Doomingsland
25-08-2005, 22:30
DR-31A1 Advanced Lightweight Assault Rifle
http://img.photobucket.com/albums/v383/Doomingsland/DoomDR3111.jpg
While the DR-28A1 has served with distinction with the Imperial Military for many years, its heavy weight ensures that it will be limited in its issueing. Doomingsland Defense Industries was contacted by the Imperial High Command with a request for a new lightweight assault rifle capable of mounting the DR-28's grenade launching system (the ACU-350A1). They were most pleased to learn that DDI already had such a rifle on the drawing boards, the XDR-31A1 Concept Assault Rifle. Drawing on technology pioneered by the DAC-91A1 submachine gun, the DR-31 manages to exceed the High Command's expectations. This weapon has already served with distinction in both the Doomingslandian and Parthian militaries.
Kinetic Energy System
With the advent of caseless ammunition, new oppurtunities have arrisen for firearms designers. DDI has come up with a brand new caseless rifle round, the 6.7x41mm CBM (Caseless Blended Metal) round, made with accuracy, knock-down power, and space saving in mind. The use of caseless ammunition means that, while the round itself is pointed, a cylindrical magazine can be used due to the fact each round is encased in a block of explosives.
Made mostly of plastics, this magazine contains a helical guide grooves at its "inner" cylindrical wall, with the rotating central "follower", that causes the cartridges to follow the helical track inside the cylinder. The follower is operated by the spiral spring, located at the rear of the cylinder. Magazine is equipped with winding handle, so it can be stored loaded and with unwound spring, to avoid loss of spring tension during the storage time. When required, magazine spring could be quickly wound up by rotating the handle to prepare magazine for fire.
The rifle utilizes a bullpup configuration, meaning the reciever is located behind the trigger, allowing for a compact yet extremely accurate weapon.
NOTE: Magnetic reload system is optional.
The magazine loading system utilizes a unique magneticly assited system. The magazine is slid in from the rear of the weapon. When the magazine is slid partially into the proper rails, it automatically slides the rest of the way in and locks in, chambering a round (the magnetic system is shut down upon the magazine locking in). This is achieved through a magnetic reload system. To unload a magazine, one need only tilt the weapon so that the barrel points upwards and the magazine faces down, then press the magazine release. The magazine will unlock and the magnet will be shut down as long as the release is pressed. This allows for amazing reload times.
The primary system is fired electronically. When the trigger is pulled the trigger causes two conduits to touch, completing a circuit which leads to an electrical charge which contacts the explosives, detonating it, and propeling the round forward. The system works efficiently and allows for the soldier to actually fire both systems at once (one via electrical the other via mechanical linkage).
Varients
Perhaps the weapon’s most deadly feature is its sheer number of optional attachments. When DDI began working on the DR-31, modularity was one of their primary objectives with this weapon. Using the DR-31A1 as a base platform, each member of the infantry platoon could be using the same exact weapon yet with a different attachment to accomplish his varying role in warfare.
For example, there is the ACU-351 25mm caseless grenade launching system. Mounted below the barrel, the weapon is duel fed from two horizontal magazines loaded beneath the launcher side by side. Each magazine contains five 25mm rounds. The rounds are loaded facing forward in a tubular magaine (such as those found in a shotgun). However, the obvious drawback is the fact that pointed rounds would be set off when the pointed tips hit the primer of the round in front of it. The caseless ammunition prevents that due to the fact that each round is encased in a small block of explosives. The reason for doing this is so both magazines can be mounted side by side to access the duel feed system on the launcher. When a round is loaded, it is pushed up into the chamber through a ramp system that separates the two magazines. Both magazines are loaded with separate types of ammunition, one with airbursting smart rounds, allowing the infantryman to engage enemy soldier behind cover, and HEAT rounds, allowing for an infantryman to engage lightly armored vehicles. The HEAT round is capable of piercing up to 180mm RHA. This allows for normal riflemen to knock out APCs and other light vehicles, or even target the driver hatch of an MBT as to stop it. This is only the begining of a long list of munitions this system is capable of delivering, ranging from airbursting beehive rounds to downward firing top attack munitions. The system is fired electronically. This system is issued to grenadiers.
Another new system is the DS-12A1 twelve-gauge under-barrel automatic shotgun. This weapon, like the ACU-25A, utilizes the same P-90-style magazine, loaded beneath the weapon, the shells aligned at 90 degrees to the barrel access (the magazines aligning the individual shell before firing). The weapon is electrically operated like the majority of the add-on weapon systems capable of being fitted to the DR-31, thus saving space and weight. The weapon is generally issued with a ten round magazine.
