303-0050.jpg)
51. Stahlkörpe viewed from behind. The battery removal/recharge vents and rear-view camera array can be seen, as well as the master and slave arms acting in conjunction with each other (http://malikcarr.250free.com/assaultsuit/MSDF303-0051.jpg)
52. Operating the grenade launcher's pump. One of the wrist camera arrays can be seen (http://malikcarr.250free.com/assaultsuit/MSDF303-0052.jpg)
53. A Stahlkörpe leaps out from behind cover to unleash a grenade on the enemy (http://malikcarr.250free.com/assaultsuit/MSDF303-0053.jpg)
54. A caseless grenade on its way to the target (http://malikcarr.250free.com/assaultsuit/MSDF303-0054.jpg)
55. Another rear view; this time, a Stahlkörpe is reloading its assault rifle with a fresh magazine (http://malikcarr.250free.com/assaultsuit/MSDF303-0055.jpg)
56. Stahlkörpe laying down suppression fire while on the move. This displays a good view of the oddly shaped feet as well as showing a destroyed target in the background (http://malikcarr.250free.com/assaultsuit/MSDF303-0056.jpg)
The final combat test of the prototype was conducted three months ago with extremely pleasing results. Twenty hardened criminals, all serving life sentences in various high-security penal facilities, were offered a complete pardon if they agreed to take part in the final combat test. Naturally, all agreed. The test was conducted at a closed firing range which had not been utilized since production of the A1 Admiral tank series had ceased. The convicts were allowed to utilize as any weapons as they liked from an arsenal consisting of small (.223 caliber) and large (.308 caliber) assault rifles, .30 and .50 caliber machineguns and antitank/antimaterial rifles, as well as various infrared and wire-guided rocket launchers. They were also alotted two hours to fortify a test range designed to represent several blocks of war-torn city. Upon completion of this, the prototype Stahlkörpe was sent in to "clean" the area. O-2 Grant Lucius voluneered to operate the Stahlkörpe with much enthusiasm. The Stahlkörpe was equipped with the then-standard Mod.A rifle.
Due to its active camouflage, the Stahlkörpe was able to close within 500 meters of the target range's city representation. At 424 meter mark the Stahlkörpe triggered an improvised explosive device consisting of multiple RPG-7 warheads with a jerry-rigged detonator. The IED did little damage to the Stahlkörpe itself but the explosion did alert the convicts to the Stahlkörpe's presence. A fullisade of missiles and rocket-propelled grenades were immediately levelled at the Stahlkörpe's position. The active camouflage had not been knocked out by the IED's detonation, but the settling blast from it gave a fairly decent idea of the Stahlkörpe's general location. 92% of the artillery barrage missed the Stahlkörpe either due to the lack of targeting accuracy or quick footwork on the part of O-2 Lucius; exact numbers will likely never be known. A single missile from an FIM-92 "Stinger" antiaircraft system composed the 8% of successful hits, and was attributed to the system's infrared tracking ability. The Stahlkörpe's armor was able to absorb most of the kinetic impact damage as well as the detonation of the HE warhead, but it did render the Stahlkörpe visable by knocking out a sizeable portion of the OLED array utilized to maintain the active camouflage. O-2 Lucius decided that the active camouflage would, at this point, be moot to continue discharging battery power on the camouflage and deactivated it. Promptly, the Stahlkörpe was struck by a battery of small arms fire. O-2 Lucius responded by delivering three grenades into the two outermost buildings, silencing most of the fire coming from within. The remaining small arms fire quickly petered off as the test subjects fell back to other locations. O-2 Luicus proceeded into the test range, detonating another IED but with similar results to the first. Upon entering the firing range's urban fascimilie, he came under small arms fire from Test Subjects #4, 16, and 19, as well as another rocket attack from #9. TS #4, 16, and 19 were positioned on the balcony of a four-story building, while #9 attacked from a curbside storm drain; we assume he used the sewer tunnels behind him as a backwash vent for his RPG-7. #9's attack was defeated as the RPG became ineffective by the reactive/eletric armoring subsystem. O-2 Lucius performed a 180-degree in-place turn and saturated the balcony with his assault rifle, killing or incapcitating TS #4, 16, and 19. Satisfied with his work, he then proceeded to fire another grenade into the storm drain used by TS #9; later inspection revealed that the explosion of the grenade itself also triggered a small stockpile of additional rocket-propelled grenades (RPGs) that #9 had gathered inside the storm drain. The explosive force was great enough to heave the .5 ton manhole cover 30 meters into the air. From this point, O-2 Lucius made a perimeter around the fascimilie city's five blocks. A single shot from a 12.7mm AT rifle struck him in the back with minimal effect; O-2 Lucius returned fire with his assault rifle, but could not confirm a kill. Concluding the perimeter of the fascimilie, O-2 Lucius proceeded into the central hub of the fascimilie. One block from the "town square" as we've named it TS #1, 2, 5 and 8 began bombarding the Stahlkörpe with numerous incendiary hand grenades from the second and third floor windows of buildings on both sides of the road. O-2 Lucius quickly switched off the Stahlkörpe's external cameras as the heat from the thermate mixture's combustion. Forced to rely on visual targeting alone, O-2 Lucius unloaded his entire magazine into the surrounding walls of the buildings. In addition to structurally weakening the buildings themselves, he hoped it would also cause the test subjects to evacuate the buildings where they would be easier pickings. This, however, was not the case. Reloading his assault rifle with a fresh magazine, O-2 Lucius proceeded to ram the Stahlkörpe through the doorway of the building to his right as the incendiary attack ran out of fuel. Upon entering the building he came under fire again by small arms from holes in the ceiling of the first floor. O-2 Lucius returned fire, again expending his magazine despite the fact that the return fire had ceased almost as soon as it began. When his magazine became depleted TS #1 and 8 opened fire from the first floor doorway of the opposite building. O-2 Lucius delt with the remaining two test subjects with his last grenade. The grenade missed TS #8 but struck the edge of the doorframe, and the indirect blast was enough to neutralize both test subjects. At this point, O-2 Lucius radioed to our command center that Test Subjects #1, 2, 4, 5, 8, 9, 16, and 19 had been neutralized, and that he would proceed to neutralize the remaining subjects, or confirm that the earlier grenade attack had delt with them accordingly. As it turns out, TS #7, 14, 15, 18, and 20 had survived the grenade fullisade that the Stahlkörpe had sent towards the outlying structures while #6, 10, 11, 12, 13, 17, and 20 had been taken out. As we would later find out, #3 had fired the AT rifle at O-2 Lucius' back earlier. O-2 Lucius' return fire wounded #3, but was not completely neutralized him. However, he succumbed to his injuries before our assessment team arrived roughly half an hour after the test was completed.
