NationStates Jolt Archive


Concremian Infantry Battle Protection System goes export!

Concremo
04-10-2005, 20:59
OOC: Since this is the first storefront i've run in a very long time, i'm looking for someone to fix a price for this. Needless to say it should be more expensive than a flak vest, but quite a lot cheaper than an MBT. Please comment/criticise, if i have many any major oversights i'd like them corrected as soon as possible.

Over a lengthy test period the Concremian Advanced Infantry Armour -120 has been deemed inferior to its predecessor, the AIA-100. However, instead of simply reverting to the old model, the newly founded Concremian Warfare Corportation was tasked with producing some superior infantry armour within a strict deadline.

The Concremian Firearms-produced AIA-120 was taken out of service because of many faults not encountered during testing. The Optics system was highly sensitive to dirt and damage, while overheating has become a constant problem for the wearer. Agility was seriously hampered, as was the soldiers carrying capacity. Field of View was reduced to an abmyssal 72 degrees, and the armour weighed more than the soldier wearing it.

Stocks in the CWC more than trippled today as the IBPS was demonstrated in near-battle conditions. Twenty clones of CGC fighter Rolan Void, ten equiped with the AIA-120 and ten equiped with the Infantry Battle Protection System; in a 10vs10 team Deathmatch. All were armed with the APR-90GL, and given four clips of ammunition.

Because of the very public bullet-resistance tests put forward by Concremian Firearms, the smart money was on the AIA. However, in less than five minutes no one wearing the AIA was standing. The Red Team, wearing the IBPS' were able to get into close range unscathed and unload into the weakpoints of the AIA, such as the back of the neck and stomach.

The IBPS was committed to the Concremian Army on the spot.

The armour gets its incredible protection values from the multitude of layers, that work together to provide superior agility and protection.

Layer 1: Body Glove
A standard Body Glove made from a interwoven Nomex and Gortex fabrics, 12mm thick to provide a basic resistance to the elements. Completely fireproof and very breatheable, this suit is capable of maintaining a steady environment for the Soldier.

Layer 2: UnderShell
The UnderShell is a unique innovation by CWC, the initial layer is a stiffened Body Glove with overlapping Ceramic Plates. This suit covers the Soldier from neck to toe, is completely airtight and can stop a 7.62x39mm round at ranges greater than 30m. Alongside the Backpack this layer regulates the soldiers environment to provide heating in cold climates and cooling in hot climates.

Layer 3: Active Armour
The Active Armour is worn only on the torso, groin and limbs and is made up of small packets of a dilitant liquid that becomes tougher when preassure is applied. This layer forms a good defense against blunt objects and physical force.

Layer 4: Over Coat
Made from a mixture of Super-Kevlar and Nomex, Layer 3 is a heavy, relatively loose layer that is completely knife-proof and can stop a 7.62x39mm round at ranges greater than 5m. Combined with the UnderShell, a 7.62x39mm round will usually be stopped at point blank range.

Layer 6: Plate Armour
The Plate Armour is made from a Titanium-Alluminium alloy with carbon fibres and ceramic coating, providing great protection with a light weight. Each Layer of Plate Armour is 24mm thick, and the armour is four layers at its thickest point (upper torso). The only head protection is built into this layer in the form of a helmet, which covers the whole head. The plates over the face can be retracted in event of a power-shortage or a need for instant ID check. With the plates closed, the user sees through the OmniCam, a revolutionary device that acts as an eye via the Backpack Alpha Node to provide 100 degrees FOV.

Other

Backpack
The Backpack to the IBPS contains three parts, the Alpha Node, the Delta Node and the Environmental Control System. The ECS is used to automatically adjust to the exterior environment, resulting in full combat effectiveness in any climate.
The Alpha Node is literrally 'plugged in' to the Soldiers spine through an implant that is added in their last year of Training. This Node relays the real-time footage captured by the OmniCam directly into the brain, creating the illusion that it is being seen with the soldiers own eyes.
The Delta Node is also plugged into the spine, but also has several sub-plugs located in the thighs, shins, forarms, shoulders, base of the back, upper central chest and the base of the skull. These nodes relay information such as body temperature to the ECS, and as well as wires there is tubing connecting each plug or sub-plug to the Delta Node. Inside the Node there are cannisters for antitoxins, antivenoms, painkillers and antibiotics that are automatically released in the event of a laceration in the armour. The tubing system allows these chemicals to transported to the wound-site as quickly as possible.
Also built into the backpack is the power source, two advanced lithium ion batteries that can last 72 hours in full combat conditions. Couple that with the Delta Node, and a soldier in critical condition can be kept alive for an extra 48 hours.

The backpack, helmet and each of the Delta Nodes are enclosed in Faraday Cages, rendering them invunerable to EMP weaponry which was a major weakness to the AIA-120.

The IBPS is expected to be worn by all 10 million soldiers within the next six months, as seventeen automobile production plants have been reassigned to mass produce the new armour systems.

Image (http://img312.imageshack.us/img312/6523/soldiernew4mh.jpg)

PRICE

$60,000 per unit
$50,000 per unit for Allies

$6,000,000 per 120 units
$5,000,000 per 120 units for Allies

$60,000,000 per 1500 units
$50,000,000 per 1500 units for Allies
Concremo
04-10-2005, 21:28
bump
Necrinoct
04-10-2005, 22:39
ooc: Very nice, i'd say it would cost around $1000-$2000 a piece to mass produce, but you'd sell them in bulk for maybe $1-1.5m for 500 systems, considering that you need only AI and an inner skeleton to turn them into battledroids. Still, i'm no good with prices for these things either, so i could be(and probably am) way off.
SkyCapt
04-10-2005, 22:43
OOC: $1,000 - $2,000 is way low. Maybe like $20,000 to $60,000.
Concremo
04-10-2005, 22:45
ooc: Thanks SkyCapt, i think i'll produce for $40k and sell for $60k. Allies get discount, and all that.
Nistolonia
04-10-2005, 23:11
I think its PMT. Stopping a round at Point blank range is not very MT.
The tokera
04-10-2005, 23:26
how much for production rights?
Concremo
06-10-2005, 19:17
The production rights cover everything to do with the armour, and cost $25 Trillion USD. Your scientists may make modifications at will, but it is required that we are informed if you do for our own development purposes.

For your money you get;
The rights to manufacture, use, sell, trade, distribute, modify, test, reverse engineer and in other words 'have it as if it was your own'.
1 IBPS
1 Complete set of schematics
1 Complete set of origional concept sketches
1 Data disk containing 3D models and 2D designs
1 Data disk containing the simulation used to test the armour
1 File of digital photographs showing the results modern small arms have on the IBPS
1 Crate of the chemicals used with the Delta Node

If there is anything else you would like, just let me know.