NationStates Jolt Archive


The Warmaster Factbook 2.0

The Warmaster
25-07-2005, 17:18
Introduction:
The Sacred Emperor rules over us all.
He is the conduit to the one power in all the universe that is greater than he: the gods. Ar-Shimrratus the Creator, He who built the universe, is the patron of the Sacred Emperor. He rules our people, the Kreegans, ironfisted, and only the delusional oppose him, those too blind to see the wisdom that shines from him. As Ar-Shimrratus decrees, we shall do. For him, we shall march into the Nine Hells and back, we shall endure the infidels and the blasphemers, we shall feel the bite of demonic scourges.
The priests witness for the Sacred Emperor, bringing divine wisdom to mortals. Though he speaks for the gods to the priests, they speak for him to the people. They fulfill the sacrifices. It is their words that keep the shapers within law, that keep the intendants from robbing the people, that keep the damnati from rebelling, that keep the warriors from ruling. They are the caretakers of theocracy, the great pillar of this Empire. Ar-Irikthil the Deceiver, He whom the shadows obey, is their master.
The shapers think for the Sacred Emperor, creating new weapons, new conveniences, new creatures. Though he reshapes the Empire for the gods, they reshape the world for him. They will terraform until the entire planet is remade in the image of the gods. Their work is to the glory of Ar-Ne’Shel the Modeler, He who envisioned all the creatures alive and shared his thoughts with Ar-Shimrratus. Without them, we would become as poor, backwards tribesmen to our rivals.
The administrators govern for the Sacred Emperor, micromanaging the territories of the Empire, distributing resources to the clans. Though he governs for the gods, they govern for him. They are the balancing glue that holds the Empire together. They make sure no clan or caste gets too greedy, they manage the cities of the realm, they harvest and distribute crops. They do so for the glory of Ar-Aedhelion the Renewer, He who maintains all life.
And the warriors fight for the Sacred Emperor. Though he fights for the gods, they fight for him. Theirs is, perhaps, the greatest task, for they have a divine charge to slay who the Sacred Emperor commands. For him, they both associate with infidels and annihilate them. They slay those who would kill the Emperor, and to defend themselves. They fight to attain greater honor, to ascend by their deeds. Thus they honor Ar-Pharazon the Destroyer, He who arises in might to kill his foes. They guard our borders and honor the gods with their blood. To die in battle is to be assured a place in the Eternal Afterlife, where the gods will feast with you and fight by you for eternity.
These are the four High Castes. They are all strictly hierarchic; one must have a proper sense of duty at all times. Their degrees of status are these.
The ruler of the Priests is the Pontifex Maximus. Below him are the High Priests, below them the Prophets, below them the Priests, and below them the Acolytes. War-Priests have an equivalent rank to a Prophet, and Paladins to a Priest.
The ruler of the Warriors is the Imperator. Below him are the officers of the High Command, below them the Supreme Commanders, below them the Commanders, below them the Subalterns, and below them the Warriors. War-Priests have an equivalent rank to Subalterns and Paladins to Warriors.
The ruler of the Shapers is the Patriarch of Machines. Below him are the Master Artificers, below them, the Artificers, below them the Shaper Adepts, and below them are the Shapers themselves.
The ruler of the Intendants is the Grand Vizier. Below him are the High Prefects, below them the Prefects, below them the Consuls, below them the Princes, and below them are the Eruditii.
Beneath any member of these castes are citizens. But below them is the worker caste, and below them even are the Damnati, the servant races.
The people who make up the castes come from the clans. Clans are families that are very large, old, and rich, whose members make up the High Castes. The citizens are not part of any clan or caste, but workers and Damnati both have their own caste. Some clans, called Domains, are very large, strong, and influential, and generally are made up of people from only one or two castes.
Technology is the lifeblood of the Empire. If there is a problem, get a bigger gun and a faster processor is the unofficial motto of the shaper caste. Problems are to be solved through military technology, for that honors both Ar-Pharazon and Ar-Ne’Shel.
