NationStates Jolt Archive


OOC: Hard sci-fi fans/first ship design.

Azanian Economic Bloc
02-08-2005, 19:33
OOC: OK, this is an RP related question.

Are there any 'hard' sci-fi fans out in this big place of Nationstates? I've heard on the Nationstates forum there are more than II... Is this true?

When I'm talking about hard sci-fi, I'm not talking science fantasy (like star trek or star wars or babylon five or whatever), but more like something out of a Ben Bova book, or if anyone is familiar with the RL project PERMANENT, that's kind of what I'm talking about.

I'm not saying it has to be down to the bone realism, but I guess PMT/Early FT kind of stuff, not 'planets destroyed in a single swipe' sort of things.

Anyway, if any of you are out there, and yer willing to RP with a little fish like me, that'd be cool.

And on that note, I'd like you to evaluate this ship design.

[SDD-1 Windhoek Class]
http://img279.imageshack.us/img279/4681/destroyer2oc.png
SDD-1 Windhoek with crew habitat extended, in Centrifuge over Earth.

[Design/Accomodations]

The SDD-1 Windhoek is classified as a Destroyer, a multirole vessel serving the AEB Space Force. It is roughly 140 meters long, massing about 10,000 tons on Earth Gravity (estimated, of course. The SDD-1 wouldn't last two seconds in atmosphere!), making it much smaller than the noncombat ships. The reasoning behind this is complex. The AEB cannot afford to operate many ships, and thus speed is of necessity when responding to a combat situation. Furthermore, as a warship it is necessary that the SDD-1 remain manuverable (in zero gravity, less inertia can be beneficial), and much of the massive cargo and passenger space on noncombat vessels like the Hermes is unecessary. The SDD-1 does not maintain a full centrifugal habitat, capable of .3 Earth Gravity at full spin. During combat, these four habitats enclose towards the hull, minimizing profile. Then all crew can be called to combat stations. Inside the ship, the way things are arranged is much different. It seems more like a skyscraper, so that during acceleration gravity is pulling you towards the ground rather than hitting you sideways. Overall, this is much more efficient in combat. In addition to that, the crew all have G-webs for work during manuvering, and special adhesive garments for working during zero or microgravity. There are small cargo bays rearward capable of storing unmanned vehicles or for deploying satellites.

[Sensors]

The SDD-1 relies primarily on its massive phased RADAR arrays, capable of acting in both active, passive, and semi-active (LPI/NPI modes). These have the longest range of detection against objects like missiles and ships. Also included is LIDAR, which is much more effective as a system for targeting once an enemy is acquired via other sensors. Other sensors include thermal cameras, and a specialized electromagnetic array. This can detect the trails of fusion-engines or reactors, as well as ion propulsion from some distance away, as well as nearby masses of magnetically reactive material (good for detection of incoming missiles or KE weapons).

[Powerplant]

The SDD-1 has a pair of fusion reactors that power nuclear fusion engines, with significant stores of deuterium and helium-3. These are the primary tools for acceleration. For adjustment of course and manuvering, smaller thrusters are mounted throughout the length of the ship. For accumulating extra power for more minor systems, solar panels can be unfurled from the rear of the ship.

[Armor]

The SDD-1 uses a heavy composite of space-mined metals, radiation shielding, thermally absorbent armor, and high-KE resistant material to defend itself from a variety of attacks. The SDD-1 does not mount shielding in the conventional sense, instead it relies on EM fields that can scramble the electronics of incoming missiles or slow down low-velocity projectiles. These are only activated when necessary as they increase sensor profile exceptionally. Also included are a variety of antimissile systems (see Weapons). Heavy radiation shielding for use against solar flares also doubles as help against directed energy weapons.

[Weapons]

The primary weapons of the SDD-1 are its missiles. It mounts 12 tubes for Long-Range, antiship missiles along the forward section (missiles to be described sometime later), and 60 tubes for Short-Medium range light interceptor missiles or anti-fighter missiles, along with extra reloads for these smaller weapons.

Also useful against ships are the Mk109 Hypervelocity railguns. Capable of hurling slugs at over 9 km/s at full charge, there are six Mk109 turrets around the ship, each with its own fire control.

