NationStates Jolt Archive


(OOC: My first ship Render. Opinions welcome! (FT))

Kyanges
18-08-2005, 00:29
Well, I'll let the title, and the pictures speak for them selves.
Opinions on these? Areas to improves, etc?
(NOTE: I'm not actually done with the gun placements yet...As if that's the only thing that matters, lol.)

http://i7.photobucket.com/albums/y266/kyanges/untitled5.jpg

http://i7.photobucket.com/albums/y266/kyanges/untitled4.jpg

http://i7.photobucket.com/albums/y266/kyanges/untitled3.jpg

http://i7.photobucket.com/albums/y266/kyanges/untitled2.jpg

http://i7.photobucket.com/albums/y266/kyanges/untitled.jpg

EDIT: Gunship!

http://i7.photobucket.com/albums/y266/kyanges/Gunship3.jpg

http://i7.photobucket.com/albums/y266/kyanges/Gunship2.jpg

http://i7.photobucket.com/albums/y266/kyanges/Gunship1.jpg
Tenarius
18-08-2005, 00:32
I'm not particularly qualified to rate it, but the model looks pretty good to me.
Otagia
18-08-2005, 00:35
I'm not a fan of the texture, but the model itself is awesome. What type of ship is this to be?
Kazecistan
18-08-2005, 00:40
Me like! Is it, by chance, a carrier?
Kyanges
18-08-2005, 00:41
I'm not particularly qualified to rate it, but the model looks pretty good to me.
No background checks here! Thanks. :)

I'm not a fan of the texture, but the model itself is awesome. What type of ship is this to be?

Thanks. It supposed to be some sort of carrier. I had the stats for this ship released a few months ago, but it had this horrible MSPaint drawing to go with it, so it kinda had a lukewarm reception.

I'm holding out a little hope that this new model might turn things around though.

Me like! Is it, by chance, a carrier?

Thanks, And that would be correct! ^_^
Tenarius
18-08-2005, 01:03
I'm not fond of the texture either, but I assumed you'd be getting a new one (or at least I hoped...)

It looks like...I dunno...a carrier with camouflage or something. Looks odd.
Kjata Major
18-08-2005, 01:08
Interesting....since you FT your 'ship' can get by without being blasted as much when you come up with stats for it to.

Not bad. I think I LIKE the texture because it looks large and like it was used alot, but its kinda weird. Not the right texture, maybe a polished steel texture like something we did in CAD would be better suited for the outside.
Kyanges
18-08-2005, 01:14
I'm not fond of the texture either, but I assumed you'd be getting a new one (or at least I hoped...)

Hmm. I probably will with the opinions so far. I'm just wasn't happy with the standard "mechanical" textures they gave me, so I simply clicked on "Random", Lol.

Interesting....since you FT your 'ship' can get by without being blasted as much when you come up with stats for it to.

Not bad. I think I LIKE the texture because it looks large and like it was used alot, but its kinda weird. Not the right texture, maybe a polished steel texture like something we did in CAD would be better suited for the outside.

Actually, about those stats...

http://forums.jolt.co.uk/showthread.php?t=426917

(It's just a new model to replace the crappy thing that was included in that link.)

Yeah, I thought it looked good enough for a prototype, but I'll be seeing what I can do about that texture.
Hyperspatial Travel
18-08-2005, 01:59
What did you use to render it?
Sigma Octavus
18-08-2005, 02:07
That was done in DOGA. Pretty nice I must add.
The Velkyan Union
18-08-2005, 02:10
Nice, though it looks like a fighter to me for some reason. What level of DOGA did you use?
Kyanges
18-08-2005, 02:51
What did you use to render it?

I used, DOGA. Sigma below said it too.

That was done in DOGA. Pretty nice I must add.

Yep, that's it. And thank you.

Nice, though it looks like a fighter to me for some reason. What level of DOGA did you use?

Thanks, TBH, I drew fighters almost exclusively since I was about 5, up until a few years ago.
Lol, I guess that's where some of the influence comes in.

I used DOGA L2. It's the first time I've ever used this program. Actually, downloading it, and then this product, was one step, and one day. This was what I did to figure the program out. Very easy to pick up I must say.
The Velkyan Union
18-08-2005, 02:53
Easy to use program, I love it.

I have like a dozen ship models that I don't feel like uploading...
Kyanges
18-08-2005, 02:57
Easy to use program, I love it.

I have like a dozen ship models that I don't feel like uploading...

Yeah, it really is. Compared to the CAD program I used before, where you had to create everything, line by line, this is really a shift down in difficulty. Although, I do miss some of the flexibility that the CAD program offered.

I don't know this yet, but, is there a way to create you own objects?

I'd like to see what some other people have done with this. If you ever get around to uploading them, let me know about it. :) .)
Hyperspatial Travel
18-08-2005, 05:51
Well, I found a Japanese object-maknig program, and it is exceedingly great, but, unfortunately, I got it via p2p, so I don't even know what it's called...
Kyanges
19-08-2005, 01:10
I'll TG you about that HT.

Bump. Added a little gunship I made.
Huntaer
19-08-2005, 01:27
Not Bad. Not Bad at all. Overall, nice. (A much better visual picture than that other drawing...)
Hyperspatial Travel
19-08-2005, 03:09
Nice gunship. How long do these things take you to make?
Kyanges
19-08-2005, 03:19
Nice gunship. How long do these things take you to make?

Thanks again. These are the only two things that I've made so far. The ship was my first try at the program, so sensibly I worked on that the longest at about two/four hours or so.

It's not that these models are particularly hard, it's more like I'm just picky on little details. If I were to slap something together with minimal work, I could probably shove out a ship every half hour.

I already had a good idea what I wanted to make for the ship, but the gunship was less defined. I toyed around with things until I felt it looked good enough. Overall, about an hour or so.

The gun on the chin was originally going to be replacing the default guns I put on my carrier, but I felt that the gun design overall looked better upside-down, so that's where the ship to go with it morphed out of.

I'm working on a med/heavy hover tank right now, and I'll be updating this thread as I make new stuff. Once I've got a good sized base, I'll start typing out specs, and finally begin to flesh out my FT army.

(Next up: Troop armor suits.)
Sigma Octavus
19-08-2005, 03:28
The next up part is a bit harder than the rest.
Azaha
19-08-2005, 03:31
Love the gunship... make more gunships and gunboats!

Is the program you use free? If not, do you know where any free decent 3D programs are?
Kyanges
19-08-2005, 03:40
The next up part is a bit harder than the rest.
Yeah. Should be fun. ^_^ .

Love the gunship... make more gunships and gunboats!

Is the program you use free? If not, do you know where any free decent 3D programs are?
Thank you. I'm definitely making more gunships. My planetary forces desperately need to be fleshed out.

Yes, the program (DoGA) I use is free. Here's a link:
http://www.doga.co.jp/english/top.html
Kyanges
19-08-2005, 06:01
Bump. As promised, I added my recent project. (Tank.)
(I'll be lowering the turret in the later models. Right now, there's no room for the crew I intend to put in there... Plus, the turret risks being blown off easily...)

http://i7.photobucket.com/albums/y266/kyanges/Tank2.jpg

http://i7.photobucket.com/albums/y266/kyanges/Tank1.jpg

http://i7.photobucket.com/albums/y266/kyanges/Tank3.jpg

http://i7.photobucket.com/albums/y266/kyanges/Tank4.jpg

http://i7.photobucket.com/albums/y266/kyanges/Tank5.jpg
Azaha
19-08-2005, 23:32
Heh, that's a real neat program. I made a Deep Space mining ship. What image hosting sites will accept the FCS or what ever file?
Korgarein
19-08-2005, 23:47
I think they all look real good. I did all my own technology in Doga as well.. you may or maynot remember them. I guess i should bump that again. Anyway, looks good.

The only real thing i might change is make turrets for the carrier from from scatch as in use a lot of parts to make the turret then export it as a part and youll always have it for any other ships you make. At least thats what I did and a lot of people seem to like them. Other then that they are really good for a first try and a lot better then a lot of doga ships ive seen.
Sigma Octavus
20-08-2005, 01:04
Azaha, you render what you've created and then click save. That will put it in an image file.
Azaha
20-08-2005, 02:53
Ooooh okay, thanks.

EDIT: Heheh, how do I save the renders? Right clicking doesn't work and I see no options for it.
Korgarein
20-08-2005, 03:29
After you render in Doga their should be a button on the rendering screan that says save or save as... of course click it and save as what ever type of file you want... normally jpg. or bmp. are the best.
Azaha
20-08-2005, 03:41
Heheheh, not to hijack the thread, but I am quite proud of my still unfinished creation... I give you... the really big mining ship!

http://img377.imageshack.us/img377/2341/azahaminingship8ue.png
Kyanges
20-08-2005, 04:15
That's not bad at all Azaha. I don't mind at all that you put it here. I've plenty to atone for when it come to hijacking threads...

Anyway, my soldier model is coming along nicely. I decided to create a female version first...

Here's the underlying body I'll be using as a template:
(Just put this together in the last hour.)

http://i7.photobucket.com/albums/y266/kyanges/Femalemodel1.jpg
Hyperspatial Travel
20-08-2005, 05:17
With DoGa L1-L2, you can't save the renders. You have to post them as they are shown on the image thingy. With L3, you can change the size of the render, and save it.
Canad a
20-08-2005, 05:23
Doesn't look like a carrier, more like a destroyer, a dreadnaught.
Azaha
20-08-2005, 15:51
*Hijacks again*

My High Alttitude Planetary fighter.

http://img369.imageshack.us/img369/2900/highalttitudeplanetaryfighter5.png

Carrier from the front

http://img398.imageshack.us/img398/43/carrierfront3re.png

Carrier from the back

http://img398.imageshack.us/img398/4266/carrierback9zk.png

Heheh, I promise I'll get my own thread now
Kyanges
20-08-2005, 19:13
Doesn't look like a carrier, more like a destroyer, a dreadnaught.

I'd honestly rather have a carrier that looks more aggressive than have all my ship look like U.S.S. Genero here:
http://i7.photobucket.com/albums/y266/kyanges/Generic.jpg

Rather than have all my ships positively have to look like their assumed roles.

I can tell you right now that I'm definitely not going to use this crap ship.
Kyanges
20-08-2005, 21:30
The model's almost done...

http://i7.photobucket.com/albums/y266/kyanges/PrototypeFsoldier.jpg
Kyanges
20-08-2005, 22:26
As an update, the soldier's are complete.
http://i7.photobucket.com/albums/y266/kyanges/FSoldierPoses.jpg

http://i7.photobucket.com/albums/y266/kyanges/FSoldierPoses2.jpg
Kyanges
21-08-2005, 00:14
Bump!
http://i7.photobucket.com/albums/y266/kyanges/MSpaintscene1.jpg
Lol, MSpaint background.
Azaha
21-08-2005, 01:59
/worship

Wish I knew what barts to make a gunboat and gunships! >.<
Korgarein
21-08-2005, 02:09
Really good soldiers Kyanges.

While we are displaying some of our Doga Creations, this is just a couple i have handy to post.

Titan class Fleet Carrier (http://webpages.charter.net/durst95/FleetCarrier1.JPG)
Overlord class BattleShip (http://webpages.charter.net/durst95/Dreadnoughtra.JPG)

Both are used by the Korgarein StarNavy.
Sigma Octavus
21-08-2005, 02:20
Just thought that this could help you quite a bit in your DOGAing.

http://ns.goobergunch.net/wiki/index.php/DOGA

Make sure to pay special attention to Firefury's FAQ and the downloads contained within. She was the one that brought DOGA to NS, and knows quite a bit about it.
No endorse
21-08-2005, 02:33
That carrier is the Praemesius(sp?)? Kick-tail!

I also really like the tank and gunship (looks like it got some inspiration from the pelican). The main question I have on the gunship is how does it land? That gun is kinda in the way unless you've got some long gear in it, or it lands rocked back a little.

The soldiers are also really good. Now you make me feel lazy for having the program (L3) and not getting around to actually doing anything.
Kyanges
21-08-2005, 07:00
Azaha, the "parts" that you're looking for are things that you'll have to make on your own. Just take it one step at a time. Rushing things will give you rushed results. Nice stuff so far.

Korgarein, those are very nice pics. I'd have to say I like the battleship the most. I've seen your other work, and I did admire the creativity when it came to the firearms. (I'm pretty sure it was you?)

Thanks, Sigma Octavus. I was looking for that FAQ for a while. Thanks for finding that.

About that gunship NE, the thing lands with extra long struts I guess...
I felt that the design looked more like the GDI Orca than the Pelican when it came to it. TBH, I don't really like many of the ships and such in Halo.

I'll be adding "Jumper" troops next as I flesh out the rest of my army.
Velkya
21-08-2005, 21:28
Hey, do you mind if you send me the humanoid model, I'm too lazy to make my own. I can make my armor, but I don't have the time to make a person.

email is LPU132@yahoo.com
Kyanges
23-08-2005, 04:52
Hey, do you mind if you send me the humanoid model, I'm too lazy to make my own. I can make my armor, but I don't have the time to make a person.

email is LPU132@yahoo.com

Sure thing. Do you want a multi-jointed model or the just the solid block version so you can make your own joints?
Korgarein
23-08-2005, 23:51
Korgarein, those are very nice pics. I'd have to say I like the battleship the most. I've seen your other work, and I did admire the creativity when it came to the firearms. (I'm pretty sure it was you?)

Yeah that was me, i remember you making that comment in my Factbook thread. I thanked you for it then and again now.

I'm thinking about a Korgarein Storefront(s) based on my doga designs for Korgarein and redesigns of foreign ships/weapons such as from ST, SW, StarGate stuff all done in doga.
Kyanges
24-08-2005, 00:26
Yeah that was me, i remember you making that comment in my Factbook thread. I thanked you for it then and again now.

I'm thinking about a Korgarein Storefront(s) based on my doga designs for Korgarein and redesigns of foreign ships/weapons such as from ST, SW, StarGate stuff all done in doga.


