NationStates Jolt Archive


Brian Johnson-class DDG Released!

Truitt
27-08-2005, 20:29
http://img.photobucket.com/albums/v289/Truitt/BrianJohnson-classDDG.png

Brian Johnson-class
Named after a great hero in times of blackness, the Brian Johnson is designed to single-handedly be the fist of any fleet and live, dispite the odds. It has taken a more conventional approach, allowing for basic combat and coastal bombardment, but prides itself in the Swordsman Missile System, which it alone carries, and its confusionary devices onboard.

Armor
The armor is what allows a ship to see an other day in the constant chaos of this world. Although unknown of the exact thickness and layering, the Brian Johnson is projected to have the standerd "LiVSc" Armor above the water line, or a mixture of Vandium (51), Scandium (45), and Lithium (6). The main mission of this is to prevent missile and gun attack. The Vandium compound mostly solves that, with a Lithium-Scandium compound allowing to absorb any impact to allow some shells to simpley "bounce off."

Below the water line is something much more complex and denser. It is designed to prevent torpedo hits, mostly, and also scrapping of undersea rocks (which in its home nations' waters, there is a lot of shallow ends where rocks are present). The under-most portion around the rear and mid-section is a tungsten-vandium mixture with a carbon-carbon compossite. This allows for most torpedo hits (which are aimed at scews and other propulsion objects mostly) to be less effective. At the front is a Iron(56)-Cobalt(6) mixture with a de-magnetizer Indium (112) on the outter layer.

The deck and structures are more complex, depending on the importance of the structure or item. Each gun, depending on size, has some mixture of reinforced steel, or an iron compossite. Each structure is made of vandium and aluminum with some tungsten rods supporting the outter layers. The entire surface is covered in a NERA (Non-Explosive Reactive Armor) material to prevent bomb and missile strikes. Below the NERA is a thin layer of Kevlar, to prevent any thick rounds (such as cannon fire) from going into the systems, round bunks, or even crewholds.

Dispite heavy political backlash, there are rumors of the Brian Johnson having a sonar-absorbant material, some sort fo tiling or foam, which causes it to appear simular to a Los Angeles-class when not in operation. This is unfounded however, and most Captains and Admirelos deny these acusations.


Powerplant / Propulsion
The powerplant is a new, still experimental, one which has very promising outcomes. It is a liquid-based nuclear reactor, which is one of the firsts, and uses a Potassium-Mercury based mixture in its reaction. This causes more output of energy. It is called the Mercury Sphere Reactor, simpley put, and produces an unrevieled amount of energy and horsepower.

The powerplant's stability allows it to slow to half a knot for a long duration of time without going critical, and allows for fast pick-up accelerations. It also can control where some energy goes and where some does not, which older nuclear reactors sent out equal power, even if the lines were "dead," or where a torpedo or missile would hit and power would be useless.

This ship is the first of a new line of ships of the "2010 Naval Mandate" which would not have a screw, pump jet, or any other propulsion system that has moving parts. It uses a Hydromagnetic Propulsion Drive, or HMP Drive, which allows from testing the hull to accelerate the particles in the water behind it, causing a ripple effect and in such, the hull moves forward without anything pushing it besides pure magnetics. There are tests now on how to solve the problems of the entire system shutting down, but it is rumored that the Brian Johnson has already fixed the problem by simpley having a parrellel circuit-like form on the drive, which the ship's performance is slightly, or largly, jeopardized depending on the damage to the system, other than the hull itself.

Like a carrier's hydrolic lines, it is hard to target and destroy the HMP Drive Lines, so this seems to be a new and rewarding system.

Sensors / Countermeasures / "Blue Cross"
The devices of the Brian Johnson are standerdly set at four different missions, litterally making it an Array Ship, also.

