NationStates Jolt Archive


Coreworlds Campaigns Sign-up/OOC thread!

CoreWorlds
16-08-2005, 15:52
All right. This is Part Two of the NationStates World War that Hataria has begun to spread across the Earth. And I'm the star of the show! :D

The premise is that the Central Powers seek to attack my Earth nation of Coredia to try and knock me out of the war...permanently. The Grand Alliance must help in ridding my lands of the enemy so that piece and justice will reign.

In this war, here are the Factions:

Grand Alliance:
Coreworlds (yours truly!)
Hakurabi
Hobbeebia
Beta Aurigae VII
Godular
-Noir-
Mini Miehm

Corneliu (Space only)

Central Powers:
Hataria
Cassiopeia Galaxy
Axis Nova
Chronosia
Huntaer

Mercenaries:
Nation of Fortune

This thread is now CLOSED!!

Ground War (http://forums.jolt.co.uk/showthread.php?t=438470)

Space Battle Thread (http://forums.jolt.co.uk/showthread.php?p=9469912)

My Map is here!
http://i21.photobucket.com/albums/b269/Coredia/CorediaWar2.gif
Chronosia
16-08-2005, 15:53
Me! Me! ME!
Hobbeebia
16-08-2005, 15:56
Hobbeebia would like to join in on this war. it is just the test for our alchemist units.

Chronosia is on the central powers I am on your side. Coreworlds
CoreWorlds
16-08-2005, 16:03
Ok, you're in.
Hobbeebia
16-08-2005, 16:09
I am going to assume that if all techs are allowed that FT cant attck Mt right....?
Corneliu
16-08-2005, 16:14
Coreworlds you fool, You didn't invite me. I want to sign up and be on your side!
CoreWorlds
16-08-2005, 16:18
I am going to assume that if all techs are allowed that FT cant attck Mt right....?
FT is most definitely gonna attack MT, but I highly recommend using troops and dropships rather than ortillery due to my newest Plot Device Shield.( ;) )

Besides the spaceships are going to be too busy killing each other to notice, and if you come in quickly enough, you can avoid the enemy.
Hobbeebia
16-08-2005, 17:08
This should be fun. Ok...... COreworlds do you know of my tech, and weapons?. if not I will get my military page.
Riven V
16-08-2005, 17:18
Woohoo! War!

I cam be on either side, so choose for me, CW.

I'll find a place to host my military thingy as well.
Huntaer
16-08-2005, 17:22
CW, need I say which side I'm on?

The Dark Side shall rule earth.... Mwuahahahah!
CoreWorlds
16-08-2005, 17:28
This should be fun. Ok...... COreworlds do you know of my tech, and weapons?. if not I will get my military page.
Do bring it, so I can devise tactics.
CoreWorlds
16-08-2005, 17:31
CW, need I say which side I'm on?

The Dark Side shall rule earth.... Mwuahahahah!
Nooooooo!
Hobbeebia
16-08-2005, 17:36
Hobbeebian incomplete military page. (http://forums.jolt.co.uk/showthread.php?t=410224)


Biomech page (http://forums.jolt.co.uk/showthread.php?t=366594)
Biomech page can give more info upon request.
The Kraven Corporation
16-08-2005, 17:39
*sound of marching troopers, in the distance of coreworlds cities* :P

this should be interesting, i enjoyed fighting your forces, hence why i did that little thing in my last post :)
United Island Empires
16-08-2005, 17:43
The United Island empires wishes to aid the Central Powers. My country will try and take as many mines and oil fields as posible for its self, it should be of some help. Although we have a small infanty, our powerfull navy will hopefully be a help.
Huntaer
16-08-2005, 17:54
Do bring it, so I can devise tactics.

In case there are any space battles, I just want to know if I can use these following Super Command Ships which I've created:

(the ship names are links to view the statistics of the vessiles. note that this information is secret IC)

Terminator Class Towerless Super Star Destroyer (http://forums.jolt.co.uk/showpost.php?p=9322800&postcount=1)

Nemesis Class Towerless Super Star Destroyer (http://forums.jolt.co.uk/showthread.php?p=9221693#post9221693)

Tyrant Class Towerless Super Star Destroyer (http://forums.jolt.co.uk/showthread.php?p=9263398#post9263398)


Aphotic Class Super Star Destroyer (http://forums.jolt.co.uk/showpost.php?p=8742075&postcount=63)
Beta Aurigae VII
16-08-2005, 18:02
This sound very interesting. You can count me in on the Grand Alliance side. FT attacking MT and vice versa I can't wait!
The Kraven Corporation
16-08-2005, 18:02
The Corporation will be mainly using Concremo Firearms Class Sardaukar Shocktroopers with the CP acting as a support role

500,000 Sardaukar

900,000 Capitol police

as well as crews for the tank regiments, air crews, artillery etc..
Hobbeebia
16-08-2005, 18:06
Oh God I am not writting down everything i wil be using I would be here all night.
CoreWorlds
16-08-2005, 18:16
In case there are any space battles, I just want to know if I can use these following Super Command Ships which I've created:

(the ship names are links to view the statistics of the vessiles. note that this information is secret IC)

Terminator Class Towerless Super Star Destroyer (http://forums.jolt.co.uk/showpost.php?p=9322800&postcount=1)

Nemesis Class Towerless Super Star Destroyer (http://forums.jolt.co.uk/showthread.php?p=9221693#post9221693)

Tyrant Class Towerless Super Star Destroyer (http://forums.jolt.co.uk/showthread.php?p=9263398#post9263398)


Aphotic Class Super Star Destroyer (http://forums.jolt.co.uk/showpost.php?p=8742075&postcount=63)
I like the Tyrant best. :p
CoreWorlds
16-08-2005, 18:19
Woohoo! War!

I cam be on either side, so choose for me, CW.

I'll find a place to host my military thingy as well.
I put you in with the Grand Alliance.
Riven V
16-08-2005, 18:27
I guess I'll be "hired" by the Grand Alliance after a shady figure makes them an offer...

Anyways, my forces will be the Immortals, a mercenary army from Riven. :mp5:
There will be 5,000 troops & 2 battleships (space) present.