Smaller Mk36 Defensive Turrets are placed around the vessel, 8 in all. Each mounts a smaller, faster firing railgun and a High Energy laser for use against fighters and missiles, as well as lightly armored targets.

http://img40.imageshack.us/img40/326/destroyer25zh.png
The SDD-1 with centrifugal habitats retracted, ready for battle.
Azanian Economic Bloc
02-08-2005, 20:48
OOC: Wow, no Hard Sci-Fi/PMT Space RPers on NS at all?
The Island of Rose
02-08-2005, 20:54
II is more about WH40K, ST, and SW. The NS Forum should satisfy you.
Azanian Economic Bloc
02-08-2005, 21:05
OOC: Oh, ok. I'll try running an intro there. I'll be sticking around here, don't want to give up on a whole forum yet.. :P
Draconic Order
02-08-2005, 21:41
((How did you create the model of the ship? I've always wanted to convert my ships to a more 3D model format...))
Azanian Economic Bloc
02-08-2005, 21:43
I made the Windhoek in DoGA L3... It's free, you pay 20-40 bucks to animate stuff with it.
Draconic Order
02-08-2005, 21:47
Is it hard to use?
Earth Defence
02-08-2005, 21:57
I like sci-fi, but I'm not too clear on your parameters for your RP as I have never read a Ben Bova book.

P.S. That is a VERY nice ship.
Azanian Economic Bloc
02-08-2005, 22:09
Drac, it's VERY easy to use.

You don't have to read Ben Bova, but the underlying concept is this:
http://en.wikipedia.org/wiki/Hard_science_fiction
Basically, its science fiction based on real concepts... For example, my ships don't have energy shields, and there is no anti-gravity so there are centrifugal crew compartments along the spine...

I'd also recommend checking out the PERMANENT project, which provides the basis for what hard sci-fi runs on.
Green Sun
02-08-2005, 22:12
OOC: No, we usually keep our ships fictional sinc it's easier to deal with. ANd a helluva lot more fun.
Azanian Economic Bloc
02-08-2005, 22:15
Well, all ships are fictional... I don't see any RL nations running around with multithousand ton, railgun armed space warship, but I see what you're saying.

To each his own.

I've just found that many pure sci-fi roleplays involve too much arguing over whether or not a pulse phaser or a plasma beam does more damage, so I figure if it all comes down to science, its simpler to keep to physics and technology we can understand.
Green Sun
02-08-2005, 22:17
That's why we generally just mount the weapons, we usually don't go babbling on about how they work. Except in Storefronts, I usually avoid those.
Azanian Economic Bloc
02-08-2005, 22:24
Alright... I guess the 'my turbolaser is better than your particle beam!' argument has been resolved. There must be some unspoken standard for weapons power, I guess the only way to find out is to RP...

BTW, as a little PMT/FT nation, would you accept it if I was already beginning construction of say, 4-6 Windhoeks?
Earth Defence
02-08-2005, 22:27
Ah I see what you mean. Babylon 5 (with the exception of the aliens in the series) followed a similar 'keep-it-to-physics' style. The fighters all had thrusters to make them turn, the ships and space stations all rotated to create the centrifugal force (a concept I find truly fascinating. One wonders if they will adopt it on future space missions)

Basically this is PLAUSIBLE sci-fi without all the tech-talk.
Green Sun
02-08-2005, 22:31
Alright... I guess the 'my turbolaser is better than your particle beam!' argument has been resolved. There must be some unspoken standard for weapons power, I guess the only way to find out is to RP...

BTW, as a little PMT/FT nation, would you accept it if I was already beginning construction of say, 4-6 Windhoeks?
I would if I knew what Windhoeks were.
Azanian Economic Bloc
02-08-2005, 22:35
Green Sun, see my original post. Can't miss it, it's 2/3rds of it maybe.

Yeah, Babylon Five's Earth stuff (from what I've seen from other RPs, can't say I'm an expert on it because the truth is I've never seen an actual episode :P ) seems to be pretty realistic, close to hard sci-fi. A friend says the new Battlestar Galactica show is pretty good about realism too.
Green Sun
02-08-2005, 22:41
*Stabs self with pen*
Ow. Ow. Ow. Man, I can be blind.

Anyway, I've built more powerful stuff. With no shields, one of my Large crusiers could take one out without much problem, so keep that in mid^^
Azanian Economic Bloc
02-08-2005, 22:47
Heh, well of course you've made more powerful stuff... You're talking to a 6 million nation.

