NationStates Jolt Archive


Neptune-Class Trimaran Super Dreadnaught Released [Joint PIW/Silver Sky Project]

The Silver Sky
10-07-2005, 08:02
Neptune-Class Trimaran Super Dreadnaught

(OOC: No picture as of yet, anyone is welcome to make one)

History:
The inspiration for the Neptune-Class Super Dreadnaught began with the creation of both Credonia’s Credonia Class Super Dreadnought and Space Union’s Courageous-Class Super Dreadnaught and the possibility of them being exported to potentially hostile nations and the host of other SD’s built by PIW and exported to other nations. Up until then The Silver Sky Republican Navy had purchased Super Dreadnaughts from IPS or PIW, but these vessels were either lacking in power or everyone other nation and their grandma had one. After months of deliberation the decision was made that The Silver Sky Navy would design and produce their own Super Dreadnaught, and with the help of PIW we have produced what is before you today.

Armament:
Even before the Neptune-Class Super Dreadnaught had even begun design the decision was made to arm her with a main armament of at least 15x 25” guns. The mounting of 25” main guns on a SD was breaking the tradition of the usual main armament of either 27” or 30” guns, and although when you compare the guns the 25 incher seems to lack in stopping power gun for gun, the decrease in weight and increase in ROF was a great trade off, so while a Doujin-class or a ship like it is just about to fire, a Neptune-class would have already launched it’s 25” guns and be preparing another salvo. While this amount of guns (15) was good enough for awhile, with the arrival of the Northumberland Class Pocket-Superdreadnaught on the scene this amount was increased to 24 guns in 6 turrets. These guns are believed to have a broadside weight pound-per-pound greater then the Doujin-Class Super Dreadnaught. The Navy also made the decision to add 8x 8” railguns in four double turrets. The secondary armament consists of 24x 6” guns in 12 dual turrets, 12x 3” guns in single turrets along the out riggers.

The main missile armament consists of 12x 96 cell Mk 136 VLS and 18 Hornet Medium ranged SAM launchers. The CIWS is comprised of 36x 'Rattlesnake' CIWS which consist of a 35mm ‘Rattlesnake’ chain gun, ‘Yellow Jacket’ Mini-SAM and decoys.

The Primary ASW armament is comprised of 6x 650mm Torpedo tubes and 2x 324mm Torpedo tubes, an Anti-Torpedo CIWS is made up of 35mm Super-Cav rapid fire cannons and decoys to destroy/disable or confuse incoming enemy torpedoes.

Armor:
The Silver Sky Navy had decided early on that the Neptune-Class must be greatly armored if it were to survive in today’s world of huge Anti-Ship missiles and 30inch guns. The main armor scheme consist of layers of Advanced armour composite (titanium, vanadium, amorphous steel, aluminum, and ballistic ceramics.); further protection is provided by double-bottomed, reinforced keel, void spaces and a titanium honeycomb frame. Composite rods, KERI foam installed in void spaces, and ceramic kinetic reducing plates for further protection against KE attacks. With an average armor thickness of 1939.25mm and much greater in some areas the Neptune-class shrugs of anything below a 25 inch gun like a tank would shrug off small arms fire. This specific armor scheme was created in response to The Macabees’ Argentine-Class Galleon.

Other:
The Neptune-Class Super Dreadnaught incorporates many stealth and countermeasure devices. Most of the stealth devices on the ship are relatively low tech, these include the elimination of any and all 90 Degree surfaces from the ship, this includes railings, stairs, hatches, and the conning(sp?) tower, another measure is that all vertical/horizontal cylinder shapes have been removed including the gun barrel which is made up of a diamond shape, all radar/lidar/laser domes have been angled, and even the age old anchor ties have been reshaped. More high tech devices include LIDAR absorbing materials, and RADAR absorbing paint. Also included is a layer of Space Union’s Quiet Sound solution to the entire ship, this helps lower sound by up to 15-20 Decibels. Countermeasures include, Flares to confuse incoming IR-Seeking missiles; Electronic Jamming Optics System (EJOS); Chaff launchers to confuse incoming Active-Radar Seeking missiles; Active Directional and Un-Directional Radar Jamming System (ADUDRS): for use against Radar-seeking missiles and fighters, with limited capabilities against small surface ships; Laser Defense System (LDS): Consists of 6 Dome Laser emitters which target and destroy small missiles using lasers and can be used to disable laser guided weapons; 2 (1 bow and stern) Shortstop and Warlock Electronic Protection System (EPS): Disables most any incoming device with an electronically controlled fuse with an 85% success rate.

Another device to help lengthen the battle-life of a Neptune-Class SD is that each ‘Rattlesnake’ CIWS gun and ‘Yellow Jacket’ Mini-SAM launcher has its own RADAR and LIDAR emitter/receiver for totally independent targeting, this allows for the engaging of over 36 targets and tracking of over 50,000 targets. Another feature is that each gun turret aboard the Neptune can be used for engaging an enemy missile threat, from the big 25” guns to the small 3” guns, they can all fire Fin-Stabilized MetalStorm Canisters or huge shotgun like rounds (25” shotgun anyone?). This feature allows the Neptune-Class Super Dreadnaught to engage many more threats then other Super Dreadnaughts.

