Huntaer
26-07-2005, 20:40
Terminator Towerless Super Star Destroyer
http://i11.photobucket.com/albums/a172/Huntaer/capitalships/UltraSSDcopy.jpg
Manufacturer: Huntarian Forge Worlds
Designation: Interdictor/Capital Starship
Length: 24,000 Meters
Crew: 795,456
Troops: 230,000
Cargo Capacity: 450,000 Metric Tons
Consumables: 10 years
Time Before Refit: 15 years
Expected Duration: 120 years
FTL: Necrominus Drives Mk III
Speed: 10 MGLT
Hull: 586,794 RU
Shields: 856,565 SBD
M.L.S.S.
Shield Capacitor
Multi-Phased Shields
Reflection Field
Special Features: 1 Axiel Superlaser, A.S.C.S. H.E.W.S.
Weapons:
800 Advanced Heavy Turbolaser Batteries, 600 Advanced Turbolaser Batteries, 600 Advanced Laser Batteries, Lightning Field, 300 Torpedo Turrets (2000 Transphasic, 2000 Tricobalt, 2000 Quantum), 280 Ion Cannons, 150 Tractor Beams, 1 Axiel Superlaser
Onboard Craft:
3000 Tie Series Fighters (1000 Tie Darts, 1000 Tie Reapers, 1000 Tie PB's), 1000 Kirtir Fighters, 1000 Vampire Starfighters, 1000 Reliant Starfighters, 200 Kirtir Mauraders 200 Hornet Class Lambda Shuttles, 200 Planet Hoper Class Droopships
General Description:
The Terminator Class Towerless Star Destroyer is the last of the Towerless Super Command Ships which will be produced in Huntaer. This is the largest ship in the fleet and also the most powerfull as well. Though this ship is released and ready for battle, it will remain on drydock untill Huntaer can find more crew to put on it. It's also costly to maintain, and takes up a huge amount of energy. But with adiquate funding through the Star Forge Store Fronts and other means of funds, this ship can still stay in the fleet. If it would have to go, Huntaer would sell it for a heafty price of 95 trillion Credits(1 credit = 1 usd).
UPDATE:
With the recent release of newer technology, the empire has made several updates to their main flag ship, other than their INR class Towerless Star Destroyer. The Terminator had an increase in hangar bay size, weapons count, M.L.S.S. and has added on Torpedo launchers.
UPDATE II:
Since the last update made to the Terminator, the Empire had an limited amount of support for the crew requirement to the Terminator. Now that the Empire has grown in size since then, and it's military budget has drastically increased, the Empire can fully support the Terminator. Also, the Empire has drastically increased in technological capabilities, so the Emperor saw fit that the Empire's Flag Ship ship should be equipped with them.
"Stacking" Method":
A rather new method, newer TSD's (Towerless Star Destroyers) have what is known to huntarian designers as the "Stacking" Method. It was first introduced to the Imperator Mk I Class Towerless Star Destroyer where Tie Fighters are stacked up in rows, minimizing the amount of space they take up and allowing more space for more fighters to fit in.
"More than one power core":
The Emperor a while ago started to feel that having only 1 power core is too costly for the ship. If it was to be destroyed, fail, get damaged,( or if any sort of destructive matter happens to it) he saw that the ship could be rendered useless so he set forth for all TSDs and TSSDs to have multiple cores. Each power core has 50% less energy than the single power core providing the ship, but it would come to a grand total of 150% more power being provided than it would have with 1 power core. Even if 2 of the 3 cores are destroyed, it's still enough power to last a little while longer in battle.
Advanced Starship Combat System (A.S.C.S.):
Description: This new tactical system combines all of the newest researched systems for staship combat operations such as the High Energy Focus System, Structural Analyzer System, and the Achilles Targeting Unit making the A.S.C.S. an advanced network of tactical system almost making it one unified system. This new system also enables more accuracy in the turbolasers, enabling more automation in starship combat. The A.S.C.S. also enables a ship to use the two newest cloking devices simultaneously, constantly switching from one to the other depending on the situation the starship in question is in.