Greatest among fighters are the War-Priests, the four clans that honor the spirits of battle. There is clan Shavan, clan Slaanesh, clan Korne, and clan Calchexas, representing the spirits of disease, excess, blood, and change, for whom these clans are named. They are not true clans, because they are not families, and they rely completely on government funding, not possessing personal wealth. Each one follows the battle discipline of their god. Shavani are assassins and poisoners, Slaaneshi are lightning-quick duelists, Kornes are bloodthirsty, brutal barbarians, and Calchexans are fluid opponents, who pace themselves until their foe shows a weakness, then strike without mercy.
Battle is one of the primary functions of the Empire. The gods battle evil in the heavens; we battle it on the earth. Heretics and infidels will be destroyed and devoured by the Dark One forever. All who fight in such wars of the gods are sanctified. Warriors are as holy as priests in a sense, because they fight for the gods, under the command of Ar-Pharazon the Slayer. Every warrior is assured a place in the Sanctum of the Slayer, part of the Life Beyond Dying and the eternal home of the war god. To die in battle is one of the most honorable deaths one can achieve.
Honor is everything. Without honor, clans are no different from infidel families. Without honor, warriors are mere brutes. Without honor, death becomes another small event of life. This violates the Truth: that for every living blade of grass, a million and more are dead. For every living being there are a billion corpses. Life is a mere, fleeting parasite on the all-encompassing end: Death. Life is so arrogant. It believes it rules the world, but in truth there is no power that can delay destiny long enough, for Death is as invincible as the gods themselves. The gods alone cheat Death, placating it by our sacrifices, appeasing it so it turns towards us. Death is inevitable. How you face it is what matters. If you do so as a true Kreegan, then you and your clan may receive great honor.
In ancient times, in the dawn of the Empire, the greatest of heroes, Typhon the Warmaster, became the chief general of the Old Empire and his soldiers overthrew the council of bureaucrats that governed the Empire. In the moment of victory, Typhon received a vision, in which all the gods appeared to him, and inspired him to found the castes and the entire system of rank in the Empire that we know today. He brought the worship of the Seven Great Gods to the Empire, and installed the system of sacrifice. In return, the gods granted him divine power over all things, and made him the first ruler with their blessing, the first Sacred Emperor. The Divine Typhon used his god-given powers to remake his realm as he saw fit, reshaping the earth. His armies assembled to conquer the world and bring the gods to all nations, but on the night his son was born, the gods appeared to him yet again, and he ascended to godhood in a pillar of fire. His descendants do not possess his direct command over the earth, but they do have indirect influence, and it is the duty of the artificers to terraform Kreegan territory into the configuration the Sacred Emperor demands.
Physical pleasure is no offense to the gods, despite the beliefs of other religions. Hedonists and sybarites are scattered among the youth of the Empire, and this is encouraged rather than suppressed, for two reasons. First, it is a waste of energy and money to fund abstinence programs, especially given the nature of teenagers. Second, if a person is sexually promiscuous, it will be a greater test of their faith if they take a holy oath of abstinence. However, countless Sacred Emperors have not taken such an oath, and it is only mandatory among certain sects of the priest caste. The choice that is mandatory for all, though, is discipline. If one possesses a sexually transmitted disease, they must be quarantined or receive treatment at the hands of the shapers, for the safety of all.
Honor. War. Technology. Discipline. Obedience, and above all, Submission. Knowledge that the gods hold the earth in their fists, and that in the end only the faithful shall enter Paradise. These are the pillars that uphold the Empire. The mob are exhorted daily in the forums of all cities throughout the Empire on the importance of doing their duty, until they begin to make the right choices. Our armies are legion. Our enemies are doomed. Thus say the Holy Lords.
The Sacred Emperor rules over us all.
History
The Empire as we know it today has a very long history. In 753 BCE, with the founding of Rome by Romulus, the family of Romulus became extremely prominent. Their influence grew to such a point that even with the deposition of Tarquin, the last king of Rome, in 509 BCE, they survived and prospered as a patrician family, second in fame and influence only to the Brutii, who had deposed Tarquin.