Stats:
Length: 992 m; Beam: 231 m; Draught: 26.9 m
Displacement: 2.96 million tons full load
Armament: 6 x 4 635mm (25”) ETC Guns in A, B, C, X, Y, Z positions
8 x 203mm (8”) naval railguns in 4 dual turrets port and starboard
24 x 6” ETC guns in 12 dual turrets (6 each port and starboard)
12 x 3” Anti-air/fast ship guns in single mounts (6 each port and starboard on out riggers)
36 x 'Rattlesnake' CIWS (18 each port and starboard [Includes ‘Yellow Jacket’ mini-SAM, and decoys])
16x Anti-torpedo CIWS (anti-torpedo super-cav 35mm cannon and countermeasures)
2 x 324 mm torpedo tubes for SarzTorp light torpedoes
6 x 650 mm torpedo tube for Bayonet Super heavy torpedo
12 x 96 cell Mk 136 VLS (Enough to hold 1152 'Scourge' anti-ship missiles, or many more smaller missiles)
18 x Hornet Medium Ranged SAM launchers (9 each port and starboard)
Protection: Advanced armour composite (titanium, vanadium, amorphous steel, aluminum, and ballistic ceramics); double-bottomed, reinforced keel, void spaces and a titanium honeycomb frame. Composite rods, KERI foam installed in void spaces, and ceramic kinetic reducing plates for further protection against KE attacks.
Engine Compartment: 1,967mm
Hull, Deck, and Hatches: 1,704mm
Magazine and Turret: 1,886mm
Glue Structures(Section that connects all the hulls): 2,200mm
Aircraft: Capable of carrying and launching 144 aircraft on two full flight decks along the outriggers. Also carries 45 medium helicopters for ASW patrols.
Complement: 11,500 naval; 4,150 aircrew; 1,500 Naval infantry, ability to carry and unload 20 LCAC, 40 Tanks, 80 IFVs and 8,000 Combat Troops.
Propulsion: 12x Pebblebed nuclear reactors with 14 propulsors and eight internalized waterjets. Compulsators provide power from central power system to turrets. Extensive thermal insulation surrounds each reactor to reduce noise emissions and infrared signature. 31.2 knots maximum 29.4 knots maximum cruise.
Electronics: AN/SLY-2 (V) Advanced Integrated Electronics Warfare System
AN/SPY-4 MFR and AN/SPN-23 navigational radars
AN/SQR-6 (B) passive towed array and AN/SQS-57 dual-mode mounted digital sonar array
A/P Mounted Sonar: AN/SQS-57 active/passive, preformed beam, digital sonar providing panoramic echo ranging and panoramic (DIMUS) passive surveillance.
Countermeasures: AN/SLQ-25 Nixie
Flares to confuse incoming IR-Seeking missiles
Electronic Jamming Optics System (EJOS)
Chaff launchers to confuse incoming Active-Radar Seeking missiles
Active Directional Radar Jamming System (ADRS): for use against Radar-seeking missiles and fighters, with limited capabilities against small surface ships; Max range:100km Effective range: 25km
Laser Defense System (LDS): Consists of 16 Dome Laser emitters which target and destroy small missiles using lasers and can be used to disable laser guided weapons.
Shortstop and Warlock Electronic Protection System (EPS): Disables any incoming device with an electronically controlled fuse with an 85% success rate. Effective range: 1500m
Price: $265 billion USD
Export Price: $280 billion USD (Only available to allies at this time)

----------------------------------------

Export Version:

Has only 20 guns in 6 turrets, (4,4,2,2,4,4), no active directional radar jammers, only 10 VSL systems and 16 Hornet SAMs

