The Macabees
23-08-2005, 01:16
I know there's been a bunch of world at war advertisement threads, however, the world at war, even after I bought it it's own server, is again slowing down, and I'm afraid that the only way to keep it up is to attempt to persuade settled RPers who know what they're doing and are set on role playing with others.
I can't stress the fact that the World at War community is more role playing and less bickering. Indeed, that's what's been driving the world at war for such a long time, and I think that's what attracts most of our players. The only problem is that every time we re-start we lose players who just don't want to re-start. For that reason I'm trying to step up the recruitment drive once again.
Perhaps some of the more well known role players are: New Empire [South Africa], Guffingford [Turkey], SafeHaven2 [Egypt], Zarbia [Austria], and Tyrandis [Poland]. They can give testimonials that are evidence of the success of World at War, and simply put, how fun and creative it is.
It differs from a regular Earth, and indeed it totally unrelated to any RPing on the Jolt forums. Instead of people claiming over two countries once can only claim a single country and that person role plays as said country. They use their population statistics from their NationStates country and their economic statistics. Moreover, the only thing about the real world that you use is realistic technology [although self designed technology is perfectly legal, and it's almost the norm], and that you use real life geography and topography.
The nations that are taken are:
Africa
Algeria: Buben
Congo: Conquered and occupied by South Africa
Egypt: SafeHaven2
Lybia: Conquered and Occupied by Italy
Kenya: Lunatic Robotic Robots
Morocco: Hataria
Namibia: Guffingford
South Africa: New Empire
Sudan: Juosh
Asia
China: Hawiian Island
India: Conquered by Kuwait
Iraq: Armacor
Japan: Tokarev
Kuwait: Isolationist People
Kyrgyzstan: United Stans of Arabia
Russia: (Asian portion sold to the US, Norway, and Italy)
Taiwan: The Genius People
North Korea: Hungary I
Europe
Austria: Zarbia
Belarus: The Merchant Guilds
Belgium: Brydog
Bulgaria: Nano Soft
Denmark: Mainland: Conqured by Norway; Greenland: Conquered by the USA
Estonia: Conqured by Finland
Finland: Lynxy turd
France: Conqured by Spain
Germany: The Macabees
Ireland: Uzb3kistan
Italy: CommunismRevisited-
Lithuania: Free Eagles
Netherlands, The: Admiralatia
Norway: Duetschand2
Poland: Tyrandis
Portugal: Lame Bums
Russia: Riptide Monzarc
Spain: Malatose
Sweden: Lachenburg
Switzerland: The Island of Rose
The United Kingdom: Space Union
Ukraine: Iron Blood
North America
Mexico: Conqured?
United States of America, The: The Silver Sky
South America
Argentina: Agnosticium
Brazil: P3X1299
Chile: Conquered by Argentine
Colombia: Skibereen
Peru: Binnaeyja
Uruguay: Earth II
Oceania
Australia: Kalmykhia
Indonesia: Pyschotika
New Zealand: LITTLEHANDLAND
As you can see there are a lot of nations left, and if this recruitment shows promise I might delete some of the more inactive players on that list. There's a lot of nations left in Africa, Europe, South America and Asia. So please, I must stress that you join up. Major countries still open are:
Africa:
Western Sahara
Mauritania
Senegal
Gambia
Guinea-Bissau
Guinea
Sierra Leone
Liberia
Cote D'Ivoire
Mali
Burkina Faso
Togo
Benin
Ghana
Nigeria
Niger
Chad
Cameroon
Central African Republic
Equatorial Guinea
Gabon
Congo
Angola
Namibia
Botswana
Zambia
Zimbabwe
Mozambique
Tanzania
Kenya
Uganda
Rwanda
Burundi
Somalia
Ethiopia
Eritrea
Asia:
Kazakhstan
Uzbekistan
Iran
Turkey
Lebanon
Saudi Arabia
Yemen
Oman
United Arab Emirates
Pakistan
Bengladesh
Turkmenistan
Kyrgyzstan
Myanmar
Thailand
Laos
Malaysia
Indonesia
Philippines
South Korea
Georgia
Armenia
Azerbaijan
Europe
United Kingdom
Ireland
Iceland
Sweden
Slovenia
Croatia
Bosnia and Herzegovina
Serbia and Montenegro
Albania
Macedonia
Romania
Moldova
Latvia
North America
Haiti
Dominican Republic
Jamaica
South America
Ecuador
Venezuela
Guyana
Suriname
French Guiana
Bolivia
Paraguay
Oceania
Micronesia
Marshall Islands
Other Pacific Island Archipelagos
The rules aren't many, but they help keep the role play in form:
On technology:
The general setting of world at war has been reverted back to a technological cap of 2010. However, there are some general exceptions to this rule which include rail guns, SCRAMjet, ETC guns, etc. You'll find the exceptions as you go through the technological spreadsheets in the WorldWarWiki site. If your technology is found to surpass the technological limit one of the tech mods will come by and correct your mistake.