An unknown patriarch of the Romulii became disgusted with the ideals and mob rule that he pictured as Rome. It continues to be debated whether this was wise, but the Romulii left Roman land and journeyed across Europe and Asia. It is not known how they found their way to the Kreegan continent, but the most popular view is divine intervention, as it is believed that the gods had selected the Romulii as their chosen people. The Romulii, after decades of wandering, were grown into a strong clan, and armed with metal weapons, horses, and advanced tactics they drove the native Kreegans to the point of extinction. They are still few in number today. The descendants of Romulus established the Old Empire, which engulfed the entire Kreegan continent, but without adequate shipbuilding technology they were unable to cross the oceans to other lands. Without an enemy to unite against, the nobles of the Old Empire settled into comfortable laziness and decadence, allowing their subjects to rot. It is known that the clans originated at this time, around 100 CE, but the eight Domains that exist today were still the most prominent back then, because they had the purest Roman blood.
Rome played a huge part in the culture of the Old Empire. Its gods were replaced by, but similar to, the gods that were worshiped in the Empire in that day. Romulus was worshiped as a god, their architecture was derived from Rome, their habits were decidedly patrician-Roman, and they organized their military in much the same way.
In 291 CE the great Typhon was born to the nephew of the king. He was to be heir, but the throne was snatched by his cousin, seventeen years his senior. Typhon was raised to hate the new king, and this forged his life into a crusade to eradicate the entire system that the king derived his power from. He showed incredible talent for strategy and the arts of war, and so, as all noble young men did, he entered the officer corps of the Old Imperial Legions. He rose to be Imperator by 311 CE. He pretended to obey the commands of his cousin, now thirty-seven and impossibly arrogant and stupid, but for three years used his power as supreme commander of the Old Imperial Legions to further his undermining of the king’s power. In 314 CE, probably on August 8, he and most of the Legions, loyal to him, initiated a siege of Korronis, then as now the capital of the realm. After thirteen days the complacent ceremonial soldiers within the city surrendered and opened the gates. Typhon rode to the palace and slaughtered all the king’s favorite noblemen, careful not to kill anyone indispensable. He forced entry into the throne room and decapitated the king then and there.
Now ruler of the continent, Typhon founded a new order. The old Roman gods were lies, he said, and he established the Pantheistic doctrines, setting up the Inquisition, and forcing the worship of the Seven Gods upon the people, the vast majority of whom viewed Typhon as a liberating hero, if not a new god. He tore down the old palace and built a new one in its place, began a relentless building program in Korronis in what became the Sacred Precinct, and made the true instrument of Imperial power the Legions. He founded the caste system, created state support for the clans and Domains, and created the Imperium, a collection of prefects, other intendants, bureaucrats, and many others to ensure the Sacred Emperor, the title Typhon now held, didn’t have to do all the work himself.
Within a year the appropriate shipbuilding technology was discovered. Some heretics through history have theorized that it was discovered years before and Typhon covered it up, but this contradicts the Imperial holy book, Twilight of the Gods, and those who made this claim are long dead. Typhon assembled a vast army and conquered the other nations of the world, by his god-given powers. Legends say that he had been granted the powers of the gods, and was not only immortal, but could command reality itself, reshaping the world to his liking. Where before the shaper caste had been an underpowered cabal of alchemists, this legend gave them another holy task, the restructuring of the Empire according to the will of the gods. This balanced the four castes enough to discourage an uprising by a single caste, similar to that which put Typhon in power. On the night his wife bore a child, Typhon, now twenty-eight, ascended to Paradise in a titanic storm. His heirs did not possess his direct control of reality, but are still usually regarded as gods.
The Empire adapted to gunpowder in the fifteenth century and began to lean towards industry from then on. During the Industrial Revolution, steam power, textile machines, assembly lines, and many other inventions were unveiled and refined. The Empire continued to improve itself over the last century, but in the 1950's, Jamand of clan Hord ascended to the throne, promising reform in agriculture, education, and the military. He was young, in his twenties, and had a fiery attitude concerning everything, at first. He was quick to anger and never backed down. But within twenty years, he cooled considerably, and seemed to completely change. He reduced his appearances at public sacrifices, and even reduced the scale of the sacrifices themselves. Under him, although education bloomed, the harvests got increasingly smaller, and the military refused to have this increasingly liberal Sacred Emperor do a thing to change it. The success of their refusal prompted the realization that the Emperor was no longer all-seeing; he had suspended most of the powers of the Intelligence Division and Inquisition, and in this atmosphere some of the clans began campaigns of extermination against the aboriginal Kreegans, and even quietly fought each other.
