Yallakian Factbook *V1.2*
YALLAKIAN FACTBOOK
(PLEASE LET ME KNOW WHAT YOU THINK)
http://i16.photobucket.com/albums/b23/Yallak/100fa8a5.jpg
The Imperial Emblem - though its colour will usually be gold.
==================================================================================
Table of Contents
1. General Overview
2. Land and Geography
3. People
4. Trade and Resources
5. Internal Affairs
6. The Economy
7. Foreign Policy and Protectorates
8. Government and Politics
9. Yallakian History
10. Yallakian Technology
11. Yallakian Industry
12. The Imperial Armed Forces
13. The Army
14. The Navy
15. The Air Force
16. Imperial Ordinance
GENERAL OVERVIEW
Country name:
- The Empire of Yallak
- The Yallakian Empire
- The Infinite Empire
Population: 3,631,000,000 People
- As of November 2005 Census
Capital City: Arrandin
- Population of 150,000,000+
Major Cities: Navarath, Kilrah
- Population of 80,000,000+
National Motto: Nulli expugnabilis hosti - 'Conquered by no Enemy'
National Animal: The Dragon
Official Language: English
National Religion: No Official Religion. The Government does not support religion in any forms and no subsidies are given to religious organizations (They also must pay income tax like other organizations).
LAND AND GEOGRAPHY
Area: 31,286,451 Square Kilometres
- 7,641 Km North to South
- 4,811 Km East to West
- 2,752,114 Square Kilometres of water
Coastline: 11, 453 Kilometres
Maritime claims: 30 Nm
- Unless otherwise stated, foreign military vessels may come within 20 Nm and unarmed trade vessels may pass this limit to as close as 10 Nm. They are monitored at all times.
Geography: See Map (to be included later)
PEOPLE
Ethnicity:
- Yallakian - 82.5%
- Valeon - 4% (Neighbouring Protectorate State)
- Conquered peoples - 12%
- Other - 1.5%
Life Expectancy:
Male: 82 years
Female: 86 years
Average: 84 years
Age structure:
0-14 years: 15.2%
15-40 years: 58.9%
42-64 years: 18.4
65 years and over: 7.5%
Literacy: 100%
TRADE AND RESOURCES
During the history of the Yallak, its many wars resulted in expansion over vast amounts of land. As a result of such vast areas (in the million of square kilometres), the Empire contains large amounts of most resources, allowing for its isolation from the international world. Among the most abundant resources are metals and gems from the many mountainous mining operations.
Major Natural Resources:
- Uranium
- Timber
- Bauxite
- Iron Ore
- Coal
- Copper
- Crude Oil
- Gold
- Silver
- Most other metals but in smaller quantities.
- Carbon, Graphite, Diamond
- Most other precious gems
Imported Resources:
- Uranium
- Titanium
- Aluminium
INTERNAL AFFAIRS
Society and Culture
Isolation from foreign nations has served the Empire well. Its social structure has evolved without interference from corrupt nations meaning that the government needs to spend no money on social equality.
Having spent over the last nine hundred years in peace the Empire was able to devote huge amounts of money into research and as such a very technologically advanced society has produced a people who know they must work hard but get many luxuries in life for their efforts. All citizens within the Empire know what is required of them, and what their government is responsible for.
Education
All schools in Yallak are military academies, and it is for this reason that education receives such a large portion of the government budget. These funds are used to train all personnel (military and other).
This education program incorporates the best in military training and the highest level of sciences, engineering, mathematics and so on. This program (compulsory for all citizens) is outlined below:
- Enroll in an Academy at the age of 4.
- Complete five years of Standard Training. (This includes Mathematics, Science, English, Physical training, History and Geography as well as First level Combat training (includes field combat, close combat and unarmed combat training), Tactics, Strategy, Weapons handling and Military Discipline).
- Complete five years of Advanced Training. (This includes Advanced Mathematics, English, Physics, Chemistry, Physical training, History, Geography, Society and Culture, Biology, Computing, etc, as well as Second level Combat training, Tactics, Strategy, Weapons handling and Military Discipline).
All Yallakian citizens must undergo the above training, after which they elect a career to pursue. Those who do not reach the minimum requirements to pursue their career will allocated one. Most other careers receive a further 4 - 6 years education. A military career will continue as below:
- Complete two years of Higher Order Training. (This includes Higher Order Mathematics and Sciences, Psychology (including its use in warfare), Physical training, Leadership Skills, Engineering as well as Third level Combat training, Tactics, Strategy and Weapons handling).
- Complete two years of Military Induction and Battlefield Skills Training. (This involves a two year course of Battlefield Combat Exercises, Physical training, Endurance Training (including Torture resistance), Environmental Survival Skills and Map reading skills. It also covers basic training in the general operations of Imperial equipment (sea vessels/planes/tanks, etc).
Ordinary Army Service personnel (Privates) are assigned to active service upon successful completion of this section of training. Navy and Airforce personnel and Army Officers receive the further training below:
[Navy/Airforce personnel + Army Elite Only]
- Complete two years of Specialist Training. (For Naval and Airforce recruits this will be advanced training in the use of the equipment they will specialize in. For Army Elite (that is army soldiers or officers accepted into the Arkhein Shocktroopers or Scion Pathfinders) it will include training in secondary skills like demolitions, Mechanics, Computer use, Electronics, Espionage and Stealth, etc.)
Ordinary Naval and Airforce personnel (Navy Ensigns and Airforce Aircraftsmen) are assigned to active service after completing this section of training.
[Officers Only – All Branches]
- Complete one year of Battlefield Operations Training. (This involves Advanced Leadership skills, Unit Command skills, Inter-unit co-ordination skills, Combined Arms Leadership training, Unit tactics, etc).
Non-commissioned Officers (Navy Sub-Officers and Junior Officers, Airforce Flight Sergeants and Pilot Officers, Army Corporals and Sergeants) are assigned to active service upon completion of the above training.
- Complete two years of Battlefield Command Training. (Advanced officer training which includes Logistics and Supply management, Operational Command skills, Force deployment and strategy, Joint Military Branch Operations, etc).
Commissioned Officers (Naval and Army Lieutenants and Airforce Flight Lieutenants and above ranks) are assigned to active duty after completely the final part of officer training.
Defence
The Armed forces of Yallak are the greatest asset of the Empire. With the most advanced equipment available for use, the modern army has not been defeated in battle.
When not in conflict military forces serve as police within the Empire.
THE ECONOMY
National Currency: Chaos Mark
Exchange Rate: 1 Chaos Mark = $1.4055
Income Tax Rate: 100%
Gross Domestic Product: $100,929,997,253,836.80
GDP Per Capita: $26,602.53
Unemployment Rate: 2.88%
Consumption: $0.00
Government Budget: $105,135,413,806,080.02
Government Expenditures: $100,929,997,253,836.80
Government Waste: $4,205,416,552,243.20
Exports: $11,532,271,300,295.92
Imports: $12,368,872,212,480.00
Trade Surplus: -$836,600,912,184.08
Funding Allocations:
- Administration: $3,027,899,917,615.10 3%
- Social Welfare: $2,018,599,945,076.74 2%
- Healthcare: $3,027,899,917,615.10 3%
- Education: $20,185,999,450,767.36 20%
- Religion & Spirituality: $0.00 0%
- Defence: $19,176,699,478,229.00 19%
- Law & Order: $33,306,899,093,766.15 33%
- Commerce: $4,037,199,890,153.47 4%
- Public Transport: $4,037,199,890,153.47 4%
- The Environment: $13,120,899,642,998.79 13%
- Social Equality: $0.00 0%
Major National Industries:
- Uranium Mining
- Aluminium Production
- Titanium Production
- Steel Production
- Automobile Manufacturing
- Oil Refining
- Tiranial Alloy Production (Classified Project)
- Arms Manufacturing (All Weapons, Ships, Planes, Vehicles and Equipment used by Yallakian Forces are designed and constructed in Yallak)
FOREIGN POLICY
The Empire of Yallak has had bad experiences from its neighbours in the past and as such greatly limits whom it will involve itself with. The Empire holds a semi-isolationist policy; only entering relations with nations who have called for aid or can provide a wanted service or resource (such as uranium).
The Empire will also take smaller nations as protectorate states if they are under threat and/or can benefit Yallak. In doing so they receive all the benefits, technological aid and protection of Imperial citizens in return for resources and manpower.
Protectorate States
Xirnium
Lamehk
McKagan
Nehehkara
Atruria
Polartopia
Allies
Green Sun
Dweladelfia prime
Pschycotic Pschycos
Friendly/Liked Nations:
Novacom
Kahanistan
Ilek-Vaad
Jamaica Reborn
Saint Uriel
Darvainia
Unfriendly/Un-liked Nations
The Kraven Corporation
Hostiles
Currently None
GOVERNMENT AND POLITICS
Governmental System: Imperialism
Government Structure: The Empire is divided into 40 Provinces. It currently has three Protectorates on top of this. Full details of how the government works are located below.
The Emperor
The Imperial household is located within the Capital of Arrandin. The Emperor is not only the Lord of Arrandin, directly running the affairs of the capital, but he is also responsible for overseeing all civil and administrative areas of the Empire. The Emperor has the power to create new or amend the current Imperial laws and Policies. As well, the Emperor is the commander of all Imperial Forces, assigning orders to Generals and armies alike.
The Emperor reigns for life and it is upon his death that a new Emperor is elected from the High Council by a national vote.
The High Council
The High Council of Arrandin is one of (if not) the most important parts of the Yallakian Government. The council acts as advisors to the Emperor and is the body to which all lower levels of the government report. It is comprised of:
- The Emperor
- The High Lord of Navarath
- The High Lord of Kilrah
- The Supreme Chancellor
- The State Commander
- The Supreme Magistrate
- The Guard Commander
- Foreign Affairs Minister
- The Imperial Chancellor
The High Lords of Navarath and Kilrah
A greatly honoured and important role within the empire, second only to that of the Emperor himself. In the history of the Imperial Government of Yallak, it is also a general trend that one of the High Lords succeeds as Emperor. The Highs Lords govern the two largest non-capital cities and are more often than not also Generals within the Imperial Army. On top of this, they are responsible for the administration of their entire territories (see map).
The High Lords are members of the High Council of Arrandin.
The Imperial Senate
Within the Empire of Yallak, it is the Governments primary role to better the lives of its citizens and produce changes according to their needs. The Imperial Senate is the main voice of the people within the Empire and acts as a direct link between the citizens and the Emperor. It is a body of 800 citizens elected by the people of Yallak annually (20 people from each of the Empire's 40 provinces).
The Senate, like the Emperor, has the power propose new or make amendments to the current Imperial laws and Policies, and if approved by the Emperor, they are put into immediate effect. Although their proposals need approval by the Emperor, they can with a 2/3-majority vote, veto an Imperial decision.
The transcripts of all Senate meetings and decisions are available to the public (through a senate uplink in every home) and once read the citizen’s rate the imposed decision. If there is less than 50% support for that action, the Senate is reconvened to make changes.
The Imperial Chancellor
After the annual formation of the Senate body, the Senators elect an Imperial Chancellor. It is this person’s job to organise and ensure the efficient running of all Senate meetings, etc. The Imperial Chancellor is also the most direct link between the Senate (and therefore the people) and Emperor, being a member of the High Council of Arrandin.
Chancellors
There are 40 Chancellors in total. They are the provincial governors of the empire. It is there role (within their province) to ensure prosperity and order, run the election of imperial lords and oversee the distribution of funds, etc, to their cities. Chancellors are elected in the annual elections at the end of every year.
The Supreme Chancellor
Is one of the 40 Chancellors and holds the same responsibilities as their counterparts. In addition it is their duty to co-ordinate and administer how provincial matters are run by the chancellors. They also sit on the High Council of Arrandin, so provide the vital link between the chancellors and the Emperor - bringing the issues and concerns of the provinces directly to the immediate attention of the Emperor, resulting in swift governmental action.
After the Chancellors have been chosen they elect the Supreme Chancellor from among their ranks.
Lords of Yallak
Though the Emperor is responsible for the overall administration of the empire, it is the Lords of Yallak that oversee the cities of the empire themselves. Each city in Yallak is run by one Lord (though he is assisted by magistrates). Each Lord manages the legislation and financial areas of their city, directs any construction, maintenance, trade and industry, as well as carrying out law and order and the compulsory military training of all citizens.
