NationStates Jolt Archive


New Thrashian Mobile Army [PMT-FT]

Thrashia
12-09-2005, 20:15
In the turn of the new century, in the year 2067, two main technological advancements led to the creation of the mobile suit: the AMBAC (Active Mass Balance Auto Control) technology, and the Minovsky particle. The original AMBAC prototype only had two large limbs (instead of the four that later suits would have), but moving those limbs allowed it near-thrusterless maneuverability in space by changing its center of mass. This led to a revolution in space warfare tactics. Another revolution would follow the development of a type of nuclear fusion reactor designed by Dr. YT Minovsky. Not only could his nuclear reactor be shrunk down to the size of a quartet of refrigerators, but it also produced a unique subatomic particle called the Minovsky particle. These particles could block out certain types of radiation, including radar and radio signals. This would hamper space combat over large distances and force modern combat back down to the visual range. The first prototype mobile suit would be the MS-01, made in 2082, while the first mass produced model would be the MS-05 Zaku.
Mobile suit design in the Thrashian military follows two lineages - the Leo line and the Zaku line. Zaku type mobile suits are "fatter" than Leo type mobile suits, though neither is necessarily faster or more maneuverable than the other; it's largely a matter of body styling and design. Zaku-derived mobile suits tend to have a mono-eye sensor and a more bulky, "slouchy" design than Leo-derived suits. This is due to a difference in design philosophies – Dynatic Corp. manufacturers designed mobile suits by creating an external shell, and then fitting components within, while the Mobile Alliance Manufacturing Corp. designed mobile suits by creating an internal skeletal structure and then fitting components and armor to the support structure, a philosophy eventually fully realized in the creation of mobile frame construction.

With the dawn of these new weapons in 2082 the Thrashian government ordered a massive amount of its military budget into the research and development of these weapons, as well as producing them en masse. Since the new century in 2100 nearly all military organizations are now armed with mobile suits as their main frontline weapons; the age of tanks, infantry (men), and fighter gets is over.

Mobile Suits used by the Thrashian military

MS-05 Zaku I
Image (http://i19.photobucket.com/albums/b184/Upum/Gundams/MS-05A.gif)
Code name: Zaku I
Unit type: mobile suit
Manufacturer: Dynatic Corp.
Operator(s): Trained Mobile Suit Pilot
Rollout: 2083
First deployment: 2124
Accommodation: pilot only, in standard cockpit in torso
Dimensions: head height 16.3 meters
Weight: empty 7.0 metric tons; max gross weight unknown
Construction and armor: titanium alloy
Power plant: ultra compact fusion reactor, output rating: unknown
Fixed armaments: none
Optional hand armaments: 105 mm rifle, drum-fed, 100 rounds per drum, grenades

Other Facts and Details
- The MS-05 Zaku was the first mobile suit to be mass produced. While often referred to as ‘that old hunk of junk’ by Leo pilots, the Zaku cannot go without some recognition. For the first three years the Zaku I was the only front line mobile suit of the Thrashian military during the Colonial Wars of 2124. Equip with the A-type helmet the Zaku does indeed look like an old antique next to the newer Leo models. Over all very few Zaku Is remain in the Thrashian Military. Only the most desperate militias and other military merc groups use them.

Zaku I armed with bazooka: Image (http://i19.photobucket.com/albums/b184/Upum/Gundams/MS-05A_MF_BZ.gif)


MS-06F Zaku Tactical
Image (http://i19.photobucket.com/albums/b184/Upum/Gundams/MS-06F2_MF_AR.gif)
Code name: Zaku Tactical
Unit type: tactical assault mobile suit
Manufacturer: Dynatic Corp.
Operator(s): Trained Mobile Suit Pilot
Rollout: 2095
First deployment: 2124
Accommodation: pilot only, in standard cockpit in torso
Dimensions: head height 16.3 meters
Weight: empty 7.0 metric tons; max gross weight unknown
Construction and armor: titanium alloy
Power plant: ultra compact fusion reactor, output rating: unknown
Fixed armaments: Armored “Gauntlet” on left arm for close combat
Optional hand armaments: 90 mm SMG, clip-fed, 80 rounds per clip, grenades

Other Facts and Details
- The Zaku Tactical was designed from the idea of an assault oriented infantry soldier, Major John Browning, who thought that a more maneuverable Zaku with special assault capabilities was needed, thus with the help of the Dynatic Corp. was able to create it. Just a level above a Zaku I and just less than a Zaku II the Zaku Tactical is indeed a useful meat filler type mobile suit.


MS-06 Zaku II
Image (http://i19.photobucket.com/albums/b184/Upum/Gundams/MS-06FZ.gif)
Code name: Zaku II
Unit type: mobile suit
Manufacturer: Dynatic Corp.
Operator(s): Trained Mobile Suit Pilot
Rollout: 2093
First deployment: 2124
Accommodation: pilot only, in standard cockpit in torso
Dimensions: head height 16.3 meters
Weight: empty 7.0 metric tons; max gross weight unknown
Construction and armor: titanium alloy
Power plant: ultra compact fusion reactor, output rating: unknown
Fixed armaments: none
Optional hand armaments: 90 mm rifle, clip-fed, 70 rounds per clip, grenades

Other Facts and Details
- The MS-06FZ Zaku II featured a slightly more powerful Minovsky fusion reactor and a redesigned and improved cockpit. The Zaku II had two different "helmet" designs. The "A-Type" helmet, which was the more common design, was similar to the typical helmet of the Zaku II series. The "B-Type" helmet was modeled after the Stahlhelm helmet used by the German army in World War II. The Zaku II’s main improvement came from its greatly increased thruster acceleration and overall improved maneuverability. It also uses a titanium and ceramic composite armor, which proved more resistant to both regular ballistics and and beam weapons. In addition, it was lighter than the previous armor, leaving more space for fuel, thrusters and additional equipment
Finally, its weapons were upgraded, using a more advanced 90mm machine gun, which although fired shells of coger caliber, these had a higher penetration and an improved firing rate. The machine gun itself was equipped with a grenade launcher, which despite being a one-shot weapon, proved to be highly effective.

While an old model mobile suit, the Zaku is still seen in use by Thrashian militia forces, and border outposts. While not as maneuverable as the Leo model mobile suit, or the Aries, the Zaku is still able to hold its own.


TR-07MS Tragos
Image (http://www.mahq.net/mecha/gundam/w/oz-07ms.jpg)
Code name: Tragos
Unit type: mobile suit
Manufacturer: Mobile Alliance Manufacturing Corp.
Operator(s): Trained Mobile Suit Pilot
Rollout: 2113
First deployment: 2134
Accommodation: pilot only, in standard cockpit in torso
Dimensions: head height 13.8 meters
Weight: empty 7.7 metric tons; max gross weight unknown
Construction and armor: titanium alloy
Power plant: ultra compact fusion reactor, output rating: unknown
Equipment and design features: sensors, range unknown; optional hovercraft equipment
Fixed armaments: none
Optional fixed armaments: 2 x cannon, mounted on torso over shoulders
Optional hand armaments: beam rifle, powered by rechargeable energy cap

Other Facts and Details

One of the earliest mobile suits manufactured by Thrashia, the TR-07MS Tragos was designed primarily as a heavy fire support unit. In addition to being able to mount a pair of large cannons, the Tragos also had the option of a hovercraft system fitted over its legs, making it faster and more mobile on open and flat terrain. If necessary, the hover system could be ejected, allowing the Tragos to walk on its legs like a normal mobile suit. The Tragos is also the only Thrashian-produced mobile suit not named after a sign of the Zodiac - "tragos" means "goat" in Greek, though it could be considered a substitute for the tenth Zodiac sign of Capricorn, meaning "sea-goat".


