Siesatia
31-08-2005, 03:01
Nationstates Unofficial Guide on “Hero Units”
Forward:
This is a concept I have been working on in my head. I am manifesting it in this little guide.
Into:
All nations have “Hero Units”. Units being the term for a Person, Ship, Object, even a planet or city. They seem to always have the edge over normal units, and even turn the tides of battle. For many, the hero units are the President/Dictator/King/Whatever. However, some of us have Hero ships… My current Hero ship is the USS Freestar VI as a little side note.
1: Hero Units – A definition
Dictionary.com defines the word ‘hero’ as the following:
1: A man or woman distinguished by exceptional courage and nobility and strength
2: The principal character in a play or movie or novel or poem
3: Someone who fights for a cause.
4: A being of great strength and courage celebrated for bold exploits; often the offspring of a mortal and a god.
However, the definition of Hero Units, whose term comes from Modern Strategy Games played on Computer, means a person whose powers of strength and magic are superior to ‘Common Units’
Hero units are seemingly indestructible, with the power to turn battles, and govern countries by rallying their countrymen to their cause. They can get past even the trickiest situations and seemingly avoid bullets aimed at their assassination every time, unless their creator deems their usefulness at an end, and decides to let them go.
The most common kind of Hero Unit on Nationstates.net is the President Hero, who is referred to as a ‘Patriot Hero’. This Patriot Hero seemingly always wins every election, via use of his or her persuasive prowess, and sheer guile. They are most often related in appearance or ideology with their creators, and often act as a personal avatar in Nationstates.net.
The second most common kind of Hero is the War Hero. This is usually a General, or some other high ranking officer in the nations military. Even nuclear devices seemingly cannot defeat him as he directs the action from a safe location. Normally hotheaded and brash, occasionally you will find him on the frontlines, leading in some shape or fashion.
They also take the form of Super Spys or Special Ops Soldiers. They seemingly always pull their teams out of the worst situations, and when captured, normally escape. They are feared by their enemies, and loved by their allies. As charismatic as they are intelligent, they are dangerous enemies.
Another kind of Hero Unit is the Ship Unit. This is usually a Future Tech Only occurrence, but sometimes Modern Tech Naval vessels can be classified this. These ships are often times found winning battles, hopelessly outnumbered. They find themselves in the oddest positions, and are usually the hardest thing to kill, as seemingly everything misses them.
The last kind of Hero Unit is a Heroic City or Planet. These planets and cities are impervious to everything. Usually reserved as a lifeline to fall back on. They are normally Capital Cities, or Strongholds of immeasurable power. Some Planets are known to have shields of such great strength, that entire fleets cannot break them. Or their population will call to arms, becoming a swamp of militants and patriots, who will resist their occupation to the very last man. This usually makes the occupied planet worthless.
2: Hero Units and Godmodding
Hero Units are also, unfortunately, the first thing to be called wank and godmod in a Role-play. This normally doesn’t apply to Patriot Heroes. Hero Units are normally never lost, and when they are, it takes either overwhelming force, or another Hero Unit to do so when it is against the owner of the Hero’s wishes.
There is a simple way to circumvent this issue. Ask beforehand, just ask “Are you going to have any ‘Hero Units’ involved in this Role-play?” If you do not wish them to, ask them not to. But remember, it would be unfair to ask them not to use them, when you are going to use them.
3: How do they come into existence? How can I make one?
Hero units normally come into existence when a person creates a bond with one of their ships or people. This may even be subliminal. They may have started out as simple characters, ready to be thrown away like pawns, and survived. They are then used again in some shape or fashion, and the user decides he likes this character. And keeps using him or her. They normally gain rank and prestige rapidly, and become a kind of super soldier.
As to how to make one, this is easier done then said… You may already have one. You don’t simply make one, and proclaim him or her a hero. It is normally something that happens over a long period of time. I would not expect any new nation to have one, besides a Patriot Hero. But there are extenuating circumstances.
This was created by the Unified Worlds of Siesatia, and is to be used as a guideline, not an absolute rule. Any changes? Tell me in this thread, and I will look them over, and may add them. I am not endorsed by any Moderators, and do not expect to be, as they have better things to do than regulate role-play.
I also expect I missed a few things. I shall reiterate, PLEASE, tell me if you think of anything, it will be helping your fellow Roleplayers. I will give credit where it is due, trust me. Thanks for reading!