The rounds are both selected via the electronic systems or manually.
A squad's automatic rifleman has his own special varient. Utilizing a heavy, 25" barrel, a bipod, and a 300 round cylindrcal magazine, the DMG-31 Squad Automatic Weapon gives the fire team leader the option to put heavy suppresive fire on enemy units, allowing for he and his men to better maneuver.
The DR-31 is initialy issued with a foregrip attachment rather than one of the weapon systems.
A integrated rail system allows for the mounting of other systems (such as a cheaper grenade launched [i.e., M-203, M-320]), including a specialy designed flamethrower and shotgun, beneath the barrel.
Systems and Sighting
The DR-31 maintains a standard red dot sight which can be both manually and automatically leveled or adjusted. The red dot sight maintains twelve different settings for the size and intensity of the red dot as well as four types of 'cross hairs' [simple dot, circle and dot, diamond, cross-hairs] and can combine any of them. The DR-31 also incorporates a set of iron sights in the event of a red dot sight malfunction. The iron sights are universal and offer considerable accuracy for both systems.
Coupled into the red dot sight is the 'Information Display Sytem', which is a small projection system which displays data gathered from sensors inside the weapon. A laser rangefinder is included in the weapon (in between the barrels) and uses a laser frequency on the invisible spectrum, however, it can be viewed through the red-dot sight. This allows the soldier to view range to the target with the rifle and it automatically feeds that data into a computer located inside the rifle which then adjusts the red dot (or other cross-hair type) to where the soldier should aim to hit the target at the range tested.
A new feature with the IDS is a system known as the 'Universal Weapons Input'. The UWI is a small component located on the underbarrel rail which automatically plugs in to any UWI-enabled weapons when attached. Once attached, the UWI dicserns what type of attachement the weapon is (this information can also be inputted manualy) and makes nessessary adjustments to the weapon's computer. This means, for example, that the IDS will have the option to change the reticle when using the AS-12A shotgun attachment to that of a circle, the IDS automatically adjusting the size of the reticle to compensate for the spread of a shot-shell.
The IDS also displays the amount of ammunition used or left.
In addition to this, an three-digit LCD display is located on the left-hand side of the weapon, displaying the ammo count in bold red numbers.
However, the rifle was designed to be used with an infantry combat system, the VEPR NGCS, so it incorporates systems to allow for the attachment of camera, thermal imaging, nightvision, and other imaging sensors as well as other computer systems. A common rail system allows for items such as LED flashlights, vertical hand grips, underbarrel-grenade launchers or shotguns, and numerous other pieces of equipment. The rifle's computer system also maintains an uplink system for transferring data to the infantry combat system (range finder, weather conditions, etc.).
The weapon, with its advanced electronics, is also soldier-proof, with easy to use controls that take minimal time to learn. It can also stand the rigors of combat thanks to its extremely durable construction, its batteries last for nearly seven weeks without a charge (assuming non consistent firing, ideal conditons; it can also be directly linked into the VEPR system to use its power), can withstand temperatures ranging from -40 degrees to 145 degrees, and can operate in snowy, rainy, foggy, dusty, or smoky conditions with no effect on unit effectiveness, making for an extremely reliable weapon. The use of caseless ammunition makes jams nearly nonexistant, making it extremely reliable under combat conditions (however, the weapon features an ambidexterous ejection system in the event of a jam). Its also fairly easy to maintain with an included maintenance booklet and tool kit inside the rear stock. It's also comfortable to the soldier as it weighs fairly light with its polymer and lightweight materials construction and has ergonomically-designed forward grips and a thumbhole-type stock. The weapon is also ambidextrous (in stock design).
Caliber-
Primary (Kinetic Energy)- 6.7x41mm
Rate of Fire-
Auto- 1000 rounds per minute
Burst- 2200 rounds per minute
Magazine Capacities-
Primary- 50 round, 300 round (for squad automatic varient, usualy issued with heavy barrel)
Length (overall)-
28 inches (standard)
35 inches (DMG-31)
Weight (loaded)-
6.5lb (standard) 12.9lb (squad automatic weapon)
Barrel lengths-
Primary- 21 inches (25 with DMG-31)
Ranges
Primary- Effective out to 1000 yards
Modes of Fire
Primary- Semi-automatic; two-round burst; fully automatic
Cost:
Full weapon (scope, electronics, ect.)- $2,100
Militia issue (iron sights only, no magnetic reload, laser range finder, IDS, ect.)- $600
Part kit (converts weapon to DMG-31)- $300
W/grenade launcher- $3,000
W/anti-material- $3,500
W/shotgun- $2,500
http://img.photobucket.com/albums/v383/Doomingsland/DoomDR3111.jpg
While the DR-28A1 has served with distinction with the Imperial Military for many years, its heavy weight ensures that it will be limited in its issueing. Doomingsland Defense Industries was contacted by the Imperial High Command with a request for a new lightweight assault rifle capable of mounting the DR-28's grenade launching system (the ACU-350A1). They were most pleased to learn that DDI already had such a rifle on the drawing boards, the XDR-31A1 Concept Assault Rifle. Drawing on technology pioneered by the DAC-91A1 submachine gun, the DR-31 manages to exceed the High Command's expectations. This weapon has already served with distinction in both the Doomingslandian and Parthian militaries.
