NationStates Jolt Archive


Exile, FT, OOC thread

Kanuckistan
05-08-2005, 09:33
Exile, FT, OOC thread


Threads:

Exile(FT, Semi-Closed) - http://forums.jolt.co.uk/showthread.php?p=9378423#post9378423
-Opening Thread



Aproved Players:
-Kanuckistan
-Underwater Asylum
-Hyperspatial Travel
-Siesatia
-Jordaxia
-Torontonias
-The Lords of War
-Azaha
-Free Eagles

Concept Summary:
A wild, wandering wormhole has recently grabed several ships and deposited them, often with substantial damage, on the far side of the universe(give or take); aside from this specific, irregular instance, FTL is universally impossible. Survivors spot an inhabbitible planet and make planetfall while they still can, with whatever personel and supplies they can get off their ship(s); ICly, we'd arrive over a few days, maybe a month, and with sensors crippled, wouldn't be able to tell for certain if anyone else was around, in space or on the planet - if you're a research/survey ship of colony vessel you might have some recon probes that survive, letting you do some very limited looking around, but even then, it's basicly just 'pick a spot that looks good and hope for the best'.

The survivors probally won't take too long to discover each other, and it leaves an opening for new players to arrive at some future date.



Restrictions:
-1000 to 2500 people, with no more than 5% IC yearly(OOC daily) population growth.

-Basic FT tech; call it low-end Babylon 5 Earth Alliance level. You can keep two or three of your more advanced techs if you want, but nothing unballancing, and I'm reserving the right to just say no. I'm basicly thinking fusion reactors, lasers, single-diget G accelleration, terajoule energy weapons and kiloton/megaton nukes eventually ending up as 'heavy' starship weaponry, extreamly limited nanotech, only basic energy shields(if that), etc.

-Also, You'll also be able to keep a limited amount of 'advanced' items that were on hand - say, medical gear or infantry weapons - but if it's too advanced, you won't be able to make more(or, potentially, even replace ammo), and they'll likly break down over time as you won't be able to properly service them. Again, nothing unballancing.

-No FTL; FTL travel is impossible, period, regaurdless of method - hyperspace, subspace, etc., for all intents and purposes, don't exist in this part of the universe, either.

-No keeping/quickly building advanced space infastructure; we'll all be stuck on the planet for a good while. After you get settled, I've no problem with small-scale space industry, but nothing too advanced.

-Active, compotent RPers only, subject to my aproval. Do not join if you don't plan on sticking it out - for this reason, players new to NS may not be accepted; no offence, but you have a tendency to disapear on.

-Players inactive for more than a week may have control of their 'colonists' temporarily seized for the purposes of facilitating gameplay within an active they were participating in - mainly, this is just to allow other players to proceed with an RP if you're holding things up(creating this situation is also rude; if you can't RP, tell folks so they're not left waiting on you); after a month, I reserve the right deal with your colonists however I see fit, although again I'll probally leave them be unless they're obstructing RP, or a number of folks do this and I want to clear the dead wood, as it were.



Maps:

Primary World Map - http://www.esusalliance.co.uk/upload/World1b1.JPG
-This depicts the second planet in the star system, and the one upon which everyone will be stranded; you may make suplimentary maps, but in all cases this one is 'highest canon'.



Star System Description:
-It's not quite complete, but I can fill the rest in if and when we reach that point.


Primary: Sol-like star

Planet 1: Moonless 'Hot Jupiter' in very close orbit of the star

Planet 2: Earth-Analog; 25 hour day, 360 Local-day year. Slightly elevated CO2 and O2 levels, with nitrogen and trace gasses making up the remainder. Tectonic activity limited but present; vulcanism, however, is disproportionatly common. Primitive plant and animal life; large saurian-like reptiles-analogs 'dominate', with a mix of smaller reptile-analogs and marsupial-like quasi-mamals making up the bulk of other land animals; insect-like creatures are also plentiful, including flies, some of which can grow to over a meter in size - blood-suckers and the ilk exist, but terran blood kills them in short order; some bite anyway, but most don't. Sea animals plentiful, with numerous large carnivores, and a number of giants. Plant life is mainly composed of non-flowering flora; trees, ferns, vines, brush - primitive grasses exist but uncommon. Several flowering plant species may exist, but are extreamly rare - berry and fruit bearing plants more so. Most native and Terran animals are mutually eddible; plants, overall, less so. Native and Terran live geneticly uncompatible, rendering native virus' a non-factor to terran life; some bacteria may be an issue. There are two moons; the largest is a bright off-white and some 2950 km across, orbiting every 30 days, while the smaller is a deep red and a mere 1500 km across, with a 47 day orbit(and these are local, 25 hour days). Axial tilt is 18°.

Planet 3: Small, rocky, extreamly volcanic world some 4750km across with a gravity of 0.3g; it has a moderatly thin atmosphere composed primarily of volcanic gasses, an overactive core rich in radioactive material, and an extreamly thin, constantly shifting crust. There are several major hotspots which form perminate lava lakes, some hundreds of kilometers actiss. The only 'major' mountain range is some 1500 kilometers long and formed when two of the planet's thin plates converged; it's not very high as mountains go, and, geologicly, is moderatly active, but it's easily the stablest peice of realestate on the planet. A captured asteroid 67 kilometers across forms this world's only moon.

Asteroid Belt: Very sparse, realistic acteroid belt.

Planet 4: Saturn-Analog

Planet 5: Neptune-Analog

Asteroid Belt: Another realistic acteroid belt.

<insert a few light-days here>

Twin Brown-Dwarf stars; very dim

Yet Another Asteroid Belt: You know the drill - this one orbits the twin brown dwarves

Planet 6: Uranius-Analog, orbiting twin brown dwarves
Hyperspatial Travel
05-08-2005, 10:51
Well, I made my intro. Just to make sure you don't miss it, y'know.
The Lords of War
06-08-2005, 04:32
Intresting concept. I happen to be taking my FT nation out for more of a spin with all of my MT threads stalled...
Hyperspatial Travel
06-08-2005, 05:02
Yeah, you should join. As of the present, we only have ESUS nations, and it's nice to see other people RP.
The Lords of War
06-08-2005, 18:28
Well perhaps, but my idea was more of having a Swiss Family Robinson already on the planet.

There would be Var surviors from a previous 'shipwreck' into the system. The Var have life spans of 900+ Terran years so they could have been there a great while.

Unless this would affect how plot was supposed to go...
Kanuckistan
07-08-2005, 02:19
Well perhaps, but my idea was more of having a Swiss Family Robinson already on the planet.

There would be Var surviors from a previous 'shipwreck' into the system. The Var have life spans of 900+ Terran years so they could have been there a great while.

Unless this would affect how plot was supposed to go...

There is no predefined plot; however, I would perfer to start everyone off fresh.
The Lords of War
07-08-2005, 03:16
Well, the real reason I wanted them to be already 'there' had to do with Rping one race rather than two...

and to explore Var characters from another Clan of the Var to that of the Lords of War, the Lords of Industry or perhaps the Lords of Science...

My concept was more of the Var being at a great disadvantage since they really are quite 'growth' limited with an overal growth rate of zero.

Actually, how about if I 'wake up' the Var...or get one of my fellow Rper's to. That is the Var ship crashed but all the surviors were in statsis...when someone makes an emergency hail well the A.I. who has been running (but because of A.I.'s being subterfued into suicide machines during the civil war this one has been gutted) and decides to 'wake up the survivors.