The Emperor even denied his title, by his establishment of a small senate of sycophants, progressives, and idealists, to which he delegated increasingly large amounts of power. The belligerent Domain Parios, the strongest single group in the Empire, became disgusted in the early 90's to the point where it began quietly arming and preparing for a rebellion. As age claimed the Emperor, the Parians prepared their strike, and in early 1999, strike they did. Their forces stormed into the Capitoline Peninsula towards Korronis, finally stalled by the atrophied Legions. Both sides were forced into trench warfare, as infantry charges were cut down by machine guns, tanks by anti-tank infantry, and planes by AA installations.
Supreme Commander Lucifer of Domain Halcyon, son of the Patriarch of that Domain, made his and his family’s move. He flew to Korronis, pretending to attend a meeting of high-ranking officers to coordinate strategy to counter the rebellion, but instead bribed the Imperial Guard to help him assassinate the Sacred Emperor and his council. Seizing the throne, Lucifer revealed his ruthlessness in dealing with the Parians. He trebled forced recruitment, slowly swelling the Imperial Legions, and conscripted Master Shaper Commodus Kwaad to produce a weapon that could annihilate the enemy. He surpassed all expectations.
The Shavan BioWar virus preys on the blood and the brain, and were it not for the main cause of death, the blood infection would kill a victim, but the virus also devours neurons, and thus reduces the victim to a braindead hulk within two weeks. Kwaad also invented a type of massive combination of howitzer and railgun that would fire huge shells for miles. Using the latter, the Legions bombarded the Parian lines into dust, tearing massive craters into the earth and killing 90% of their soldiers. The others were too injured to fight. The Parian army was gone.
Then the Shavan virus was released at nine points on their soil: one point for each of the loyal Domains, and one for Sacred Emperor Lucifer. The virus exterminated the vast majority of the Parians; a few ten thousand escaped, but they were enslaved and the men were sent to reeducation camps to be trained as elite warriors. From there the Empire has grown more powerful by the day, and through the Sacred Emperor, our growth will never end.
RP Deeds of Sacred Emperor Lucifer:
In early 2005, he opened diplomatic relations with any nations who wished to send ambassadors. He later endured the Parian revolution, turned its tide and used it to become Sacred Emperor. He expressed support for both viewpoints during the Feline Catfish crisis, and finally decided to oppose FC’s military buildup.
We can exclusively reveal that Call to Power contacted him via telegram to obtain support for an attack on Feline Catfish. Citing Automagfreek’s involvement, he advised against it, but Call to Power continued anyway and was duly annihilated.
He held the First Cigars & Brandy Conference during the spring of 2005, hosting it ably. The Generic Empire and Psov were in attendance. He has since joined Earth 13.75, occupying the Arabian peninsula, founded the alliance known as EANI, and as part of a contact program, has established embassies in the Roman Republic and Communist Louisiana, and has considered establishing embassies in many other nations. Currently he is allied with Psov, the Generic Empire, Freudotopia, and all others in the CAD, along with all members of EANI.
Geography
Territorial Claims: 31 NM
Area: About the size of Central Europe
Coastline: 14,607 miles
Elevation: Highest: Mount Deus, 21,771 ft. above sea level
Lowest: Arcan River delta, 3 ft below sea level
Climate: South: Grasslands, hot, long summers, cold, short winters
North: short, warm summers, long, cold winters
Land Use:
Arable land: 14.34 %
Permanent crops: 1.6%
Other uses: 85.06%
Hazards: Heavy storms in north and northern seas, earthquakes and tidal waves in east, occasional drought in southeast.
Environment: Glaciers and fjords in far north, north is semi-tundra, a fraction is arable but only in short summer months; central areas are mountainous, with warm valleys, south is mostly grassland and forests.
Environmental issues: widespread oil drilling in far north, deforestation.
People
Age structure:
0-14 years: 12%
15-64 years: 85%
65 years and over: 3%