The first mission is an areal dominance, which sends out multiple signals, all different. These include LIDAR, RADAR, Infrared and Satellite-Television. The LIDAR mostly follows disturbances in light frequencies, which also will be good in finding out if small munitions (such as deck guns or plane-dropped bombletts) are incomming. RADAR is best used to track aircraft, in general. The Infrared can be used on both aircraft and small missiles. The Satellite-Television link-up (code names "LIGER") is designed to find items which are not yet within the sensors' range. These mostly include bombers, missiles, and fighter squadrons.

The second mission is surface superiority. The Brian Johnson has onboard only three devices to find surface vessels within long ranges, but it more than makes up for them in other ways. The first device is the basic RADAR. It is the same suite as the aircraft dominance one, and therefore it may be overworked. Because of this, a more reliable approach has been taken and that is the Satellite-Television Link-up, which would allow for better results in thick conditions of warfare. Next to these two is the SONAR Array which is oddly enough the standerd. The Yk87 Linked Sound Array is a new naval technology which allows the host vessel to view objects thousands of yards away with near-pin-point accuracy. It is set at Active Ping, but can be retracted, and thus, shut offline. It only takes a minute, if that, to redeploy again. This array is good against "stealth" submarines because it sounds out a "hard" soundwave. As this special wave is sent out, in idle conditions, the sound will amplify once it reaches the submarine's hearing center. This will cause some submariners to throw off their headsets. However, the water must be very cold and full of motion and waves. Besides this, it will still find most submarines, of which, a Seawolf would appear easily on screen.

Thricely there are the countermeasures which are needed to protect the Brian Johnson and her crew from threats. On the front sides of this mighty vessel are three (per side) slits which are designed to launch chaff. These chaff are not "poofed" out, but are sent out by non-guided rockets which explode using what ever fuel is left (predesignated explosion area) to add to the explosion. These are missioned out to stop incomming missile threats before they become a further problem and give the defence guns a harder time. Next to the side chaff is a superstructure-mounted chaff which is rocketed out from a reactive explosion within the structure, simular to a "poof," but causes it to fly further upwards. It sprays in a mushroom/shield like form over the ship. It has a 74% sucess rate over anti-shipping missiles used in testing. Next to chaff all together are flares. These are not your normal aircraft-launch ones, but huge high-heat which could be used in attacking enemies themselves with their heat. They deploy in the same place where the superstructured chaff does, but is done so conventionally. The flares do not activate till 0.73 secounds after deployment, allowing little to no damage to the launching mechanism from extreme heat temperatures. THe average temperature of a flare launch is some 635 degrees C.

The fourth device onboard is something totally unseen. It is a mixed system of seperate devices designed to "scramble" different waves of communication or detection. This includes LIDAR, RADAR, Radio, Satellite Linkage (through thick RADAR interfearance), and SONAR disruption systems. The RADAR and Satellite scramblers are onboard the ship and are usually active. The LIDAR must be deployed from the side of the RADAR Platform, and what it does is bends light with magnetism and high-frequnecy lasers. The SONAR is from a newly-designed torpedo which is being standerdized to having at least two onboard almost every ship. It is called the BigEar, and it is a torpedo that, when it explodes (usually before even hitting a target) sends out a massive sound wave which will destroy most SONAR systems. All systems should be warned of the deployment and because of this should have their systems turned off or otherwise protected before engagement of the BigEar. The RADAR and Radio are msot dangerous because a slight frequency difference and a friendly vessel could be in the black. There should be a list of differen frequencies which work, and aircraft and ships (of friendly nature) should turn to them before entering the zone, which is some 140-200 nautical miles range (spherical). The RADAR scrambler is not as powerful as the Radio one to save the ship's own RADAR system which is so near the scrambling device.

There is a different system onboard, also, which acts as a fifth countermeasure and it is a copy of the SHORT-STOP system. It sends out a powerful laser which deactivates, or prematurely activates, the entire incomming missile. This is automatic and will only be done to items that are almost within defence gun range.

The Big Guns

Everyone loves this part of the ship, the guns.

