War Games: Let the Games Begin!(FT,Closed)
Taledonia
16-07-2005, 06:05
Well, here's the actual battle, start anytime. I've randomly selected who will start with the artifact, Stellar Nations.
If anyone else wants to join in go to the sign up (http://forums.jolt.co.uk/showthread.php?p=9260651#post9260651).
Taledonia
16-07-2005, 06:18
Mmkay, here's how everythings set up to begin. Stellar Nations being the artifact holder is in the middle of a circle made by the rest of the fleets. Good luck to everyone.
The Theao fleet went to full battlestations and prepared to go after the all the ships, other than the Carrier. Once support was denied they would go in a get in man-to-man combat.
The ships powered up and began target selecting.
ooc:
ship class/number
SuperDreadnaught:1
Dreadnaught:3
Battleship:9
Frigate:27
Cruiser:81
Corvettes:243
Stellar Nations
16-07-2005, 17:52
OOCStellar Nations Fleet:
2 Supermonitors
2 supercarriers
9 monitors
18 Superdreadnaughts
9 Heavy Carriers
27 Dreadnaughts
18 Assault Carriers
36 Battlecruisers
18 carriers
45 Cruisers
18 Light Carriers
90 Light Cruisers
(Cloaked)
27 BVMs
18 Death Cruisers
Is there any limits to where we can fight? And does the systme have hany planets?
Taledonia
17-07-2005, 02:01
You must stay in the system, and there is one desert planet, with no sun in the system so very little light.
Stellar Nations
17-07-2005, 02:17
ah. Freezing cold, because no sun=no heat. It doesn't have a moon or a parent planet, so little gravitic influence for tetonic activity. Any atmoshere it has canot be breathable, aside form the fact that it's to damn cold, because the planet would be near absoloute zero, so the atmosphere itself would get cold enough to solidify.
IC: The artefact was placed on one of the Death Light Cruisers. The DLC headed towards the planet. The Type-8 sheilds hid it from any form of anything as it moved towards the planet. Another Light Cruiser escorted it to the planet. The DLC went into the planet, rasing a 120.075 kilometer across perfectly curcular area of teh surface. The Light Cruiser blasted the area with it's Primary beams, causng landslides with little trace of detection.
The rest of the fleet formed around the Supermonitors. All sheilds were raised, hiding the monitors, super monitors and super carriers. bt they were obviously in the middle of the fleet. The ships were aranged in a spherical pattern, heavier ships outwards. The BVMs had remained cloaked, and were slowly moving towards the planet. All carriers were just outside of th cloaked vessels, on the inside of the sphere, and they launched their fighters. 13275 fighters made up the outer shell, with 4425 bombers just inside of them.
Chronosia
17-07-2005, 02:56
Tag
On board the Polteva, SuperDreadnaught.
"Captain, there is no way to track the artefact."
"Crap, we have to go ship-to-ship. Any possible solutions?" He asked the general staff, as well as the Dreadnaught captains.
"There is a single small hostile headed toward the planet, that and there are a number of sensor ghosts in and around the target fleet as well as one that is near the planetbound ship."
"Commander, send a cruiser group to investigate. Make sure they have enough marines to clear the ships as well as enought shuttles."
"Yes sir."
"Any other ideas?"
"Let's see what the other competitors do first."
"Sound idea, dismissed."
The cruiser group received additional marines as well as shuttles. The four ships then headed toward the planet.
Hakurabi
17-07-2005, 04:00
Hakurabi Battle Fleet:
20x 'Hailstorm' Biological Missile Cruisers
Hailstorms are capable of launching over two thousand heavy torpedoes a second, sustainable almost indefinitely. However, due to the time and resources required to form a bio-missile with an actual plasma warhead, only one in every thousand torpedoes are dangerous. The rest contain a powerful electrical charge, to snare any unfortunate ships either unequipped with shields or with very thin ones. As the 'dummy' torpedoes can do almost no damage to anything other than corvettes, fighters, and severely weakened ships, they are ideal for overwhelming ships with strong point defence networks. The first ship designed by the colony in the Huntaer Galaxy.
20x 'Broadside' Artillery Battlecruisers
Small 500 metre capital ships, they are the mainstay of the Hakurabi Navy, equipped with four somewhat rapidly firing Three-barreled Long Range Plasma Cannons and a loadout of twenty heavy torpedoes.
15x 'Marathon' Logistical Freighters
Large cargo vessels capable of keeping fleets armed during prolonged campaigns. The Marathon class is distinguished by its equipping with a huge amount of gatling point defence mass drivers and thick armour.
