NationStates Jolt Archive


New dude looking for some help {FT}

Trade Of Noobs
20-09-2005, 22:21
i am a future tech nation and i am looking for help on creating my army if you have any tips or things i can base my weapons off of that would be great
Theao
20-09-2005, 22:25
Either use pre-made tech(Star Wars/Trek, Andromeda, Stargate, ect), base it on books/tv, or be inventive, but avoid god-moding(Ie: Many superships, super tech, or superweapons.

Also, don't mean to offend, but your name isn't the best to have.
Trade Of Noobs
20-09-2005, 22:29
Well i am sorry that my name offends you but i am asking how many people do you need to have x amount of star ships.

for example if i had 10 million people how many star ships, fighters, exc. could i create and maintain.
GadgetCorp
20-09-2005, 22:34
((For 10 million, I'd suggest no more than 1 battleship, and maybe several hundred fighters. Big ships are expensive (Ranging in the low-mid billions). Maybe 2-3 cruisers, 4-5 frigates, but don't go that much over.

Also, by what he said by your name, I believe he means that it seems...very un-Roleplay oriented. But, just my interpretation))
Theao
20-09-2005, 22:35
It's all relative, but with 10 mill people, the average likely size of your military would/should be 500,000 total personnel. Of that you have to factor in your logistics/command personnel.

If you choose to go mostly fighters, you could have a good number, but you'd be unable to field many warships. Conversly mostly warships would mean a small number of ships and few, if any fighters.
Trade Of Noobs
20-09-2005, 22:37
I see what you mean about my name try to see it as a descrition of what we do put on us by human observers i will come up with a lengthy explanation of this when i start my wiki but for now call me TON if it would seem less un game like.
The tokera
20-09-2005, 22:38
Ok to find out how many ships you will be able to have you need to ask a few basic questions.
* how many men do you want to commit to each starship?
*how much of your budget do you want to dedicate to this?
*what kind of ships do you want to have, do you want to go with small and fast in large numbers, do you want to have huge behemoths miles long and not have many other ships?.
*what kind of technology do you want to go with?
*Do you want to use highly advanced AI systems to create unmanned vessles or with few men, or have a full crew?
Thrashia
20-09-2005, 22:41
Concerning established techs, check out this link. It can tell you everything you need to know about SW tech and the small details like man power needed for each and so on and so forth.

http://www.hyperjump.net/swguides/sdguide/sdguide.html
Trade Of Noobs
20-09-2005, 22:42
i am sortof begining to see what you mean. also would it change anything if my aircraft were organic or living whatever term you would use.
Theao
20-09-2005, 22:44
There are a few organic tech players, the one that comes to mind is Hive Fleet (something or other). Organic ships are possible but if you do that you'd have to factor size vs energy needed to keep them alive/healthy/ready for combat.

Ie: something the size of a star destroyer would need a immense amount of foodstuffs/consumables/fuel.
Trade Of Noobs
20-09-2005, 22:50
what if they only ate a certain molecule comonly found in space or maybe they could feed off rock substances.
Jenrak
20-09-2005, 22:55
FT is different, as most empires and nations in FT are intergalatically spanning.
Theao
20-09-2005, 22:57
If they were able to eat rock/particle/absorb sunlight(ie: plant type ships) then they'd be somewhat limited, depending on speed they could travel.

Rock/particle model: Most of space is EMPTY, so the ship-creatures would have to be able to operate in an almost camel fashion, gorging then living on deposits of stored food, depending on speed/distance, they may or may not be nearly uncontrollable when they first arrive in the system, do to hunger.

Solar model: They'd be limited to the distance/time they could live without the sun's energy to feed them, meaning they might have to take a long time to get from A-B, if they had to go A-C-D-E-F-B.
Trade Of Noobs
20-09-2005, 22:58
mmmm okay
Latagon
20-09-2005, 23:00
You could use a ship like in the "Doomsday Machine" from Star Trek That fead on Planets.
Theao
20-09-2005, 23:01
A possible solution could be turning the creature-ships into 'cyborgs'. Essentially weapons/engines/shields grafted onto a living hull. That would help deal with a few of the problems I listed with the earlier designs.

Also, won't be back for around 4.5 - 5 hours.
Talaax
20-09-2005, 23:05
I would recommend basing your technology and such on an established Sci-fi civilization. Star Wars, Star Trek, Warhammer etc. As for a specific race or technology tree, especially if you're interested in living/organic technology, I'd recommend the Yuuzhan Vong from the SW universe.
Trade Of Noobs
20-09-2005, 23:06
ok i will look into it.
Jenrak
20-09-2005, 23:06
ok i will look into it.

Or possibly the Zerg from Starcraft. They are more simple to understand.
Talaax
20-09-2005, 23:08
I'd recommend "Wookiepedia" (http://starwars.wikicities.com/wiki/Main_Page) the Star Wars wiki for information about them. Some of it isn't very detailed but it's a start. For much more detailed info, you'd really have to read the NJO series.
GadgetCorp
20-09-2005, 23:09
Or possibly the Zerg from Starcraft. They are more simple to understand.