Median age:
Total: 36 years
Male: 35.1 years
Female: 37.6 years
Growth rate: 1.9%
Birth rate:
16.04 births/1,000 population (2005 est.)
Death rate:
7.84 deaths/1,000 population (2005 est.)
Migration rate:
9.2 migrants/1,000 population
Sex ratio:
At birth: 1.05 male(s)/female
Under 15 years: 1.05 male(s)/female
15-64 years: 0.98 male(s)/female
65 years and over: 0.85 male(s)/female
Total population: 0.98 male(s)/female (2005 est.)
Infant mortality rates
Total: 0.03 deaths/1,000 live births
Male: 0.02 deaths/1,000 live births
Female: 0.01 deaths/1,000 live births
Life expectancy:
Total population: 91.04 years
Male: 87.74 years
Female: 94.51 years
Fertility:
2.67 children born/woman (2005 est.)
Nationality:
Noun: Kreegan (s)
Adjective: Kreegan
Ethnicity: 89.5% white, 6.04% black, 5.44 Asian, .02 Pacific Islander
Religion: 94.91% Pantheistic, 3.01% Roman Catholic, .06% Satanist, 1.02% Hindu, 2.00% Zoroastrian
Literacy: 97.6%
Languages: 96.45% English, 96.45% Kreegan, 2.11% Mandarin Chinese, .02 French, .03 Spanish, .09 Other
Government Structure
UN Category: Compulsory Consumerist State
Country Name:
Long Form: Sacred Imperial Dominion of the Warmaster
Short Form: The Warmaster
Government type: Despotic Imperialist Theocracy
Capital: Korronis (pop. 11.65 million)
Administrative Divisions (called dominions): 8: Kesh Dominion, Sadow Dominion, Miradin Dominion, Jamaane Dominion, Aurelius Dominion, Valgoth Dominion, Halcyon Dominion, Kun-Dra Dominion.
Independence Day: August 21, 314 CE
Holidays:
The Festival of Ar-Shimrratus (Midsummer's Eve, continuing for five days)
The Festival of Victory (August 21)
The Night of Earthly Delights (69th day of spring)
The Ides of March (March 15)
The Festival of the Rising Sun (first day of summer)
The Festival of Implacable Twilight (first day of winter)
The Festival of the Bounteous Harvest (first day of fall)
The Festival of Rejuvenated Life (first day of spring)
The Festival of Ar-Pharazon (June 21st)
The Festival of Ar-Aedhelion (March 21st)
The Festival of Ar-Irikthil (January 5th)
The Festival of Ar-Ne’Shel (May 19th)
Social System: Caste system, with slaves below, citizens above them, the four high castes of warrior, priest, shaper, and intendant, and the Sacred Emperor at the top. Members of the castes are part of huge families known as clans. The richest and most powerful of these are called Domains and rule large portions of the Empire, while being overseen by the Sacred Emperor.
Constitution Established: 1342 CE
Legal system: courts administrated by the Ministry of Justice, except in cases of heresy, in which case Inquisitors preside. The judges also function as the jury. The courts are based on the theory that is better to send an innocent to jail than let a criminal walk free.
Suffrage: N/A
Executive branch: the Sacred Emperor, an absolute monarch and chief conduit to the gods, often worshiped as a god himself, and his cabinet of four members, the patriarchs of the four high castes
Legislative Branch: Council of Prefects (Advisory only)
Judicial Branch: High Court of Justice, ruled by seven High Inquisitors, and the lesser courts below (Court of Appeals, Dominion Courts, Prefecture Courts).
International Organization Participation: CAD, Evil Dictator’s Lounge and Gentlemen’s Club, EANI (inactive)
Economy
The Warmaster has a capitalist laissez-faire type economy, but overseen by the Ministry of Commerce and the Sacred Emperor. Its main exports (in no particular order) are heavy machinery, heavy weaponry, slaves, precious metals, luxury items such as jewelry, lingerie, and fine wine, uranium, oil, timber, iron, and electronics.
Transportation
Airports: (major international)
Typhon International Airport
Slivan International Airport
Mon Serat Air Terminals
Tarsus International Airport
People in Power
Sacred Emperor: Emperor Lucifer Domain Halcyon, the Glorious
Imperial Consort: Marisa Vazzia the Radiant
Imperial Council:
Minister of War: Jakran Vuell, Imperator
Motto: "In hoc signo vinces” (In this sign shalt thou conquer)
Minister of Industry: Mehod Kressh
Motto: "We shall replace their tears with sweat"
Minister of Commerce: Lucius Kwaad
Motto: "The sinews of war are unlimited money."
Minister of Intelligence: Cyrius Vua’kre, Pontifex Maximus
Motto: "Give me six lines written by the most honest man and I will find something in them worthy to hang him"
Minister of Pleasure: Melissa Miradin
Motto: "We will do everything you desire...and more!"
Minister of Civics: Tacitus Valgoth, Grand Vizier
Motto: "The good of the people is the highest law"
Minister of Technology: Shuan Hul, Patriarch of Machines
Motto: "War benefits those who devise more unholy weapons of death."
Minister of Justice: Vrakh Imilzor
Motto: "He will die or justice will."
Minster of Foreign Affairs: Darian Aurelius
Motto: "The rulers of the States are the only ones who should have the privilege of lying"