Immortal (http://img.photobucket.com/albums/v217/ALown/Nationstates/Riven%20V/RivenVSoldier.jpg)
Battleship (http://img.photobucket.com/albums/v217/ALown/Nationstates/Riven%20V/RivekBattleship.gif)

Rivek ships use EMPI Cannons (think SW: Ion Cannon). My ramship is still expiremental, so I won't be destroying any ships, just disabling them... though I may board one...!

Oh, and Huntear, your steel penises are nothing to my titanium balls! :D

EDIT AGAIN:
You said newb... heh. Actually, I've been here since March 03, this is just a new nation.
Huntaer
16-08-2005, 18:33
I guess I'll be "hired" by the Grand Alliance after a shady figure makes them an offer...

Anyways, my forces will be the Immortals, a mercenary army from Riven. :mp5:
There will be 5,000 troops & 2 battleships (space) present.

If I can find a host, I can get the Military stuff online.

Oh, and Huntear, your steel penises are nothing to my titanium balls! :D

So far as I'm concerned, you have nothing. Your'e still a n(00b)ew nation who started out this month. And just what "titanium balls" can you have? Definatly not the Death Star.
CoreWorlds
16-08-2005, 22:53
bump
Godular
16-08-2005, 23:18
Any attack on Coredian assets is an attack on the Godulans.
Hataria
17-08-2005, 01:06
Bump
CoreWorlds
17-08-2005, 04:09
The thread is here! (http://forums.jolt.co.uk/showthread.php?t=438470)
Axis Nova
17-08-2005, 06:12
I wonder if Credonia is busy...
Large flying moths
17-08-2005, 07:24
is there any room for me in this war? i can get a new nation if you hate my nation name it was just the craziest thing i could think of. i am a complete idiot :headbang:. well if there is room put me in the grand alliance. i can perform any suicide mission for you that no one else wants to take, i usally excel on those missions. i wish to be a jedi that command the ninja forces as a side avisor if thats possible.
Hakurabi
17-08-2005, 08:45
Large Flying Moths:

You might want to decide what type of military you want, maybe using a stock-standard type (ie: Star Wars, Star Trek, Babylon 5, Battlestar Galactica, etc.), and picking out whether you wish to use your actual nation statistics, or RP as a galactic empire. Start with that, and try to send forces relative to your opponent.
Maldaathi
17-08-2005, 08:54
Ill sign up as a Central Power if I still can.
Huntaer
17-08-2005, 14:27
EDIT AGAIN:
You said newb... heh. Actually, I've been here since March 03, this is just a new nation.

OOC: What nation are you then? Puppet nations aren't attatched to your main nation's navy/army ect (I tried that with several other dark side puppet nation, and found you couldn't do that). As you said, this nation started out this month. Can you state your older nation? If you're going to use battle stations like that, you'd have to use your older nation.
Hitler the Nazi
17-08-2005, 14:31
Can I join and be in the Grand Alliance?
CoreWorlds
17-08-2005, 17:56
Can I join and be in the Grand Alliance?
Only if you want a lightsaber sticking in your back. :p

Commander Masaki dislikes Nazi nations very much so. Besides, you're kind of an unknown. Best get some more RP experience before playing with the big boys.
Nation of Fortune
17-08-2005, 18:23
The Mercenary State of Nation of Fortune still has a contract to complete, we will be in on this

OOC: Sorry 'bout the delay, my partner was having troubles getting jolt to work with his posts, so until we get that figured out, he will be posting through me. I will be gone for a good portion of today, although I will try and get his post up later today, if he gives it to me.
Beta Aurigae VII
17-08-2005, 19:18
These are the ships and weapons I will be using in the conflict if anyone has any questions just ask.

Navy

Warships:

Tyrant Class ECS (R.S.S. Sabertooth) [Flagship] (http://galacticempire.org/ge_tyrant.htm)
Wraith Class C/ACS (http://galacticempire.org/rev_j_wraith.htm)
Nebulon-C Class F/FRG (http://galacticempire.org/ge_1nebulonc.htm)
Enslaver Class CSD (http://galacticempire.org/rev_j_enslaver.htm)
Imperial Class SD (http://galacticempire.org/ge_1imperial.htm)
Nemesis Class S (http://galacticempire.org/ge_1nemesis.htm)
Harbinger Class BC (http://galacticempire.org/ge_1harbinger.htm)
Grappler Class I/HC (http://galacticempire.org/ge_1grappler.htm)
Torrential Class LCR (http://galacticempire.org/ge_1torrential.htm)
Penetrator Class AC (http://galacticempire.org/ge_1penetrator.htm)

Fighters:

Type 719 – TIE Avatar TIE/MSF (http://galacticempire.org/ge_1tieavatar.htm)

Support Craft:

Provider Class R/RS (http://galacticempire.org/ge_1provider.htm)
Type S180-‘Deliverance’ D/SHTL (http://galacticempire.org/ge_1deliverance.htm)
Type S105-‘Gauntlet’ G/SHTL (http://galacticempire.org/ge_1gauntlet.htm)
Type S91M-‘Prowler’ PR/SHTL (http://galacticempire.org/ge_1prowler.htm)
Mobile Repair Dock RDM (http://galacticempire.org/ge_repairdock.htm)

Planetary Forces

Infantry Support:

‘Emperor’ Walker AT-AT/02 (http://galacticempire.org/ge_atat02.htm)
‘King Raptor’ Walker AT-RH (http://galacticempire.org/ge_atspg.htm)
Grievance Mk-7 G/MBT (http://galacticempire.org/ge_1greivance.htm)
Juggernaut (http://galacticholonet.com/)
MT-AT Transport (http://galacticholonet.com/)
Tank Droid (http://galacticholonet.com/)
Speeder Bike (http://galacticholonet.com/)
Amphibion (http://galacticholonet.com/)
Incom T-47 Snowspeeder (http://galacticholonet.com/)
Type 707-TIE Predator TIE/GSF (http://galacticempire.org/ge_1tiepredator.htm)

Infantry Weapons:

BlasTech E-11 Blaster Rifle (http://galacticholonet.com/)
BlasTech DL-44 Heavy Blaster Pistol (http://galacticholonet.com/)
BlasTech T-21 Light Repeating Blaster (http://galacticholonet.com/)
BlasTech E-Web Repeating Blaster (http://galacticholonet.com/)
Merr-Sonn CR-24 Flame Rifle (http://galacticholonet.com/)
Merr-Sonn Munitions PLX-2M (Missle Tube) (http://galacticholonet.com/)
Merr-Sonn Munitions Class-A Thermal (http://galacticholonet.com/) Detonator (http://galacticholonet.com/)
Merr-Sonn C-22 Fragmentation Grenade (http://galacticholonet.com/)
Lightsaber (http://galacticholonet.com/)
Vibroblade (http://galacticholonet.com/)
Proton Grenade (http://galacticholonet.com/)
The Kraven Corporation
17-08-2005, 19:32
Coreworlds! would you like the bombing raid ahead of your plans, andcatch you by surprise, being a totalitarian military state, we can move very fast in military matters and have entire flotillas of aircraft into the air at very short notice, or would you like me to wait and let you prepare your defenses, although i dont think you would be expecting an air raid this early on, and the corporation would probably use this to its advantage, but in the end its your nation and up to you :))
Nation of Fortune
17-08-2005, 20:56
CW, whats your AIM? Mine is Deathwitharifle
The Velkyan Union
17-08-2005, 21:16
Count my ass in.
CoreWorlds
17-08-2005, 21:21
CW, whats your AIM? Mine is Deathwitharifle
Don't have AIM at the moment. My MSN is fastfalconus@yahoo.com .

Count my ass in.
As what faction?

Coreworlds! would you like the bombing raid ahead of your plans, andcatch you by surprise, being a totalitarian military state, we can move very fast in military matters and have entire flotillas of aircraft into the air at very short notice, or would you like me to wait and let you prepare your defenses, although i dont think you would be expecting an air raid this early on, and the corporation would probably use this to its advantage, but in the end its your nation and up to you :))
Hmm...how many aircraft are we talking and what type?

MAP IS UP!
The Velkyan Union
17-08-2005, 21:26
OOC: I'll stay netural, but who needs more people?
The Kraven Corporation
17-08-2005, 21:28
Hmm...how many aircraft are we talking and what type?



20 wings of 16 Bomber vtols, each wing supported by 2 wings of 32 fighters.

each bomber has a payload of 30 500lbs HE bombs,

also a wing of Dive bombers targeting civilian targets, on the orders of seek and destroy, they will simply roam your lands looking for targets until they run out of bombs/fuel or are shot down,

also, after the initial air raid, im going to start launching cruise missiles at civilian targets, i want to try and break your civilians into pressuring you to surrender to the Corporation and the Central powers... :)

Oh, and nice map better than what i did
-Noir-
17-08-2005, 21:33
CW CW!!! This looks interesting, may I join?

---

The Greater East Asian Republic of Noir would wish to support our staunch ally and mutual friend, Coreworlds, in the defense of their territories.

---

I'll talk to you later on MSN.
CoreWorlds
17-08-2005, 21:47
20 wings of 16 Bomber vtols, each wing supported by 2 wings of 32 fighters.

each bomber has a payload of 30 500lbs HE bombs,

also a wing of Dive bombers targeting civilian targets, on the orders of seek and destroy, they will simply roam your lands looking for targets until they run out of bombs/fuel or are shot down,

also, after the initial air raid, im going to start launching cruise missiles at civilian targets, i want to try and break your civilians into pressuring you to surrender to the Corporation and the Central powers... :)

Oh, and nice map better than what i did
*snickers* We're like the Cadians. We don't break that easily. You may attack.
The Kraven Corporation
17-08-2005, 21:50
*snickers* We're like the Cadians. We don't break that easily. You may attack.

Cadians rule... 'nuff said
CoreWorlds
17-08-2005, 22:00
Cadians rule... 'nuff said
"If a Coredian soldier cannot field-strip a blaster rifle by age ten, he's been born in the wrong nation!" ~Attributed to Admiral Pellaeon
Beta Aurigae VII
17-08-2005, 22:07
As per Coreworlds instructions this is a list of all equipment, ships, and personel I am sending:

Navy:

1 Tyrant Class ECS (R.S.S. Sabertooth) [Flagship] (120,000 Lis'sten Marines)
5 Wraith Class C/ACS (200,000 Lis'sten Marines) (40,000 Lis'sten Marines per ship)
45 Nebulon-C Class F/FRG
100 Enslaver Class CSD (2,000,000 Lis'sten Marines) (20,000 Lis'sten Marines per ship)
130 Imperial Class SD (2,600,000 Lis'sten Marines) (20,000 Lis'sten Marines per ship)
170 Nemesis Class SD (3,400,000 Lis'sten Marines) (20,000 Lis'sten Marines per ship)
200 Harbinger Class BC (600,000 Lis'sten Marines) (3,000 Lis'sten Marines per ship)
250 Grappler Class I/HC
275 Torrential Class LCR (825,000 Lis'sten Marines) (3,000 Lis'sten Marines per ship)
325 Penetrator Class AC (1,950,000 Lis'sten Marines) (6,000 Lis'sten Marines per ship)

Fighters:

52,350 Type 719 – TIE Avatar TIE/MSF

Support Craft:

250 Provider Class R/RS
250 Type S180-‘Deliverance’ D/SHTL
150 Type S105-‘Gauntlet’ G/SHTL
150 Type S91M-‘Prowler’ PR/SHTL
15 Mobile Repair Dock RDM

In Atmosphere Assault:

4,750 ‘Emperor’ Walker AT-AT/02
5,250 ‘King Raptor’ Walker AT-RH
4,000 Grievance Mk-7 G/MBT
2,000 Juggernaut
6,000 MT-AT Transport
2,500 Tank Droid
100,000 Speeder Bike
5,000 Amphibion
2,500 Incom T-47 Snowspeeder
7,500 Type 707 – TIE Predator TIE/GSF

