NationStates Jolt Archive


Huntaer releases the Tyrant Class Towerless Super Star Destroyer

Huntaer
16-07-2005, 20:51
Tyrant Super Star Destroyer
http://i11.photobucket.com/albums/a172/Huntaer/capitalships/Ultratype2SDcopy.jpg

Model: Tyrant Class Towerless Super Star Destroyer

Manufacturer: Huntarian Forge Worlds

Designation: Super-Heavy Command Ship

Length: 20,000 meters

Crew: 800,000

Troops: 150,000

Cargo Capacity:

Consumables: 6 years
Time Before Refit: 10 years
Expected duration: 120 years

FTL: Necrominus Drives Mk III

Speed: 8 MGLT

Hull: 345,256 RU

Shields: 653,245 SBD
M.L.S.S.
Multi-Phased Shields
Shield Capacitor

Special Features: Axiel Super Laser, 4 Mini Axiel Super Lasers, A.S.C.S., H.E.W.S, Warp Disruptor

Weapons: 600 Advanced [Heavy] Turbolasers, 200 Advanced Turbolaser Batteries, 200 Advanced Laser Batteries, 600 Advanced Heavy laser Cannons, 100 Advanced Ion Cannons, Lightning Field, 90 Tracter Beams


Onboard Craft:
None


General Discription:
The Tyrant Class Towerless Star Destroyer is a heavy fire-power super command ship without a hangar bay, it is also the 2nd ship in the Huntarian fleet to consist the Mini-Axiel Super Lasers.

Mini Axiel Super Lasers:
The MASL is ment more for targeting ships in combat rather than aiming at a planet, though it could easily make a crater the size of Australia. When targeted at a ship, it could literally blow a hole straight through the other side without much resistance. Unlike the Axiel Laser, the MASL can be modified much easier to make small holes in ships, allowing the enemy ship to still be intact for boarding action.

The Towerless Concept:
To make this ship as formidable as possible, the Huntarian Forge World designers have decided to get rid of the docking bay and the Conning Tower in this special military vessile which is to be produced in relatively small numbers. The Emperor has occasionaly viewed the conning tower as a large target, vulnerable to attack. The docking bay, though one of the essential parts of the SD design, has also been considered to be a vulnerable target therefor this class isn't ment to be a transport vessile, carrying no extra passengers nor any onboard craft. This ship offers no real means of the possibility to take out the command deck by flying a ship into the bridge.

"Stacking" Method":
A rather new method, newer TSD's (Towerless Star Destroyers) have what is known to huntarian designers as the "Stacking" Method. It was first introduced to the Imperator Mk I Class Towerless Star Destroyer where Tie Fighters are stacked up in rows, minimizing the amount of space they take up and allowing more space for more fighters to fit in.


Why No Hangars:
The docking bay, though one of the essential parts of the SD design, has also been considered to be a vulnerable target therefor this class isn't ment to be a transport vessile, carrying no extra passengers nor any onboard craft.


Update
Huntarian Electronic Warfare System (H.E.W.S.):
This special tactical system is equipped with both Automatic-Targeting Scramblers, and Sensor Scramblers instead of requiring them to be in two seperate systems.

Advanced Starship Combat System (A.S.C.S.):

Description: This new tactical system combines all of the newest researched systems for staship combat operations such as the High Energy Focus System, Structural Analyzer System, and the Achilles Targeting Unit making the A.S.C.S. an advanced network of tactical system almost making it one unified system. This new system also enables more accuracy in the turbolasers, enabling more automation in starship combat. The A.S.C.S. also enables a ship to use the two newest cloking devices simultaneously, constantly switching from one to the other depending on the situation the starship in question is in.

Warp Disruptor:

Many opponents would rather run and fight another day than battle to the bitter end. This is especially true about pirates and raiders. This system was designed to make those sorts of tactics much more difficult and to decrease the success of FTL hit and run raids. This system interferes with the FTL drives of all nearby ships and prevents them from activating. This system can also be used by pirates to attack ships and ensure that they do not retreat. The system has a max range of 1,503,000,000 km and affects all standard, non-magical, FTL drives used in the NS Universe such as Hyper/Warp Drive.