Sounds kinda ambitious. Nice. What's the point of remodeling all the established stuff though? Seems kinda redundant.
Kyanges
24-08-2005, 01:24
Finaly gave my troops some real guns:
http://i7.photobucket.com/albums/y266/kyanges/FSfiring.jpg

Also, added a new Jump trooper type:
http://i7.photobucket.com/albums/y266/kyanges/JTPose.jpg
Korgarein
24-08-2005, 02:24
Sounds kinda ambitious. Nice. What's the point of remodeling all the established stuff though? Seems kinda redundant.
Well, for one thing i can make them look the way i want and make changes as i see fit plus I have already done a lot of them in doga just to see if I could do it or not and see how close i could get. Another thing is that im very particular about things i do, for example, everything in the storefront would be designed by me in doga in order to keep everything looking the same or simular, rather then haveing a bunch of mixed togather pics of varrious ships and items. Other people have done a really nice job on their storefronts. I'm just really particular about how I personally would do my own. Somewhat of a Obsessive Compulsive thing i guess. Other then that, yes, it would be kinda redundant.

Good job on the new weapons for your soldiers.
No endorse
24-08-2005, 05:17
Awesome guns Kyanges. Can we have a closer detail of the jumo troopers? (especially the back)


I'm playing with Doga for the first time and have a frigate designed, but I can't find an image host >_<
Kyanges
24-08-2005, 05:28
Awesome guns Kyanges. Can we have a closer detail of the jumo troopers? (especially the back)


I'm playing with Doga for the first time and have a frigate designed, but I can't find an image host >_<

Photobucket? Not the best, but it get's the job done.

No problem, I'll get a shot of that in a minute.

Also, can you stick around to RP the diplo thing?
Kyanges
24-08-2005, 05:37
Those views you asked for.

http://i7.photobucket.com/albums/y266/kyanges/Jtrooperback.png

http://i7.photobucket.com/albums/y266/kyanges/JumperSoldier.jpg
Canad a
24-08-2005, 08:19
I'd honestly rather have a carrier that looks more aggressive than have all my ship look like U.S.S. Genero here:
http://i7.photobucket.com/albums/y266/kyanges/Generic.jpg

Rather than have all my ships positively have to look like their assumed roles.

I can tell you right now that I'm definitely not going to use this crap ship.

I personally prefer something more slicker as an fighter carrier. :-p
Kyanges
04-09-2005, 20:45
Here's a small update of a vessel that I'm not quite sure of what role it should assume:

http://i7.photobucket.com/albums/y266/kyanges/Fleet1.jpg

http://i7.photobucket.com/albums/y266/kyanges/Fleet2.jpg

http://i7.photobucket.com/albums/y266/kyanges/Fleet3.jpg
No endorse
04-09-2005, 21:56
Hmm... looks like either a frigate or gunship class vessel. IMO NS leaves frigates and gunships in the cold, instead concentrating on the generic supercapital ship with invincible shields, millions of ubercannons, and a 12 man crew.


Great model though! Can you do some renders with a lighter background though? It's hard to see it on a black background...
Korgarein
04-09-2005, 22:08
Hmm.. Looks like an escort ship for your carriers. That would make it a Frigate/Gunship or maybe a destroyer, but looks small for a destoryer. I would say an Escort Frigate/Gunship.

Looks good though. Keep them coming Kyanges.
Kyanges
04-09-2005, 22:10
Hmm... looks like either a frigate or gunship class vessel. IMO NS leaves frigates and gunships in the cold, instead concentrating on the generic supercapital ship with invincible shields, millions of ubercannons, and a 12 man crew.


Great model though! Can you do some renders with a lighter background though? It's hard to see it on a black background...

Thanks. I kinda left the last picture dark and blurry intentionally though. I tried to give it some kind of sinister look. My nation just really isn't all that scary, lol.

I'll get some clearer non-background renders up after dinner so you can get a clearer look at the design details.
Korgarein
04-09-2005, 22:44
Any Ideas on armaments yet?
Kyanges
04-09-2005, 23:13
Any Ideas on armaments yet?

I had intended for this to specialize in defensive weaponry. It would be something like a fleet defense vessel.

A quick rundown of guns off the top of my head:
-4 Multi-phasic energy cannons. 2 on 2 turrets. (For ground attack.)
-10 Anti-ship torpedo launchers (5 on each side of the top of the primary hull.)
-24 Missile launchers. (Equipped with "Sprite" class anti-fighter micro-missiles.)

(EDIT: Two missile launcher turrets.)

There would be a triple layered shield system with a special feature that enabled this vessel to transfer its shield strength to other vessels, like the carrier, keeping the carrier in action longer.

All in all, this was meant to be a really tiny ship. Think the "Defiant" or Sabre class vessels from ST in it's mission profile.
Korgarein
04-09-2005, 23:33
Sounds good. Very much like most of my smaller frigate designs.
Scamptica Prime
05-09-2005, 02:51
I'd buy it for here if the stats were good. Looks great!
Kyanges
06-09-2005, 01:56
Made two models here that both go hand in hand. A fighter, and an ultra-light fighter carrier:

http://i7.photobucket.com/albums/y266/kyanges/FighterCarrier1.jpg

http://i7.photobucket.com/albums/y266/kyanges/FighterCarrier2.jpg

I hope to fill out the other small aspects of my military that seem to be neglected far too often in other FT militaries.
Azaha
06-09-2005, 02:14
Kya, will you father my children? Lol.

In all seriousness... extremely good job. Do you have an MSN or AIM? I'd like to chat with you about designs and how you get certain things within DoGA.
Kyanges
06-09-2005, 02:27
Kya, will you father my children? Lol.

In all seriousness... extremely good job. Do you have an MSN or AIM? I'd like to chat with you about designs and how you get certain things within DoGA.

O_O I'm not quite sure how to respond to the first thing, so... Lol, I'll just leave that one alone. (But now you've got me wondering, are you a girl or a guy? Your comment hints at girl, but... there's some strange people out there... You don't have to answer if you don't want to.)


About the second thing, yes, I do have AIM. It's an account for NS.

SN is: Kyanges1 .
No endorse
06-09-2005, 03:16
o_O Dang dude! You're making me feel like a lazy SOB, since all I've made is a fighter, a bomber, a frigate, a gunship, and that mediocre cruiser.

Amazing DOGA work! Only 1 thing I'd mention, and that's that the weapons look rather large on that carrier.
The Silver Sky
06-09-2005, 03:28
OOC: Hope you don't mind me posting this....
http://www.deviantart.com/view/22257598/
I was bored...

EDIT: Stupid crappy JPEG, I should have saved it in PNG, but couldn't, darn.

EDIT: Hey, 1,200 post for the second time.
Kyanges
06-09-2005, 03:42
o_O Dang dude! You're making me feel like a lazy SOB, since all I've made is a fighter, a bomber, a frigate, a gunship, and that mediocre cruiser.

Amazing DOGA work! Only 1 thing I'd mention, and that's that the weapons look rather large on that carrier.

Thanks. About those guns, I can tune them down a bit. I was looking for some light to medium armament though. The guns are mainly meant to push through shields, and make areas safer for fighters by destroying the small guns on other vessels.

@The Silver Sky: No, I don't mind. Just be reasonable though. That model looks pretty nice! I'd buy a few if its tech is up to snuff.
The Silver Sky
06-09-2005, 03:45
Thanks. About those guns, I can tune them down a bit. I was looking for some light to medium armament though. The guns are mainly meant to push through shields, and make areas safer for fighters by destroying the small guns on other vessels.

@The Silver Sky: No, I don't mind. Just be reasonable though. That model looks pretty nice! I'd buy a few if its tech is up to snuff.
I don't do future tech, so no stats for it, I ws thinking about going FT with a bunch of ship renders I had, but then I got a new computers and lost them....

They were cool, and I have another version of that, wings are more swept back, but I'm not done with it yet.
Kyanges
06-09-2005, 03:49
I don't do future tech, so no stats for it, I ws thinking about going FT with a bunch of ship renders I had, but then I got a new computers and lost them....

They were cool, and I have another version of that, wings are more swept back, but I'm not done with it yet.

To be honest, I kinda like the wings as they are. Any bit of sweep and the fighter wouldn't look as tough to me. That's just my opinion though.
Kyanges
06-09-2005, 03:55
Ack, just remembered, for NE, here's those non-background pictures I said I would put up of the previous ship:

http://i7.photobucket.com/albums/y266/kyanges/STship.png

http://i7.photobucket.com/albums/y266/kyanges/STship2.png

http://i7.photobucket.com/albums/y266/kyanges/STship3.png

http://i7.photobucket.com/albums/y266/kyanges/STship4.png

http://i7.photobucket.com/albums/y266/kyanges/STship5.png
No endorse
06-09-2005, 04:13
How much apiece? Lol. That's a sweet ride!
Sigma Octavus
06-09-2005, 05:02
You're improving rapidly. You should look into the next NS DOGA competition (if there is another...)

Gotta shamelessly plug my latest project

http://img.photobucket.com/albums/v335/Snow_Fall/Spacedy%20Ships/Dragon_Top.jpg
http://img.photobucket.com/albums/v335/Snow_Fall/Spacedy%20Ships/Dragon_front.jpg
http://img.photobucket.com/albums/v335/Snow_Fall/Spacedy%20Ships/Dragon_Back.jpg
Kyanges
06-09-2005, 20:20
You're improving rapidly. You should look into the next NS DOGA competition (if there is another...)

Gotta shamelessly plug my latest project

http://img.photobucket.com/albums/v335/Snow_Fall/Spacedy%20Ships/Dragon_Top.jpg
http://img.photobucket.com/albums/v335/Snow_Fall/Spacedy%20Ships/Dragon_front.jpg
http://img.photobucket.com/albums/v335/Snow_Fall/Spacedy%20Ships/Dragon_Back.jpg

Very nice. I've only got one question, how do I make that "Glowy" effect? I've seen it quite often...
Korgarein
06-09-2005, 22:23
Very nice. I've only got one question, how do I make that "Glowy" effect? I've seen it quite often...
I don't think he used doga for those. But in doga there is an effect under the 3rd tab in the textureing menu called high emotion i think. you put that and the color on the part you want and it makes it glow.

And you are improving on your designs. They look really Good.

Same to you Sigma Octavus nice design.

On a side note i've got the next generation of Korgarein ships done i just have to get all the IC tech research finished and get back into full time RPing before i release them.
Sigma Octavus
06-09-2005, 22:53
That is a pure 100% DOGA picture.

The glowy effect is attained by (Assuming you use L3):
1. Creating a new palette.
2. Go to the material tab and click on the Emittion bubble. The slider allows you to adjust how much you want it to glow.
3. For the colors, I tend not to make it a full color, but somewhere in between the full color and white, which causes the center to be white but the edges glow. This can be done to different extents, and makes for some cool pics.

I spent quite a bit of time in the palettes area, and came up with some cool effects. Mix and match, and you might stumble across something like this
http://img.photobucket.com/albums/v335/Snow_Fall/Spacedy%20Ships/Wraith_Cannon.jpg

That was made by using:
Color 1: Circuit 400%
Color 2: Bomb 400%
There is no emittion used here, it just appears glowy.
The non-rendered version is quite ugly, oranges and red lines over a black and white base.

Mess around with the palettes, and all sorts of cool stuff comes out.

If you don't have L3, it can be found here
http://www.doga.co.jp/ptdoga/2004/programs/dogal/dogal3/download.html
The payment that it is rumored you must make is only there to enable making videos with L3. If you don't want to make videos with it, you don't have to pay.
Kyanges
06-09-2005, 23:54
Eh...which link to I click? From the 5 links offered under the "Version 2002.10.10 (2002.10.10 releases) " thing.
Sigma Octavus
06-09-2005, 23:57
Just go with the first one.
Korgarein
07-09-2005, 00:09
That is a pure 100% DOGA picture.
Well very good job then.

I guess i should have been more detailed on my explinations. Oh well Sigma octavus got ya settled though it would seem.

Doga really is a great program. I'm currently trying to learn 3D max studios but with little progress due to time and just plan lazyness.
Kyanges
07-09-2005, 02:03
Well very good job then.

I guess i should have been more detailed on my explinations. Oh well Sigma octavus got ya settled though it would seem.

Doga really is a great program. I'm currently trying to learn 3D max studios but with little progress due to time and just plan lazyness.

I'm definitely going to want to be learning some of the higher programs. I can't learn 3D Max partially because it actually costs something...

I'm downloading L3 now.
Sigma Octavus
07-09-2005, 03:40
I start art college in october, and will be taking classes in 3DS Max and Maya. Looking forward to getting taught to usethe programs, and being supplied with them.
Korgarein
08-09-2005, 23:31
I start art college in october, and will be taking classes in 3DS Max and Maya. Looking forward to getting taught to usethe programs, and being supplied with them.
Yeah that is nice, good luck in those classes.
Kyanges
16-09-2005, 01:21
Well there's a small problem. I D/L'ed L3, but the program runs much, much slower than L2 did. Part of the reason I did things on L2 was because it ran with no lag even on the more complex models. But with L3, I going to have to get use to the lag if I am to continue making increasingly sophisticated models...

Oh well. Anyway, I'm working on a simple speed bike to get use to L3 and become accustomed to the lag.
Earth Government
16-09-2005, 01:49
I start art college in october, and will be taking classes in 3DS Max and Maya. Looking forward to getting taught to usethe programs, and being supplied with them.

Maya is an amazing program. Not on par with Alias, IMO, but that might just be because I'm so much more used to Alias...
The Silver Sky
16-09-2005, 02:01
M2 Stiker Fast Attack Fighter (http://img307.imageshack.us/my.php?image=m2striker9eh.png)

Hope you don't mind me posting again.

This plane is a small, faster brother of the M1 Mobius I post earlier, instead of 3 large cannons this has 6 smaller cannons, it is faster, strong and overall better, the only downfall is that since it is small size is doesn't have any CIWS turrets and relies on it's speed and agility(And small signature on sensors) to avoid being hit.
Kyanges
16-10-2005, 02:06
(OOC: Bump for ND. Page five is where it's at man.)
Kyanges
17-10-2005, 03:36
Here's some random stuff I've been making. I haven't gone through the trouble to make these look fancy or whatnot, and they're more like a Heads-up of where I'm at.

http://i7.photobucket.com/albums/y266/kyanges/12.jpg

Something that I'm messing with. This version of it is greatly modified in the third picture below.

http://i7.photobucket.com/albums/y266/kyanges/LineShipPrototype.jpg

Here, don't worry about the texture, it's just the product of a few mangled tests. The main focus here is the model itself. I actually haven't been using DoGa for the better part of these few months since my last post, so it's like I'm relearning everything...

http://i7.photobucket.com/albums/y266/kyanges/LineShipPrototype3.jpg
Korgarein
17-10-2005, 13:56
Still lookin good as far as i can see.