TR-06MobileSuit Leo
Image (httphttp://i19.photobucket.com/albums/b184/Upum/Gundams/Leogroundunit.jpg)
Code name: Leo
Unit type: mobile suit
Manufacturer: Mobile Alliance Manufacturing Corp.
Operator(s): Trained Mobile Suit Pilot
Rollout: 2113
First deployment: 2134
Accommodation: pilot only, in standard cockpit in torso
Dimensions: head height 16.2 meters
Weight: empty 7.0 metric tons; max gross weight unknown
Construction and armor: titanium alloy
Power plant: ultra compact fusion reactor, output rating: unknown
Equipment and design features: flight option pack, can be fitted on any ground-based Leo, provides aerial control surfaces and additional thrusters for atmospheric flight
Fixed armaments: none
Optional fixed armaments: 2 x beam saber, stored in recharge racks in optional shield, hand-carried in use; 1 x shield, mounted on left shoulder
Optional hand armaments: 105 mm rifle, drum-fed, 100 rounds per drum; beam rifle, 20 round charge; "shorty" beam rifle, 20 round charge; bazooka; dober gun, clip-fed

Other Facts and Details
- The Leo is the standard mobile suit of the Thrashian Armed Forces. Though it's unremarkable in every respect, the Leo is highly adaptable. Numerous variations exist, including a space version, a model armed with shoulder cannons, and a high mobility type capable of short-distance flight. Usually armed with a 105mm machine gun, the Leo can also use a beam rifle, a heavy bazooka, or a powerful sH-firing cannon called a "dobergun."

Space Leo: Image (http://i19.photobucket.com/albums/b184/Upum/Gundams/Leo-Mobilesuit.gif)
-The TR-06SMS Leo Space Type was a modified TR-06MS Leo. The standard ground-type Leo was just incapable of operation in space, so the Leo Space Type remedied that problem by the addition of a booster unit with additional maneuvering verniers and rocket thrusters to the backpack. The Leo Space Type would be used by the Thrashian space forces, known as the "cosmo-arma", to blockade and police the space colonies.
The Leo Space Type also used a different variation of the beam rifle. The space-use beam rifle featured a radar sensor closer to the edge of the rifle barrel instead of the visual sensors built into the ground-use Leo beam rifles.

Ground Leo armed with 105mm MG and shield: Image (http://i19.photobucket.com/albums/b184/Upum/Gundams/OZ-06MS_Leo_Early_Type.gif)
-The TR-06MS Leo Early Type was an earlier model of the standard Leo design. Although it was older the Leo Early Type was nearly identical in looks and performance to the Leo's built much later. The most noticeable differences of the Leo Early Type were merely aesthetic ones, such as larger ball-shaped shoulder armor that encapsulated the shoulder joint, as well as less armor around the knee joints.

Ground Leo armed with ‘dober gun’ and shield: Image (http://i19.photobucket.com/albums/b184/Upum/Gundams/OZ-06MS_Leo.gif)
-Same design as the Leo Early Type, but armed with the ‘dober gun.’

Ground Leo armed with a land-use beam rifle: Image (http://i19.photobucket.com/albums/b184/Upum/Gundams/OZ-06MS_Leo_Cannon_Type.gif)
-The TR-06MS Leo Cannon Type was a minor modification on the frame of the standard TR-06MS Leo mobile suit. The most striking difference between the two units is the modified shoulder armor of the Leo Cannon Type. Aside from being much larger and more squared off than the standard Leo's shoulder armor, the Leo Cannon Type incorporated a pair of beam cannons onto the tops of the shoulders.
This rarely seen Leo variant was often used as a personal unit of higher-ranking Thrashian officers, and was often armed with a beam rifle over the standard Leo machineguns or shell-firing cannons.


TR-07AMobileSuit Aries
Image (http://i19.photobucket.com/albums/b184/Upum/Gundams/OZ-07AMS_Aries.gif)
Code name: Aries
Unit type: air-combat mobile suit
Manufacturer: Mobile Alliance Manufacturing Corp.
Operator(s): Trained Mobile Suit Pilot
Rollout: 2118
First deployment: 2134
Accommodation: pilot only, in standard cockpit in torso
Dimensions: head height 16.9 meters
Weight: empty 8.0 metric tons; max gross weight unknown
Construction and armor: titanium alloy
Power plant: ultra compact fusion reactor, output rating: unknown
Equipment and design features: flight pack, provides aerial combat controls surfaces and additional thrusters for atmospheric flight
Fixed armaments: Chain rifle; 105mm
Optional fixed armaments: 2x Shoulder mounted missile pods

Other Facts and Details
- The TR-07AMS Aries was one of the earlier models of mobile suits created and deployed by Thrashia in the After Colony era, following on the heels of their relatively successful Leo series of mobile suits. The Aries would also follow the trend of naming new mobile suits after Zodiacal Constellations. Aries, which means "ram", is the first symbol of the Zodiac.
The Aries was designed to fill the role of an air superiority unit, able to supplement the considerable ground forces of Thrashia. Unlike other mobile suits of its time the Aries was fully capable of sustained independent atmospheric flight under its own power. The Aries achieved this through the use of a pair of very large jet engines mounted over the unit’s shoulders, as well as a pair in both legs and on the tips of its two "wings". The wings also served as aerodynamic control surfaces to give the Aries better stability in flight. To further reduce stress on the unit while in flight, as well as to increase the aerodynamic properties of the unit, the Aries was also capable of undergoing a slight transformation into a flight mode by folding its legs up and backwards behind its torso. This function made the Aries Thrashia's first variable mobile suit.
Compared to the Leo, the Aries had only a sparse amount of weapons options available to it. An Aries could be equipped to carry either a clip-fed rifle called a chain-rifle, or a small four-tube missile pod in its hands for combat use. But an Aries could also store up to four additional chain-rifles or missile pods on the double hard points on the top and underside of each of its two large aerodynamic control surface wings. The Aries model would be widely used by Thrashia during the early onset of war in 2134.


TR-17MS Serpent
Image (http://i19.photobucket.com/albums/b184/Upum/Gundams/MMS-01.gif)
Code name: Serpent Heavy Assault
Unit type: mobile suit
Manufacturer: Mobile Alliance Manufacturing Corp.
Operator(s): Trained Mobile Suit Pilot
Rollout: 2128
First deployment: 2130
Accommodation: pilot only, in standard cockpit in torso
Dimensions: head height 16.6 meters
Weight: empty 7.0 metric tons; max gross weight unknown
Construction and armor: neo-titanium alloy
Power plant: ultra compact fusion reactor, output rating: unknown
Fixed armaments: 2 x 8-tube missile launcher, mounted in shoulders
Optional hand armaments: Beam rifle, ‘Dober’ gun,
Optional fixed armaments: double Gatling gun, can be stored on backpack storage racks; bazooka, can be stored on backpack storage racks; beam cannon

Other Facts and Details
-The TR-17MS Serpent, like its Leo predecessor, is a versatile mobile suit capable of being equipped for both space and land combat. Built of the new-and-improved neo-titanium alloy, the Serpent is physically almost as tough as the gundanium-armor, but much less expensive to produce. Armed with shoulder missile launchers, the Serpent could also carry a variety of hand-carried weapons, such as a bazooka, a large beam cannon or a double-barreled Gatling gun. Eventually some General Staff members wish for the serpent to take the Leos place as the main ground mobile suit of the Thrashian armed forces, whether or not this ever becomes reality is another matter.


TR-12SMS Taurus; Mobile Doll
Image (http://i19.photobucket.com/albums/b184/Upum/Gundams/OZ-12SMS_Taurus.gif)
Code name: Taurus
Unit type: transformable mobile suit/mobile doll
Manufacturer: Mobile Alliance Manufacturing Corp.
First deployment: 2133
Accommodation: N/A for mobile doll type
Dimensions: head height 16.8 meters
Weight: empty 7.9 metric tons; max gross weight unknown
Construction: titanium alloy
Powerplant: ultra compact fusion reactor, power output rating unknown
Equipment and design features: sensors, range unknown; optional mobile doll AI control system
Fixed armaments: none
Optional hand armaments: beam rifle; beam cannon

Other Facts and Details
The Mobile Doll system:
-Developed by Thrashia's Colonel Tsuberov, a loyal supporter of the Mobile Suit Research Operations at Thrashia's Lunar Base, the Mobile Doll System uses a powerful computer system equipped in a mobile suit that allows it to act on its own without a human pilot. Through this method not only would it help prevent Thrashia from sacrificing the lives of their pilots, but it also would prevent them from using poorly skilled pilots in battle.

