NationStates Jolt Archive


Einhauserian Civil War OOC Thread (Open With Rules FT)

Einhauser
24-07-2005, 23:18
This is it! It’s finally here! Yes, that’s right, it’s the Einhauserian civil war! The much-hyped RP has finally arrived, and this is the OOC thread for it. Here we will discuss all manner of things that have to do with the RP. This Rp will kick off in about 1 day, when my 1 billionth citizen is born. This thread will be updated as the RP goes along.

Notes: This is open, so just post to join in.

Story: Paulus Dermokaites, a 2,493 year old daemon prince has been resurected by his cult. Now he is leading his forces in the name of the Chaos god Tzeentch against the current Einhauserian goverment. War has boiled up throgh out the Sol system. It is up to you, the inhabitants of II, to back up either side. More of the story will be revealed in the first post of the RP.

Here (http://forums.jolt.co.uk/showthread.php?t=434996) is the IC thread.

Here (http://forums.jolt.co.uk/showthread.php?p=9323072#post9323072) is a story im writing to help flesh out the description of the factories on Earth

Here (http://forums.jolt.co.uk/showthread.php?t=434305) is a link to a thread that talks about several of the Einhauserian vehicles.

Rules:
1) No weapons of mass destruction. This includes NBC weapons.
2) No planet-killer weapons. I want my system still intact when I regain control.
3) No OOC posts are to be made in the IC thread.
4) No independent sides. You must either join the attackers or the defenders.
5) Feel free to do as much damage to the Sol system as you want. By all means kill, pillage, and generally destroy.
6) The main forces of the defeated side must withdraw when the war is over. The winning side may either withdraw or keep a small - medium garrison force.
7) No killing the other side's main characters without their permission.

Players:

Attackers:
Paulus - Einhauser
Chronosia
Hanseania
Azaha
Parlim
Khiraebana

Defenders:
Jason Green (current Einhauserian regime) - Einhauser
Mini Miehm
Kyanges
Hyperspatial Travel
WinTrees
Christopher Thompson

Brief overview of the major planets in the Sol system:

Earth: Einhauserian Earth is a living hell for the teeming masses that inhabit it. Humongous factories descend hundreds of miles down into the very strata of the planet, while the entire surface is covered in a massive city. It is a perverse abomination born of a hive world and a forge world, an unholy union of pollution. The passageways are narrow, and the only real way to get around is to use the deteriorating maglev system that criss-crosses the globe.

The city extends into the filthy, sludgy water of the poisonous oceans, where the water glows a sickeningly green color from the centuries of nuclear, chemical, and biological wastes pumped into it. Massive, half-mile thick panes of opaque glassteel cover the city, absorbing what little light breaks through the violent, roiling storms that rock the planet constantly, and protecting the ever-toiling beings beneath from the acidic weather above. Only soot-belching smoke stacks and the occasional starport break the pockmarked surface.

The air is thick with toxins, and only by pumping it through miles of filters does it become “safe” to breath. Even then, it kills most humans by age fifty. The water is not much better: in some places, it is so acidic that it is actually eating through the ocean floor. The poles have both melted, causing the water level to rise significantly. Huge planetary shield generators are located there, projecting the void and energy shields that envelope the planet in a protective bubble.

Outside of the city, on the surface, the temperature of the sooty, blood red sky is well over a hundred degrees Fahrenheit, while inside it is kept at a steady 78 degrees by the arcane environmental control devices. That is, except near the factories, where glistening rivers of molten metal are forged into the machines that make life possible on this hell-world are produced in staggering quantities, and hundreds of millions of thankless workers toil endlessly.

The landmass formerly known as Australia is home to most of the government facilities, where as the Pacific Northwest is host to most military things.

Overhead flies the massive shipyard that churns out the fearsome vessels that ply the ocean of the stars. It is protected by twenty-nine orbiting space stations equipped with ship-killer weapons batteries, and powered by their own fusion reactors. A gigantic minefield surrounds the planet and its moon. The mines are semi-intelligent, and can differentiate between friend and foe, although if a vessel strays off of the pre-assigned route issued to it, it will be instantly destroyed, no matter whom they are.

Luna: The moon is a dedicated defense station, covered in weapons and garrisoned by millions of crack soldiers. Most of the surface is dedicated to anti-ship weaponry and starports, where hundreds of thousands of Einhauser’s fighters are kept and maintained.

Mars: Mars is a forge world and a Marine base. It posses nearly the same defenses as Earth, with orbiting minefields, anti-ship satellites, and a fortress moon. Unlike earth, however, this planet is not polluted, and still has abundant mineral resources, which it uses to maintain its three orbiting shipyards, and keep a steady flow of supplies to Earth.

Jupiter: Jupiter is a naval base. Massive factory stations orbit perilously close to the swirling surface, there they use tube-like voidshields to draw gas up to be refined into ship fuel, which is then loaded onto the docked vessels. Each one of these stations packs the explosive equivalent of a hundred million nuclear bombs, so for safety reasons they are located well out of range of each other. Another minefield blankets this world and its surrounding moons, and once again the killer satellites are present.

Tips for attackers:

Earth

1) Use the maglevs to your advantage. Since they are the only way to get around beneath the glassteel surface of Earth, it is imperative that you capture them. This will stop the defenders from bringing in supplies and reinforcements quickly.
2) Capture the factories. They can produce your weapons of war in vast numbers.
3) Use the starports. They can land medium-sized starships, and have direct access to several different maglev lines.
4) Use orbital bombardments. The only ways through the glassteel surface are located at starports, so you will have to blast open the surface if you don’t possess any of them.
5) Go for the shield generators first. Unless they are destroyed, you cannot attack the planet or land troops. Be warned, orbital defense weaponry is especially dense around the poles.
6) Capture the shipyard. You can repair most of your vessels there.
7) Use the glassteel ceiling to your advantage. The glassteel that seperates the city from the atmosphere is thick enough to support armored vehicles, titans, mechs, and even small starships (if you can find a spot to land in between the smoke stacks).

Luna

1) Capture the aerospace fields. They have facilities there to repair and rearm your fighters and bombers.
2) Stay away from the remains of Luna Base. Highly radioactive.

Mars

1) Capture the shipyards. You can create reinforcements and repair damaged vessels, as well as deny the same capability to your enemies.
2) Capture the mines. Without them, Earth has no source of raw materiel within the Sol system.
3) Destroy the satellites. They are just as useful for taking down ships as the ones orbiting Earth are.
4) Capture the moons. They are far more powerful anti-ship weapons platforms than the satellites.

Jupiter

1) Capture the factory stations. Without them, you have no source of starship fuel in-system.
2) Capture the moons. They are far more powerful anti-ship weapons platforms than the satellites.


Tips for defenders:

Earth

1) Use the maglevs to your advantage. Since they are the only way to get around beneath the glassteel surface of Earth, it is imperative that you capture them. This will stop the attackers from bringing in supplies and reinforcements quickly.
2) Hold the factories. They can produce your weapons of war in vast numbers.
3) Hold the starports. If you have them, the enemy can’t get to you without a lot of effort.
4) Make sure the orbital defense satellites stay operational at all costs. Without these, Earth is relatively defenseless.
5) Defend the starport. Without it, you cannot repair your ships.
7) Use the glassteel ceiling to your advantage. The glassteel that seperates the city from the atmosphere is thick enough to support armored vehicles, titans, mechs, and even small starships (if you can find a spot to land in between the smoke stacks).

Luna

1) Hold the aerospace fields. They have facilities there to repair and rearm your fighters and bombers.
2) Stay away from the remains of Luna Base. Highly radioactive.

Mars

1) Hold the shipyards. You can create reinforcements and repair damaged vessels, as well as deny the same capability to your enemies.
2) Hold the mines. Without them, Earth has no source of raw materiel within the Sol system.
3) Use the satellites. They are just as useful for taking down enemy ships as the ones orbiting Earth are.
4) Reboot the minefield. This will block enemy ships from reaching the planet.
5) Hold the moons. They are far more powerful anti-ship weapons platforms than the satellites.

Jupiter

1) Hold the factory stations. Without them, you have no source of starship fuel in-system.
2) Hold the moons. They are far more powerful anti-ship weapons platforms than the satellites.

The following article details the equipment of the standard Einhauserian Marine.

Each class (excepting pilot, co-pilot, driver) comes equipped with:
1 JSV-32 Tactical Armor, Powered (TAP)
1 standard issue Marine backpack
1 first aid kit
1 portable welder
1 canteen w/ case
3 marking flares
4 days rations
1 cartridge belt
1 entrenching tool w/ case
1 armor repair kit
1 plasmatic close combat weapon (whips, swords, axes, etc… made from plasma)


Infantry
1 Pulse Rifle or 1 plasma-thrower
1 Pumpgun (optional)
1 Pulse Pistol
5 fragmentation grenades
1 combat knife
1 motion tracker

Overview: The infantryman is the basic unit of the Einhauserian Marine forces. They have both heavy long and close ranged weaponry, and a powerful motion tracker for combating various targets. This is by far the most common unit.

Specialist: Heavy Weapons
1 Heavy Pulser w/ attached generator or 1 heat-seeking missile launcher
1 Pulse Pistol
2 fragmentation grenades
2 EMP grenades
2 mini-thermal charges
1 combat knife

Overview: Packing a variety of powerful weapons, the Heavy Weapons Specialist is the Einhauserian answer to tanks and aircraft. They also carry two EMP grenades, which are perfect for taking down droids and other computer-oriented targets.

Specialist: Special Operations
1 Pulse Rifle or 1 Longpulser
10 sticks of C12 explosives
12 remote detonators
5 string fuses
1 arm-mounted personal shield generator
1 Phantasm Camouflage Generator (PCG)
1 combat knife
1 spider mine

Overview: The Spec Ops trooper is the epitome of stealth technology. With their PCG, they can blend into even the harshest conditions with no trouble, and can plant their deadly spider mines deep behind enemy lines. Adept at using high explosives, they can demolish an entire neighborhood with their C12.