I'm still working on my new stuff too. Just about got it all done. But now i am working on some stuff for a friend who has decided to get into NS RPing so a lot of my stuff has been put on hold for a while till we get him set up.

Oh well, keep up the work, i love seeing other peoples designs too.
Kyanges
18-10-2005, 01:04
Thanks Korgarein.

Here's some strange effect I stumbled across. I've got one person who suggests using as a cloaking effect. Anyone else say anything different?

http://i7.photobucket.com/albums/y266/kyanges/LineShipPrototype4.jpg
Kaymiril
18-10-2005, 01:41
Very well done, Kyanges.
Kyanges
18-10-2005, 05:20
Very well done, Kyanges.

Heh, thanks, Kaymiril!


Back to other question... Anyone?
Here's some strange effect I stumbled across. I've got one person who suggests using as a cloaking effect. Anyone else say anything different?
Korgarein
18-10-2005, 17:50
You could use it as a cloaking effect but it really doesnt seem transparent enough for cloaking.. perhaps a stage of cloaking or something. You could say it is some sort of dimensional or phase shifting type look. Just a couple of ideas.
Kaymiril
18-10-2005, 23:00
Back to other question... Anyone?
Well...it looks like an ice sculpture to me. Like if you ran different colored lights through it, it would look like those optometric things that were so fun to play with when I was little. So, you could use it for show...make it glow red to look intimidating. *Shrugs*

I dunno...I just know I want one, lol.
Korgarein
18-10-2005, 23:48
Hey Kyanges, you were talking about the lag of the L3 program on high quality models. Some of the things ive been playing around with lately are over 700,000 pollygons, you want to talk about lag...gezzzz does it lag...lol.
Kyanges
06-11-2005, 07:52
Hey Kyanges, you were talking about the lag of the L3 program on high quality models. Some of the things ive been playing around with lately are over 700,000 pollygons, you want to talk about lag...gezzzz does it lag...lol.

Woah...


Some newer things:

Beginning SD model at Huntaer's request:
http://i7.photobucket.com/albums/y266/kyanges/HSD.jpg

My attempts at a star system...
http://i7.photobucket.com/albums/y266/kyanges/Planets2.png

Diplomatic Cruiser:
http://i7.photobucket.com/albums/y266/kyanges/Diplomaticship.jpg

Look at the labels for the rest of these:
http://i7.photobucket.com/albums/y266/kyanges/TaiKun.png

http://i7.photobucket.com/albums/y266/kyanges/MM.png

http://i7.photobucket.com/albums/y266/kyanges/PDG.png

And finally, my attempts at a station:
http://i7.photobucket.com/albums/y266/kyanges/Station.png

http://i7.photobucket.com/albums/y266/kyanges/Station2.png

http://i7.photobucket.com/albums/y266/kyanges/Station2b.jpg
Evil Woody Thoughts
06-11-2005, 08:15
Pwns my first DOGA render.

I just downloaded it last night so I'm still figuring it out too, heh heh heh.

Anyway, the Immortal-MK II SD that I haven't ICly developed yet. Yeah, I suck at this.:rolleyes:

http://img.photobucket.com/albums/v115/chair094/immortal.jpg
Korgarein
06-11-2005, 09:29
I really like the first ship and the Anti-Ship twin Cannon. Since we have been sharing designs i thought i would put up a couple of ships that i've been workin on. Not planning to use them, just thought they would be fun to try to do in Doga.

Korgarein Heavy Star Destroyer:

http://webpages.charter.net/durst95/KorStarDestroyer6A.JPG

Korgerein Super Star Destroyer (not as big as the SW version) This was one of the ones i said i was wooking on that was over 700,000 pollies.

http://webpages.charter.net/durst95/KorSuperStarDestroyer4A.JPG

Edited: There is accually a lighter model too but i chose on to post it.
Kyanges
07-11-2005, 05:04
Wow, Korgarein. You consistently put out top notch models. They look a lot more intimidating than my current space fleet...

@Evil Woody Thoughts: Hey, I get the feeling that you'll improve in leaps and bounds. Your first model doesn't actually look all that bad. It shows that you've got ideas that are just waiting for the skill necessary to express them. Keep it up.
Evil Woody Thoughts
07-11-2005, 05:17
@Evil Woody Thoughts: Hey, I get the feeling that you'll improve in leaps and bounds. Your first model doesn't actually look all that bad. It shows that you've got ideas that are just waiting for the skill necessary to express them. Keep it up.

I gotta find the time, too. That one render took me about seven hours.

Though it prolly doesn't help that I was too st00pid to save the render as a picture file. You're looking at a screenshot of the render with the rest of the screen edited out. Meh, I'll learn one of these days...:p
Korgarein
07-11-2005, 05:21
Wow, Korgarein. You consistently put out top notch models. They look a lot more intimidating than my current space fleet...

@Evil Woody Thoughts: Hey, I get the feeling that you'll improve in leaps and bounds. Your first model doesn't actually look all that bad. It shows that you've got ideas that are just waiting for the skill necessary to express them. Keep it up.
Thank you Kyanges. I just love designing, particularly space craft and more to the point weapons of war.

As for Evil Woody thoughts, yes your first is quite well done. Keep at it and youll learn quickly. I'm still learning a lot about doga. It is a much more complex program then i believe most think encluding myself at first.


EDITED: Some what of a Related link: Project Vitality: (http://forums.jolt.co.uk/showthread.php?t=452253)
Huntaer
07-11-2005, 20:45
Kyanges, thanks for the Megaladon Towerless Super Star Destroyer (MTSSD)
Though it does have the tower in the back, I'm going to use it as an Observation deck as you suggested in school (as you said, similar thus to ten-forward on Enterprise-D).

Korgarein, very interesting SD pics.
Korgarein
07-11-2005, 21:02
Kyanges, thanks for the Megaladon Towerless Super Star Destroyer (MTSSD)
Though it does have the tower in the back, I'm going to use it as an Observation deck as you suggested in school (as you said, similar thus to ten-forward on Enterprise-D).

Korgarein, very interesting SD pics.
Thank you. I just love big guns and the battleship look. I also like the SD design but didn't like that they are primarily carriers. So I thought it would be cool to combine the SD look and a Battleship look and those are what i got.

I turned the conn towers of my origional ships that i am 'refitting' for new use with new technology into observation decks and moved the bridge to a command deck barried within the ship.
Kyanges
07-11-2005, 21:20
Kyanges, thanks for the Megaladon Towerless Super Star Destroyer (MTSSD)
Though it does have the tower in the back, I'm going to use it as an Observation deck as you suggested in school (as you said, similar thus to ten-forward on Enterprise-D).

Korgarein, very interesting SD pics.

Sure, no problem. As I said though, I'm not done with the armament though. Maybe in another week or so. (Busy schedule, don't want to fall behind in the new quarter...) And no problem with the suggestion either.

Thank you. I just love big guns and the battleship look. I also like the SD design but didn't like that they are primarily carriers. So I thought it would be cool to combine the SD look and a Battleship look and those are what i got.

I turned the conn towers of my origional ships that i am 'refitting' for new use with new technology into observation decks and moved the bridge to a command deck barried within the ship.

Lol, that move [of the bridge] is yet another idea I think we shared once again. I never really had towers on any ship of mine, but I think I gave that suggestion to Huntaer before. He kinda considered it, but then decided to cut the tower completely.
Korgarein
07-11-2005, 22:39
Lol, that move [of the bridge] is yet another idea I think we shared once again. I never really had towers on any ship of mine, but I think I gave that suggestion to Huntaer before. He kinda considered it, but then decided to cut the tower completely.
Yeah, none of my new stuff except for the 'refitted' ones have them. I went for the old battleship look on the first ones because i wanted the transittion to the new ships to seem more like an advancement. So it was suppose to be a 'stage' of developement in my nations technology. As far as tactically, i think the lack of a bridge tower becomes a given defence after a certain point of thinking. My new designs the 'V-Series' of ships accually have redundant command stations located in several places throughout the ships command deck so that if for some reason the primary station is compromised(although by that time the whole ship should be gone) others can easily take command and the ship can fight or survive to the last.
Kyanges
09-11-2005, 04:42
Nice plan, Korgarein. I think it's good that we did something different this time. I decided to move away from multiple command areas, although I do believe I decided to keep the ability to reroute command elsewhere still.


I was comparing my current level to the first model displayed in this thread, which was the first model I made, with DoGa (L2). I've since moved to L3, practiced a bit, and well, here's a comparison:

The first version of the Battle Carrier I made when I first downloaded DoGa:
http://i7.photobucket.com/albums/y266/kyanges/untitled5.jpg

http://i7.photobucket.com/albums/y266/kyanges/untitled3.jpg

http://i7.photobucket.com/albums/y266/kyanges/untitled.jpg


Compared to the revised version I decided to make:
http://i7.photobucket.com/albums/y266/kyanges/BattleCarrierRemake3.png

Current model:
http://i7.photobucket.com/albums/y266/kyanges/BattleCarrierRemake2.png

(Semi-complete Revision)
http://i7.photobucket.com/albums/y266/kyanges/BattleCarrierRemake.png

And even a first version of the fighter bay (The detail kept to a minimum to avoid excessive lag. I also made generic fighters as my actual fighter model would generate excessive lag as well.):
http://i7.photobucket.com/albums/y266/kyanges/Fighterbay.jpg

Well, that's that update. I plan to add a decent armament later. As usual, comments opinions?
Sigma Octavus
09-11-2005, 04:51
Damn, you're growing in skill faster than anyone I've seen on NS. Very nice.
No endorse
09-11-2005, 06:40
I did a little bit of work on Kyange's internal hangar for his carrier. Remember: you don't need to put fighters in every little rack, only in the front ones. Why you ask? To keep from breaking 400K polys and lagging like a 2000 pound rat. ::discovered this the hard way::

As you can see, some work still needs to be done with alignment, but it looks good. Kyanges, this is an awesome ship, thanks for letting me mess with the hangar!
http://i11.photobucket.com/albums/a161/anomaly149/BCrender2.jpg

http://i11.photobucket.com/albums/a161/anomaly149/BCrender.jpg

Yeah, those fighters and the frigates are mine. Here are some links:
Fighter (http://i11.photobucket.com/albums/a161/anomaly149/fighterWfastpacks.jpg)
Frigate (http://i11.photobucket.com/albums/a161/anomaly149/LineFrigateA10.jpg)
They look kinda strange in your pallets though: linky (http://i11.photobucket.com/albums/a161/anomaly149/NEcraftnewskins.jpg)
Korgarein
09-11-2005, 06:52
I think the new carrier looks good. The only thing i would like to see from you is more customized turrets on the ships. I know its not a big deal really but i just think they add a lot of character to a ship and the base ones they give just do not flow with most of the designs. But yeah, you have made a lot of progress and i believe you will continue to do so rapidly.


Here is a Fighter for my friends nation that i've been working on. His nation is Sharira. He hasn't RPed anything yet cause we are working on his background and tech. Its part of a series of vessels and an outpost station with a simular standardized look and color scheme for him:

http://i15.photobucket.com/albums/a399/s3r4phic1/ShariraFighter.jpg
Kyanges
09-11-2005, 06:54
Damn, you're growing in skill faster than anyone I've seen on NS. Very nice.

Heh, thanks.

@ NE:

Hey, very nice job with that! Thank you about the ship, and your welcome for the permission!
No endorse
09-11-2005, 07:05
Hey Korgarein, where do you get those backgrounds for Doga? (or do you use a different program?) I'm wondering because you appear to have quite a few that aren't in the base program.
Kyanges
09-11-2005, 07:14
I think the new carrier looks good. The only thing i would like to see from you is more customized turrets on the ships. I know its not a big deal really but i just think they add a lot of character to a ship and the base ones they give just do not flow with most of the designs. But yeah, you have made a lot of progress and i believe you will continue to do so rapidly.


Here is a Fighter for my friends nation that i've been working on. His nation is Sharira. He hasn't RPed anything yet cause we are working on his background and tech. Its part of a series of vessels and an outpost station with a simular standardized look and color scheme for him:

http://i15.photobucket.com/albums/a399/s3r4phic1/ShariraFighter.jpg


I know what you mean about the guns, and it's something that I sometimes consider, but in the end, I much favor a clean form over any masses of conventional looking guns on my vessels.

To be honest, I have a pretty strict rule of where everything must follow an almost perfect mixture of form and function. It's a very personal feeling, and I feel DoGa isn't really capable of expressing that. Though, unfortunately, it's all I have access to right now.

By the way, nice model. A little busy, but nice nonetheless.
Korgarein
09-11-2005, 10:39
Hey Korgarein, where do you get those backgrounds for Doga? (or do you use a different program?) I'm wondering because you appear to have quite a few that aren't in the base program.
Yes it doga L3. They are just normall pictures of space and planets. You go into the rendering preferences and select a Background picture then browse for the one you want. I happen to keep several of the ones i use most in a folder within the program to make it easier and faster to browse for. It is important to render the model with dimentions close to or in scale with the picture so that the background isn't distorted.

I know what you mean about the guns, and it's something that I sometimes consider, but in the end, I much favor a clean form over any masses of conventional looking guns on my vessels.

To be honest, I have a pretty strict rule of where everything must follow an almost perfect mixture of form and function. It's a very personal feeling, and I feel DoGa isn't really capable of expressing that. Though, unfortunately, it's all I have access to right now.

By the way, nice model. A little busy, but nice nonetheless.
I understand. The program is kinda limiting when it comes to getting that one thing you want just right.

Thanks, Yeah i know the engine/power lighting is a little much and somewhat distracting but i still think it serves it's purpose for this line of vessels.
Chukacon
09-11-2005, 13:05
Its very good, but change the background's color, it's the same as the boosters. By chance is it a pelican?
No endorse
09-11-2005, 18:49
Uhh... I think he's referring to your Gunship Kyang.