And even so, I would expect a large cruiser to be able to take out a small destroyer, that's how it works with blue water ships too, I think (Yeah, cruiser=bigger than destroyer.)

Also, another stupid question. Anyone care if my main antiship missiles consist of nuclear warheads? I figure that with the distances we're talking about in space combat, that and the fact there must be nations with astronomically (ha! pun!) more powerful anti-ship weapons.
Green Sun
02-08-2005, 22:52
Nuclear weapons are less powerful in space than tehy are in the atmosphere since there is nothing to carry the heat or the radiation made from the nuke. You'd get a boom, but that's it. Gauss-Tech or MAC-tech is better.
Azanian Economic Bloc
02-08-2005, 22:59
I know that... That's why I have railguns on my ship. Maybe I'll start making spinal railguns when I'm larger.

But with missiles, I'm talking directly impacting the vessel. I figure a volley of hypervelocity missiles with a warshot consisting of, say, hydrogen bombs would be better for a ship like a destroyer to engage multiple opponents.
Green Sun
02-08-2005, 23:16
No, Nuclear wepaons would only be effective against one ship or ships very close together.
Azanian Economic Bloc
02-08-2005, 23:19
Uh... I don't think you understand.

Multiple nuclear missiles mean multiple ships can be hit at the same time... Not one nuclear missile blows up a tone of ships.
Green Sun
02-08-2005, 23:28
It would be more accurate to fire many nuclear missiles at individual ships than have one large explosion to hit multiple targets.
Kyanges
02-08-2005, 23:30
I think that's what he means?
Green Sun
02-08-2005, 23:36
AH! HAMMER!
*Gets thonked on the head by a hammer*

I'd accept your building of these things, so long as you're using them to leave Earth or whatever.
Azanian Economic Bloc
02-08-2005, 23:49
Yeah, that's what I meant.

And the ships will be used primarily to escort my miners and patrol the belt. I don't plan on exiting the solar system yet, first I'm going to mine the belt PERMANENT style and build some vessels in orbit, then maybe some experiments into interplanetary speed travel.
The Kafers
03-08-2005, 00:28
Yes, there are "hard" sci-fi nations here in II. Right now I'm busy with a ton of stuff, but I'm willing. Actually, one of my ideas is a STL/FT campaign set somewhere in the Cygnus-Carina arm, maybe 8,000-9,000 LY from Earth.

And, yes, my nation is exactly what their name suggests...

I think your ship design is pretty damned good.
Azanian Economic Bloc
03-08-2005, 00:35
Thanks.

Yeah, the 2300 stuff was a big inspiration for me... Sounds good.
The Kafers
03-08-2005, 00:38
Thanks.

Yeah, the 2300 stuff was a big inspiration for me... Sounds good.Well, I'll keep you in mind for when The Time comes.

And maybe we can manage a 2300-like war at some point down the line as well. Personally, I despise SW, think ST is mediocre (although I like the new Enterprise series somewhat), and find 40K just not to my taste.

I like my sci-fi as realistic as possible.
Azanian Economic Bloc
03-08-2005, 00:58
We shouldn't have too many problems then... And we don't need a war right now, I should probably get a little bigger for that (that and get some kind of stutterwarp or FTL).
The WIck
03-08-2005, 01:02
Great ship model and fluff.

I have done a couple Rps with the tech base you desribe made for fun and intressting times. I find that when one can not depend wholly on his uber tech you discover other things in RPs like Plot and creativity.

Wish you luck m8.
Azanian Economic Bloc
03-08-2005, 01:31
Thanks....

Well it seems the Windhoek has checked out with the Hard SF crowd. I'll slap it in my factbook and start building it sooner or later. Thanks guys. :D
Green Sun
03-08-2005, 01:45
If you need anything, just ask. I'm here to help the new guys.
Draconic Order
04-08-2005, 08:37
((I need to ask someone to create 3D ship designs of my ships, so I have models of what they look like.))
The Eastern-Coalition
04-08-2005, 11:27
I suppose I'm closer to 'hard' sci-fi than 'space opera' sci-fi, what with still using nuclear weapons and DU slugs as primary anti-cap ship weapons, and still being confined to one solar system. The Coalition has some FTL research underway, and a couple of experiments, but no actual method yet. I was thinking of sending sleeper ships out to places to get them out into space proper.