Lightning Field
The lightning field is an experimental system that could revolutionize space-warfare. The system is designed to target and neutralize missiles and small fighters, such as Tie's and X-wings. While the system is active, any missile and fighter less than 55.1 tons (50 metric tons) that comes within 1 mile (1.6 km) of the ship is attacked by an incredibly powerful electronic field. This field is so powerful that is capable of frying a missile’s guidance system, preventing the missile from detonating upon impact. There is a 75% chance that a missile will be disabled. A fighter affected by this lightning field will see its sensors, targeting computer, and weapon systems rendered useless, the chance of affecting a fighter is 50%. The downside of this system is that it wrecks havoc on the Force Fields of the equipped ship. Another problem with this system is that it cannot tell the difference between enemy and friendly fighters, or friendly missiles not launched by the ship equipped with the active Lightning Field. Dispite this downside, the Empire feels that this is a worthy project to invest in.
Multi-Phased Shields:
Like the Shield Capacitor, this system interfaces with a Variable Force Field system. This system increases the damage capacity of the shield system by 50%, but while this system is active the shields recharge at twenty percent of their normal rate. This means that the shields will recharge at a rate of 1% every 30 seconds, but they will still have a much higher maximum capacity.
Reflection Field:
As most ships have a Variable Force Field system, it seemed only natural that development work would go into ways to add new functionality to the shield systems. This system only operates when a ship’s shield system is active and has a chance to reflect a portion of an attacker’s energy weapons back onto the attacking ship, but the rest of the damage still hits the ship. The chance of reflecting a portion of the attack has a base of 10% of the facing shield and 1% of the attack, rounding all fractions down. The damage reflected is equal to 10% of the original weapon’s damage, +1% of the facing shield, rounding all fractions down
One problem with this system is that the beam must travel a long way. The beam must first travel from the attacking ship to the target ship and then back to the attacking ship. The beam is affected by energy weapon dissipation as normal and could cause even less damage then it would normally reflect. Also, because it can only reflect a beam attack back to its origin, it is possible for an enemy ship to have moved, especially if the weapon was fired over a long distance and the attacking ship was moving relative to the target ship at an angle and at a high sub-light speed.
Shield Capacitor:
This system interfaces with a Variable Force Field system already equipped on a ship. A ship equipped with a Shield Capacitor recharges at three times the normal rate.
Huntarian Electronic Warfare System (H.E.W.S.):
This special tactical system is equipped with both Automatic-Targeting Scramblers, and Sensor Scramblers instead of requiring them to be in two seperate systems.
http://i11.photobucket.com/albums/a172/Huntaer/capitalships/UltraSSDcopy.jpg
Manufacturer: Huntarian Forge Worlds
Designation: Interdictor/Capital Starship
Length: 24,000 Meters
Crew: 795,456
Troops: 230,000
Cargo Capacity: 450,000 Metric Tons
Consumables: 10 years
Time Before Refit: 15 years
Expected Duration: 120 years
FTL: Necrominus Drives Mk III
Speed: 10 MGLT
Hull: 586,794 RU
Shields: 856,565 SBD
M.L.S.S.
Shield Capacitor
Multi-Phased Shields
Reflection Field
Special Features: 1 Axiel Superlaser, A.S.C.S. H.E.W.S.
Weapons:
800 Advanced Heavy Turbolaser Batteries, 600 Advanced Turbolaser Batteries, 600 Advanced Laser Batteries, Lightning Field, 300 Torpedo Turrets (2000 Transphasic, 2000 Tricobalt, 2000 Quantum), 280 Ion Cannons, 150 Tractor Beams, 1 Axiel Superlaser
Onboard Craft:
3000 Tie Series Fighters (1000 Tie Darts, 1000 Tie Reapers, 1000 Tie PB's), 1000 Kirtir Fighters, 1000 Vampire Starfighters, 1000 Reliant Starfighters, 200 Kirtir Mauraders 200 Hornet Class Lambda Shuttles, 200 Planet Hoper Class Droopships
General Description:
The Terminator Class Towerless Star Destroyer is the last of the Towerless Super Command Ships which will be produced in Huntaer. This is the largest ship in the fleet and also the most powerfull as well. Though this ship is released and ready for battle, it will remain on drydock untill Huntaer can find more crew to put on it. It's also costly to maintain, and takes up a huge amount of energy. But with adiquate funding through the Star Forge Store Fronts and other means of funds, this ship can still stay in the fleet. If it would have to go, Huntaer would sell it for a heafty price of 95 trillion Credits(1 credit = 1 usd).