10x 'Guardian' Stellar Artillery Units
The howitzers of the Starship Age. They use huge mass drivers to accelerate large projectiles at near light speed, though they are not paticularly mobile. Whilst capable of carrying a significant loadout, freighters are normally supporting them on long campaigns.
40x 'Firefly' Electronic Warfare Corvettes
Fireflies are capable of projecting energy to obscure the locations of ships, projectiles, and themselves, however can also jam guidance systems and communications channels. Their most useful application, by far, is in their trained crew. They have a specialised rail launcher that fires a tiny shell containing an electronic drone. By remotely controlling this drone (it has an AI for if comms are cut), they can attempt to hijack the computer systems of a ship and turn it against its owners.
40x 'Faith' Point Defence Frigates
The pilots of these ships typically are the most popular in any fleet, as their highly specialised point defence weapons have more than once beaten off an onslaught of missiles. As one of the key defensive pieces in the stellar game of chess, at least two are found near any Hakurabi capital ship.
4x 'Bismarck' Boarding Vessel Cruisers
Each Bismarck has twenty individual boarding craft, as well as a full complement of two hundred heavily armed marines. These ships are not often used, as most ships are subverted with Firefly drones. Occasionally, however, this ship has its uses.
That's Done. Phew.
IC:The Hailstorms formed up their broadsides to the Stellar Nations fleet and, like their namesake, fired a stream of torpedoes down to the spherical formation of ships.
The rest of the Hakurabi ships began to analyse the formations and pick out ships that could be safely destroyed.
IC: Due to the GE's recent declaration of war, Huntaer must pull out of this fight as it is we need ALL of our military strength. We wish the best of luck however.
Taledonia
17-07-2005, 04:34
YOu know Huntear, this isn't a real battle, think of it as a simulation. That said you'll be able to have as many ships as you want here and still be able to concentrate your actual military on your war.
YOu know Huntear, this isn't a real battle, think of it as a simulation. That said you'll be able to have as many ships as you want here and still be able to concentrate your actual military on your war.
Oh. I must've missed that somewhere. Still, I'm going to be buisy with the GE war on Godular and "his band of rebels," and it's difficult for me to concentrate on multiple things at one. It's already bad enough I have to update the new land assault store front 2.0 and I'm still not done with the Naval 2.0 store front(believe it or not). I'll try to keep an eye on how things go.
Stellar Nations
17-07-2005, 05:08
OOC: Ah, action, finaly.
IC: The fighters and bombers ignred the missiles, dodging them if nesicary. The Light cruisers absorbed the brunt of the attack, their point defense systems working overtime on the swarms of incoming missiles.
Then it was realised that most of the incoming missiles were ineffective against the sheilds, the sheilds being able to absorb the damage and regenrate in fractions of seconds. However, the plasma warheads did eat away at the sheilds. The AIs of the fleet were working on a way of distinguishing between the two, but for now, the point defense systems were under heavy strain, destroying as many missiles as they could.
The fleet turned it's attention on the Hailstoms. The BVMs halted, powering up their gravitic cannons. Three miniture black holes formed in the center of their formations. The BVMs started their recharging, slowed by their need to cloak. They moved into formation for a new attack.
the rest of the ships launched their missile loads at the Hailstorms, sending thousands of sprint mode missiles toward them.
OOC: that's all for tonight. More tomorrow.
Captain Andrew Wolf watched the exchange from the bridge of the Polteva.
"This gives us a good chance to study tactics from both groups, and if our good captain MaClintock turns out to be right, then while they butcher each other, we snag the prize."
"Ya, hopefully the other competitors get involved and then kill each other so we can mop up the survivors and come out with little damage."
Meanwhile the Cruiser group had reached the planet and began scanning the planet for the ship and the ghost.
ooc: Did the ships land?
Stellar Nations
17-07-2005, 05:45
OOC: Nope. It is literaly inside of the planet, a couple hundred miles in, and is far away from it's entrance point. Once the LC is done, it'll look like a natural landmark. And the ship's sheilds, which teleport everything around it to the oposite side (destroying any neural conections in anything living) also teleport sensor scans, etc. Extremely hard to find. And it also would look like one of the supermonitors has it.
And seeing as you have to actualy get the object, have fun finding it. You can detect the ship by the hole it makes in sensor scans. But you have to get to the ship and not be deflected by the sheilds first.
"Captain, no sign of the ship or the ghost anywhere on the planet."
"Then go deeper, use the PP scanners."
"The what, I didn't hear you." The rest of the crew began smiling, this was the start of one of the longest running gags in the navy.
"I said use the PP scanners."
"I'm afraid I'm not sure what the PP scanner is, what is the full name?"