No, it's not a pelican, it just looks a little like one since the design is kinda convenient and natural for a gunship. Note that it looks smaller than a pelican (no troop compartment unless I'm mistaken)

IMO the pelican was a little strange for its job description, but I'm not arguing with the UNSC.
Huntaer
09-11-2005, 19:51
Korgarein, could you make some ships for my pupet nation?
Your designs (for Sharira) somewhat follow my pupet nations fleet.

It's a mixture of ST and Mon Calamari ship similarities as well as some other themes.

I have Kyanges working on my (Towerless)SD's and I'd like someone to work on some non-SW style ships.
Korgarein
09-11-2005, 20:12
Korgarein, could you make some ships for my pupet nation?
Your designs (for Sharira) somewhat follow my pupet nations fleet.

It's a mixture of ST and Mon Calamari ship similarities as well as some other themes.

I have Kyanges working on my (Towerless)SD's and I'd like someone to work on some non-SW style ships.
I'll try to throw something together for you if I have time. Still working on the Sharira stuff at the moment as well as some of my new stuff.

What kind of ships, size, class, weapon loadouts?
No endorse
10-11-2005, 05:52
The NEW AND IMPROVED hangar. My old alignment sucked, so I came out with this one. The racks are 4 high and 28 long on each side for 228 racks. They're big enough to hold 3 fighters each easily as well as holding some fighter handling equipment, for a total of 672 birds. It looks like it would be possible to stack another set of racks along the top, but I think that'd be too many.

I don't think you should try to carry that much. I'd say use all but the rear 4 columns on each side, leaving them open for maintenence slots. (it takes a lot of room to completly strip and re-assemble a fighter) This would give you 32 empty racks, and they'd probably be able to handle 64 fighters all spread out (assuming you put them 2 deep)

There is a frigate rack at the bow and room for one or two behind that one. What do you think about the idea of a frigate rack?
http://i11.photobucket.com/albums/a161/anomaly149/bchangerredone.jpg
In order to hide where the boxes kinda poked out in the front, I needed to make a very slight hull mod at the front. Looks decent, but it may mess up some of the look you were looking for. What do you think?
http://i11.photobucket.com/albums/a161/anomaly149/slighthullmods.jpg

I'd mail you the new model, but I've forgotten your e-mail and lost the one you sent me.

almost forgot! 47,793 polys.
Kyanges
10-11-2005, 06:11
Heh, looks nice. Though I think that I would have used up that extra space at the top.

600 something craft is a great load-out for a carrier. I think that I could probably take on SDs with that many fighters alone O_O .

I probably wouldn't have made a frigate rack though. Maybe those 1st generation Battle-carriers that you bought could be modified to include that, but the 2nd Gens probably won't have that capability. None of my "real" ships are small enough to fit inside anyway. Hmmm, maybe that's a new class of ship right there for me.

The models look very nice, but that mirror thing is kinda too distracting for me. My only few issues are with the second picture where the red bracing is kinda hovering off the hull there and the general super shininess of the textures.
No endorse
10-11-2005, 17:22
Heh, my navy likes to keep everything polished and spitshined.

What brace do you mean? If you mean the ventral thing, twas how it was when I got the model. If you mean the one to port (your right in the pic), I don't think I messed with that one, but I can re-angle it.

EDIT:
Re-angled the ventral support and cut the reflectiveness from 30% to 15%.

http://i11.photobucket.com/albums/a161/anomaly149/bcrender.jpg

I can't seem to find the source of those red polygons that stick out of the main cannon there. I'm sure it's findable, I'm just too stupid to find it :p
Kyanges
13-11-2005, 06:19
Hmmm, I've since modified the model, and those red things are gone. It was actually a part inside the main cannon.

Anyway, with all of my fighters being flying versions of James Bond, I figured it was time to get back to some basics. And here is the preliminary model...

(This is also a further test into more curvy models which are more true to my actual designs.)
http://i7.photobucket.com/albums/y266/kyanges/ORGST1.png

Link to bigger picture:
Here (http://i7.photobucket.com/albums/y266/kyanges/ORGST2.jpg)

And I won't leave out my older designs... Trying to make this ship look good...

http://i7.photobucket.com/albums/y266/kyanges/FCNS1.png
Velkya
13-11-2005, 06:49
Check the Tempest Carrier.

http://img476.imageshack.us/img476/5883/carrierjupiter9yp.th.png (http://img476.imageshack.us/my.php?image=carrierjupiter9yp.png)

Plus a Trio of Guardian fighters.

http://img476.imageshack.us/img476/7591/trios1tk.th.png (http://img476.imageshack.us/my.php?image=trios1tk.png)
Kyanges
13-11-2005, 07:01
Check the Tempest Carrier.

http://img476.imageshack.us/img476/5883/carrierjupiter9yp.th.png (http://img476.imageshack.us/my.php?image=carrierjupiter9yp.png)

Plus a Trio of Guardian fighters.

http://img476.imageshack.us/img476/7591/trios1tk.th.png (http://img476.imageshack.us/my.php?image=trios1tk.png)

Ahhh, not bad. The only thing that I would say is that the ships seem put together to look good from the parts, and not actually put together to follow an inner vision. I'm probably wrong, but that's just the impression I get. Just some friendly C&C.

TBH, I like the fighters though.

Example of one my less inspired (And that's putting it lightly!) models...
http://i7.photobucket.com/albums/y266/kyanges/Ntank.png
Velkya
13-11-2005, 07:19
The carrier were designed to be asthetically pleasing, unlike my previous design (the SS Boxcar).

Is that model a hover tank?
Kyanges
13-11-2005, 07:31
The carrier were designed to be asthetically pleasing, unlike my previous design (the SS Boxcar).

Is that model a hover tank?

Hmmm, I see... Like I said, it looked like it was made to look good.

And yeah, it's supposed to some kind of assault vehicle... Some kind of tank, APC thing... Bleh, like the caption says, it's one of my less inspired designs...
Jangle Jangle Ridge
13-11-2005, 07:35
Wow... I just saw this thread, and as a fellow Doga-er, I'm amazed at how fast you're improving. My first model was complete shite, and then I SLOWLY got better. But you're better at textures than I am, and I've been at this over a year!
Kyanges
13-11-2005, 07:50
Wow... I just saw this thread, and as a fellow Doga-er, I'm amazed at how fast you're improving. My first model was complete shite, and then I SLOWLY got better. But you're better at textures than I am, and I've been at this over a year!

Eh heh heh. Thanks!

Do you have any place I could see your current models?
Velkya
13-11-2005, 08:16
Hmmm, I see... Like I said, it looked like it was made to look good.

And yeah, it's supposed to some kind of assault vehicle... Some kind of tank, APC thing... Bleh, like the caption says, it's one of my less inspired designs...

Oh, it's better armed and has more capacity than the Independence Class that was previously used.

Once I get my Flash Drive back from school, I'll load up the old models from my old comp and post them.

For now, here's a Dragon's Maw DD vessel (left) and a Quentin II Missile Ship (right).

http://img379.imageshack.us/img379/3852/macsqaud4xr.th.png (http://img379.imageshack.us/my.php?image=macsqaud4xr.png)
Korgarein
13-11-2005, 08:26
Hey Kyanges, love the new fighter design. Looks sleak and fast. Good work. the tank is nice too.

He is some previews of my next gen tanks:

The Land Cruiser Heavy Assault Tank:

http://webpages.charter.net/durst95/LandCruiserBattleTank1.JPG


The Next Gen Main Battle Tank:

http://webpages.charter.net/durst95/NGMainBattleTank1.JPG


They are both hover tanks and take advantage of Korgarein anti-grav modules.
No endorse
14-11-2005, 06:23
modified version of teh fighter (http://photobucket.com/albums/a161/anomaly149/?action=view&current=newfighter.jpg)
another version. Civilian? (http://photobucket.com/albums/a161/anomaly149/?action=view&current=newfighter2.jpg)

I was playing around in MetaSequoia, and got this. Yeah, it's a lot more simple, mostly due to polygonal reductions everywhere (this is under 900 polys @@)

However, it is sleeker and looke a little bit more like an actual fighter. (sans weapons in the second one) Needs a lot of work still, but at least it's a start.

How've you changed the model Kyanges? And did I ever send you my newest version of it? ::can't remember::
Sigma Octavus
14-11-2005, 09:13
Knowing how fast you're talent is increasing kyanges, I've been working pretty hard myself to get better. Been messing around with texturing mostly. Just like to flaunt two of my experiments. They use basically the same texture, one I found that makes it look like they've been in space and battle for a while, and they're fading around the edges a bit. Just a slight variation on each, and this is how they turned out.

http://img.photobucket.com/albums/v335/Snow_Fall/Pirate/Carrier1.jpg

http://img.photobucket.com/albums/v335/Snow_Fall/Pirate/IM1.jpg


not all that happy about the top of the latter model, probably go and change it.
Korgarein
14-11-2005, 09:45
Looks really good Sigma Octavus. A little dark on my screen but still really good. I myself think i got the modeling down pritty well, but texturing is were i need the work. You and Kyanges on the other hand seem to have the texturing part well in hand.
Sigma Octavus
14-11-2005, 09:47
Yeah, i know it's dark, but it just fits these models, cause they're pirates. They don't want to be seen.

Should probably put them on a grey background.

Yep.
Kyanges
15-11-2005, 01:58
Knowing how fast you're talent is increasing kyanges, I've been working pretty hard myself to get better. Been messing around with texturing mostly. Just like to flaunt two of my experiments. They use basically the same texture, one I found that makes it look like they've been in space and battle for a while, and they're fading around the edges a bit. Just a slight variation on each, and this is how they turned out.

http://img.photobucket.com/albums/v335/Snow_Fall/Pirate/Carrier1.jpg

http://img.photobucket.com/albums/v335/Snow_Fall/Pirate/IM1.jpg


not all that happy about the top of the latter model, probably go and change it.

Looks like you went for the circle or gradient color? Hmmm, I tried that, but it didn't quite give a good effect for me. Maybe my simply aren't good enough for it.

Oh and NE, you did try, but I did 't get it correctly. There was a problem with the other Battlecarrier model as it was just too busy, and had far too many extra bits for my tastes. A good design shouldn't really ever have more than four or five major lines. What that means exactly, I can't say, but it's like a personal rule of thumb that I follow for the most part. So basically I went on a campaign to simplify the model and smooth things out. Finally working on parts that weren't really well though out and deleting those parts used to cover such areas up. The end result is something that's admittedly a bit too simple, but meh, I sorta like it better that way. No sense in having a billion things sticking out on the outside of a ship in space where it's going to be the hardest to repair them.
Kyanges
21-11-2005, 02:16
Fumbling around today has yielded the strangest results... O_o

Wha-?

http://i7.photobucket.com/albums/y266/kyanges/ChinaSkin.png

However, this opens the door to so many possibilities! ^_^ .
No endorse
21-11-2005, 03:57
That's the icon of the Chinese in CnC Generals with reflectiveness added to it, correct? The model looks sweet.
Kyanges
24-11-2005, 02:19
Yeah, my previous favorite Faction in Generals and Zero Hour before I went on the the US side.


Ok, new fighter made, untextured, but yeah... This new vessel is meant to augment the large Draken, and smaller Pirai Fighter pair, and act as a more specialized ship fighter. (As the "Thumper" torpedo slung beneath is supposed to demonstrate.)
http://i7.photobucket.com/albums/y266/kyanges/Fighter3b.jpg


This other picture is supposed to be a light scout tank. The texture isn't meant to be transparent. It's only a flaw of the reflective texture mixed with a repeating background...
http://i7.photobucket.com/albums/y266/kyanges/STank2.jpg
No endorse
24-11-2005, 02:29
Sweet models!

(that's not transparent, it's reflecting the background, which looks the same almost everywhere. At least I don't think it is, maybe check the transparency setting under 'custom'?)

I really like the tank. I never could really get the hang of making ground vehicles and gave up.
Kyanges
24-11-2005, 02:39
Sweet models!

(that's not transparent, it's reflecting the background, which looks the same almost everywhere. At least I don't think it is, maybe check the transparency setting under 'custom'?)

I really like the tank. I never could really get the hang of making ground vehicles and gave up.

Thanks! ^_^ .

Above, I know the tank isn't transparent. What I said is something when I had "People might think it looks transparent." in mind.

Tanks were never something I was very good at, and actually, the only part that I actually like of the tank you see above is the turret, lol.

As for the next few things I'm thinking of making: The insides of rooms, a decent person, and maybe even a short comic thing made up of all my other models, once I finish the other two.

Though, take note, that may not happen in that order, nor in the near future, and is all subject to change, heh.)
No endorse
24-11-2005, 02:56
sweet! I hope you have good luck with people. They're difficult for me. People are shaped funny.
Korgarein
24-11-2005, 03:23
They all look really good Kyanges, as always.
Kyanges
25-11-2005, 07:24
Heh, New Soldier Armor. TBH, I didn't really like the old one all that much. It was cool, but still...

Anyway, this time around...

http://i7.photobucket.com/albums/y266/kyanges/NSoldier.png

I'm considering dubbing this armor, "Smiley", with regard to the helmet, which if you look closely...
Azaha
25-11-2005, 07:27
It GLOOOOOOOOWSSSS....
Gnufasur
25-11-2005, 08:05
Heh, New Soldier Armor. TBH, I didn't really like the old one all that much. It was cool, but still...

Anyway, this time around...

http://i7.photobucket.com/albums/y266/kyanges/NSoldier.png

I'm considering dubbing this armor, "Smiley", with regard to the helmet, which if you look closely...

Pink... >_> Not much use for night-time covert ops, eh? Eh? :P

One other thing. On the tank model you showed... Is that... The Command & Conquer: Generals sign label thingie?
No endorse
25-11-2005, 19:31
One other thing. On the tank model you showed... Is that... The Command & Conquer: Generals sign label thingie?
Yeah, he's a CnC fan. (Kyanges, you have better played the original RA and the original CnC...)