Lightning Field

The lightning field is an experimental system that could revolutionize space-warfare. The system is designed to target and neutralize missiles and small fighters, such as Tie's and X-wings. While the system is active, any missile and fighter less than 55.1 tons (50 metric tons) that comes within 1 mile (1.6 km) of the ship is attacked by an incredibly powerful ion field, utilizing the technology from Ion Cannons. This field is so powerful that is capable of frying a missile’s guidance system, preventing the missile from detonating upon impact. There is a 75% chance that a missile will be disabled. A fighter affected by this lightning field will see its sensors, targeting computer, and weapon systems rendered useless, the chance of affecting a fighter is 50%. The downside of this system is that it wrecks havoc on the Force Fields of the equipped ship. Another problem with this system is that it cannot tell the difference between enemy and friendly fighters, or friendly missiles not launched by the ship equipped with the active Lightning Field. Dispite this downside, the Empire feels that this is a worthy project to invest in.


Multi-Phased Shields:

Like the Shield Capacitor, this system interfaces with a Variable Force Field system. This system increases the damage capacity of the shield system by 50%, but while this system is active the shields recharge at twenty percent of their normal rate. This means that the shields will recharge at a rate of 1% every 30 seconds, but they will still have a much higher maximum capacity.

Shield Capacitor:
This system interfaces with a Variable Force Field system already equipped on a ship. A ship equipped with a Shield Capacitor recharges at three times the normal rate.

M.L.S.S. (Multi-Layered Shielding System)
Status: completed

Layer 3 - The outermost layer manipulates graviton polarity in a way not typical to shields, creating a graviton flux disruption that prevents many know designs of threat tractor beams from locking on to the vessel. This layer also incorporates transport inhibitor technology, helping prevent an enemy from transporting aboard.


Layer 2 - The middle layer incorporates automatic rotation of frequency and modulation with meta-phasics, which absorbs enemy fire, spreads it out along the shield. This shield sends data on what type of weapon is used and what frequency and phase the weapon uses. Once this is analyzed, the shield can be configured to have the same frequency as the incoming weapon, but different modulation, which dramatically increases shield efficiency.


Layer 1 - The innermost shield layer is a multi-phaseic shield. Based on standard regenerative shielding, this is the ship's last line of defense. The key to this layer is it's ability to 'wave' while in a state of temporal flux. This technology was developed in part by the crew of USS Voyager and the Mannheim Research Station. Instead of a standard oval bubble, this layer 'ripples' or waves (like the surface of water) while in a state of temporal flux. This dramatically increases protection against weapons such as the Hellfire, Chronaton, and Transphisic Torpedoes while at the same time helping protect the ship from temporal anomalies.
Zactarn Prime
16-07-2005, 21:02
Nice is it up for sale or export yet and what avout your Space Embassy?

I would also appreciate it if you looked at my 2 new ships they are on page 2 on the Zactarn Prime Unveils new spaceships thread.
Huntaer
16-07-2005, 21:13
Nice is it up for sale or export yet and what avout your Space Embassy?

I would also appreciate it if you looked at my 2 new ships they are on page 2 on the Zactarn Prime Unveils new spaceships thread.

It won't be for sale 'till sometime agust. The Embassy is 4 days complete.

I took a look at your ships. They could use a little more backround information on them, and you do know how to put up images onto NS right?
(I didn't do it with this one because the pic is rather big.)

Otherwise, an all right start.
Snake Eaters
16-07-2005, 21:14
Huntear, I have a program that would let you render your ships in 3D, you've probably heard of it, It's called DOGA L3, and it's amazing. I've included a link to my fleets, which aren't finished yet, btw, If you like the look of it, drop me a line, and if you have MSN Messanger or similar, I could try and send you the installation file for the program

http://forums.jolt.co.uk/showthread.php?t=431420

Anyway, I like the look of these towerless SD and SSD's, it's a nice notion
Huntaer
16-07-2005, 21:19
Huntear, I have a program that would let you render your ships in 3D, you've probably heard of it, It's called DOGA L3, and it's amazing. I've included a link to my fleets, which aren't finished yet, btw, If you like the look of it, drop me a line, and if you have MSN Messanger or similar, I could try and send you the installation file for the program

http://forums.jolt.co.uk/showthread.php?t=431420

Anyway, I like the look of these towerless SD and SSD's, it's a nice notion

Just so you know, I run on a Emac G4 and I'm not a Window user eventhough it looks like an interesting program. Even if you happen to have a Mac version of it, I don't have MSN or similar type of IM. I only have Email.
Snake Eaters
16-07-2005, 21:29
Just so you know, I run on a Emac G4 and I'm not a Window user eventhough it looks like an interesting program. Even if you happen to have a Mac version of it, I don't have MSN or similar type of IM. I only have Email.