"Use the planetary proctoscope."
"I'm a trifle deaf in my left ear, you'll have to speak up.
"I said use the planetary proctoscope."
"A bit louder please."
"Oh I give up, use the freaking planetary proctoscope."
At this the crew burst out laughing at both the toilet humour joke and in reverance of the ancient scientist who'd developed the first model PP scanner.
The Cruiser as well as the three corvettes began doing an deep scan. Once the collapse tunnel was found they began blasting the rubble as they dug down after the ship.
Stellar Nations
17-07-2005, 06:16
OOC: That's great. i've got to rememberthat. to bad it's not the Planetary Probe...heh. And it's not a collapsed tunnel. it looks like solid ground. Just there's a gap where the ship currently is. Which is a few hundred miles from the core of the planet itself.
IC: from behind the SuperDreadnaught came a swarm of missiles and Primary beams. All of the missiles were fusion-tipped. The scource of the missiles was invisible, yet could be plotted easily because of the scource of the missiles and beams.
OOC: That's all untill I wake up. gah, time is conufusing. that was the last for last night. but now it's the morning, and I should be sleeping.
should be.
Taledonia
17-07-2005, 07:10
You know SN, once you have the artifact it's your mission to destroy everybody else, not hide and try to keep it the longest.
Hakurabi
17-07-2005, 10:12
OOC: See, the thing about the electrical charges is that they arc out at anything nearby. Sorta like an electric eel.
Waitaminit... Crud. I forgot to add the shield cruisers. Sorry. Other than those, I've played out my hand.
10x 'Palisade' Shield Cruisers
Palisades are specialised cruisers with heavy projectable shields, and a must in any large fleet, where they make up for the lack of high level shielding on other vessels.
IC: The Palisades and Faiths began moving to create a wall between the Stellar Nations fleet and theirs.
Now that the Stellar nations ships had shown themselves, the full force of the artillery was to be displayed.
Anti-Shield Charges were locked into the Guardians, and subsequently firing.
The Anti-matter torpedoes in the Broadsides (yes, they usually have these) were fired interspersed between the bio-rockets.
The sheer force of the Stellar Nations Arsenal would overwhelm them before too long, but they needed to take adventage of the situation first.
The faiths were having an equally horrid time, furiously swatting the missiles that rocketed towards the fleet.
So far, both fleets had successfully warded off the attacks, but the stalemate would not last long.
Stellar Nations
17-07-2005, 17:20
OOC: My sheilds don't take much damage from electrical energies. I'm working on a way to channel the energy into recharging the hseilds, s if the sheilds are getting low, zap it.
and what about the BVs? The vortexes, they apeared at 3 random spots in your fleet (can't really control too much of a where, just in a gerneal area). you didn't mention anything about it.
And Tal, i'm hiding the artefact so the other nations don't get it. and I aM trying to destroy everyone.
and what about reinforcements?
IC:The small craft around the globe of ships left. They formed up behind the foremost line of light cruisers, fighters in front, bombers in back. Their XO racks had the FOAMM (Fighter Ordinance-Antimatter missile. sprint mode missile with antimatter tip). They charged towards the opposing fleet, and once in range launched their missiles. The bombers' XO racks could not be depleted in one salvo, they required two salvos. The fighters pressedon with the bombers, zipping around at near lightspeed to intercept missiles heading for the slower bombers.
One of the hidcen monitors had slipped out of the globular formation and headed for the enemy fleet. It set iteself on an intercept course for the lead flagship. hidden to all sensors, no one could see it coming. The ship headed on, and eventualy was within a few hundred kilometers of the ship. It sent out a tranmission, audio only, to the flagship.
"Hi. now you die."
The monitor roared forward into the ship, the type 8 sheilds teleporting anything it hit to the other side of the sheilds (Aproxamatly 140 klicks. If i remember correctly, the monitor is 20 klicks long) and destroing any neural pathways in anything living, killing it, though the thing remained alive as a brain-dead body.
The Cruiser and corvette had dug down to the location identified by the planetary proctoscope. Once dug down, they began using thier rail-guns to send a stream of 10mm rounds down at the sensor ghost.
Stellar Nations
17-07-2005, 20:25
The sensor anomaly looked lkike a hole in the ground. The surface was perfectly smooth, and all of the rounds fired against it hit the other side, digging deep holes. Something flickered inside of the hole, but it was to fast to even register on sensors.
then the hole started to move. It simply looked like it shifted, without digging equipment or noticable movent of the earth. A few seconds later, it was gone. The sensor anomaly was on the move.