Infantry Weapons:

20,000,000 BlasTech E-11 Blaster Rifle
20,000,000 BlasTech DL-44 Heavy Blaster Pistol
20,000,000 BlasTech T-21 Light Repeating Blaster
20,000,000 BlasTech E-Web Repeating Blaster
20,000,000 Merr-Sonn CR-24 Flame Rifle
20,000,000 Merr-Sonn Munitions PLX-2M (Missle Tube)
20,000,000 Merr-Sonn Munitions Class-A Thermal Detonator
20,000,000 Merr-Sonn C-22 Fragmentation Grenade
20,000,000 Lightsaber
20,000,000 Vibroblade
20,000,000 Proton Grenade
Nation of Fortune
17-08-2005, 22:08
"If a Coredian soldier cannot field-strip a blaster rifle by age ten, he's been born in the wrong nation!" ~Attributed to Admiral Pellaeon
If anybody in NoF can't break down a general purpose machine gun, name ten parts, and put it back together in ten minutes, by age eight, they are going to be hurting pretty bad
Axis Nova
17-08-2005, 22:14
Ugh, if Beta Aurigae is bringing that much stuff, it's time to break out the tac nukes...
Mini Miehm
17-08-2005, 22:17
So, I'm gonna use what'sz left of my original fleet, bolstered by a Leviathan Fleet and a Carrier Group, as well as using my remaining ground units, bolstered by 'toss forces numbering in the mid thousands.(I never give exact numbers, too many people just say "I s3nd mor tan j00!!!1" I know that's not likely to happen here, but it's not good to change that kind of habit...)
Axis Nova
17-08-2005, 22:22
Hey Mini Miehm, perhaps we should join forces and work more closely together-- with all the crap Beta Aurigae is sending (completely unreasonable numbers right there, IMHO, but since no one else is complaining), we'll need every advantage we can get.
The Kraven Corporation
17-08-2005, 22:32
makes my 500,000 CF class Sardaukar and 250 tanks look like a piss in the ocean...
Mini Miehm
17-08-2005, 22:50
makes my 500,000 CF class Sardaukar and 250 tanks look like a piss in the ocean...

No because the SD have that nasty little Necron type thing they do.
The Kraven Corporation
17-08-2005, 22:59
No because the SD have that nasty little Necron type thing they do.

SSSSSSHHHH! youll spoil the surprise :P

and i forgot that you've faced them before lol
Mini Miehm
17-08-2005, 23:07
SSSSSSHHHH! youll spoil the surprise :P

and i forgot that you've faced them before lol

I'll be good, whatever anyone thinks, the SD are fully legit in my opinion.
The Kraven Corporation
17-08-2005, 23:11
I'll be good, whatever anyone thinks, the SD are fully legit in my opinion.

Cool, thanks man :)
Beta Aurigae VII
18-08-2005, 00:04
If you guys want the numbers lower then fine I'll change them, but when I do stuff I like to do it right. There's no sense in sending two or three hundred ships into a multi-nation war, they would get slaughtered in about ten seconds, but I will lower it to 1,000 ships if you want. And I think even a fleet that size will have plenty of trouble with some of the other FT nations in the RP. That is almost every ship I have except for a few hundred I keep to augment my planetary defenses. It's not like I'm going to be using massive space strikes against MT ground targets or anything. My nation has also been making ships and defenses non stop for almost an entire RL year so it makes sense I'd have this much by now. I haven't been in a large conflict since a month or so after I created my nation. And if you notice the ground forces are way undermanned and they can get killed a lot easier by MT forces considering a bullet will kill you just as easily as a laser blast. I didn't plan on making a significant impact on the ground, I planned to do my best work helping win the battle in the air. I will see what else everyone is sending and adjust my forces accordingly. I thought that there were more nation's older than mine participating or I would have sent less ships.
Huntaer
18-08-2005, 15:41
Well, I guess I'll post up my fleet. BTW, what's happened? One day, it's jumped nearly 8 pages (the RP page).


Anyways here's the stats:

(Fleet total: 4000 Vessiles (4 fleets), excluding fighters)

Retrebution Class Cruiser (http://forums.jolt.co.uk/showpost.php?p=9046449&postcount=74)
Everquest Star Cruiser (http://forums.jolt.co.uk/showpost.php?p=9046452&postcount=75)
Goliath Class Star Destroyer (http://forums.jolt.co.uk/showpost.php?p=9046415&postcount=73)
Kirtir Class Star Destroyer (http://forums.jolt.co.uk/showpost.php?p=9046371&postcount=72)
Nova Class Star Destroyer (http://forums2.jolt.co.uk/showpost.php?p=8742099&postcount=64)
Consternation Class Star Destroyer (http://forums2.jolt.co.uk/showpost.php?p=8742065&postcount=62)
Huntaer Class Star Destroyer (http://i11.photobucket.com/albums/a172/Huntaer/Huntaer/Capital%20Ships/HuntaerSD.jpg)
Petulant Towerless Class Star Destroyer (http://forums.jolt.co.uk/showpost.php?p=9093577&postcount=1)
Paragon Class Star Destroyer (http://forums.jolt.co.uk/showpost.php?p=9117732&postcount=1)
Imperator Class Towerless Star Destroyer Mk I (http://forums.jolt.co.uk/showpost.php?p=9133977&postcount=1)
Imperator Class Towerless Star Destroyer Mk II (http://forums.jolt.co.uk/showpost.php?p=9133980&postcount=2)
Imperator Class Towerless Star Destroyer Mk III (http://forums.jolt.co.uk/showpost.php?p=9133982&postcount=3)
Assimilator Class Towerless Star Destroyer (http://forums.jolt.co.uk/showpost.php?p=9151749&postcount=1)
Victory Class Towerless Star Destroyer Mk I (http://forums.jolt.co.uk/showpost.php?p=9301898&postcount=2)
Victory Class Towerless Star Destroyer Mk II (http://forums.jolt.co.uk/showpost.php?p=9301913&postcount=3)
Alligence Class Towerless Star Destroyer (http://forums.jolt.co.uk/showpost.php?p=9203742&postcount=232)
Dominator Class Towerless Star Destroyer (http://forums.jolt.co.uk/showpost.php?p=9203753&postcount=233)
Venator Class Towerless Star Destroyer (http://forums.jolt.co.uk/showpost.php?p=9203803&postcount=234)
Republic Class Towerless Star Destroyer (http://forums.jolt.co.uk/showpost.php?p=9203808&postcount=235)
Nova Class Towerless Star Destroyer (http://forums.jolt.co.uk/showpost.php?p=9203813&postcount=236)

