NationStates Jolt Archive


Ships of the Merkar Republic

Athiesism
23-09-2005, 13:59
Over the next 5 years, the Merkar Republic is investing $300 billion dollars, over 17% of total government spending each year of the program, in a massive spacecraft design effort led by artificially intelligent computers to create a new generation of spacecraft sufficient to equip its new Starfleet. In order to gain attention for its new program, and to find possible interest in export orders, the Republic is hereby releasing some basic specifications on its new generation of military spacecraft.

Terms
1 mark= 1% the speed of light or 6,696,000 km/hour
1 lightyear= 5,865,696,000,000 km. or about 5,865,695,000 times the diameter of the solar system (diameter of the solar system is about 500 million kilometers)
Note: Prices do not include maintenance costs, which are about one-hundredth of the vessel's price per year. All ships have artificial gravity. Unless otherwise noted, my nation owns one factory per each ship class.

TALON-CLASS SPACE SUPERIORITY FIGHTERS
http://i14.photobucket.com/albums/a333/Athiesism/Talon.jpg
Speed: Mk. 1 (1,860 kilometers/second)
Propulsion: 2 Cartanae Aerospace J-45 plasma acceleration devices; in order to decelerate, the engine mounts are swiveled around to the front and fired. The acceleration devices are intended to be used in short bursts to manuever and pick up speed.
Armament: Two plasma Sniper models, range 100 km+; four plasma Dogfight models, range 10 km.+
Approximate rate of fire: Sniper, 60 rounds/min; Dogfight, 768 rounds/min
Ammunition: Enough energy to produce either 52 Sniper rounds, 2345 Dogfight rounds, or a combination of both
Fusion reactor endurance: 6.4 hours, after which it explodes if not returned to a docking facility and properly powered down
Max. Length: 22 meters
Max. Width: 2.4 meters
Mass: 167.5 metric tons
Manueverability: Maximum of 552 deg/sec.
Crew: One
Cost: $400 million
Production rate: 30 per month per factory

The Talon is the premier space superiority fighter of the Merkar Republic. Able to travel at 1% the speed of light, to pilot it requires a genetically modified human able of surviving extreme g-loads and having about 10 times the reaction speed of an unmodified human during a combat situation. However, at that speed it is incapable of rapid manouvering and should be decelerated to mark .01 (1,800 meters per second) before any combat to ensure maximum turning capability.

The twin "Sniper" cannons, designed by Cartanae Aerospace, are very powerful but their rate of fire is too slow to use them in a close-in dogfight. At ranges under 10 km., it is recommended that the pilot switch to the less powerful but much quicker-firing "Dogfight" cannons, designed by Harten Aerospace. The "Sniper" cannons are somewhat overkill; their extreme power is intended not to make them more lethal, as they could easily pierce any space fighter armor, but to ensure long-range accuracy. Even then, it is likely that, factoring in evasive movement and countermeasures, they would only be able to achieve a 10% chance of hitting their target before the range closed into the dogfight sphere. They are mainly intended to scatter the enemy formation by causing it to take evasive action. The Dogfight cannons function by overwhelming the enemy craft with heat energy to the point that it explodes, in addition to whatever damage the plasma energy itself causes. At such dogfight ranges, accuracy would be as high as the pilot's marksmanship.

For defence, the Talon is equipped with multiple missile decoys, rendering missile weapons virtually useless. These include image replicators to confuse the hostile weapon, laser devices intended to incinerate missile seeker heads, chaff, flares, radar-absorbent paint, small decoy dispensers, electronic, infrared, and x-ray jammers, plus some classified devices. At the same time, the Talon's large onboard computer and sensors cannot be fooled by most of these decoy devices. Very few missiles are large enough to mount such a large computer, and are therefore extremely susceptible to deception. This is why all of the Talon's armament is unguided.

In addition, the hull is constructed of lightweight high-durability Karmaline. What appears to be the cockpit window is also constructed of this material, although it is overlayed with a display system that shows what is going on inside the cockpit (this allows wing commanders to give orders using hand signals if the radios are jammed or malfunction). Karmaline adjusts with chemical impulses applied by the Talon's computer when it detects a threat that cause it to change shape. The craft morphs extremely rapidly to avoid or glance off kinetic energy projectiles, although in modern space combat encountering such primitive weapons is rare. The exterior is shielded against recieving such chemical impulses from outside to prevent enemy action from crippling the morphing action. If hit by such a projectile, it would be have to be moving at approximately 25% of the speed of light to hit with enough velocity to pierce the rubberlike substance without glancing off- accelerating weapons to such speed would require an impractical ammount of energy. For the most part the only weapon capable of damaging such an agile craft are laser and plasma cannons. Karmaline is designed to dissapate electrical and plasma energy, although repeated hits will still overwhelm the armor and cause the fighter to explode.