A few minutes later, it was in the exact center of the planet, where no concevable ship of that size could be. Especialy without any trace of how it got there.
OOC: That flicker was the sheilds failing for a moment, but you can't know that IC. Too damn fast. I just added it so that you know my sheilds are not perfect.
The cruiser and corvette continued to drill into the planet, the missile launchers taking over, using the HC missiles to pound faster and larger into the planet.
ooc: I know the weakness of your class 8, at least ooc know it.
HC missiles are KEW missiles.
Stellar Nations
17-07-2005, 21:58
a few seconds later, tons of stone and rubble began to fall on the ship. The Light Cruiser above had begun firing it's misisles at the entrance of the tunnel they were boring, and was using it's primaries to cut chuncks of rock loose to fall on them. A few missiles flew down the tunnel before the stones to hit the ships first.
The missile fire against the Suerdreadnaught stopped. A few seconds later an attack began, the attacking ship adding it's weapons on the tunnel.
a few seconds later, tons of stone and rubble began to fall on the ship. The Light Cruiser above had begun firing it's misisles at the entrance of the tunnel they were boring, and was using it's primaries to cut chuncks of rock loose to fall on them. A few missiles flew down the tunnel before the stones to hit the ships first.
The missile fire against the Suerdreadnaught stopped. A few seconds later an attack began, the attacking ship adding it's weapons on the tunnel.
ooc: the cruiser and corvettes are still in the outer atmosphere. Also you were attacking my SDread, since when?
Stellar Nations
17-07-2005, 22:33
from behind the SuperDreadnaught came a swarm of missiles and Primary beams. All of the missiles were fusion-tipped. The scource of the missiles was invisible, yet could be plotted easily because of the scource of the missiles and beams.
And i didn't know tha. And there's no possible way that you can dig to teh core. Magma is liquid, so it makes diging a hole a problem. so just have the ships firing on your ships.
Hakurabi
18-07-2005, 01:45
OOC: I was more referring to the fighters, etc.
Oh. Right. The black holes. I missed that. Say, just how often can you use those?
Note that the Bio-rockets are more like spines than independant entities.
The shields are two-fold on all ships, although weaker on non-specialised ships.
IC:
The three vortexes materialised in what would normally have devastating to most fleets. The shields, whilst protecting them from the immense gravity of the miniature black holes, had an unfortunate side effect - namely the total scattering of the fleet.
The hail of fire stopped as the ships struggled to regroup, the fireflies hastily masking the signatures of the fleet.
As the sensors picked up the weapons fire, the ships moved out, shields and PDL/PDW batteries picking off the missiles, while the majority of beams missed. The cruiser was hit by a beam and while it didn't overload the shields it did stress them.
The four ships moved to the alternate side of the planet and began re-digging the tunnel.
ooc: From what I know of your Class 8 shields, being surrounded by magma(constantly moving substance), would overload them.
Taledonia
18-07-2005, 04:35
No reinforcements allowed SN, sorry.
Stellar Nations
18-07-2005, 17:08
OOC: I think I said somewhere that Primary beams go straight through sheilds. If not, i meant to.
And the class 8 sheilds are overloaded by massive amounts of seprate objects. and besides, it's in the solid part of the core now. It can handle being surrounded by a liquid. To it, it is 1 object.
And the BVM's capacitrs hold a charge that can make 2.5 standard BVs. Making one of the larger, permnent ones uses up 1.5 normal charges. and it takes about an hour to recharge for a normal BV.
Hakurabi
19-07-2005, 08:19
OOC: How? I'm kinda lost by this 'primary beams' thing. Is it energy or matter? I just don't get the 'shield piercing' part.
My shields are two-fold: one layer is an Anti-Gravity unit combined with artificial Grav-enhancers, effectively slowing any projectiles down by that much.
The other layer is a sort of energy converter, it syphons some power from energy weapons and converts the rest into harmless light. This is a type of 'almost perfect shield', which stops all energy until either its 'power' runs out or the barrage goes over its maximum capacity.
Stellar Nations
19-07-2005, 17:49
Neither stops tractor beams.That's what it is, a long ranged tractor beam that alternates between pushing and pulling several trillion times a second. Hell even type 8 sheilds (mine) don't stop them.
Hakurabi
20-07-2005, 08:12
OOC: I suppose I'll have to think about how I'll get around that, but for the moment, take note that the RVMs fired before the monitor, so technically my ships 'dodged' the primary beams by being hit by the mini black holes.
IC: The ships masked their signatures and moved away, deciding that after all maybe it would be better to let the two massive fleets duke it out before facing the manageable fleet.
After all, no-one could win until they were the last ones standing...