Kinetic Energy System
With the advent of caseless ammunition, new oppurtunities have arrisen for firearms designers. DDI has come up with a brand new caseless rifle round, the 6.7x41mm CBM (Caseless Blended Metal) round, made with accuracy, knock-down power, and space saving in mind. The use of caseless ammunition means that, while the round itself is pointed, a cylindrical magazine can be used due to the fact each round is encased in a block of explosives.
Made mostly of plastics, this magazine contains a helical guide grooves at its "inner" cylindrical wall, with the rotating central "follower", that causes the cartridges to follow the helical track inside the cylinder. The follower is operated by the spiral spring, located at the rear of the cylinder. Magazine is equipped with winding handle, so it can be stored loaded and with unwound spring, to avoid loss of spring tension during the storage time. When required, magazine spring could be quickly wound up by rotating the handle to prepare magazine for fire.
The rifle utilizes a bullpup configuration, meaning the reciever is located behind the trigger, allowing for a compact yet extremely accurate weapon.
NOTE: Magnetic reload system is optional.
The magazine loading system utilizes a unique magneticly assited system. The magazine is slid in from the rear of the weapon. When the magazine is slid partially into the proper rails, it automatically slides the rest of the way in and locks in, chambering a round (the magnetic system is shut down upon the magazine locking in). This is achieved through a magnetic reload system. To unload a magazine, one need only tilt the weapon so that the barrel points upwards and the magazine faces down, then press the magazine release. The magazine will unlock and the magnet will be shut down as long as the release is pressed. This allows for amazing reload times.
The primary system is fired electronically. When the trigger is pulled the trigger causes two conduits to touch, completing a circuit which leads to an electrical charge which contacts the explosives, detonating it, and propeling the round forward. The system works efficiently and allows for the soldier to actually fire both systems at once (one via electrical the other via mechanical linkage).
Varients
Perhaps the weapon’s most deadly feature is its sheer number of optional attachments. When DDI began working on the DR-31, modularity was one of their primary objectives with this weapon. Using the DR-31A1 as a base platform, each member of the infantry platoon could be using the same exact weapon yet with a different attachment to accomplish his varying role in warfare.
For example, there is the ACU-351 25mm caseless grenade launching system. Mounted below the barrel, the weapon is duel fed from two horizontal magazines loaded beneath the launcher side by side. Each magazine contains five 25mm rounds. The rounds are loaded facing forward in a tubular magaine (such as those found in a shotgun). However, the obvious drawback is the fact that pointed rounds would be set off when the pointed tips hit the primer of the round in front of it. The caseless ammunition prevents that due to the fact that each round is encased in a small block of explosives. The reason for doing this is so both magazines can be mounted side by side to access the duel feed system on the launcher. When a round is loaded, it is pushed up into the chamber through a ramp system that separates the two magazines. Both magazines are loaded with separate types of ammunition, one with airbursting smart rounds, allowing the infantryman to engage enemy soldier behind cover, and HEAT rounds, allowing for an infantryman to engage lightly armored vehicles. The HEAT round is capable of piercing up to 180mm RHA. This allows for normal riflemen to knock out APCs and other light vehicles, or even target the driver hatch of an MBT as to stop it. This is only the begining of a long list of munitions this system is capable of delivering, ranging from airbursting beehive rounds to downward firing top attack munitions. The system is fired electronically. This system is issued to grenadiers.
Another new system is the DS-12A1 twelve-gauge under-barrel automatic shotgun. This weapon, like the ACU-25A, utilizes the same P-90-style magazine, loaded beneath the weapon, the shells aligned at 90 degrees to the barrel access (the magazines aligning the individual shell before firing). The weapon is electrically operated like the majority of the add-on weapon systems capable of being fitted to the DR-31, thus saving space and weight. The weapon is generally issued with a ten round magazine.