Specialist: Shield Marine
1 Pulse Rifle
1 arm-mounted personal shield generator
1 Mass Area Shield Projector (MASP)
1 Pulse Pistol
3 fragmentation grenades
1 combat knife

Overview: The Shield Marine was created in response to the growing need for urban assault troops: standard infantrymen couldn’t do the job without taking massive casualties. The Shield Marine solves this problem. Although carrying fewer weapons than the infantrymen, these guys pack a personal shield generator on the left arm, and a MASP that can be thrown in order to shield armor and large groups of soldiers.

Specialist: Medic
1 Pulse Rifle
1 Pulse Pistol
5 fragmentation grenades
1 Advanced Medical Kit (AMK)
1 combat knife

Overview: The medic is pretty a straightforward class. They carry enough medical supplies to keep several squads on their feet long enough to either win the battle or die trying.

Specialist: Combat Mechanic
1 Pulse Rifle
1 Pulse Pistol
4 fragmentation grenades
1 All Purpose Repair kit (APRK)
1 combat knife

Overview: Machines can be fickle, which is why the Combat Mechanic class was created. They can patch up any vehicle, given enough time, with their APRK, and are equally adept at sabotaging enemy machines.

Specialist: Cipher
1 Pulse Rifle
1 Pulse Pistol
5 fragmentation grenades
1 portable computer w/ language conversion software
1 combat knife

Overview: The Cipher is a necessary class whenever aliens are involved. They are trained in several thousand languages, and their computers can handle even more.

Specialist: Comm Tech
1 Pulse Rifle
1 Pulse Pistol
5 fragmentation grenades
1 portable computer
1 electronic bypass and repair kit
1 lock-picking computer
1 combat knife

Overview: The Comm Tech can hack into any computer database in existence. At least, that’s what one would tell you, if you met one. They are equipped with the latest training and computers to help them navigate through the netherworld of computer programs found almost everywhere nowadays.

Specialist: Pilot, Co-pilot, Driver
1 Pulse Pistol
1 combat knife

Overview: These troopers fly the gunships that support the infantry, drive the WSVs that transport the infantry, and pilot the shuttles that move men and supplies around. Although they don’t carry the same equipment as any other class, they do still have their TAP.
Mini Miehm
24-07-2005, 23:24
I'll do some defense, as me, with my Terran\Protoss\Zerg\Sliver insanity, I'll come up with a reason for my troops intervening eventually.
Einhauser
25-07-2005, 00:11
Ok, ill sign you up.
Einhauser
25-07-2005, 05:20
Im not sure if i made it clear in the top post, but you dont have to sign up to get in on the RP. Im just making a list of all the players so that we can figure out who is in and who isnt.

Also, I want to stress that the first post really will broaden the storyline. Its over 7 pages long on microsoft word, so it had better.
Chronosia
25-07-2005, 05:25
Chaos supports Chaos. The Imperium sees that another ally loyal to the ods would be useful, and so will support the Daemon Prince as best they can.
Kyanges
25-07-2005, 06:21
I know I don't have to sign up, but list me under defenders please.

I don't exactly want the negotiations to fall through just because some religious nut is bent on conquest... >.> ...
Hyperspatial Travel
25-07-2005, 08:09
List me as a defender. As servants of Law, we oppose Chaos wherever it may be. Although we may not be able to send much in the way of reinforcements, our attack on Chronosia should equally harm the attackers.
Mini Miehm
25-07-2005, 20:02
List me as a defender. As servants of Law, we oppose Chaos wherever it may be. Although we may not be able to send much in the way of reinforcements, our attack on Chronosia should equally harm the attackers.

We'll have plenty of forces, I'm currently pulling units from about 5 other fights for this, so we shouldn't need too much backup.
Hanseania
25-07-2005, 20:12
Hm.

I'd be happy to stand on the side of the attackers. If the sinews of war are infinite money, gimme' more sinew!
Einhauser
25-07-2005, 20:56
Alright! Now this is what im talking about! If you guys have any questions, go ahead and ask me.

Oh, and Kyanges, dont feel like you have to do this RP just to keep the negotiations going. I still have an extra solar system on the other side of the galaxy we could do it in if Sol falls to Chaos (which it probably will).

A note to all you people thinking about joining: a few should sign up for attackers. Kinda lopsided right now.

I updated the timer. 5.6 days until the war!
Mini Miehm
25-07-2005, 21:01
Alright! Now this is what im talking about! If you guys have any questions, go ahead and ask me.

Are you going to react negatively to swarms of evil critters(Zerg\slivers, maybe a few Archons and Dark Templar) running rampant in your cities, and generally raisiong hell, when they're trying to defend you?
Einhauser
25-07-2005, 21:08
Nope. By all means set up hives and tunnel systems of your own.

I also updated the tips section, and the rules section.
Einhauser
25-07-2005, 22:17
bumpage
Kyanges
25-07-2005, 23:27
Alright! Now this is what im talking about! If you guys have any questions, go ahead and ask me.

Oh, and Kyanges, dont feel like you have to do this RP just to keep the negotiations going. I still have an extra solar system on the other side of the galaxy we could do it in if Sol falls to Chaos (which it probably will).

A note to all you people thinking about joining: a few should sign up for attackers. Kinda lopsided right now.

I updated the timer. 5.6 days until the war!


Oh, I don't at all.

But it just wouldn't look right to a civilian population when their government is backing some other weakling government that has to run and hide in another star system because they couldn't even hold their own home system, ya'know?
Mini Miehm
25-07-2005, 23:29
Nope. By all means set up hives and tunnel systems of your own.

I also updated the tips section, and the rules section.

Rock on! I am gonna cause so much hell in the various dock\industrial districts that it is not even funny.
Kyanges
25-07-2005, 23:37
Rock on! I am gonna cause so much hell in the various dock\industrial districts that it is not even funny.

Since you use the Zerg (and the others.) I think that you are presented with some interesting opportunities.

How about infesting some of the wildlife and breeding some new Zerg species? I think that sounds pretty interesting.

Some form of quasi-super-semi-intelligent-hyper-active breed of ultra whale or something...

Hmmm...

*Runs off to scheme*
Huntaer
25-07-2005, 23:40
I'll help the attackers. Dark Side helps Chaos/Dark Side
Mini Miehm
25-07-2005, 23:43
Since you use the Zerg (and the others.) I think that you are presented with some interesting opportunities.

How about infesting some of the wildlife and breeding some new Zerg species? I think that sounds pretty interesting.

Some form of quasi-super-semi-intelligent-hyper-active breed of ultra whale or something...

Hmmm...

*Runs off to scheme*

You're insane and\or high, aren't you?

Although I actually have been making some new breeds, Chronosia has met one or two already, and there are at least three more planned for the near future.
Huntaer
25-07-2005, 23:49
You're insane and\or high, aren't you?

Knowing Kyanges in RL, he's probably both ;)


Although I actually have been making some new breeds, Chronosia has met one or two already, and there are at least three more planned for the near future.

I personally think that breeding even newer breed of Zerg would be a cool idea.
Azaha
25-07-2005, 23:51
OOC: Sign me up as an attacker, Azaha will aid Chron in aiding you.
Mini Miehm
25-07-2005, 23:52
[QUOTE=Mini Miehm]You're insane and\or high, aren't you?[/quote

Knowing Kyanges in RL, he's probably both ;)



I personally think that breeding even newer breed of Zerg would be a cool idea.


I've already got a breeding plan in place, but suggestions are welcome, I made a massive Hydra\ultra cross type creature, call it the Mantisk, after the Manticore, with its spike volley and deadly claws\jaws, it also acts as heavy artillery.(they have guns grafted onto them, so they can fire some pretty interesting ordnance, Necron Gauss Flayers for example...)
Chronosia
26-07-2005, 00:05
So, how do they operate the guns? and don't they slow them down? having to lug guns around and be armored? Why not just create biological alternatives?
Kyanges
26-07-2005, 00:12
Knowing Kyanges in RL, he's probably both ;)

Ueh? Where did this line pop up from?

Misfitted quote right, Huntaer?

@Mini Miehm:

I'd have to say I agree with Chrono. I think that Hydralisks with their acid sprays, and Devourers with theirs, in addition to Mutalisks and the spikes that Lurkers shoot, I don't think that the Zerg have any use for guns.

That's kinda what makes them unique anyway.

Besides, when you've got those Space Marines, you have to ask your self,

Can you get any more bad-ass?
Mini Miehm
26-07-2005, 00:14
So, how do they operate the guns? and don't they slow them down? having to lug guns around and be armored? Why not just create biological alternatives?

I'm working on biological weapons, but I don't want anyone to have an IC fit, so I'm introducing them slowly, the next breed I make will be the first, same goes for the armor. The guns are operated by a small symbiote, it has control of the gun functions, the zerg just directs the symbiote, and yes, they are slowed considerably by the larger guns ion my arsenal, but the majority atre either so small, or made of suh light materials, that thre are very little reductions in speed.
Chronosia
26-07-2005, 00:14
Of course! Theres Chaos Space Marines :P

Besides, where do you get Necron Gauss Flayers from?
Mini Miehm
26-07-2005, 00:16
Ueh? Where did this line pop up from?

Misfitted quote right, Huntaer?

@Mini Miehm:

I'd have to say I agree with Chrono. I think that Hydralisks with their acid sprays, and Devourers with theirs, in addition to Mutalisks and the spikes that Lurkers shoot, I don't think that the Zerg have any use for guns.

That's kinda what makes them unique anyway.

Besides, when you've got those Space Marines, you have to ask your self,

Can you get any more bad-ass?

Yes, you can, I have ACS, much more bad ass than any SM Terminator.
Chronosia
26-07-2005, 00:17
Nothing is more badass than Grey Knight Terminators :P

And of course theres Obliterators...
Kyanges
26-07-2005, 00:20
I just had to ask... Heh.