First of all, there are three Spitter-type guns. Now, a Spitter is defined as "Any gun which sends out at least 1,200 rounds a minute and is highly reactive and self-targetting. Mostly used against incomming missiles." One of the most popular Spitters is the DREAD and Phalanix Gun Systems. These Spitters are new, however, and have their own anti-air missile system, or a simular to SAM, which has its own under-platform sensory suite, each, as not to crowd the vessel's overall sensors and systems. Each Yk40 (Designation) has a RPM of 1,540 and an accuracy of 97% in idle conditions. In a thick, stormy, and confusing battle, a rate of 80%, give or take, can be expected. The round size is the standerd Spitter of Truitt, 45mm. Spitters are designed to be the last defence against incomming missiles and aircraft that other systems could not take out. The SAM system is made up of two Agier Anti-Air Missiles, some 87nm range and a blast fragment warhead, some 90lb, with an accuracy of 82%.

Now, there are the primary guns. These four guns are used mostly against other ships and attacking far-away aircraft. The Yk67 "Airtime" is a new gun that is more or less designed for turnning, other than reactivity. The balance equals to the difference because due to a new hydrolic turnning system, the barrel can turn just as fast as it can react. Although this could usually cause damage, gel recoil absorbants are placed along the reels, as to prevent damage from firing while turnning very fast. RPM of some 980 and has a range of 3 1/2 miles. These have an extremely reactive penitration round, 95mm, which is designed to penitrate (not damage) hulls and structures. It has inside the normal round-like combustion, but the front end has an explosive reaction charge which ignights once compressed, which will occure when hitting a hull. This will cause a tungsten round to ram into the hull, making a hole. This is simular to a SABOT round used on tanks. These type of rounds have been nicknamed SLERRS (Ship-Launched Explosive Ramming Rod Shells).

Something new has appeared on the Brian Johnson and it is a coilgun. A coilgun is simular to a science project you may have done. Put a steel (or iron) nail inbetween a coil (spring-like twisting of wire) of cobalt or nickel. Magnetize the bottom half of the coil and then demagnetize it as soon as you magnetize the top half and the nail will fly out. The same principle is used in the coilgun. This gun, called MPG-1 (Magnetism Powered Gun - One), fires a penitration shell the size of a normal 42mm round at its target. Because of the lack of moving parts and combustion, there is little damage to the barrel itself. However, because the Coilgun launches rounds at such a velocity, recoil is massive. Old-fasioned springs and recoil rails would not work, so a gel-like line was implaced along the rear of the gun, which would allow it to fly backwards with a more flexible, on a molicular level, spring-like object. It fires up to 340 rounds per minute, but one shot could penitrate the hull of a Cyclone-class easily. An advantage to this Coilgun is that its shells have no explosive charges inside them, so if the gun was attacked and the munition bin hit, there would be no additive explosion. Designers wanted all the guns to be magnetically-powered, but the costs and energy needed did not allow, so only one was used. It also is very reactive like the Yk 67 "Airtime" and because of this the rounds fired will have to be limited in high-movement missions. The prime role of this gun is to destroy incomming torpedoes, belive it or not, and also small attack aircraft and missiles.

Added onto these are three Nationalist Surface-to-Air Missile Suites, all self-targetting with a slight aid of vessel's systems. Uses both LIDAR and RADAR for targetting and tracking and also can use a third, Infrared, for In-Flight Engagement. Has a range of some 340nm and has a 92% accuracy in idle conditions.

What sets the Brian Johnson apart from other vessels of this time is that it has no below-waterline torpedo tubes. Because this was the first surface vessel to use the HMP Drive, the designers did not want to lose any precious area for propulsion, so four launchers are placed on deck. They are right on the edge so they can launch up to a 650mm sized torpedo or missile right over the side. Inbetween them (there are two on each side) are two AA guns, 34mm blast-fragmented rounds, which are given the soul purpose to defend these torpedo launching tubes.