Would this be an acceptable plot concept perhaps? It allows me to play with one of the other Clans but also starts us out fresh.

(As for the obvious plot holes, well all I need is an emergency transmission to wake them up everything else will make sense when/ if I post.
Kanuckistan
07-08-2005, 03:47
It sounds good, and it looks like Hyperspatial Travel has already vouched for you, so ok.



By the way, I'd like everyone to mark their landing zone on the planetary map; I'll compile a single additional map based on those and link to it from the first post.

If you need good, free, temporary hosting, I'd sugest http://tinypic.com/
Siesatia
07-08-2005, 05:17
http://i2.photobucket.com/albums/y4/Siesatia/99614b7d.jpg

Little red dot on the island!
Hyperspatial Travel
07-08-2005, 05:46
http://tinypic.com/a333w2.jpg

Well, thar I am!
Hyperspatial Travel
07-08-2005, 05:47
http://tinypic.com/a333w2.jpg

Well, thar I am!
The Lords of War
07-08-2005, 19:59
http://tinypic.com/view/?pic=a41pqa

The Location of the Var
Torontonias
10-08-2005, 02:06
The Crash site of the Wanderer IV

Here (http://tinypic.com/aaeyd3.jpg)
Kanuckistan
10-08-2005, 02:44
Here (http://tinypic.com/aafvqf.jpg) is a preliminary map detailing all landing sites thusfar provided; it's interesting to note that, aside from Lords of War, we seem to average ~5000 kilometers from each other.

I'll have another IC post up soon; probally tomorrow.


Oh, and I'll remind folks to pay carefull attention to the biosphere description; grass, for example, exists but is specificly stated to be 'primitive' and uncommon.
The Lords of War
11-08-2005, 00:15
Hope you don't mind me Rping the large lake near my crash site as fresh water.
Kanuckistan
11-08-2005, 13:06
Again people, please keep the defined biosphere in mind - specificly...

Plant life is mainly composed of non-flowering flora; trees, ferns, vines, brush - primitive grasses exist but are uncommon. Several flowering plant species may exist, but are extreamly rare - berry and fruit bearing plants more so.



And Siesatia, please also keep the tech limits in mind, specificly regaurding your fighters; 400 is alot of aircraft, and I rather suspect that they're also capible of making orbit. Even if they're not, it still gives you massive raw military power and power projection capibility.

It might be a good idea for the engineering officer's estimates to have been... overly generous.



As for War, sure; the oceans are salty, but you can consider the lakes as undefined by default - additionally, river systems and small lakes are also unmapped thusfar, and you can make them up at will provided they're not so large as to be readily visible on the planetary map; say, less than a pixel(one pixel being 28 kilometers across; that should be more than large enough).


Speaking of which, I've blown up, scaled, and added a few crude rivers to my LZ, as well as marking the actual landing site(circle, ~25km across) with more clarity.

http://tinypic.com/aca2w8.jpg
Siesatia
11-08-2005, 15:20
Only a few are undamaged enough to achieve orbit...I only have a few pilots though... I have a feeling that my fighters are going to get spread between the nations via trades and theft. Also, you should start recognizing a pattern. The ship is still being run like a military vessel. With orders for defence to come before all others.

This is a theme I plan to play throughout the entire RP. Sierra is overconfident that they will be found soon, so they should be prepared for attack, and hold out before then. Besides, the only sizable ground force I have are a couple Chocobos and a few Dragon Knights.
Torontonias
11-08-2005, 15:48
Would a Wheat-like plant fall under the category of non-flowering flora? Since I was planning to use that as the staple food...
The Lords of War
11-08-2005, 16:08
Wheat is a grass...so it is rare...

However you've wandered into the same problem I am having, in order to have a society above hunter gatherer we need some form of food source that has enough nutrients and can be grown intensively (agriculturally) to generate enough excess calories to employ people in non-food production tasks.

In the world there are only a few types of plants in the world which can be agricultural and support a civization on earth

Corn, Squash (North/South America)
Rice, (China, although America's could have worked)
Wheat, Barley(Fertile Crescent)
Milliet(Tropical Africa)
Now someone is going to point out there area few tropical ones that don't use grasses However those are dependent on fruit as a major staple of the diet...which is also rare here.

Now Rice, Wheat, Rye, and Corn happen to be the major basis of present human civilization. (Corn being the plant with the widest latitude tolerance being able to live from above the 45th parrallel to the equator...when was the last time you heard of Mexican Wheat?)

Anyway we're going to have to find some cultivatable food. I was going to go for a rice analog that lived along the edges of the lake in marsh areas...rare (but it's going to be less rare soon)...but I wanted to ask permission first...
Kanuckistan
11-08-2005, 16:11
Would a Wheat-like plant fall under the category of non-flowering flora? Since I was planning to use that as the staple food...

Yes; however, wheat is also a grass.

In the future, please avoid being so... improbibly lucky. So far two people have found ample native food around their crash sites, of types which are explicitly stated as being rare.
Siesatia
11-08-2005, 16:24
sounds like we will be surviving off of our hydroponics bays for a while...
Kanuckistan
11-08-2005, 16:41
Wheat is a grass...so it is rare...

However you've wandered into the same problem I am having, in order to have a society above hunter gatherer we need some form of food source that has enough nutrients and can be grown intensively (agriculturally) to generate enough excess calories to employ people in non-food production tasks.



First, our populations are low enough that you can probally manage quite well on hunter-gatherer methods, especially if you have a decent amount of transport, allowing teams to more easily range.

You've also neglected the possibility of having an apropriate crop-type avalible in plantible form as part of your science, like support, or food stocks. Or you could trade - as a colony ship, even half-stocked, I atleast am ideally equiped in this respect.

Additionally, there's the option of fishing or harvesting sea plants.

You also forget the fact that you can make stuff up, in addition to the fact that what is eddible to your people on this planet doesn't have to be similar to what's eddible to hunams on Earth(although something that would be a logical place for the plant to concentrate neutriants would be a goof idea; seeds and nuts are ideal).

Or you can not find a suitible crop, atleast for a while; it would be an idea tension-building problem to have in the early days of being shipwrecked.

Frankly, you should probally have to cover a fair bit of ground befor finding an ideal crop, and you should expect to have some problems with any alien plants you try and crop until you've had a chance to expariment and work them out - you may even find they have unpleasent side-effects; for example, it could be interesting if, say, you ended up having to eat a plant that turns out to cause horrible diarrhea after eating alot of it because you didn't expariment extensivly enough until your rations had run out, and it was the only thing you had planted in sufficent quantity to meet your needs - imagine the moral crisis this could cause, dissatisfaction with your leaders, etc.

Remember, problems are perfect RP fodder.
The Lords of War
11-08-2005, 16:57
Finding a possible food source, and having it be 'ample' are two very diffrent things. (areas where wild rice grow along lake huron are actually quite small...and then add in competition with native herbivores and ominvores and well I am going to likely be spending some time on trying to actually grow the crop in sufficent quanity in the first place.

And transport is a problem for me, anything that once worked has been sitting improperly stored for a few centuries...(and my ship is actually completely buried and overgrown...)
Kanuckistan
11-08-2005, 20:25
It's not that hard to invent something vaugly rice-like that isn't defined as rare by the OP.
The Lords of War
11-08-2005, 21:14
*Decides not to make any comment*
Siesatia
11-08-2005, 21:37
Kanuck, you made this planet out to be a cretaceous era planet, so I thought I would pass along this:

The Sskiss says:
Fruit began to evolve as a byproduct of Angiosperm (flowering plant) evolution. Toward the end of the Cretaceous fruit was fairly comman because flowering plants had become the dominent flaura on the planet. They had become dominent because of 1 - a more prolific reproduction cycle, and 2 - a more rapid growth/maturity cycle.