Actually, I'm surprised no one's done that yet.

((A mix of future-Terran and original myself))
Trade Of Noobs
20-09-2005, 23:10
yes i was thinking a zerg premis with maybe a little stronger weapon.
Trade Of Noobs
20-09-2005, 23:12
Actually, I'm surprised no one's done that yet.

((A mix of future-Terran and original myself))

Actualy as i understand it mini meihem is zerg based.
GadgetCorp
20-09-2005, 23:14
Really? I thought he was whatever that Warhammer 40k Zerg-like race was.
Trade Of Noobs
20-09-2005, 23:15
well from what i read it sounded like zerg,
Jenrak
20-09-2005, 23:17
well from what i read it sounded like zerg,

Whatever floats your boat. Just pick something and stick with it, or not.
Trade Of Noobs
20-09-2005, 23:19
Whatever floats your boat. Just pick something and stick with it, or not.

well i sorta wanted to be original in the race but base it off of zerg.
Khurgan
20-09-2005, 23:23
Really? I thought he was whatever that Warhammer 40k Zerg-like race was.
He's an unholy mix of Dark Eldar, Tyranids, Zerg, Protoss and Terrans. Think hormagaunst and zerglings with grafted splinter rifles and shields. Enough min-maxing to make your head hurt, without the slightest IC justification.
Rupil
20-09-2005, 23:50
It depends on whether or not you have the time to do your own stuff. I do all my own stuff. And I laugh at those who are too lazy to do so themselves (figuartively speaking). I haven't had a single puppet based off somenody else's tech. Doing your own stuff eliminates many of the weaknesses that are often included for game mechanics reasons (for video games) or plot reasons (everything else). But don't wank or godmod.
I'll let you roleplay as the same race I do (with this puppet anyway) if you want. It'd be more original than a zerg/tyranid/random insect horde.
Trade Of Noobs
20-09-2005, 23:52
can you explain the species you use for that puppet
Al-Imvadjah
21-09-2005, 00:20
Yes. I can explain the puppet. That puppet used to be a species opf near-omnipotent god-spirit thingies. But that was hard to roleplay as, so a few weeks ago I switched them over to being Tkalgren, which I'd created a long time ago, but never really RP'd as. That explains any inconsistancies in my post history.

The Tkalgren are a species based on the planet Tkal. You can't RP as them directly, since that would mean claiming many billions of people throughout a vast interstellar empire. Which would be called the Greater Tkal Kingdom. You can play as a breakaway kindom of a few planets, populated by Tkalgren people.

I recommend you look at the factbook entry for Rupil (it's linked to in the sig) and from there link to the entry for Tkalgren. The only real stipulations that I have is that you don't RP them as christians, and youu have them respect nature. Other than that, your particular breakaway republic from the GTK can act however it wants. Just remember that their tounges can't make human speach, so they need electronic translators.

Here are some links to help you try to get a feel for the Tkalgren (at least how I RP them):
http://www.esusalliance.co.uk/forums/viewtopic.php?t=71
http://ns.goobergunch.net/wiki/index.php/Tkalgren
http://ns.goobergunch.net/wiki/index.php/Rupil
http://forums.jolt.co.uk/showthread.php?t=444493
http://forums.jolt.co.uk/showpost.php?p=9655090&postcount=13
http://forums.jolt.co.uk/showpost.php?p=9640114&postcount=7
Trade Of Noobs
21-09-2005, 00:57
k thanks
Mini Miehm
21-09-2005, 01:05
Actually, I'm surprised no one's done that yet.

((A mix of future-Terran and original myself))

I've been incorporating Zerg in my army for quite some time, as well as 'Toss and Terrrans.
The Helghan Empire
21-09-2005, 01:08
i am a future tech nation and i am looking for help on creating my army if you have any tips or things i can base my weapons off of that would be great
Don't base anything off of Helghast technology. It's my trademark so only I can allow who can use it and who can't.
Hyperspatial Travel
21-09-2005, 03:39
I've been incorporating Zerg in my army for quite some time, as well as 'Toss and Terrrans.

....which loses you respect.

Many players dislike people who cannot create their own race, as it essentially screams out that you don't have the originality to do so. I advise either RPing your own race, which really isn't that difficult to create (I've got 16, 3/4 unposted as yet, I could TG you the specs for some, if you want), and get DoGa, as it helps you do basic renders of ships, giving you more oppurtunity for originality.

Most of the "better" (Read: People who do extremely detailed RPs) RPers I've seen generally use either humans, their own race, their own ships, and their own tech. (There are exceptions of course, US is a prime example.) Essentially, don't just copy-paste races. However, if wanted to be just like the Zerg, you could call yourself the Yerg (Possibly a less incriminating name, however), and just say they spawn from hives, have small clawed-beasts for infantry, larger acid-spitters for long-ranged units, and so on.

Naming is vital, because, if you called yourself, say, the Protoss (Note to MM: This isn't a jibe at you, but Protoss just jumped into my head, seeing as you wrote them there), but, instead of having noble, proud creatures, and RPEd them flawlessly, and instead RPed them horribly, made them look silly, and made them flatulent, it'd let a lot of people down. This is the main reason most people don't like seeing RPs about races who's story has already been told, as it generally isn't relevant, and doesn't stack up well compared to the professionally written storylines in the games and/or movies.