Council Of Prefects:
23% Domain Halcyon
16% Domain Sadow
21% Domain Miradin
20% Domain Jamaane
5% Domain Kun-Dra
3% Domain Kesh
12% Domain Aurelius

Heads of the Military:
Commander-in-Chief: Imperator Jakran Vuell
Head of the Imperial Naval Forces: Lord Supreme Admiral Admohar Quoreal
Deputy Head of the Imperial Naval Forces: High Admiral Ludo Anor
Head of the Imperial Air Force: Supreme General Harrst Tu-Scart
Deputy Head of the Imperial Air Force: High General Titus Spartacus
Head of the Imperial Legions: Supreme General Yuvan It’chan
Deputy Head of the Imperial Legions: High General Dominicus Imilzor
Head of the Imperial Immortal Legions: His Potency Supreme General Seth Jamaane, Lord Regent of the Imperium
Deputy Head of the Imperial Immortal Legions: Baron High General Virgil Jakhar
Head of the Imperial Marine Expeditionary Force: Supreme General Brand Valgoth
Deputy Head of the Imperial Marine Expeditionary Force: High General Melchior Ares

Sacred Oath:
Obey the Sacred Emperor,
For he has ascended to godhood.
Venerate the Holy Emperor,
For he bows to none.
Fear the Unconquered Emperor,
For his wrath is holy.
Love the Omniscient Emperor,
For his knowledge is boundless.
Serve the Wise Emperor,
For it is the will of the gods.
Die for the Victorious Emperor,
For he has guarded us through the ages.
Worship the Undying Emperor
For without him we are nothing.
Domains: Halcyon, Aurelius, Kun-Dra, Kesh, Miradin, Valgoth, Jamaane, Sadow, Parios (destroyed)
Clans: Hul, Vasraad, Ithrik, Kwaad, Tu-Scart, Trashald, Quoreal, Amidran, Hord, Pall, Imilzor, Spartacus, Vua’kre, Il’Hrek, I’pan, It’chan, Vuell, Ares, Anor, Merov, Jakhar, and Crovax.
War-Priest Orders:
Korne (blood)
Shavan (disease)
Slaanesh (excess)
Calchexas (change)
Imperial Pantheon:
Ar-Shimrratus the Creator
Patron of: Sacred Emperor
Symbol: Fist holding the earth
Ar-Pharazon the Destroyer
Patron of: Warrior caste
Symbol: Flaming sword
Ar-Irikthil the Deceiver
Patron of: Priest caste
Symbol: snake
Ar-Aedhelion the Renewer
Patron of: Intendant caste
Symbol: anvil and hammer
Ar-Ne’Shel the Modeler
Patron of: Shaper caste
Symbol: mountain
The Torturer
Patron of: Inquisition
Symbol: scourge
The Dragon
Patron of: War-Priests
Symbol: dragon
Mandatory Books: Sun Tzu’s The Art of War, Teachings on the Unclean, by High Inquisitor Mandragos, The Lorax, by Dr. Seuss, Twilight of the Gods, and Laws of the Empire.
Mandatory CD’s: Appetite for Destruction by Guns N Roses, 1 by the Beatles, Greatest Hits by Aerosmith, Master of Puppets by Metallica, Remasters by Led Zeppelin, The Red, White and Crue Tour Anthology by Motley Crue, Paranoid by Black Sabbath, Contraband by Velvet Revolver, Who’s Next by the Who, Back in Black by AC/DC, and Greatest Hits by Ozzy Osbourne.
National Opera: Gotterdamerung by Wagner
National Anthem: “Paradise City” by Guns N Roses
Information stats:
All digital Imperial, military, and Diplomatic traffic is encrypted using the unbreakable quantum electronic cipher. Critical terminals’ internal workings are encrypted. Civilian digital traffic is limited to encryption by the Lucifer cipher. All Imperial, High Command, and Diplomatic telephone lines are encrypted using the also-unbreakable one-time pad cipher. All other military telephones are unencrypted. All civilian telephones are tapped by a government variant of the Echelon system, which also manages all the Big Brother security in the country. Civilian hand-written letters must be unencrypted except official clan messages, which may be encrypted with security no higher than the Playfair cipher on the Brusselhardt scale of security. There are 21 Internet providing corporations. The military in action uses a powerful version of the Internet called the BattleNet which is controlled by a computer, allowing instantaneous communication, tactical coordination, status recognition, FOF tags, recon, and other systems.
National Entertainment:
All cities with population over ten thousand are required to have an arena run by the Ministry of Pleasure. Disputes will be settled in the arena if both parties choose to fight. The people may bet on a combatant. Ministry of Pleasure agents ("fixers") fix interest rates, organize fights, and ensure that all debts are paid. They will assure all bets for a ten percent fee. This ten percent goes to the Ministry. The winner receives one quarter of the Ministry's take. A fight may be to: First blood, first blood drawn from a specific body region, to knock out, to first bone fracture, to the surrender of one party, or to the death. All cities with population over a thousand are required to have a brothel run by the Ministry of Pleasure. There must be at least two house girls to be employed. The fee for private intercourse will be set weekly and not to be above twenty denarii. The fee for custom arrangements will be set nightly and is not to exceed a thousand denarii. All employees and customers must use a birth-control device of some kind. One third of the profits of any given establishment will go to the Ministry of Pleasure, one third will go to the establishment itself, and one third will go to the girls employed at the establishment. On the Night of Earthly Delights, all brothels and arenas are completely free.
Education:
All cities with population over twenty thousand shall have at least one private school for the superior education of its enrollees. Cities under a population of twenty thousand must have at least one public school for common education. At least one public college shall be established in cities with a population above fifty thousand, and any number of private colleges may be established. Graduate schools may also be established.
Dominions and their Capitals
Dominion of Kesh
Capital: Secutor
Dominion of Sadow
Capital: Mon Serat
Dominion of Miradin
Capital: Malacus
Dominion of Halcyon
Capital: Tarsus
Dominion of Jamaane
Capital: Rashin
Dominion of Valgoth
Capital: Darius
Dominion of Aurelius
Capital: Batorine
Dominion of Kun-Dra
Capital: Slivan