So, fruits would be common, as would flowers. But Grasses are still primative and rare.
Kanuckistan
11-08-2005, 22:13
*Decides not to make any comment*

You imply that it's hard to make up a new plant that isn't a copy of a terran one?

I just trying to maintain a somewhat consistant biosphere and encourage creativity.


Kanuck, you made this planet out to be a cretaceous era planet...



It's inspired by, not a direct analog of; if that creates difficulties for the characters, then good - resource shortages encourage interaction and introduce additional layers to the RP.

Not that you can't create something to fill your need that's compliant with the OP, find these rare plants after after extensive exploration, or trade for seeds with someone who has them - it looks like trade will be starting rather soon, afterall, so that shouldn't be a problem.



If it's a problem, remember that you're the one who detailed your characters' supplies and situation, knowing full well the biosphere description; it's not like the problem is exactly difficult to overcome.
The Lords of War
12-08-2005, 01:51
*Message Read* -No Reply...
Torontonias
12-08-2005, 12:33
Yes; however, wheat is also a grass.

In the future, please avoid being so... improbibly lucky. So far two people have found ample native food around their crash sites, of types which are explicitly stated as being rare.

Alright, I'll move to fix that in a terribly unlucky event that will put me back at square one...
Kanuckistan
12-08-2005, 19:33
Alright, I'll move to fix that in a terribly unlucky event that will put me back at square one...

Oh, I'm not asking folks to alter the past; I just want you to better heed the defined realities in the future.

And this includes things that other players define, too.



EDIT:
BTW, fire actually helps enrich soil, breaking things down and returning neutriants to the ground - and you have a hydroponics facility, so you'll have seeds for food crops.

Heh; looks like a fairly idea setup to me - the fire just cleared the land, killed most native plants in the field that would have competed with your crops(although they'll be an issue soon enough as seeds are blown in and start strouting), and returned all the neutriants tied up in alien plants back to the soil. Just be sure to plant a broad varriety to ward against the liklihood that some native animals and bacteria are going to find atleast some of your crops appatising.
Torontonias
12-08-2005, 22:35
BTW, fire actually helps enrich soil, breaking things down and returning neutriants to the ground - and you have a hydroponics facility, so you'll have seeds for food crops.


I was going to dispute that point, since it was my knowledge that fire actually deterorated soil quality since it used up oxygen in it, but I went and looked up the topic and discovered otherwise, so it looks like my supposed "Bad" luck wasn't so bad at all, although thirteen scientists are still dead, and I've laid the foundations for munity on the current leadership...
The Lords of War
15-08-2005, 18:54
Ah you used PlanetGen on the map I see...

Quick question what are the average temps you used for the map? I am trying to decide if the Var are going to have just a rainy season or an actual winter...
Kanuckistan
15-08-2005, 21:21
Ah you used PlanetGen on the map I see...

Quick question what are the average temps you used for the map? I am trying to decide if the Var are going to have just a rainy season or an actual winter...


Actually, I used the Fractal World Explorer program that came with AstroSynthesis; I was still screwing around with it, learning, when I created that map - mainly aiming for a nice land form.

I tried to set the global settings used in generation to ones fairly close to Earth's; what came out, however, seems pretty screwy - I'd ignore it and make your own judgment based on Earth norms, which I'd been aiming for.

Anyway, what's PlanetGen and why'd you think I used that particular progie?
The Lords of War
16-08-2005, 01:34
Ah my mistake, sorry about that...:?

Hmm, I could have sworn it was Planetgen based on the image. Although their both fractal based map generators with similar 'design controls' so similariy isn't that remarkable. The only commercial 'planet making' software I recall was significantly diffrent. But I stopped looking after finding Planetgen available for free.

Based on Planetgen maps you'd have a cooler planet than earth. Which is why I was confused by the bio write up seemed to indicate earth or hotter temperatures...in Planetgen you set the climate 'type' including temperature ranges so the absence of any real equitorial hotspots threw me.

Actually it makes sense that the planet is slightly cooler with all those volcanic eruptions putting dust into the atmosphere. It would cool down the planet comparatively to earth wouldn't it. Well the excess greenhouse gases would mitigate that somewhat. Hmm, well I'll use the normal earth latitude range (18) and just drop the range three or four degrees:

57-78, somehow that seems low....but workable...the Var will be building small fireplaces for those chilly nights.


edit: Oh and your last post the characters *seemed* human rather than canine humanoids...have I really missed something?
Siesatia
16-08-2005, 20:53
Hey guys, I am taking a moment from my vacation to say hi, and that I might post tomorrow if I can find a period of time when my dad is away, as he is a technophobe and won't let me use the comp...
The Lords of War
17-08-2005, 15:31
A Hurricane taking up 37% of the plantary surface?

Hurricane's on earth usually max out at about 300 miles. Your talking what several thousand kilomteters at least?

Is it just me or does that seem a bit huge to be anywhere near semi-realistic (add the fact that Hyperspace is 3000 km from the coast and likely not in very much danger as you are.
Siesatia
17-08-2005, 21:14
Its going to be later revealed to be caused by the sudden reentry of our ships, I don't know about you, but I am lead to believe a couple kilometers of heated metal flying at supersonic speeds through an Atmosphere might cause some strange weather. I am going to start RPing from the position of one of the scout leaders as they weather the storm.

Heck, you don't need to be hit by it if you don't want to, I lose control of it after it passes me by.
Kanuckistan
17-08-2005, 21:14
edit: Oh and your last post the characters *seemed* human rather than canine humanoids...have I really missed something?

OOC:
They probally seemed hunam because that's your mental default; it was, rather, ambiguous - names and dialog might have sugested otherwise, but that's because their culture is similar - Kanuckistan having expanded outward from Earth.

Well, ok, the use of 'man' could sugest otherwise, but it's a lingual artifact for the most part; it just means 'person; likly male' - there's too much diversity to bother with species-specific terms in Kanuckistan.

Of course, I don't doubt that a number of them used to be hunam until fairly recently; most colonists would have undergone species reassignment to one degree or another as part of the program, as their current form is a fairly new design.



And I have to agree with War, Siesatia; that hurricane is huge - I can't see anywhere that it could have formed, or even where to put it without it already being on top of someone; War is just far enough away to fit it between you, but only if it arrived by act of god. It also seems like the jetstreams and coriolis forces would cut it apart(it also apears to be moving East, which would cause it to traverse alot of land, loosing strength; just a general note for future storms. The large ocean around War's island is a good place to have them form).

I do apreciate the initiative - don't mistake that - but you might've been a wee bit over-zealous. ;)

Maybe just make it a little smaller?
The Lords of War
17-08-2005, 22:37
OOC:
They probally seemed hunam because that's your mental default; it was, rather, ambiguous - names and dialog might have sugested otherwise, but that's because their culture is similar - Kanuckistan having expanded outward from Earth.


Well you had been so consistantly subtle about their canine features in other posts it really started me to wonder if I had missed that your group was actually mixed speices. I assumed they were 'lupine' or canine types at first but the lack of canine details made me start to question that assumption. Of course after all of the obvious details having no post without it is not a problem...

I was just trying to clarify my personal confusion...that's all.





I do apreciate the initiative - don't mistake that - but you might've been a wee bit over-zealous. ;)

Maybe just make it a little smaller?