The Talon's primary sensor is the LogiCorp SXT-4 visual scanning device. In modern space combat, radar and infrared signatures are easy to hide, leaving only light and radiation as a trackable emission. The SXT-4 uses optical scanners to locate threats. As modern fighters are usually well-camoflauged, the computer is only able to sort them out from visual clutter when they approach 250 km. They are then displayed as a larger-than-life image on the pilot's helmet-mounted sight, and an aiming point is also displayed that takes into account deflection, gravity, electromagentic fields, etc. in calculating where the pilot should fire in order to hit the target. Talon's onboard computer is massively powerful, although the human brain has shown to be more effective in making unorthodox judgements needed in combat. In case of emergency, the cockpit can separate from the ship and act as an escape pod.

HAWKEYE SPACEBORNE EARLY WARNING (S.E.W.)
http://i14.photobucket.com/albums/a333/Athiesism/Hawkeye.jpg
Speed: Mk. .9 (1,674 kilometers/second)
Propulsion: One Merkar Military Industries Mark Point Nine plasma acceleration device
Armament: None; equipped with visual scanning device and sensor suite along with decoy system similar to the Talon
Endurance: 23 hours before fusion reactor becomes unstable; after that point, it must either dock and properly power down the reactor or explode
Max. Length: 30 meters
Max. Width: 10 meters
Mass: 55.1 metric tons
Manueverability; 25 degrees/ second
Crew: Automated, can carry two humans
Cost: $900 million
Production rate: 5 per month per factory

The Hawkeye is specifically designed to scout out enemy forces and direct friendly forces to intercept them. Equipped with sophisticated sensor equipment, it can spot large enemy warships up to 3 million miles away and smaller fighters at one-tenth of that. The vessel's armor is insufficient to stop most contemporary spacecraft weapons.

SUPPLY-CLASS CARGO VESSEL
http://i14.photobucket.com/albums/a333/Athiesism/Cargo.jpg
Typical Speed: Mk. .3 (558 kilometers/second)
Propulsion: None; recieves initial velocity from electromagnetic railgun and proceeds in straight line
Armament: None
Battery power: Lasts 21 days between reacharging; used to refrigerate, heat, or otherwise maintain cargo
Max. Length: 1000 meters
Max. Width: 1000 meters
Mass: 458 metric tons, plus however much cargo can be fitted into the container
Manueverability: None
Crew: Automated, cargo bay can hold humans
Cost: $2 million
Production rate: 1,000 per month per factory; three factories currently operational

A giant cube, the Supply class is intended for short-range transport. Totally lacking any engines, it is loaded with goods by opening its rear door, propelled by an electromagentic railgun toward its destination, floats through space, then arrives at its target location, is declerated by a space tug, and then guided into a docking bay to unload. Protected by twelve inches of Osman(C) brand fibers, its sole purpose is to ensure safe deceleration of its cargo and protect it from the harshness of open space. The armor is insufficient to withstand most military weapons. Onboard automation keeps the cargo intact by handling such things as temperature and providing it with electrical power, if necessary. Excellent for maintaining outposts in a large empire.

SCOTT-CLASS SPACE TUG
http://i14.photobucket.com/albums/a333/Athiesism/Scott.jpg
Speed: Mk. .5 (930 kilometers/second)
Propulsion: One Scott Space Technologies RT-9 plamsa acceleration device; plasma stored separately from battery power.
Plasma supplies: 3 hours at maximum speed
Armament: Two light lasers
Approximate rate of fire: 31 rounds/minute
Ammunition: Depends on battery state; can fire 150+ rounds with full battery
Battery endurance: 3 hours, can be decreased by use of lasers; emergency life-support auxiliary lasts over 1 hour
Max. Length: 17 meters
Max. Width: 8 meters
Mass: 4 metric tons
Manueverability: Maximum of 45 degrees/sec.
Crew: Automated; can fit two pilots and be operated manually, if necessary.
Cost: $3 million
Production rate: 50 per month per factory

Designed by Scott Space Technologies Corporation, the Scott-Class Space Tug was adapted from the civilian Scott Space Tug. Equipped with electromagnetic suction devices, it can attach to and maneuver cargo.