Sweet model. I can just see it now... ::dreamsequence::

"Officer Smiley?"
"..."
"Uhh...c...c...could you please move your foot? You've crushed my wife..."
"..."
"Please?"
::ruthlessly eviscerates helpless civilian::
"DEAR GOD THE AGONY! NOT THE FACE, I'M TOO PRETTY TO DIE!"

(yes, the last sentance is credit to redvsblue)
Kyanges
27-11-2005, 05:55
Yeah, he's a CnC fan. (Kyanges, you have better played the original RA and the original CnC...)

Sweet model. I can just see it now... ::dreamsequence::

"Officer Smiley?"
"..."
"Uhh...c...c...could you please move your foot? You've crushed my wife..."
"..."
"Please?"
::ruthlessly eviscerates helpless civilian::
"DEAR GOD THE AGONY! NOT THE FACE, I'M TOO PRETTY TO DIE!"

(yes, the last sentance is credit to redvsblue)


Lol, Officer Smilie says, " RRRAAAWWRRR!" *Deathstrike.*

BTW, NE, check the Uberasia Region.
Kyanges
08-12-2005, 04:37
So I made this bare room... And here it is...

http://i7.photobucket.com/albums/y266/kyanges/RoomTest.png

Lol, the main point of this is to let people give opinions on what should it have inside, and what style things will be. It's supposed to be someone's random quarters onboard one of my ships.
Kaymiril
08-12-2005, 04:42
It's too big for one person, unless it's for a married couple serving on the same ship, or the captain.
Kyanges
08-12-2005, 04:45
It's too big for one person, unless it's for a married couple serving on the same ship, or the captain.

Hmmm, you're right. I'll make a smaller room after this I guess.

How about for now, it's set to be the Captain's quarters.
No endorse
08-12-2005, 04:52
Tis still a little large even for the Captain's quarters, unless you're using the Star Trek model. I'm not a huge fan of that simply due to how much open space there is. I mean, the rooms are huge, so there can't be as thick or as many bulkheads as there might otherwise be.

EDIT: http://forums2.jolt.co.uk/showthread.php?t=458076 tis been posted
Kyanges
08-12-2005, 04:54
Tis still a little large even for the Captain's quarters, unless you're using the Star Trek model.

Lol, ST was exactly what I had in mind. Don't worry, everyone else get's cheap little bunks stack yay high, and...
No endorse
08-12-2005, 05:10
Lol, ST was exactly what I had in mind. Don't worry, everyone else get's cheap little bunks stack yay high, and...

LOL so long as you don't start doing every room inside your ships...

::forsees billion-poly models in the future::
Sigma Octavus
08-12-2005, 07:27
Lost everything on my computer when a nasty virus got in and wiped it and sodomized the motherboard. Got a new comp now, with 3.5x the processing power of my old. Time for the massive complicated models. Yay.
Korgarein
08-12-2005, 15:46
Lost everything on my computer when a nasty virus got in and wiped it and sodomized the motherboard. Got a new comp now, with 3.5x the processing power of my old. Time for the massive complicated models. Yay.
Sry to hear about that. I have a virus on one of my computers at the moment which has forced me to isolate it from the network untill i can redue it. I suppose on a bright note at least you got a new rig out of it.
Kyanges
11-12-2005, 00:37
Alright, Huntaer, here's the pic:

http://i7.photobucket.com/albums/y266/kyanges/HSD1.png (http://i7.photobucket.com/albums/y266/kyanges/HSD1b.jpg)
(Click for larger image.)

http://i7.photobucket.com/albums/y266/kyanges/HSD1.png (http://i7.photobucket.com/albums/y266/kyanges/HSD1b.jpg)
The code above is the "Click here for larger image" sort of thing.
Kyanges
11-12-2005, 00:44
Oh no! I just noticed, two of the views are the same! Hang on while I correct that...
Kyanges
11-12-2005, 00:59
Alright, Huntaer, now it's ready.
Huntaer
11-12-2005, 01:04
OH, Goodie!
No endorse
11-12-2005, 02:14
Is that a Star Destroyer?

Looks excellent as always.
Velkya
11-12-2005, 03:03
Here's a few pics of my AF-17 Halberd PMT attack fighter.

http://img207.imageshack.us/img207/2694/halbered0wv.png
Dropping bombs at a live-fire exercise.

http://img217.imageshack.us/img217/6154/intercept6is.png
Attacking a drone with a ALRAAM.

http://img206.imageshack.us/img206/5503/6hak4cn.png
Six Halberds on patrol.
Kyanges
11-12-2005, 03:14
I like your eye for dynamic scenes. The second one especially. Each picture has something that catches your attention. Looks good.
Velkya
11-12-2005, 03:25
If you want to see them in action check the last 2 pages of "The Death of a Living God".
Einhauser
13-12-2005, 02:53
I dunno if I am supposed to do this, but I need some constructive critisism on a model I made, and this seems to be the largets collection of DoGa experts on NS, so here we go.

"cliky" (http://i12.photobucket.com/albums/a210/Zipline/Misc/Destroyer1.jpg)

It's a destroyer I am working on. It doesnt have any background and limited shading to help people see more details (not that they are there), and it lacks weaponry because the models I use on my ships can't be built on DoGa.
Huntarian Alliance
13-12-2005, 03:00
Velkya, those pics are awsome.

Einhauser, not a bad start. Better than what I can do anyways.
Einhauser
13-12-2005, 19:56
I severely doubt that, HA. If you tried, I'd bet you could do way better.

Anywho, I have a couple questions I'd like answered as well:

1) How do you select and mess with individual parts? Whenever I hit the "Edit" button in the right hand corner and mess with the settings inside, it changes the entire model, not just the part I have selected.

2) How do you turn an image in your mind into a DoGa creation? I always feel like if I try and build my ships in DoGa, they will come out horribly and take away from the design.

That's all I can think of now. I'll be back in a couple of hours (my parents are dragging me downtown for something or other...)
Nairatsa
13-12-2005, 22:09
"How do you turn an image in your mind into a DoGa creation? I always feel like if I try and build my ships in DoGa, they will come out horribly and take away from the design."

That is more or less asking how you do art. Mess with it for a while, until you can transfer your ideas directly to the medium as you intend them to appear; you will need practice with any tool. I have heard, however, that it helps to visualise the entire object in 3D, then envision side, front, and top views. As for weapons, some folks circumvent the subject entirely, and simply claim they're 'concealed'. This is a little cheap, but it allows you to concentrate on just the ship until you get proficient with things.

As for the design, It's pretty good, for a first try. The nose in particular needs some work, unless you meant that left front edge to be slightly seperated, and I assume it is not intended for atmospheric flight? As you move to finishing this, you may want to add some (or many) smaller fixtures to the sides and belly, as well as adding textures; particularly if this is intended to be a larger ship. The small detail work takes the longest, but transforms a large, grey triangle with a hexgon on top into the mass of angular death that we all saw in Star Wars.

Keep up the good work.

-Nairatsa
Einhauser
14-12-2005, 01:42
Yes, I am not happy with the nose at all. Itis supposed to be flat, but the pieces don't fit together well, no matter how hard I mess with them.

Also, I never design capitol ships to go into the atmosphere of a planet unless that is it's main purpose, as I think it is cheap (no offense Kyanges)
Kyanges
14-12-2005, 02:04
Yes, I am not happy with the nose at all. Itis supposed to be flat, but the pieces don't fit together well, no matter how hard I mess with them.

Also, I never design capitol ships to go into the atmosphere of a planet unless that is it's main purpose, as I think it is cheap (no offense Kyanges)

Lol, none taken man. TBH, even if I did, I wouldn't listen anyway.

I'd pay attention to much bigger forces. ^_^. Like SW for instance.

The Venator SD was designed as a carrier, cruiser thing, and at about 1,137 meters long, it's not much smaller than my Preamisus BC, and it could go into the atmosphere with ease. So my space forces, all of which are smaller than my BC, can go into the atmosphere with ease as well. And I can rest easy doing it, lol.


You've piqued my interest though. Why do you consider it cheap?



EDIT: Oh, sorry, to answer your question, your parts will all be affected by any changes you make, if they're all in the same pallet. Try selecting a part, clicking, "new.", and then go from there.
No endorse
14-12-2005, 02:07
There is a zoom function for the mesh (page up and page down) and under settings, you can set the scaling, positioning, and rotation fitting units. Start with them kinda high, and as you get more and more finished and polished, make 'em tiny.
Kyanges
14-12-2005, 02:15
Oh, that reminds me, Ein, to move quickly with that zoom function, try holding shift, and clicking (Hold down.) on the mini-render window. Zoom is much faster.

Also, experiment with the Ctrl key in the same manner.

Plus, when moving parts, and getting a good fit, try clicking off the "Grid fitting." option. Let's you get much finer fit, and finish.

Finally, in this mode, sometimes, moving parts precisely can be hard without that option. To get around this, after selecting a part, hold down the shift button, and move the part any one of the three view screens (the unrendered ones.), then move the part around. Experiment with that as well.

Just a few little tips that help me. (Oh, and "Alt-y", and "insert" will be used a lot.)
Einhauser
14-12-2005, 02:31
*snip*

A lot of what you just said means about as much to me as Supercalifragilisticexpialidocious, but I'm sure I will recognize its brilliance as I get better. So, thanks in advance! Lol.

In response to your question, I believe that starships are meant to sail the Great Ocean, not descend on a planet like flies on a carcass. Starships should burn in the atmosphere, not fly through it. Granted, specialized kinds can land, but an entire fleet, or even a very large ship that can land is stretching it a bit. And since when is SW the bible of Ft RPing? They do a lot of things wrong.

EDIT: Sorry I was not able to get a diplomacy thread up today. My parents dragged me downtown for... *sob*... shopping! It was horrible! There were carolers! And liberals! The horror...

Anyway, if you want to do one, that’s fine. I have enough time to post in a diplomacy thread, but not to make one (until tomorrow)
Kyanges
14-12-2005, 02:37
A lot of what you just said means about as much to me as Supercalifragilisticexpialidocious, but I'm sure Iwill recognize its brillance as I get better. So, thanks in advance! Lol.

In reponse to your question, I believe that starships are meant to sail the Great Ocean, not descend on a plnet like flies on a carcass. Starships should burn in the atmosphere, not fly through it. Granted, specialized kinds can land, but an entire fleet, or even a very large ship that can land is stretching it a bit. And since when is SW the bible of Ft RPing? They do a lot of things wrong.

Well, the stuff I mentioned is on the keyboard, and the little buttons on the pallet in DoGa.

About the ship thing, I honestly don't see it as stretching it at all. The ships in my fleet are small, we have heat shields today, and the 'flies on a carcass' bit seemed a little exaggerated to me. SW most definitely is NOT the bible in FT RPing, but I look to it sometimes.

Ah well, it's all Ewoks to me.

Nice model, and I hope you figure out the above. There should be a link to this guide on DoGa somewhere in this thread that should help more...
Einhauser
14-12-2005, 02:44
A guide gives you information, an expert answers your questions.

Also, small ships are fine going into the atmosphere (or super-rare large ones), but I meant it as in slightly larger than a shuttle sized ships. Ah well, to each his own, eh?
Kyanges
14-12-2005, 02:48
A guide gives you information, an expert answers your questions.

Also, small ships are fine going into the atmosphere (or super-rare large ones), but I meant it as in slightly larger than a shuttle sized ships. Ah well, to each his own, eh?

Well, I wouldn't go so far as to say expert...heh.


Yeah, no need to start some massive galactic civil wars *Nudge nudge* over it.
Einhauser
14-12-2005, 02:50
Well, I wouldn't go so far as to say expert...heh.

I think most of us would.


Hehe, yea, sorry about that. SW is a bit of a touchy subject for me. Anyway, it should be me complimenting you on your designs. This is your thread, and they are extremely good.
Rhinara
18-12-2005, 22:32
Howdy. I don't want to hijack this thread, so here's mine:
http://forums.jolt.co.uk/showthread.php?t=459905

I would love some critique if y'all would care to give some, and as Einhauser said...

I dunno if I am supposed to do this, but I need some constructive critisism on a model I made, and this seems to be the largets collection of DoGa experts on NS, so here we go.
Kyanges
20-12-2005, 04:15
Well, here's the pic and some stats (Unfinished.) for my other ship that coming out of my slowly developing Space Fleet:

Savage Class Dreadnought.

http://i7.photobucket.com/albums/y266/kyanges/UB1.png (http://i7.photobucket.com/albums/y266/kyanges/UB2.jpg)
(Click for a larger image.)

Class: Savage
Ship Type: Dreadnought
Mission Profile: Super Heavy Anti-ship at multiple ranges, planetary assault, UL carrier.
Manufacturer: Tar'en Heavy Industrial.
Controlling Authority: Eshirian Sovereignty Space Command. (ESSCOM.)

Space Frame Life Expectancy: 300 Years.
-Major Refit Half-life: 152 Years.

Dimensions/Interior:
-Length: 1.8 KM
-Height: .7 KM
-Width: .5 KM
-Decks: 38

Crew Compliment: 2,920
-120 Officers.
-700 “Generic” crewmen.
-100 Pilots.
-500 Fighter “Ground Crew.”
-1,500 ES Marines.
(-100 Passenger Berthings following emergency conversion of common areas.)

Engines/Maneuverability:
-6 Inertial Engines (http://forums.jolt.co.uk/showpost.php?p=9407155&postcount=3). (Equipped with Inertial Capacitors (http://forums.jolt.co.uk/showpost.php?p=9407159&postcount=4).)
-2 “Tether” Jump FTL Drive(s).
-2 Wormhole Generator (http://forums.jolt.co.uk/showpost.php?p=9407181&postcount=7)(s). (Back-up.)

Velocity:
-.80C Nominal Sub-C Speed.
-.99C Maximum Sub-C Speed.
-Near instantaneous FTL

Operational Radius:
-(Extragalactic Travel Capable.)

Power Systems:
-6 Zero Point Energy Generators
-3 Antimatter Reaction Cores. (Back-up.)