TR-02MD Virgo
Image (http://i19.photobucket.com/albums/b184/Upum/Gundams/OZ-02MD.gif)
Code name: Virgo
Unit type: mobile doll
Manufacturer: Mobile Alliance Manufacturing Corp.
Operator(s): Mobile Doll System
Rollout: 2140
First deployment: 2145
Accommodation: N/A; Doll
Dimensions: head height 16.3 meters
Weight: empty 7.0 metric tons; max gross weight unknown
Construction and armor: neo-titanium alloy
Power plant: ultra compact fusion reactor, output rating: unknown
Fixed armaments: beam cannon, powered by energy collector/generator on right shoulder, mounted on right arm
Optional hand armaments: none
Optional fixed armaments: none

Other Facts and Details
- Developed some years after the Taurus Mobile Doll, the Virgo has a permanent right armed beam cannon that can be used for space or in atmosphere. While both the Taurus and the Virgo were designed to be able to be used on the Earth, they find their peak of ability I space as superior mobile suits, even matched up against some of the ace Leo mobile suit pilots. The Mobile Doll system itself is looked down upon by traditional pilots and military men as ‘ taking the damn romance out of it.’


Thrashian Mobile Suit Special Forces
-The Special Forces are the elite of Thrashia’s mobile suit pilots. And because they have reached a level of perfection, the mobile suits they use are also the best.


MS-05 Zaku I (a) Special Sniper
Image (http://i19.photobucket.com/albums/b184/Upum/Gundams/MS-07A_MF_AR.gif)
Code name: Zaku I (a) Sniper
Unit type: mobile suit
Manufacturer: Dynatic Corp.
Operator(s): Trained Mobile Suit Pilot
Rollout: 2084
First deployment: 2124
Accommodation: pilot only, in standard cockpit in torso
Dimensions: head height 16.2 meters
Weight: empty 7.0 metric tons; max gross weight unknown
Construction and armor: titanium alloy
Power plant: ultra compact fusion reactor, output rating: unknown
Fixed armaments: none
Optional hand armaments: 105 mm “Zhukov” sniper rifle,

Other Facts and Details
- The Zaku I (a) Sniper mobile suit is a special design Zaku from the Dynatic Corp. used in the Colonial Wars, and is still in use today. Working in teams of three the Zaku Sniper squads are considered deadly by those who have gone up against them. With a range of 3 km the snipers touch is heavily far.

TR-00MS Tallgeese Special Assault
Image (http://i19.photobucket.com/albums/b184/Upum/Gundams/OZ-00MS2.gif)
Code name: Tallgeese Special Assault Mobile Suit
Unit type: mobile suit
Manufacturer: Mobile Alliance Manufacturing Corp.
Operator(s): Trained Mobile Suit Pilot
Rollout: 2123
First deployment: 2124
Accommodation: pilot only, in standard cockpit in torso
Dimensions: head height 16.8 meters
Weight: empty 7.0 metric tons; max gross weight unknown
Construction and armor: titanium alloy
Power plant: ultra compact fusion reactor, output rating: unknown
Fixed armaments: none
Optional hand armaments: Beam rifle, ‘Dober’ gun,
Optional fixed armaments: 2 x beam saber, stored in recharge racks in optional shield, hand-carried in use; 1 x shield, mounted on left shoulder

Other Facts and Details
- The Tallgeese was created in the last year of the Colonial Wars, and barely saw action. But what action it did see, it excelled at. Under the command of Major Kent Renada and his single platoon of Tallgeeses was able to capture the Colony 00193, the final stronghold of the rebel forces, single handedly.

Used in platoon sized units the Tallgeese is a ‘get-er-done’ unit. Far more armored and maneuverable to the Leo or Zaku types the Tallgeese is indeed a superior mobile suit, but due to its design and cost of mass production, Thrashian military officials have chosen to keep it as a limited produced mobile suit, and keep it in the role as a special assault unit.


Thrashian Navy
-Since the creation of the mobile suit, space naval ships began outfitting themselves for the servicing and deploying of mobile suits for space combat.

Leviathan-class Dreadnought
Image (http://i19.photobucket.com/albums/b184/Upum/Gundams/ship_250mclass_a.gif)

NAME/TYPE: Leviathan-class Dreadnought
DESIGNER/MANUFACTURER: Mobile Alliance Corp.
COMBAT DESIGNATION: Heavy Destroyer
LENGTH: 250 meters
CREW: 798; 52 gunners
MOBILE SUITS: 1 platoon Leo Space Types (12)
SPEED RATING: 40 MGLT Space/800 kph Atmosphere
HYPERDRIVE: x1
WEAPONS: 6 Heavy Laser Cannons
6 Heat Hawk Missile Tubes
4 Medium Laser Cannons
1 Ion Cannon

Agamemnon-class Carrier
Image (http://i19.photobucket.com/albums/b184/Upum/Gundams/ship_powell_a.gif)

NAME/TYPE: Agamemnon-class Carrier
DESIGNER/MANUFACTURER: Mobile Alliance Corp.
COMBAT DESIGNATION: Super Carrier
LENGTH: 750 meters
CREW: 1298; 22 gunners
MOBILE SUITS: 4 platoon Leo Space Types (48)
SPEED RATING: 39 MGLT Space/780 kph Atmosphere
HYPERDRIVE: x2
WEAPONS: 2 Heavy Laser Cannons
6 Heat Hawk Missile Tubes

Neo Terra Escort Ship
Image (http://i19.photobucket.com/albums/b184/Upum/Gundams/ship_130mclass_a.gif)

NAME/TYPE: Agamemnon-class Carrier
DESIGNER/MANUFACTURER: Mobile Alliance Corp.
COMBAT DESIGNATION: Super Carrier
LENGTH: 150 meters
CREW: 298; 22 gunners
MOBILE SUITS: none
SPEED RATING: 42 MGLT Space/900 kph Atmosphere
HYPERDRIVE: x2
WEAPONS: 2 Heavy Intra-space Vulcan Cannons
6 Heat Hawk Missile Tubes
4 Diadem Torpedo Tubes

Omega-class Space Hulk Transport
Image (http://i19.photobucket.com/albums/b184/Upum/Gundams/armd.gif)
NAME/TYPE: Omega-class Space Hulk Transport
DESIGNER/MANUFACTURER: Mobile Alliance Corp. & Dynatic Corp.
COMBAT DESIGNATION: Super Transport
DIMENSIONS: Length: 1890m
Width: 263m
Height: 210m
PASSENGERS: 1,000 Leo or Zaku type mobile suits
CREW: 3600; 122 gunners; 600 pilots
MOBILE SUITS: 50 platoons Leo Space Types (600); 10 Platoons Taurus Mobile Dolls (120)
SPEED RATING: 50 MGLT Space/700 kph Atmosphere
HYPERDRIVE: x4
WEAPONS: 5 Heavy Laser Cannon Turrets
30 Heat Hawk Missile Tubes
2 Ultra-class Destroyer Torpedos
50 Medium & Light Laser Cannons

-The purpose of the Omega Transport is the transportation of Thrashia's mobile suit armies en masse. Allowing for entire armies to be deployed within days, from planet to planet. While not meant to be a ship to ship combatant the Omega can enter ship-to-ship combat should the need arise, and has one of the largest compliment of Leo Space Types from any ship in the fleet.


Other Ground Forces
The assault infantry that go into combat along side the mobile suits are some of the best trained soldiers in the world. They are virtual Spartans of the new age.