Alright. We'll just have to face in battle to end things then. :eek:
Huntaer
26-07-2005, 00:24
Nothing is more badass than Grey Knight Terminators :P

And of course theres Obliterators...

What about your Librarians or Chaplans? I heard they are a pain in the ass to face in 40k battles....
Azaha
26-07-2005, 00:27
Your all wrong... Hive Tyrants... Gaunts... 'Nid warriors... Carnifexes(Most bad ass of them all), Lictors, Gargoyls, Raveners, and a Red terror.

Everything with the exception of gaunts look way sweeter than SM.

*Smug* :D
Chronosia
26-07-2005, 00:29
My Psykers will smite all before them; and my Chaplains believe in dark faith; they'll Crozius your ass :P

Anyways; 'Nids; ain't all that...Well, Except for Ol' One Eye :P

Tyrant Guards, Zoanthropes, Biovores; these things rock..
Mini Miehm
26-07-2005, 00:29
Your all wrong... Hive Tyrants... Gaunts... 'Nid warriors... Carnifexes(Most bad ass of them all), Lictors, Gargoyls, Raveners, and a Red terror.

Everything with the exception of gaunts look way sweeter than SM.

*Smug* :D

But my Zerglings are downright cute, so I don't care how sweet your nid are. :D
Kyanges
26-07-2005, 00:38
But my Zerglings are downright cute, so I don't care how sweet your nid are. :D


Lol. Aren't they just precious!!! O_O ...

http://i7.photobucket.com/albums/y266/kyanges/ZerglingRender.jpg
Azaha
26-07-2005, 00:38
Cute...?

Some wierd definition of cute... I think cute as in... fluffy bunnies or.. a cute girl... Not monstrous spiney man eating monsters.
Mini Miehm
26-07-2005, 00:41
Cute...?

Some wierd definition of cute... I think cute as in... fluffy bunnies or.. a cute girl... Not monstrous spiney man eating monsters.

Well, if it eats the fluffy bunny, or the hot chick, is that cute?
Chronosia
26-07-2005, 00:47
Besides, the Zerg did hot girl; Kerrigan :P
That and they surely ate bunnies somewhere along the line...
Kyanges
26-07-2005, 00:49
Well, if it eats the fluffy bunny, or the hot chick, is that cute?

No...
Mini Miehm
26-07-2005, 00:50
Besides, the Zerg did hot girl; Kerrigan :P
That and they surely ate bunnies somewhere along the line...

They will eventually, I'm sure, hmm, Bunling, maybe that wold be a good idea...

and Kerrigan was hot for a fictional insectoid chick...
Huntaer
26-07-2005, 00:51
Cute...?

Some wierd definition of cute... I think cute as in... fluffy bunnies or.. a cute girl... Not monstrous spiney man eating monsters.

How about the killer rabbit?

http://www.slygreetings.com/images/pics/killer_rabbit.jpg

Think that's cute?
Chronosia
26-07-2005, 00:53
"Bring forth the holy hand grenade of Antioch!"
Mini Miehm
26-07-2005, 00:54
How about the killer rabbit?

http://www.slygreetings.com/images/pics/killer_rabbit.jpg

Think that's cute?

I prefer my Cute Talking Animal (http://www.sluggy.com/daily.php?date=970901).
Kyanges
26-07-2005, 01:04
I'm beginning to wonder just how much this has to do with the civil war...

This thread is flying way off course...
Mini Miehm
26-07-2005, 01:05
I'm beginning to wonder just how much this has to do with the civil war...

This thread is flying way off course...

That happens alot when I'm around...
Chronosia
26-07-2005, 01:14
Thats not a good thing, mini...
Mini Miehm
26-07-2005, 01:26
Thats not a good thing, mini...
I know, it's a very bad thing, and I don't like the fact that it happens, but we're not goping to discuss that, because it's off topic.
Huntaer
26-07-2005, 01:49
I know, it's a very bad thing, and I don't like the fact that it happens, but we're not goping to discuss that, because it's off topic.

Ok, so so far it's going to look something like this (if Einhauser puts me up that is):

Attackers:
Paulus - Einhauser
Chronosia
Hanseania
Huntaer

Defenders:
Jason Green (current Einhauserian regime) - Einhauser
Mini Miehm
Kyanges
Hyperspatial Travel


Correct? (Back on topic) 1:1 is fair.
Azaha
26-07-2005, 01:55
Forgot to add me, Hunt.
Kyanges
26-07-2005, 02:00
Ok, so so far it's going to look something like this (if Einhauser puts me up that is):

Attackers:
Paulus - Einhauser
Chronosia
Hanseania
Huntaer

Defenders:
Jason Green (current Einhauserian regime) - Einhauser
Mini Miehm
Kyanges
Hyperspatial Travel


Correct? (Back on topic) 1:1 is fair.

Heh, I've got my work cut out for me. Prepare to fall in to the darkness!

Wait, you're all already dark. Ummm... Bah, whatever, we need to get things tense and the players aggressive.

Too many a time have I seen great starts just fizzle out. We must take this thing into an explosive conclusion!

One with drama, with violence, betrayal, and a shocking and twisted finale that will be the talk of the galaxy for years to come!

We need a direction, and a goal for each of the coming battles. Clear cut objectives, and a defined way to achieve them. Any time the thread degenerates into

"Then my admiral did this, and then my admiral did that..." exciting wars seem to die off...

This is something we all need to bare in mind. Perhaps we can set up how we intend to fight this in the few days before Ein launches the thread.
Einhauser
26-07-2005, 02:02
Ah, ok, im back. Sorry for the delay in posts. alright, now lets see, what should i address first...

But it just wouldn't look right to a civilian population when their government is backing some other weakling government that has to run and hide in another star system because they couldn't even hold their own home system, ya'know?


Haha, yea, your right.


Besides, when you've got those Space Marines, you have to ask your self, can you get any more bad-ass?

Nope (http://uk.games-workshop.com/download/popup.htm?/spacemarines/artwork/images/18-big.jpg)

So, how do they operate the guns? and don't they slow them down? having to lug guns around and be armored? Why not just create biological alternatives?

Some samples (http://uk.games-workshop.com/tyranids/bio-weapon-thesis/1/)

How about infesting some of the wildlife and breeding some new Zerg species? I think that sounds pretty interesting.

That would be cool, bu there is a problem: Its extinct. Its all extinct. Every plant, animal, and insect was killed off between the periods of 2449 - 3560. Air is produced in factories on all the worlds of the Sol system, and food is provided in the form of nutrient paste. Even the upper-classes eat it.

"Bring forth the holy hand grenade of Antioch!"

Haha, that movie is one of my favorites. It would rock if you had a Chaos Sorcerer named "Tim"

Also, I would like to advise everyone to bring along gas masks and fully sealed body gloves for any humanoid creatures. The highly toxic atmosphere of Earth will melt the skin of those who have not grown up there, and to walk on the glassteel surface unprotected would be madness.

Updated the roster, too. Thx for the stand-in while I was gone Huntaer
Kyanges
26-07-2005, 02:05
Ah, ok, im back. Sorry for the delay in posts. alright, now lets see, what should i address first...




Haha, yea, your right.




Nope (http://uk.games-workshop.com/download/popup.htm?/spacemarines/artwork/images/18-big.jpg)



Some samples (http://uk.games-workshop.com/tyranids/bio-weapon-thesis/1/)



That would be cool, bu there is a problem: Its extinct. Its all extinct. Every plant, animal, and insect was killed off between the periods of 2449 - 3560. Air is produced in factories on all the worlds of the Sol system, and food is provided in the form of nutrient paste. Even the upper-classes eat it.



Haha, that movie is one of my favorites. It would rock if you had a Chaos Sorcerer named "Tim"

Also, I would like to advise everyone to bring along gas masks and fully sealed body gloves for any humanoid creatures. The highly toxic atmosphere of Earth will melt the skin of those who have not grown up there, and to walk on the glassteel surface unprotected would be madness.

Ok, first off. Very nice pic.

Second, I was afraid of that when I typed that up. Oh well, looks like the non-exisitant pet owners on your world won't have to worry about their Zergified cats, dogs, and fish shredding them to pieces.

and finally, thank goodness my troops carry shield generators, and air tight armor anyway.
Huntaer
26-07-2005, 02:08
Forgot to add me, Hunt.

Oh, right. So I guess it's in favor for the attack. Something like 2:1
Azaha
26-07-2005, 02:09
Why am I being ignored... and not being a part of the attacker team...
Einhauser
26-07-2005, 02:10
Hey, your on the team!
Huntaer
26-07-2005, 02:12
Why am I being ignored... and not being a part of the attacker team...

I just checked the front page, you've just been added. So, it's 5(attackers):4(defenders) I guess.
Azaha
26-07-2005, 02:13
Yay!

After Ein updated it wasn't there... guess it lagged a bit.
Einhauser
26-07-2005, 02:13
Right, right. When I say I updated something, it usually means ill update it when I get done with this post. You have to expect some lag.
Einhauser
26-07-2005, 02:25
Ok, I just cleaned up the front page a bit with some quotes, and I also put in a nice short article detailing the different Marine classes and their equipment that you will be facing.
Azaha
26-07-2005, 02:26
I can't wait for this... this will be cool because it has rules and lots of organization...
Einhauser
26-07-2005, 02:30
Yea, I hope it turns out well. Ive been planning this for (no kidding) over a month.
Kyanges
26-07-2005, 02:41
I've got to admit, I like the new class additions. Everyone has a clear and set duty in the field. I was kinda hoping that you'd have a bit more in the way ultra-heavy assault troops though. Your troops, even the ones with the little shield generators seem a little thin skinned.
Einhauser
26-07-2005, 02:47
I've got to admit, I like the new class additions. Everyone has a clear and set duty in the field. I was kinda hoping that you'd have a bit more in the way ultra-heavy assault troops though. Your troops, even the ones with the little shield generators seem a little thin skinned.