Lords are selected in the annual elections by the people of the city in question.
The Magistrates
The Magistrates are the advisors and aids to the Lords. Each city has a council of 5 to 8 magistrates to support them and ensure the efficient running of their city. The magistrates are a semi-official government position and are not elected but chosen by the elected Lord. It is believed that seeing the people of the city chose their Lord, they should be perfectly content with his choice in city officials. The Magistrates term of office ends when the there Lords does (unless he is re-elected).
The Supreme Magistrate
This position is appointed to a person by the Emperor. It is their task to relay information and issues concerning the governing of cities to the High Council and the Emperor (similar to the role of the Supreme Chancellor). They may or may not be a magistrate themselves, but being chosen by the Emperor himself, they will remain in office until otherwise replaced. Commonly, this position is given to someone new every 2 years (although a few who were especially good have served for up to 5 years).
The High Court of Yallak
While Imperialism has been long standing in Yallak, and a highly strict set of rules for the structure and selection of its governmental body is maintained - it is well known that no system is perfect and human nature is unavoidably tainted and underhanded. As a result the High Court was established after the fall of the Yallakian Monarchy to monitor for and prevent corruption within all Imperial organizations. It's primary function is to maintain balance within the government, leaving no room for bribery, extortion, fraud or misrepresentation by officials. The High Court is expected to carry out investigations into any crime (such as the above) and has the authority to wiretap and install surveillance on those under suspicion, but it is also the body that supervises the annual elections.
The Court is also given command of several of Yallak's Legions, as a precaution and deterrence against a complete Imperial takeover by an Emperor.
The High Court is a council of 200 citizens (5 from each of the 40 provinces) elected on a date determined by the Senate (one election usually takes place every 6 -8 months), thus decreasing the possibility of Court members being involved in government corruption.
The State Commander
The State Commander is chosen by the Imperial Senate before the results of the High Court elections are known. He then has the responsibility for directing the operations of the court body. The State Commander is a member of the High Council of Arrandin, and therefore is also charged with relating matters of concern in the courts to the governmental body, which can most directly deal with the problem. As well, issues of security within the Imperial system can be dealt with swiftly by the co-operation of the full council.
The Foreign Affairs Minister
In Yallak there is no diplomatic division of government and a Lord or the Emperor himself most always deals with foreign negotiations. The role of the foreign affairs minister is to supervise the creation and exchange of embassies and the like. Yallak's semi-isolationist policies limit the need of a whole government body for international relations, and this also reduces the pressure and workload on other departments.
The foreign affairs minister is also the most direct link between protectorate states and the Imperial government.
The Guard Commander
The Commander is one of the Emperor's advisors, his bodyguard and the captain of the Imperial Guard. The security of the Emperor, the High Council and that of the capital, Arrandin, itself is his ultimate concern. The Guard Commander is a member of the High Council.
YALLAKIAN HISTORY
First Blood
Around 800AD over a hundred thousand people established a settlement in the name of one of their gods, Yallak. Their Leader, Alaric, named himself as king and ordered the construction of a great city from which he could rule. Allowing none to challenge his decisions, Alaric was the law, and it was he who set the precedent of monarchy that would reign over Yallak for the next 300 years.
The Kingdom Yallak however was not unwatched, and 20 years later a marauding Northman Warlord led an army south to kill, enslave and conquer these new people building near his land.
The Siege of Muirthemne
In 822AD the Northmen army fell upon Alaric's great city, Muirthemne. For 4 years the marauders attacked the city repeatedly, but the Warlords barbaric tactics could not breach the walls. Within a few months the besiegers were scattered in a counter attack led by the King, who used his victory to further solidify his unlawful sovereignty.
Consolidation
Once the Northmen had been routed, construction began on the Fortress cities of Madrigal and Myrgard, which were designed to prevent any attack from the south while the King dispatched his army north after the enemy. It took 6 years to complete the cities, so pursuit of the enemy did not begin until a year later in 833AD. With still no information about the Northmen or the size of their domain Alaric went forth to take revenge upon them.
Within the Kingdom, many civil rights were abolished and the death penalty was introduced for most crimes - fear would keep the people in line while the majority of the king’s power marched out to war.
The Wars of the North
During the consolidation period, the barbarians had rebuilt their shattered forces and the army of Muirthemne took thousands of losses as it battled into the heart of the enemies land. The war continued for many years, Alaric refusing to give up his conquest. Around 837AD the 2,000 strong remains of the Royal Army were attacked and surrounded by more than 20,000 of the Northmen. Fighting odds of 10 to 1, it was pure luck that saved them as the enemy Warlord was struck dead by an arrow, which pierced his throat. The Barbarians broke from combat taking their chieftain with them. Alaric and less than 1000 of his men survived to return to Yallak, arriving near the end of the year. The population of Yallak was outraged with the King's leadership of the war, but Alarics brutal control methods ended any question of his reign.
Peace was quick lived however as a dispute with the neighbouring nation of Valeon broke into conflict after the workers of a Yallakian mining site were slain. Although this war only last 1 year, the mid-war death of Alaric in 838AD (aged 78) trigger a second invasion by the Northern barbarians.
Alaric's son, now King Garrick, wasted no time in rallying against the Northern horde and in just over a year he had crushed the Valeon and driven back the barbarians. With the immediate threat over, Garrick set about rebuilding the kingdom but he had grown up under his fathers rule and the horrid brutality and tight control continued like a plague with no cure.
Starting in the year of 840AD the King began exploration south of Muirthemne, and encountered a much more civil race of people with whom trade was established. Much was also learnt from them. The barbarians of the North were known as the Snaegr Tribe and they had ruled theirs lands of Norsca for countless decades, possibly even centuries. King Garrick decided this threat should be removed at once, thus in 843AD the third war of the North began.
For twelve years Garrick conquered the lands of Norsca piece by piece, until he was killed in an ambush in the winter of 856AD. And so the Third war of the North ended as abruptly as it had started - the Army of Muirthemne withdrew back within the new border of Yallak, now several hundred kilometres North of its original position.
The death of Garrick would soon become one of the darkest events in Yallakian history. Myrdred, General of the Army of Muirthemne named himself successor to the childless Garrick. Protests surged from the people but ended with the sword - thousands were killed or exiled, but they were not to be the last. The King, ever consumed by his militaristic nature conscripted thousands of citizens, all of who feared to resist, and so with almost forty thousand armed men he launched three invasions - one to the North West, one to the North East and one to the East.
Poorly trained and untried in battle it took only two months until less than ten thousand remained and all of those were fleeing before the wrath of the Snaegr. The Fourth War of the North burst into the lands of Yallak and once again fell upon Muithemne.
Excerpt from the Liber Chaotica (The Book of Chaos)
Written 858AD
"From the harsh snow lands they come. Tattooed upon he arms, face and chest, with cruel sneers, delighting in the pain and misery they herald. From the North and East come these savage marauders, with slavering dogs on whipping leashes. Their eyes are mad with bloodlust, for blood they thirst for, driven forth on the whims of the gods they seek to appease. Clad in but few garments and wielding clumsy and brutal axes and maces, they rage against the civilised lands of the South, burning, pillaging, looting all before them to offer up as sacrifice to their uncaring masters beyond the gates of hell."
Though the attack was eventually repulsed from the towering walls of Muirthemne in 859AD, much of the city was burnt in the firestorm of the siege. Solace was granted to the survivors by the fact that King Myrdred was butchered in the attack as he fought to defend the walls.
After that year, the conditions of Yallak improved, slightly, and 8 years of peace followed - the longest period of it yet.
In 867AD King Kjarl took the Royal army into the heart of Norsca, killing the king of the Snaegr and capturing the city of Aghol. That night the city was burnt to the ground its entire population rounded up and slaughtered. Over two months another fifty-seven cities and towns suffered the same fate. Having learnt from Yallak's previous six centuries of war, Kjarl, in one swift stroke scattered the Snaegr into the night - where they exist now only in memory and books. The Fifth and final War of the North was over, and the nation of Yallak was now more than 6 times its original size.
Trade and Treaties
With an end to the wars King Kjarl, began relations with the neighbouring nations. A treaty was signed with the land of Kul in the South (with whom trade had already been established 27 years ago) and Valeon in the east. This period of peace and diplomacy was to continue for another 73 years, during which Yallak would establish prosperous connections with 5 of the closest nations. Yet for all its success the internal affairs of the Kingdom were in disarray. The Kings had all the power in Yallak and they were quite happy to exercise their usage of it, mostly for their own personal agenda, and privilege, power and happiness (and often great amount of wealth) came only to those with the Kings favour.
When King Vespero died in 940AD, his son Richter came to power. Richter decided that the people of his country should come before foreign trade and with that cut all imports from Valeon, to cover the cost of the governments increased spending.
Strained Relations
For years Valeon attempted to reinstate exports to Yallak but Richter continued to refuse them. Tensions grew high, and any little indiscretion triggered an uproar of argument between the two nations. In 945AD a second dispute broke out over the mining site, which was the cause of the first war with Valeon more than one hundred years ago. The build up of dislike between the two peoples inevitably broke into war later that year.
Fire in the East, Stone in the North
As war raged in the East construction began in the Northern half of the Kingdom on two great cities - Navarath and Kilrah. So well planned and sturdy were the designs for these cities that King Richter was to die in the year 1013, aged 89, a full six years before the project was to be completed.
At this time however, the war with Valeon continued. They had proven themselves to be a worthy race, but Yallak continued to remain one step ahead in technology, so that over time the Valeon resistance began to collapse under the constant pressure. They surrendered in 1020AD, after more than half their country had been conquered. From this point on they were to be a protectorate state of Yallak, no longer allowed to field their own army.
Age of Expansion
For the years of peace following the defeat of Valeon, the Kingdom expanded quickly, colonising all the land West to the sea and many hundreds of kilometres North of the great cities of Navarath and Kilrah.
The population exploded and by 1065AD there were almost six hundred million people. It was also in during this time that many cities were constructed which would play a major role in the future of Yallak (eg, the port cities of Karak and Eadhan, where more than 55% of today’s Imperial Navy is constructed and the Fortress cities of Har Garath, Har Ganeth and Har Karond which have defended the entrance to the channel waters which lead into the Heart of Yallak - see map).
However, in June 1072AD, the successor to Richter, King Haubr who spent his life attempting to follow the example of his predecessor died and his son Malek came to power. Malek reverted back to everything that his father had sought to change. The voice of the people was silenced and their rights were removed as Malek began drafting the populous into more and more armies. His aggressive demands to neighbouring nations and the rapidly growing Royal military threatened to breakout into war on all fronts. Yet, not all were content to let Yallak slip back into its ancient state of oppression.
Death to the King
In August 1072AD, the Lords of Navarath and Kilrah led their armies onto the field against King Malek's personal army. Eight days later both sides broke off from the engagement. Not having secured a complete victory against the King, Malek was able regroup and bring more of his armies to the field. In his rage King Malek burnt many towns to the ground, killing any who didn't flee before him. The revolutionists continued the struggle, but in 1073AD Lord Asavar of Kilrah and his entire personal guard were killed defending the city of Khorland and many people began to realign their allegiance with Malek to avoid inevitable retribution that would follow upon his victory.
After four years of war and resting upon the brink of destruction, the soldiers of Navarath fought relentlessly to hold back Malek's fanatical supporters. Yet, the end came in the most unexpected fashion. Valnir 'the Wraith', one of Malek's General's, cast out the guard of Muirthemne, taking control of the city and publicly condemning King Malek. With the capital lost to him, and one of his best Generals abandoning his cause, the people of Yallak rose up against King Malek in support of Lord Karrig of Navarath. By the winter of 1078AD the last remnants of Malek were swept away.
The Aftermath
Upon the end of the civil war, the Generals, Lords and Royal Officials, gathered in Muirthemne, where they would remain for 3 weeks, establishing a new system of Government (The Imperial Government of Modern Yallak is this exact creation with a few minor changes and amendments).
Lord Karrig was nominated (demanded by the populous) to be the first Emperor of Yallak and began to set the affairs of the Empire back into order by reinforcing foreign relations, establishing demilitarised zones, increasing trade and repairing the damages caused during the war.
Greatest of all Karrig's achievements however, was the construction of a new capital - The City of Arrandin. With the manpower Karrig devoted to its construction, the project that was estimated to take almost as long as Navarath and Kilrah (about 80 years), was completed in 1095AD - after only seventeen years. So grand was the city that it took more than 50% of the economies budget over that period to finance the development.