Rifle used by the assault infantry: G36 K (http://i19.photobucket.com/albums/b184/Upum/New%20Army%20Weapons/g36kv.jpg)
Heavy Weapons used: MG4 (http://i19.photobucket.com/albums/b184/Upum/New%20Army%20Weapons/mg4_02.jpg), GrenadeMachineGun (GMG) (http://i19.photobucket.com/albums/b184/Upum/New%20Army%20Weapons/gmg04.jpg)
SMG used: MP7 A1 (http://i19.photobucket.com/albums/b184/Upum/New%20Army%20Weapons/mp7_03.jpg)

Image (http://i19.photobucket.com/albums/b184/Upum/assaultsoldier.jpg)
Armed with weapons ranging from RPGs, shoulder mounted rockets, SMGs, Heavy MGs, and other asortment of small arms the Thrashian Assault Troopers are there to get the job done.

Alpha-class Main Battle Tank
Image (http://i19.photobucket.com/albums/b184/Upum/Emperor-classSuperHeavyMainBattleTa.jpg)

ARMOR: Titanium, 10cm
WEAPONS: 180mm Main cannon, 4 Heavy MGs, 1 grenade launcher, attachable beam cannon
SPEED: 40kph
CREW: 5

MTA-F02 Mephistos Air Superiority Fighter
The last of the old fighter planes to be used by Thrashian forces to back up the armies of Mobile Suits. (Because I bought the design from Phoenixius, I will just include a link to his thread about the fighter, since he desicribes it i full, and any of my shortenning of it would belittle it. Link: http://forums.jolt.co.uk/showthread.php?t=444356)


Thrashian Armed Forces
- While mobile suits have become the main-stay of the Thrashian military, the age old tank and infantry are also sometimes implemented, but in small numbers and considered obsolete by many military commanders.


1st Mobile Army
Commander: General Aupel von Cluashwitz

Forces:

1st Brigade
- 3100 Leo Early Types
- 250 Aries
- 530 Zaku IIs
- 100 Zaku Is
- 120 Tragos
- 300 Serpents

2nd Brigade
- 600 Leos
- 150 Aries
- 345 Zaku IIs
- 275 Zaku Is
- 120 Tragos
- 230 Serpents

3rd Brigade
- 450 Leos
- 200 Aries
- 240 Zaku IIs
- 80 Tragos
- 100 Serpents

4th Brigade
- 380 Leos
- 330 Aries
- 400 Zaku IIs
- 230 Zaku Is
- 140 Tragos
- 120 Serpents

Special Forces
- 24 Tallgeese MS
- 12 Zaku I (a) Snipers

Auxiliary
- 5000 Assault Troopers
- 300 Alpha-class Beam tanks
- 400 MTA-F02 Fighters

2nd Mobile Army
Commander: Colonel Barten

Forces:

1st Brigade
- 1500 Leos
- 400 Aries
- 200 Tragos
- 300 Serpents
- 430 Zaku Is

2nd Brigade
- 800 Zaku Is
- 400 Leos
- 150 Aries
- 80 Tragos
- 150 Serpents

3rd Brigade
- 100 Leos
- 100 Aries
- 100 Zaku Is
- 100 Zaku Iis
- 50 Tragos
- 100 Serpents

4th Brigade
- 600 Leos
- 500 Aries
- 70 Tragos
- 140 Serpents
- 200 Zaku IIs

5th Brigade
- 500 Zaku Is
- 200 Zaku IIs
- 80 Tragos
- 200 Leos
- 100 Serpents

Special Forces
- 48 Tallgeese
- 24 Zaku I (a) Snipers

Auxiliary
- 5500 Assault Troopers
- 300 Alpha-class Beam tanks
- 200 MTA-F02 Fighters

Reserve Force
At all times Thrashia has two standing ground armies. In times of war the reserve force is a pool of four different armies that are activated during times of war and strife. This being because it’s more cost effective, than maintaining 6 full mobile suit armies.

Reserve Force Unit Groups
- 14000 Leo Early Types
- 5500 Leos
- 5000 Aries
- 18000 Zaku Is
- 15000 Zaku Tacticals
- 4500 Zaku IIs
- 400 Tallgeese
- 250 Zaku I (a) Snipers
- 240,000 Assault Troopers
- 700 Alpha-class Beam tanks
- 3000 Tragos
- 2000 Serpents
- 1000 MTA-F02 Fighters

Thrashian Space Forces
- The Space Forces also consider themselves special forces on its own, due to the high class of its Leo Space Type pilots. While Leo Space Types are the largest in number of space combat vehicles, Thrashia also has several cruisers and ships that transport the mobile suits and act like the age old battleships of the ocean.


1st Mobile Fleet
Commander: Admiral Schwartz

Ships:
- 40 Leviathan-class Dreadnoughts
- 60 Neo Terra Escort Ships
- 4 Agamemnon-class Carriers
- 2 Omega-class Space Hulk Transport

2nd Mobile Fleet
Commander: Vice Admiral Martens

Ships :
- 50 Leviathan-class Dreadnoughts
- 80 Neo Terra Escort Ships
- 5 Agamemnon-class Carriers
- 1 Omega-class Space Hulk Transport

3rd Mobile Fleet
Commander: Admiral Fearson

Ships:
- 70 Leviathan-class Dreadnoughts
- 120 Neo Terra Escort Ships
- 8 Agamemnon-class Carriers
- 1 Omega-class Space Hulk Transport

4th Mobile Fleet
Commander: Vice Admiral Karlvonsky

Ships:
- 30 Leviathan-class Dreadnoughts
- 58 Neo Terra Escort Ships
- 6 Agamemnon-class Carriers
- 1 Omega-class Space Hulk Transport

Thrashian Alliance Home Fleet
Commander: Grand Admiral Vanderson

Ships:
- 70 Leviathan-class Dreadnoughts
- 340 Neo Terra Escort Ships
- 40 Agamemnon-class Carriers
- 4 Omega-class Space Hulk Transport

Other Details concerning the Space Forces
- Besides having fleets for the protection and expansion of Thrashian worlds, the Space Forces also have constructed moon bases, orbital platforms, and orbital military colonies. Thrashian Earth has a single moon and four orbital colonies. The space forces have already established a base on the moon, have several orbital platforms, and have one military colony in orbit.

Moon Base
Commander: Colonel Weimar

Fixed Armaments:
- 200 Heavy Laser Cannons
- 40 Missile Turrets
- 150 Medium and Light Laser Cannons

Garrison:
- 1300 Leo Space Types
- 130 Tallgeese Space Types
- 3000 Taurus Mobile Dolls
- 500 Virgo Mobile Dolls

Orbital Space Station Military Colony
Commander: Commandant Ives

Fixed Armaments:
- 75 Heavy Laser Cannons
- 100 Missile Tubes
- 300 Medium and Light Laser Cannons

Garrison:
- 800 Leo Space Types
- 50 Tallgeese Space Types
- 400 Taurus Mobile Dolls

Orbital Platforms
(There are four in orbit)
Commanders: 4 majors

Fixed Armaments:
- 50 Heavy Laser Cannons
- 30 Missile Turrets

Garrison:
- 40 Leo Space Types
- 4 Tallgeese
- 12 Taurus Mobile Dolls

Space Reserve Forces

-10,000 Leo Space Types
-370 Tallgeese Space Types
-5000 Taurus Mobile Dolls
-4700 Virgo Mobile Dolls
Thrashia
12-09-2005, 20:21
While its original creation was to unite humanity for peace, the military branch of the new Alliance government took control in a bloodless coup. The government and military now under the control of the General Staff.

Thus far in their campaign to bring all of Unified Earth under control, nearly 60% is fully under control, while another 39% is occupied territory, and 1% remains a battleground.

