Karaska
02-09-2005, 06:04
Summary:
Karaska is a medium sized nation that does not truly have the punch many nations have been able to create or obtain. However in exchange they have been able to produce some of the most potent defensive systems and turrets in existence
Profit-
Grand Canon
Type: Specialized Tank destroyer
Use: Destroying Tanks
Crew: 3 (One to pilot and turn the Canon around and another to fire, as well as one on top to pilot the anti aircraft destroyer)
Length: 10 Meters
Height: 15 Meters
Range: Has been known to shoot up to 100 miles away however telescope only allows Pilot and Canon controler to see 10 miles away on flat ground
Weapons:A Large Canon over 2 meters in length and half a meter wide as well as a well equipted anti aircraft missle launcher on top that can shoot over 8 missles without stopping
Cost: 15 Billion USD
Description:The incarnation and highest tech currently created for Tank welfare. Its canon is well made to punch through heavy armor. Its greatest power is when positioned on top of a cliff. This lets it take full advantage of its fire range which is sometimes hampered due to the fact humans cannot usually see a full 100 miles even with telescopes. Although it does feature anti aircraft missle launcher, it is highly reccommended that, people will not rely on that system to take out any enemy fighter jets in the area.
Pro-The strongest Tank destroyer around with enough fire power to easily blast through heavy armor as well as the ability to shoot several shots without slowing down
Con-It is made completely for tank welfare because of this it focuses on concentrated amounts of fire power and cannot rain down death on infantry due to the fact it was not made for spreading power but for concentrating it. Also its anti aircraft missle launcher leaves much to be desired.
Big wall Turret
Type: Medium sized defensive turret
Use: Destroying enemy troops and tanks
Crew: 1 (To fire)
Length: 3 Meters
Height: 2 Meters
Range: Can shoot 10 miles
Weapons:A medium sized canon
Cost: 75 million USD
Description-Known for its name Big wall Turrets have been mass created in Karaska in order to create walls of very dangerous highly defensive weapons. They were researched and created in order to create a defense that was both cheap yet much more useful then a normal wall. In Karaska a common strategy is too build a wall and then build a wall of Big wall turrets in front of it
Pro-Cheap and quite decent in picking off infantry, can be mass produced
Con-Does not really shine in any aspect not only that but has no type of aircraft defense
Electronic fortified wall
Type: Defensive wall
Use: Holding troops off
Crew: None
Length: 1 Meters
Height:30 Meters
Cost: 10 millions for every small piece of wall
Description-One of the most interestingly built defensive structures, completely build for tank defense as well as explosions. Using new steel and electricity technology, scientists in Karaska have been able to create a wall nearly unbreakable to tanks and explosions.
Pro-Fairly cheap and an excellent way for holding out against large forces
Con-Although the wall is very sturdy against explosions and other such things, planes can easily go over it so several anti craft weapons must also be in place to make the wall work effectively
Gun dam
Type: Defensive wall
Use: Destroying ships and subs
Crew: 1 Max 1000 (One to pilot, as many as you want to load torpedos)
Length: 50 Meters
Height: 15 Meters
Range: 20 miles
Cost: 340 Billion USD
Desciption-One of the more insane invensions created by our scientists in Karaska. The gun dam was created as a way to both serve economic as well as military needs in the state. Gun dam is a huge dam that is positioned in a river and immedietely begins generating power. However gun dam is also positioned with powerful underwater torpedo canons. A small room inside the dam allows the pilot to see things through a underwater camera and he can fire up to 100 torpedos at a time if needed. A small alley allows several men up to 1000 to load torpedos at rapid fire speed.
Pros-Can become a powerful defensive weapon in war time and a electricity generater in peace time
Con-Quite expensive and the speed of the torpedos depend on how fast your men can load them
Tower of scion
Type: Anti aircraft specialization
Use: Destroying aircraft
Crew: 1000
Length: 10 Meters
Height: 60 Meters
Range: Can shoot 400 miles away
Cost: 100 Billion USD
Description-A powerful symbol of air defense, it is loaded with following missles all over the tower making it a formidable task to get past it and with such a large range making it even more dangerous
Pro-Very deadly and can destroy enemy aircraft from quite a far distance
Con-Not made to sustain combat, a few tanks with a good fire power can topple it, not only that but it need a large amount of men to maintain it, using it wisely requires protecting it
Mine factory
Type: Anti unit
Use: Destroying Tanks and infantry
Crew: Max 10,000
Length: 20 meters
Height: 20 Meters
Cost: 50 Billion USD
Description-Perhaps not really a defensive structure, however years of studying produced ways to mass produce mines, all factories are equipped with automatic mine creation units that only need to be shipped off and used
Pro-Quite dangerous with a lot of potential
Con-Requires a large amount of mine layers to make it work
This is my first try with this, I'm going to add more feel free to comment
Karaska is a medium sized nation that does not truly have the punch many nations have been able to create or obtain. However in exchange they have been able to produce some of the most potent defensive systems and turrets in existence
Profit-
Grand Canon
Type: Specialized Tank destroyer
Use: Destroying Tanks
Crew: 3 (One to pilot and turn the Canon around and another to fire, as well as one on top to pilot the anti aircraft destroyer)
Length: 10 Meters
Height: 15 Meters
Range: Has been known to shoot up to 100 miles away however telescope only allows Pilot and Canon controler to see 10 miles away on flat ground
Weapons:A Large Canon over 2 meters in length and half a meter wide as well as a well equipted anti aircraft missle launcher on top that can shoot over 8 missles without stopping
Cost: 15 Billion USD
Description:The incarnation and highest tech currently created for Tank welfare. Its canon is well made to punch through heavy armor. Its greatest power is when positioned on top of a cliff. This lets it take full advantage of its fire range which is sometimes hampered due to the fact humans cannot usually see a full 100 miles even with telescopes. Although it does feature anti aircraft missle launcher, it is highly reccommended that, people will not rely on that system to take out any enemy fighter jets in the area.