Additional note:

If you want the 'uber' storm of God's wrath unleashed. Just have the windspeed be somewhere in the range of 270 mph sustained. (size really doesn't relate to power actually) That would be beyond catasrophic damage...that would be the equivilant of having a French legion of F5 Tornado's smash across a swath of land. Massive broad damage.

F5 Tornado Damage:
Incredible damage; lifts strong houses off foundations, sweeps them away and pulverizes them; rips bark off trees; badly damages steel and reinforced concrete structures; uproots most trees in forest; picks up large objects (cars) and hurls them like missiles.
Azaha
17-08-2005, 22:42
I would like to join in on this.

Yes my post count is alittle low, but that's only because I pick and nit at what threads I want to be a part of. I stick to a thread for how ever long it stays active.
Kanuckistan
17-08-2005, 22:58
Additional note:

If you want the 'uber' storm of God's wrath unleashed. Just have the windspeed be somewhere in the range of 270 mph sustained. (size really doesn't relate to power actually) That would be beyond catasrophic damage...that would be the equivilant of having a French legion of F5 Tornado's smash across a swath of land. Massive broad damage.

F5 Tornado Damage:
Incredible damage; lifts strong houses off foundations, sweeps them away and pulverizes them; rips bark off trees; badly damages steel and reinforced concrete structures; uproots most trees in forest; picks up large objects (cars) and hurls them like missiles.


Hey now! I'm sitting between Siesatia and Tor and most of my people are in tents! Don't give him any ideas! :p


Azaha, can someone here vouch for you? It'd save me the trouble of reading through your post history.
Siesatia
18-08-2005, 00:20
I Summonz 400000000 Bajiulllions Milez Per Hourz! Tornadoz!
Kanuckistan
18-08-2005, 00:28
I Summonz 400000000 Bajiulllions Milez Per Hourz! Tornadoz!

*Invades OZ*
Azaha
18-08-2005, 00:56
Chronosia can vouch for me... if he remembers and/or stops being lazy to post in this thread!

*prods*
The Lords of War
18-08-2005, 01:22
Hey now! I'm sitting between Siesatia and Tor and most of my people are in tents! Don't give him any ideas! :p


If that storm threatens Tor, then it isn't a hurricane...it is an irate God (or Goddess) pissed about us screwing up their recent project.

*pause*

Eris hasn't returned has she?
Free Eagles
18-08-2005, 13:08
If possible, I would like to join this.

I don't think any of the other participants can vouch for me, but I'm happy to point you in the direction of some of my current threads if need be.

Initially my technology may be a little too advanced, but I plan on losing most of it fairly rapidly, if you allow me to join.

I also have one question (non-RP-related), if I may: Why is the OOC thread in II, and the IC thread in NS?
Torontonias
18-08-2005, 13:08
Ok, I'm a little out of the loop right now, this Hurricane, is it Concensus that it won't affect me? Because I'm going to write up my next post later today, and I need to know if I should see forboding storm clouds aproaching being described.

As for the Tornado idea: Eeek. That kind of power could rip sections of the ship away and fling them kilometres away...
Zatarack
18-08-2005, 13:27
So how does one sign up?
The Lords of War
18-08-2005, 13:32
Actually, you've gotten some strong praise from A+H and Fod on the FKC regional board...(If I recall correctly) Free Eagles. I'm not sure my two cents are worth much...but I'll toss them in.

Tor, I was trying to illustrate what the damage of winds of say 260 miles per hour in a 370 mile wide hurricane would do.

I have yet to see hurricane climb over mountians or keep their energy for very long inland.

My read of the general consensus is that you really can not have a storm that large.

Also: I was planning on having the southern hemisphere going into winter (or the rainy season) soon. Unless that is going to throw someone way off...
Torontonias
18-08-2005, 13:40
Winter would be an interesting challenge for anyone, especially since it would plunge the camps into a different climate before one is prepared. Although I think that I'd just have a rainy season, seeing as I'm right on the Equator of the planet.

Also, do we have standardized time? or do we just go at our own rate, because I've only RPed through a few days, and it seems like Lords of War and Perhaps Kanuckistan have been on the planet for a few weeks, could someone clear this up for me?
Siesatia
18-08-2005, 14:01
Summonz 800000000001 Feet of snow to fall on Kanuckistan!
The Lords of War
18-08-2005, 14:21
Summonz 800000000001 Feet of snow to fall on Kanuckistan!

Wold News Tonight with someone we just got off the street
"Ladies and Gentlemen it is snowing in Havana"

Well it appears there is a permenant ice shelf at the Artic circle and above
Kanuckistan
18-08-2005, 23:29
Azaha: Chronosia isn't in the thread(unless he's using an alt), but as an ESUS member, would be acceptible.

----------

Zatarack: One asks in the OOC thread.

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War: Anyone admitted to this thread can vouch for someone - It's ultimatly my call, and thus I have to clear it, but I'm just interested in maintaining the overall level of quality; the idea being that a good RPer can tell if someone else is good or not.

Winter? I have no problem with this, unless someone objects strongly.

Just remember, folks; winter in the southern hemisphere means summer in the north - ie, things'll only be getting cold for War and Hyperspace; everyone else so far playing in in the northern Hemisphere.

-------------

Tor: See the above note regaurding seasons and hemispheres.

As for the storm, you'd probally get alot of rain; you're inland and behind mountains, but they're not a continuous range. It will probally take a couple days to reach you, based on what I remember.

As for time-flow, no, there isn't a set rate, although I figure my folk's've been down for 5 days, maybe a week, based on how things've progressed for me. It's thusfar been a matter of one's own discression.

Although we should probally form a consensence in the near future, otherwise things will eventually start to get messy.

I'm willing to take recomendations; we can always change it in the future as the needs of the RP change - and they will.

-------------

Siesatia:

*Makes Snow-Angels*

*Unleashes Divine Wrath on Siesatia*


:p

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Free Eagles: If War is willing to vouch for you, that is acceptible. I would, however, sugest loosing any excessive tech enroute or in a crash.

And the IC and OOC threads are on different boards for two reasons; A) the NS board is suposed to be IC-only, and B) to increase exposure.
Torontonias
19-08-2005, 01:25
I just realized something. Siesatia, things could get a little awkward at first contact. Since your populace in made of mainly of Raptors, thats going to draw lines with the Sskiss, who generally haven't made a good impression with the Torontonian Government, which produces propaganda against them. Although any decent Scientist aboard the vessel would be able to tell the difference, the Captain or any of the non-specialist crewmembers might get a little antsy.

Oh well, just that much more interesting for the RP.
Zatarack
19-08-2005, 01:29
May I join?
Chronosia
19-08-2005, 01:46
Azaha is a skilled and mature RPer who is suitable for this kind of RP.

I endorse this message
Free Eagles
19-08-2005, 10:50
Free Eagles: If War is willing to vouch for you, that is acceptible. I would, however, sugest loosing any excessive tech enroute or in a crash.

Thank you. I do plan on losing most of my tech, and I was thinking of having my ship crash in a lake or the sea, just to make things interesting. If, after I've made a few posts, you still think my tech is excessive, just tell me and I'll find a way to dump it.

I'll get my initial post up later today.

And the IC and OOC threads are on different boards for two reasons; A) the NS board is suposed to be IC-only, and B) to increase exposure.

Oh, I didn't know NS was supposed to be IC only. Always seems to be a fair few OOC threads on there to me.
The Lords of War
19-08-2005, 13:23
Hyperspace Travel...