Present Map of the Unified Earth Alliance: Image (http://i19.photobucket.com/albums/b184/Upum/MapoftheEarth.jpg)
Thrashia
12-09-2005, 20:59
BUMP and TAG
Thrashia
12-09-2005, 21:37
bump
Thrashia
13-09-2005, 23:08
Bump...ok...just Bump....
Thrashia
13-09-2005, 23:34
Bump
Thrashia
14-09-2005, 00:12
*No one has any...any....comments?Bump*
Mini Miehm
14-09-2005, 00:14
*No one has any...any....comments?Bump*

Get more variety...(Personally likes Gemini and Taurus Mobile Suits)
Thrashia
14-09-2005, 00:20
OCC: I plan to add the Taurus and the Virgo and some three other Zaku type mobile suits.
Mini Miehm
14-09-2005, 00:24
OCC: I plan to add the Taurus and the Virgo and some three other Zaku type mobile suits.
OOC: I'd add a single Gundam to command each army, but I already know you won't do that, other than that it's very good.
Axis Nova
14-09-2005, 00:35
OOC: Beware the horde of mecha nay-sayers in II >_>
Mini Miehm
14-09-2005, 00:37
Gundams and Mobile Suits are less mecha like and more "Holy shit that's a very large suit of powered armor" like. They are generally safe from the MT\PMT mecha bashers.
Otagia
14-09-2005, 00:51
Gundams and Mobile Suits are less mecha like and more "Holy shit that's a very large suit of powered armor" like. They are generally safe from the MT\PMT mecha bashers.
Not so much "safe," as "so rediculous we don't bother."
Thrashia
14-09-2005, 00:53
Updated!
Mini Miehm
14-09-2005, 00:54
Not so much "safe," as "so rediculous we don't bother."

No, they are pretty much safe, since you don't bother they won't be objected too. And I thought you were FT?
Otagia
14-09-2005, 00:58
No, they are pretty much safe, since you don't bother they won't be objected too. And I thought you were FT?
I am. I RP both MT and FT. Should be a war starting up soon between me and Romandeos.

The reason no-one PMT/MT objects to Gundam-style mobile suits is that they're too rediculous to bother with. They're just not feasible in that time frame. In FT/Late PMT, the coolness factor helps a lot.
Thrashia
14-09-2005, 00:59
Aw comon'! I love the thought of controlling an army of Leos...*drool* If I had them I could take over the world...MWUAHAHAH!

http://i19.photobucket.com/albums/b184/Upum/leo.jpg
Mini Miehm
14-09-2005, 01:00
I am. I RP both MT and FT. Should be a war starting up soon between me and Romandeos.

The reason no-one PMT/MT objects to Gundam-style mobile suits is that they're too rediculous to bother with. They're just not feasible in that time frame. In FT/Late PMT, the coolness factor helps a lot.

I copy.

I prefer FT Armored Cores for my Mecha needs, heavily customizable and with some very nice guns, what's not to like?
Thrashia
14-09-2005, 01:01
Thats why I don't use Gundams. I use 'regular' mobile suits. Lot more easier to produce en masse, not to mention cheaper, but it means someone cant call me a god-modder for having an army of Gundams...you know what I mean? Besides I was always rooting for OZ in the tv shows.
Kyanges
14-09-2005, 01:06
(OOC: Ugh, Gundam Wing. The overpoweredness of the Gundams there was just plain ridiculous, even against other "Mobile-suits"... The "Gundanium Alloy" was just taken to such an extreme it made me sick.

I lost interest after seeing everyone else's Mechs die with a sneeze, and then watch the Gundam sit there taking orbital bombardment and then just acting like nothing's happening, while the pilots sit there, act pretty, and take their sweet time in getting motivated to fight. Just sickening...

(Exaggerated slightly, but you get my point. It was about the first time I felt, "Gee, I wish these guys would just die ever so often."

And don't even mention the midair acrobatics that some of them did. Ugh, somersaults, and back flips. WTF?!?!

EDIT: TBH, I wasn't too happy with the designs of the Mechs in Gundam: Wing.)
Thrashia
14-09-2005, 01:14
Updated!
Mini Miehm
14-09-2005, 01:20
(OOC: Ugh, Gundam Wing. The overpoweredness of the Gundams there was just plain ridiculous, even against other "Mobile-suits"... The "Gundanium Alloy" was just taken to such an extreme it made me sick.

I lost interest after seeing everyone else's Mechs die with a sneeze, and then watch the Gundam sit there taking orbital bombardment and then just acting like nothing's happening, while the pilots sit there, act pretty, and take their sweet time in getting motivated to fight. Just sickening...

(Exaggerated slightly, but you get my point. It was about the first time I felt, "Gee, I wish these guys would just die ever so often."

And don't even mention the midair acrobatics that some of them did. Ugh, somersaults, and back flips. WTF?!?!

EDIT: TBH, I wasn't too happy with the designs of the Mechs in Gundam: Wing.)

They did, Tallgeese VS Wing Gundam, Mercurius and Vaheyte VS The really odd dragon gundam, started with an E, the name escapes me right now, Wing Zero VS the aforementioned Gundam(get my drift?)
Thrashia
14-09-2005, 01:29
Except the Tallgeese is more susceptible to damage than any other gundam, thats why i chose it for a special forces mobile suit, and I made it out of neo-titanium, so no gundanium which is ass armor in my opinion.
Mini Miehm
14-09-2005, 01:34
Except the Tallgeese is more susceptible to damage than any other gundam, thats why i chose it for a special forces mobile suit, and I made it out of neo-titanium, so no gundanium which is ass armor in my opinion.

Yeah, Gundanium is pretty wank in my opinion, but I would make a few gundams from my Blastel armor, but it's too heavy to be practical for anything that large.
Thrashia
14-09-2005, 01:37
Yup. Other than that, what'cha ya'll think of my army?
Mini Miehm
14-09-2005, 01:39
Yup. Other than that, what'cha ya'll think of my army?

I like it, I want to take my ACs against your Specials though, it should be fun to see a heavily modded Armored Core against a stock set of Tallgeese and Zakuu-I's, it should be lots of fun.
Otagia
14-09-2005, 01:40
Very nice. Rather small, so I hope that you still use standard infantry in addition to these things. I'd comment on the Mobile Suits, but I'm not a big fan of the Gundam series, so I don't know enough to comment besides "big targets."
Thrashia
14-09-2005, 01:43
That true, that their big targets, but anything short of a hella' load of artillery or anything short of a cruiser missile is going to have a hard time taking one down. The mobile suit also acts as a terror weapon as well. :D (evil grin) Plus their manueverability usually keeps them intact in a fight.
Otagia
14-09-2005, 01:48
True, but I'd love to see a face-off between one of these and a Khurgante God-Machine... ;)
Tannelorn
14-09-2005, 02:00
ok large targets doesnt matter in A open fields where they can see you anyways it doesnt matter how tall you were [WWII buff there is no cover] now a mobile suit can crouch, a mobile suit can lay flat then use its jet boosters to instantly go standing also it can "bound" it doesnt skate but it bounds which makes it very hard to target so all in all a big thick tough mobile suit like a Zaku with overlapping armour and circular armour would be damn good...now with the uber ECM of the mynovsky particle as well, its really good. Tannelorn uses mobile suits...kinda basically its a robot that can fold its legs together move its gun arms [shaped like shields/wings] up in to a wing position and fold its upper body up. The thing is big about 35 foot looks mean lol and has massive fusion engines as legs, so it can skate and mostly does just that, skate around. I only use the one type with several variants, my closest equiv is the 22 foot tall reverse arrticulated walker with jump jets the nachtwanzer. Morgenreate is like the Hind of Veritechs tough as a tank would be, Fast as all hell and maneuvarble [ in battloid mode more then interceptor] but unlike most veritechs it doesnt have air superiority fighter, but interceptor mode and a quick swithc transformation, less moving parts so its fast and part of the maneuver system. but all in all i love the Zakus. Actually if you watch Gundam seed they give you totally realistic giant robot combat, the super gundams use fission power and only function cause a coordinator [coincedentally tannelorn lives in the asteroid field and uses GE like crazy lol] programmed them to work, it took an extra 4 months for a regular person to use them. And tanks still stand up to them in Gundam seed there is a scene where a "zaku" or Djinn in Gundam Seed jumps uin front of a tank, gets shot falls down then another Djinn lands on the tank and kills about 4 of them, but they still got em! lol
Otagia
14-09-2005, 02:04
Hate to say it, but anime fight scenes are a really bad example of a good source of combat data.

And large targets matter a huge amount, even in an open area. It is much easier to hit such a large target, even when it is moving at high speeds. The reason tanks have changed so much from the original giant blocks of metal is partially due to the need to present a smaller target.