It was also at this point that the fixed border policy was instated - That no Emperor should expand the borders without proper reason and full public consent, and that foreigners should be avoided unless relations with them would prove worthwhile and fruitful to avoid the events of the past being repeated.
The Imperial system of government, while designed to prevent the Emperor ever being able to assume monarchal control, is held to the highest regard and has thus far never been disregarded - And so for over 900 years the Empire of Yallak has remained in a state of constant peace and prosperity (except for a few overseas conflicts - eg. Allistan-UnAPS conflict).
YALLAKIAN TECHNOLOGY
Overview
The Yallakian Empire is a modern tech nation (somewhere around 2006-2008). Technology within the Empire is highly advanced and scientists work relentlessly in the most sophisticated labs available with all the funding they require for their work.
The Institute for Research, Development and Nanotechnology (IRDN)
This is the main Imperial research centre, located near the capital. It is an underground complex, almost the size of a small city. Although there are many other centres around the Empire, the R&D complex is responsible for all military research.
The most vital and important work carried out in this facility is dedicated to the development of Nanotechnologies, which combined with Yallak's superb training programs have made the Imperial Army one of (if not) the most advanced and effective fighting force of the MT world.
Tiranial Alloy (Tiranaide Metal)
The most advance metal to every be constructed within the empire, Tiranaide is a highly classified design. Its composition and manufacturing process were invented by Professor R Mackay in the IRDN complex and over the past 2 years it has been implemented as armour in the Imperial Armed Forces.
Fabricated at the molecular level this metal outclasses even the best steels:
- High carbon steel: Tensile strength around 2000 N mm-2 and a hardness of about 280 Hv.
- Tiranaide: Tensile strength of about 3700 N mm-2 and a hardness of 3000 Hv.
Although quite heavy, its superior properties mean that much thinner layers can be used and still give better protection than other armours. Its huge strength means the metal will bend before breaking, giving a massive resistance to kinetic weapons and the giant hardness means the metal can greatly resist damage from shock (explosions) and permanent indentation (has a good plastic deformation).
This armour will hold up to any tank round and most missiles.
NS/STR-4 Tacops System (Naval Radar)
The NS/STR-4 Tactical Operations (Tacops), Surveillance and Tracking Radar is a track-while-scan radar able to detect and establish firm track ranges on subsonic and supersonic sea-skimming missiles while simultaneously providing detection and tracking of surface and air targets and beacon responses. The NS/STR-4 radar set is a high resolution, X-band narrow beam, pulse-Doppler radar that provides both air and surface tracking information to a standard Imperial tactical display. It scans the air and surface space near the horizon at 42 Revolutions Per Minute (RPM). Real-time signal and data processing permit detection, acquisition and simultaneous tracking of multiple targets.
The NS/STR-4 will maintain its capabilities in the presence of clutter from the sea, rain, land, discrete objects, birds, chaff and jamming.
The NS/STR-4 has four modes – air, surface, beacon and sub - that operate concurrently with each other to achieve the best precision radar possible.
- The Air Mode uses the Pulse-Doppler radar for detecting air targets. Once one is acquired the radar will initiate a track and determine the position, speed, and heading of the target.
- The Surface Mode generates a separate surface frequency and an independent pulse with a PRI commensurate with a range of 40,000 yds, not including radar dead time. It has a 360-degree scan coverage for surface targets.
- The Beacon Mode generates a separate beacon frequency and an independent pulse with a PRI commensurate with a range of 40,000 yds, not including radar dead time. It has a 360-degree scan coverage for beacon targets.
- The Sub Mode allows quick response detection of low-flying high-threat targets by the Air mode. The radar automatically detects, tracks, and reports any targets entering the Anti-Ship Missile Defense (ASMD) sector that meet the conditions for targets with a time-to-go of less than 40 seconds. The ASMD azimuth sector width is operator selectable between 5 and 360 degrees and its range within that sector is selectable from the minimum range of the radar to a maximum of 20 nm.
AS/FCR System (Aeronautical Radar)
This system is at the heart of Imperial avionics technology. The AS/FCR system is able to detect another aircrafts radar from distances up to 480 km (300 miles). It will then acquire the aircraft as a target it can kill at distance up to 250 km (156 miles). On the other hand the active, electronically-scanned antenna (featuring a separate transmitter and receiver for each of the antenna's radiating elements) of the AS/FCR provide it the agility, low radar cross section and wide bandwidth necessary to make itself virtually undetectable to radar. If another craft manages to detect the signal, they must get a radar lock in order to make an attack - however the AS/FCR can analyse other aircrafts radar and send out jamming bursts.
Between dealing with active threats, the AS/FCR collects information from the combat area, locates electronic systems, classifies them and alerts the pilot to possible threats or high-priority targets.
Integrated Cor-ai Fire Control System
This is the advanced targeting and control system used in all of Yallak’s military equipment. Highly sophisticated and extremely efficient the Cor-ai computer takes data from a variety of sensors (such as a thermal imaging sensor system, a laser rangefinder, a wind sensor, a tilt sensor, etc), data on the ammunition type being used as well as data up linked from either an NS/STR-4 or an AS/FCR radar (depending on what the weapon is being fired from) and computes a firing solution. This system has been battlefield tested to give at least 92% accuracy in even the worst weather conditions.
YALLAKIAN INDUSTRY
There are 4 major companies within the Empire that are worth noting here. They are either directly responsible for or part of the production of imperial military equipment or advanced technologies.
Lycome Engineering
The factories of Lycome Engineering build the best engines and motivators of the Empire. Their designs are reliable, powerful, efficient and range from the simplest motors to advanced Nuclear reactors. Conventional engines from LE can be powered by any grade of gasoline, diesel fuel, kerosene, JP-1 jet fuel or even (theoretically) alcohol. Lycome engines power all vehicles and ships within the Imperial Armed Forces.
Yallakian Arms Corporation
Not trusting foreign nations, and especially not their equipment, the empire has never traded in military hardware. Therefore the government established its own empire wide military production line, which eventually became known as Yallakian Arms Co. This company has built every vehicle, tank, ship and plane in Yallak and no Imperial soldier would ever choose foreign equipment in its place (and only one nation has ever been given Yallakian designed weapons).
Yallakian Arms Co also runs the foundries (fabrication Labs) that produce the Tiranial Alloy.
Karak/Eädhan Shipyards
A branch of Yallakian Arms Co, these are the largest ports in the empire and are where the Karak class Super Battleships are built. These two ports alone also send and receive almost a quarter of the trade stock passing in and out of the empire.
Khadhar Mining Corporation
A very important company, Khadhar mines more than half of the metal ore used by Yallakian Arms Co in its manufacturing. It is also the primary supplier of material to Yallak’s main industry - automobile manufacturing.
That alone makes this company a major contributor to the economy but Khadhar Mining is also a large provider of crude oil, gold and many other resources from its mountain quarries.
THE IMPERIAL ARMED FORCES
The Imperial Armed Forces of Yallak are undoubtedly the most well trained professional military in the world. To be eligible for entry into the armed forces, a person must be:
- A citizen of Yallak or
- A citizen of the Infinite Empire and
- Have successfully completed the appropriate educational program in a Yallakian military academy with results in all areas at or above 80%. (An appropriate program would start at the age of four and last for up to 18 years depending on the applicants chosen career).
In addition to this they must meet certain physical, medical and physiological standards throughout their training.
Currently 2.95% of Yallak’s population are enlisted into the Armed Forces – totalling 122,315,400 people.
Military Branches:
Distribution of military personnel is as follows:
Army – 49.76%
Enlisted: 6,000,000
Vehicle Crew: 1,569,600
Logistics: 53,287,400
Total: 60,867,000
Navy – 29.39%
Enlisted: 4,491,000
Logistics: 31,458,200
Total: 35,949,200
Air force – 0.74%
Enlisted: 100,800
Logistics: 806,400
Total: 907,200
Imperial Guard – 3.88%
Enlisted: 1,000,000
Logistics: 3,746,000
Total: 4,746,000
Armed Reserves – 16.23%
Enlisted: 5,000,000
Logistics: 14,846,000
Total: 19,846,000
The Army
Army Ranking
In ascending order:
Private
Corporal
Sergeant
Lieutenant
Commander
Major
Brigadier
Colonel
Captain
General
Field Marshal
Basic Army Structure
Squad – Combat unit of 10 men. Led by a Corporal. (10 men)
Section – 5 Squads led by a Sergeant. (50 men)
Platoon – 5 Sections led by a Lieutenant. (250 men)
Regiment – 4 Platoons led by a Commander. (1,000 men)
Brigade – 5 Regiments led by a Major or Brigadier. (5,000 men)
Division – 5 Brigades led by a Colonel. (25,000 men)
Battalion – 4 Divisions led by a Captain. (100,000 men). Each Battalion has a compliment of 2 Tank Divisions, 2 IFV Divisions, 1 SAM Brigade, 1 MLRS Brigade, 10 255 mm SP Gun Batteries and 10 140 mm AT Gun Batteries.
Legion – 2 or more Battalions led by a General or Field Marshal. (200,000+ men)
Armoured Brigade – 200 Combat vehicles.
Armoured Division – 5 Armoured Brigades. (1000 vehicles).
Artillery Battery – 72 Guns
Imperial Infantry
There are 6,000,000 Infantry and Officers in the Imperial Army. Infantry are categorised into one of the following:
Assault Infantry:
These are the core soldiers of the Imperial Army. They are highly trained and well equipped and have spent their entire lives being educated in combat and tactics. Imperial assault infantry receive more advanced training than other countries officers will ever hope to be given.
As indicated by their name, assault infantry are the Empire’s frontline force and they are more than capable of defending or carrying out co-ordinated offensives.
Each soldier carries:
- An SF-34 Assault rifle (and its attachments)
- An SF-8 semi-automatic pistol
- Entrenching equipment
- 1-3 weeks of supplies (depending on assignment)
- Grenades
- And is outfitted with plated Tiranaide body armour and helmet.
There are currently 5,000,000 assault infantry in the Imperial Army.
http://i16.photobucket.com/albums/b23/Yallak/The%20Inifinte%20Empires%20Soldiers/61da28d5.gif
A soldier of the 51st Assault Section
http://i16.photobucket.com/albums/b23/Yallak/The%20Inifinte%20Empires%20Soldiers/4d5312d8.jpg
Assault Infantry in combat during the UnAPS/Allanean conflict
Arkhein Shocktroopers:
The Elite of the Elite – Arkhein shocktroopers are the heavy troops of Yallak and undergo a further 2 years more training than assault infantry. Not only are they the finest forces in the Imperial army but they are also adept in secondary combat skills (like demolitions, etc). They are chosen from the best of the assault infantry and hence most of them are experienced veterans. Arkhein shocktroopers are deployed in battles where the fighting is heaviest or to undertake assignments that other infantry would be incapable of achieving.
Shocktroopers are equipped in the same fashion as assault infantry except that they are completely covered in plated Tiranaide armour.
There are currently 1,000,000 Arkhein shocktroopers in the Imperial Army.
http://i16.photobucket.com/albums/b23/Yallak/The%20Inifinte%20Empires%20Soldiers/133f4c1d.jpg
A Platoon of Arkhein Shocktroops.
http://i16.photobucket.com/albums/b23/Yallak/The%20Inifinte%20Empires%20Soldiers/8191275a.jpg
The symbol of the Arkhein Shocktroopers. Those who don’t already will soon learn to fear this symbol as it heralds the arrival of these fearsome armoured soldiers.
==========================================================
Infantry Weaponry
SF-34 Assault Rifle
Class: Primary Infantry Weapon
Type: Full/Semi automatic Rifle
Calibre: 7.62 mm
Overall Length: 890 mm
Barrel Length: 450 mm
Magazine: 50 rounds
Combat Weight: 4.12 kg
Effective Range: 500 - 600 m
Muzzle Velocity: 967 m/s
Rate of Fire: 800 - 900 rounds per minute
Available Additional Features: Scope, Grenade Launcher, Laser Sight or Foldable Stand on the barrel.