Swordsman Missile System
There are always nations parading around yelling "I got AEGIS, ha ha ha ha ha!" At their enemies and rival navies. Well, Truitt has never, and will never, have AEGIS. It will have the Swordsman. The Swordsman is mroe or less designed to track up to 780 different targets using all the other Swordsman Missile Systems online, the LIGER Satellite Network, and various aircraft which have sensory link-ups to the LIGER Network. This allows for the Swordsman to track even a fly on a man's shirt on the other side of the globe.

The Swordsman uses RADAR, Infrared, LIDAR, Satellite, Television, Pre-Set Guidance, and Inter-Systems to guide its missiles to any target. A properly programmed Tomahawk Missile launched from a missile submarine could fly through a single-car garage door just inside the range of the missile with the Swordsman System who guided it being on the other side of the globe. This could be helpful in case the missile submarine is being attacked just after launch and cannot continue to guide the Tomahawk and prevent it from falling to countermeasures or to anti-missile systems. Onboard there are twenty-four missile tubes, all capable of launching and tracking their own targets.

Crew
Most over look this, but it is in the best interests to explain this one over. The crew is what makes it running, and it is the Terramarine's job to create the most comfertable and most enjoyable enviroment onboard this ship....just along it is not durring battle.

The largest priority was protecting the crew, which is why a tungsten layer (about an inch thick) is placed all along the Messhall, Bunks, and Rec. Areas.

The Messhall is designed not to serve the stereotypical "Food not even Ethipians would touch" into the trash can as many things such as barbaqued and grilled foods, and even baked, are given to the crew. If they are ill-tasteful and hungry, why would they fight for their country, expecially if it can't feed them right? It is known that lobster isn't served, but favorites like hamburgers, hotdogs, chicken, and prime briscut are main meta-based meals. Of course veggies and other goods are also prepaired, raw or cooked.

The Bunks are where tierd men go to rest or hang out, in the best way they could on a metal bucket. So, instead of the standerd spring bedding, there are foam-supported mattresses put, and the times of "hotbunking," or getting off shift and taking the place of someone who had just left the bed to get on shift, is now non-existant with the aid of computers running the majority of operations and procedures which makes the crew a lot smaller, some 230 men at the most in a patrol mission. Up to 295, however, if there is battle expected. This was to minimize casulaties with each sunken ship, also.

The last of these crew areas is the Recreational Rooms, which are made up of three, all inbetween the Messhall and Bunks. One serves as a general rest area, with television sets (built into the wall) and couches and reclining chairs. An other serves as a more activity-based theme, where ping pong and card games are mostly played. Pool would be popular (as it is a national past time) but the swaying of the ship does not help keep the que in line. The third room is a "personallised" room, which the crew themselves deside on what they want to do with it. More or less, an empty room. Usually crewmen will bring belongings and some "toys" such as footballs or some sorts of other items, which in this room they can use.

There is one more important note, and that is the Naval Survival Act of 1998, which noted that all naval ships must have as many life boats, powered (to leave dangerous remains of ship), as 1/3 of the total crew. This takes up a lot of space, so most of the arms bins are uneasily located inside the ship, besides near the outter hull for easy access. Each side has four outlets, grouped into two sections, which can launch two boats (powered or not) at a time. Most Brian Johnsons will have 2/3+ powered life boats due to increased spending in the Fleet.