Oh, and PLEASE use paragraphs? Your post is making my eyes hurt...
Tannelorn
14-09-2005, 02:07
oh and kyanges what is the majour advantage of the humanoid form in nature? what now hmmm i think it is oh yeah! Agility...the ability to do summersaults lol. And by the way doing that in mid air isnt hard ina vehicle that only flies by virtue of taking on earths gravity and winning. So in essence they are as maneuverable as your power plant allows. By the way humanoid mobile suits in Space would be infinitely scarier then shown in Gundam wing...closer to Zone of enders really. But yes Gundams are a bit big i dont go over 35 feet and thats my flying one lol. Anyways a giant robot with a proper neural net, IE a heavy gear could do anything you could do, you would just have to work on it. Thats right ANYTHING you can do as the humanoid form in nature is simply put the most agile, not fastest, not toughest [ though we are damn tough pound for pound] well ok one of the strongest [ an 800 pound man would be stronger then a 1200 pound grizzly thanks to our efficient musculator system and bone structure] pound for pound at least. So honestly nothing wrong with giant robots. Batlle mechs on the other hand...yuck ok save all your nasty anti robot comments for battle mechs...15 metre running robots without any Secondary movement system but bad jump jets that run 45 clicks...not very good. A gundam can run 80 clicks lol and can use limited flight at up to 275 miles per hour, more then 100 miles an hour faster then the fastest western attack chopper and on par with the HInd E for speed. So try shooting it with a tank...and like the hind its so tough your little stingers wont dent it lol so its not a bad idea [my giant robots all have good jump jets or flat out fusion powered flight engines to fly and "skate" also only the fighter type reaches its hieght of 35 feet and in combat skate mode its only 28 feet still tall, but height has its advantages as well as weaknesses and height makes the weakness an advantage against really really low tanks and the like. ie i can see over the building then fire down on you and you cant even fire back. Now about legs...duh and tanks have tracks and the armour behind the tracks isnt as thick as anywhere else. The leg armour on a robot would be as thick as anywhere else and reinforced with overlapping plates.

And i will never reference gundam Wing...I reference gundam Seed
Tannelorn
14-09-2005, 02:13
lol that is a paragraph, this is HTML simple discussion.

Anyways no thats not true cause look at an M1 its still tall VERY tall for a tank, same as the challenger II both those tanks have 5 feet on a russian tank. The fact is it isnt easier to hit especially at higher speeds and doing something no tank or Even Hum vee can do..Zig zag running. Thats right something only one animal in nature can do, humans is zig zag while running, combine this with the fact that being taller he likely saw you first and the fact that its a one man combat vehicle, which responds faster then a crewed tank. You have something nice to go along with it. never said a robot would replace a tank. well ok the ones i use would lol but a gundam is a companion to a tank. Look at gundam seed once again as an example the mobile suit tank was a 4 legger that could go in to a low hover mode. And if being taller was worse...then i would never pit an apache against a T 90 as the T 90 has anti aircraft missiles it can fire out of its barrel and that means the T 90 always wins. Which of course isnt true cause the exta 20 feet of height it has [in combat you do know choppers fliy 20-30 feet off the ground] wouldnt do anything..Yet it does.

As i said Battletech is bad, heavy gears are great [in fact the US army just built its first chicken leg walker recently it was in the news] anything bigger either needs limited or full on flight capacity [ fusion power Future tech only] but a heavy gear is more then not bad, it can crouch making itself lower then the tank...wait its moot Gundams can become 8 feet tall by laying flat, and still get up and go faster then any tank, as well as respond faster then a tank because of the one man crew lol lol so no tanks arent actually as good as those FUTURE TECH marvels.
Otagia
14-09-2005, 02:16
Who's saying an FT tank couldn't have a 1-man crew? And a main advantage of a tank is that it's only around 3 meters tall AND CAN STILL MOVE. Let's see a prone Gundam do that.
Tannelorn
14-09-2005, 02:24
sure crawling speed is 15 clicks lol. and 3 metres tall russian ones are 1.7 lol and they in fact are not better as the other tanks often take the high ground and fire down one them its been proven in the isreali wars...hmm oh wait isnt it strategic to take the high ground hmmmm /thinks jeez i wonder how much of an advantage it would be to bring the high ground with you...lol lol so once agian moot.

Actually now lets see Alpha veritech 28 feet tall about 8 metres crouching this becomes 4 now if your robot is 25 feet tall and crouches it becomes nearly as tall as a tank, but this doesnt really matter as when i fire on the move even if i am taller, the part you want to aim for is higher up as well, firing up at a target while on the move is not fun. Dont say aim for the legs, tank crews are not trained to hit something a metre across...i know i have watched trials on truth duty valour..they are trained to hit a target 6 metres long or at the least 2 and a half [the front] So once again tanks start to lose out especially if the mobile suit can skate at 150 miles an hour when a tank moves in impressive 25 miles an hour [m1's speed 58 kmh] hover tanks are about 5-6 feet taller too so they dont work to make it smaller]

So here we have the advantages. Tanks advantage is when an enemy assaults say.. a forest they are hiding in..then they have an advantage in a sniping cmaouflaged position. Anywhere else the basic rules of armour, the armour triangle. they only have if that..one point of it over a mobile suit..Armour, firepower handily goes to the mobile suit, and speed/maneuverability once again goes to the mobile suit. And our modern battle field is about speed and maneuverability, the ability to avoid being shot. Because that tank getting hit by two tank guns [ if thats what the arms are] is gonna have twice the chance to die. And yes the legs are vulnerable..if you dont design it like say Samurai armour with overlapping plates, as Zakus ARE designed. Personally i like the heavy gear size best myself anyways lol. Unless as i said it has flight then up to 35 feet, anything bigger is too much [even my 35 foot robots only stand that tall when standing in combat they are around 25 feet moving over 200 miles an hour]
Kyanges
14-09-2005, 02:27
oh and kyanges what is the majour advantage of the humanoid form in nature? what now hmmm i think it is oh yeah! Agility...the ability to do summersaults lol. And by the way doing that in mid air isnt hard ina vehicle that only flies by virtue of taking on earths gravity and winning. So in essence they are as maneuverable as your power plant allows. By the way humanoid mobile suits in Space would be infinitely scarier then shown in Gundam wing...closer to Zone of enders really. But yes Gundams are a bit big i dont go over 35 feet and thats my flying one lol. Anyways a giant robot with a proper neural net, IE a heavy gear could do anything you could do, you would just have to work on it. Thats right ANYTHING you can do as the humanoid form in nature is simply put the most agile, not fastest, not toughest [ though we are damn tough pound for pound] well ok one of the strongest [ an 800 pound man would be stronger then a 1200 pound grizzly thanks to our efficient musculator system and bone structure] pound for pound at least. So honestly nothing wrong with giant robots. Batlle mechs on the other hand...yuck ok save all your nasty anti robot comments for battle mechs...15 metre running robots without any Secondary movement system but bad jump jets that run 45 clicks...not very good. A gundam can run 80 clicks lol and can use limited flight at up to 275 miles per hour, more then 100 miles an hour faster then the fastest western attack chopper and on par with the HInd E for speed. So try shooting it with a tank...and like the hind its so tough your little stingers wont dent it lol so its not a bad idea [my giant robots all have good jump jets or flat out fusion powered flight engines to fly and "skate" also only the fighter type reaches its hieght of 35 feet and in combat skate mode its only 28 feet still tall, but height has its advantages as well as weaknesses and height makes the weakness an advantage against really really low tanks and the like. ie i can see over the building then fire down on you and you cant even fire back. Now about legs...duh and tanks have tracks and the armour behind the tracks isnt as thick as anywhere else. The leg armour on a robot would be as thick as anywhere else and reinforced with overlapping plates.

And i will never reference gundam Wing...I reference gundam Seed

(OOC: I'll only refer to the parts that you directed at me. First, just slow down, type in paragraphs. What you're doing hurt my eyes, a bit.