Notes: Can be switched between Semi-automatic and automatic fire, making it an effective weapon for any battle, skirmish or for sniping.
http://www.arniesairsoft.co.uk/reviews/sg1/photos/all2.jpg
The SF-34 on stand with scope
SF-8 Pistol
Class: Infantry Sidearm Weapon
Type: Semi automatic Pistol
Calibre: 7.62 mm
Overall Length: 210 mm
Barrel Length: 125 mm
Magazine: 12 rounds
Combat Weight: 1.08 kg
Effective Range: 100-150 m
Muzzle Velocity: 408 m/s
Rate of Fire: ~ 48 rounds per minute
Available Additional Features: Scope, Laser Sight, Silencer.
SF-19 Machine Gun
Class:General Purpose Machine Gun
Type: Automatic MG
Calibre: 7.62 mm
Overall Length: 1100 mm
Barrel Length: 500 mm
Magazine: 200 round belt
Combat Weight: 14.6 kg (with 200 round ammo box)
Effective Range: 1200 m
Muzzle Velocity: 840 m/s
Rate of Fire: 700 rounds per minute
Notes: Comes on a bipod
SF-20 Heavy Machine Gun
Class:General Purpose Machine Gun
Type: Automatic MG
Calibre: 12.7 mm
Overall Length: 1420 mm
Barrel Length: 625 mm
Magazine: 200 round belt
Combat Weight: 16.2 kg
Effective Range: 1500 m
Muzzle Velocity: 860 m/s
Rate of Fire: ~ 1000 rounds per minute
Notes: Can have a bipod or Tripod
More weapons coming soon
==========================================================
Combat Vehicles
SA-12 ‘Bloodhowler’
This is the principle combat tank of the Imperial Army. Larger, more powerful and even more armoured than it’s predecessor, the SA-11 ‘Behemoth’, the ‘Bloodhowler’ can crack open even the most heavily fortified enemy line.
Function: Heavy Battle Tank
Length: 10.76 m (28.7 ft)
Width: 4.55 m (12.52 ft)
Height: 3.2 m (10.49 ft)
Combat Weight: 92.6 tonnes
Ground Clearance: 0.5 m (1.62 ft)
Max Range: 720 km (437 miles)
Propulsion: 1 Lycome Augmented 2500 hp T-375 Gas Turbine
Speed: 48 km/h (road), 40 km/h (cross country)
Protection: Tiranaide Armour (80 mm front, 50 mm sides, 42 mm rear)
Main Armament: 140 mm smoothbore ETC gun
Ammunition: 56 rounds
Secondary Armament:
- 1 SF-20 MG on powered mount in front of commanders hatch
- 1 SF-20 MG on coaxial mount with the main armament
- 1 SF-19 MG in front of loaders hatch
Ammunition: 4500 rounds
Electronics: Under revision
Crew: 4
Upkeep: $34 Million per year
SA-23 ‘Darkhorse’
Designed to operate in areas where the use of tanks are not needed or practical, the ‘Darkhorse’ is still well armoured and all but impenetrable to small arm fire. While it carries reasonable firepower of its own, this vehicle can also carry and deploy a 10-man squad of Imperial infantry, making it a perfect choice for frontline combat operations.
Function: Infantry Fighting Vehicle
Length: 5.6 m (18.16 ft)
Width: 2.8 m (9.1 ft)
Height: 2.3 m (7.46 ft)
Combat Weight: 20.5 tonnes
Ground Clearance: 0.5 m (1.62 ft)
Max Range: 660 km (400 miles)
Propulsion: 1 Lycome Augmented 2500 hp T-375 Gas Turbine
Speed: 75 km/h (road), 63 km/h (cross country)
Protection: Tiranaide Armour - 20 mm max
Main Armament: 30 mm smoothbore ETC gun
Ammunition: 45 rounds
Secondary Armament: 1 SF-19 MG mounted on the turret
Ammunition: 3,200 rounds
Electronics: Under revision
Crew: 2 (+10 Infantrymen)
Upkeep: $7.2 Million per year
CS-5 ‘Soulcrusher’
When it comes to mass destruction on a large scale, there is none that can surpass the ‘Soulcrusher’. With a 12 cell launcher capable of carrying incendiary, HE or AT missiles, this support unit can annihilate entire infantry or armoured units with a single volley.
Function: Combat Missile Support
Length: 8.2 m (26.87 ft)
Width: 3.2 m (10.38 ft)
Height: 3.5 m (11.47 ft)
Combat Weight: 35 tonnes
Ground Clearance: 0.45 m (1.47 ft)
Max Range: 660 km (400 miles)
Propulsion: 1 Lycome Augmented 2500 hp T-375 Gas Turbine
Speed: 74 km/h (average speed)
Protection: Tiranaide Armour - 25 mm max
Main Armament: 12 cell Missile launcher
Electronics: Under revision
Crew: 3
Upkeep: $13 Million per year
CS-12 ‘Arachnus’
The ‘Arachnus’ was designed to provide air cover to ground combat units during battle, both from aircraft or missiles, and it is highly efficient at its required task. Its name originates from the original CS-10 design, which carried an 8 cell missile launcher – but that has since been upgraded to 12 cells.
Function: Combat Air Defence
Length: 7.9 m (25.62 ft)
Width: 3 m (9.72 ft)
Height: 3.6 m (11.68 ft)
Combat Weight: 21 tonnes
Ground Clearance: 0.5 m (1.62 ft)
Max Range: 660 km (400 miles)
Propulsion: 1 Lycome Augmented 2500 hp T-375 Gas Turbine
Speed: 61 km/h (road), 50 km/h (cross country)
Protection: Tiranaide Armour - 30 mm max
Main Armament: 12 cell AIM-163 Missile Launcher
Electronics: Under revision
Crew: 3
Upkeep: $12 Million per year
HS-7 255 mm Self-propelled Howitzer
Function: Direct Fire Support
Length: 8.72 m (28.3 ft)
Width: 3.66 m (11.87 ft)
Height: 7.2 m (23.35 ft)
Combat Weight: 44.6 tonnes
Ground Clearance: 0.5 metres (1.62 ft)
Max Range: 750 km (455 miles)
Propulsion: 1 Lycome Augmented 2500 hp T-375 Gas Turbine
Speed: 55 km/h (road), 40 km/h (cross country)
Protection: Tiranaide Armour - 42 mm max
Main Armament: 255 mm (10 inch) smoothbore ETC gun
Rate of Fire: 1 round per minute
Electronics: Under revision
Crew: 12
Upkeep: $15 million per year
HS-16 140 mm Anti-tank Field Gun
Function: Combat Fire Support/AT Field Gun
Length: 9.1 m (29.5 ft)
Width: 1.95 m (6.3 ft)
Height: 2.4 m (7.78 ft)
Combat Weight: 8.5 tonnes
Propulsion: Towed by a vehicle
Protection: 12 mm Frontal Tiranaide Armoured Plate
Main Armament: 140 mm smoothbore ETC gun
Rate of Fire: 8 rounds per minute (average)
Electronics: Under revision
Crew: 6
Upkeep: $4 million per year
More to come soon + pics
The Navy
Naval Ranking
In ascending order:
Ensign
Sub-Officer
Junior Officer
Lieutenant
Commander
Captain
Admiral
Fleet Commander
Supreme Commander
Fleet Marshal
Basic Naval Structure
Single Ship – Commanded by a Captain or higher rank.
Battlegroup – Assortment of Ships as outlined below. Commanded by an Admiral.
Naval Fleet – 2 or more Battlegroups led by a Fleet Commander or higher rank.
A Battlegroup is composed of:
1 Kilgorin-class Heavy Battleship
4 Karak-class Battleship
4 Khôrland-class Battleships
3 Beliskner-class Super Carriers
10 Sentai-class Cruisers
12 Kôan-class Destroyers
10 Arveil-class Frigates
==========================================================
Naval Vessels
Kilgorin-class Heavy Battleship
Length: 1,124 m (3687.7 ft)
Beam: 250 m (820.2 ft)
Draught: 30.4 m (99.7 ft)
Displacement: 2.81 Million tonnes full load
Propulsion: 6 Lycome AP-Nuclear Reactors, each thermally insulated to reduce noise emissions and heat signatures. Maximum speed of 32 knots.
Protection: 2200 mm – 2500 mm Tiranaide Armour, double bottomed with a reinforced keel.
Armament:
6 x 4 711 mm (28”) ETC naval guns in quadruple turrets (A, B, C, X, Y, Z positions)
32 x 254 mm (10”) ETC naval guns in 16 dual turrets (8 each side)
32 x 50.8 mm (2”) Anti-air/fast ship guns in single mounts (16 each side)
50 x ‘Sentry’ CIWS (25 each side)
28 x Anti-torpedo super-cav CIWS (14 each side)
20 x 64 cell ASSM-205 VLS (maximum of 7 reloads can be carried for each tube)
32 x AIM-45 SAM launchers (16 each side)
Electronics:
Countermeasures:
Flares/Chaff (IR/RADAR-seeking missile decoys)
Electronic/RADAR Jamming Systems (interferes with electronics/confuses RADAR-seeking missiles and fighters and capital ships).
Laser Defence Systems
Complement: 10,570
Upkeep: $38 Billion per year
Karak -class Battleship
Length: 720 m (2359.3 ft)
Beam: 164 m (537.4 ft)
Draught: 20.7 m (67.8 ft)
Displacement: 1.32 Million tonnes full load
Propulsion: 4 Lycome AP-Nuclear Reactors, each thermally insulated to reduce noise emissions and heat signatures. Maximum speed of 32 knots.
Protection: 1000 mm – 1200 mm Tiranaide Armour, double bottomed with a reinforced keel
Armament:
5 x 4 711 mm (28”) ETC naval guns in quadruple turrets (A, B, C, Y, Z positions)
20 x 254 mm (10”) ETC naval guns in 10 dual turrets (5 each side)
14 x 50.8 mm (2”) Anti-air/fast ship guns in single mounts (7 each side)
28 x ‘Sentry’ CIWS (14 each side)
14 x Anti-torpedo super-cav CIWS (7 each side)
12 x 64 cell ASSM-205 VLS (maximum of 7 reloads can be carried for each tube)
14 x AIM-45 SAM launchers (7 each side)
Electronics: Under revision
Countermeasures:
Flares/Chaff (IR/RADAR-seeking missile decoys)
Electronic/RADAR Jamming Systems (interferes with electronics/confuses RADAR-seeking missiles and fighters and capital ships).
Laser Defence Systems
Complement: 5,426
Upkeep: $10 Billion per year
Khôrland -class Battleship
Length: 580 m (1900.1 ft)
Beam: 136 m (445.6 ft)
Draught: 19.2 (62.9 ft)
Displacement: 986,000 tonnes full load
Propulsion: 3 Lycome AP-Nuclear Reactors, each thermally insulated to reduce noise emissions and heat signatures. Maximum speed of 34 knots.
Protection: 800 mm – 1000 mm Tiranaide Armour, double bottomed with a reinforced keel
Armament:
4 x 4 610 mm (24”) ETC naval guns in quadruple turrets (A, B, Y, Z positions)
16 x 254 mm (10”) ETC naval guns in single mounts (8 each side)
12 x 50.8 mm (2”) Anti-air/fast ship guns in single mounts (6 each side)
22 x ‘Sentry’ CIWS (11 each side)
12 x Anti-torpedo super-cav CIWS (6 each side)
10 x 64 cell ASSM-205 VLS (maximum of 7 reloads can be carried for each tube)
12 x AIM-45 SAM launchers (7 each side)
Electronics: Under revision
Countermeasures:
Flares/Chaff (IR/RADAR-seeking missile decoys)
Electronic/RADAR Jamming Systems (interferes with electronics/confuses RADAR-seeking missiles and fighters and capital ships).
Laser Defence Systems
Complement: 2864
Upkeep: $5.1 Billion per year
Beliskner -class Super Carrier
Length: 630 m (2064.4 ft)
Beam: 150 m (491.6 ft)
Draught: 21 m (68.8 ft)
Displacement: 924,000 tonnes full load
Propulsion: 3 Lycome AP-Nuclear Reactors, each thermally insulated to reduce noise emissions and heat signatures. Maximum speed of 32 knots.
Protection: 500 mm – 700 mm Tiranaide armour, double bottomed with a reinforced keel
Armament:
32 x ‘Sentry’ CIWS (16 each side)
20 x Anti-torpedo super-cav CIWS (10 each side)
20 x AIM-45 SAM launchers (10 each side)
24 x 50.8 mm (2”) Anti-air/fast ship guns in single mounts (12 each side)
Aircraft: Holds 240 CTOL planes (Standard Air Group) as well space for 10 additional - (eg AWAC’s, Helicopters)
Electronics: Under revision
Countermeasures:
Flares/Chaff (IR/RADAR-seeking missile decoys)
Electronic/RADAR Jamming Systems (interferes with electronics/confuses RADAR-seeking missiles and fighters and capital ships).