It should run on a Mac... I'd have to check the site to see if they do a Mac version
Anagonia
16-07-2005, 21:37
So.....this is why I never went against the GE...

Anyway, this is an awesome ship....man just....don't let them rebels blow it up O.o

If they do...stay way from Nova Kretani....I want a home to go back to. Lol
Huntaer
16-07-2005, 21:42
So.....this is why I never went against the GE...

Anyway, this is an awesome ship....man just....don't let them rebels blow it up O.o

If they do...stay way from Nova Kretani....I want a home to go back to. Lol

This is an almost flawless design. The only way the rebel's could destroy it would be to take over the command bridge in the center of the ship and crash it into a planet, or to destroy the 6 generators and cause an explosion to destroy the ship.

Note that both of these methods are done on the inside. With my new methods of the SD, there will be no more "A-Wing crashing into the bridge and destroying it in the process" type scenarios.

There are other ways of destroying it, but those deal with the weaponery on the enemy vessile. It'd take ~600,000 torpetoes to destroy it. I'm not sure how many Turbolasers would be needed to destroy it, but I do know that it would take a huge amount to do that.
Tannenmille
16-07-2005, 21:49
It'd take ~600,000 torpetoes to destroy it. I'm not sure how many Turbolasers would be needed to destroy it, but I do know that it would take a huge amount to do that.

Death Star 2-style superlaser for the win!!1
Erste Foundation
16-07-2005, 21:52
Congratulations, here is your crown of cheese and complimentary fruit basket for having the most wank new technology this week.
Anagonia
16-07-2005, 22:02
This is an almost flawless design. The only way the rebel's could destroy it would be to take over the command bridge in the center of the ship and crash it into a planet, or to destroy the 6 generators and cause an explosion to destroy the ship.

Note that both of these methods are done on the inside. With my new methods of the SD, there will be no more "A-Wing crashing into the bridge and destroying it in the process" type scenarios.

There are other ways of destroying it, but those deal with the weaponery on the enemy vessile. It'd take ~600,000 torpetoes to destroy it. I'm not sure how many Turbolasers would be needed to destroy it, but I do know that it would take a huge amount to do that.

OOC:

Alright, I'm convinced, lol.

Hey, can you tell Unified Sith that Anagonia wants back in the GE for me? I lost the link to the boards long ago, haven't been back since.

Would like to talk to him, lol.

Nice ship anyway, glad the GE's still around. :D
Xessmithia
16-07-2005, 22:05
There are other ways of destroying it, but those deal with the weaponery on the enemy vessile. It'd take ~600,000 torpetoes to destroy it. I'm not sure how many Turbolasers would be needed to destroy it, but I do know that it would take a huge amount to do that.

Well since a TIE line fighter can be vaped by an X-Wing with 4 shots with a yield of about 4 kT and have a hull of 9 RU, that puts one RU = 2.25 kT. And since SBDs and RUs are of the same strength that means that each SBD is also 2.25 kT. That means it would take 1.47 GT to take down the shields and 776.8 MT to destroy the ship.

Now it makes more sense for the SBDs to be dissipation rate which means that it can dissipate 1.47 GT/second with a heat sink capacity probably 100 times that to be generous. Which all in all means that this ship can be destroyed by a single shot from an Acclimator-class transport's Medium Turbolasers.

Of course I'm sure you disagree :p
Huntaer
16-07-2005, 22:45
Well since a TIE line fighter can be vaped by an X-Wing with 4 shots with a yield of about 4 kT and have a hull of 9 RU, that puts one RU = 2.25 kT. And since SBDs and RUs are of the same strength that means that each SBD is also 2.25 kT. That means it would take 1.47 GT to take down the shields and 776.8 MT to destroy the ship.