I was planning on asking you this later, but now that your on a 'kill all my people' kick I was thinking about having a group of renegade Var capture some of your people to use as slaves.

Of course it would help if you didn't mass murder everyone beforehand.
Free Eagles
19-08-2005, 16:48
I be the red dot near the lake in the north-west.

http://tinypic.com/au6opk.jpg
Kanuckistan
20-08-2005, 02:02
Alright, Azaha & Free Eagles are clear.

As for NS suposedly being IC-only, well, I'm not sure if it still is or not, but it was, atleast at one point - keep in mind I've been here for over two and a half years. ;)


I'll have another post up... soon... -ish...

Stupid RL.
Jordaxia
20-08-2005, 02:33
Whoooooolly crap! I forgot about this. am I still cleared to RP, or is it getting a bit crowded?
Azaha
20-08-2005, 02:36
Cool then, I shall post tomarrow, and mark my landing location now if I can figure out how.
Kanuckistan
20-08-2005, 03:03
Whoooooolly crap! I forgot about this. am I still cleared to RP, or is it getting a bit crowded?

Nah, yer still clear.

I plan on running this something like one of those "NS Earth MK#"'s, so if things get too crowded, we can always spin off new threads or the llk - it'll happen eventually, anyway, as things evolve.
Azaha
20-08-2005, 19:30
http://img387.imageshack.us/img387/2474/markedlocation7rz.jpg

Here is where I am on the map(Sorry for it being misshapen... couldn't get it to work right.)

http://img377.imageshack.us/img377/...ningship8ue.png

Here is what the ship looks like that me crew is on.
Siesatia
20-08-2005, 23:25
Sorry for lack of posting, my internet on the island has failed...

I will have my 99.999% reliable internet on tuesday when I return home!



WE SHOULD ALL BE PROUD THAT OUR OOC THREAD IS ONLy 1 page beyond our ic thread!!!!!!!
Kanuckistan
21-08-2005, 05:08
http://img387.imageshack.us/img387/2474/markedlocation7rz.jpg

Here is where I am on the map(Sorry for it being misshapen... couldn't get it to work right.)

http://img377.imageshack.us/img377/...ningship8ue.png

Here is what the ship looks like that me crew is on.

The second URL doesn't work.
Jordaxia
21-08-2005, 23:12
Thar be where I am. (http://img.photobucket.com/albums/v639/Guo2/au6opk.jpg)



And this be my ship. Yes, it's a larger one, but it's also pretty damned busted. (http://img.photobucket.com/albums/v639/Guo2/HagarCarrier.jpg)
The Lords of War
22-08-2005, 17:21
Subject Time

Well I've been humming along time wise...Primarily because I haven't really started interacting with anyone nor plan too unless forced by other circumstances. At least until after winter is over.

Based on the concept of having a basic fortified camp (even if I have the rovers to help) and access to my space ship I'm likely in the 30+ plantary days already.

Of course my goal with everything I have been doing is to generate a future basis for the interaction of the Var with Terran civilizations on the planet.

Which if I were to maintain say Tor's pace it would be Febuary OOCly before I wake up a second batch of Var...And this thread would be a year old before the Var even thought about investigating anyone else on the planet.
Torontonias
23-08-2005, 02:26
Subject Time
Which if I were to maintain say Tor's pace it would be Febuary OOCly before I wake up a second batch of Var...And this thread would be a year old before the Var even thought about investigating anyone else on the planet.

Ha, Yes, I will admit I've been going at a rather slow pace, but that was to allow me to get adjusted to the mechanics of the thread and to guage how fast everyone else goes, I'll be picking up the pace in my next few posts after I deal with Siesatia.
The Lords of War
23-08-2005, 02:34
Actually I thought you were going faster than you said you were...but it is understandable your sort of 'stuck' waiting for the player your interacting with. I've had good threads put in permanent hibernation due to that...
The Lords of War
23-08-2005, 15:51
Er...what are the Sskiss like?
Torontonias
24-08-2005, 03:29
This is the info taken directly from Sskiss's Factbook (Appologies for the longness, its about halfway down the page of the thread, so linking do it would require scrolling, so to save everyone a few seconds I just posted it here)

Aside from all that info, the most important things to know is that the Torontonians and the Sskiss have been engaged in on again off again skirmishes over the last few decades, so to keep public morale up against the Sskiss, the populace was bombarded with negative propaganda about the Sskiss.

The Vastness/Endless Crecheworlds of the Sskiss

"Eat or be Eaten"

"The weak are the flesh for the strong"

"Survival is all, it is our way, our imperative"

"We who survived/become one"

"The flesh sustains us/gives us strength/gives us life"

"The first pain/struggle of life is to be driven from the creche by the brood mother to survive in the lands beyond. The first contentment/joy of life is the packmates you will meet there"

"Above the great tyrant is only the sky"

---------------------------------------

The Vastness/Endless Crecheworlds of the Sskiss is a great interstellar collection of starsystems numbering in hundreds and at least that many in outposts. Deviod of all but the most simplistic economics - which is largely primordial and based on how much food you can eat, renowned for its utterly monolithic culture, its racially oriented and devoted population of some 2.446 trillion are hardwired to serve the race as a whole. This is basically an advanced social extention of the ancient pack instinct that evolved eons ago. Sskiss are only loyal the race as a whole and to those who have proven their strength and their wisdom - not too "loved ones". A caste ridden social structure is composed of several specilized castes many of which are based on race as the Sskiss themselves are composed of several genera and species.

Sskiss government is hierarchical in nature and rather simplistic. There is no concept of democracy, the stronger, more dominent individuals rule the weaker less dominent and so on down the line. The Sskiss see this as the only posible way to do things. As a result of this tendency, a rigid "pecking order" has developed and pervades their entire civilization. Sskiss favour quick decisions and little debate. Orders and dictates are obeyed without question. Their is no real concept of luxury and are they are also spartanistic. Tax is unheard of because there is simply no concept of currency. In the truest sense, flesh is currency!

The Vastness/Endless Crecheworlds of the Sskiss is highly expantionistic and equally territorial. They will attack anyone who blunders into their territory without provocation - It is simply an ancient automated and reactionary response. Most Sskiss feel that it is their ultimate destiny to colonize at least the entire milky way galaxy. Sskiss have no real concept of religion. However, their appears to be a deep understanding and respect of the endless cycle of Birth, Life and Death. Sskiss inhabite cities that are built in concentric circles. However, most of its inhabitants live and work underground within vast underground complexes containing thousands of kilometers of passeges and inter-connected chambers.

Racial Composition: Sskiss 100%
Number of coreworlds: 257
Number of colonies: 667
Number of outposts: 2115

--------------------------------------------------------------

Sskiss Data

Race: Sskiss (composed of a large number of species)
Years in Existance: Approximatly 12.5 x 10/8 years
Origin: Orginally Sol III. Now inhabite the Riiss' Sslash A,B,C & D starsystem
Homeworld: Riiss' Sslash A II.1 & A II.2
Physical Classification: Primordial Non-Humanoid Saurians
Xenological Classification: Supra-Biological (physical)
Cellular Structure: Protien based
Molecular Structure: Carbon based
Xeno-Cultural Classification: Monolithic/Advanced Minimalist
Technological Classification: Bio/Techno-Organic/Crystalline
Government Type: "We who Survived/Became One". Hierarchical/Classic Dominance/Submission Pattern
Social Structure: Rigid Caste system and extended social groups
Social Cohesive Factor: 9.8 (out of 10.0)


Sskiss - General Overview

The Sskiss! Few races invoke such ancient primordial fears in other sentients as the Sskiss. The kind of creature that makes your hair stand straight on your back and sends a cold icy feeling down your spine, indeed your whole body. Their blood curtling snarls and terrifying piercing screeches are alone enough to make one become very alert - and deeply concerned for ones very life. As a race the Sskiss are truly terrifing and quite alien, and yet, in some ways (at least to Terrans) strangely familier....