I have not yet released a document that talks about the TAP armor, so yours is an understandable error. You see, the TAP is a direct evolution of the Space Marine armor. Because Einhauser has not faced an economic disaster o nthe scale the Horus Heresy, we continued to improve the design until the need for gigantic warriors in bulky suits was removed. Granted, the Marines are not as mentally strong as the Sm because they have not faced Chaos yet, but still, they are good.
Azaha
26-07-2005, 02:52
Wish I could get my puppet Tau nation in on this, but it'd be too wierd defending and attacking.
Kyanges
26-07-2005, 02:59
I have not yet released a document that talks about the TAP armor, so yours is an understandable error. You see, the TAP is a direct evolution of the Space Marine armor. Because Einhauser has not faced an economic disaster o nthe scale the Horus Heresy, we continued to improve the design until the need for gigantic warriors in bulky suits was removed. Granted, the Marines are not as mentally strong as the Sm because they have not faced Chaos yet, but still, they are good.

Are these guys on the attacking or defending side? Both? Or something...?
Einhauser
26-07-2005, 03:08
Are these guys on the attacking or defending side? Both? Or something...?

Well, its... complicated. Origionally they were good guys, then Paulus got his hands on the genetic engineering devices used to make them, so now they are on both sides. Anyway, it'll all be explained in the first post of the RP.
Hyperspatial Travel
26-07-2005, 09:49
OOC: I feel....outnumbered. I shall call in my multitude of allies!

*waits*

*waits*

*waits*

*waits*

*waits*

*cries*
Chronosia
26-07-2005, 14:56
Well, that seems to have worked....

:P

:P

:P
Einhauser
26-07-2005, 18:53
Morning everyone! Im going to be updating the timer in a minute, and adding a short story that details the factories you will be fighting in. I will only be on until about 11:20, after which I will be gone for approaching 2 hours.
Einhauser
26-07-2005, 20:38
Bump
Kyanges
26-07-2005, 20:59
OOC: I feel....outnumbered. I shall call in my multitude of allies!

*waits*

*waits*

*waits*

*waits*

*waits*

*cries*

Lol.



I think that before the battle, I need to outline some things in my forces.

This is kinda nessasary for me because I've never been involved in many fighting RPs...

For my space forces, there are just a few simple things to keep in mind.

-We rely very, very heavily on fighters. Our main battle fleets are built around tough battlecarriers. Each fighter is very advanced (Who's isn't, lol.) , and is far better equipped than a standard fighter. We've been building these things for about a month now, at a rate of about 3,600 a year. (1 RL day.), so we've got a sizable force, although their not all in one group, with the majority still stationed in our home system, and the others still out on our deep space expedition.
Link to fighter: (I'll have it if I can find the thing...)
Link to Battle Carrier: http://forums.jolt.co.uk/showthread.php?t=426917

-To make up for the lost element of raw fire power in our fighter oriented space forces, I'll be releasing a some what underdeveloped vessel, Which I'm calling the Colossus class space based ordnance platform. Which I'll be nicknaming the "Great 'PEZ' Dispenser". It'll be chock full of weapons, extreme automation, but be so weak in armor, a sneeze in it's general direction would destroy it. It'll be more support than anything else, and be totally incapable of fighting a battle on it's own. Think of it like, artillery, close air support for ground forces, fleet defense, and siege weapon all rolled up into one space based platform, with as many flavors of space based munitions as your heart desires.


-Our ground forces, are severely underdeveloped in comparison to our space fleet. This is part of the number of weaknesses I've built into my military to keep things fair. You can say that they're very highly advanced, (Especially our TALON SpecOps.) But lacking in real battle field experience due to the lack of action they've had in recent years. Some of you may remember the Little "Phantom Wars" thing that Huntaer had done. That was about the only real world experience that my ground forces got. And even then, they had overwhelming air support. So you could say that, while they're not afraid to get down and dirty, and fight close quarters when necessary, their not the most experienced bunch around, and they probably rely on their air support a little to much as a result.
(Note: We don't even have a decent tank! Just a highly mobile and powerful, yet thin skinned infantry corp with massive air power, and fast troop transports. *Sob*.)

Due to the nature of the "Phantoms" that they fought, they do excel at fighting enemies that attack out of nowhere with overwhelming force, and then retreat just as quickly, but they don't really have the heavy firepower necessary to mix it up well when it comes to an old fashioned slug fest. Usually, that's when the air support saves them, but when the Colossus gets released, they'll rely on that more than anything to meet their objectives.
Azaha
26-07-2005, 21:09
Should outline my forces to...
...
...
...
...
...
...
...
...
...

Kill everything that moves, and attack everything en masse.

On a more serious note, if I stick to standard invasion tactics used by the Tryanid hive fleets...

First millions and billions of poisonous spores get put into the planet's atmosphere. Then millionos of gargoyles swarm the place, herding the enemy to where they are more easily killed. Then comes the main invaison force. pretty much.

I have no space fleet at all except for hive ships, which just drift, no real weapons, but though armor, so my ground forces are high in number, and deadly.
Einhauser
26-07-2005, 21:10
That reliance on air support may be your undoing. The only large, open area on Earth is the glassteel surface, and thats dotted with smoke-stacks that could tangle up your ships. Also, armor will not be effective on Earth, as there are no roads at all.

As a side note, im still working on the short story. Turns out its longer than I thought, so I wont post it on the first page.

EDIT: Ok, I added a link to part 1 of the story on the front page.
Kyanges
26-07-2005, 21:20
That reliance on air support may be your undoing. The only large, open area on Earth is the glassteel surface, and thats dotted with smoke-stacks that could tangle up your ships. Also, armor will not be effective on Earth, as there are no roads at all.

As a side note, im still working on the short story. Turns out its longer than I thought, so I wont post it on the first page.

Every army should have it's weaknesses. And the over emphasis on air power is a double edged sword.

Ultra high mobility for my infantry, thanks to future tech equivalent of the Chinook, Black Hawk, and "Little Birds". But relatively no substantial ground force. Because there are so few of them however, I can afford to equip them with nearly everything.

Something to note though, Air support doesn't always have to happen in a wide open area. With careful coordination, a ground force can be easily well supported by air power. The US's work in Iraq these days is a testament of that idea. AC-130 Gunships, Cobra Attack Helicopters, Tiny UAVs, A-10 strikes... The list just goes on and on for examples of air power supporting a light infantry force superbly well in a tight and confined area, like a city.

Plus, because you've given us the ability to demolish at will on this planet, the fact that military doesn't rely on heavy armor, and the fact that I've based my miltiary around a strong urban fighting force with the capabilities to demolish enemies on open terrain, and urban areas, this whole war's entire layout plays right into my military's current capabilities. Trust me. ;)
Azaha
26-07-2005, 21:20
I have no armor, so I am set... except my carnifexes and Tyrtants might have problems there.
Einhauser
26-07-2005, 21:21
Keep in mind that nothing short of ortillary will puncture the half mile thick glassteel surface.
Kyanges
26-07-2005, 21:24
Keep in mind that nothing short of ortillary will puncture the half mile thick glassteel surface.

And even this fact, with Colossus coming out soon, and a week long development time for my space artillery, and space to ground munitions delivery systems, means that this battle will allow me to showcase all the new toys, and the ones I haven't had a use for up till now. Can't wait.
Azaha
26-07-2005, 21:43
*Cackles as he sends all 85million units to invade... one city.*
Einhauser
26-07-2005, 21:46
:p. Anyway, you guys should read the story I posted the link to. It gives a better sense of the layout of Einhauser, methinks.
Kyanges
26-07-2005, 22:04
*Cackles as he sends all 85million units to invade... one city.*

Oh God, we need the nukes. NUKES!!!!!

-A now very dead ES Marine.

Lol.

@ Einhauser:

Read it. Very nice. I can't wait to collapse those mines. All of them. With all the workers inside! AHAHAHAHAH!!!!!

*cough.*
Einhauser
26-07-2005, 22:07
lol, thx
Azaha
26-07-2005, 22:25
I want zine RP to start... *Fidgets*
Einhauser
26-07-2005, 22:31
roughly 4 more days.
Einhauser
26-07-2005, 23:32
Added a link to a partial list of Einhauserian vehicles. You will find these mostly on Mars and Luna.
Azaha
27-07-2005, 03:22
Right... I have a small problem.

What would be my army limit?

A 'Nid hivefleet contains millions, somtimes a billion creatures... luckily my max is 85million based on my current population.

Beings as I have no true space fleet, all of that of focussed to ground forces. That's alot of ground forces...
Huntaer
27-07-2005, 03:31
4 more days!?! I'll be gone in 4 more days!!! I'm going to Cape Cod for 2 weeks too.... oh well. I guess I'm out.
Einhauser
27-07-2005, 06:59
What would be my army limit?

Depends on your intended tactics. If you want to spend your forces like the Zerg, bring around 10 million. If you want to be more calculating, lean toward 5 - 8 million. RP its a splinter fleet of Hive Fleet Behemoth or something.

4 more days!?! I'll be gone in 4 more days!!! I'm going to Cape Cod for 2 weeks too.... oh well. I guess I'm out.

Aw man, that sucks. If the RP is still running when you get back, feel free to drop in. After all, it is open.

The reason it starts in 4 - 6 days is that it has to happen when my population reaches 1 billion. It has to do with the raising of Paulus, so it cant be changed. Right now, im at 980 million, so it should be soon.
Azaha
27-07-2005, 16:16
I am actually making my own hive fleet right now, Hive Fleet Gargantaroth.

So I can make a force of 10-12million be a splinter fleet of Gagantaroth.
Einhauser
27-07-2005, 19:34
Ok, cool. I saw that post last night, but I had to go to bed before i could read it.

Is it safe for me to assume that everyone here is familiar with the Warhammer 40,000 and Starcraft universes?
Einhauser
27-07-2005, 23:00
Bump.
Chronosia
27-07-2005, 23:02
I am; though if your familiar with 40k, your familiar with Starcraft (lol, SC being a shameless rip off...)
Huntaer
27-07-2005, 23:07
I am; though if your familiar with 40k, your familiar with Starcraft (lol, SC being a shameless rip off...)