TS #7, 14, 15, 18, and 20 had holed up in a facade grocery store. Apparently they intended to take cover in the large coolers in the back of the store; the thick walls of the coolers would provide a modicum of protection from ballistic fire, and also shield the test subjects from infrared detection. However, there were two flaws to this plan. 1). The higher ceilings of the grocery store would enable the Stahlkörpe to stand at its full height and move at its maximum speed, and 2). they had not yet successfully made it from the front of the store to the coolers in the back when O-2 Lucius slammed through the front doors. A burst of rifle fire immediately dispatched #7 and 18 as they had not yet rounded an aisle corner to retreat from view. O-2 Lucius broke into a flat run, clearing the edge of the aisle a moment later. #15 and 20 immediately opened fire on him with automatic fire as they took cover behind an aisle. O-2 Lucius let off another round of suppression fire, taking out #15 outright and forcing 20 to flee down the aisle. Utilizing his sonic tracking system, O-2 Lucius plastered the aisle with his assault rifle, neutralizing #20 as he ran; obviously, the aisle offered little ballistic protection. While this was occurring, the last remaining subject, #14, rolled a concussion grenade out from his position. The grenade detonated at the Stahlkörpe's feet, incapacitating O-2 Lucius for several seconds as his monitors blocked out the blast and began returning to normal configuration. #14 then fired an M72 LAW from close range (roughly 15 meters), impacting the Stahlkörpe from behind just above its left knee joint. Again, the electric charge successfully rendered the rocket harmless, but the force of impact was enough to push the Stahlkörpe off balance. O-2 Lucius quickly recovered and shot at #14, who was preparing a second M72. However, O-2 Lucius had not adhered to one of the first rules of being a soldier in that one should mind one's ammunition, and there were only two rounds in his magazine when he opened fire. The second round clipped #14's leg, effectively immobilizing him. O-2 Lucius discarded his assault rifle and closed with the remaining test subject. #14, though rather badly injured, drew a 5.7mm sidearm and began firing at the Stahlkörpe with predictably zero effect. O-2 Lucius neutralized the remaining subject by pulverizing his cranium into the concrete floor with one of the Stahlkörpe's slave arm's fists. The entire exercise was completed in exactly sixty-two minutes and twenty-nine seconds, ending with the neutralization of all twenty test subjects. The prototype Stahlkörpe recieved three confirmed hits by rocket and missile weapons, seven from antitank/antimaterial large caliber rounds, and over two hundred and forty six from normal small arms fire. Though its armor was noticeably pitted and dented in various locations and sported dozens upon dozens of scuffs from shrapnel and smaller-caliber bullets, as well as its OLED camouflage becoming almost completely disabled, the Stahlkörpe was still in fully operable condition and, even more important, O-2 Lucius was unharmed and reported that, over the course of the engagement, he had not "even broke a sweat" thanks to the climate controlled interior.
We have made two improvements thanks to this final field test: Firstly, the ammunition capacity has been greatly increased to a total of ten magazines, or 500 rounds (300 rounds of 20mm for the Mod.B rifle). Ammunition capacity has been upgraded from three magazines to five per ammunition bay, and the grenade launcher magazines were moved from the right hip to a second bay under and behind the left armpit (for referencing purposes, that would be the master arm), allowing that bay to also be utilized for rifle magazines, thus achieving the total of ten. Secondly, we had originally thought that, as always, the soldier would be trusted to keep count of his weapon's ammunition. However, in the past, while we would normally be content to just assume this, history has taught us otherwise. Additionally, what with displaying virtually all other forms of information via holographic display, why shouldn't such a vital piece of information recieve its own digital readout? Consequently, a digital shot counter was added to the display, tracking, how much ammunition remains in the magazine, as well as how many magazines remain. The grenade launcher was also given this treatment.
The prototype and early production models had an off-white paint scheme with yellow trim over the battery housings. While this looked quite nice for display purposes to command personnell, it was just a little too obvious on the battlefield. Therefore, the final production type which has been adopted by the Brettonian Army has a jet black scheme but retains the yellow trim.
Project KOTUS Final Programme Cost: J$4,100,000,000 (four-point-one billion jions)
AS-004J Stahlkörpe Unit Production Cost: J$2,200,000 (two-point-two million jions)
AS-004J Stahlkörpe Unit Maintenence Cost, Annual: J$40,000 (forty thousand jions)
AS-004J Stahlkörpe Unit Export Price, Total: J$2,500,000 (two-point-five million jions)
As with all of the Technology of Peace™, we are fully open to export to any interested parties. Weapons demonstrations will be offered to potential buyers at agreed-upon locations. Please contact us with any inquiries.