Laser Defence Systems
Complement: 9650 (including air crew)
Upkeep: $5.8 Billion per year
Sentai -class Cruiser
Length: 270 m (884.7 ft)
Beam: 64.5 m (211.5 ft)
Draught: 11.4 m (37.4 ft)
Displacement: 104,300 tonnes full load
Propulsion: 2 Lycome AP-Nuclear Reactors, each thermally insulated to reduce noise emissions and heat signatures. Maximum speed of 34+ knots.
Protection: 400 mm - 520 mm Tiranaide armour, double bottomed with a reinforced keel
Armament:
4 x 2 406 mm (16”) ETC naval guns in double turrets (A, B, Y, Z positions)
8 x 203 mm (8”) ETC naval guns in single mounts (4 each side)
8 x 50.8 mm (2”) Anti-air/fast ship guns in single mounts (4 each side)
12 x ‘Sentry’ CIWS (6 each side)
10 x Anti-torpedo super-cav CIWS (5 each side)
6 x 64 cell ASSM-205 VLS (maximum of 7 reloads can be carried for each tube)
8 x AIM-45 SAM launchers (4 each side)
Electronics: Under revision
Countermeasures:
Flares/Chaff (IR/RADAR-seeking missile decoys)
Electronic/RADAR Jamming Systems (interferes with electronics/confuses RADAR-seeking missiles and fighters and capital ships).
Laser Defence Systems
Complement: 832
Upkeep: $2 Billion per year
Kôan -class Destroyer
Length: 216 m (707.8 ft)
Beam: 48 m (157.3 ft)
Draught: 7.4 m (24.2 ft)
Displacement: 40,000 tonnes full load
Propulsion: 1 Lycome AP-Nuclear Reactor, each thermally insulated to reduce noise emissions and heat signatures. Maximum speed of 34+ knots.
Protection: 200 mm – 280 mm Tiranaide armour, double bottomed with a reinforced keel
Armament:
3 x 2 305 mm (12”) ETC naval guns in double turrets (A, B, Z positions)
6 x 203 mm (8”) ETC naval guns in single mounts (3 each side)
6 x 50.8 mm (2”) Anti-air/fast ship guns in single mounts (3 each side)
8 x ‘Sentry’ CIWS (4 each side)
6 x Anti-torpedo super-cav CIWS (3 each side)
4 x 64 cell ASSM-205 VLS (maximum of 7 reloads can be carried for each tube)
6 x AIM-45 SAM launchers (3 each side)
Electronics: Under revision
Countermeasures:
Flares/Chaff (IR/RADAR-seeking missile decoys)
Electronic/RADAR Jamming Systems (interferes with electronics/confuses RADAR-seeking missiles and fighters and capital ships).
Laser Defence Systems
Complement: 455
Upkeep: $1.2 Billion per year
Arveil -class Frigate
Length: 148 m (485 ft)
Beam: 32.6 m (106.8 ft)
Draught: 6.8 m (22.3 ft)
Displacement: 16, 323 tonnes full load
Propulsion: 1 Lycome AP-Nuclear Reactor, each thermally insulated to reduce noise emissions and heat signatures. Maximum speed of 36+ knots.
Protection: 120 mm – 160 mm Tiranaide armour, double bottomed with a reinforced keel
Armament:
2 x 254 mm (10”) ETC naval guns in single mounts (A, Z positions)
4 x 50.8 mm (2”) Anti-air/fast ship guns in single mounts (2 each side)
6 x ‘Sentry’ CIWS (3 each side)
4 x Anti-torpedo super-cav CIWS (2 each side)
4 x AIM-163 SAM launchers (2 each side)
4 x AIM-45 SAM launchers (2 each side)
Electronics: Under revision
Countermeasures:
Flares/Chaff (IR/RADAR-seeking missile decoys)
Electronic/RADAR Jamming Systems (interferes with electronics/confuses RADAR-seeking missiles and fighters and capital ships).
Complement: 336
Upkeep: $450 Million per year
The Air Force
Air Force Ranking
In ascending order:
Airman
Flight Sergeant
Pilot Officer
Flight Lieutenant
Flight Commander
Squadron Leader
Wing Commander
Group Captain
Air Commander
Air Marshal
Basic Air Force Structure
Plane – Single Aircraft.
Squadron – 12 Aircraft led by a Squadron Leader. (12 Planes)
Wing – 4 Squadrons led by a Wing Commander. (48 Planes)
Air Group – 5 Wings commanded by a Group Captain. (240 Planes)
Air Fleet – 5 Air Groups led by an Air Commander or higher rank. (1200 Planes)
Combat Aircraft
ASF-32 ‘Shadow’
Function: Air Superiority Fighter/Advanced Strike Fighter
First Flight: 3 June 2005
Variants: CTOL, Carrier Based
Power: 2 Lycome 18,216 kg (40,072 lb) PF-440 Turbofans with afterburner capability
Length: 17.1 m (56 ft)
Height: 4.58 m (15 ft)
Wingspan: 10.38 m (34 ft)
Wing Area: 55.47 m2 (597 sq ft)
Empty Weight: 10,446 kg (23,000 lb)
Internal Fuel: 6,812 kg (15,000 lb)
Payload: 10,000 kg (22,000 lb)
Max Take-off Weight: ~27,300 kg (60,000 lb)
Max Speed: Mach 2
Ceiling: ~18,310 m (60,000 ft)
Combat Range: 2,000+ nautical miles
Crew: 1
Armaments:
- One internally mounted 27 mm (1.06 inch) cannon
- Ventral weapons bay can hold up to 6 missiles
- Side weapons bay can hold 2 missiles each
- 4 underwing hardpoints for missiles/ground attack weapons
- 1 ventral hardpoint for a missile/ground attack weapon or extra fuel container.
Electronics: Under revision
Upkeep $96 Million per year
NSB-62 ‘Darkfist’
Function: Naval/Strike Bomber
First Flight: 15 July 2005
Variants: CTOL, Carrier Based
Power: 2 Lycome 18,216 kg (40,072 lb) PF-440 Turbofans with afterburner capability
Length: 15.87 m (52 ft)
Height: 4.3 m (14 ft)
Wingspan: 9.4 m (30.8 ft)
Wing Area: 46.6 m2 (502 sq ft)
Empty Weight: 9,084 kg (20,000 lb)
Internal Fuel: 6,358 kg (14,000 lb)
Payload: 10,000 kg (22,000 lb)
Max Take-off Weight: 25,434 kg (56,000 lb)
Max Speed: Mach 2
Ceiling: ~18,310 m (60,000 ft)
Combat Range: 2,000+ nautical miles
Crew: 1
Armaments:
- One internally mounted 27 mm (1.06 inch) cannon
- 6 underwing hardpoints for missiles/ground attack weapons
- 2 wingtip hardpoints for missiles
- 1 ventral hardpoint for missile/ground attack weapon or extra fuel container
Electronics: Under revision
Upkeep: $38 Million per year
HSB-77 ‘Remora’
Function: Heavy Bomber
First Flight: 27 July 2005
Variants: CTOL
Power: 6 Lycome 18,216 kg (40,072 lb) PF-440 Turbofans
Length: 40 m (131 ft)
Height: 10 m (32.8 ft)
Wingspan: 46 m (150.7 ft)
Wing Area: 327 m2 (3523 sq ft)
Empty Weight: 76,000 kg (167,340 lb)
Internal Fuel: 62,420 kg (137 436 lb)
Payload: 45,520 kg (100,000 lb)
Max Take-off Weight: 184,000 kg (405,132 lb)
Max Speed: Mach 1
Ceiling: ~18,310 m (60,000 ft)
Combat Range: 8,000+ nautical miles
Crew: 5
Armaments: Maximum of 24 internal weapons and 16 external
Electronics: Under revision
Upkeep: $45 Million per year
Imperial Ordinance
7.62 x 51 and 12.7 x 108 mm Rounds
AIM (Air Intercept Missile) Series
AIM-155 ‘Starfire’
Function: Long Range Air to Air Missile
Date Deployed: October 2005
Power: 680 kg (1,497 lb) BF-107 Turbofan
Length: 3.6 m (11.8 ft)
Wingspan: 0.82 m (2.7 ft)
Diameter: 0.21 (0.7 ft)
Launch Weight: 320 kg (705 lb)
Speed: Mach 5
Range: 250 km (156 miles)
Warhead: 58 kg High Explosive Fragmentation
Unit Cost: $436,000
AIM-122 ‘Malignus’
Function: Medium Range Air to Air Missile
Date Deployed: October 2005
Power: 680 kg (1,497 lb) BF-107 Turbofan
Length: 3 m (9.8 ft)
Wingspan: 0.48 m (1.57 ft)
Diameter: 0.17 m (0.56 ft)
Launch Weight: 150 kg (330 lb)
Speed: Mach 5
Range: 60 km (37.5 miles)
Warhead: 30 kg High Explosive Fragmentation
Unit Cost: $372,000
AIM-45 ‘Sea Guard’
Function: Long Range Surface to Air Missile
Date Deployed: October 2005
Power: 680 kg (1,497 lb) BF-107 Turbofan
Length: 4 m (13 ft)
Wingspan: 0.9 m (2.92 ft)
Diameter: 0.18 m (0.58 ft)
Launch Weight: 540 kg (1,189 lb)
Speed: Mach 4.5
Range: 140 km (87.5 miles)
Warhead: 72 kg High Explosive Fragmentation
Unit Cost: $400,000
AIM-163 ‘Black Lance’
Function: Medium Range Surface to Air Missile
Date Deployed: October 2005
Power: 680 kg (1,497 lb) BF-107 Turbofan
Length: 3.6 m (11.68 ft)
Wingspan: 0.84 m (2.72 ft)
Diameter: 0.22 m (0.71 ft)
Launch Weight: 280 kg (617 lb)
Speed: Mach 5
Range: 50 km (31 miles)
Warhead: 40 kg High Explosive Fragmentation
Unit Cost: $361,000
ASM/ASSM (Air to Surface/Air or Surface to Surface) Series
ASM-60 ‘Dragon Hammer’
Function: Guided Air to Surface Attack Munition
Date Deployed: September 2005
Length: 3.78 m (12.39 ft)
Wingspan: 0.615 m (2 ft)
Diameter: 0.37 m (1.2 ft)
Launch Weight: 1,152 kg (2636 lb)
Range: 30 km (19 miles)
Unit Cost: $25,000
ASSM-204 ‘Marauder’
Function: Multi-role Surface Attack Munition
Date Deployed: October 2005
Power: 680 kg (1,497 lb) BF-107 Turbofan
Length: 4.1 m (13.3 ft)
Wingspan: 0.925 m (3 ft)
Diameter: 0.32 m (1.04 ft)
Launch Weight: 600 kg (1,321.1 lb)
Speed: Mach 4
Range: 136 km (85 miles)
Warhead: 248 kg High Explosive Penetration Blast
Unit Cost: $520,000
ASSM-205 ‘Executioner’
Function: Surface to Surface Missile
Date Deployed: October 2005
Power: 680 kg (1,497 lb) BF-107 Turbofan
Length: 4.8 m (15.57 ft)
Wingspan: 1.25 m (4.05 ft)
Diameter: 0.42 m (1.36 ft)
Launch Weight: 1,000 kg (2,201.8 lb)
Speed: Mach 3.5
Range: 280 km (175 miles)
Warhead: 415 kg High Explosive Penetration Blast
Unit Cost: $730,000
Economy and Foreign Affairs updated
Intro Navy info added
Divided General Overview into 4 catergories for easier reading.
Updated Internal Affairs
Minor Update to Government
Chitzeland
25-08-2005, 01:39
Wow, this is good. I liked the detail and the political organization.
Why thankya - ill keep updating as time permits!
Naval Vessel Overview Updated
Minor Update to History
Economy Updated and Exchange rate added
Another History modification
Added Infantry weapons: Assault rifle, pistol and two machine guns
Ally/Enemy list added to Foreign Affairs
Economy Updated
Southeastasia
01-12-2005, 13:32
bump
Hey - i have done heaps more on this but as yet haven't updated the actual posts on the forums - will do so soon. Until then if you've got questions just ask and i can answer them.