Ok, here, get a humanoid machine and ask it to move like a human just because it mimics its form. I see where you're coming from, but to me it just doesn't seem right for a multi-ton mech to be jumping up and down like it's a feather. Seriously, I'm sure a mech can do flips, but just not in the same manner as they portrayed in the shows. That's where I draw the line.)
Otagia
14-09-2005, 02:31
No matter how much armor you put on the legs, they are still a weak point. Just as an example, have someone hit you in the kneecap or shin with a sledgehammer. Trust me, you'll go down, and not just from pain. Unless the amount of armor is sufficient to change the 'suits center of gravity, the legs remain weak.
Tannelorn
14-09-2005, 02:42
ok in the shows they arent just flipping up and down. I have watched gundam for 20 years lol i know what they do. First of Gundam wing is fanboy stuff. Its not and i repeat NOT gundam. Watch gundam seed. When they back flip its normally in space, and if they do it in atmosphere you see the rocket boosters shooting out of very vernier. See if you have a fusion reactor, and plasma engine You can make this Gundam do whatever you want it to. Once you get it in the air lol and i am writing paragraphs, but story ie novel ones longer sorry about that its what i write. Anyways the thing is a Zaku doesnt do back flips. They jump out of the way, they dart to the side that sort of thing.

There is a thing in Robotech the Zentreadi battle pod does, however that is frightening. Its flight capacity is very limited, in fact so limited it only ever flies on mars and for a limited duration [to exit a canyon]. Now what they do in every instance though is "bound" towards an enemy. This is normally the domain of reverse leg walkers but, the Zaku is capable of the exact same thing.


I am a seed fan. In fact in Seed the gundam only flies because it has a jet pack attachment [it has many combat attachments one is a full on flight pack]. The point is any large mobile suit is gonna have a secondary movement system to go along for at least quick bursts of speed to get out of bad situations. Fact is the tank is good but old, a hovertank would be more a match because in any open or rolling fields the tank is now outmatched, and the strange thing is its in the place we would think that the walker [ and the small one would] do better in forests and cities, but now the tank is relegated to a sniper against things that are able to blow them to crap from longer ranges [thanks to height site and firing down, even if only a little it adds something lol like a choppers 20mil has about 500 metres more range then APC's at only 20 feet above the ground]
Tannelorn
14-09-2005, 02:46
oh and legs are REALLY REALLY HARD to hit lol i saw a demonstration of how hard it is to hit a human who could run at 25 clicks in the extremities, ninety percent of shots landed next to them [gas powered boots field trials] or would have hit thetrunk and left arm if aimed up [ turned out ot be the best way to hit them]. So legs are a moot point its a non issue now, only when standing and not moving could you hit them and its more likely to knock them over and let them get back up [ yes with a skeletal system and not just big pistons and blocks its tough and REALLY tough you will be peeling armour before taking it out lol] and most modern ideas on giant robots involve a skeleton which is alot tougher then you think.
Otagia
14-09-2005, 02:51
oh and legs are REALLY REALLY HARD to hit lol i saw a demonstration of how hard it is to hit a human who could run at 25 clicks in the extremities, ninety percent of shots landed next to them [gas powered boots field trials] or would have hit thetrunk and left arm if aimed up [ turned out ot be the best way to hit them]. So legs are a moot point its a non issue now, only when standing and not moving could you hit them and its more likely to knock them over and let them get back up [ yes with a skeletal system and not just big pistons and blocks its tough and REALLY tough you will be peeling armour before taking it out lol] and most modern ideas on giant robots involve a skeleton which is alot tougher then you think.

Gas powered what nows? o.O I really don't think that's physically possible.
Tannelorn
14-09-2005, 02:53
Didnt you hear about the gas powered russian boots? they let you run about 25 miles an hour by leaping lol i am serious...its russian...russians are well different lol. my god their tanks shoot AA missiles. it was a cold war plan to integrate in to heavy armour for nuclear assault troopers to let them run about 20 miles an hour i swear to god its true i saw the testing and read about it in the news paper when they finished them. And they did the trials and this guy MOTORED lol they couldnt hit him it was scary actually.
Otagia
14-09-2005, 03:47
If he's going as slow as 20 mph, I've got to say anyone shooting at him was a VERY crappy shot. I've personally shot at smaller targets moving faster and connected a good deal of the time, and this is with a crappy shotgun. Full auto or burst fire assault rifles would be able to hit pretty damn easy, assuming the guy behind them can shoot worth shit.
Kyanges
14-09-2005, 04:00
ok in the shows they arent just flipping up and down. I have watched gundam for 20 years lol i know what they do. First of Gundam wing is fanboy stuff. Its not and i repeat NOT gundam. Watch gundam seed. When they back flip its normally in space, and if they do it in atmosphere you see the rocket boosters shooting out of very vernier. See if you have a fusion reactor, and plasma engine You can make this Gundam do whatever you want it to. Once you get it in the air lol and i am writing paragraphs, but story ie novel ones longer sorry about that its what i write. Anyways the thing is a Zaku doesnt do back flips. They jump out of the way, they dart to the side that sort of thing.

There is a thing in Robotech the Zentreadi battle pod does, however that is frightening. Its flight capacity is very limited, in fact so limited it only ever flies on mars and for a limited duration [to exit a canyon]. Now what they do in every instance though is "bound" towards an enemy. This is normally the domain of reverse leg walkers but, the Zaku is capable of the exact same thing.


I am a seed fan. In fact in Seed the gundam only flies because it has a jet pack attachment [it has many combat attachments one is a full on flight pack]. The point is any large mobile suit is gonna have a secondary movement system to go along for at least quick bursts of speed to get out of bad situations. Fact is the tank is good but old, a hovertank would be more a match because in any open or rolling fields the tank is now outmatched, and the strange thing is its in the place we would think that the walker [ and the small one would] do better in forests and cities, but now the tank is relegated to a sniper against things that are able to blow them to crap from longer ranges [thanks to height site and firing down, even if only a little it adds something lol like a choppers 20mil has about 500 metres more range then APC's at only 20 feet above the ground]

TBH, I prefer Seed to Wing as well. But I truly prefer the Original Gundam Movies to any of the spin offs. IMO, I really think that a mech's advantages are there, but they're limited.

Hey, you have a link to these boots, and the Army's "Chicken Walker" style mechs? I apply the "I don't buy swears" rule to everyone.
Ald Rhun
14-09-2005, 04:08
The chicken walker mechs I can personally vouch for. However, unlike everyone seems to think, it's NOT from the army, and it's NOT an actual walker. It was made by some toy company in Japan (the gun on the side fires nerf balls at an absurd rof), and does not actually lift it's legs to move: it has wheels on the bottom of it's feet. The company has steadfastly refused to sell the "walker" to security companies, as it is apparently "just a toy."
Kyanges
14-09-2005, 04:14
The chicken walker mechs I can personally vouch for. However, unlike everyone seems to think, it's NOT from the army, and it's NOT an actual walker. It was made by some toy company in Japan (the gun on the side fires nerf balls at an absurd rof), and does not actually lift it's legs to move: it has wheels on the bottom of it's feet. The company has steadfastly refused to sell the "walker" to security companies, as it is apparently "just a toy."

Yeah, that I've seen. I had a feeling that he might have had them confused. He seems like the excitable type. (No offense intended.)

Lol, I've even seen the weird Japanese "Egg" thing, with legs that resembled the kind found on that Honda bot. (The name eludes me now for some reason...)
Korgarein
14-09-2005, 04:25
If you do like the Mecha thing and mobile suites.. there is a lesser known anime known as Full Metal Panic. The mechs in it are like mobile suites but a little less airobatics. Although I think they describe it as black tech basicly future tech in the modern world. Anyone who likes gundum or even mechwarrior sould check it out.

It looks a little small like others have mentioned but still good. It will gover over well sence a lot of people on II use gundum tech.
Kyanges
14-09-2005, 04:34
If you do like the Mecha thing and mobile suites.. there is a lesser known anime known as Full Metal Panic. The mechs in it are like mobile suites but a little less airobatics. Although I think they describe it as black tech basicly future tech in the modern world. Anyone who likes gundum or even mechwarrior sould check it out.