Pro-The strongest Tank destroyer around with enough fire power to easily blast through heavy armor as well as the ability to shoot several shots without slowing down
Con-It is made completely for tank welfare because of this it focuses on concentrated amounts of fire power and cannot rain down death on infantry due to the fact it was not made for spreading power but for concentrating it. Also its anti aircraft missle launcher leaves much to be desired.
Big wall Turret
Type: Medium sized defensive turret
Use: Destroying enemy troops and tanks
Crew: 1 (To fire)
Length: 3 Meters
Height: 2 Meters
Range: Can shoot 10 miles
Weapons:A medium sized canon
Cost: 75 million USD
Description-Known for its name Big wall Turrets have been mass created in Karaska in order to create walls of very dangerous highly defensive weapons. They were researched and created in order to create a defense that was both cheap yet much more useful then a normal wall. In Karaska a common strategy is too build a wall and then build a wall of Big wall turrets in front of it
Pro-Cheap and quite decent in picking off infantry, can be mass produced
Con-Does not really shine in any aspect not only that but has no type of aircraft defense
Electronic fortified wall
Type: Defensive wall
Use: Holding troops off
Crew: None
Length: 1 Meters
Height:30 Meters
Cost: 10 millions for every small piece of wall
Description-One of the most interestingly built defensive structures, completely build for tank defense as well as explosions. Using new steel and electricity technology, scientists in Karaska have been able to create a wall nearly unbreakable to tanks and explosions.
Pro-Fairly cheap and an excellent way for holding out against large forces
Con-Although the wall is very sturdy against explosions and other such things, planes can easily go over it so several anti craft weapons must also be in place to make the wall work effectively
Gun dam
Type: Defensive wall
Use: Destroying ships and subs
Crew: 1 Max 1000 (One to pilot, as many as you want to load torpedos)
Length: 50 Meters
Height: 15 Meters
Range: 20 miles
Cost: 340 Billion USD
Desciption-One of the more insane invensions created by our scientists in Karaska. The gun dam was created as a way to both serve economic as well as military needs in the state. Gun dam is a huge dam that is positioned in a river and immedietely begins generating power. However gun dam is also positioned with powerful underwater torpedo canons. A small room inside the dam allows the pilot to see things through a underwater camera and he can fire up to 100 torpedos at a time if needed. A small alley allows several men up to 1000 to load torpedos at rapid fire speed.
Pros-Can become a powerful defensive weapon in war time and a electricity generater in peace time
Con-Quite expensive and the speed of the torpedos depend on how fast your men can load them
Tower of scion
Type: Anti aircraft specialization
Use: Destroying aircraft
Crew: 1000
Length: 10 Meters
Height: 60 Meters
Range: Can shoot 400 miles away
Cost: 100 Billion USD
Description-A powerful symbol of air defense, it is loaded with following missles all over the tower making it a formidable task to get past it and with such a large range making it even more dangerous
Pro-Very deadly and can destroy enemy aircraft from quite a far distance
Con-Not made to sustain combat, a few tanks with a good fire power can topple it, not only that but it need a large amount of men to maintain it, using it wisely requires protecting it
Mine factory
Type: Anti unit
Use: Destroying Tanks and infantry
Crew: Max 10,000
Length: 20 meters
Height: 20 Meters
Cost: 50 Billion USD
Description-Perhaps not really a defensive structure, however years of studying produced ways to mass produce mines, all factories are equipped with automatic mine creation units that only need to be shipped off and used
Pro-Quite dangerous with a lot of potential
Con-Requires a large amount of mine layers to make it work
This is my first try with this, I'm going to add more feel free to comment