The Sskiss themselves are actually a collection of several closely related clades of genera and species all based on the ancient terrestrial therapod dinosaurs of the Jurassic and Cretaceous periods of old earth. They have been perfected over eons of evolution and its mechanism, natural selection. Only the strong survive amoung the Sskiss - it is ingrained in their very DNA and for them, their can be no other way.

An oddity among sentient races, the Sskiss however, do not look sentient or otherwise intelligent – no swollen humanoid craniums, but instead they possess flat, triangular wedge shaped heads with heavy gaping jaws full of rows of serrated curved teeth. Heavy curved black ripping talons adorn their four toed feet and three fingered hands. Their is no upright humanoid stance, but instead a horizontal body counterbalanced with a long heavy, and sometimes slender stiff tail.

As such, they possess a completely non-humanoid appearance, but rather a reptilian and in many cases even an avian appearance. In fact, the Sskiss possess a non-intelligent primordial appearance. This appearance is further enhanced (in part, at least) because Sskiss do not appear to wear clothing or accouterments of any sort.

The Sskiss are carnivorous feeding only on animal based proteins. They will also readily eat carrion, and like all carnivores, eat infrequently, but in huge portions when they do. A Sskiss could easily eat up to one third of it’s own body weight in a single meal and will rest for several hours to digest it. They can go without food for up to two weeks or so – this is especially true for the larger species which can last up to a month without eating by living off fat reserves. They also do not need water (although they do drink it), as they get it from the blood of their meals.

One thing of note is that a starving Sskiss is extremely dangerous (even to other Sskiss). This is because Sskiss loose all their abilities of rational thought (in short, their sentience) when in this state. They in essence become vicious, dangerous and unpredictable animals. Only feeding will eventually reverse this process. Most Sskiss are rather messy feeders and all will instinctively rip open the abdominal cavity of their chosen prey (like all vertabrate carnivores) to feed on the nutritcious internal organs first. Some species (such as the large "Tyrannosaur" forms) also eat the bones and cartalidge as well, crushing them within their jaws. Sskiss also have been known to kill and eat other sentients and even cannabalism is not unheard of.

As a race they far exceed humans in overall physical prowess. Their strength is immense and truly terrifying. A small Sskiss massing at 100 kg is at least six times stronger than a man of the same mass! This is due to their evolutionary heritage and also to the fact that their flesh is more densely compacted. Their flesh flows beneath the skin with the density of animated marble and is rather fibrous. Another factor may be that Sskiss dwell on several higher gravity worlds, which tends to increase both strength and reaction time. Furthermore, many of the joints possess huge surface areas for the attachment of tendons and muscles. The bones are also stronger and “laminated” – which also adds both strength and lightness.

Although their skeletal anatomy prevents them from climbing, (Sskiss did not evolve from arboreal ancestors) a number of the smaller species are however, astonishing leapers. Sskiss are extremely fast and can achieve running speeds of 70 – 120 km per hour depending on the species and again is a result of thier evolutionary heritage. All Sskiss, even the larger, more robust species, move with an alien sinewy grace. Their capacity for sustained activity matches their strength.

All species possess a phenomenal stamina due to the fact that they possess highly efficient avian-like cardiovascular systems and eight times the amount of red blood cells (per unit) present in their blood. Because of this, Sskiss are also highly resistant to lactic acid buildup. Needless to say, the Sskiss never needed to invent the automobile.

The Sskiss appear to not only be resistant to disease, but are actually immune to bacterial infections of all kinds. This is perhaps due to a number of factors. First, Sskiss are more exposed and in harmony with their natural habitat. They can survive indefinitely in a natural habitat and become part of the natural ecosystem “living off the land” as it were. Some Sskiss still exist in this blissful, primordial state. Second, due to a protein in their blood called “p47” by human bio-xenologists, any bacterium entering the Sskiss bloodstream will literally explode from within. Third, the digestive acids of the Sskiss stomach are far stronger and more corrosive than the equivalent human stomach acid killing most bacterium that enter their digestive system. The Sskiss stomach and digestive system in fact is similar to a terrestrial bird of prey or carniviourus lizard. And finally fourth, as stated earlier, the Sskiss tendency to consume carrion if fresh meat is not readily available. It should also be noted that because of their tendency to consume carrion, Sskiss saliva is extremely toxic to most life. The saliva (often called Sskiss "drool" or "slober") contains a lethal cocktail of some twenty or so species of deadly bacterium, which have various pathological effects to most organisms infected.

Their sense of sight is roughly equivalent to that an eagle or hawk and they possess full color vision. However, depth perception is poor to average depending on the species. Many species lack stereoscopic vision, and hence, possess poor depth perception because their eyes are placed on the sides of their heads. However, as some compensation, all Sskiss possess an excellent overall “panoramic” view of their surroundings. Hearing is also good, They can hear sounds too low for human ears to detect – in other words, within the infrasonic range, however, they have difficulty hearing higher pitched sounds. Indeed, a portion of their vocal communication is within the infrasonic range. The sense of smell, however, is truly phenomenal - A Sskiss can detect scents consisting of as little as only a few hundred molecules in the air. They even know the scents of specific individuals and through the use of smell alone can locate friend or foe unfailingly, even in pitch darkness. It is said that if a Sskiss is after you, there is no place to hide.

Sskiss are oviparous, laying on average 6-12 leathery eggs. The size, color, shape and texture of the eggs will vary according to each species. The eggs are incubated by rotten vegatation and loosely packed earth. They will hatch in 12 to as long as 18 weeks for the larger species. Few of the hatchlings however will survive their first season.

This is largely due to intense sibling competition for food. Hatchlings will kill each other to acquire the most food, allowing the more aggressive hatchlings to grow larger faster. Young are fed by regurgitation of partially digested meat by either parent. Sskiss will achieve full maturity at 4 years, but are lethal at 2 years. Average lifespan is 80 years, but Sskiss may live as long as 125 years. Sskiss young are non-sentient. The mother is visiously protective of her nest and brood and even her male consort cannot approach too near, too often. Sskiss as a whole are highly territorial and can often be vicious and unpredictable.

Size varies according to specific species, but will generally range from 3 to 15 meters in length, 1.7 to 4.2 meters in height and mass anywhere between 100kg to as much as 6000kg or more for the largest species. Most Sskiss however, range from 100 to about 600 or so kilogram range. Generally speaking, the larger the species the less common. Sexual dimorphism in each species is almost non-existent since males and females are equal physically as well as in size.

The only real difference (aside from the obvious) being that males possess somewhat more prominent rugose ridges on the snout and head and bolder skin patterns. Some species also possess hornlets, head crests and bony dorsal spines or ridges as well as quill-like feather structures. This can give some Sskiss a rather warty and often a “prickly” appearance.

Parent Clades

All Sskiss species that currently exist can be biologically classified by the following taxon, shown below. Humans would possess the first three taxon in common with the Sskiss.

