NationStates Jolt Archive


DMI Systems

DMG
02-09-2005, 05:32
DMG Military Industries
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Systems used on DMI products:

DMI Aerial Countermeasures (DAC)
Description: These are small aerial decoys that protect from incoming missiles. They can be let out of the back of an airplane, shot into the air by a projectile system, or dropped to earth from airplanes. They are most commonly used in DMI aircraft to defend against enemy fighters and incoming missiles.

Mechanism: They are designed with geometry that allows them to maintain speed and height while flying through the air and maintaining a very large radar cross section. The radar cross section of the DAC is nearly the same as the average size fighter and therefore looks like a fighter on radar. The DAC also transmits a radar jamming signal, more specifically a noise jamming signal, so that the fighter and missile can retrieve any more information. The final mechanism of the DAC is to employ a IR signature equivalent to that of the fighter so it is impossible to distinguish between the two.

Problems: None known.

Use: New fighter planes from DMG Military Industries. Also some naval vessels and land bases, but not as commonly.


Aircraft Maneuvering Missile Defense (AMMiD)
Description: Joint with the radar and onboard early warning missile system it takes control of the aircraft for a short time to avoid an incoming missile.

Mechanism: While tracking incoming missiles, the AMMiD system, warns the pilot of their launch and then when the missiles are within 10 seconds of impact again warns the pilot of the CATO (computerized aircraft take over) system. When the missile is 4 seconds away the CATO system, keeping in mind hostile forces and terrain, decides on the best course of action; either it can roll left, roll right, burn the thrusters and pull up rapidly, or hit the brakes and descend rapidly. Hopefully the missile will fly right by.

Problems: If the pilot is not prepared or in good enough physical shape, the maneuvers can cause physical and mental harm.

Use: Only used in the top of the line fighters with battle hardened veterans that are highly trained and prepared for the maneuvers.

Vehicle Controlled Computer System (VCCS)
Description: A computer system that basically controls the entire vehicle (aircraft, naval vessel, or land vehicle).

Mechanisms: A 512 bit encryption allows secure transmission of all signals and messages. An advanced navigation system, which is linked to all allied bases and satellites and radar systems, allows for the system to always know where it is on the battle field as well as the enemy. Military linking and group co-ordination allow for advanced tactical strategy and the VCCS weapon system. The highly advanced onboard weapon system that along with the navigation and linking components, targets the enemies on the battlefield and destroys them. The VCCS communicates with the unknown combatant and depending on the resulting signal it distinguishes friend from foe. If the unknown combatant also has a VCCS then the communication time is almost instant. After finding out that the combatant is a foe, the VCCS chooses the best onboard weaponry to use against the enemy and then targets and fires. The targeting and firing system can be manually turned off so that it merely alerts the crew of the enemy.
Generation Upgrade: A computer monitors the pilots vitals and if the pilot is unable to fly the plane for various reasons (i.e. knocked out from the AMMiD system) the VCCS will take over. It can carry out the targeting and firing priorities, fly it back to safe territory, or evade the enemy using a database of maneuvers (Although not as good as a human pilot, it can be very useful).

Problems: None known.

Use: In every military piece of hardware. The more the better.


Electromagnetic Pulse Detection, Avoidance, and Defense (EMP DAD)
Description: A defense against those crippling EMPs. As the acronym implies (DAD) it watches over your military and protects them from harmful EMPs.

Mechanism: A highly advanced early warning system detects activating EMPs. It then shuts down all electronic systems and temporarily disconnects the power sources (In aircraft, in conjunction with the AMMiD system it thrusts the plane at an upward direction to maintain momentum when the power is cut – this part of the system can be turned off). The EMP DAD system also activates very small electro-magnets on the outside of the vehicle that create an electro-magnetic shield to oppose the EMP.

Problems: The e-m shield has a 1-100,000 chance of being penetrated, although this is not a major issue as the EMP causes no harm because the electronics have been shut down.

Use: All military hardware. Especially useful for aircraft because if it is hit by an EMP, it will most likely crash and explode while land and sea vehicles will just be rendered useless.


Unmanned Vehicles Control (UVC)
Description: Basically the controls of a normal vehicle are removed and then can be used to operate the vehicle from anywhere in the world.

Mechanism: Using satellites and high frequency signals, the UVC system communicated with the unmanned vehicle and controls it as a pilot would.

Problems: The slightest of delay between command and execution – about .03 seconds.

Use: All unmanned vehicles – sea, air or land.


Advanced Pinging and Deception SONAR (APDS)
Description: A highly advanced SONAR system that uses geometry and materials of the ship to deceive enemy sonar and create maximum capability for its own SONAR.

