Huntaer
16-07-2005, 20:51
Tyrant Super Star Destroyer
http://i11.photobucket.com/albums/a172/Huntaer/capitalships/Ultratype2SDcopy.jpg
Model: Tyrant Class Towerless Super Star Destroyer
Manufacturer: Huntarian Forge Worlds
Designation: Super-Heavy Command Ship
Length: 20,000 meters
Crew: 800,000
Troops: 150,000
Cargo Capacity:
Consumables: 6 years
Time Before Refit: 10 years
Expected duration: 120 years
FTL: Necrominus Drives Mk III
Speed: 8 MGLT
Hull: 345,256 RU
Shields: 653,245 SBD
M.L.S.S.
Multi-Phased Shields
Shield Capacitor
Special Features: Axiel Super Laser, 4 Mini Axiel Super Lasers, A.S.C.S., H.E.W.S, Warp Disruptor
Weapons: 600 Advanced [Heavy] Turbolasers, 200 Advanced Turbolaser Batteries, 200 Advanced Laser Batteries, 600 Advanced Heavy laser Cannons, 100 Advanced Ion Cannons, Lightning Field, 90 Tracter Beams
Onboard Craft:
None
General Discription:
The Tyrant Class Towerless Star Destroyer is a heavy fire-power super command ship without a hangar bay, it is also the 2nd ship in the Huntarian fleet to consist the Mini-Axiel Super Lasers.
Mini Axiel Super Lasers:
The MASL is ment more for targeting ships in combat rather than aiming at a planet, though it could easily make a crater the size of Australia. When targeted at a ship, it could literally blow a hole straight through the other side without much resistance. Unlike the Axiel Laser, the MASL can be modified much easier to make small holes in ships, allowing the enemy ship to still be intact for boarding action.
The Towerless Concept:
To make this ship as formidable as possible, the Huntarian Forge World designers have decided to get rid of the docking bay and the Conning Tower in this special military vessile which is to be produced in relatively small numbers. The Emperor has occasionaly viewed the conning tower as a large target, vulnerable to attack. The docking bay, though one of the essential parts of the SD design, has also been considered to be a vulnerable target therefor this class isn't ment to be a transport vessile, carrying no extra passengers nor any onboard craft. This ship offers no real means of the possibility to take out the command deck by flying a ship into the bridge.
"Stacking" Method":
A rather new method, newer TSD's (Towerless Star Destroyers) have what is known to huntarian designers as the "Stacking" Method. It was first introduced to the Imperator Mk I Class Towerless Star Destroyer where Tie Fighters are stacked up in rows, minimizing the amount of space they take up and allowing more space for more fighters to fit in.
Why No Hangars:
The docking bay, though one of the essential parts of the SD design, has also been considered to be a vulnerable target therefor this class isn't ment to be a transport vessile, carrying no extra passengers nor any onboard craft.
Update
Huntarian Electronic Warfare System (H.E.W.S.):
This special tactical system is equipped with both Automatic-Targeting Scramblers, and Sensor Scramblers instead of requiring them to be in two seperate systems.
Advanced Starship Combat System (A.S.C.S.):
Description: This new tactical system combines all of the newest researched systems for staship combat operations such as the High Energy Focus System, Structural Analyzer System, and the Achilles Targeting Unit making the A.S.C.S. an advanced network of tactical system almost making it one unified system. This new system also enables more accuracy in the turbolasers, enabling more automation in starship combat. The A.S.C.S. also enables a ship to use the two newest cloking devices simultaneously, constantly switching from one to the other depending on the situation the starship in question is in.
Warp Disruptor:
Many opponents would rather run and fight another day than battle to the bitter end. This is especially true about pirates and raiders. This system was designed to make those sorts of tactics much more difficult and to decrease the success of FTL hit and run raids. This system interferes with the FTL drives of all nearby ships and prevents them from activating. This system can also be used by pirates to attack ships and ensure that they do not retreat. The system has a max range of 1,503,000,000 km and affects all standard, non-magical, FTL drives used in the NS Universe such as Hyper/Warp Drive.