Now it makes more sense for the SBDs to be dissipation rate which means that it can dissipate 1.47 GT/second with a heat sink capacity probably 100 times that to be generous. Which all in all means that this ship can be destroyed by a single shot from an Acclimator-class transport's Medium Turbolasers.

Of course I'm sure you disagree :p

Of course I'd disagree.... if it's only for the math (hey, I've just completed Alg. II Fast this last Junior year in HS).

I only have one question: Where do you get your information and is it from theforce.net? (Ok, it's two questions. So Kill me).
Xessmithia
16-07-2005, 22:55
Of course I'd disagree.... if it's only for the math (hey, I've just completed Alg. II Fast this last Junior year in HS).

I only have one question: Where do you get your information and is it from theforce.net? (Ok, it's two questions. So Kill me).

I checked your TIE Line fighter stats and saw the hull strength is 9 RU. The Delta-7 has 1 kiloton lasers, the X-Wing's should be similar and they vape TIE lns very easily in ANH. I just went from there.

The SBD = RU in strength I got from the Star Wars Technical Commentaries here (http://www.theforce.net/swtc). That was derived from anaylsis of the X-Wing/TIE-Fighter games.

And I was just being funny anyway:P
Huntaer
16-07-2005, 22:57
I checked your TIE Line fighter stats and saw the hull strength is 9 RU. The Delta-7 has 1 kiloton lasers, the X-Wing's should be similar and they vape TIE lns very easily in ANH. I just went from there.

And I was just being funny anyway:P

I know ya were (really). Next week I'm producing the TerminatorTSSD(TTSSD). And no, Governator is not going to command it either (though Terminator droids will be seen on it).
Kyanges
16-07-2005, 23:05
(OOC: You know, personally, I think that you should make a Governator class vessel. :p .)
Huntaer
16-07-2005, 23:11
(OOC: You know, personally, I think that you should make a Governator class vessel. :p .)

Heh heh. Maybe I'll make a Governator Class Cruiser....
Earth Government
16-07-2005, 23:31
This is an almost flawless design. The only way the rebel's could destroy it would be to take over the command bridge in the center of the ship and crash it into a planet, or to destroy the 6 generators and cause an explosion to destroy the ship.

Note that both of these methods are done on the inside. With my new methods of the SD, there will be no more "A-Wing crashing into the bridge and destroying it in the process" type scenarios.

There are other ways of destroying it, but those deal with the weaponery on the enemy vessile. It'd take ~600,000 torpetoes to destroy it. I'm not sure how many Turbolasers would be needed to destroy it, but I do know that it would take a huge amount to do that.

A few things I'd like to note real quick (and I saw your storefront, so don't yell at me for using EU, you do it too =P):

The Executor wasn't destroyed by losing its bridge, it lost control just long enough to be sucked into the DSII's gravity well. In truth we know it had a secondary bridge available, they just didn't have time to take over before the ship hit the Death Star.

Also, I don't htink it would need quite that many torpedos, seeing as we know the Lusankya was scared into running by a few hundred torpedo locks in The Bacta War. We can stretch that out to mean something like 1,000~ torpedoes would have been enough, probably 1,500-2,000 upper limit.
Huntaer
16-07-2005, 23:49
A few things I'd like to note real quick (and I saw your storefront, so don't yell at me for using EU, you do it too =P):

The Executor wasn't destroyed by losing its bridge, it lost control just long enough to be sucked into the DSII's gravity well. In truth we know it had a secondary bridge available, they just didn't have time to take over before the ship hit the Death Star.

Also, I don't htink it would need quite that many torpedos, seeing as we know the Lusankya was scared into running by a few hundred torpedo locks in The Bacta War. We can stretch that out to mean something like 1,000~ torpedoes would have been enough, probably 1,500-2,000 upper limit.

Even 2000 torpetoes is a lot of power which this new class will be able to resist. Note that this ship's shields are a staggering 653,245 SBD where as the Lusankya's was at ~90,000 SBD. The Tyrant outmatches the SSD in everyway. Ofcourse, that's me since I have smarter commanders than the empire has had (other than Thrawn who was a true mastermind at tactics).
Xessmithia
17-07-2005, 00:43
The Executor wasn't destroyed by losing its bridge, it lost control just long enough to be sucked into the DSII's gravity well. In truth we know it had a secondary bridge available, they just didn't have time to take over before the ship hit the Death Star.