Naval Power
Total: 6 aircraft carriers, 2 supercarriers, 8 battleships, 16 destroyers, 23 submarines, 19 cruisers, 14 frigates, 12 amphibious landing ships, 12 minesweepers, 34 missile boats, 51 patrol gunships. Total: 186 vessels

1st Fleet (Undeployed): Supercarrier Sword of the Gods (flagship), 1 -class carrier (the Dominator), 4 Imperator-class battleships, 4 Spruance-class destroyers, 6 Ohio-class submarines, 3 Kirov-class cruisers, 4 Knox-class frigates, 2 Tarawa-class amphibious landing ships, 4 minesweepers, 16 missile boats, and 27 patrol gunships. Total: 38 vessels

2nd Fleet: Supercarrier Leviathan, 1 Enterprise-class carrier (the Winds of War), 2 Imperator-class battleships, 3 Spruance-class destroyers, 12 Typhoon-class submarines, 7 Ohio-class submarines, 4 Ticonderoga-class cruisers, 2 Knox-class frigates, 2 Tarawa-class amphibious landing ships, 4 minesweepers,14 missile boats, and 14 patrol gunships. Total: 44 vessels

3rd Fleet: 2 Nimitz-class carriers (the Destiny’s Herald and the Sybarite), 2 Imperator-class battleships, 3 Spruance-class destroyers, 6 Typhoon-class submarines, 3 Kirov-class cruisers, 2 Perry-class frigates, 2 Tarawa-class amphibious landing ships, 2 missile boats, and 3 patrol gunships. Total: 22 vessels

4th Fleet: 2 Nimitz carriers (the Talon’s Avatar and the Lucifer), 3 Daring-class destroyers, 6 Ohio-class submarines, 1 Kirov-class cruiser, 2 Ticonderoga-class cruisers, 2 Knox-class frigates, 2 Wasp-class amphibious landing ships, 4 minesweepers, 2 missile boats, and 3 patrol gunships. Total: 25 vessels

5th Fleet: 1 Titan-class Trimaran carrier (the Carnifex) 2 Spruance-class destroyers, 6 Ohio-class submarines, 3 Kirov-class cruisers, 2 Knox-class frigates, 2 amphibious landing ships, and 2 patrol gunships. Total: 17 vessels

6th Fleet: 3 Enterprise-class carriers (the Emperor, the Devourer, and the Scythe), 12 Spruance-class destroyers, 16 Ohio-class submarines, 9 Kirov-class cruisers, 12 Knox-class frigates, 4 amphibious landing ships, 3 missile boats, and 2 patrol gunships. Total: 61 vessels

Armament of an Imperator-class battleship: 20 AA guns, 12 anti-sub torpedo tubes, 6 6-inch guns, 2 5-in guns, and 2 Colossus long-distance guns, capable of shelling cities many miles away by magnetically accelerating the shell, two patrol ships, and three helicopters.