Mechanism: When pinging for enemy ships the APDS system utilizes two important features. The first is that it uses a ultra high frequency ping that is to high for humans to hear. The second is that in conjunction with the VCCS link it pings the enemy ships and then can triangulate it by having other nearby ships measure the ping and how it bounced. If the enemy is utilizing sonar deceiving technology so that it redirects the ping in another direction, an allied VCCS will pick it up and measure it. In order to deceive the enemy sonar the APDS system includes designing the ship with geometry that redirects the ping and sonar absorbing materials (SAMs) that capture the ping and do not return it. Also the APDS system can also send back a ping that shows the ship in another place, as something other than a ship, or as many ships.

Problems: None known,

Use: On all naval vessels.


Human-Eye Stealth (HES)
Description: It can make the vehicle, for all intents and purposes, invisible to the human eye.

Mechanism: The entire vehicle is covered in tiny cameras and screens. The cameras take live video of the surroundings and transmit the images to the screen located on the opposite side of the vehicle. This allows the vehicle to seem invisible (or at least see through) to the human eye.

Problems: Intensive lights (i.e. the sun) can cause glare on the cameras if situated at the right angles which create strange images on the screens. If a person looks close enough or at the right angle the vehicle can be made out. The screens and cameras can be draining on the energy source and should be used for short periods of time.

Use: On land vehicles mostly – airplanes and naval vessels also, although some problems can arise.


Satellite Battlefield Realty Reproduction (SBRR)
The SBRR system is a satellite based reality reproduction system. The four windows on the front of the helicopter are actually screens that digitally reproduce the surroundings from thousands of mini cameras located all over the helicopter. The satellite system also allows for the pilot to look ahead around major obstacles and located a target that is not in the direct line of site. The onboard computer warns about hostile targets in the air and on the ground. It also comes with a missile early warning alert system that can show real time action of the incoming missile. The SBRR system is also connected to the helmet and fold down visor. The visor is made of two halves – one for each eye – and can be lowered and raised individually. The pilot can choose between normal view, 180 view, or advanced view: the normal view is what he would see on the window screens, the 180 view gives him a view of behind the helicopter looking back, and the advanced view allows to see ahead and around obstacles to see what lays in store. An onboard voice system allows the pilot to control the entire system with voice commands – although it is mostly used for weapon targeting and firing.

Archangel Stealth System
Generation I – In this system, incoming radar beams are detected by various sensors around the vehicle. This information in sent to a computer that works out the location of the radar site, and sends back a counter signal that negates the reflected radar beam. The effectiveness of the system decreases as the number of radar sites increases.
Generation II – In addition to the system in the first generation, jamming capabilities have been added. This has three settings: Destruction, this is where the system overloads enemy radar systems and causes them to be destroyed; Swarm, this is where the system generates hundreds and thousands of images on the enemy radar, causing them to loose accuracy in foretelling enemy numbers, and attempting to single targets out for missile lock; Misdirection, this is where the system co-ordinates with the onboard Wraith system (if detected) so that each vehicle generated by the Wraith system, also has a radar signature generated by the Archangel system.
Generation III - In the wake of new radar systems that use self canceling radar waves to detect the presence of newer generation active stealth systems, the Archangel system was redesigned to incorporate wave projection into it, allowing it to compare the incoming signals against atmospheric conditions to decide the right waves to return.
Generation IV - More of an update than a true evolution, the G-IV incorporates a sound deadening system that sends out sound waves that are in anti-phase to the sound created by the vehicle. Though the system is unlikely to totally eliminate the sound created, it will reduce it by a significant amount, allowing audio confirmation by the enemy to be ignored.
Bought Production Rights: $10 Billion USD

Triada Armour
Essentially Triad Armour for tanks. It takes the basics of AfrikaZkorps' Helinix Armour, and adds to it to make it a superior armour. This armour is composed of the following layers: the first is a self-healing layer, similar to that in the Triad Armour; the second layer is a thin layer of a titanium-aluminium alloy; the third is a layer of Depleted Uranium, increasing the protection of the tank; the fourth layer is a titanium-aluminium alloy, threaded with carbon-whiskers; the fifth layer is composed of a carbon-silicon nano-mesh that will seriously slow down any bullets that penetrate the first four layers.
Bought Production Rights: $1 Billion USD


Guardian Turrets
These turrets are designed for naval vessels, specifically submarines. Utilizing supercavitation technology, this turret fires small bullets at high speed at specified targets. This is useful for defense against incoming torpedoes, removing sonar buoys, destroying mines, and various other tasks.
Bought Production Rights: $550 Million USD