Fighters:
Alpha-2000 "Kirtir" Starfighter (http://forums.jolt.co.uk/showpost.php?p=9312676&postcount=2)
Kirtir Starbomber (http://forums.jolt.co.uk/showpost.php?p=9317636&postcount=8)
Vampire Class Starfighter (http://forums.jolt.co.uk/showpost.php?p=9046475&postcount=76)
Reliant Class Starfighter (http://forums.jolt.co.uk/showpost.php?p=9046513&postcount=77)

Tie Phantom mk2 (http://forums.jolt.co.uk/showpost.php?p=9095250&postcount=1)
Tie Ghost (http://forums.jolt.co.uk/showpost.php?p=9095259&postcount=2)
Tie Specter (http://forums.jolt.co.uk/showpost.php?p=9095268&postcount=3)
Tie Poltergeist (http://forums.jolt.co.uk/showpost.php?p=9095274&postcount=4)
Tie Destroyer (http://forums.jolt.co.uk/showpost.php?p=9315814&postcount=5)
Tie Planetary Bomber (http://forums.jolt.co.uk/showpost.php?p=9317244&postcount=6)
Tie V38 Devestator (http://forums.jolt.co.uk/showpost.php?p=9317384&postcount=7)
Tie Atmosphere (http://forums.jolt.co.uk/showpost.php?p=9327699&postcount=13)


Land Assault Vehicals:
Nightmare Class Walker (http://forums.jolt.co.uk/showpost.php?p=9273023&postcount=3)
Nightbringer Class Land Raider (http://forums.jolt.co.uk/showpost.php?p=9273146&postcount=4)
Vindicator Class Walker (http://forums.jolt.co.uk/showpost.php?p=9274326&postcount=11)
Vengence Class Battle Tank (http://forums.jolt.co.uk/showpost.php?p=9288246&postcount=12)
Demoralizer Heavy Assault Dreadnaught (http://forums.jolt.co.uk/showpost.php?p=9302990&postcount=13)
Nocturn Assault Gunship (http://forums.jolt.co.uk/showpost.php?p=9303049&postcount=14)
AH-CT (http://forums.jolt.co.uk/showpost.php?p=9305344&postcount=15)
Hi Flyer Speeder Bike (http://forums.jolt.co.uk/showpost.php?p=9305361&postcount=16)
HA-AS (http://forums.jolt.co.uk/showpost.php?p=9305691&postcount=19)
Furry Assault Tank (http://forums.jolt.co.uk/showpost.php?p=9305691&postcount=19)


Weapons:
Kirtir Battle Riffle (http://forums.jolt.co.uk/showpost.php?p=9267048&postcount=7)
AC-34 (http://forums.jolt.co.uk/showpost.php?p=9267390&postcount=8)
AR-87 (http://forums.jolt.co.uk/showpost.php?p=9285657&postcount=15)
Laser Shotgun (http://forums.jolt.co.uk/showpost.php?p=9305579&postcount=17)
HA-15 (http://forums.jolt.co.uk/showpost.php?p=9305589&postcount=18)
HBP-59 (http://forums.jolt.co.uk/showpost.php?p=9305789&postcount=19)


Organization:
TBA
CoreWorlds
18-08-2005, 16:03
Very formidable...now get crackin on that other thread!
Lord Xemu
18-08-2005, 19:12
Anyone interested in hiring out a small but ludicrously elite force of retrotech FT (based on L. Ron Hubbard silliness but kept in check by my own sense of the absurd) things as soldiers of fortune? Legions of rocketPhantoms and rockettanks to the highest bidder...
Nation of Fortune
18-08-2005, 19:14
Anyone interested in hiring out a small but ludicrously elite force of retrotech FT (based on L. Ron Hubbard silliness but kept in check by my own sense of the absurd) things as soldiers of fortune? Legions of rocketPhantoms and rockettanks to the highest bidder...
I have the mercenary situation well under control
Lord Xemu
18-08-2005, 19:19
Nothing keeps others from hiring some more contracted killers... or the opposite side, for that matter.
Nation of Fortune
18-08-2005, 19:23
Nothing, although I am many times your size, have more experienced soldiers, and certainly am working for both sides at the moment
CoreWorlds
18-08-2005, 19:27
Nothing keeps others from hiring some more contracted killers... or the opposite side, for that matter.
True. However, there are enough players as it is. Your application is rejected!

This thread is now CLOSED!!
Lord Xemu
18-08-2005, 19:35
Nothing, although I am many times your size
Undeniable.
have more experienced soldiers
Conjecture.
and certainly am working for both sides at the moment
Better argument.

True. However, there are enough players as it is. Your application is rejected!
Best argument. Well, 'twas worth a shot. Have fun, y'all.
Invanz
18-08-2005, 20:02
The nations in my region Paradise Lost will be glad to help you. :sniper: :mp5: :gundge:
CoreWorlds
18-08-2005, 20:15
The nations in my region Paradise Lost will be glad to help you. :sniper: :mp5: :gundge:
I think not. Go away.
Invanz
18-08-2005, 20:26
The Empire of Invanz would like to join the war.
CoreWorlds
18-08-2005, 20:31
The Empire of Invanz would like to join the war.
Sorry. But all threads are closed now, and I expect your post in my Space Battles thread to be deleted immediately.
Invanz
18-08-2005, 20:48
My friends in 10000 Islands will soon declare war on you. :mp5: :gundge: :)
CoreWorlds
20-08-2005, 03:41
bump. Map updated!
Riven V
20-08-2005, 03:48
I'll be moving into college tomorrow, so I may not be on tomorrow night, and my involvement may be limited. If I cant continue, I'll post here. Until I do, consider me still in the war "waiting for the oppurtune moment."
CoreWorlds
20-08-2005, 04:10
All right.
Raven corps
21-08-2005, 04:12
Raven corps would like to join as another mercenary force to counter Nation of Fortune.... Coreworld we ask of you please!
Riven V
21-08-2005, 04:53
Yeah, college is hectic, so no NS for awhile. I wish I couldve done this one, it looked good. Oh well. Best of luck to you all.
Raven corps
21-08-2005, 04:55
I can take Riven V's spot.
Nation of Fortune
21-08-2005, 05:13
Raven corps would like to join as another mercenary force to counter Nation of Fortune.... Coreworld we ask of you please!
If you do your research, you will notice I'm working for both sides