Ironicly, Kyanges told me that last night over the phone and I heartily agree (though it is fun to play, not as much as Dawn of Wars though).
Chronosia
27-07-2005, 23:11
Ah, Dawn of War; can't wait for Winter Assault.
Einhauser
27-07-2005, 23:23
Yea, I cant wait for Baneblade on Looted Lemen Russ action.
Chronosia
27-07-2005, 23:49
I can't wait for Khornate Berzerkers
Hyperspatial Travel
28-07-2005, 02:01
I can't wait to stop crying about the time my great-aunt dropped a table on my precious Eldar! I lost over two thousand points worth of models there, and then she picked it up, dropped it again, looked bemused, and walked off. Goddamn old people.
Einhauser
28-07-2005, 19:31
Yea, thats why Einhauser has a mandatory execution age of 60.

Also, I updated the countdown clock thing. Only 2 more days!
Einhauser
29-07-2005, 19:06
Ok boys, it starts tomorrow! Im putting the finishing touches on the starting post, and going over any details I missed.

Does anybody have any questions about anything before we start?

Also, ive got a party going on tomorrow that I didnt realize was on the same day as the VW until it was too late. My scheduale is as follows:

10:00 mom wakes me up
11:00 actually gets out of bed
11:00 - 12:00 NS time
12:00 - 2:00 cleaning the house
2:00 - 6:00 party
6:00 - 8:00 NS time
8:00 - 11:00 TV
11:00 - 2:00 reading in bed

Keep in mind this is all western pacific time.

Also, I was wondering if you were planning on bringing Blood Gorger, Chronosia?
Kyanges
29-07-2005, 19:32
Eh, I won't be able to start at the same time as the rest of you. My computer has suffered a severe system failure, with no hope of recovery. I'm typing this up on my older computer, and I'll be getting the new one this coming Monday. There will be some time in between getting the computer, loading everything up, that I want on it, a few days of use just to break it in, and then I can continue again on my usual computer use schedule.

Again, I'll still be in this, just, not when I had planned.

Sorry.
Einhauser
29-07-2005, 19:40
Aw, that sucks man. Hope you can still get some action in.
Einhauser
30-07-2005, 00:36
Ok guys, im logging off for the day. When I get on tomorrow, ill have the RP running! Alright!

In the words of the almight Orks, "ere we go, ere we go, ere we go"
Chronosia
30-07-2005, 12:20
Bloodgorger got destroyed *sniffle* Sadly not even it could survive the mish-mash of different technologies that forms the frankenstein monster of Dratheria

Course I could bring another one :P
Parlim
30-07-2005, 12:36
Okay, please clarify something for me. I'd like to join, but there's a catch for me. Does your sol system exist in an alternate universe than the normal one? Since you control the entire planet, I'm guessing so.

If this is true I'd like to sigh up as an attacker, as I think I want Parlim in this universe to be corrupt, evil, and imperialistic. :D

Fun fun fun
Hanseania
30-07-2005, 14:37
Finaly, another one. That tips the scales a bit in favour of the attackers.
...
Now, let's get this show on the road!

- Your friendly neighbourhood Hans
Einhauser
30-07-2005, 19:04
Well, I figure since everyone claims Earth at some point, yes, mine is in a different dimension or something. Ill sign you up right awat, Parlim.

Ok guys, im posting a link to the RP on the front page. Lets get this baby going!

EDIT: Dont feel like you have to bring another one, Chronosia. I was just thinking it would be cool to see what havok it wreaked on Mars and Earth.
Kyanges
30-07-2005, 20:15
Good new for the defenders here. I will actually be able to start the RP when I want to with everything that I had planned. My old computer, with the broken computer's hard drive shoved in has taken a temperary position as my main computer. Thanks to this, none of my old data was lost at all. This also means that whatever was wrong with my computer is a hardware issue.
The computer still can't be saved, but that's alright. Sort of.
Einhauser
30-07-2005, 20:22
Ouch. Well, at least you habve some computer. As you can see, ive already posted the RP. I wont be able to reply on it until about 6:00 pm western pacific time.
WinTrees
31-07-2005, 00:31
Hi there, just saw the IC thread, any chance on signing up on the defenders side?
Einhauser
31-07-2005, 03:01
Sure is. Ill sign you up right now.
Azaha
31-07-2005, 03:16
Ein, you have an MSN or AIM name?
Einhauser
31-07-2005, 03:24
yea. My MSN is venturenw@comcast.net. take note that that is NOT my email. Please do not send emails to it.
Einhauser
31-07-2005, 04:24
Hey, I forgot to tell you guys about my fleet. Its made up of 5,000 ships. Roughly 3,700 are Mercury class strike cruisers, 1,250 are Firebat class battlecruisers, and 50 are Lord class carriers. Roughly 1/3 is Chaos, while the rest is still loyal.
Parlim
31-07-2005, 04:36
Hey, I forgot to tell you guys about my fleet. Its made up of 5,000 ships. Roughly 3,700 are Mercury class strike cruisers, 1,250 are Firebat class battlecruisers, and 50 are Lord class carriers. Roughly 1/3 is Chaos, while the rest is still loyal.

Hmm... That might be a tiny problem. Thankfully I make up my total lack of numbers with the fact that none of my ships is under six kilometers long.

:D
Einhauser
31-07-2005, 04:40
Thats pretty huge... The firebats are just under 1,000 meters. Im not sure how big the Lords are, but they are larger than the Firebats. CHeck all my ships out in my sig.
Einhauser
31-07-2005, 04:58
Ok guys, I have to go for the night. Gotta go to an observatory a few miles away. Ill be on tomorrow.

Good progress so far! Lets see if we can stretch it out for a few more days.
Einhauser
31-07-2005, 20:19
Ah, morning all.

I was thinking we could get some space battles going. Ive never done one before, and I have a signifigant fleet, so I think it might be interesting.

Also, if you tag the thread, and then post later, please delete your tag. It helps keep the thread clean and streamlined.
Kyanges
31-07-2005, 21:13
There's still that annoying little "post deleted" thing left over.

I just decided to finally flesh out my ground forces, after some time of relying on air power. They'll still be quite weak however, with the same traits that I outlined earlier in this thread. I guess they'll be somewhere in between space marines and the imperial guard in terms of power. Space marines in terms of a tech factor, and the imperial guard like in terms of deployment methodology, and value in the field. (Cannon fodder.) :eek:
Einhauser
31-07-2005, 21:22
Ok cool. How about you start using them. So far its just me and Azaha, with a little bit of Chronosia, Parlim, and Hyperspatial Travel for flavor, although they only posted once.
Kyanges
31-07-2005, 21:36
Ok cool. How about you start using them. So far its just me and Azaha, with a little bit of Chronosia, Parlim, and Hyperspatial Travel for flavor, although they only posted once.

Eh, I... I can't...

Here, I'll copy and paste some of the unfinished stuff from my word document where I'm outlining the first weapons. As you'll see, I've only got a few things done, with much, much more to go.
(Pardon the look. The document looks much better in word since it's all formated there.)

FIREARMS:

MEG-45 “Boomer” Multi-Phasic Energy Pistol
http://world.guns.ru/smg/calico950.jpg
Purpose: Taking down Med/Light Armored opponents. Sidearm.
Rate of fire:
Firing Modes:
Weight:
Layout:

General description: The MEG-45 is the standard sidearm used by the Eshirian Armed Forces. Packing tremendous energy in an accurate and stable energy transfer conduit, the “Boomer” gains its name from the thunderous boom it makes when fired. The MEG-45 is known for its excellent stopping power against light to medium armored opponents, and is praised for its reliability in the field, even under the harsh conditions of the extreme cold, and the desert.
If there are any drawbacks to this gun, it is its somewhat large size, heavy weight, and a steep learning curve to handling this weapon. No one denies however, that an MEG-45 in the holster is often the closest thing to an insurance policy in close quarter firefights.


MEG-9 “Whistler” Multi-Phasic Energy Pistol
Purpose:
Energy Rating:
Effective Range:
Rate of fire:
Firing Modes:
Weight:
Layout:

General description: Although often thought of as the little brother of the MEG-45, the “Whistler” is actually a much more practical weapon in the common types of engagements that a soldier of the ES forces would be involved in: long distance. A much lighter, and faster firing gun than the MEG-45, the “MEG-9 is somewhat more fragile, and lacks the sheer stopping power of its larger cousin. It carries a new type of rep-tube that is more accurate at longer ranges, but is less effective against medium armor opponents. Typically, a soldier would carry a MEG-45 for close in medium enemies, and the MEG-9 for taking out lighter, more numerous foes, at longer ranges, due to its faster firing rate and longer range of accurate fire.
A few drawbacks to the MEG-9 are its somewhat light and more fragile construction, and decreased reliability in harsh battlefield conditions when compared to the MEG-45.


MERA-19 Multi-Phasic Energy Rifle
Purpose:
Energy Rating:
Effective Range:
Rate of fire:
Firing Modes:
Weight:
Layout:

General description: A long time favorite in the Sovereign Forces, the MERA-19 has had the longest service record of any firearm in Eshirian Military history of over 50 years. The design had received incremental upgrades, and modifications along the way, but it remains largely the same design. It owes its long standing record to its very simple construction, very high energy output, and impressive reliability in all battlefield conditions from space to wet climates. The rifle carries with it some notable credentials. First, it is wields decent accuracy at long ranges. Second, the MERA-19 holds the highest firing rate of any standard rifle every used by the Eshirian military. Third, thanks to its very simple yet strong construction, it is remarkably cheap to produce.
The only drawbacks to this exceptional gun is that the energy containment field around the energy blast is quite weak, meaning that while a soldier can easily drown an opponent in very high amounts of accurate energy, each blast will not penetrate heavy armor well because the upon impact, containment field around the energy will fail rather than carry the energy through the armor, allowing most of the energy to simply disperse. Thus the need for the gun’s extremely high rate of fire, near perfect accuracy, and high energy output, to allow a trooper to make up for the weak armor piercing capacity of each shot, by continuously pounding the same spot with a barrage of high energy, eventually breaking through. This more or less makes up for each individual blast’s ineffectiveness against heavy armor. (The MERA-19 series of guns is due to be replaced within a few years. The current prototype promises all the best that the MERA-19 has to offer, while greatly improving upon the containment field. This is sure to make the newer rifle a truly fearsome weapon when it is released.)