Statistics
Displacement, full load, tons - 4,800
Length, feet (meters) - 506.6 (154.4)
Beam, feet (meters) - 55.5 (16.9)
Draught, feet (meters) - 14.1 (4.3)
Speed, knots - 33
Range - Unlimited
-Armament-
[1] MPG-1 Coilgun (42mm) 340rpm (Kinetic Armed)
[4] Yk67 (95mm) 980rpm (SLEERS Armed)
[3] Yk40 (45mm) 1,540rpm (Kinetic Armed)
[3] Nationalist Surface-to-Air Missile Suite (Blast-Fragment Armed)
[2] 2-Tube 650mm Torpedo Deck-Launchers
[2] 2-Barrel AA Battery (Blast-Fragment Armed)
[24] Vertical-Launch System (VLS) Tubes via Swordsman Guidance
-Storage-
[2,300] MPG-1 Coilgun (42mm)
[15,670] Yk67 SLEERS (95mm)
[12,300] Yk40 (45mm)
[36] Nationalist SAM Suite (Missiles)
[18] 2-Tube 650mm Deck Launchers (533mm)
[2,000] 2-Barrel AA Battery (~70mm)
[48] VLS via Swordsman (Various Auxilary Sizes)
-Sensors and Crew-
Average 250 Crewmen Active (34 Officers)
RADAR, LIDAR, Radio, SONAR Disruption Devices
Auxilary SONAR and LIDAR Systems
Satellite Link-Up to LIGER Network
Incomming Hostile Warning System - Pre Range
-Non-Mentioned Properties-
Helicopter Pad (Holds 1). Also Storage For One.
43mm 670rpm Coilgun in Rear - Anti-Torpedo/Submarine Roled - Only Semi-Active Item Onboard
SkyCapt
27-08-2005, 20:56
Ii this hunk for sale?
Truitt
27-08-2005, 21:05
OOC: It will be once I get a few comments in on it.
Hogsweat
27-08-2005, 21:11
Lineart Forum (http://s13.invisionfree.com/LineartInc/index.php?act=idx)

It's not bad. I'd suggest increasing draught by two metres (although it's already way too high on the pic, unless that's including the whole ship) and maybe increasing displacement 2000 tonnes..

Btw, how big is the VLS? (in total)
Truitt
27-08-2005, 21:17
OOC: What is that site? Just from the front page it looks like a place where people make outlines.

The VLS has a diameter of 55.8cm, just large enough to hold my "Archboost" Ship-Launched Missile (Tomahawk Improvement).

I relize the pic is off a bit on deminsions, but pictures are second, statistics are first. Displacement has been added, figured I would underestimate it some how.
SkyCapt
27-08-2005, 21:21
Looks good. But then I'm not much good at ships.
Hogsweat
27-08-2005, 21:24
It's a site where a bunch of us NSers who do lineart gather together to compare + get comments from fellow linearters. Eg, your picture was lineart.

And what I meant was, how many missiles does the VLS system fit? eg, 60, 90,etc.
Truitt
27-08-2005, 21:31
OOC: Well, each VLS can hold and fire one at a time (there are 24 systems in all). They are on an automatic loading system, as standerd with all my ships that have VLS (so...every ship but patrollers). Because of various other things I ant this to do, only 48 missiles can be stored, so they automatically loaded into the automatic loading system, allowing each system to fire then reload and fire. I doubt I will need to use 48 missiles in a single restock with what mission this'll do after I finish my next couple of ships.

A nice place to see, I was beginning to think lineart (I guess is the proper term for it) was something ill-funded college students did as a past time on NS, instead of being an actual challenge.
Truitt
28-08-2005, 02:31
BUMP for the night. Any more critics before I add this puppy to my Shipyards?
Flightopia
28-08-2005, 02:37
Wow, very in-depth and a great design all in all, be proud when you kick a** with this sucker.
Animarnia
28-08-2005, 02:41
Looks very very good, our navy is interested in purchasing some of these
Truitt
28-08-2005, 02:53
OOC: Wow, this is making me want to finish up my BBG (Battlecruiser, lots-o-missiles and railguns). Well, get in a few comments and tomarrow I should have both up for export.

Would anyone mind if I just was lazy and sold this version, instead of making both a domestic and export version?
Flightopia
28-08-2005, 02:54
Be lazy, for the love of god be lazy.
Truitt
28-08-2005, 04:04
Well, I am lazy, and the Angus Young-class has been released. I will edit in the link in a few minutes.


EDIT: http://forums.jolt.co.uk/showthread.php?t=440630
Truitt
29-08-2005, 16:25
BUMP for the mornin'. Now available for export, price is $850,000,000 ; or 850 million.

Price subject to change.