UPDATE:
With the recent release of newer technology, the empire has made several updates to their main flag ship, other than their INR class Towerless Star Destroyer. The Terminator had an increase in hangar bay size, weapons count, M.L.S.S. and has added on Torpedo launchers.
UPDATE II:
Since the last update made to the Terminator, the Empire had an limited amount of support for the crew requirement to the Terminator. Now that the Empire has grown in size since then, and it's military budget has drastically increased, the Empire can fully support the Terminator. Also, the Empire has drastically increased in technological capabilities, so the Emperor saw fit that the Empire's Flag Ship ship should be equipped with them.
"Stacking" Method":
A rather new method, newer TSD's (Towerless Star Destroyers) have what is known to huntarian designers as the "Stacking" Method. It was first introduced to the Imperator Mk I Class Towerless Star Destroyer where Tie Fighters are stacked up in rows, minimizing the amount of space they take up and allowing more space for more fighters to fit in.
"More than one power core":
The Emperor a while ago started to feel that having only 1 power core is too costly for the ship. If it was to be destroyed, fail, get damaged,( or if any sort of destructive matter happens to it) he saw that the ship could be rendered useless so he set forth for all TSDs and TSSDs to have multiple cores. Each power core has 50% less energy than the single power core providing the ship, but it would come to a grand total of 150% more power being provided than it would have with 1 power core. Even if 2 of the 3 cores are destroyed, it's still enough power to last a little while longer in battle.
Advanced Starship Combat System (A.S.C.S.):
Description: This new tactical system combines all of the newest researched systems for staship combat operations such as the High Energy Focus System, Structural Analyzer System, and the Achilles Targeting Unit making the A.S.C.S. an advanced network of tactical system almost making it one unified system. This new system also enables more accuracy in the turbolasers, enabling more automation in starship combat. The A.S.C.S. also enables a ship to use the two newest cloking devices simultaneously, constantly switching from one to the other depending on the situation the starship in question is in.
Lightning Field
The lightning field is an experimental system that could revolutionize space-warfare. The system is designed to target and neutralize missiles and small fighters, such as Tie's and X-wings. While the system is active, any missile and fighter less than 55.1 tons (50 metric tons) that comes within 1 mile (1.6 km) of the ship is attacked by an incredibly powerful electronic field. This field is so powerful that is capable of frying a missile’s guidance system, preventing the missile from detonating upon impact. There is a 75% chance that a missile will be disabled. A fighter affected by this lightning field will see its sensors, targeting computer, and weapon systems rendered useless, the chance of affecting a fighter is 50%. The downside of this system is that it wrecks havoc on the Force Fields of the equipped ship. Another problem with this system is that it cannot tell the difference between enemy and friendly fighters, or friendly missiles not launched by the ship equipped with the active Lightning Field. Dispite this downside, the Empire feels that this is a worthy project to invest in.
Multi-Phased Shields:
Like the Shield Capacitor, this system interfaces with a Variable Force Field system. This system increases the damage capacity of the shield system by 50%, but while this system is active the shields recharge at twenty percent of their normal rate. This means that the shields will recharge at a rate of 1% every 30 seconds, but they will still have a much higher maximum capacity.
Reflection Field:
As most ships have a Variable Force Field system, it seemed only natural that development work would go into ways to add new functionality to the shield systems. This system only operates when a ship’s shield system is active and has a chance to reflect a portion of an attacker’s energy weapons back onto the attacking ship, but the rest of the damage still hits the ship. The chance of reflecting a portion of the attack has a base of 10% of the facing shield and 1% of the attack, rounding all fractions down. The damage reflected is equal to 10% of the original weapon’s damage, +1% of the facing shield, rounding all fractions down
One problem with this system is that the beam must travel a long way. The beam must first travel from the attacking ship to the target ship and then back to the attacking ship. The beam is affected by energy weapon dissipation as normal and could cause even less damage then it would normally reflect. Also, because it can only reflect a beam attack back to its origin, it is possible for an enemy ship to have moved, especially if the weapon was fired over a long distance and the attacking ship was moving relative to the target ship at an angle and at a high sub-light speed.
Shield Capacitor:
This system interfaces with a Variable Force Field system already equipped on a ship. A ship equipped with a Shield Capacitor recharges at three times the normal rate.
Huntarian Electronic Warfare System (H.E.W.S.):
This special tactical system is equipped with both Automatic-Targeting Scramblers, and Sensor Scramblers instead of requiring them to be in two seperate systems.