KATANGA CLASS FREIGHTER
http://i14.photobucket.com/albums/a333/Athiesism/Freighter.jpg
Speed: Mk. .1 (186 kilometers/second)
Propulsion: 4 Harten F6 plasma acceleration devices; thrust can be redirected using electromagnets, enabling the craft to declerate by having them direct its thrust forward
Plasma supplies: 40+ days
Armament: None
Power source: Harten E32 Fusion Reactor; indefinite endurance
Max. Length: 303 meters
Max. Width: 22 meters
Mass: 3,000 metric tons; can be fitted with as much cargo as hold space permits
Manueverability: Maximum of 6 degrees/sec.
Crew: Automated; can fit six pilots and be operated manually, if necessary. Humans can occupy cargo hold.
Cost: $32 million
Production rate: 2 per month per factory

The Supply class is also adapted from a civilian design, this time the Harten Aerospace Incorporated Katanga Freighter. The military version is equipped with 12 feet of high-durability fibers to ensure the protection of its contents, but not intended to be sufficient to protect it from prolonged fire from military-grade weapons. Although slow, it has an exceptional range.

EXPLORER-CLASS SCIENCE VESSEL
http://i14.photobucket.com/albums/a333/Athiesism/Research.jpg
Speed: Mk. 99 (184,140 kilometers/second)
Propulsion: 1 Carden Super 2000 antimatter/matter storage and combination unit; Merkar Engineering Class Four thrust direction unit
Endurance: Carries enough antimatter for perhaps 2 months of manuevering, and the antimatter generation device's ability to refuel the craft depends on the materials it is able to harvest from space; typically equipped with 6 months worth of food and medical supplies, although much more can be carried.
Armament: None; several hull fittings for research equiptment can potentially be fitted with weapons
Max. Length: 61 meters
Max. Width: 10 meters
Mass: 45 metric tons
Manueverability: Maximum of 50 degrees/sec.
Crew: Can be automated, altough 2 pilots are usually carried. Accomodations for 18 humans, usually scientists.
Cost: $3 billion


The Explorer class is designed for space exploration, as its name implies. Using advanced antimatter generation equipment, it is exhorbiantly expensive for its size, but is packed with sophisticated research and sensor equiptment. The antimatter generation equipment uses certain types of matter that can be harvested by the crew as they fly through certain portions of space, such as near stars or mineral-rich planets, and converts it into highly potent antimatter fuel. Able to travel at 99% the speed of light, it is also equipped with anti-gravity devices that prevent its crew from dying during periods of extreme acceleration and high-speed, high-g manuevers. Equipped with only enough protection to shield its occupants from the extremes of radiation, temperature and electrical power found in space, it is not a military vessel. Officially, the Republic Fleet owns a few for prospecting asteriods. However, the government denies rumors that it has been using their excellent sensors to spy on foreign empires under the guise of peaceful scientific research missions.

INVINCIBLE-CLASS CARRIER
http://i14.photobucket.com/albums/a333/Athiesism/Carrier.jpg
Speed: Mk. 99 (184,140 kilometers/second)
Propulsion: Two Merkar Military Industries Mark 99 Turbo plasma acceleration devices; thrust can be directed electrmagnetically toward the front of the ship to allow it to decelerate
Plasma supplies: Indefinite; dependent on reactor life
Reactor endurance: 15 years between refittings
Armament: 2,000 Mark One plasma cannons, range 2,000 km.; maximum of 55 antimatter torpedoes, range over 500 million km before disintegration; 371 Talon-class fighters can be carried but are not included in cost. 500 ground bombardment missiles, each with 2,000 pound warheads; smaller missiles can be fitted inside them. Each of the two docking bays has an electromagnetic railgun used to launch fighters and Supply-class cargo vessels, but could potentially lauch some kind of weapon.
Approximate rate of fire: 42 rounds/minute for Mark One laser cannons; full torpedo barrage can be released in five seconds, although it takes a few minutes to supply them with target data.
Ammunition: Indefinite for plasma cannons; 55 antimatter torpedoes
Max. Length: 2,356 meters
Max. Width: 354 meters
Mass: 633,745 metric tons
Manueverability: Maximum of 5 degrees/sec.
Crew: 12,648
Construction time: 6 years
Cost: $19.5 billion with escape pods ($1.5 billion); extra $7 billion for 55 antimatter torpedoes at $127,272,727,273 per torpedo.