Space Ordnance:
As of a general rule since World War IX space weaponry, sometimes referred to as Ortillery, is not allowed. However, this does not apply to communication and reconaissance sattelites. ASATs are also game. We would rather keep space out of this role playing game as much as possible, thank you for your cooperation.
NBC Ordnance:
Under no circumstance are nuclear/biological/chemical weapons allowed in this game. Their usage will bring you an automatic warning. NBC weapons have the tendency of utterly devastating role plays and that's not our goal here on world at war.
Realism:
Here on world at war we believe in something called REALISM. Please refer to the thread in the Archives section which have to deal with logistics, strategy and the such. That should give you a pretty clear idea of what we're looking for. Realism enhances the role playing experience, which is our goal here.
Population and Economics:
Population on world at war, as well as economics, deals solely with those of your NationStates profile. However, natural geography and natural geology applies, meaning that the resources at your disposal are those that exist in the real world around the country you have claimed. Under no circumstance will this rule be revoked.
Invasion:
Only nations that are claimed and actively played can be invaded. Furthermore, new nations have a five day 'safe time' in which they can build up their country and do as they wish. However, should they invade at any time this 'safe time' is automatically eliminated and they may be attacked.
Ignore Policy:
No ignoring at all. Players who deserve ignoring will generally be deleted. There is no reason you should ignore someone else. Moreover, there are no closed or invite threads in this role play. All threads are open to all other players by default.
Signatures:
400x100 maximum. This will be enforced!
Nations Under 500 Million:
This is a brand new rule. Nations under 500 million are automatically entitled to a 500 million population until their NationStates population reaches said population mark in which case they use their NationStates population once again. Should help protect the smaller guys.
Other:
General rules on godmoding and flaming applies. The administrators reserve the right to Delete on Sight (DoT) and the moderators reserve the right to warn or enforce their powers at will. Of course, flagrant use of moderator powers will be noticed by the administrators and something will be done about it. However, generally speaking, all the world at war moderators are top notch at their field.
Nations have one warning. Those who fail to pay heed will be deleted the next time. If a deleted nation has an inquiry on why they were deleted then contact the mods at their group email: moderation@modernwarstudies.net
Also, if you have a question you would like to ask the mods in private then use our email to contact us: moderation@modernwarstudies.net
Thank you,
Jon [Your Friend Administrator]
So, if you like to role play and you're good at it, then I invite you to World at War. And if you're not so good, join anways, and I'm sure that you'll learn to role play like the best.
Thank you for your time.
----
I almost forgot. Here are the forums: http://modernwarstudies.net/worldatwar/index.php
I can't stress the fact that the World at War community is more role playing and less bickering. Indeed, that's what's been driving the world at war for such a long time, and I think that's what attracts most of our players. The only problem is that every time we re-start we lose players who just don't want to re-start. For that reason I'm trying to step up the recruitment drive once again.
Perhaps some of the more well known role players are: New Empire [South Africa], Guffingford [Turkey], SafeHaven2 [Egypt], Zarbia [Austria], and Tyrandis [Poland]. They can give testimonials that are evidence of the success of World at War, and simply put, how fun and creative it is.
It differs from a regular Earth, and indeed it totally unrelated to any RPing on the Jolt forums. Instead of people claiming over two countries once can only claim a single country and that person role plays as said country. They use their population statistics from their NationStates country and their economic statistics. Moreover, the only thing about the real world that you use is realistic technology [although self designed technology is perfectly legal, and it's almost the norm], and that you use real life geography and topography.
The nations that are taken are:
Africa
Algeria: Buben
Congo: Conquered and occupied by South Africa
Egypt: SafeHaven2
Lybia: Conquered and Occupied by Italy
Kenya: Lunatic Robotic Robots
Morocco: Hataria
Namibia: Guffingford
South Africa: New Empire
Sudan: Juosh
Asia
China: Hawiian Island
India: Conquered by Kuwait
Iraq: Armacor
Japan: Tokarev
Kuwait: Isolationist People
Kyrgyzstan: United Stans of Arabia
Russia: (Asian portion sold to the US, Norway, and Italy)
Taiwan: The Genius People
North Korea: Hungary I
Europe
Austria: Zarbia
Belarus: The Merchant Guilds
Belgium: Brydog
Bulgaria: Nano Soft
Denmark: Mainland: Conqured by Norway; Greenland: Conquered by the USA
Estonia: Conqured by Finland
Finland: Lynxy turd
France: Conqured by Spain
Germany: The Macabees
Ireland: Uzb3kistan
Italy: CommunismRevisited-
Lithuania: Free Eagles
Netherlands, The: Admiralatia
Norway: Duetschand2
Poland: Tyrandis
Portugal: Lame Bums
Russia: Riptide Monzarc
Spain: Malatose
Sweden: Lachenburg
Switzerland: The Island of Rose
The United Kingdom: Space Union
Ukraine: Iron Blood
North America
Mexico: Conqured?