Weapons: Rep-Tubes (http://forums.jolt.co.uk/showpost.php?p=9407139&postcount=1), MP energy guns (http://forums.jolt.co.uk/showpost.php?p=9407146&postcount=2), Torpedoes and missiles utilize Quasar Detonators (http://forums.jolt.co.uk/showpost.php?p=9407173&postcount=6), All energy weapons utilize SMT's (http://forums.jolt.co.uk/showpost.php?p=9407204&postcount=12).
-6 Colossus Siege Cannon (http://forums.jolt.co.uk/showpost.php?p=9407329&postcount=26)(s). (Mark 2.)
-210 Lasher Cannons (http://forums.jolt.co.uk/showpost.php?p=9407341&postcount=27).
-300 “Thumper” Torpedo (http://forums.jolt.co.uk/showpost.php?p=9407320&postcount=25)Tubes.
-1,000 “D” PDGs (http://forums.jolt.co.uk/showpost.php?p=9868017&postcount=28). ("Sprite" Missile (http://forums.jolt.co.uk/showpost.php?p=9407308&postcount=24)Equipped.)
-3,000 Discharge Plates (http://forums.jolt.co.uk/showpost.php?p=10111799&postcount=29).
-2,000 "Maxer" Point defense drones (http://forums.jolt.co.uk/showpost.php?p=10111815&postcount=30).

Defenses: 5 layers.
-Advanced Multilayer (http://forums.jolt.co.uk/showpost.php?p=9097393&postcount=2) Corrolium alloy (http://forums.jolt.co.uk/showpost.php?p=9407212&postcount=13) hull.
-10 "Generic" Energy shield generators.
-5 “Leaon” level PPAD generators. (http://forums.jolt.co.uk/showpost.php?p=9407185&postcount=8)
-2 Singularity Shield Emitters (http://forums.jolt.co.uk/showpost.php?p=10111850&postcount=31).
-Inertial Shield Emitters.

Sensors:
-5 Mass/Gravity field Detectors
-3 Interdimensional sensor arrays
-10 PsiSensor (http://forums.jolt.co.uk/showpost.php?p=9407199&postcount=11) Arrays.

Communications: All External and Internal Communications Utilize PsiCommu (http://forums.jolt.co.uk/showpost.php?p=9407193&postcount=10) Conduits
-2 "Tightbeam", Short Range Communications Array(s).
-3 "Longbeam", Long Range Communications Array(s).
-2 "Ultra-Longbeam" Extragalactic Communications Array(s).
-35 Interior PsiCommu (http://forums.jolt.co.uk/showpost.php?p=9407193&postcount=10) Conduits.

AI:
-1 Standard “Aien” class AI.

Crew Amenities/Survivability:
-2,600 Escape Pods (http://forums.jolt.co.uk/showpost.php?p=9097434&postcount=3).
-2,600 EVA Suits.
-3 Heavy Armories.
-6 Advanced Medlabs (200 Max Capacity.)
-5 HoloRooms (100 Max Capacity.)
-3 PsiBars (30 Max Capacity.)
-15 "Rest" Areas.

Science Stations:
-2 Tactical Astrometrics Lab.
-2 Large Science Facilities.

Additional Systems/Other Notes:
-5 Inertial Damper (http://forums.jolt.co.uk/showpost.php?p=9407166&postcount=5) systems. (4 Back-up.)
-10 Tractor beam emitters.
-30 Site to site transporter stations.
-Pop out MP Cannons/Forcefield generators throughout main corridors.
-"Turbo Shaft" network runs throughout vessel, facilitating transport.
-5 SIF (http://forums.jolt.co.uk/showpost.php?p=9407220&postcount=14) Generators. (2 Back-up.)
-2 Multi-type FTLi systems.

Ship Complement: 30
-10 UL Class Carriers. (Ultra-light Carriers, 12 fighters each.)
-10 Glint Class AVs. (Assault Vessels.)
-10 "Generic" Shuttlecraft.


General Description:
The Savage class Dreadnaught is the next logical step up from its smaller cousin, the Arc class Medium Dreadnaught. Armed with over three times as many Lasher cannons, pushing a nominal reactor output twice that of the Arc’s, and armed with six times as many Axial Cannons, the Savage is capable dishing out a punishing amount of firepower that would literally crush a standard Imperial Star Destroyer into space dust with a one second barrage of its main guns.

The Savage’s defenses are also similarly enhanced, capable of withstanding every punishment dished out upon it, including hated “Hull crawlers”, or weapons which latch onto the hull, and attempt to disable guns, destroy exposed systems, generally wreak havoc, etc. To combat these threats, “Discharge Plates” are placed along the length of the hull, replacing every other standard hull plate. “D” PDGs, and “Maxer” point defense drones also scour the exterior, clearing out such threats as well as maintaining the integrity of other few, but exposed and critical systems. The latest “Leaon” PPADS defend the ship as well as newly released Singularity Shielding, and exclusive Inertial shielding.

The interior of the Savage is extensively fortified, with great lengths taken to ensure that the ship never falls into enemy hands. Pop out MP cannons, Force fields, site to site transports, comprehensive internal sensor grids, and interior PPAD shielding make for a virtual gauntlet of defenses making the Savage nearly impossible to infiltrate successfully. These measures, in addition to the standard internal design features, such as a lack of air ducts, internal heavy armories, and heavily defended access points help to keep the Savage, along with all of its advanced systems firmly under Eshirian control.

In the end, with immense weapons stores, impenetrable shielding, extensive internal fortification, and highly advanced sensor/com computer networks, the Savage class gives the Eshirian Fleet a new, bred for victory warship that can take on any ship one on one, and win.


Special notes:
-Atmosphere Capable
-ZPG Overload Self Destruct Equipped. (Withing 200 meters, it WILL bring down anything. ANYTHING.)
-Six Siege Cannons are arranged one in each direction. (Port, starboard, Ventral, etc.)
-Fighters are carried upon UL class carriers inside extra large bays.


Some kind of super heavy SSD equivalent/superior ship. Six axial guns grace its hull. Heh.

As one can see, I've settled on the basic color scheme and look of my vessels. As always, opinions welcome!
Korgarein
20-12-2005, 04:28
Looks good as always, and you are keeping the look of each ship basicly the same as far as basic lines and shapes, which I personally like. look forward to the next man.
No endorse
20-12-2005, 04:30
:eek: Ky, you did it.

HOLY SHI...

I'm a little wary of a whopping 210 secondaries, but on this ship, it looks utterly destructive.
Kyanges
20-12-2005, 04:41
Thanks, Korgarein. I am trying to diversify, but no design direction seems appropriate. The Capital ship which was the most different was the Arc Medium Dreadnaught for me. I'm looking forward to the next as well, hopefully this time, it'll be a little different. (Getting the feeling that the ships are being a little too similar, but looking at ST makes me a little more confident, heh.)

@NE:
Heh, thanks. More Lashers are actually going to be added to the bow, which appears to the least defended.

If you liked this, just wait for the Heavy Dreadnaught, and then the Behemo class...
No endorse
20-12-2005, 05:11
You know me. I'd take that 210, and have some real fun with it.

keep 150 lashers the same
6 turrets that are 10X the power of a lasher (as if those axials weren't enough to make those ISDs cry)

Idunno what it is, but it just seems to me that it's better to have a few 16" guns than a lot of 5"ers. Remember that many materials (like steel, not like aluminum) have a minimum stress threshold thing. And stress applied that is below that threshold can be withstood indefinatly. If stress is applied that is above that threshold, the material starts to form tiny little fractures and warps slightly. Eventually, it will fail, but it will take a very long time if the stress level is close to the threshold.

If it is far in excess, it will fail quickly.

If it is so inanely far in excess, it's not even funny... :: plays the Trogdor video::

I can't wait for your heavy dread and that evil behemoth. Make sure the heavy can eat my Ajudicators for lunch, aight?


EDIT: what is a ZPG?
Rhinara
20-12-2005, 05:11
Note to self: Don't declare war on Kyanges.
Kyanges
20-12-2005, 05:24
@Rhinara: Lol, I'll be saying the about your nation whenever you get those stats for your ships up.

EDIT: Or, Do, and then beat me with your superior RPing skills. (Which I think is much more interesting.)


@NE: I see your meaning. But... The guns for me work more like this:

-Lashers: Act as, say, 12" guns.
-"D" PDGs: These, well, these are kinda self explanatory.
-Torpedoes: These are sort of like a complement to all of the above. Something like, your 15"
-Siege Cannons: Skip right over the 16" and jump for the "DIE!!!!!" button.

So Lashers on my ships are not meant to be 5". If anything, the PDGs are.

In any case, I'll keep what you said in mind. (Though I'm not quite sure of your meaning with the ". . . 150 Lasers . . ." bit.)


Oh, and those Adjudicators? What Adjudicators? *Sees charred hulk drifting off in the distance.* Ohhh... Those... Lol, joking of course. If they are your heavies, then in an RP, I will respect that, and not make them a cakewalk... ...All the time... ^_^ .

EDIT: ZPG: Zero Point Generators. Those things that everyone seems to think is an infinite power source when it's not...
No endorse
20-12-2005, 05:37
o_O okay, I obviously can't explain myself ::just re-read his post and didn't understand half of it::

You seem to have understood most of it. The part about the 150 shoud be thus:

You know me. I'd take that 210, and have some real fun with it.

keep 150 of the lashers the same. Remove 60 of the Lashers

ADD IN THE PLACE OF THOSE 60:
6 turrets that are 10X the power of a lasher (as if those axials weren't enough to make those ISDs cry) Just to add something that's powerful, scary, and doesn't need the ship to re-align itself to fire it.
Kyanges
20-12-2005, 05:50
Ah, so like this?

-"D" PDGs: Light.
-Lashers: Heavy.
-BLANK: Super Heavy.
-Siege Cannons: Ultra-%*@#(&@()$&% Heavy.
-Torpedoes: Complements all of the above.

Something like that?

The means I'll need another weapons to fill the role of "Medium." Hmmm...

Well, that'll be for the next ship I guess, until I find the time to edit the model of the Savage, with some new weapons.


EDIT: Wait, how about:

-"D" PDGs: Light.
-Lashers: Heavy. (Make them super heavy, and then be able to throttle down.)
-Siege Cannons: Ultra-%*@#(&@()$&% Heavy.
-Torpedoes: Complements all of the above. (Medium.)

To be honest, the sheer number of Lashers, coupled with the torpedoes, and Sprite clouds were supposed to be that variable combination that would fill the role for medium, and super heavy. I really don't want to clutter up the hull, though I do see a gap that needs filling. (Two gaps actually.)

You have to understand though, the whole idea of a dreadnaught is to have an all heavy armament (Which the Lashers are supposed to be the 16"ers,20" whatever.) , with only one or two lighter guns for other purposes. I'm trying to stick with that, and actually, most of my ships are armed in that manner.

Double EDIT: I think to put it into perspective, the Axial guns are more of a special weapon rather than the heavy anti-ship armament.
Korgarein
20-12-2005, 05:57
Thanks, Korgarein. I am trying to diversify, but no design direction seems appropriate. The Capital ship which was the most different was the Arc Medium Dreadnaught for me. I'm looking forward to the next as well, hopefully this time, it'll be a little different. (Getting the feeling that the ships are being a little too similar, but looking at ST makes me a little more confident, heh.)
I understand. My problem is that i'm designing lots of new stuff, but none of it fits into my tech base or is for my nation...lol. That and considering I'm already upgrading my fleet dramaticly, adding new things takes a long time for me now. At least IC that is.
No endorse
20-12-2005, 06:07
more like the first one. I think the Ds are capable of filling both light and medium roles.
Kyanges
20-12-2005, 06:14
more like the first one. I think the Ds are capable of filling both light and medium roles.

Well, I considered that, but I wasn't sure how people would feel if I started saying my anti-fighter, point defense weapon was able to damage their superubermega ships to any acceptable degree. (In the case of what I had originally planned, a lot.)

Though if one person (You, so far.) thinks it to be fine, then I'll go back to my first plan then.

-"D" PDGs: Light/Medium.
-Lashers: Heavy.
-BLANK: Super Heavy.
-Siege Cannons: Ultra Heavy.
-Torpedoes: Complements all of the above.

I'll "Develop" a Lasher Mrk.II, and call that the super heavy, completely replacing the First Lasher. It's due for replacement anyway.

I understand. My problem is that i'm designing lots of new stuff, but none of it fits into my tech base or is for my nation...lol. That and considering I'm already upgrading my fleet dramaticly, adding new things takes a long time for me now. At least IC that is.

Hey, what you're making is still good stuff. That Shar, shar... Shar guy has a really nice looking space fleet.
Korgarein
20-12-2005, 06:21
Hey, what you're making is still good stuff. That Shar, shar... Shar guy has a really nive looking space fleet.
Sharira, and thank you, but actually i've been done with that for a while. I mean i'm working on just random ships, weapons, ground units, and other stuff that comes into my mind and I make them.
Kyanges
23-01-2006, 23:21
Oooh, just thought I'd bump this up a bit, and preview my upcoming Behemo Grand class of ubership.

http://img400.imageshack.us/img400/6773/behemograndpreview8qc.png

Just for reference, the BC is 1.6 KM long, while the Dreadnaught is 1.8 KM. The BC takes on ISD Mrk. III's with ease, the dreadnaught works with about 4 others to bring down SSD's, sooo, just take a gander at the guns on the Behemo Grand, and you should have a good idea of just what these babies will do. I only plan to make around 9 or 10 of them in total, as they are tremendously overpowered, and are meant to be the hammers of my fleet. IF you see one of these around, then you know the Sovereignty intends to win this fight. One for each fleet, and a spare or two.

Oh, and note, the big spine down the length of the ship is one big axial gun. This thing'll take on Eclipses with ease.

Here's a link to Dreadnaught specs, if you haven't seen it already. Should give a clearer image of what the Behemo Grand is meant to be with some comparison: http://forums.jolt.co.uk/showthread.php?t=458454
No endorse
23-01-2006, 23:42
::jaw drops::

I make something like 14X legnth of the dread. Yet another reason I shall try to never stand toe-to-toe against you. (at least not without hordes of Aardvarks and Ajudicators, along with at least several eclipses)

EDIT: BTW, awesome image!
Kyanges
24-01-2006, 00:05
Thanks. At around 14x longer, the Behemo is about 25KM long. I'm not typically one for ultra big ships, but swarming like flies just wasn't my style.

I took your advice, and tried to make some guns that would be like the heavy hitters, rather than a mass of regular guns. So I came around with the idea to have turrets that would punch holes through SSDs.

