NationStates Jolt Archive


The Helghan Empire Storefront

The Helghan Empire
24-09-2005, 18:33
Welcome to the Helghast Storefront! A source for FT nations.

Rules:
-Like others don't, I will do the math for you
-Pay before we ship
-Any enemies of mine are not allowed to purchase here
-Anyone copying down the stats of my weapons, and then creating them as their own will be sued for 2 million for every weapon and they will be taken out of circulation because we are paranoid about others stealing my weapons
-When after recieving arms, do not sell them to others or we will give you back you money and take the arms back to our nation.

Discounts:
-Allies (in my region) - 70% off
-Allies (in other regions) - 54% off
-the UCFN - 51% off
-Newer FT nations - 39% off

Trade: The Helghan Empire can open up trade shipments of arms for nations that chooses to do so. We ship six large crates of arms for large fees of 6 million HD a year. The nation involved with trading, with us, can cancel trades. But we do not tolerate with debts. When the end of the year comes, we expect the money on the last day of the year, if nations do not meet this demand, we close down trade agreements and demand for the weapons back. Discounts still work with trade.

NOTE: For every weapon we ship, twenty magazines will be there for each. Pay in Helghast Dollars.

-Small Arms-
IvP-18 Tropov Machine Pistol
Primary Fire: Burst
Scondary Fire: Semi-Automatic
Magazine Capacity: 18 rounds
Scope: No
Damage: Low
Recoil: High
Efficiency: Short Range
Primary Magazine Munition: Cylinder Pistol Cartridge
Cost: 250 HD
Standard Helghast sidearm, the Machine Pistol is a close-quarters tool used by Helghast troops, as well as commanders alike.
The primary fire is a three round burst, wich is effective only in close-quarters to short hanges due to high recoil. The burst, however, is capable of taking down any enemy if all three rounds sink into their skull.
The secondary fire is Semi-Automatic, and slightly more accurate with moderate recoil. The secondary mode of fire is effective at medium range.
However, due to the Machine Pistol's relatively weak nature, most discard this because most Helghast weapons fair better in fire-fights. The 18 round cartridge provides this weapon with plenty of ammo.
Picture of Machine Pistol (http://photobucket.com/albums/v473/tonyluzzi/killzone/weapons/image036.jpg)

Battle Pistol
Primary Fire: HE Grenade Launcher
Secondary Fire: None
Magazine Capacity: 1 grenade
Scope: No
Damage: High
Recoil: Moderate
Efficiency: Short to Medium Range (Variable: Arch)
Primary Magazine Munition: HE Grenade
Cost: 300 HD
The Battle Pistol is much like the shape a flare gun, but use reinforced grip wich bends separatly from the barrel, so that the wielder does not fracture his or her wrist when firing the weapon. The Battle Pistol uses HE Fragmentation Grenades, wich detonate on impact - making it slightly more useful than the standard HE Grenade. Because the grenades explode on impact, it is useful to fire in fox holes and trenches, killing troops before they can react.
The only shortcoming of the pistol is that, the man-portable grenade launcher can only hold on grenade at a time. Wich means that the wielder must manually reload and cock the pistol each time it's fired.
The Battle Pistol is best used as an ambush weapon, or at long ranges to reduce risk of getting shot while reloading.
Picture of Battle Pistol (http://img.photobucket.com/albums/v473/tonyluzzi/killzone/weapons/image045.jpg)

-Assault Rifles-
StA-52 Light Assault Rifle
Primary Fire: Full-Automatic
Secondary Fire: 12-gauge Pump-Action Shotgun
Magazine Capacity: 50 rounds
Magazine Capacity: 1 round
Scope: Yes
Damage: Moderate
Recoil: Low
Efficiency: Short to Medium Range
Primary Magazine Munition: Aluminum Cylinder Cartridge; medium-sized
Secondary Magazine Munition: green 12-gauge rounds
Cost: 350 HD
The standard mainstay weapon used by The Helghan Army. Equipped with a reinforced grip, muzzle flash, and sturdy stock, the Light Assault Rifle is very durable, despite being mass-produced. The weapon is equipped with a mid-range scope and is capable of firing Full-Automatic and 12-gauge rounds, making it a superb short to medium range weapon.
The primary fire is Full-Automatic - highly innacurate but extremely quick. Despite its low recoil, it is recommended that the wielder use short bursts, as Full-Automatic fire tends to be less accurate. But the Full-Automatic fire - on-the-other-hand - can be very useful for saturating an area with bullets, keeping enemy forces pinned down.
The secondary fire of the Rifle is a very accurate 12-gauge Pump Action Shotgun. The shotgun can be fired from a longer range, then most shotguns, and still be effective - as this can take opponents down in one shot. It's only shortcoming, is the fact that only one round can be loaded at a time, wich means that the wielder must reload after the secondary mode is fired. It's best to take cover after firing, or does not miss the shot, to avoid being killed or wounded.
Picture of StA-52 Light Assault Rifle (http://photobucket.com/albums/v473/tonyluzzi/killzone/weapons/image040.gif)