MERA-19 V2 Multi-Phasic Energy Carbine
Purpose:
Energy Rating:
Effective Range:
Rate of fire:
Firing Modes:
Weight:
Layout:

General description: The MERA “V2” is a slightly modified version of the MERA-19. Utilizing the same technologies, and the same fundamental design, it could be said that the MERA “V2” is the exact same gun, only smaller, and with a slightly reduced effectiveness at long ranges. Any who say this would be entirely correct. The Gun also shares the same advantages and drawbacks. Some differences however, include a modified target scope, shortened stock, and an improved cooling system, resulting in even faster rate of fire. The Carbine was originally intended as an evolutionary step up from the MERA-19 before its replacement. However, the severe decrease in long range accuracy caused this weapon to be very disliked throughout the Eshirian Armed Forces.


MERA-Type 3 Special Applications SMG
Purpose:
Energy Rating:
Effective Range:
Rate of fire:
Firing Modes:
Weight:
Layout:

General description: The MERA Type 3 is a small weapon similar in design to the MERA-19. However, the main differences include a far greater energy containment capacity, massively improved flash suppressor with a much reduced firing noise, and a lightened construction which is still strong, and reliable. The gun does however, lack long range accuracy due to the lowered efficiency of the Rep-tube design, though not to the extent of the MERA”V2”. This was generated in order to limit the energy reading given off by the weapon, while still retaining some element of stopping power. This gun is the preferred gun of the Talon SpecOps.


MERA-230 “Reaper” MP Heavy Machine Gun
Purpose:
Energy Rating:
Effective Range:
Rate of fire:
Firing Modes:
Weight:
Layout:

General description: An effective weapon against heavy targets, the MERA-230, while bearing the same initial designation as the MERA-19 rifle, is a totally different weapon. Boasting an enormous firing rate, extreme energy capacity, and packing a tremendous amount of energy in each MP round, the “Reaper” as it is often called is a deadly instrument against mass amounts of opposing forces. Often used to lay down cover fire, or wipe out large masses of close in enemy forces in one fell swoop, it is by far one of the most effective heavy weapons ever. Typically, the MERA-230 is used by a soldier in the prone position and supported by a bi-pod. The only real drawback to this fearsome device is its weight, often requiring an exceptionally strong trooper to operate effectively.


MERSA-50 “Stamp” Sniper Rifle
Purpose:
Energy Rating:
Effective Range:
Rate of fire:
Firing Modes:
Weight:
Layout:

General description: The MERSA-50 Sniper rifle is a standard sniper rifle is almost all respects. The main features of the “Stamp” rifle are all the hallmarks of a great sniper rifle: Extreme accuracy at long ranges thanks to an improved spatial guidance system, very silent operation, zero muzzle flash, easy to operate targeting sight, light weight, and computerized target assist that increases the odds of a kill by improving the targeting system’s ability to plot trajectories. There are no real drawbacks to the “Stamp” other than its somewhat high production cost, and slightly less durable construction.


MERSA-55 “Postal” Sniper Rifle
Purpose:
Energy Rating:
Effective Range:
Rate of fire:
Firing Modes:
Weight:
Layout:

General description:

AAME-60 Multi-Phasic Energy Anti-Armor Blast Cannon
Purpose:
Energy Rating:
Effective Range:
Rate of fire:
Firing Modes:
Weight:
Layout:

General description:



FIREARMS ATTACHMENTS:

MEC-A1 (Multi-Energy Cell A1)
General Description:
ECE (Energy Containment Enhancer) “Heavy Bolter”
General Description:









SHIPBORNE WEAPONS:

ArcFire-170 “Sprite” Anti-fighter Micro-missile
Purpose:
Energy Rating:
Effective Range:
Rate of fire:
Firing Modes:
Weight:
Layout:

General description: Originally developed for exclusive use onboard the SSF-29 “Draken” Star Fighter, the ArcFire-170 Anti-Fighter Micro-Missile eventually found its way onto small star ships thanks to its ultra high maneuverability, sizable yield, reliable targeting system, and small size, making storing massive amounts of them in materialized mode easy, as well making tracking the small missile by PDLs far more difficult. These traits made it a favorite for ships designers as the preferred anti-fighter armament of all vessels from cargo ships to large carriers. Current launch methods include a battery of “Sprites” placed in a radial launcher, allowing mass amounts of the missile to be ejected quickly. The missile carries a micro-black hole which it uses to detonate a tiny quasar as its main charge. It is powered by small zero-point energy generator and propelled through an inertial drive.
While the fighter version of the missile had an advanced onboard tracking system, the ship borne version does not. The missile instead relies on the parent ship’s own targeting systems to guide the missile to its target. The Advantages to this are that the missile’s tacking capabilities are far improved, as “Sprite” can now coordinate with other missiles mid-flight, via the parent ships’ AI, to take out a target in a systematic order rather than all massing mindlessly on a target, which would allow them to be easily countered. The drawbacks are obvious. If the parent vessel’s AI or onboard tracking systems were to fail, the “Sprite” would become far less effective, reverting back to a simpler tracking and targeting system that is quite easily fooled.
The reason for the removal of the original advanced targeting system is simple. When the armaments for the SSF-29 were first being developed, the small size of the fighter forced engineers to create a new breed of smaller weapon, without sacrificing effectiveness, including missiles. Thus, the AcrFire-170 was created. With all the same capabilities of the older larger series of missiles, the “Sprite” was a near perfect replacement. However, with its small size, the detonating charge material had to be highly compressed, making it less stable. The fighter required a complex system of inertial dampers, and stabilizer systems to ensure that the less stable missile wouldn’t spontaneously explode under the intense stresses of dog fighting. All other components were similarly redesigned in small form. However, when modifying the missile for ship use, designers felt that the added risk of storing a massive amount of “Sprite” missiles and then requiring a complex storage system onboard was ridiculous for a large ship. Therefore, they eliminated the problem of the unstable detonation charge by simply giving it more room. However, because of this, the other systems had to be reduced further, taking away from the original’s effectiveness, including the targeting systems. Therefore, the ship versions now rely on the system that they do.


ArcFire-220 “Thumper” Anti-ship torpedo
Purpose:
Energy Rating:
Effective Range:
Rate of fire:
Firing Modes:
Weight:
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General description: The “Thumper” anti-ship torpedo is the premier anti-ship weapon used by Eshirian vessels. Fast, accurate, using an extra large Quasar detonator, and packing its own internal shielding, the ArcFire-220 Anti-ship torpedo is highly effective at its job of pounding away at a ship’s shields and eventually, hull. The shields make destroying the torpedo via PDL systems less effective, and often, the “Thumper” is used in coordination with clouds of smaller “Sprite” missiles to swarm a PDL, and overwhelm it, leaving the much larger and more powerful “Thumper” free to barrage critical systems. The ArcFire-220 does lack the same maneuverability of the smaller “Sprite”, but its anti-ship role makes this a non-issue. The “Thumper is powered by a zero point energy generator,


SageLight-750 “Colossus” Space Artillery Cannon
Purpose:
Energy Rating:
Effective Range:
Rate of fire:
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General description: The SageLight-750 is lightning in a bottle…7 Petajoules of it. There are few things that can withstand a barrage from a battery of “Colossus” Cannons. Bearing down with an energy level greater then that of the sun, and capable of pin-point accuracy at ranges of up to 3 AU, the SageLight-750’s are truly a fearsome weapon of ultimate destruction. The extreme accuracy is made possible thanks to the Spatial Modifier Targeting system, while the firepower is due in large part to new advances in energy generation efficiency from the Zero-point generators. The “Colossus” has only two drawbacks. First, it requires an obscene amount of time to charge, and second, it is so complex, only two can fit onto any of the largest vessels in the Eshirian Fleet.


TaiKun-190 “Lasher” Multi-Phasic Energy Anti-Ship Gun
Purpose:
Energy Rating:
Effective Range:
Rate of fire:
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General description:


Infantry systems:
PsiCommu:

Anti-Grav Pack:

Type 5 combat boots:

“Cram” Helmet:



Systems, Tech, Armor, Blah, Blah, Blah…:
Rep-tube:

Inertial Drive:

Quasar Detonator:

Wormhole Drive:

PPAD shielding:

Multi-Phasic Energy (MP Energy) Guns:

Replicator:

PsiCommu:

Spatial Modifier targeting system:

Corrolium Alloy:
Einhauser
31-07-2005, 21:53
Eh, I... I can't...

...why not?
Kyanges
31-07-2005, 22:01
...why not?

Well because as you can see above, I'm not done finalizing the designs yet. I guess you could say I'm a stickler for continuity, and I don't really want to have a weapon become known one way in and RP, and then be described some way completely different in an fact book or something.

So basically, I'll be sticking with what I have finished. Which is only a battlecarrier, and a fighter...
If I ever use ground forces, there will be nothing to them. Meaning I'll say "3,000 guys over there now!" and that'll be about as detailed as it'll get for them.
Einhauser
31-07-2005, 22:31
Ok, well then, someone else on the defense side needs to get into the action. Right now its just traitors slaughtering loyalists.
Einhauser
01-08-2005, 03:41
I like your last post, Hanseania. There is a slight problem though: Einhauser doesnt use very many automatic things. Nearly everything is powered by the labor of "workers." Still, there are some automatic defense systems around the poles, so the virus could take those out. Just dont count on it taking out the shields themselves (which have no ties to any outside computer systems). Also, just a word of warning, the computers here are called "machine spirits."