If you can make out the barrel of the bigger guns in the picture, I think I made the size about right for that. I found that an SSD would come to less than half the length (Going by 10-11 KM figures.) , and no where near the mass. Heck, I could store ISDs in the hanger bays.
No endorse
24-01-2006, 00:18
Go by the longer figures for regular SSDs, that's the scale the ILM models used in the films. (16km for the Executor, and it's up to you with the Eclipse and Soverign, either 16-17 or ~34km, depending on your fancy)

Looks awesome!
Kyanges
24-01-2006, 00:23
Go by the longer figures for regular SSDs, that's the scale the ILM models used in the films. (16km for the Executor, and it's up to you with the Eclipse and Soverign, either 16-17 or ~34km, depending on your fancy)

Looks awesome!

Ok, and thanks again. I have only one question, I'm ready to reply in the civil war thread about the space part of the battle, but I'm not sure, just what the heck's going on. With the new third party, and following the jump back to Eshirian Space, just who's what, and what's where?
No endorse
24-01-2006, 00:40
Mmk, here's the short version:

There was a cruise liner with some high-ranking Clan officials on it. It was sabotauged and brought down over a planet inside No Endorse. She had some nobles onboard.

The Talon-aligned group can't spare anything to look for the cruiser. The Laskis are the ones who brought her down, and are more interested in keeping the Drow (dark elves, Kaymiril's race) pretty far away.

So it's Laski vs Drow in an isolated area right now. Though I have a feeling she's gonna bring down some ownage soon.

EDIT:

A dread, a few cruisers, and two frigates are following your craft. They're going to meet up with two cruisers and seven figates when they reach your border I think.
Korgarein
24-01-2006, 01:50
Hmmm... Interesting. Deffently not the way I thought you would go next. Very nice image thought. Keeps well with the lines of your other designs, which i myself am big on.

As always, Good work, hope to see more!

===

*Begins work on longer range more powerfull anti-ship weapons and massive ships/weapons platforms to counter the obviouse lack of this kind of ship in the Korgarein fleet with the largest ship at just over 5.5km and extremely expensive.*
Kyanges
24-01-2006, 02:11
Hmmm... Interesting. Deffently not the way I thought you would go next. Very nice image thought. Keeps well with the lines of your other designs, which i myself am big on.

As always, Good work, hope to see more!

===

*Begins work on longer range more powerfull anti-ship weapons and massive ships/weapons platforms to counter the obviouse lack of this kind of ship in the Korgarein fleet with the largest ship at just over 5.5km and extremely expensive.*

Well, it's not really out yet in my Fleet either, and the finalized version may spawn several even more heavily armed variants. So..heh heh, watch out. ^_^.

Finally, thanks, and quick question. Just what were you expecting? May be something I haven't even thought of yet.
No endorse
24-01-2006, 03:05
Well, it's not really out yet in my Fleet either, and the finalized version may spawn several even more heavily armed variants. So..heh heh, watch out. ^_^.

Finally, thanks, and quick question. Just what were you expecting? May be something I haven't even thought of yet.

I would've thought that you'd make a 500m escourt carrier. But meh, not necessary. You can just use a trio or so of ULs to get the same job accomplished.

These heavy ships allow you to get some... well... a whole heck of a lot of firepower on the scene easily.
Kyanges
24-01-2006, 03:15
I would've thought that you'd make a 500m escourt carrier. But meh, not necessary. You can just use a trio or so of ULs to get the same job accomplished.

These heavy ships allow you to get some... well... a whole heck of a lot of firepower on the scene easily.

Huh, that really is not a way I had thought of. My actual planned vessels were some additional fleet defense frigates. I have one, which I haven't shown yet, based off the Preamisus platform, but another two or three ECM, AWACS style ships couldn't hurt. Getting firepower on the scene quickly was a weakness that I discovered pretty quickly when facing down tougher opponents like US. No offense, but against your rebels, I only sent a token force. I always get the feeling you should RP you ships to be tougher. They may be less advanced, but it's like how a force field probably isn't much tougher than how they did it in the good ole' days. A three ton blast door.

Trios of UL's are about the most common deployment you'll find in my space. That, or some BC's.

When asking about next steps, I was kinda refering to what kind of style, or lines. Bigger engines, smaller engines, bigger fins, more fins, smaller fins, no fins, mono-hulls O_O, or maybe even tri hulls?

I've got a new look set out for an alien race that I've met in the Unknown regions exploration thread.

http://img78.imageshack.us/img78/8696/station2b2dh.jpg
Rhinara
24-01-2006, 04:14
Nice. Reminds me of the Daedalus from Stargate. Do you use Metasequoia, or just the premade parts in DoGA?
No endorse
24-01-2006, 04:16
I always get the feeling you should RP you ships to be tougher. They may be less advanced, but it's like how a force field probably isn't much tougher than how they did it in the good ole' days. A three ton blast door.

Ah, good point. However, you faced a system with its defenses still in complete disarray after a war 20 years ago. Other than that, there were army troops, who are more like just zealous citizens with uniforms, and a single cruiser versus your entire force there. (plus a marine division)

Or do you mean in that confrontation against the dolphins or whoever they were over Thrashia Prime? (in that situation, there were 400 ships ISD and up versus my small force, whom I mostly pulled out to deal with civil war)



I'll make sure to toughen em up in the fight against the GE, don't worry. (Aardvarks comin outa hyper and slammin into enemy caps at Relativistic velocities ^_^)
Kyanges
24-01-2006, 04:21
Nice. Reminds me of the Daedalus from Stargate. Do you use Metasequoia, or just the premade parts in DoGA?

Thanks. I had that ship in mind when I made this ship, though I also had the Battlestar type in mind as well. TBH, I hate the Daedalus. Well, the front end, and the weird engine layout anyway. The big panel slapped on top just looks really tacky too.

I just took the hanger format, and left the rest at home.

Everything made here is 100% DoGa.
Kyanges
24-01-2006, 04:25
Ah, good point. However, you faced a system with its defenses still in complete disarray after a war 20 years ago. Other than that, there were army troops, who are more like just zealous citizens with uniforms, and a single cruiser versus your entire force there. (plus a marine division)

Or do you mean in that confrontation against the dolphins or whoever they were over Thrashia Prime? (in that situation, there were 400 ships ISD and up versus my small force, whom I mostly pulled out to deal with civil war)



I'll make sure to toughen em up in the fight against the GE, don't worry. (Aardvarks comin outa hyper and slammin into enemy caps at Relativistic velocities ^_^)


I'll keep that in mind. Lol, I can see the commander's screaming now... "Keep those Sub-C blocks of lead AWAY FRO-" *Spectacular fireball...*

Anyway, about my question:
When asking about next steps, I was kinda refering to what kind of style, or lines. Bigger engines, smaller engines, bigger fins, more fins, smaller fins, no fins, mono-hulls O_O, or maybe even tri hulls?

What do you think?
No endorse
24-01-2006, 04:51
I'll keep that in mind. Lol, I can see the commander's screaming now... "Keep those Sub-C blocks of lead AWAY FRO-" *Spectacular fireball...*

XD those Sub-C blocks of lead have a new trick: coming out of a tac-jump and keeping the excess velocity, using it to ram at even higher speeds. "Ramming speed Mister Halloway!" "Aye Commadore!" ::stuff we don't want to see::

When asking about next steps, I was kinda refering to what kind of style, or lines. Bigger engines, smaller engines, bigger fins, more fins, smaller fins, no fins, mono-hulls O_O, or maybe even tri hulls?

Uhh, I think that you've gone to a natural continuation of your style. Idunno how to describe it. The ship class and mission profile is a little atypical for you, but makes sense considering the idea behind the dread and heavy dread. The ship style is excellent.
Kyanges
24-01-2006, 04:56
XD those Sub-C blocks of lead have a new trick: coming out of a tac-jump and keeping the excess velocity. "Ramming speed Mister Halloway!" "Aye Commadore!" ::stuff we don't want to see::



Uhh, I think that you've gone to a natural continuation of your style. Idunno how to describe it. The ship class and mission profile is a little atypical for you, but makes sense considering the idea behind the dread and heavy dread. The ship style is excellent.

Lol.

Maybe I should rephrase the question: What would you like to see? What direction would you like to see the style of my ships head towards from here? More square, bulkier, or sleeker? Specifics, like, smaller engines, or less knife like designs or something.
No endorse
24-01-2006, 05:34
I mostly like it how it is. I mean, I like your sleek designs. All I might say is watch your center of gravity on some of the ships, and make sure you have good credibility with atypical attack schemes. (like the Aardvark can ram if its target seems much more powerful. Maybe add things like surface clustermines for anti-fighter use? Meh, that's just preparing for any and every circumstance.)

I think you've got most everything down pat right now design wise ('specially with rep-tubes) Everything from here on is strictly fine-tunage on individual designs I think (weigh that how you will)
Korgarein
24-01-2006, 10:06
Honestly... I'm not sure. I never thought you would go for the overly dramatic and massive styles of ships I suppose. I myself have stayed away from them, but in all realities the shear number of them out there means I should probably have at least one or two of my own. Although I do have a new version of my IGBM's(inter-galactic balistic missile) that would more then handle a ship like that depending on shielding might take two (think a frigate with all weapons powered, warheads armed, and reactors ready to blow crashing into your ship).

I don't know maybe I'll work on something similar, although i'm not sure where i would start. Lately I've been working on several versions of a 'gunboat' or 'guncruiser' as i like to call it designed for anti-shipping roles.

Well, again, good work. We shall see what the future of our designs hold when we get there.
Korgarein
25-01-2006, 21:03
Well friends, in a massive departure from my current designs I have come up with what i've started calling the 'Galactic Star Citadel' which would be considered a Super War ship as many other nations have. This particular model still lacks the shear size of the vessels currently in use by other nations and yet its firepower seems rather overblown and rediculous. I've rendered it in comparison to an 'Alpha class StarBattleship' that I designed for the military of an upcoming alliance I might found. The Alpha is around 2km in length.

Oh and yes it is a ship. I know it looks more like a battlestation but it is a ship.

GalacticStarCitadel_2B1.jpg (http://webpages.charter.net/durst95/GalacticStarCitadel_2B1.jpg)

I just thought I would see what you thought about the design. I really need to make my own random design thread as well. If I do that I'll link ya all.
No endorse
25-01-2006, 23:27
Looks interesting. The design appears to eliminate blind spots. However, it looks slow as heck on the acceleration. If those things on the spire tips are engines, then that's good. Otherwise you'd have an acute turning problem.
Kyanges
25-01-2006, 23:47
Nice, Korgarein, though most of the guns seem a little too close to each other.

I agree with your statements about overall bulk, and firepower. It looks similar to what I was making for an NPC major space power in the Unknown Regions for one of my one man RPs.


With regard to your response: The Behemo Grand is about my only venture into the "Ubership" concept. The only other big objects in my fleet will be battlestations and starbases. The rest of the other Uberships out there will be dealt with the way I always have: Really small, incredibly overpowered super ships of doom. Something I call the "Mini-Reaper" concept.

EDIT: I guarantee that the IGBMs, if they ever hit, will take a trio to bring down the Behemo Grand. [/End wanktastic claim.]
Korgarein
25-01-2006, 23:59
Yeah, it's a rather odd design compaired to what I normally do. As for its movement, think of the Borg 'Cube' from Star Trek, there is no front or rear of the ship. It can move and fire its weapons in any direction equally. I've actually got a complex propulsion system based on the manipulation of gravity as seems to be my nations speciality, but I'm not going to get into it at the moment.

As far as the gun sizes and locations, I think that if I was to scale the guns down in size it would make the ship much larger and at the same time make the weapons loadout seem much more realistic.

In reality the chances of this ship ever getting fielded by the Korgarein military is low. But I thought it would be good to get thoughts on it in case I ever wanted to use it for something else.

====

Even if it did take a trio or two(6) of the IGBM's to take down this new design of yours I'm sure that the cost difference, even though IGBM's are expensive, between how many it would take and the cost of the ship they take down would be more then worth it. Plus the lack of lives lost on my part would add to there worth as well.

EDITED: Also I understand, I aswell use small superpowered vessels for such enemy forces. But I can also understand having at least one 'ubership' just as a status symbol for a nation say "Here it is simply because we could" type thing.
Kyanges
26-01-2006, 00:38
Yeah, it's a rather odd design compaired to what I normally do. As for its movement, think of the Borg 'Cube' from Star Trek, there is no front or rear of the ship. It can move and fire its weapons in any direction equally. I've actually got a complex propulsion system based on the manipulation of gravity as seems to be my nations speciality, but I'm not going to get into it at the moment.

As far as the gun sizes and locations, I think that if I was to scale the guns down in size it would make the ship much larger and at the same time make the weapons loadout seem much more realistic.

In reality the chances of this ship ever getting fielded by the Korgarein military is low. But I thought it would be good to get thoughts on it in case I ever wanted to use it for something else.

====

Even if it did take a trio or two(6) of the IGBM's to take down this new design of yours I'm sure that the cost difference, even though IGBM's are expensive, between how many it would take and the cost of the ship they take down would be more then worth it. Plus the lack of lives lost on my part would add to there worth as well.

EDITED: Also I understand, I aswell use small superpowered vessels for such enemy forces. But I can also understand having at least one 'ubership' just as a status symbol for a nation say "Here it is simply because we could" type thing.

In Order:

-Borg Cube kind of movement is sorta what I expected.

-Seems like a good idea. I was only referring to how some of the guns rotation would make it bump into the gun next to it.

-Better to have at least one or two imo.

-Well, just so long as you're ok with the idea of your current defense against ships like the Behemo Grand requiring many hits to knock it out. Just keep in mind that I don't intend to the let three or even six IGBM's hit with any respectable accuracy. Heh heh.

-Status was part of it. Cool factor was another, lol. No, in all seriousness, I wanted a big uber platform with which I could do anything. I'll be having my fleet admirals customize their own respective Behemo's according to their personal doctrines, and tastes. Some may even be outfitted with all axial guns... O_O.
Korgarein
26-01-2006, 02:27
In Order:

-Borg Cube kind of movement is sorta what I expected.