Actually the A-Wing took out the navigational controls causing the engines to misfire which then proceded to drive the Executor into the DSII.

Edit: Also going by the 96,000 SBD for the Executor-class and the ~700,000 SBD for this class I get a plausible shield dissipation rate of 2.7x10^27 Watts or 642.4 petatons/second.

Edit 2: Using the above figures I get 1 SBD = 3.9x10^21 Watts for dissipation rate. This figure only holds for >700 m long capital ships. For fighters 1 SBD = 1.7x10^11 Watts for dissipation rate.
Earth Government
17-07-2005, 21:44
Even 2000 torpetoes is a lot of power which this new class will be able to resist. Note that this ship's shields are a staggering 653,245 SBD where as the Lusankya's was at ~90,000 SBD. The Tyrant outmatches the SSD in everyway. Ofcourse, that's me since I have smarter commanders than the empire has had (other than Thrawn who was a true mastermind at tactics).

While Thrawn was truely in a league of his own, the rest of the Grand Admirals were still amazing tacticians. Thrawn's genius lay in his ability to outthink his enemy, predict what he was going to do before he even decided to do it. The other Grand Admirals, while not having the the same finesse, were still forces to reckoned with in their own right. Why do you think the New Republic was so scared at just the rumor of a grand admiral returning?

Also, why the hell would you need such powerful shielding? I mean, Executor classes were supposed to be the height of Imperial engineering (there's a reason that only, what? ten? were built over the entire course of the rise and fall of the Empire) and power. The fact that you claim shields five times more powerful for no forseeable reason is the very definition of numberwank.

How many of these things do you plan to build?
Huntaer
18-07-2005, 03:41
While Thrawn was truely in a league of his own, the rest of the Grand Admirals were still amazing tacticians. Thrawn's genius lay in his ability to outthink his enemy, predict what he was going to do before he even decided to do it. The other Grand Admirals, while not having the the same finesse, were still forces to reckoned with in their own right. Why do you think the New Republic was so scared at just the rumor of a grand admiral returning?

Also, why the hell would you need such powerful shielding? I mean, Executor classes were supposed to be the height of Imperial engineering (there's a reason that only, what? ten? were built over the entire course of the rise and fall of the Empire) and power. The fact that you claim shields five times more powerful for no forseeable reason is the very definition of numberwank.

How many of these things do you plan to build?

Very, very, very, very few. 1 at a time precicely(have one now, and when it's destroyed, build another one).

EDIT:
The ships are meant to last a long time in a battle.
No endorse
18-07-2005, 05:54
Dude, you are waaaaaaay more productive than me. Which isn't saying much, but you're pretty prolific. (this is a good thing)

A few things to keep in mind about this ship though.

1: in star wars, ships have shield areas, with the 'SBD' number being the total sum of all of them I believe. Therefore, you can run down one area without going against the full stregnth. This can be observed in some of the games quite easily if you know how to reset shield areas back and front. (they got creative and mapped that for the 'S' key @@)

2: no matter what is said about 'structural integriry fields,' etc, a thin spot in a ship is a prime target. That pinchpoint amidships is structurally weaker than any other point on the vessel, and would be a good target, especially if you have a large flank shield area there. Therefore I'd recommend making that area have overlapping areas.

3: something that big can't turn fast, so your axials will only work in headlong rushes. If smaller ships flank you, they'll be relatively useless. Axials are standoff weapons for use in charges, sneak attacks, and sieges.
Zactarn Prime
18-07-2005, 17:56
It won't be for sale 'till sometime agust. The Embassy is 4 days complete.

I took a look at your ships. They could use a little more backround information on them, and you do know how to put up images onto NS right?
(I didn't do it with this one because the pic is rather big.)

Otherwise, an all right start.


If you looked at the Clagwire Cruiser and the Vandarious X 193 that's not what I was talking about. I'm talking about the thread "Zactarn Prime Unveils the New zvengance class ships." It was supposed to be Vengance class but I made a typo. I have some good ships and your one of the best ship producers on here and I would like your opinion on those. I have a VSSD up to.