that and I'm pretty sure he is going to stand very firm on his it's closed policy.
Hobbeebia
21-08-2005, 05:30
I say let him in. it would give me something to shot at as target practice... :)
Axis Nova
21-08-2005, 15:21
OK, since people in the IC thread seem to be confued, I'll also post here.

Basically, I deployed a couple of mecha based on some of my own stuff and reverse engineered tech recovered from the Numonica battlefield: GFAS-X1 Destroy Gundams (modded a bit for use on Nationstates, of course).

Since there seems to be quite a bit of confusion about their capabilities, I thought I'd post some stuff in the OOC thread here.


First off, a link to a video clip I made of one in the series it's from; while mine isn't EXACTLY like this, it should showcase it's general abilities rather well. http://www.streamload.com/berrikthedetian/

If it won't play or you just get sound, go to Google and search for the Kazaa Lite Codec Pack; that ought to do ya.


Now then, an explananation of it's defensive and offensive capabilities, defensive first.

First off, it has three positron deflector shields-- these are not globe shields in the Star Trek or Star Wars sense that protect it 360 degrees, but shields that are focused in a specific direction. In addition, they do NOT get drained or worn down by continuous attacks-- either you pierce 'em (which is ridiculously difficult with the VERY big one) or you don't.

The big one is big enough to cover the entire front of the unit (with room to spare to protect allies), and the two smaller ones are mounted on the arms, and can either be used as normal shields, or as remote shields when the arms are detached and flying around.

Second, it makes use of Phase Shift Armor, which basically works by running energy through a specialized system and creating drastically strong resistance against kinetic force-- eg, things like bullets, missiles, explosions, railgun shots, et cetera. Hits of sufficient force CAN penetrate PSA-- but the higher the output of the unit's generator is, the tougher it is. Destroy units, of course, have immensely powerful generators, making their PSA powerful enough to stop even the largest linear guns in Axis Nova's inventory-- big 48cm naval guns. However, it's weakness is that it's ineffective against energy weapons.... which leads us to the next part.

The final component of protection is Geschmeidig Panzer energy deflection armor (kind of a misnomer due to how it works). Basically, particles tuned to deflect energy weapons are scattered around the unit, and most energy weapons are simply bent away at an angle. Super powerful shots or a massive number headed for one section can break through (albiet much weaker), which is why Destroy has the positron deflector shields to help it stop this. However, the NS version deployed by me is is quite strong-- for example, a Star Destroyer's turbolasers would be completely ineffective. This is intentional, as weapons of that type caused the most damage at Numonica!

In addition, the entire unit is coated with OLED Camoflauge-- basically an optical stealth system. This isn't precisely a defensive capability as it doesn't prevent the unit from taking damage, but it CAN help it sneak into places where it's not wanted. Generally left disengaged in combat for obvious reasons.

Now then, offensive capabilities.

First and most obvious of all are the two double-barreled variable-aperture charged particle cannons mounted on the backpack. Anyone who was in Part 1 knows how powerful the weapons these are based on are-- and these are even more powerful than that, helped by the fact that thanks to the FT tech reverse-engineered, the Destroy can fire the particle cannons without needing an external microwave transmission. The cannons themselves are each more than four times as powerful as those on the Merethyn class gunship, and can vary the size of the shot-- either a widely spread beam for mass destruction or a very thin beam for long range penetrating shots.


Second are the four sets of 5-tube missile launchers, also on the backpack. These fire really really big missiles at a prodigious rate, and the missiles themselves have big fat warheads (dial-a-warhead, either fragmentation for aircraft, shaped-charge for armored or shielded targets, or nuclear, though the two currently in the battle don't have any nuclear weapons as they were the first two ready and all I had available then, though there will be more later!).

The rate of fire on the missile launchers is so great, as a matter of fact, that (as shown in the video), they're capable of blanketing an entire city and causing mass devastation in less than a minute. And, of course, the Destroy has plenty of 'em. =p

Next are the beam cannons mounted around the rim of the backpack. Instead of rapid-fire weapons, these are continuous-fire weapons-- a single continuous beam is fired and slashed around. All 20 must fire at once-- again, very good for mass destruction and for swatting things.

Next come the arms; as noted previously, each has it's own smaller positron deflector shield installed, and each finger has a beam cannon in it capable of independent targeting. In addition, each arm can detach and fly around to remotely attack targets; they're controlled by a sophisticated onboard expert system (basically a nonsentient AI). The production model will also feature a pair of giant beam blades emitted from the back of the hands (intended to remedy the Destroy's relative inefficiency at close range combat), but that feature unfortunately is not present in the two I currently have in the field (which is rather a shame, since one is currently being attacked by some giant dragon thing =p).

Each arm also contains it's own internal phase shift armor and Geschmeidig Panzer equipment, as well as a reactor to power 'em. And of course, they also have their own integral thruster set to allow them to move 'around.

Now then; there are a few more weapons, which can only be used in mobile suit mode; this isn't shown in the video unfortunately, but I can explain 'em.

In mobile suit mode, the big backpack mounting the cannons and beam guns and missle launchers traverses backwards and up, then onto the back, revealing the head and chest (the unit must land in this mode). This mode is intended for close combat against units equivalent to the Destroy in size, though regrettably without the sabers it's of questionable value at the moment. When it's in this mode, the big positron deflector can't be activated, and the charged particle cannons and missile launchers cannot be fired either. The multiple beam cannons can be, but as they're at a bad angle, what they can hit is a lot more limited.