-Seems like a good idea. I was only referring to how some of the guns rotation would make it bump into the gun next to it.

-Better to have at least one or two imo.

-Well, just so long as you're ok with the idea of your current defense against ships like the Behemo Grand requiring many hits to knock it out. Just keep in mind that I don't intend to the let three or even six IGBM's hit with any respectable accuracy. Heh heh.

-Status was part of it. Cool factor was another, lol. No, in all seriousness, I wanted a big uber platform with which I could do anything. I'll be having my fleet admirals customize their own respective Behemo's according to their personal doctrines, and tastes. Some may even be outfitted with all axial guns... O_O.


Right, I understood what you ment by about the guns. By scaleing them down it would fix that problem plus make the ship bigger.

It really depends on the weapon I would think. Even the largest of ships can be brought down quite easily with the proper weapon and tactic as you know. It doesnt really matter I suppose since 'you' decide what happens to your ships as do 'I' with mine. I would rather not get into this kind of saber rattling conversation considering theres the thing about the Kyanges and Korgarein nations having limited to no contact and most likely will not in the form of military engagements.

Yeah I like the idea of customized ships for higher ranking officers of the fleet. In the olden days before massproduction it was a common thing for Captains and such to do such things.
Kyanges
26-01-2006, 04:33
Right, I understood what you ment by about the guns. By scaleing them down it would fix that problem plus make the ship bigger.

It really depends on the weapon I would think. Even the largest of ships can be brought down quite easily with the proper weapon and tactic as you know. It doesnt really matter I suppose since 'you' decide what happens to your ships as do 'I' with mine. I would rather not get into this kind of saber rattling conversation considering theres the thing about the Kyanges and Korgarein nations having limited to no contact and most likely will not in the form of military engagements.

Yeah I like the idea of customized ships for higher ranking officers of the fleet. In the olden days before massproduction it was a common thing for Captains and such to do such things.

Once again in order:

-Oh... Sorry then. I'll just...uh...set that issue on the ground...

-You're absolutely right. And well, since I've already made my statements, I'll also gently set this issue on the ground. Sorry if I offended.

- ^_^ .

Hopefully my next posts will actually have some pictures... >_<
Korgarein
26-01-2006, 05:34
No offence was taken, much thicker skin then that..lol. Just didn't wish to go further when the outcome is aways the same.

Not your post but heres a random pic of an early version of one of the 'Guncruiser' or gunboat for antishiping I think I mentioned in a previous post.
Preventer_Heavy_Gunboat_Full_1.JPG (http://webpages.charter.net/durst95/Preventer_Heavy_Gunboat_Full_1.JPG)
I say early version cause there are about 10 or more varients of this ship. The newest has the two twin heavy guns on the sides moved forward and docking 'boarding' placements added behind them just before the aft section of the ship.
Kyanges
26-01-2006, 05:43
No offence was taken, much thicker skin then that..lol. Just didn't wish to go further when the outcome is aways the same.

Not your post but heres a random pic of an early version of one of the 'Guncruiser' or gunboat for antishiping I think I mentioned in a previous post.
Preventer_Heavy_Gunboat_Full_1.JPG (http://webpages.charter.net/durst95/Preventer_Heavy_Gunboat_Full_1.JPG)
I say early version cause there are about 10 or more varients of this ship. The newest has the two twin heavy guns on the sides moved forward and docking 'boarding' placements added behind them just before the aft section of the ship.

You mean how it all comes down to the RP? Yeah, you're right...

Regarding you ship, it almost looks...cute.

It's pretty round looking I'll say, but it looks armed to the teeth as always. (Nice.)

So that's sorta turning out to be your half-track, one vehicle, many adaptations? The only similar vessel in my fleet would be my Ultra-light carriers, (UL class for short.) I'm turning that into just about anything imaginable. Though your versatile ship looks like it would tear through all but the toughest variants of my ULs...
Korgarein
26-01-2006, 09:12
You mean how it all comes down to the RP? Yeah, you're right...

Regarding you ship, it almost looks...cute.

It's pretty round looking I'll say, but it looks armed to the teeth as always. (Nice.)

So that's sorta turning out to be your half-track, one vehicle, many adaptations? The only similar vessel in my fleet would be my Ultra-light carriers, (UL class for short.) I'm turning that into just about anything imaginable. Though your versatile ship looks like it would tear through all but the toughest variants of my ULs...
Yeah pretty much. I know its hard to let something so big and expensive go, I wouldn't want too, but it really depends on how well your enemy RPs it's possible downfall and such. Theres just so much Saber rattling in NS that people often forget about the RP itself. No one wants to admit there designs can be flawed or brought down, and it's even worse when you make things from scratch like we and many others do more and more nowadays. But in the end its based on the RP and if someone comes up with a reasonably valid and creative way to bring down even the largest and best of our designs then they deserve to get the victory.

Yeah most of my ships are 'armed to the teeth', as you have noticed and remarked often. The roundness is different for me, it just fit in the way I wanted the guns to be able to swivel around and such. much like the co-axial machine guns on old tanks.

Really most of my ships are overpowered and quite versitile so I'm not really sure if I'll ever field this design. There are many many really good designs that I don't use simply cause they do not fit into my nations 'style' of ships. But if I ever get into a war and need a cheap heavy hitter this one would be the key I think.

EDITED: As for the cute comment. It reminds me of a small dog or something. "Awww, look at the cute little doggy" *goes to pet dog* "OH GOD.. my hand!!.. My Hand!!"
Kyanges
01-02-2006, 22:40
A couple new things. Those in the Uberasia Region who bothered to look have seen these already.

The first is my replacement for my original Battlecarrier.
http://i7.photobucket.com/albums/y266/kyanges/Eshirian%20Ships%20Photo%20Index1/ADVBattlecarrier.png (http://i7.photobucket.com/albums/y266/kyanges/Eshirian%20Ships%20Photo%20Index1/ADVBattlecarrier2.jpg)
(Click for a larger photo.)

Compared to the older one:
http://i7.photobucket.com/albums/y266/kyanges/Eshirian%20Ships%20Photo%20Index1/Battlecarrier.png (http://i7.photobucket.com/albums/y266/kyanges/Eshirian%20Ships%20Photo%20Index1/Battlecarrier2.jpg)
(Click for a larger photo.)

Second model, Boarding/Troop Transport vessel
http://i7.photobucket.com/albums/y266/kyanges/Eshirian%20Ships%20Photo%20Index1/AssaultShip.png (http://i7.photobucket.com/albums/y266/kyanges/Eshirian%20Ships%20Photo%20Index1/AssaultShip2.jpg)
(Click for a larger photo.)


Other than the fact that the New Battlecarrier model is still undergoing some fine tuning, that's about it. Work has been slow of late...
No endorse
01-02-2006, 23:15
Excellent as always!

BTW, have you ever seen Space: Above & Beyond?

Your dropship reminds me so much of the ISSCV from that.
pic one (http://www.space-readyroom.de/SAAB_Isscv_1.jpg), pic two (http://www.space-readyroom.de/SAAB_Isscv_2.jpg), pic three (http://www.space-readyroom.de/SAAB_Isscv_3.jpg)
(origin site (http://www.space-readyroom.de/hamde.html))

Yes, call me a nerd now. Are those pod things made to be dropped down on the surface and then have the ship go back up for more?
Kyanges
02-02-2006, 01:08
Excellent as always!

BTW, have you ever seen Space: Above & Beyond?

Your dropship reminds me so much of the ISSCV from that.
pic one (http://www.space-readyroom.de/SAAB_Isscv_1.jpg), pic two (http://www.space-readyroom.de/SAAB_Isscv_2.jpg), pic three (http://www.space-readyroom.de/SAAB_Isscv_3.jpg)
(origin site (http://www.space-readyroom.de/hamde.html))

Yes, call me a nerd now. Are those pod things made to be dropped down on the surface and then have the ship go back up for more?

Lol, nerd. Joking. ^_^ .

About the pods, yes, yes they are. Either that, or the ship stays with the pods, and helps to clear the area with its guns. The whole thing is obviously based off of the UL platform, for once, letting me be true to my word about making that platform the staple multipurpose platform in my fleet.

Nice site! Yay, more utterly useless information to fill my mind with, lol.

Oh, and before I forget, how's the response to the Civil War thing going?
No endorse
02-02-2006, 01:34
Workin on it.

I was just thinking: you're making several different pod types, aye? That could yield some neat stuff. (gun pod, ordinance pod, generator pod for temporary bases, et cetera ^_^)

I could see a special type made for only in-atmosphere travel that is a lot more open, allowing for some lightning-fast entrances and exits. ::wave of uber11 marines::

Then one made for boring into the hulls of damaged space-ships (kindof a 'clean-up crew' idea)

That type of versatility fits your nation.



BTW, you're going to get a wierd response from James Talon. He's currently rotting in a Laski prison. Oh well, all the more fun for me, neh? I'ma have some fuuuuuuuun!

EDIT: is this like telepathy communication? Or is it using a standard comm array? I'll leave that part unanswered until your answer, cause the 'link to brain' part threw me.
Kyanges
02-02-2006, 02:27
Workin on it.

I was just thinking: you're making several different pod types, aye? That could yield some neat stuff. (gun pod, ordinance pod, generator pod for temporary bases, et cetera ^_^)

I could see a special type made for only in-atmosphere travel that is a lot more open, allowing for some lightning-fast entrances and exits. ::wave of uber11 marines::

Then one made for boring into the hulls of damaged space-ships (kindof a 'clean-up crew' idea)

That type of versatility fits your nation.



BTW, you're going to get a wierd response from James Talon. He's currently rotting in a Laski prison. Oh well, all the more fun for me, neh? I'ma have some fuuuuuuuun!

EDIT: is this like telepathy communication? Or is it using a standard comm array? I'll leave that part unanswered until your answer, cause the 'link to brain' part threw me.


Yes, I was thinking of that... But a generator pod? You mean like, a power generator? Hmmm... It would be cool to have the generators be overloaded sometimes making for a makeshift Uberbomb of extreme destruction... Heh, heh, heh... *Envisions massive planetary bombing runs...*

I was considering making a quick drop pod as well. It's actually pictured in the image. I decided to go with how the Republic Gunship off of Star Wars could ferry personnel through space with some big airtight doors. so the sides of the pods actually open up as well.

The Damage control type I honestly hadn't thought of. Sounds like it would be an interesting model... And Yay! Versatility is something I hoped would strike people as something my nation favours!


The message is kind of like long-distance telepathy. My people don't have the necessary natural abilities to make that kind of call, but that's where the PsiCommu comes in. Hoped that helped.
No endorse
02-02-2006, 03:55
Yes, I was thinking of that... But a generator pod? You mean like, a power generator? Hmmm... It would be cool to have the generators be overloaded sometimes making for a makeshift Uberbomb of extreme destruction... Heh, heh, heh... *Envisions massive planetary bombing runs...*

XD I could send you the plans for a nova bomb for your involvement in the civ. war. Imagine it, you could carry like 4 on that ship. (if those pods are the size of tractor trailers or bigger) Or even better, imagine stuffing a pair of pods with anti-fighter/vehicle missiles! Giant missile platform!

"Incoming fighter/tank spam sah."
"Very good old bean, let's give the bloody blighters a good once-for, eh?"
"Quite happily. TALLYHO!"
::mass carnage::

The pod idea opens the door for so many possibilities, especially if you've an awesome carrier for it.

I was considering making a quick drop pod as well. It's actually pictured in the image. I decided to go with how the Republic Gunship off of Star Wars could ferry personnel through space with some big airtight doors. so the sides of the pods actually open up as well.

Ah. Maybe have it rotate down and out like the old WW2 LCIs. That way it can crush down whatever happens to be in the way and provide at least a short ramp for your troops. Put a pair of claws on the end and the ramp could let your marines get onto buildings safely.

The Damage control type I honestly hadn't thought of. Sounds like it would be an interesting model... And Yay! Versatility is something I hoped would strike people as something my nation favours!

Yeah, your nation seems to value versatility a lot. Mine is mostly as little as you can get by with, but powered up to inane levels heh.

I was thinking mostly like a semi-boarding pod to enter damaged ships after a battle. But a worker-bee style pod might nit be that bad an idea... heavily armed on the top, and covered with repair equipment on the bottum.

The message is kind of like long-distance telepathy. My people don't have the necessary natural abilities to make that kind of call, but that's where the PsiCommu comes in. Hoped that helped.
Gotcha and replied.
Kyanges
08-02-2006, 02:33
Some new pics I'm making. The effect I'm trying to make is that the specialized siege vessels included in my Iron Side Fleet are worth worrying about.

I don't think I got the effect quite yet, but here's some samples. If you want, you can give an opinion on which one is headed in the right direction, but I'll be glad if you even spend the time to just look at the pictures ^_^ .

http://i7.photobucket.com/albums/y266/kyanges/Eshirian%20Ships%20Photo%20Index1/SiegePower4.png

http://i7.photobucket.com/albums/y266/kyanges/Eshirian%20Ships%20Photo%20Index1/SiegePower3.png

http://i7.photobucket.com/albums/y266/kyanges/Eshirian%20Ships%20Photo%20Index1/SiegePower2.png

http://i7.photobucket.com/albums/y266/kyanges/Eshirian%20Ships%20Photo%20Index1/SiegePower1.png

The little glowing bubbles around the destroyed ships would be their failed shields. Story goes that this was just the first shot.
That's it. Thanks!
No endorse
08-02-2006, 02:55
2 and 4 are pretty good.

http://myeve.eve-online.com/download/videos/

I think the top video has a great effect with ship destruction.
Sigma Octavus
08-02-2006, 11:56
Kyanges, the shield bubbles make it hard to see the ships themselves. Possibly increase transparency.

Don't have to, but it's just my two cents.
Korgarein
09-02-2006, 02:29
agreed, 2 and 4 convay your messege the best outa this set. I would also say that the biggest poblem is the shields. Maybe use a more transparent 'cloud' pattern. This would perhaps give more apperence to failing shields.
Kyanges
09-02-2006, 02:35
Sigma Octavus and Korgarein, your opinions are appreciated (greatly at that.), and I'll try to work something out.

NE, just downloaded a vid off that link. It's freakin awesome.

Thanks!