Here (http://forums.jolt.co.uk/showthread.php?p=9247920#post9247920) is a thing I wrote real quick explaining the machine spirit.
Khiraebanaa
01-08-2005, 04:00
Would it be possible to play an individual character or do I need to have a fleet?
Einhauser
01-08-2005, 04:05
What kind of char are you thinking? A Marine on either side? A Daemon?
Khiraebanaa
01-08-2005, 04:08
I was thinking about playing a Traitor Marine.
Einhauser
01-08-2005, 04:19
Ok, well, if you want to play one in my army, go ahead. If you want to be one in Chronosia or any of the other Chaos guys (im not sure who is Chaos and who is just evil right now), you have to ask them. Keep in mind that my brand of Marines are not the same as Space Marines.
Khiraebanaa
01-08-2005, 04:23
Sounds good, I'll be in yours if thats ok with you.
Khiraebanaa
01-08-2005, 04:36
I'll be a heavy weapons expert. Now, where should I start out?
Einhauser
01-08-2005, 04:48
Well, the heaviest ground action is on Mars, but the fastest and most lethal is going on aboard the massive refineries orbiting jupiter. The down side to them is they will probably be destroyed in a nuclear inferno.

Ill sign you up as an attacker, if you dont mind.

Oh, and its good night for me. I have to get off the comp; ill be back in the morning.
Einhauser
02-08-2005, 02:32
So, are people at work and thats why they are not posting...?
Khiraebanaa
02-08-2005, 03:29
sry, just tryin to think of a good post.
Einhauser
02-08-2005, 22:54
Ok, well, whats the rest of you guys's excuses?
Kyanges
02-08-2005, 23:28
Just set up my new computer. There's one issue that needs working out. I also have nothing NS related on this computer, except for a few bookmarks.

All my ships specs, weapons specs, land forces, space forces, etc. are all on the old hard drive, which is in the other computer. (Which I can't access now due to how my set up is here. No functioning Human interface devices...)

So I can't do anything right now. Plus, I'm still grappling with the fact that the video, and audio cards that we were hoping to salvage for the new comp, are too outdated in their connection methods to be compatible... >.> ...


So yeah, there's my excuse...
Khiraebanaa
03-08-2005, 15:08
ouch, I feel for ya bud.
Hanseania
03-08-2005, 17:14
Umm, same as Khira? Bare with us Ein, we're not abondening you yet.
Einhauser
03-08-2005, 20:01
Ok, well, I was wondering...
Christopher Thompson
03-08-2005, 20:16
Seeing the lack of help on Ein's side, I think I'll join the defenders.
Mini Miehm
03-08-2005, 21:00
Ok, well, whats the rest of you guys's excuses?

I've been in Texas for the last week with a broken laptop.
Einhauser
04-08-2005, 06:18
Ok, well, it would seem that everyone's excuses are up to muster. Now lets get this RP going again.

Also, I added Christopher Thompson. Sorry to hear about your laptopn, MM
Mini Miehm
04-08-2005, 12:33
Ok, well, it would seem that everyone's excuses are up to muster. Now lets get this RP going again.

Also, I added Christopher Thompson. Sorry to hear about your laptopn, MM

No problem, it was an ancient mac, running OS9.1, no real loss.
Einhauser
04-08-2005, 19:22
Well thats good
Einhauser
05-08-2005, 20:56
Hey guys. Sorry I didnt post yesterday, I was really busy. Im gonna mosey on over to the IC thread right now and pump out some posts.
Khiraebana
06-08-2005, 05:19
I just wanted to let you guys know that this is "khiraebanaa." That acct got deleted because I lost my temper. But, I'm still going to be doing this RP if thats ok with you guys.
Einhauser
06-08-2005, 21:43
Oh, I was wondering why I couldnt reply to your TG. The answer is yes, ill post something about your guy doing something or other.
Mini Miehm
06-08-2005, 21:47
Oh, I was wondering why I couldnt reply to your TG. The answer is yes, ill post something about your guy doing something or other.

Why is Azaha being attacked by Chron? Or do you know?

Also, what happened to the guys I was fighting, did they just disappear or what?
Einhauser
06-08-2005, 21:52
I was just about to address that situation.

1) I dont know why Chronosia is attacking Azaha. They are both on the same side. Mini Miehm fields an army much like Azaha, so I can see why you would get confused Chron, but they are not the same. Azaha is Tyranids and on your side, and Mini Miehm is Zerg / other and on the defenders side.

2) I thought the guys you were f9ighting were still fighting you. There are lots of heretics on Mars (soon to be joined by scout titans) for your hordes to kill.
Mini Miehm
06-08-2005, 21:54
I was just about to address that situation.

1) I dont know why Chronosia is attacking Azaha. They are both on the same side. Mini Miehm fields an army much like Azaha, so I can see why you would get confused Chron, but they are not the same. Azaha is Tyranids and on your side, and Mini Miehm is Zerg / other and on the defenders side.

2) I thought the guys you were f9ighting were still fighting you. There are lots of heretics on Mars (soon to be joined by scout titans) for your hordes to kill.

I don't know, I posted an attack, and responded, but the battle never got past that, they kind of wandered off I guess, must have seen a butterfly... ;)
Einhauser
06-08-2005, 22:25
Well you know, them Martian butterflys can grow wingspans of up to ten feet, so oyu cant really blame them.

I kid, I kid. I dont know what happened to the battle. Actually, im wondering what happened to that ritual to make Mars a Daemon World as well.
Mini Miehm
06-08-2005, 22:29
Well you know, them Martian butterflys can grow wingspans of up to ten feet, so oyu cant really blame them.

I kid, I kid. I dont know what happened to the battle. Actually, im wondering what happened to that ritual to make Mars a Daemon World as well.

I think someone may have gotten distracted, oh well, I'll just have to wait it out then, won't I?
Einhauser
06-08-2005, 22:35
I guess so...
Einhauser
07-08-2005, 17:31
All right, im gonna go and try to make a post introducing your guy, Khirabana. I say try because in about 29 minutes we are leaving town for the day.
Einhauser
08-08-2005, 04:30
Alright, I just got back. Ill finish out my post. Now, you have to forgive its crappieness, but I did it in 15 minutes at 9:00 in the morning, which is about three hours before I usually wake up.

EDIT: Im too tired to concentrate on any large posts right now, so ill reply to your post tomorrow, Kyanges.
Kyanges
08-08-2005, 05:01
Alright, I just got back. Ill finish out my post. Now, you have to forgive its crappieness, but I did it in 15 minutes at 9:00 in the morning, which is about three hours before I usually wake up.

EDIT: Im too tired to concentrate on any large posts right now, so ill reply to your post tomorrow, Kyanges.

No problem. Just a game, so no rush.
Einhauser
08-08-2005, 21:20
Ok, I replied. Sorry about rejecting your offer, but I have... plans for Jason Green.
Kyanges
08-08-2005, 21:30
Ok, I replied. Sorry about rejecting your offer, but I have... plans for Jason Green.

Offer?
Einhauser
10-08-2005, 05:06
you know, for extraction.
Hanseania
10-08-2005, 11:24
Hm.

I'm going away for the next four days, but once i get back I promise to post something worthwile. No good ideas have come to me so far, but perhaps a few days in the forest can get the creative juices running again...

- Your friendly neighbourhood Hans
Einhauser
10-08-2005, 21:39
Ah, that sucks man. I hope you have a good trip though.

Ive come up with a few good ideas for posts, but am too busy at the moment. Ill probably get to post them tomorrow.
Kyanges
10-08-2005, 21:40
you know, for extraction.

It wasn't really an offer. If more like asking for permission so we can go rescue our guys...
Mini Miehm
11-08-2005, 01:07
I'm waiting for battle to be joined down on earth, I have a full swarm down their with their thumbs up their asses cawuse nobodies doing anything down there.(in case you haven't noticed, I tend to react, not start things, whenever I start things, it ends, badly.)
Bipedal Apes
11-08-2005, 02:34
All right, I'm about to jump in here. I mentioned to Einhauser last week an idea to join in with a nation of little demons. Well, I've decided to make that underwater gremlins. The puppet I'll be playing is called Oceanic Gremlins, and I'm about to make my first post in the IC thread. The Gremlins reside beneath Einhauserian Earth's radioactive ocean, where they ranch mutant seacows. They're mischevious little buggers who could end up on either side, as of right now. Their first order of business will be to find out what the hell is banging around under the ocean floor, waking them up (they've been busy hibernating for the past few months, as gremlins do during the winter). Those hideous cyborg daemon-dogs are making quite a ruckus.

This should be my last post in either thread as Bipedal Apes (just wanted Einhauser to know who I am). Henceforth look for Oceanic Gremlins.
Oceanic Gremlins
11-08-2005, 02:48
A few words regarding the Oceanic Gremlins....

Think sea monkeys. Not brine shrimp, but the sea monkeys as they would have been if the pictures on the back of the comic books were true-to-life, and the sea monkeys were really like monkeys of the sea. Complete with webbed feet and little crowns and stuff.

Do they still put ads for sea monkeys on comic books, or am I showing my age? If you don't know what sea monkeys look like, see this ad (http://www.zaldiva.com/store/product4260.html). Now imagine them grayish-green and angry. And farming mutant sea cows and manatees.

They're a couple of feet high and they like to play pranks, especially ones that involve sabotaging submarines, underwater mag trains (are there such things?) and fishing lines (if anyone's still foolish enough to fish in the oceans of this dystopian earth).

Their military effectiveness is yet to be determined. As of now, they have no loyalty to either human or daemon; they have next to no kowledge of the surface-dwellers (or underground dwellers, as the case may be). They can breathe air or clean water for moderately extended periods of time, but they do need to return to the foetid, stinking cesspool that is the ocean after a few hours, at most. Though I suppose that someone could invent a pressurized radioactive wastewater suit that they could wear, or fill a spaceship with glowing seawater for them. Should it ever come to that.
Oceanic Gremlins
13-08-2005, 17:26
Everybody having been offline for like, four days, you're all going to come back and be like, "What?! Tiny gremlins?"