United States of America, The: The Silver Sky
South America
Argentina: Agnosticium
Brazil: P3X1299
Chile: Conquered by Argentine
Colombia: Skibereen
Peru: Binnaeyja
Uruguay: Earth II
Oceania
Australia: Kalmykhia
Indonesia: Pyschotika
New Zealand: LITTLEHANDLAND
As you can see there are a lot of nations left, and if this recruitment shows promise I might delete some of the more inactive players on that list. There's a lot of nations left in Africa, Europe, South America and Asia. So please, I must stress that you join up. Major countries still open are:
Africa:
Western Sahara
Mauritania
Senegal
Gambia
Guinea-Bissau
Guinea
Sierra Leone
Liberia
Cote D'Ivoire
Mali
Burkina Faso
Togo
Benin
Ghana
Nigeria
Niger
Chad
Cameroon
Central African Republic
Equatorial Guinea
Gabon
Congo
Angola
Namibia
Botswana
Zambia
Zimbabwe
Mozambique
Tanzania
Kenya
Uganda
Rwanda
Burundi
Somalia
Ethiopia
Eritrea
Asia:
Kazakhstan
Uzbekistan
Iran
Turkey
Lebanon
Saudi Arabia
Yemen
Oman
United Arab Emirates
Pakistan
Bengladesh
Turkmenistan
Kyrgyzstan
Myanmar
Thailand
Laos
Malaysia
Indonesia
Philippines
South Korea
Georgia
Armenia
Azerbaijan
Europe
United Kingdom
Ireland
Iceland
Sweden
Slovenia
Croatia
Bosnia and Herzegovina
Serbia and Montenegro
Albania
Macedonia
Romania
Moldova
Latvia
North America
Haiti
Dominican Republic
Jamaica
South America
Ecuador
Venezuela
Guyana
Suriname
French Guiana
Bolivia
Paraguay
Oceania
Micronesia
Marshall Islands
Other Pacific Island Archipelagos
The rules aren't many, but they help keep the role play in form:
On technology:
The general setting of world at war has been reverted back to a technological cap of 2010. However, there are some general exceptions to this rule which include rail guns, SCRAMjet, ETC guns, etc. You'll find the exceptions as you go through the technological spreadsheets in the WorldWarWiki site. If your technology is found to surpass the technological limit one of the tech mods will come by and correct your mistake.
Space Ordnance:
As of a general rule since World War IX space weaponry, sometimes referred to as Ortillery, is not allowed. However, this does not apply to communication and reconaissance sattelites. ASATs are also game. We would rather keep space out of this role playing game as much as possible, thank you for your cooperation.
NBC Ordnance:
Under no circumstance are nuclear/biological/chemical weapons allowed in this game. Their usage will bring you an automatic warning. NBC weapons have the tendency of utterly devastating role plays and that's not our goal here on world at war.
Realism:
Here on world at war we believe in something called REALISM. Please refer to the thread in the Archives section which have to deal with logistics, strategy and the such. That should give you a pretty clear idea of what we're looking for. Realism enhances the role playing experience, which is our goal here.
Population and Economics:
Population on world at war, as well as economics, deals solely with those of your NationStates profile. However, natural geography and natural geology applies, meaning that the resources at your disposal are those that exist in the real world around the country you have claimed. Under no circumstance will this rule be revoked.
Invasion:
Only nations that are claimed and actively played can be invaded. Furthermore, new nations have a five day 'safe time' in which they can build up their country and do as they wish. However, should they invade at any time this 'safe time' is automatically eliminated and they may be attacked.
Ignore Policy:
No ignoring at all. Players who deserve ignoring will generally be deleted. There is no reason you should ignore someone else. Moreover, there are no closed or invite threads in this role play. All threads are open to all other players by default.
Signatures:
400x100 maximum. This will be enforced!
Nations Under 500 Million:
This is a brand new rule. Nations under 500 million are automatically entitled to a 500 million population until their NationStates population reaches said population mark in which case they use their NationStates population once again. Should help protect the smaller guys.
Other:
General rules on godmoding and flaming applies. The administrators reserve the right to Delete on Sight (DoT) and the moderators reserve the right to warn or enforce their powers at will. Of course, flagrant use of moderator powers will be noticed by the administrators and something will be done about it. However, generally speaking, all the world at war moderators are top notch at their field.
Nations have one warning. Those who fail to pay heed will be deleted the next time. If a deleted nation has an inquiry on why they were deleted then contact the mods at their group email: moderation@modernwarstudies.net
Also, if you have a question you would like to ask the mods in private then use our email to contact us: moderation@modernwarstudies.net
Thank you,
Jon [Your Friend Administrator]
So, if you like to role play and you're good at it, then I invite you to World at War. And if you're not so good, join anways, and I'm sure that you'll learn to role play like the best.
Thank you for your time.
----
I almost forgot. Here are the forums: http://modernwarstudies.net/worldatwar/index.php