In addition to the hand weapons already described above, there's three big plasma cannons mounted in the chest. Somewhat short ranged, but immensely powerful, and capable of either firing all at once in a continuous blast or rapid-firing lesser shots. The mouth also has a big beam cannon in it which can either fire in concert with the chest cannons or independently.

Finally there's a quartet of 75mm linear gatling guns in the head, for additional close-range firepower.

The two in CoreWorlds right now are prototypes; the production model (currently being built in Numonica and in Axis Nova) will feature the aforementioned beam blades in the arms, and in addition to that a Force Jammer similar to the one deployed by someone else in Part 1.

...and given Godular's smackdown of my first wave invasion fleet like the fist of God, I'm probably going to be focusing on making more of these and less airships. -_-;
Corneliu
21-08-2005, 15:37
Yeah, college is hectic, so no NS for awhile. I wish I couldve done this one, it looked good. Oh well. Best of luck to you all.

I'm leaving for college on Saturday and I may not be able to post until Sunday night!
Corneliu
21-08-2005, 19:31
Since it seems that some nations object to me ignoring WMD, I am hereby leaving the war. I don't care what people may think but I'm not going to compromise my way of rping just to satisfy some egos.

Take care people.
Velkya
21-08-2005, 19:44
OK, since people in the IC thread seem to be confued, I'll also post here.

Basically, I deployed a couple of mecha based on some of my own stuff and reverse engineered tech recovered from the Numonica battlefield: GFAS-X1 Destroy Gundams (modded a bit for use on Nationstates, of course).

Since there seems to be quite a bit of confusion about their capabilities, I thought I'd post some stuff in the OOC thread here.


First off, a link to a video clip I made of one in the series it's from; while mine isn't EXACTLY like this, it should showcase it's general abilities rather well. http://www.streamload.com/berrikthedetian/

If it won't play or you just get sound, go to Google and search for the Kazaa Lite Codec Pack; that ought to do ya.


Now then, an explananation of it's defensive and offensive capabilities, defensive first.

First off, it has three positron deflector shields-- these are not globe shields in the Star Trek or Star Wars sense that protect it 360 degrees, but shields that are focused in a specific direction. In addition, they do NOT get drained or worn down by continuous attacks-- either you pierce 'em (which is ridiculously difficult with the VERY big one) or you don't.

The big one is big enough to cover the entire front of the unit (with room to spare to protect allies), and the two smaller ones are mounted on the arms, and can either be used as normal shields, or as remote shields when the arms are detached and flying around.

Second, it makes use of Phase Shift Armor, which basically works by running energy through a specialized system and creating drastically strong resistance against kinetic force-- eg, things like bullets, missiles, explosions, railgun shots, et cetera. Hits of sufficient force CAN penetrate PSA-- but the higher the output of the unit's generator is, the tougher it is. Destroy units, of course, have immensely powerful generators, making their PSA powerful enough to stop even the largest linear guns in Axis Nova's inventory-- big 48cm naval guns. However, it's weakness is that it's ineffective against energy weapons.... which leads us to the next part.

The final component of protection is Geschmeidig Panzer energy deflection armor (kind of a misnomer due to how it works). Basically, particles tuned to deflect energy weapons are scattered around the unit, and most energy weapons are simply bent away at an angle. Super powerful shots or a massive number headed for one section can break through (albiet much weaker), which is why Destroy has the positron deflector shields to help it stop this. However, the NS version deployed by me is is quite strong-- for example, a Star Destroyer's turbolasers would be completely ineffective. This is intentional, as weapons of that type caused the most damage at Numonica!

In addition, the entire unit is coated with OLED Camoflauge-- basically an optical stealth system. This isn't precisely a defensive capability as it doesn't prevent the unit from taking damage, but it CAN help it sneak into places where it's not wanted. Generally left disengaged in combat for obvious reasons.

Now then, offensive capabilities.

First and most obvious of all are the two double-barreled variable-aperture charged particle cannons mounted on the backpack. Anyone who was in Part 1 knows how powerful the weapons these are based on are-- and these are even more powerful than that, helped by the fact that thanks to the FT tech reverse-engineered, the Destroy can fire the particle cannons without needing an external microwave transmission. The cannons themselves are each more than four times as powerful as those on the Merethyn class gunship, and can vary the size of the shot-- either a widely spread beam for mass destruction or a very thin beam for long range penetrating shots.


Second are the four sets of 5-tube missile launchers, also on the backpack. These fire really really big missiles at a prodigious rate, and the missiles themselves have big fat warheads (dial-a-warhead, either fragmentation for aircraft, shaped-charge for armored or shielded targets, or nuclear, though the two currently in the battle don't have any nuclear weapons as they were the first two ready and all I had available then, though there will be more later!).

The rate of fire on the missile launchers is so great, as a matter of fact, that (as shown in the video), they're capable of blanketing an entire city and causing mass devastation in less than a minute. And, of course, the Destroy has plenty of 'em. =p

Next are the beam cannons mounted around the rim of the backpack. Instead of rapid-fire weapons, these are continuous-fire weapons-- a single continuous beam is fired and slashed around. All 20 must fire at once-- again, very good for mass destruction and for swatting things.

Next come the arms; as noted previously, each has it's own smaller positron deflector shield installed, and each finger has a beam cannon in it capable of independent targeting. In addition, each arm can detach and fly around to remotely attack targets; they're controlled by a sophisticated onboard expert system (basically a nonsentient AI). The production model will also feature a pair of giant beam blades emitted from the back of the hands (intended to remedy the Destroy's relative inefficiency at close range combat), but that feature unfortunately is not present in the two I currently have in the field (which is rather a shame, since one is currently being attacked by some giant dragon thing =p).

Each arm also contains it's own internal phase shift armor and Geschmeidig Panzer equipment, as well as a reactor to power 'em. And of course, they also have their own integral thruster set to allow them to move 'around.