-Machine Guns-
StA-3 Stova SAW Light Machine Gun
Primary Fire: Full-Automatic
Secondary Fire: None
Magazine Capacity: 100 rounds
Scope: No
Damage: Low (Variable: Rate of Fire)
Recoil: Low
Efficiency: Short to Medium Range
Primary Magazine Munition: Aluminum Cylinder Cartidge; large -sized
Cost: 400 HD
The StA-3 Light Machine Gun is a SAW (sqaud assault weapon), equipped with a sturdy stock, revolving inner barrel, armored outer barrel, and tripod, making it versatile in all weather conditions. It's best fired in a crouched or prone postition.
The Machine Gun fires Full-Automatic, standard rounds. It's capable of firing solid-rounds at rapid speeds. The 100 round cylinder provides this weapon with hefty amounts of ammo to burn, it doesn't require themal saftey, like many machine guns do, allowing the wielder to fire continuously until all rounds are depleted from the cartridge.
Because of its above-average accuracy, it is easy for the wielder to barrage their opponents with hails of bullets.

-Heavy Weapons-
SiSKia Squad Cannon
Primary Fire: Explosive Single Round
Secondary Fire: Explosive Double Round
Magazine Capacity: 6 explosive rounds
Scope: No
Damage: High
Recoil: Moderate
Efficiency: Medium to Long Range
Primary Magazine Munition: 6 Round Explosive Shell Revolver Insert
Cost: 500 HD
Picture of SiSKia Squad Cannon (http://img.photobucket.com/albums/v473/tonyluzzi/killzone/weapons/image049.jpg)

Rocket Launcher
Primary Fire: Anti-Tank Missile
Secondary Fire: Tactical Missile Barrage; three missile rounds
Magazine Capacity: 3 rockets
Scope: Yes
Damage: High
Recoil: Moderate
Efficiency: Medium Range (Variable: Primary or Secondary Fire)
Primary Magazine Munition: mid-sized Rocket
Cost: 480 HD

Laser Designator
Primary Fire: Artillery Strike
Secondary Fire: None
Magazine Capacity: (Variable: Allotted Time Target is Painted)
Scope: No (Variable: All-Weather HUD Compatible)
Damage: High (Variable: Artillery Payload)
Recoil: None
Efficiency: Medium to Long Ranges
Primary Magazine Munition: None
Cost: 700 HD

-Long Range Weapons-
StA-52 SLAR Sniper Rifle
Primary Fire: Semi-Automatic
Secondary Fire: None
Magazine Capacity: 6 rounds
Scope: Yes (Variable: Zoom)
Damage: High
Recoil: Moderate
Efficiency: Long Range
Primary Magazine Munition: Aluminum Cylinder Cartridge; thick, moderate size
Cost: 360 HD

-Special Arms-
Hunting Knife
Cost: 90 HD
The Helghan Hunting Knife is used by Helghast Soldiers to dispatch enemies quietly.
Picture of Hunting Knife (http://img.photobucket.com/albums/v473/tonyluzzi/killzone/weapons/image032.jpg)

HE Fragmentation Grenade
Cost: 200 HD
Tend to be one of the most reliable weapons in a Helghast's arsenal. The HE grenade is capable of being thrown, rolled, and bounced of walls; the grenade is a five-second, timed explosive, wich upon detonation, throws small clusters of shrapnel of to eighteen feet.
By holding onto the grenade, after pulling the pin, a soldier can "cook" the timer - that is to say, to allow the fuse to diminish a few seconds before throwing the grenade , so that the enemy has hadly - if any - time to escape the incoming grenade.
Picture of HE Fragmentation Grenade (http://photobucket.com/albums/v473/tonyluzzi/killzone/weapons/image054.jpg)
The Helghan Empire
24-09-2005, 20:51
Ah yes, this is what I thought would happen. No one here to puchase anything.
DMG
24-09-2005, 21:16
might want to give it some time... 2 hours isn't that much...

also pictures would help, and make it a little more official looking rather than just a list of items...
The Helghan Empire
24-09-2005, 21:27
Most of them don't have pics but I will try to find some. Thanks for the tip.
DMG
24-09-2005, 21:28
They dont have to be the exact picture of your product, but anything at all, helps