Massive overhaul
=============
Added section - Imperial Ordinance
Updated:
- Economy
- Foreign Affairs
- Technology
- Industry
- Navy
- Imperial Armed Forces Overview
- Army
- Air Force
Have begun to add description for the military vehicles, ships and planes - will finish them soon.
Minor edits in all sections for spelling, bad grammar and that kind of stuff.
Somebody, Anybody - GIVE ME YOUR OPINION OF MY FACTBOOK - good or bad i dont mind
Updated Trade and Resources
Southeastasia
05-12-2005, 09:19
what do you think of me ICly and OOCly? We view Yallak neutrally.
IC: We view SEA as all other nations we have had little to nothing to do with:
Politically: Our stance is neutral.
Unofficially: We consider you not worth our time (as we do with most nations)
Militarily: We do not view you as a threat
EDIT: IC, nations only gain higher favour with the Empire if they have proven themselves loyal and worthy by aiding us in battle, providing us with resources we need, joining the Infinite Empire or providing us with support in some international incident.
OOC: I’ve only seen you RP/RP’d with you in the last few weeks. From that though your writings alright and I have nothing against you. (Though I think you worship AMF a little too much)
Southeastasia
10-12-2005, 14:40
OOC: Are you going to get someone to commission your pictures, or are you going to use a search engine to find a picture for your weapons that ya like and fits?
Once ive finished putting all the info in i was just going to search the web for good pictures.
Southeastasia
11-12-2005, 09:10
For your aircraft's pics, talk to Mekugi/Soviet Bloc.
Added pictures of my infantry
I think it's excellent, makes me realise that my own factbook is in desperate need of upgrading. I think it could be further improved by detailed character biographies (but then again, that may not be the purpose of a factbook).
I think it's excellent, makes me realise that my own factbook is in desperate need of upgrading. I think it could be further improved by detailed character biographies (but then again, that may not be the purpose of a factbook).
Well the purpose of mine is to detail everything about the Empire. I do intent to add character profiles later, ive just been finishing my military off first.
Minor update to headings - colour changed to stand out more
Imperial Emblem added
Southeastasia
01-01-2006, 20:52
Yallak, which nations have you lost to?
If you mean defeated in combat, then none. I have either won the wars i was involved in or come to some other arrangments for peace.
Southeastasia
02-01-2006, 14:08
Ah. But still, it is always a good idea to lose occasionally. Why? It makes you seem more credible. Dracun imperium wrote a guide on losing and how to accept it, and in the long run, it actually benefited him.
Oh i know but so far ive never been in a situation to lose. Well once but i negotiated my way out of it.
Southeastasia
22-01-2006, 04:58
Who were you faring against?
Ilek-Vaad during the fourth Edolian war - that was back when i was alot smaller.
Southeastasia
22-01-2006, 05:08
Doesn't Vaad have a reputation of (no offense intended) techwanking and being a hypocrite?
Don't know - i haven't RP'd with him since not long after the end of that war - but during that war he seemed a good RPer
Southeastasia
23-01-2006, 10:57
Where's your map? You can go claim a spot can you?
well i drew one up but i haven't made it into a proper and decent one yet worthy of putting one into here yet.
Southeastasia
29-01-2006, 06:46
Yallak, do you have a future design in the works? If so, you might want to register and post it on the NS Draftroom (http://s13.invisionfree.com/The_NS_Draftroom). Let's see how the critics review it.
Actually i was considering making a single massive battleship class (something over 1km long) to be the new flagship of the fleet - but i haven't decided whether or not to do it yet.
Military Overview Updated
Naval Vessels Updated
Great looking factbook.
What does a native Yallakian look like ethnically?
Sarzonia
31-01-2006, 15:30
OOC: Nice layout. I like the Imperial Emblem thingie a lot.
I'm surprised Sarzonia isn't among your list of unfriendly or disliked nations.
Great looking factbook.
What does a native Yallakian look like ethnically?
Finally - you don't know how long ive been waiting for someone to say whether they like/hate my factbook.
Ok anyway - a native Yallakian would look somewhere between a European and an Australian.
OOC: Nice layout. I like the Imperial Emblem thingie a lot.
I'm surprised Sarzonia isn't among your list of unfriendly or disliked nations.
Thanks. It took me a while to find a pic that i could use for that.
When it comes to Imperial opinion of Sarzonia - we've had too little contact to consider you unliked (refusing to sell us a ship has pushed you slightly in that direction).
Think of it this way - Kraven's unliked and we've been to war with the corporation. Yallakians are very patient/tolerant until you piss them off enough - but yeah, your not there yet.
Southeastasia
05-02-2006, 06:09
OOC: Shouldn't Saint Fedski be removed from the hostiles list now?
This is true. I knew something didn't look right.
Southeastasia
05-02-2006, 10:51
Did you register on the NS Draftroom Yallak? I provided the link a page back, register there to post your designs to see whether the technicians think it's appropriate for NS warfare.
No I didn't bother. Didn't want to have to sign up to another anything.
Amestria
05-02-2006, 11:04
Yallak, what is your view of Amestria (putting aside past differences caused by Yallaks relationship with Xirnium)?
The Imperial Government holds no real opinion on Amestria. Your government has done things mine dislikes but nothing directly against the Empire and therefore you remain in the neutral category.
SEA and Amestria - what are your IC opinions on the Empire? (OOC opinions too if you want).
Amestria
05-02-2006, 11:20
The Amestrian Government wants to be on friendly terms with the Empire (I don't think I need to explain why). OOC I like you even though you can be a little stiff at times.
Southeastasia
05-02-2006, 11:24
ICly the Southeast Asian Government is neutral officially. Unofficially and in private, they see the Infinite Empire to be arrogant, intolerant, and unpredictable (thanks to the missile spamming on the Armed Forces of the Commonwealth of Saint Fedski and Interim Government of Torontia controlled areas), much similar to the ISG's opinion. OOCly, I think you to be quite a decent guy and not bad an rp'er.
Cool, i can live with that.
Though I try to RP my characters as unpreditable and arrogant why do you say intolerant SEA?
They've never came across to me as intollerant, aloof yes but not intollerant.
They've never came across to me as intollerant, aloof yes but not intollerant.
Thats how I see them, and try to RP them.
And you have succeeded most admirably.
Amestria
05-02-2006, 11:50
Though I try to RP my characters as unpreditable and arrogant why do you say intolerant SEA?
Your characters are a little arrogant, but the Empire of Yallak is HUGE and a military hyperpower! A little arrogence from such a power is to be expected... However your characters balance out their arrogance by being very business like and to the point.
I do not see how Yallak is unpreditable (as I have seen it they are very preditable in that if you mess with them bad things happen) or intolerant (granted the Empire is not the most open society).
They are however considerably more open than myself, I haven't really picked up on any arrogance but I can see why others would think it.
Just wondering what your stance on the United Holy Kingdom of Xharn is?
However your characters balance out their arrogance by being very business like and to the point.
Yes, to the point is the standard manner of a Yallakian.
I do not see how Yallak is unpreditable (as I have seen it they are very preditable in that if you mess with them bad things happen)
It that regard they are predictable but other than that not so much at all.
intolerant (granted the Empire is not the most open society).
But not being open is different from intolerant. Yallak is not a repressive society and doesn't base any of its actions or policies on rasicm, etc - they just don't allow people into the Empire or allow people to know their business, etc.
They are however considerably more open than myself, I haven't really picked up on any arrogance but I can see why others would think it.
Well, we are on good relations with Novacom so that explains that.
Good to hear that Torontia hasn't smashed things too badly then.
What's your opinions oe me ICly and OOcly?
Though I do intend to throw a few more mysteries into whether or not that was Minister Izalian.
Just wondering what your stance on the United Holy Kingdom of Xharn is?
While Yallak has no real relations with Xharn and has had little interaction with you, you are close to being on the disliked list after your refusal to heed our commands in the incident with Xirnium - the Empire doesn't like being ignored. Currently though you are still considered neutral.
Good to hear that Torontia hasn't smashed things too badly then.
What's your opinions oe me ICly and OOcly?
ICly: While the Torontian incident was a major blow in our relations (the Emperor getting ignored and soaked wet is never a good thing), the Empire hasn't disregarded its good terms with you - though I definately wouldn't be asking for any favours in the near future.
OOCly: I like you, although the deleted post incident was a disappointment.
Your characters are a little arrogant, but the Empire of Yallak is HUGE and a military hyperpower!
This is very important, in my opinion. The Infinite Empire is massive, and has frequently fully backed up its threats with actions. Take Torontia for example...
Slightly arrogant but extremly confident, or that is the image they like to portray to the world at least.
Amestria
05-02-2006, 12:14
Though I do intend to throw a few more mysteries into whether or not that was Minister Izalian.
We have already decided that it was the Novan delegation and your pirate admiral had no part... We have also decided that that was indeed the Novan delegation at the convention.
Slightly arrogant but extremly confident, or that is the image they like to portray to the world at least.
Couldn't have said it better myself. I'm glad that you can all see that (at least somewhat) because thats what i try and work into my posts whenever i get the chance.
BTW, what is Holy Xirniums current opinion on Yallak? (OOC too if you want)
ICly: Continued warm relations with the Infinite Empire are viewed as being of paramount importance to Holy Xirnium. The High Ecclesiarchy highly values Yallak’s friendship and advice, and counts the Infinite Empire amongst the very closest of its allies.
OOCly: You seem to be a pleasant and reasonable person and fine RPer.
Southeastasia
05-02-2006, 12:44
The reason the Neo Administration (privately and unofficially) views the Infinite Empire's government as intolerant is because of the wave of arrogance surrounding it and it's military actions (this is from an IC perspective: oh please, several hundred salvos of cruise missiles to totally obliterate an entire nation's civilian populace and infrastructure is the price you pay for not using diplomacy with the Empire and ticking off the High Council, real tolerance, Yallak!).
While Yallak has no real relations with Xharn and has had little interaction with you, you are close to being on the disliked list after your refusal to heed our commands in the incident with Xirnium - the Empire doesn't like being ignored. Currently though you are still considered neutral.
The United Holy Kingdom did not ignore your nation. It was one of the four reasons why we capitulated to Xirnium.
However, I doubt that will happen again if we have another argument over Xharnian Foreign Policy. The war with Novacom has sort of hardened the resolve of the Xharnian Leadership...
Actually Amestria they being my characters I can put them in whatever position I see fit, especially as my posts never actually catagorically said she was who she was, I had had something in mind so I deliberatly left them enigmatic. So any decisions you have made do not affect me as it goes against the story lines I'm brewing up and have already put into motion, and since none of them directly (or indirectly i beleive) involve you or your characters since I am heeding your request, neither can you ignore them as they don't affect you.
Case closed argument stopped before it begins.
Xharn to my knowledge their may not be much of a Xharn leadership left, what with your rebel groups roaming about and several assorted strikes at your various cities.
As for the Sprinkler system that was purely accidental, ordering all of my personell out especially when some technicians were working on the sprinkler system control program wasn't the best thing to do, ICly I never ask for favours, and would prefer to continue developing the relations with Yallak and eventually restore relations with Xirnium, preferably after Xirnium has learned that you do not casually cast of allies at a mere whim.
OOCly I have already done a rounds of apologising TG's if I missed you I'll take the chance to apologise now, sorry, I would like to some time in the future deepen relations or perhaps ICly Introduce you to Admiral Kukonois Principality of Zeon.
Xharn to my knowledge their may not be much of a Xharn leadership left, what with your rebel groups roaming about and several assorted strikes at your various cities.
Novacom,
Even if the Kingdom's Leadership fall the National Liberation Army and the People's Army of Xharn both have seen how foreigners deal with nations that give in and they will both will agree on one thing. They will try to isolate Xharn until it is rebuilt and able to defend itself and they will not capitulate to outrageous demands thanks to their belief that that will only lead to foreigners trying to take advantage of Xharn's weakness.
I think however the new Xharnian Government will probably be more aggressive towards hostile nations do to this whole experience after being invaded after giving into demands. The New Governments would see capitulation's as a form of weakness and will most likely try to rely on there military to solve disputes with other nations...