Animalia, Vertabrata, Tetrapoda, Sauropsida, Archosauromorpha, Ornithodira, Dinosauria, Saurischia, Therapoda

Furthermore, all Sskiss species fall under the following two taxon or clades, these are; Tetanurae and Ceratosauria. The former can be said to emphasize a more “Avian” appearance, while the latter, a more “reptilian” appearance. These two groups are described in greater detail below.

Tetanurae ("Stiff tails"): Of the two groups, this is by far the largest, comprising of approximately 80% of all Sskiss species. Also included in this group are the original Sskiss “race”, the Maniraptoria/Dromeaosaur group ("Raptors"). The first of this group appeared approximately 125 million years BP during the early Cretaceous period on Earth.

This grouping also includes “Tyrannosaur Forms”, “Allosaur Forms” and "Torvosaur/Megalosaur Forms" all of which were “uplifted” (through genetic engineering) form their primordial state by the original Sskiss race eons ago. This is a more advanced group and possesses a greater amount of avian like features, more shortened compact trucks, proportionally shorter stiffer tails, larger more solid skulls, thick "S" shaped necks and proportionally longer limbs. The ribcage is deep and broad housing an enormous set of lungs and a huge heart. This group also possesses a complex air sack system to enhance endurance and increase the efficiency of oxygen intake.

Ceratosauria ("Horned Lizards"): This group comprises of the remaining 20% of the Sskiss race and was also uplifted through genetic engineering by the original Sskiss species. This entire group is generally characterized by possessing bony growths resembling horns, hornlets, crests, ridges and other often bizarre bony structures and growths adorning the head.

The rib cage is more reptilian (less deep and broad) and the skull is often more loosely articulated and “strut-like” and is capable of extreme flexing as seen in modern monitor lizards. The legs tend to be proportionately shorter, the trunk and tail longer and the neck is not as curved or “S” shaped as seen among the Tetanurae. Furthermore, bony osteoderms or “scutes” are often present on the neck, back and upper flanks of this group leading into the tail. This is considered a rather primitive characteristic. Included in this grouping are "Ceratosaur forms", "Neoceratosaur forms" and "Coelophysid forms".
Hyperspatial Travel
24-08-2005, 08:07
Ehhh.... Tor, I think you posted his Abyss info? I'm pretty sure he doesn't have 2.4 Trillion, nor that many worlds...
Torontonias
24-08-2005, 13:59
You'd have to go through him for more specific info I guess, I did PM and it was his idea to post it, so I couldn't tell you anything different, I think the jist of the idea was just to read about the culture and physiology, not the specifics, so I guess it would be said that anything involving numbers not relating to height are moot at this point since I'm not Sskiss.
The Lords of War
24-08-2005, 14:26
Hmm, well Tor your going to have a second shock sooner rather than later...

First, the Skiss just appeared in the thread.

Second, The Var are fairly Skiss like, especially the Clan...House structure of the Var.

But the Var don't kill lesser species. They make them slaves.
Siesatia
24-08-2005, 19:58
My Raptors I believe are the closest thing to the Sskiss in NS as far as I know. There used to be a nation called Mesazoic who had raptor super soldiers, but they were nonsentients.
Torontonias
25-08-2005, 00:27
Hmm, well Tor your going to have a second shock sooner rather than later...

First, the Skiss just appeared in the thread.

Second, The Var are fairly Skiss like, especially the Clan...House structure of the Var.

But the Var don't kill lesser species. They make them slaves.

Yeah, it does look that way, but as all propaganda goes, enough positive reinforcement will break away the misconceptions planted in the heads of the 'Brainwashed'

Although if Siestia breaks out the Rifles and starts shooting up the crash site, then there would be trouble.

Just to let people know, if you have warlike surviors, the Torontonians would be easy pickings, the surviors are mainly scientists and crewmen, and all the weapons aboard (Which were limited) were destroyed in the crash. Leaving them completely unarmed, which is how I theorized I could keep other High-Tech Devices. (Med Bay Unscathed, most science equiptment operable) and seeing as I haven't come up against hostile species, there wouldn't really be a drive to create more.

I'm babling all this out for future RP ideas, since I'm trying to make the Surviours as diplomatic as possible (Minus the Captian) I'm hoping to set up a network of reliable allies in event of attack.
The Lords of War
25-08-2005, 02:25
Var:
Species: Unknown Alien
Races within the Species: Several, primarily linked to the Clans such that each Clan is primarily one Race although interracial marriages are not unheard of.

General Description:
Approximately eight feet in height, covered in dark scales of either Red, Green, Black, Darkish purple, or Dark Blue depending on race.. They appear much as early Terran artists would depict Dragons or Wayverns. The Var have a long snout on their head and powerful reptilian like body that ends in a long, agile, but not prehensile tail.
The Var have six limbs, a powerful set of legs, a set of arms that are much weaker, and a set of wings attached aprox. 2/3 up the torso from the legs.

Well as long as we don't wind up with some Orcs about the eating should be kept to a minimum. Although the Skiss may discover themselves a notch lower on the food chain around here.
Siesatia
25-08-2005, 04:22
Var:
Although the Skiss may discover themselves a notch lower on the food chain around here.

Dude, the Sskiss make me nervous. Once they land... there is no more food chain, everything is on the bottom.
The Lords of War
25-08-2005, 04:29
Yes, I assume the Skiss are used to eating everything else.

But really the Skiss are just reptillian Orcs people. They taste like chicken, not pork.

Actually their carnavores so they won't be eating any plants will they?
Torontonias
25-08-2005, 14:49
Actually their carnavores so they won't be eating any plants will they?

Correct, They'll be eating you along with me, and all the other RPers in this thread, one can only hope they land on some far away territory so they won't bother us.

Also remeber, these are Feral Sskiss, they've been lying dormant for centuries, and I have a lingering feeling that these Sskiss will make the Organized types I'm used to dealing with look Civilized.
The Lords of War
25-08-2005, 16:35
edit: decided not to vent but really...

The Var are NOT a Terran based race. If your sure they are going to be dining on you fine. Just don't assume the Var are going to be a regular meal item just because you are please.
Torontonias
25-08-2005, 23:04
My appologises if I have offended you. I unfortuneately often get carried away with descriptions and it wouldn't be the first time its landed me in this kind of situation.

I was attempting to use humour, however, I often forget that such kind of humour is hard to convey through the use of the written word. But you make a vaild point, just because Torontonians are rather weak when it comes to physical traits, doesn't mean that everyone else will follow suit.

Ironically, since you say that the Var would be on par if not above the Sskiss, it would introduce some interesting politics, as the Torontonian Leaders (If/When we get to the point that survival as a plan doesn't cut it anymore, they'll be looking to the Var for protection from their enemies, which I'm sure will be made by then.)

Again, I don't make a point to offend other people, be it in Real life or on the Internet, so I give my utmost appologies to you "The Lords of War"
The Lords of War
26-08-2005, 00:51
Appology Accepted...

[sarcasm]Appropriate use of sarcasm tags would greatly reduce the chance of war, famine, flood, and pop-ups. Unfortunatly it will not make you more attractive to the opposite sex. Your pets would appreciate it too, although if you want to know why, ask our marketing department[/scarcasm]


I guess that really was not sarcastic but boy you really threw me for a loop. Likely because I had been dealing with some other players who are not known for their sense of humor. Or their grip on reality...
Torontonias
26-08-2005, 17:53
Just to let everyone know, I'm going to be away for a week starting this friday, so I'm granting Siesatia limited control over my people just to ensure that the negotiations keep going.