Don't base anything off of Helghast technology. It's my trademark so only I can allow who can use it and who can't.

How does that affect him? I doubt he would want to in the first place, as stealing technology is pretty low, and the fact you're so protective of it means it probably won't be anything special, just dimensional tech, UBZOROMGIHAVETEHWUNTINGDATKANDESTROYEEGALAXEES, and so on.

Oh, and Trade of Noobs, change your name. You may lose some population in the long run, but just take a look at my name (If it isn't the stupidest FT name you've ever seen, your money back!), which I kept foolishly, and now I don't have a 'proper' nation name, and I'm too infatuated with being an "OMGBIFGNATIONLOLZROLF", that I probably won't get a puppet. So yeah, I seriously advise changing your name , for when you get a few years on you, you will regret it.
Gyrobot
21-09-2005, 03:58
And also use proper grammar, Trade. You can earn some respect with well written paragraphs rather then 2 liners.
Kazecistan
21-09-2005, 04:46
Gyrobot, nothing on you, but 'then' should be 'than' if you are posting criticizing someone else's grammar.
Gyrobot
22-09-2005, 00:25
Sorry if I was a bit nitpicking but I dont want to see another fishcaks or sephiroth.
Kazecistan
22-09-2005, 04:29
You are not alone in that.
Trade Of Noobs
23-09-2005, 01:02
I realy don't like that you have to find everything wrong with me before i even get a chance to learn anything at all.
Mini Miehm
23-09-2005, 01:39
TON: Hate to say it, but get used to it, these are the ones who you want to take their advice, trust me.

HT:

I RP my 'Toss rather well(in my opinion), as well as my Terrans, Manticorans, Bolos, Zerg, SheVa guns, ACS, Posleen... Get the idea, I have stuff that's, apparently, so esoteric only I've heard of it...

I actually prefer m 'toss for Char RPs more than full blown fights, since they're better at being individuals, especially when you use DT all the time...
Hyperspatial Travel
23-09-2005, 02:55
TON: Hate to say it, but get used to it, these are the ones who you want to take their advice, trust me.

HT:

I RP my 'Toss rather well(in my opinion), as well as my Terrans, Manticorans, Bolos, Zerg, SheVa guns, ACS, Posleen... Get the idea, I have stuff that's, apparently, so esoteric only I've heard of it...

I actually prefer m 'toss for Char RPs more than full blown fights, since they're better at being individuals, especially when you use DT all the time...

It really doesn't matter how well you RP your 'toss, you don't make them as good as the professionally animated, written, and voice-acted Starcraft. Much the same as Huntaer, he RPs reasonably well, but he certainly doesn't do a Star Wars...

Oh, and your own opinion about your RPing is worth nothing, really. It's like making a drawing; you'll naturally make one that you like, but you have no idea about everyone else. It's what other people think of it that matters, and I'd say, yes, you're reasonable, not an incredible writer, but not a n00b with 1 sentence posts, either.

The main problem you have, that makes me dislike your RPs, is the fact that you trade quality for quantity; you get a lot done, but you don't have nearly enough description. Much the same as many other RPers, I must admit.

Although much of your tech is unique, I'll grant you that, copy-pasting straight out of SC is never going to win you any brownie points, especially considering we have no true 3D view of the craft, unlike SW, ST, and many other movie/TV-based RPers.

.....*rambles on about insolent young people, beavers, drop bears, and other assorted liquorices*

I realy don't like that you have to find everything wrong with me before i even get a chance to learn anything at all.

Cry me a river. Although we're generally understanding people, we don't mince around what we're doing, and, to put it simply, all of us want to cut you into shape as a decent RPer as soon as possibly, and this involves criticism. Any RPer should welcome constructive criticism (IE: What you should do, not what you shouldn't.), and attempt to put it into use as soon as possible.

For instance, when I'm talking to MM, I'm not saying "Your RPing sucks, go away and live in a cave", I'm saying "Look, I really like Starcraft, and your RPing doesn't really live up to the excellent storyline of the series, would it be possible to add a little more description to make it more easy for me to match the beings you are describing with the beings in the game."

Unless people are flaming you (Which they won't, or at least shouldn't, unless you're spamming, trolling, or godmodding, and, in those cases, they should at least give you a fair warning), which is calling you names, and insulting your nationality, religion, etc, and they say they dislike your RPing, they'll probably leave a reason why, like "not enough description", or "bad spelling", etcetera.'

I'd advise doing a practice RP, or two (essentially closed RPs, with someone willing to tutor you, and admonish you on your mistakes, and tell you what you're doing right or doing wrong), and getting description, spelling, and grammar under your belt, as well as clear and concise definitions of godmodding, techwanking, and godmoding, before you start jumping into the big RPs, as people will flame you into nothing.
GadgetCorp
23-09-2005, 03:06
Hm...Very well thought over it seems. I agree.