~Siesatia~
Forward:
This is a concept I have been working on in my head. I am manifesting it in this little guide.
Into:
All nations have “Hero Units”. Units being the term for a Person, Ship, Object, even a planet or city. They seem to always have the edge over normal units, and even turn the tides of battle. For many, the hero units are the President/Dictator/King/Whatever. However, some of us have Hero ships… My current Hero ship is the USS Freestar VI as a little side note.
1: Hero Units – A definition
Dictionary.com defines the word ‘hero’ as the following:
1: A man or woman distinguished by exceptional courage and nobility and strength
2: The principal character in a play or movie or novel or poem
3: Someone who fights for a cause.
4: A being of great strength and courage celebrated for bold exploits; often the offspring of a mortal and a god.
However, the definition of Hero Units, whose term comes from Modern Strategy Games played on Computer, means a person whose powers of strength and magic are superior to ‘Common Units’
Hero units are seemingly indestructible, with the power to turn battles, and govern countries by rallying their countrymen to their cause. They can get past even the trickiest situations and seemingly avoid bullets aimed at their assassination every time, unless their creator deems their usefulness at an end, and decides to let them go.
The most common kind of Hero Unit on Nationstates.net is the President Hero, who is referred to as a ‘Patriot Hero’. This Patriot Hero seemingly always wins every election, via use of his or her persuasive prowess, and sheer guile. They are most often related in appearance or ideology with their creators, and often act as a personal avatar in Nationstates.net.
The second most common kind of Hero is the War Hero. This is usually a General, or some other high ranking officer in the nations military. Even nuclear devices seemingly cannot defeat him as he directs the action from a safe location. Normally hotheaded and brash, occasionally you will find him on the frontlines, leading in some shape or fashion.
They also take the form of Super Spys or Special Ops Soldiers. They seemingly always pull their teams out of the worst situations, and when captured, normally escape. They are feared by their enemies, and loved by their allies. As charismatic as they are intelligent, they are dangerous enemies.
Another kind of Hero Unit is the Ship Unit. This is usually a Future Tech Only occurrence, but sometimes Modern Tech Naval vessels can be classified this. These ships are often times found winning battles, hopelessly outnumbered. They find themselves in the oddest positions, and are usually the hardest thing to kill, as seemingly everything misses them.
The last kind of Hero Unit is a Heroic City or Planet. These planets and cities are impervious to everything. Usually reserved as a lifeline to fall back on. They are normally Capital Cities, or Strongholds of immeasurable power. Some Planets are known to have shields of such great strength, that entire fleets cannot break them. Or their population will call to arms, becoming a swamp of militants and patriots, who will resist their occupation to the very last man. This usually makes the occupied planet worthless.
2: Hero Units and Godmodding
Hero Units are also, unfortunately, the first thing to be called wank and godmod in a Role-play. This normally doesn’t apply to Patriot Heroes. Hero Units are normally never lost, and when they are, it takes either overwhelming force, or another Hero Unit to do so when it is against the owner of the Hero’s wishes.
There is a simple way to circumvent this issue. Ask beforehand, just ask “Are you going to have any ‘Hero Units’ involved in this Role-play?” If you do not wish them to, ask them not to. But remember, it would be unfair to ask them not to use them, when you are going to use them.
3: How do they come into existence? How can I make one?
Hero units normally come into existence when a person creates a bond with one of their ships or people. This may even be subliminal. They may have started out as simple characters, ready to be thrown away like pawns, and survived. They are then used again in some shape or fashion, and the user decides he likes this character. And keeps using him or her. They normally gain rank and prestige rapidly, and become a kind of super soldier.
As to how to make one, this is easier done then said… You may already have one. You don’t simply make one, and proclaim him or her a hero. It is normally something that happens over a long period of time. I would not expect any new nation to have one, besides a Patriot Hero. But there are extenuating circumstances.
This was created by the Unified Worlds of Siesatia, and is to be used as a guideline, not an absolute rule. Any changes? Tell me in this thread, and I will look them over, and may add them. I am not endorsed by any Moderators, and do not expect to be, as they have better things to do than regulate role-play.
I also expect I missed a few things. I shall reiterate, PLEASE, tell me if you think of anything, it will be helping your fellow Roleplayers. I will give credit where it is due, trust me. Thanks for reading!
~Siesatia~