The rounds are both selected via the electronic systems or manually.
A squad's automatic rifleman has his own special varient. Utilizing a heavy, 25" barrel, a bipod, and a 300 round cylindrcal magazine, the DMG-31 Squad Automatic Weapon gives the fire team leader the option to put heavy suppresive fire on enemy units, allowing for he and his men to better maneuver.
The DR-31 is initialy issued with a foregrip attachment rather than one of the weapon systems.
A integrated rail system allows for the mounting of other systems (such as a cheaper grenade launched [i.e., M-203, M-320]), including a specialy designed flamethrower and shotgun, beneath the barrel.
Systems and Sighting
The DR-31 maintains a standard red dot sight which can be both manually and automatically leveled or adjusted. The red dot sight maintains twelve different settings for the size and intensity of the red dot as well as four types of 'cross hairs' [simple dot, circle and dot, diamond, cross-hairs] and can combine any of them. The DR-31 also incorporates a set of iron sights in the event of a red dot sight malfunction. The iron sights are universal and offer considerable accuracy for both systems.
Coupled into the red dot sight is the 'Information Display Sytem', which is a small projection system which displays data gathered from sensors inside the weapon. A laser rangefinder is included in the weapon (in between the barrels) and uses a laser frequency on the invisible spectrum, however, it can be viewed through the red-dot sight. This allows the soldier to view range to the target with the rifle and it automatically feeds that data into a computer located inside the rifle which then adjusts the red dot (or other cross-hair type) to where the soldier should aim to hit the target at the range tested.
A new feature with the IDS is a system known as the 'Universal Weapons Input'. The UWI is a small component located on the underbarrel rail which automatically plugs in to any UWI-enabled weapons when attached. Once attached, the UWI dicserns what type of attachement the weapon is (this information can also be inputted manualy) and makes nessessary adjustments to the weapon's computer. This means, for example, that the IDS will have the option to change the reticle when using the AS-12A shotgun attachment to that of a circle, the IDS automatically adjusting the size of the reticle to compensate for the spread of a shot-shell.
The IDS also displays the amount of ammunition used or left.
In addition to this, an three-digit LCD display is located on the left-hand side of the weapon, displaying the ammo count in bold red numbers.
However, the rifle was designed to be used with an infantry combat system, the VEPR NGCS, so it incorporates systems to allow for the attachment of camera, thermal imaging, nightvision, and other imaging sensors as well as other computer systems. A common rail system allows for items such as LED flashlights, vertical hand grips, underbarrel-grenade launchers or shotguns, and numerous other pieces of equipment. The rifle's computer system also maintains an uplink system for transferring data to the infantry combat system (range finder, weather conditions, etc.).
The weapon, with its advanced electronics, is also soldier-proof, with easy to use controls that take minimal time to learn. It can also stand the rigors of combat thanks to its extremely durable construction, its batteries last for nearly seven weeks without a charge (assuming non consistent firing, ideal conditons; it can also be directly linked into the VEPR system to use its power), can withstand temperatures ranging from -40 degrees to 145 degrees, and can operate in snowy, rainy, foggy, dusty, or smoky conditions with no effect on unit effectiveness, making for an extremely reliable weapon. The use of caseless ammunition makes jams nearly nonexistant, making it extremely reliable under combat conditions (however, the weapon features an ambidexterous ejection system in the event of a jam). Its also fairly easy to maintain with an included maintenance booklet and tool kit inside the rear stock. It's also comfortable to the soldier as it weighs fairly light with its polymer and lightweight materials construction and has ergonomically-designed forward grips and a thumbhole-type stock. The weapon is also ambidextrous (in stock design).
Caliber-
Primary (Kinetic Energy)- 6.7x41mm
Rate of Fire-
Auto- 1000 rounds per minute
Burst- 2200 rounds per minute
Magazine Capacities-
Primary- 50 round, 300 round (for squad automatic varient, usualy issued with heavy barrel)
Length (overall)-
28 inches (standard)
35 inches (DMG-31)
Weight (loaded)-
6.5lb (standard) 12.9lb (squad automatic weapon)
Barrel lengths-
Primary- 21 inches (25 with DMG-31)
Ranges
Primary- Effective out to 1000 yards
Modes of Fire
Primary- Semi-automatic; two-round burst; fully automatic
Cost:
Full weapon (scope, electronics, ect.)- $2,100
Militia issue (iron sights only, no magnetic reload, laser range finder, IDS, ect.)- $600
Part kit (converts weapon to DMG-31)- $300
W/grenade launcher- $3,000
W/anti-material- $3,500
W/shotgun- $2,500