Strategic Missiles: 1,457 Trident missiles, 41 Peacekeeper missiles, 447 Tomahawk cruise missiles, 4,867 graphite missiles, 319 Vulcan incendiary missiles, 18 Shavan BioWar plague warheads, and 14 ChemWar chemical warheads.

Artillery:
1st Division: 40 RO Defense, AS90, 40 Crusader artillery
2nd Division: 65 105-mm guns, 40 Vulcan 20-mm cannons
3rd Division: 10 105-mm guns, 30 155-mm howitzers, 40 Hawk AA missile launchers
4th Division: 20 Chaparral AA missile launchers, 20 Hawk AA missile launchers, 60 Crusader Artillery

Air Force
1st Squadron: (Helicopter warfare): 24 AH-64D Longbow Apaches, 12 AH-166 Twilight attack helicopters, 6 AG-65 Silencer attack gunships
2nd Squadron: (Tactical and strategic bombing): 26 B-52 Stratofortresses, 4 B-1 Lancers
3rd Squadron: (Air Defense Force): 36 A-10 Thunderbolts, 12 F-22 Raptors, 12 MiG-29 Fulcrum A’s, 12 F-16 Falcons
Other: various squadrons based in cities, military bases, etc.

Imperial Armored Forces:
1st Division: 95 LECLERC MBTs, 130 M1A2 Abrams MBTs, 45 M1 Bradley fighting vehicles, 140 T-120 Ravager MBTs and support vehicles
2nd Division: 65 T-90 MBTs, 70 T-62M Modernized tanks, 60 M1A2 Abrams MBTs, 75 M2 Bradley APCs and support vehicles
3rd Division: 90 T-90 MBTs, 130 M1A2 Abrams MBTs, 45 Mirkava 4 MBTs, 140 T-120 Ravager MBTs and support vehicles
4th Division: 65 M1A2 Abrams MBTs, 60 M2 Bradley APCs, 60 T-120 Ravager MBTs, 130 T-64B Modernized tanks and support vehicles
5th Division: 95 T-90 MBTs, 130 M1A2 Abrams MBTs, 45 Mirkava 4 MBTs, 140 T-120 Ravager MBTs and support vehicles

Forces in Imperial Legions: (peacetime)
3,000 Pariahs
18,000 Imperial Immortals
350,000 Imperial Marines
1,200,000 Imperial Legionaries
110,000 noncombat personnel, ex. nurses, clerks, mathematicians, cryptanalysts, engineers, officers, etc.
Army Organization in order of Size from greatest to least:
Army
Legion
Cohort
Century
Fist
Lance
Air Force Organization in order of Size from greatest to least:
Wing
Air Fleet
Squadron
Navy Organization in Order of Size from greatest to least:
War Fleet
Fleet
Task Force
Squadron
Escort
Rank from Greatest to Least: (Immortals, Legions, Air Force, Marines, Pariahs)
Supreme General
High General
Lieutenant General
Major General
Brigadier General
Supreme Commander
Colonel
Lieutenant Colonel
Major
Commander
Captain
Subaltern
First Lieutenant
Second Lieutenant
Sergeant Major
Sergeant
Corporal
Private First Class
Private
Rank from Greatest to Least: (Navy)
Supreme Admiral
High Admiral
Grand Admiral
Vice-Admiral
Rear Admiral
Commodore
Supreme Commander
Captain
Commander
Lieutenant Commander
Lieutenant
Ensign
Chief Warrant Officer
Warrant Officer
Diplomatic Standing:
Allies: Freudotopia, the Generic Empire, Psov
Friends of the Imperium: the CAD, Camel Eaters
Neutrals: All nations not regarded as Potential or Active Threats to the Imperium
Potential Threats to the Imperium: Feline Catfish, Coreys Land
Active Threats to the Imperium: ViZion, Jarridia