The most powerful ship of the Merkar Fleet, the Invincible class is a good mix between small-nation budget needs and large-nation firepower. Its 371 Talon-class space superiority fighters are intended to escort all antimatter torpedoes fired by the carrier and ensure that they are not destoryed by enemy interceptors. Once the antimatter torpedo approaches within 3,000 kilometers of its target as it speeds along at Mark .1, it releases its warhead, causing a large swathe of antimatter to destroy anything in its path for about 50,000 kilometers distant. This means that it is likely to bring down its target in addition to many nearby enemy vessels. The fairly big, 100-meter long torpedo is equipped with a large signal processor, making it immune to decoys and able to adapt to changing situations. As long as enemy reconassaince vessels do not detect the torpedoes, they will be unable to shoot at it with their own missiles, and even then these will have to avoid getting shot down by the escort screen. However, it is essential to maintain space superiority with your fighters to ensure that the torpedoes can find their target. This is why the Fleet has sucessfuly argued for the introduction of the Invincible-class carrier.

As in all ships larger than small fighters, the Invincible is equipped with antigravity systems to lessen the effects of deceleration on its occupants and ensure that they survive high-speed maneuvers. This is especially important considering that the vessel travels at 99% the speed of light. Frequently, smaller ships will enter its docking bays to take advantage of its speed in order to be capable of interstellar travel.

The main sensor on the ship is a powerful large visual scanning device, although countless other sensors are also carried. This is in normal conditions capable of detecting warship-sized targets at a distance of five million kilometers, and fighter-sized targets at one-tenth of that. This allows it sufficient time to scramble its fighters currently stationed on alert. However, a competent commander will attempt to scout past that area in order to have more warning time.


Defensively, the Invincible carriers the same basic missile countermeasures suite as found on the Talon, except in larger quantities. The armor ammounts to 20 feet of composite diamond fibers, dramatically increasing the mass but making it impervious to kinetic-energy weapons. The composite material in the diamonds distributes the shock of plasma and laser weapons throughout the entire hull, making it difficult to destroy such a ship.

For defense against fighters and enemy vessels that get too close, the Invincible is covered with a total of two thousand plasma cannons. They are extremely accurate and powerful, and is simply impossible for a small enemy fighter to come within 2,000 kilometers of such a carrier without being vaporised. Warships are more stubborn targets, but the Invincible is not designed to battle ships of its own size in gun battles. It was suggested that the class be equipped with a directed black hole that would consume the enemy ship and feed its matter into the carrier to enable it to grow larger, but that technology is currently only in the prototype stages. If all else fails, the starcraft are equipped with 500 escape pods.

For operations against enemy land and sea units, 500 ground bombardment missiles are carried; anything can be fitted inside their warheads, which usually carry 2,000 pounds of explosive but can also launch smaller missiles or torpedoes, for example. The Talon fighters can also pound these targets.

AR-23 PLASMA ASSAULT RIFLE

Caliber: 5.56mm
Range: 600 yards effective; 2,000 yards maximum
Rate of Fire: 10.3 rounds/second; can be toggled between semi-auto, or set to fire bursts of 15, 10 or 5 rounds
Price: $240
Production rate: 1,000 per month per factory

The AR-23 is a simple plasma rifle, the design made with reliability as the main concern. Lasers can easily be deflected by adapting materials so that they reflect the impact, in the same way that a mirror reflects light. All laser beams are are concentrated bursts of light, after all. Not so with plasma. Able to penetrate 3 inches of steel from 600 yards, the AR-23 is as capable as any plasma blaster, and cheaper, too. Can be refueled using hydrogen, helium, and a power source. Can hold 10 rounds worth of plasma at a time. For an additional $350, a grenade launcher can be fitted below the barrel to fire $15 grenades.