And I'm going to get annihilated by several million chaos space marines.

I'm going to go ahead and post again in the IC thread even though I don't think anyone's posted since I last did several days ago.
Oceanic Gremlins
13-08-2005, 17:45
D'oh! I missed Mini Miehm's last post! I will post again to the IC thread, this time taking note of the swarm that's about to devour a bunch of poor defenseless seacow farmers.
Mini Miehm
13-08-2005, 18:22
D'oh! I missed Mini Miehm's last post! I will post again to the IC thread, this time taking note of the swarm that's about to devour a bunch of poor defenseless seacow farmers.

Not gonna eat em, just give em the willies.
Christopher Thompson
13-08-2005, 20:08
Chronosia, still waiting for your IC respons to my fleet charging at Mars to annihalate you...
Oceanic Gremlins
13-08-2005, 20:26
Not gonna eat em, just give em the willies.

I may have misjudged your location. Are the swarm on the ocean's floor, or on its surface? I was thinking they were at the surface, above the Gremlins, who live on the seafloor.

I was thinking that the Gremlins are digging because they hear Einhauser's daemonic hound-thingies jumping around but perhaps what the Gremlins are hearing is the Swarm digging. I can adjust either way easily enough.
Mini Miehm
13-08-2005, 21:06
I may have misjudged your location. Are the swarm on the ocean's floor, or on its surface? I was thinking they were at the surface, above the Gremlins, who live on the seafloor.

I was thinking that the Gremlins are digging because they hear Einhauser's daemonic hound-thingies jumping around but perhaps what the Gremlins are hearing is the Swarm digging. I can adjust either way easily enough.

Both above and below, there are fighters above, and workers digging below.
Einhauser
16-08-2005, 04:37
My sincerest apologies for my absence! I have been toiling away with my father, constructing a tree house in the midst of a grove of trees in our back yard. It has consumed my waking hours (and a good many of the hours I was supposed to be asleep) like a voracious wolverine (whatever that means).

But, I do hope, that I am back. I cannot predict my schedule for the next few weeks, but I will try to squeeze in time for Nation States. As you may have noticed, I am talking a bit strangely. At least, I think I am. If I am, it is because I have just gotten a hold of a Warhammer 40,000 collection entitled Eisenhorn, and I have devoured 600+ pages in just under 10 hours (spread out over 2 days time), so the author's writing style is still washing through my system. I can assure you that after a few days I will be able to purge myself, and hopefully come out the other side a better, changed writer. Or maybe ill just be bitter, depends on how much sleep I get.
Mini Miehm
17-08-2005, 23:50
My sincerest apologies for my absence! I have been toiling away with my father, constructing a tree house in the midst of a grove of trees in our back yard. It has consumed my waking hours (and a good many of the hours I was supposed to be asleep) like a voracious wolverine (whatever that means).

But, I do hope, that I am back. I cannot predict my schedule for the next few weeks, but I will try to squeeze in time for Nation States. As you may have noticed, I am talking a bit strangely. At least, I think I am. If I am, it is because I have just gotten a hold of a Warhammer 40,000 collection entitled Eisenhorn, and I have devoured 600+ pages in just under 10 hours (spread out over 2 days time), so the author's writing style is still washing through my system. I can assure you that after a few days I will be able to purge myself, and hopefully come out the other side a better, changed writer. Or maybe ill just be bitter, depends on how much sleep I get.


Good luck my friend.
Einhauser
28-08-2005, 23:16
Well, im guessing this thread is dead. Am I right? Such a shame too.
Mini Miehm
30-08-2005, 20:00
Well, im guessing this thread is dead. Am I right? Such a shame too.

Shot and buried in the backyard to boot.
Einhauser
30-08-2005, 20:51
You know what I want to know? I want to know why my RPs always die horribly. Why is it that other people's poorly written garbage that has no backstory at all stays around for months? Are my RPs too complicated? Not complicated enough? Your an experienced RPer, MM, whats your opinion?
Mini Miehm
30-08-2005, 21:53
You know what I want to know? I want to know why my RPs always die horribly. Why is it that other people's poorly written garbage that has no backstory at all stays around for months? Are my RPs too complicated? Not complicated enough? Your an experienced RPer, MM, whats your opinion?

Not all that experienced, but my take is that you have too much story and not enough killing, compared to other wars I've seen this was rather tame, even without dieing out.
Einhauser
31-08-2005, 20:27
Yea, I can see why that would happen. I guess that's the curse of having a writer for a mother.
Christopher Thompson
31-08-2005, 22:02
I liked the rp. Oh well...
Mini Miehm
31-08-2005, 22:18
Yea, I can see why that would happen. I guess that's the curse of having a writer for a mother.

Persobnally, I like a story RP more than I like the "I deploy X ships, the enemy replies with X units with X size guns, killing X units." That's no fun.
Khiraebana
31-08-2005, 23:45
actually, I was just waiting for you to make a post about my guy... sadly, it seems you forgot lol. I like this RP actually; I consider it to have a good hefty balance of story and violence. well done; I just wish it could have kept going. although, if you do have the time or inclination to make a post about my guy, I will gladly charge headfirst back into this RP lol.
Einhauser
03-09-2005, 00:51
I didnt forget. I made him and waited and waited for you to use him. Remember that post that seemed to be completely out of place where Sergeant Vindicaer went into the bunker and met the new recruit? The recruit was supposed to be your guy. WHat I did forget, however, is that you wanted to be on Chaos's side, and for that I apologize.

If you guys want to keep going, nobody is stopping this RP from continuing.
Khiraebana
03-09-2005, 14:23
ooooh. i THOUGHT it seemed out of place lol. well, ill just kick in on the other side, i dont have to be on chaos. thx for pointing it out to me lol.
Einhauser
03-09-2005, 19:12
Ok. Just tell me if you cant stand being a loyalist and Ill find a way to either make a new character or convert him to Chaos. I cant post at the moment because im going to the airport for flying lessons, but i will when I get back.
Kyanges
03-09-2005, 19:15
Ok. Just tell me if you cant stand being a loyalist and Ill find a way to either make a new character or convert him to Chaos. I cant post at the moment because im going to the airport for flying lessons, but i will when I get back.

Flying lessons!? Very nice! What's your trainer (Aircraft) ?
Einhauser
03-09-2005, 19:21
Not toally sure yet, but I know it will be a small plane, perhaps a Cesna (did I spell that right?) 170. Ill get you more details when I get back.
Kyanges
03-09-2005, 19:32
Not toally sure yet, but I know it will be a small plane, perhaps a Cesna (did I spell that right?) 170. Ill get you more details when I get back.

"Cessna". But wow, good luck with it!
Khiraebana
03-09-2005, 22:54
naw, i dont mind bein loyalist. i allready put up a post for PFC Calvin.
Einhauser
04-09-2005, 01:22
Ahhhhh, ok, I'm back. I got to go up in a Piper Cherokkee 180 for a little while. I got to fly it the entire time, which was great.

Anywho, now thati'm back I just have to type up my response. Twil only be a moment.
Einhauser
04-09-2005, 02:51
Ok, I posted. Just a quicky that frees up my titans to wreak havok elsehwer than Earth.
Einhauser
06-09-2005, 18:56
So guys, is this thread dead or not. I need to know for sure, because I have pressing plans that cant come to fruitation until this is over.
Khiraebana
06-09-2005, 23:06
yeah, i was waiting a day or two to see if anyone would post, and i think its dead. makes me sad really. have fun with your other plans einhouser!
Einhauser
07-09-2005, 00:49
Well, I wont condemn it for another few days. If nobody wants to keep going within that time, then it shall die. Luckily, some of my plans involve short, action packed RPs that wont be anything like this, so hopefully they will be a success.
Khiraebana
07-09-2005, 23:39
well, I'D like to keep going. sadly, it looks like it would just be you and me.
Einhauser
08-09-2005, 19:45
Looks that way, dont it? Perhaps we could call this RP closed, and I could just reserve a place for you in another of my RPs?
CITDEL OF HIVE
09-09-2005, 03:07
what kind of RP will this be? ive had a hankerin for some up close action with a sniper rifle for a while lol
Einhauser
09-09-2005, 19:43
...ummm, what do you mean "will this be"? The RP has been going on for months. In fact, Im going to declare it officially dead in 2 days.
Khiraebana
09-09-2005, 21:12
haha, sorry about that, i ment to post with this nation. ive been usin my friends for a while lol. i ment what would the RP your considering be like?
Einhauser
09-09-2005, 23:38
Ohhh, I thought you were reffering to this RP, lol. Well actually I have two RPs that will be comming soon (after a bit of polish). The first is called "Win! Or! Die!," and is a game show where contestants test their knowledge of obscure things. The second is an RP where mercs have to go into an over run genetics facility. I cannot give too much information on either at the moment, due to trade secrecy (that trade being paranoia, lol).
Mini Miehm
10-09-2005, 21:53
Ohhh, I thought you were reffering to this RP, lol. Well actually I have two RPs that will be comming soon (after a bit of polish). The first is called "Win! Or! Die!," and is a game show where contestants test their knowledge of obscure things. The second is an RP where mercs have to go into an over run genetics facility. I cannot give too much information on either at the moment, due to trade secrecy (that trade being paranoia, lol).

OOOH!!! I want in on both, I know alot of obscure crap alrady, and I'm good at kiling things indiscriminately too.
Einhauser
12-09-2005, 21:40
lol, ok. Ill reserve a spot for you in both, MM. ANd I am assuming you want in as well, KA?

Oh, and as sad as I am to do it, I must declare this RP dead, in order to allow us to get on with our sad, meaningless little lives.
Khiraebana
14-09-2005, 00:30
Count me in!
Einhauser
14-09-2005, 21:06
Alright, cool. I'll start typing up the gameshow right now. Hopefully ill be able to post the sign-up thread in a day or two, and the RP should start the day after that (my schedual permitting, of course).