Lightning Field
The lightning field is an experimental system that could revolutionize space-warfare. The system is designed to target and neutralize missiles and small fighters, such as Tie's and X-wings. While the system is active, any missile and fighter less than 55.1 tons (50 metric tons) that comes within 1 mile (1.6 km) of the ship is attacked by an incredibly powerful ion field, utilizing the technology from Ion Cannons. This field is so powerful that is capable of frying a missile’s guidance system, preventing the missile from detonating upon impact. There is a 75% chance that a missile will be disabled. A fighter affected by this lightning field will see its sensors, targeting computer, and weapon systems rendered useless, the chance of affecting a fighter is 50%. The downside of this system is that it wrecks havoc on the Force Fields of the equipped ship. Another problem with this system is that it cannot tell the difference between enemy and friendly fighters, or friendly missiles not launched by the ship equipped with the active Lightning Field. Dispite this downside, the Empire feels that this is a worthy project to invest in.
Multi-Phased Shields:
Like the Shield Capacitor, this system interfaces with a Variable Force Field system. This system increases the damage capacity of the shield system by 50%, but while this system is active the shields recharge at twenty percent of their normal rate. This means that the shields will recharge at a rate of 1% every 30 seconds, but they will still have a much higher maximum capacity.
Shield Capacitor:
This system interfaces with a Variable Force Field system already equipped on a ship. A ship equipped with a Shield Capacitor recharges at three times the normal rate.
M.L.S.S. (Multi-Layered Shielding System)
Status: completed
Layer 3 - The outermost layer manipulates graviton polarity in a way not typical to shields, creating a graviton flux disruption that prevents many know designs of threat tractor beams from locking on to the vessel. This layer also incorporates transport inhibitor technology, helping prevent an enemy from transporting aboard.
Layer 2 - The middle layer incorporates automatic rotation of frequency and modulation with meta-phasics, which absorbs enemy fire, spreads it out along the shield. This shield sends data on what type of weapon is used and what frequency and phase the weapon uses. Once this is analyzed, the shield can be configured to have the same frequency as the incoming weapon, but different modulation, which dramatically increases shield efficiency.
Layer 1 - The innermost shield layer is a multi-phaseic shield. Based on standard regenerative shielding, this is the ship's last line of defense. The key to this layer is it's ability to 'wave' while in a state of temporal flux. This technology was developed in part by the crew of USS Voyager and the Mannheim Research Station. Instead of a standard oval bubble, this layer 'ripples' or waves (like the surface of water) while in a state of temporal flux. This dramatically increases protection against weapons such as the Hellfire, Chronaton, and Transphisic Torpedoes while at the same time helping protect the ship from temporal anomalies.
http://i11.photobucket.com/albums/a172/Huntaer/capitalships/Ultratype2SDcopy.jpg
Model: Tyrant Class Towerless Super Star Destroyer
Manufacturer: Huntarian Forge Worlds
Designation: Super-Heavy Command Ship
Length: 20,000 meters
Crew: 800,000
Troops: 150,000
Cargo Capacity:
Consumables: 6 years
Time Before Refit: 10 years
Expected duration: 120 years
FTL: Necrominus Drives Mk III
Speed: 8 MGLT
Hull: 345,256 RU
Shields: 653,245 SBD
M.L.S.S.
Multi-Phased Shields
Shield Capacitor
Special Features: Axiel Super Laser, 4 Mini Axiel Super Lasers, A.S.C.S., H.E.W.S, Warp Disruptor
Weapons: 600 Advanced [Heavy] Turbolasers, 200 Advanced Turbolaser Batteries, 200 Advanced Laser Batteries, 600 Advanced Heavy laser Cannons, 100 Advanced Ion Cannons, Lightning Field, 90 Tracter Beams
Onboard Craft:
None
General Discription:
The Tyrant Class Towerless Star Destroyer is a heavy fire-power super command ship without a hangar bay, it is also the 2nd ship in the Huntarian fleet to consist the Mini-Axiel Super Lasers.
Mini Axiel Super Lasers:
The MASL is ment more for targeting ships in combat rather than aiming at a planet, though it could easily make a crater the size of Australia. When targeted at a ship, it could literally blow a hole straight through the other side without much resistance. Unlike the Axiel Laser, the MASL can be modified much easier to make small holes in ships, allowing the enemy ship to still be intact for boarding action.
The Towerless Concept:
To make this ship as formidable as possible, the Huntarian Forge World designers have decided to get rid of the docking bay and the Conning Tower in this special military vessile which is to be produced in relatively small numbers. The Emperor has occasionaly viewed the conning tower as a large target, vulnerable to attack. The docking bay, though one of the essential parts of the SD design, has also been considered to be a vulnerable target therefor this class isn't ment to be a transport vessile, carrying no extra passengers nor any onboard craft. This ship offers no real means of the possibility to take out the command deck by flying a ship into the bridge.