The reason the Neo Administration (privately and unofficially) views the Infinite Empire's government as intolerant is because of the wave of arrogance surrounding it and it's military actions (this is from an IC perspective: oh please, several hundred salvos of cruise missiles to totally obliterate an entire nation's civilian populace and infrastructure is the price you pay for not using diplomacy with the Empire and ticking off the High Council, real tolerance, Yallak!).
Hahaha yeah - but thats wasn't really intolerance it was a revenge attack against their bombimg raid on Xirnium (the Empire doesn't use half measures).
The United Holy Kingdom did not ignore your nation. It was one of the four reasons why we capitulated to Xirnium.
However, I doubt that will happen again if we have another argument over Xharnian Foreign Policy. The war with Novacom has sort of hardened the resolve of the Xharnian Leadership...
Basically what i meant was that when the High Council in Yallak said stand down we expected you to do it instantly, when that didn't happen you move up on the dislike list. (your pretty low on the list though so don't worry).
As for the Sprinkler system that was purely accidental, ordering all of my personell out especially when some technicians were working on the sprinkler system control program wasn't the best thing to do, ICly I never ask for favours, and would prefer to continue developing the relations with Yallak and eventually restore relations with Xirnium, preferably after Xirnium has learned that you do not casually cast of allies at a mere whim.
OOCly I have already done a rounds of apologising TG's if I missed you I'll take the chance to apologise now, sorry, I would like to some time in the future deepen relations or perhaps ICly Introduce you to Admiral Kukonois Principality of Zeon.
ICly though we had to assume it was one of your 'special talents'. You still didn't comply with the Emperor and that is a big no no. However Yallak is still willing to work on improving relations (The Xirniumites have also done things to the extreme on the other hand).
Got the TG, its all good now don't worry.
I too would like to better relations with Novacom sometime (that destiny thread kind of died off, I think I’ve still got two of my high councilors in your nation.)
The Xirniumites have also done things to the extreme on the other hand).
What were these?
What were these?
punishing your citizens with nukes
guns in diplomatic meetings
you know just the general outrageous things you do.
Amestria
06-02-2006, 07:02
Actually Amestria they being my characters I can put them in whatever position I see fit, especially as my posts never actually catagorically said she was who she was, I had had something in mind so I deliberatly left them enigmatic.
The posts I read catagorically identified her as who she was, at least that is what I remember, but we can't find out who was right because you deleted all the posts in question! You cannot point to an origional unaltered post to back up your current claims, I am just pointing out that you declaring the Novacom delegation to have been a fake after erasing all the posts relevent to that topic (posts which may or may not have established the delegation as real) is not something people will be happy about.
As far as I am concerned the Novacom delegation was the real delegation and was identified as real in the posts before they were deleted.
So any decisions you have made do not affect me as it goes against the story lines I'm brewing up and have already put into motion, and since none of them directly (or indirectly i beleive) involve you or your characters since I am heeding your request, neither can you ignore them as they don't affect you.
Okay then.
punishing your citizens with nukes
guns in diplomatic meetings.
Oh right, that.
To be fair though, that is the distant past. Modern Xirnium is nothing like that today.
Basically what i meant was that when the High Council in Yallak said stand down we expected you to do it instantly, when that didn't happen you move up on the dislike list. (your pretty low on the list though so don't worry).
Well thats good to know.
Southeastasia
06-02-2006, 09:30
Hahaha yeah - but thats wasn't really intolerance it was a revenge attack against their bombimg raid on Xirnium (the Empire doesn't use half measures).
Well, isn't it technically genocidal for killing innocent civilians whom mostly didn't like the oppressive government and couldn't do anything at to overthrow it because of it's omniscient Gestapo? Besides, Torontia would've collapsed on itself anyway, as the bigger the population, the more resources you have to put in your secret police to monitor opposition, and eventually it'll cause a collapse. Part of the reason why Poland's communist regime went to pieces.
Oh right, that.
To be fair though, that is the distant past. Modern Xirnium is nothing like that today.
Yeah, but it just wouldn't be the same if you hadn't done those things :)
I don't use Half measures myself, hence why Xharn is being invaded now, though I will admit he's holding out admirably, for the moment though Napalming my forces will bring out a different side of me, a dark side if you will.
It was funny when Xirnium was that crazy built up real character, and very humouous of course there's nothing wrong with you as you are now, your just slightly less definable now.
I hadn't noticed the emporer was nearby until after I'd posted and then thought best to leave it as was, as Novans are extremly attentive to detail, this one however was not which was meant to serve as a clue, I had originally intended to be very very subtle and only drop hints here and there but since things have changed considerably i'm having to go for a more direct approach.
Well, isn't it technically genocidal for killing innocent civilians whom mostly didn't like the oppressive government and couldn't do anything at to overthrow it because of it's omniscient Gestapo?
Well thats one way to look at it I guess - but its still not intolerance.
I don't use Half measures myself, hence why Xharn is being invaded now, though I will admit he's holding out admirably, for the moment though Napalming my forces will bring out a different side of me, a dark side if you will.
Its a waste of time to try and talk opponents down in some conflicts - i mean they are stupid enough to start something with you in the first place you so its unlikely it will end without having to wipe them out anyway.
It was funny when Xirnium was that crazy built up real character, and very humouous of course there's nothing wrong with you as you are now, your just slightly less definable now.
Deffinately some very good writing and humerous story in the past Xirnium (i do miss it sometimes). Gilda slapping the Novan was almost as good though!
I hadn't noticed the emporer was nearby
Well thats the way of Yallakians, they speak only when neccessary and otherwise remain in the metaphorical shadows.
Southeastasia
06-02-2006, 13:37
For the most part, my characters use half-measures, unless things get personal and the level of loathedom towards another is very high.
Gilda slapping the Novan was almost as good though!
Yeah, I liked that too. :)
Most Grand Cardinals don't usually like being ignored, especially not by mere soldiers.
This Particular Soldier is known for her insubordination, however she als has an uncanny knack of pulling herself out of the hole's shes dug herself quite adeptly.
Needless to say General Kitas was furious with her, but reserved his anger for a private moment, he may be trying to get an appointment later on to deliver an informal apology. His task force is still in the area, however it is out of Torontian waters at stationkeeping.
Originally Posted by Novacom
I don't use Half measures myself, hence why Xharn is being invaded now, though I will admit he's holding out admirably, for the moment though Napalming my forces will bring out a different side of me, a dark side if you will.
Its a waste of time to try and talk opponents down in some conflicts - i mean they are stupid enough to start something with you in the first place you so its unlikely it will end without having to wipe them out anyway.
Yallak, If I may argue my side of the argument.
Novacom's Naval forces had threatened and chased Xharnian Naval forces in international waters as far as Royal Government is concerned they were defending their rights to international waters. My forces were not even in Xirniumite waters and they Novacom forces had fired upon them (note it was the Rogue Admiral's forces but as far as my forces were concerned the Novans had started this war.)
As for the Napalm strike. The Novans have leveled much of Xharn's infrastructure and killed several hundred civilians and Soldiers. They have employed terror tactics with their Tokon Mobile Suites and have used Psychic beacons to mind control entire cities as far as the Royal Xharnian High Command is concerned the Novans are going to pay with the lives of there infantry that are landing upon Xharnian beaches all around Eastern Xharn..
Actually all of my targets so far have been strictly military, and Tokons are not mobile suits, merely the closest widespread fighter analogue I have, and considering the thousands you have by now destroyed, I would say that they have certainly earned their keep, the fact that I produce close to ten thousand of the things a month means what I loose in one engagement is a drop in the pan, the same could be said for many other of my designs, the sheer scale of Novacom Manufacturing that even if the foundries ran at a hundredth capacity they could outproduce several nations, however though supplying them is often a problem...
However though your forces were in Xirnimite territorial waters, and then retreated shortly thereafter, after however sending in a commando team, and because of that the commander there, one Admiral Reece Dau Kenzal was ordered to pretty much chase you back to your own waters.
It is nice to know however the Tokons are fufilling their intended roles, though I suspect that the true potential of the Beacons are yet to be revealed, fear the unknown for it possess the greatest power of all over the victim. Of course more infratsructure will be demolished, it is a war, and as General Otto Kitas is fond of saying that "everyone fights a war with the intention of winning, through battle people discover a greater truth yet they also discover yet more questions, why do we fight, why do others fight? We fight so that we may protect, we fight for unity and destiny and we fight for the people," One of his more rousing speeches, I wouldn't mind a chance to ICly showcase some of his philosophy.
Of course now that nuclear weapons are being broken out I think a fair few swords will be descending from the sky, perhaps your Capitol will make an ample demonstration that surrender will fast become the only option, of course though if there is any complicity found in the resistant movements they will also be liquidated and a puppet interim government installed while the rest of your pupulace would be deconditioned and instead programmed with more worthy values, during that time however it could develop an insurgency, and of course since the war began at Xirnium, he, Yallak and myself would have occupation zones.
Perhaps a small little pot of conspiracy akin to Torontia would be in order, with eventual control being restored to you, and I did promise Jenrak that his ambassador would be invited to help draft up your new constituion, it would appear in that respect I had pre-empted Xirnium with his conference in Torontia, great minds think alike :D
Actually all of my targets so far have been strictly military, and Tokons are not mobile suits, merely the closest widespread fighter analogue I have, and considering the thousands you have by now destroyed, I would say that they have certainly earned their keep, the fact that I produce close to ten thousand of the things a month means what I loose in one engagement is a drop in the pan, the same could be said for many other of my designs, the sheer scale of Novacom Manufacturing that even if the foundries ran at a hundredth capacity they could outproduce several nations, however though supplying them is often a problem...
The fact that you have been targeting power plants and industrial centers you have easily killed several hundred workers in munitions factories and other assorted industrial workers, Thus the reference to civilian deaths.
Yeah, but that would still be a huge strain on your economy. I suspect building all those mobile suites, weapons, armor, and warships would cost quite a bit and the fact your mass producing all those materials and resources would be quite difficult for any nation to perform for an extended period of time..
However though your forces were in Xirnimite territorial waters, and then retreated shortly thereafter, after however sending in a commando team, and because of that the commander there, one Admiral Reece Dau Kenzal was ordered to pretty much chase you back to your own waters.
This is where United Holy Kingdom of Xharn feels you started the war. The Royal Navy had withdrawn well out of Xirnimite waters but you were trying to force us out of open sea. The Royal Xharnian High Command saw that as an act of overt aggression.
They thus ordered Xharnian Naval forces to hold their ground and defend Xharn's rights to international waters. It seems your government did not agree with that sort of thinking at the time..
It is nice to know however the Tokons are fufilling their intended roles, though I suspect that the true potential of the Beacons are yet to be revealed, fear the unknown for it possess the greatest power of all over the victim. Of course more infratsructure will be demolished, it is a war, and as General Otto Kitas is fond of saying that "everyone fights a war with the intention of winning, through battle people discover a greater truth yet they also discover yet more questions, why do we fight, why do others fight? We fight so that we may protect, we fight for unity and destiny and we fight for the people," One of his more rousing speeches, I wouldn't mind a chance to ICly showcase some of his philosophy.
The Royal Xharnian Military is currently fighting to remove a deadly and hostile force that is threatening their very way of life and their great holy Kingdom. The Dark Sun religion also would be a powerful motivator to the populace as well..
Of course now that nuclear weapons are being broken out I think a fair few swords will be descending from the sky, perhaps your Capitol will make an ample demonstration that surrender will fast become the only option, of course though if there is any complicity found in the resistant movements they will also be liquidated and a puppet interim government installed while the rest of your pupulace would be deconditioned and instead programmed with more worthy values, during that time however it could develop an insurgency, and of course since the war began at Xirnium, he, Yallak and myself would have occupation zones.
When have Nuclear weapons been unleashed? The Napalm is hardly a sufficient reason for hitting my capital with a W.M.D. However if you choose to do that the Royal Government will turn Durvango into a Nuclear Holocaust.
The Xharnian Royal Government still has enough C-14 Black Knights Talons to be effectively retaliate on Durvango.
The Nationalist Movement will be greatly angered over the lost of Xharnia and will take it personally. They will try not to offend you if they think you will let them have control of Xharn but once they have it they will try to rebuild Xharn into an efficient Fascist Military Dictatorship. (This is all OOC Knowledge.)
The Communists would just go to war and try to kill the Novans for the loss of so many people. After all they are for the Xharnian people and your act would have killed millions of them..