It looks a little small like others have mentioned but still good. It will gover over well sence a lot of people on II use gundum tech.

(OOC: I think that FMP style mechs would be a marginally lesser mech compared to the ones he's using now. I've seen FMP, I sorta liked it, and the only thing I would be iffy on would be the "Lambda Drive(r)" thing that they use. Actually I just might think of making something like that...

EDIT: Oh yeah, Korgarein, I responded with a few comments on your tech thread thing.)
Thrashia
14-09-2005, 09:58
*sigh*...you guys took up two pages on my thread....anyway, I myself have watched and collected nearly all versions of Gundam from the orginals to the spin offs. My favourite is Gundam Wing simply because I like the idea of Trieze Khushrenada and OZ, and the fact that I'm sort of a dictator like person the Leos and other OZ mobile suits are apealing, not just for economical or techinical details. I just love the image of a huge line of Leos marching toward you, firing their guns, and driving back the enemy. lol. And I will be working on a detailed trainning programme for my MS pilots concerning tanks and open field combat. Because I'm not going to let some idiot get in one of my MS and get shot because he was stupid. No sir.
Thrashia
15-09-2005, 18:37
Bump
Thrashia
15-09-2005, 18:49
Ok folks, heres something for anyone who is ever going to face my mobile suits in Space Combat. I managed to find a site that would host a small clip of Space Leos in combat, the same Space Leos that I use. Heres the link:

http://www.putfile.com/aries

Just click on the small 'Media' box, and the clip will load. I plan also to find some footage on Ground Leos, and Aries mobile suits.
Thrashia
15-09-2005, 19:19
Bump
Mini Miehm
15-09-2005, 19:20
Who's saying an FT tank couldn't have a 1-man crew? And a main advantage of a tank is that it's only around 3 meters tall AND CAN STILL MOVE. Let's see a prone Gundam do that.

Like BOLOs? The biggest baddest mobile suit made can't stop one of those. And they have one man crews.
Thrashia
15-09-2005, 19:34
Mini, what do you think of my Space leo clip, have you checked it out? I'm not sure if it shows its true abilties or manuveurablity.
Mini Miehm
15-09-2005, 19:36
Mini, what do you think of my Space leo clip, have you checked it out? I'm not sure if it shows its true abilties or manuveurablity.

I liked it, it's the opening from the movie right?
Thrashia
15-09-2005, 19:38
Its a combo of the opening of the episodes and of Endless Waltz. I need to come up with some other footage.
Mini Miehm
15-09-2005, 19:43
Its a combo of the opening of the episodes and of Endless Waltz. I need to come up with some other footage.


Well, I'd get some Leo VS Taurus Mobile doll footage, and maybe some Aries combat footage, but they generally die pretty quickly, so I'm not sure how inspiring or demonstrative that would be.
Thrashia
15-09-2005, 19:55
No kidding, but I added the Tragos, so I think I can find a usefull piece of footage. :D

The Dolls wont be hard to find. I have that coming soon.


UPDATED!
Mini Miehm
15-09-2005, 19:59
No kidding, but I added the Tragos, so I think I can find a usefull piece of footage. :D

The Dolls wont be hard to find. I have that coming soon.


UPDATED!

I hated Tragos, they sucked so much in the show, mostly because they lack the armament to survive any sort of real close-in fight.
Korgarein
15-09-2005, 20:02
Space Leo's are nice and all but I would say that except for those that also use gundum tech, most people are going to use fighters or will just fire vollies of anti-fighter (or anti-Space mech in this case) missiles at them from extreme ranges. So you may want to be carefull of who you use them against. You might want to research their tech and tactics before committing mass Leo's to be slottered before they make it to the enemy. Just friendly advice.
Thrashia
15-09-2005, 20:06
Consider it taken. I've already seen that problem, the best way I can see getting out of it is if, a) my pilots are able to avoid them, which is possible b) the minvosky particle disrupts radar, so any type of missile seaking one by that way will not work. Or c) Have my own counter missiles.
Mini Miehm
15-09-2005, 20:08
Consider it taken. I've already seen that problem, the best way I can see getting out of it is if, a) my pilots are able to avoid them, which is possible b) the minvosky particle disrupts radar, so any type of missile seaking one by that way will not work. Or c) Have my own counter missiles.

I can see a D) Give them shoulder mounted beam guns(the ones you use on ground leos), that'll take out just about any missile in front of them, since the spread on those weapons is truly massive, and just about any hit will beat a missile.
Thrashia
15-09-2005, 20:09
Updated. I believe i found suitable footage. So far, my resources are limited at the moment.
Korgarein
15-09-2005, 20:14
Consider it taken. I've already seen that problem, the best way I can see getting out of it is if, a) my pilots are able to avoid them, which is possible b) the minvosky particle disrupts radar, so any type of missile seaking one by that way will not work. Or c) Have my own counter missiles.
Thats true. Something else that might help is that games such as MechWarrior and a PS1 and PS2 game known as Armored Core had anti-missile systems that could be mounted in or on a mech. Some of these were energy based others where projectile and missile based. They would work independently from the pilot and would target incoming missile and attempt to destroy them automaticly. Just something you might think of adding on at some point.
Thrashia
15-09-2005, 20:17
Some already have those Mini. The standard issua weapon is the Beam rifle, the dober gun is pretty affective, able to even damage a gundum in one shot, so I will see to it that quite are few are armed with it.

The dober gun basicly fires large beams of laser that burst into a large ball when they reach their target, giving off a large radius of effect.
Kyanges
15-09-2005, 20:26
(OOC: I tried to watch one of the clips, but one was a broken link, and the other just refused to play... Is it possible to simply download the clip?)
Korgarein
15-09-2005, 20:28
The dober gun basicly fires large beams of laser that burst into a large ball when they reach their target, giving off a large radius of effect.
I could have swore that the Dober gun is a oversized ballistic cannon (you can see the Magazine in the picture) firing projectiles not beams. I know the Serpents carried big beam cannon, in fact thats the one you have pictured.
Thrashia
15-09-2005, 20:34
Sorry about the clip. :( You might just have to download an episode of Gundam Wing off of lime wire or Bit torrent.

True the Serpent does have that, but then so does the Taurus, and the Taurus is eventually going to be the main space mobile suit I use. And with the Doll system I can spare my pilots for other places.
Kyanges
15-09-2005, 20:38
Sorry about the clip. :( You might just have to download an episode of Gundam Wing off of lime wire or Bit torrent.

True the Serpent does have that, but then so does the Taurus, and the Taurus is eventually going to be the main space mobile suit I use. And with the Doll system I can spare my pilots for other places.

(OOC: I've seen the series, but can you point me towards a particular section of an episode or something?)
Korgarein
15-09-2005, 20:44
Sorry about the clip. :( You might just have to download an episode of Gundam Wing off of lime wire or Bit torrent.

True the Serpent does have that, but then so does the Taurus, and the Taurus is eventually going to be the main space mobile suit I use. And with the Doll system I can spare my pilots for other places.
I think I would go with the Vergos for mobile Dolls, the shielding system is handy.
Thrashia
16-09-2005, 08:15
Kyanges I would look into episodes 1-10, they have some of the best (that I've seen so far) in the type of maneuvering and combat details I've seen. And for even better space Leo and mobile doll type stuff look into episodes 45 and 46.
Thrashia
16-09-2005, 13:11
BUMP

*Utters spell forcing you to read my thread*
Thrashia
16-09-2005, 17:44
UPDATED
Thrashia
16-09-2005, 18:01
"Oh and he punts in the big BUMP!"
Thrashia
16-09-2005, 18:55
Bump
Thrashia
17-09-2005, 06:53
Bump
Thrashia
18-09-2005, 09:37
Updated!
Thrashia
18-09-2005, 20:01
Bump
Thrashia
19-09-2005, 08:04
Bob Uunderstood Matts Problem
Thrashia
19-09-2005, 19:01
Bumpage.
Thrashia
22-09-2005, 19:51
bumpage
Thrashia
25-09-2005, 11:25
Updated