"Stacking" Method":
A rather new method, newer TSD's (Towerless Star Destroyers) have what is known to huntarian designers as the "Stacking" Method. It was first introduced to the Imperator Mk I Class Towerless Star Destroyer where Tie Fighters are stacked up in rows, minimizing the amount of space they take up and allowing more space for more fighters to fit in.
Why No Hangars:
The docking bay, though one of the essential parts of the SD design, has also been considered to be a vulnerable target therefor this class isn't ment to be a transport vessile, carrying no extra passengers nor any onboard craft.
Update
Huntarian Electronic Warfare System (H.E.W.S.):
This special tactical system is equipped with both Automatic-Targeting Scramblers, and Sensor Scramblers instead of requiring them to be in two seperate systems.
Advanced Starship Combat System (A.S.C.S.):
Description: This new tactical system combines all of the newest researched systems for staship combat operations such as the High Energy Focus System, Structural Analyzer System, and the Achilles Targeting Unit making the A.S.C.S. an advanced network of tactical system almost making it one unified system. This new system also enables more accuracy in the turbolasers, enabling more automation in starship combat. The A.S.C.S. also enables a ship to use the two newest cloking devices simultaneously, constantly switching from one to the other depending on the situation the starship in question is in.
Warp Disruptor:
Many opponents would rather run and fight another day than battle to the bitter end. This is especially true about pirates and raiders. This system was designed to make those sorts of tactics much more difficult and to decrease the success of FTL hit and run raids. This system interferes with the FTL drives of all nearby ships and prevents them from activating. This system can also be used by pirates to attack ships and ensure that they do not retreat. The system has a max range of 1,503,000,000 km and affects all standard, non-magical, FTL drives used in the NS Universe such as Hyper/Warp Drive.
Lightning Field
The lightning field is an experimental system that could revolutionize space-warfare. The system is designed to target and neutralize missiles and small fighters, such as Tie's and X-wings. While the system is active, any missile and fighter less than 55.1 tons (50 metric tons) that comes within 1 mile (1.6 km) of the ship is attacked by an incredibly powerful ion field, utilizing the technology from Ion Cannons. This field is so powerful that is capable of frying a missile’s guidance system, preventing the missile from detonating upon impact. There is a 75% chance that a missile will be disabled. A fighter affected by this lightning field will see its sensors, targeting computer, and weapon systems rendered useless, the chance of affecting a fighter is 50%. The downside of this system is that it wrecks havoc on the Force Fields of the equipped ship. Another problem with this system is that it cannot tell the difference between enemy and friendly fighters, or friendly missiles not launched by the ship equipped with the active Lightning Field. Dispite this downside, the Empire feels that this is a worthy project to invest in.
Multi-Phased Shields:
Like the Shield Capacitor, this system interfaces with a Variable Force Field system. This system increases the damage capacity of the shield system by 50%, but while this system is active the shields recharge at twenty percent of their normal rate. This means that the shields will recharge at a rate of 1% every 30 seconds, but they will still have a much higher maximum capacity.
Shield Capacitor:
This system interfaces with a Variable Force Field system already equipped on a ship. A ship equipped with a Shield Capacitor recharges at three times the normal rate.
M.L.S.S. (Multi-Layered Shielding System)
Status: completed
Layer 3 - The outermost layer manipulates graviton polarity in a way not typical to shields, creating a graviton flux disruption that prevents many know designs of threat tractor beams from locking on to the vessel. This layer also incorporates transport inhibitor technology, helping prevent an enemy from transporting aboard.
Layer 2 - The middle layer incorporates automatic rotation of frequency and modulation with meta-phasics, which absorbs enemy fire, spreads it out along the shield. This shield sends data on what type of weapon is used and what frequency and phase the weapon uses. Once this is analyzed, the shield can be configured to have the same frequency as the incoming weapon, but different modulation, which dramatically increases shield efficiency.
Layer 1 - The innermost shield layer is a multi-phaseic shield. Based on standard regenerative shielding, this is the ship's last line of defense. The key to this layer is it's ability to 'wave' while in a state of temporal flux. This technology was developed in part by the crew of USS Voyager and the Mannheim Research Station. Instead of a standard oval bubble, this layer 'ripples' or waves (like the surface of water) while in a state of temporal flux. This dramatically increases protection against weapons such as the Hellfire, Chronaton, and Transphisic Torpedoes while at the same time helping protect the ship from temporal anomalies.