The People would never accept a foreign set up government or a weak provisional government. That would be seen as foreigners taking advantage of the great Xharnian people. They would fight to the death than accept occupation and humiliation. Plus the Dark Sun religion would be gulling the populace to fight against the foreign devils giving the people no peace until victory is achieved.
Also adding Yallak and Xirnium into the equation of the Invasion is going to force me to ask to gather allies for help. It is one thing to fight you one on one with a little help from Civitas Americae and Stuavk it is another thing to take on the Infinite Empire of Yallak You and Xirnium. Especially, with my forces injured and in disarray.
Also adding Yallak and Xirnium into the equation of the Invasion is going to force me to ask to gather allies for help. It is one thing to fight you one on one with a little help from Civitas Americae and Stuavk it is another thing to take on the Infinite Empire of Yallak You and Xirnium. Especially, with my forces injured and in disarray.
The High Ecclesiarchy neither accepts Novacom's justification for its war with Xharn, nor does it wish to have any part in it. As far as the Eternal Republic is concerned, the Xharn-Xirnium diplomatic standoff was resolved adequately and those guilty of attempting to violate Xirniumite sovereignty were dealt with justly.
Xharn-Xirnium relations have been normalised since then.
This is where United Holy Kingdom of Xharn feels you started the war. The Royal Navy had withdrawn well out of Xirnimite waters but you were trying to force us out of open sea. The Royal Xharnian High Command saw that as an act of overt aggression.
Your argument has legal merit.
None of the Xharnian warships ever entered Xirniumite sovereign territory, only the commando team did and they were apprehended. The Xharn-Xirnium political situation was resolved before Novacom began to threaten Xharn in international waters. When they ordered your ships back to Xharn, I believe your fleet was several hundred miles away from Xirnium's EEZ.
Threatening flagged ships on the High Seas is illegal, what the Novans did does not seem justifiable in international law.
Originally Posted by Xirnium
Your argument has legal merit.
None of the Xharnian warships ever entered Xirniumite sovereign territory, only the commando team did and they were apprehended. The Xharn-Xirnium political situation was resolved before Novacom began to threaten Xharn in international waters. When they ordered your ships back to Xharn, I believe your fleet was several hundred miles away from Xirnium's EEZ.
Threatening flagged ships on the High Seas is illegal, what the Novans did does not seem justifiable in international law.
Yeah, I know but it is a little hard to put Novacom on trial when my nation is currently being invaded by him and he already has an established mind controled foot hold in some of the Provincial Captials.
Yallak, If I may argue my side of the argument.
I hope you didn't take my comment as a reference to you - it was just a general observation - I am somewhat aware that the cause of your current war is fairly ambiguous and more like a few political misjudgments.
Originally Posted by Yallak
I hope you didn't take my comment as a reference to you - it was just a general observation - I am somewhat aware that the cause of your current war is fairly ambiguous and more like a few political misjudgments.
That is a relief; I did not want people to think I had tried to pick a hopeless fight for the fun of it. I wanted everybody to know the reasoning behind my Nation's actions.
Yeah, I know but it is a little hard to put Novacom on trial when my nation is currently being invaded by him and he already has an established mind controled foot hold in some of the Provincial Captials.
Oh, I understand that. At least you can take some comfort in knowing that the High Ecclesiarchy views you as the wronged party in this war, for whatever that may be worth (not much, I'll admit).
Originally Posted by Xirnium
Oh, I understand that. At least you can take some comfort in knowing that the High Ecclesiarchy views you as the wronged party in this war, for whatever that may be worth (not much, I'll admit).
I must have done something right to get the High Ecclesiarchy sudden change of views after all they did condem the United Holy Kingdom of Xharn to this fate. Some would say it is the Xirnium curse.
I must have done something right to get the High Ecclesiarchy sudden change of views after all they did condem the United Holy Kingdom of Xharn to this fate. Some would say it is the Xirnium curse.
I like that - it does seem that people who go after Xirnium have really bad things happen to their nations later.
Southeastasia
07-02-2006, 09:35
Pfft....the Xirnium curse is just as fictitious as King Tut's tomb curse, Freek invincibility (from an OOC perspective, also ICly), and if someone were to declare war on me, the entire international community would rise up against the attacker (SF really believes that).
True, Xirnium alone is strong, and also has powerful allies and is a formidable diplomat, but as the old saying goes, there's always someone worse off. And there's also someone better off.
Yeah, hopefully the curse has degrees of damage, Maybe since I only sent a commando team. The Novan Invasion will not be able to destroy and occupy all of Xharn, as opposed to my nation's complete annihilation.
Edit:
I don't know about that my nation is currently being invaded by Novacom a nation more than double my own population and we are barely keeping his forces from over running the coast!
If there is no curse than some circumstances really know how to bite people where it hurts.
I was referring to a post War Xharn, I have no intention of calling in allies during the war, especially as I have plenty of things left in my bag of tricks, this is only the beginning.
As for Stukav he's RPed as actually attacking me and in return getting decimated by a swarm of Tokons, he's not a factor and Civitas Americae hasn't responded and is only chucking in commando's that are only speeding things up very slightly.
However though the war broke out because of the breakdown in negotiations and the refusal of what my Government saw as perfectly fair terms, if you had accepted the terms the war would have been averted, if afterwards I had pushed things to war I would have been at a disadvantage since one of the terms was the return of all your military ships to your coast.
Correct me if I'm wrong but is not Napalm a WMD if I am then you have no worries over a Damocles strike against Xharnia but if it is a WMD, you would have more chance of inflicting damage if you directed your strikes to my logistics train, as well as having a higher chance of success, especially as there are ways of detecting Stealth planes.
Under Novan law they are in the wrong for daring to send something into someone else's waters without permission, the cover story was basically seen through as impropable and unlikely beyond extreme, As such they forfeited the right even then the intent was to drive the Xharn fleet further away from Xirnium waters.
I don't claim that that mass production isn't expensive or difficult to maintain however. As for post war Xharn I will in general be quite happy ICly to let a suitable government rise to power and begin rebuilding Xharn, during which of course utterly obliterating all traces of the Royal Family and chasing up war Criminals.
Putting me on trial would be a personell decision and not actually get any response from me ICly except perhaps laughter that external laws affect internal Novan issues.
I think this is a case of neither really started it but when things heated up neither side could back down whether the liked it or not, Novans are extremly stubborn, as far as I'm concerned it was a case of things escalating too quickly out of anyone's control, the rehetoric by your delegate in Jenrak merely worsened the situation and after that of course war was unavoidable.
AH yes and I will be posting up the next wave of attacks, though do remember if I hadn't invaded the swarm in uproar over your human rights would have, and against them there would have been no chance the amount of them there were, at least against me I am willing to make things fair.
You have done well to hold the main bulk of my forces back, though while doing that the forces dropped behind and terror forces are able to operate unimpeded.
Originally Posted by Novacom
I was referring to a post War Xharn, I have no intention of calling in allies during the war, especially as I have plenty of things left in my bag of tricks, this is only the beginning.
That cleared up some questions I had. However the Xharnians Communists or Nationalists are not going to like being occupied by foreign powers. I am warning you all to expect heavy insurrections and Resistance fighting.
Correct me if I'm wrong but is not Napalm a WMD if I am then you have no worries over a Damocles strike against Xharnia but if it is a WMD, you would have more chance of inflicting damage if you directed your strikes to my logistics train, as well as having a higher chance of success, especially as there are ways of detecting Stealth planes.
I figured Napalm weapons were considered a conventional weapon since the United States in Vietnam used them. I however am not sure it might be considered a W.M.D. in today's standard of warfare.
The Royal Xharnian High Command has an old school view of thinking in this kind of warfare. They believe that if they hit your landing invasion forces with Napalm bombs it will have two effects. It will kill or give near lethal burns to hundreds if not thousands of your troops and the Napalm attack would be basically a counter Psychological message to your Tokon's Surrender or Die messages.
It would also give the Xharnians troops on the beachhead a feeling that the dreaded Novan demons can be destroyed and it would stem the feeling of having to combat a vast horde coming at them...
Under Novan law they are in the wrong for daring to send something into someone else's waters without permission, the cover story was basically seen through as impropable and unlikely beyond extreme, As such they forfeited the right even then the intent was to drive the Xharn fleet further away from Xirnium waters.
Novan law has no effect in International Waters and as Xirnium has clearly stated my fleet was not even in his Sovereign waters only the Commando team that I have to get back some day. Though I doubt the new Xharnian Government will let Alex and his comrades live after their failure to commit suicide. They will most likely find themselves shot as soon as they are in Xharnian territory.
I don't claim that that mass production isn't expensive or difficult to maintain however. As for post war Xharn I will in general be quite happy ICly to let a suitable government rise to power and begin rebuilding Xharn, during which of course utterly obliterating all traces of the Royal Family and chasing up war Criminals.
Just reminding you that such a production would be very bad for your economy and that will probably mean Xharn is going to be striped of Natural resources to repay for Novacom's losses. I was more or less grumbling at the thought of getting the boot hills of the deal unless. You plan to be like the U.S. and try to rebuild my economy by using products from yours thus tying our economies together making a feeling of retaliation very hard since you would have economic control of Xharn for quite awhile.
I plan to have the National Liberation Army take over. It will be done by a member of the Royal Xharnian High Command Grand Field Marshal Victor Von Carstein. The Royal Elite First Army that guards Xharnia is going to join the Liberation Army and then the Night of One Thousand Knives will happen in Xharnia. I plan to start a thread of the betrayal and the after effect of the Nationalist movement taking power.
Putting me on trial would be a personell decision and not actually get any response from me ICly except perhaps laughter that external laws affect internal Novan issues.
I know that, one of the reasons why I would not even bother to post such a challenge. Your nation has numerical and technological superiority over my forces, Thus why would you answer to my nation's court challenge?
I think this is a case of neither really started it but when things heated up neither side could back down whether the liked it or not, Novans are extremly stubborn, as far as I'm concerned it was a case of things escalating too quickly out of anyone's control, the rehetoric by your delegate in Jenrak merely worsened the situation and after that of course war was unavoidable.
Yeah, That I can agree however my delegate in jenrak was under pressure to not give an inch of ground that would show weakness in the international community thus the reason for not backing down. I suppose insulting that one Ambassador was not very smart either, However Daniel Leer did not know he would take such comments to heart..
AH yes and I will be posting up the next wave of attacks, though do remember if I hadn't invaded the swarm in uproar over your human rights would have, and against them there would have been no chance the amount of them there were, at least against me I am willing to make things fair.
The Blood in the Streets would have lead to some minor invasions from Stakuv and Civitas Americae, and maybe Franco-Phillia. I doubt the rest would have lifted a finger to crush the Von Ericson regime.
I however agree that I would be swarmed by at least three other nations. I believe I could have defeated Stuakv do to technology being in my favor plus his forces would be greatly spread out. Franco-Phillia was just going to pay people to fight me that was already looking bad in the International community and I could have probably gotten some of the more Aggressive nations to back me up on that fight thus leveling the field.
Your invasion has however just made the fight one on one, Though it seems you have the superior forces. I probably will have The Grand National Union of Xharn try to negotiate a cease-fire and hopefully find a way to make peace before you decide to exterminate the capital. Once they take power of course.
You have done well to hold the main bulk of my forces back, though while doing that the forces dropped behind and terror forces are able to operate unimpeded.
I know that is one problem with my forces they have an affinity towards trench and attrition fighting mixed in with a little Air support. We however seem to lack the ability to take down those large Jiradex Sky fortress that unleash massive death upon my industrial and military centers..
thats frigging amazing, but kinda sad
Updated Internal Affairs and Military Overview.
I am wondering, where exactly would Novacom go on that foreign policy list of yours, and where would Zeon go I wonder?
Sorry, forgot to add you - Novacom will shortly be placed in the friend list. Who's Zeon?
The Kukonois Rebellion Rabble :P, I'm sure you wouldn't have ICly missed the large straffing they did off Xirnium's Iathern coast a while back.
Once the Suprainister gets back from Reloria I have in mind to invite the Emporer once he's finished in Torontia.
The Kukonois Rebellion Rabble :P, I'm sure you wouldn't have ICly missed the large straffing they did off Xirnium's Iathern coast a while back.
Ah ok i think i did see that - just didn't remember the name.
Once the Suprainister gets back from Reloria I have in mind to invite the Emporer once he's finished in Torontia.
That may take a while, you know how that thread is.
indeed, not a problem, I have no idea how long Reloria will take either.