NationStates Jolt Archive


Collapse of Green Sun:OOC (FT, invite only)

Green Sun
16-07-2005, 03:15
Please TG me if you want in. Acceptance not garunteed.

I was thinking: What if Green Sun totally collapsed? Not as in my two previous civil wars. The government will stay. But the militias in Green Sun do have a lot of privleges. What if one militia illegally attacked another and was attacked by the military, which caused other militias to become involved, causing Green Sun to be a huge battlefield for the militia factions? Whichever militia had the most power had its leader in the Executive power. This would be only FT, the MT Green Sun is more cautious with these sort of things.

Anyway, if you're interested in somehow becoming involved, request an invite for it here or on TGs. You can act as your nation or a faction, but only as the premade exsisting militias. Or as foreign mercs. Or whatever. It'll all fall into place.
Green Sun
16-07-2005, 04:23
Militias/Mercs/Factions:

Jedi-The Jedi have established a large school on Green Sun in response to the Sith academy, literally on the other half of the city. Tehy are devoted to upholding the Jedi cause and preventing the Sith from taking over completely. Slightly less popular than the Sith amongst the people of Green Sun.
Leader: Master Sean Zocamir

Sith-The Sith have been on Green Sun for some years now and have a better grip on the people and the government of Green Sun. They show to mean no harm to anyone and are helping Green Sun the best it can.
Leader: Darth Halo Ham'amamee

Black Sun: The ancient terrorist group that has plagued Green Sun since its early days as a nation. They claim to be the government and treat the nation as it is, but are acting against the government to install their own.
Leader: Emperor Banan (Or Bannan)

Green Sun military: The Navy, the Army, the Air Force, and the Socialist Front are all four branches of the Green Sun military, dedicated to protect the people and the government of Green Sun.
Leader: General Homer Strauss

Urban Rangers: Specialists in explosives and urban combat as their name suggests, they're the third largest Merc group in Green Sun. They draw their wealth from many foreign bank accounts that have been booming for almost a thousand years.
Leader: John Drip

Black Silence: A large network of mercenary hackers, assasins, and spies, they are the most wealthy mercenary group in Green Sun. Infamous for stopping a Black Sun orbital assault when hired by the Urban Rangers to do so.
Leader: Jake Bond

Armored Fury: Armored Fury has many investments in metal, fuels, and oil to keep their buisness running. They build, sell, buy, and operate heavy armor like tanks and even Battlemechs.
Leader: Kevin DuBrough

Hunters: The Hunters are known for their swift and accurate air and space operations. Although it is illegal to own a military starship of any kind in Green Sun outside of the military itself, they do own a large collection of fighters used in space and planetside. They have a small Naval fleet on the oceans of Green Sun and Red Homes. The Hunters get their money from several cruise liners and spaceline companies.
Leader: Salazar Romonov

The Jacks: As their name suggests, the Jacks don't specialize in anything. They have an equal amount of attention given to ops, infantry, air, and armor. They own several casinos throughout the galaxy to keep themslves going.
Leader: Jack King
PAVP
16-07-2005, 04:56
Militias/Mercs/Factions:


Green Sun military: The Navy, the Army, the Air Force, and the Socialist Front are all four branches of the Green Sun military, dedicated to protect the people and the government of Green Sun.
Leader: General Homer Strauss



Thats me. Army, Spec. Ops. and Normal Combat.

-Cpl. Alexander, SIR!
Green Sun
16-07-2005, 04:59
Ah, no the Military is kinda unavailable for otehrs since...It's my military.

But any of the other factions are up for grabs for the main RP.