M2 ARBANANE INFANTRY FIGHTING VEHICLE

Speed: 40 MPH on road; 20 MPH on open terrain
Armament: 1 105mm plasma cannon with 30 rounds; 1 30mm plasma autocannon with 1,000 rounds; 4 anti-missile lasers plus chaff and flare dispensers and electronic and infrared jammers, along with a smoke screen.
Passengers: 12 plus one driver and one gunner
Price: $2 million
Production rate: 45 per month per factory

Intended to provide mobility for infantry, the M2 Arbanane (named after a hero of our Civil War) was not designed to be resistant to anything larger than a plasma round and is equipped with energy-dissapating material to enable it to survive small-calibre plasma hits. On the modern battlefield, anything as large as a tank is redundant as anything could be easily destroyed by space bombardment. Mobility is more important. Equipped with laser communication devices in case radio is jammed.
Athiesism
23-09-2005, 14:23
bump
Quere
23-09-2005, 14:30
Sounds cool. I was wondering, how do you get money, though? I will come back and look at the ships later (I got a battle and I'm waiting for the reply and I don't want to get lost.)
Athiesism
23-09-2005, 14:31
Look up at the top threads where it has "Euroslavia's Series of Helpful Hints". Find the budget calculators.
Quere
23-09-2005, 14:37
aight,thanks
Quere
23-09-2005, 14:51
ok, what link is it? I couldn't find it
Athiesism
23-09-2005, 15:08
Download this.

http://sourceforge.net/projects/nseconomy
Athiesism
23-09-2005, 15:25
Pictures have been added- take a look.
SkyCapt
23-09-2005, 15:28
Although it's easier to go to nseconomy.thirdgeek.com or www.sunsetrpg.com/nsxmlparser. But whatever you want.
Athiesism
23-09-2005, 16:14
bump
Der Angst
23-09-2005, 16:47
1 mark= 1% the speed of light or 6,696,000 km/hour10800000km/h, surely? I didn't think that 300000 / 100 x 60 x 60 was all that hard to calculate...

Actually, I have a slight suspicion that you confused miles with kilometers... Lemme see... Yes. Yes, apparently you did.

1 lightyear= 5,865,696,000,000 km. or about 5,865,695,000 times the diameter of the solar system (diameter of the solar system is about 500 million kilometers)9460800000000 kilometers, you mean? Oh, and since when does the solar system end at Mars? Discounting the Oort cloud and the Kuiper Belt, it's still ~ six billion kilometers. Count the two in, and you have at least twice that.

I'll grant you that you got the basics about acceleration and deceleration in space, including some fair velocity balance (Instead of OMIGOSH CFRACS!!!11), though. Which is better than nothing and definitely exceeds the Gundam fanboys running around. Though then there's the Delta V thing... I suppose that the max velocity refers to the velocity that can be reached after burning half the fuel, leaving the other half for deceleration?

Oh, and while we're at it, if you actually rendered that picture yourself, shiny.

Armament: Two plasma Sniper models, range 100 km+; four plasma Dogfight models, range 10 km.+
Uh-Huh... I wont rant about plasma + space == incompatible [Yay suspension of Disbelief]... But I've to suggest adding a zero to this. Perhaps even two, but certainly one. At the very least, I don't think that having 1/10 of a second before ramming the target to fire fits sanity... And yes, ranges of 100- 1000km with comparatively small fighter weapons are feasible, for space.

Mass: 167.5 metric tons*Checks* Sounds a little dense... Though it's probably required for radiation shielding.

Cost: $400 millionI'd suppose that a spacedy fighter costs more than a B2... While I have a tendency of leaving the 'costs' field blank, I'd think that somewhere between 1- 10 billion sound more like it.

Speed: Mk. 99 (184,140 kilometers/second)*Ignores the mile/ kilometer confusion* Having it simultaneously blow up due to ramming spacedust, disintegrate due to Lorentz Transformation, suffer large-scale relativistic time dialition (Nasty) and require many many many many many many many many many more times its own mass as fuel?

0.99c is false data.

Thus, I'd strongly suggest going back to the sane velocities of the fighter...

Armament: 2,000 Mark One plasma cannons, range 2,000 km.; For your carrier, (And assuming that this are capship guns, not point defence thingies), I'd suggest cutting the number of guns to twenty, and increasing the range to 200000 km. For point defence, cutting/ adding one zero.

Vastly saner.

Though I'll admit that overall, you certainly cared not only for shinyness, but also for balancing it all out, giving others a fair chance rather than just going with rawrness, so that's a big plus.