So long as the offer isn't too drastic, I'll be running under the operation that the Two Envoys would agree to everything, so long as there was something of equal value coming to them from the trade.

I might be able to get a post in on Wensday, but aside from that I'll be in technogical blackout as I head out to the Cottage in the backwoods.
Otagia
26-08-2005, 20:17
Mind if I join? I'd like to land at the little red dot across from Sies on this (http://img.photobucket.com/albums/v652/blaesa/au6opk.jpg) drawing if at all possible.
Kanuckistan
26-08-2005, 22:28
Just to remind everyone; if you plant crops, they will take months to grow befor they're ready for harvest, unless you've got something heavily engineered(and such things can hazard the biosphere if you're not careful) - mind you, I haven't been able to find any hard data on existing crops; if anyone has a source, I'd apreciate a link.

Also, 'cordinates' can't exist without a common point of refference, as they, well, specify one's location relative to a common point of refference. Specificly, while you can provide latitude, which is based off the location of the equator, you have no way to provide longitude coordinates, as there is no natural universal basis - you have to designate one, and then make sure the other guy knows where that basis is.


Mind if I join? I'd like to land at the little red dot across from Sies on this (http://img.photobucket.com/albums/v652/blaesa/au6opk.jpg) drawing if at all possible.


Alright.

EDIT:
Reading your post, I feel I must remind you of two points; any form of FTL is impossible in this area of space(the exception being incoming travelers who started way-the-hell-away where FTL works), regaurdless of what it is - even FTL comms don't work, save for entanglment. The outgoing mobius door shouldn't have been possible; I'm not asking you to change it, however, as it didn't affect anything, just saying that it won't work again.

The second point is that this system is on the other side of the universe - atleast 15 trillion lightyears away. It seems a rather odd place to send a colony ship.
The Lords of War
26-08-2005, 23:30
I don't know where you got that virus Ortega but it wasn't me...

(Just trying to maintain some cross rp concistancy, Var use a trinary system not a binary system like the Terra Disporia.)
Otagia
27-08-2005, 20:01
Lords of War: I use trinary also, so it shouldn't be that much of a problem. Maybe helps quite a bit for the moralistic decisions QUETZAL makes a lot. Either way, please let me do it? It's the only way I can get rid of the damn ansible comms I have implanted in every single one of my citizens. And its Otagia, not Ortega.

Kanuck: Mobius travel is nearly instantaenous, so location of a colony is essentially irrelevant. And no, I won't be sending any more ships or such: QUETZAL reviewed the situation and deemed it too dangerous to send a rescue mission. As for in-system FTL, the only Necroscope I had on the ship was killed by the meteor impact, and only he could open a Mobius door. And yes, ansible comms are entanglement-based, which is why I want to get rid of them. Seems a bit unfair to be able to communicate with any single one of my people instantaneously in this situation.
Kanuckistan
28-08-2005, 12:52
Kanuck: Mobius travel is nearly instantaenous, so location of a colony is essentially irrelevant. And no, I won't be sending any more ships or such: QUETZAL reviewed the situation and deemed it too dangerous to send a rescue mission. As for in-system FTL, the only Necroscope I had on the ship was killed by the meteor impact, and only he could open a Mobius door. And yes, ansible comms are entanglement-based, which is why I want to get rid of them. Seems a bit unfair to be able to communicate with any single one of my people instantaneously in this situation.

Entanglment-based comms are ok; they're what my personel are using, in fact, and CTE node manufacturing will be one of the advanced techs I retain, albeit only through a few properly equiped fabbers, which I won't be able to replace for a long while.

Of course, cutting off communication with your nation-proper is a manditory thread requiorment(otherwise they could send advanced tech and science data to your people), so I supose you didn't have a choice - I did similar, although I eliminated my ship's node through an unrelated accident befor being transported to this system.

And the point about FTL was that it's not just 'not allowed', but specificly defined as impossible in this part of the universe(not just system), regaurdless of method, and any and all other considerations - I just want to make this point clear for future refference, so we can keep things consistant.
The Lords of War
28-08-2005, 17:42
Well that is odd, your the only other person who has ever actually used a trinary system besides the Packleds. And that is because of some OOC/IC agreements early on. And why a Terran based society would actually switch to a trinary system is beyond me. It would mean re-invention of the transistor itself. (realizing that binary is a product of a mechanical system rather than any programing desire)

As for the worm virus, well it is basicly A.I. insanity and quite hard to get rid of...if your people are too cyborgish their going to go insane and suicidal.

The only way I can make this work with how I've limited the infected systems aboard the great hall is if there is an infected scout probe sitting on one of the moons someplace. Your ship accidently communicated with the infected probe and it sent the virus to you.
Outer Heaven MK II
28-08-2005, 19:15
I'd like to take part in this.
Kanuckistan
28-08-2005, 19:50
Well that is odd, your the only other person who has ever actually used a trinary system besides the Packleds. And that is because of some OOC/IC agreements early on. And why a Terran based society would actually switch to a trinary system is beyond me. It would mean re-invention of the transistor itself. (realizing that binary is a product of a mechanical system rather than any programing desire)

As for the worm virus, well it is basicly A.I. insanity and quite hard to get rid of...if your people are too cyborgish their going to go insane and suicidal.

The only way I can make this work with how I've limited the infected systems aboard the great hall is if there is an infected scout probe sitting on one of the moons someplace. Your ship accidently communicated with the infected probe and it sent the virus to you.

Getting rid of it would be easy; reformat the drives and restore from backups. ;)

As for switching to trinary, well, I'm sure there are sound technical reasons - and the incompatibility you've already cited can only help in insuring system security.

I myself use a number of systems; mainly binary and trinary in low-end applcations, while quantum-arbitrary for upper-midrange and hgh-end applications. It's also impossible to hack most Kanuckistani systems unless you're familiar with it's specific hardware and software arcitecture(the exceptions being those designed for broad-range multi-platform compatibility), and even then there will be systems you can't hack because of overwatch and partitioning. :D



I'd like to take part in this.

Anyone care to vouch for him?
Ald Rhun
28-08-2005, 22:03
I'd also like in if you still have the room. Chronosia and Otagia should be able to vouch for me, despite my low post count. Also JJR, Jordaxia, and Arizona Nova if you really want to go looking.
Siesatia
29-08-2005, 03:32
Outter Heaven's ok.

Oh, OH, I have to tell you, your siggy is waayyy to long, and I don't want the mods coming in here to tell you so, as it would go on your record. Get it down to below 8 lines.
The Lords of War
06-10-2005, 22:33
Alright...I went into hibernation because of my work load increasing exponentially.

Where did everyone else get off to?
Kanuckistan
07-10-2005, 01:19
Alright...I went into hibernation because of my work load increasing exponentially.

Where did everyone else get off to?

Things kinda died off, with folks posting more and more infrequently until... nothing.

I know a few folks, myself included, complained about writer's block.
The Lords of War
07-10-2005, 15:33
Hmm, well I slowed down posting to avoid getting too far ahead.

Then Katrina took out our New Orleans partners and all hell broke loose.
SeaQuest
07-10-2005, 19:59
Sounds like an interesting idea. I'll think about it and get back to you on if I want to join or not.
Khurgan
07-10-2005, 22:27
Out of boredom, I've posted again. A bit short, yes, but I have to leave now. I'll post again tomorrow, hopefully.
SeaQuest
08-10-2005, 20:38
I have finished reading the IC thread. I liked what I saw. Its very good. Its a shame that it didn't take off. Any way I could help?