Now then; there are a few more weapons, which can only be used in mobile suit mode; this isn't shown in the video unfortunately, but I can explain 'em.

In mobile suit mode, the big backpack mounting the cannons and beam guns and missle launchers traverses backwards and up, then onto the back, revealing the head and chest (the unit must land in this mode). This mode is intended for close combat against units equivalent to the Destroy in size, though regrettably without the sabers it's of questionable value at the moment. When it's in this mode, the big positron deflector can't be activated, and the charged particle cannons and missile launchers cannot be fired either. The multiple beam cannons can be, but as they're at a bad angle, what they can hit is a lot more limited.

In addition to the hand weapons already described above, there's three big plasma cannons mounted in the chest. Somewhat short ranged, but immensely powerful, and capable of either firing all at once in a continuous blast or rapid-firing lesser shots. The mouth also has a big beam cannon in it which can either fire in concert with the chest cannons or independently.

Finally there's a quartet of 75mm linear gatling guns in the head, for additional close-range firepower.

The two in CoreWorlds right now are prototypes; the production model (currently being built in Numonica and in Axis Nova) will feature the aforementioned beam blades in the arms, and in addition to that a Force Jammer similar to the one deployed by someone else in Part 1.

...and given Godular's smackdown of my first wave invasion fleet like the fist of God, I'm probably going to be focusing on making more of these and less airships. -_-;

I'll develop a counter, don't you worry.
Copenhaghenkoffenlaugh
21-08-2005, 21:11
Got room for one more nation in this war?
CoreWorlds
21-08-2005, 21:37
Got room for one more nation in this war?
Depends on how well you can RP.
Axis Nova
22-08-2005, 08:53
I'll develop a counter, don't you worry.

Heh, given these will be mass produced, I certainly hope it's a good one.
Xessmithia
25-08-2005, 07:56
I'll develop a counter, don't you worry.

Counters are for chumps :p

I looked up the mass of AN's Uber-Mecha of Doom(~410 metric tons) and calculated that one of my anti-fortification MBT rounds carries enough momentum( 100kg at 3000km/s) to send that thing flying backwards at Mach 2. Aim for the head and no fancy shields or armor is going to keep it from accelerating at 72 billion Gs while its feet stay firmly planted on the ground.

Don't you love Conservation of Momentum? :D
Mini Miehm
25-08-2005, 15:49
Counters are for chumps :p

I looked up the mass of AN's Uber-Mecha of Doom(~410 metric tons) and calculated that one of my anti-fortification MBT rounds carries enough momentum( 100kg at 3000km/s) to send that thing flying backwards at Mach 2. Aim for the head and no fancy shields or armor is going to keep it from accelerating at 72 billion Gs while its feet stay firmly planet on the ground.

Don't you love Conservation of Momentum? :D

You make me look friendly!!

I'd have blown a hole in it and Recalled him to vacuum if he was my enemy, but your plan is just evil.
Axis Nova
25-08-2005, 16:05
Except, something moving at 3000 km/sec in atmosphere would disintegrate instantaneously due to friction. =p
Xessmithia
25-08-2005, 18:15
Except, something moving at 3000 km/sec in atmosphere would disintegrate instantaneously due to friction. =p

Ram pressure actually :p . But I'm FT and have rounds that don't disentigrate due to fancy super material science. :D

EDIT: I fixed spelling and made my second sentence clearer. And that fancy material science refers to a sacrificial ablative layer.
Axis Nova
26-08-2005, 06:18
Ram pressure actually :p . But I'm FT and have rounds that don't disentigrate due to fancy super material science. :D

EDIT: I fixed spelling and made my second sentence clearer. And that fancy material science refers to a sacrificial ablative layer.

Wouldn't work like that at those speeds, not to mention an ablative coating would burn off unevenly and make the round wildly inaccurate. Besides, my Destroy units are partially FT too, so a simple tank shell would not destroy them. =p
Xessmithia
26-08-2005, 06:42
Wouldn't work like that at those speeds, not to mention an ablative coating would burn off unevenly and make the round wildly inaccurate. Besides, my Destroy units are partially FT too, so a simple tank shell would not destroy them. =p

Ram pressure would be the primary means of round heating at those velocities, as it is with hyper-velocity meteors. The air in front of the round is compressed and heats up according to the ideal gas law if I remember correctly. Compared to that the friction heat is unimportant.

And since my rounds can leave the atmosphere (defined as 300km altitude here) in 1/10th of a second it's really not all that important that the ablative layer would burn unevenly as the round is not in flight long enough for that to have any significant impact on it's accuracy. And combat range is not likely to exceed 20km at the most so its average time to target is ~7 miliseconds.

Also the ablative coating has an abusrdly high specific heat capacity, not as high as my armor but still about 1000 times modern heat resistant materials. So very little burning will be occuring.

Also I'm not using the rounds KE to kill your Destroy Unit. I'm counting on it being stopped by the shields/armor and then accelerating the DU to Mach 2 in 1x10^-8 seconds due to Conservation of Momentum. That's a whopping 72 billion G equivalent. Even inertial dampers can't deal with that kind of sudden unexpected acceleration.

So yes, a simple tank round can kill your DU :p
Axis Nova
26-08-2005, 06:45
Assume the energy shields and PSA somehow ignore the transfer of momentum. Anime physics =p
Xessmithia
26-08-2005, 06:54
Assume the energy shields and PSA somehow ignore the transfer of momentum. Anime physics =p

Gah! My plan has been foiled :( :D
Mini Miehm
27-08-2005, 19:21
Ok, I've decided that as part of this war I'm going to go looking for the Katana Dreadnoughts, if you know SW you know that it's a lost fleet with some very nice technology, specificaly the fact that 200 Dreadnoughts can be run from a skeleton crew on the Katana, anyone interested in helping\stopping me should go to this thread here. http://forums.jolt.co.uk/showthread.php?t=440427

If no one truie to stop me I'm going to assume that I retrieve the fleet in the next week, intact, with all 200 ships in an out of the way location, at which point thy'll either enter the battle for Coredia, or move on to the third Phase of the war.