----------------------------------

OOC: Comments are welcome! :)
Omz222
10-07-2005, 08:12
OOC: Um... One, why would it be employing a lot of RCS-reduction measures when a ship that is almost a kilometer long will show up even visually to a high altitude aircraft, kilometers away? Second, I sincerely doubt that this EPS system can "disable incoming torpedoes and mines" when they don't even use radio signals as a mean of detection. Further, even if the fuse is disabled, it in no way means that the whole missile is disabled - there's a very clear distinction. You'll still have a giant rocket crashing down onto your ship even if the fuse itself is somehow disabled by whatever means (though I don't understand why someone would use that kind of a fuse for their warhead). Thirdly, while the shotgun round idea is pretty interesting (I myself came up with the same idea months ago, and still uses the round for my 5 and 8 inchers, though railguns won't work due to the fact that they can't usually carry anything besides kinetic kill rounds), it does poses various problems especially for larger guns, because of a number of factors including the firing rate of large guns, which in turn, translates to the fact that a 25" used in the anti-missile spam role would still be horribly inefficent. Other than that, interesting ship
The Silver Sky
10-07-2005, 08:23
OOC: Um... One, why would it be employing a lot of RCS-reduction measures when a ship that is almost a kilometer long will show up even visually to a high altitude aircraft, kilometers away?Your right about the RCS, but in the NS world even being able to decrease detection by RADAR by a few miles is very good.
Second, I sincerely doubt that this EPS system can "disable incoming torpedoes and mines" when they don't even use radio signals as a mean of detection. Further, even if the fuse is disabled, it in no way means that the whole missile is disabled - there's a very clear distinction. You'll still have a giant rocket crashing down onto your ship even if the fuse itself is somehow disabled by whatever means (though I don't understand why someone would use that kind of a fuse for their warhead).You probably right about the Torps, I'll delete that, and the EPS is more towards the missiles that fly low and are supposed to detonate after penetration, cause even though you may now have a big dent or hole you don't have any explosives going off. A generic Anti-SD uber missile will of course still have an effect.
Thirdly, while the shotgun round idea is pretty interesting (I myself came up with the same idea months ago, and still uses the round for my 5 and 8 inchersthough railguns won't work due to the fact that they can't usually carry anything besides kinetic kill rounds), it does poses various problems especially for larger guns, because of a number of factors including the firing rate of large guns, which in turn, translates to the fact that a 25" used in the anti-missile spam role would still be horribly inefficent.Who said it had to be efficent? a huge blast will knock a large number of missiles down, I expect no more then 1-2 shots against those with the 25 inchers anyway. And I was always fond of big shotguns. And I know that the Railguns wouldn't be able to do anything
Other than that, interesting shipThanks.
The Silver Sky
10-07-2005, 08:51
*BUMP* for the night. :)
The Silver Sky
10-07-2005, 16:43
*BUMP* for comments
Kethorgon
10-07-2005, 16:49
Can you make your own gun at will?
Barkozy
10-07-2005, 16:54
Lowering the guns and armor on a ship has a stabilizing effect and can increase safety after a hit. For example, less top-heavy(or heavy in general) ships do not capsize as easily, thus damage is quite a bit more controllable.
The Silver Sky
10-07-2005, 17:00
Can you make your own gun at will?
Well, only ship guns really, cause everyone has ship guns, they exist in real life, but you have to make then realistic.

It's like, you can say you have M-16s, a 120mm gun or even a battleship gun, but when you go out and make your own guns you have to make them realistic with stats and stuff, no say it can penetrate anything (unless it really can) or can shoot 1000 miles.

So the answer is yes, but within reason.
Space Union
10-07-2005, 17:59
Good job, TSS :) I would buy this except I already have super dreadnaughts in my navies service. But I do find one problem: The price could be lower to around $275 billion to $295 billion as $300 billion is a tad too much. I get this because both of our SDs are comparable but mines is cheaper. Just a tip :) But other than that, great job.
The Silver Sky
10-07-2005, 20:18
*BUMP* Edited price. :)
The Silver Sky
10-07-2005, 21:09
*bump*
The Silver Sky
10-07-2005, 22:32
*BUMP* for comments
The Silver Sky
10-07-2005, 23:31
Comments? Anyone?
The Silver Sky
11-07-2005, 00:39
Hello!? Anyone? Comments are welcome!
Credonia
11-07-2005, 01:43
Not bad. This certainly gives my Credonia-Class a run for its money. Id love to run some battle sims against yours see how it stands up to mine :-D
The Silver Sky
11-07-2005, 01:49
Not bad. This certainly gives my Credonia-Class a run for its money. Id love to run some battle sims against yours see how it stands up to mine :-D
Sure, I'd love to run some battle sims, hopefully these ship will never actually face each other in combat though.
Space Union
11-07-2005, 02:15
Can I join the game? I want to pit my SD against TSS and Credonia's. They are more than a match for mine but I'll be using the domestic version. If you guys agree I'll send you specs. :)
The Silver Sky
11-07-2005, 02:19
Sure. :)
The Silver Sky
11-07-2005, 03:41
*bump*
The Silver Sky
11-07-2005, 05:34
*bump*
PAvP2
11-07-2005, 05:41
I want one sooo bad, but it exceeds my budget...
The Silver Sky
11-07-2005, 06:45
Yeah, SDs are very expensive, and if your looking to buy an navy that meets NS standards I suggest visiting the various naval storefronts in NS.
The Silver Sky
11-07-2005, 07:42
*BUMP* Come one people, I'll even take comments say it sucks, or it is cool, anything!
USSNA
11-07-2005, 13:09
1st off, you need to raise the aircrew drastically. My largest carrier carries 135 aircraft (I dont use the super large ships) and has an aircrew of 3,465 men. You need a large ammount of man power, even if you use a lot of automation.

Also, you have way too many reactors. 12 of them. You would need half that, max.
The Silver Sky
11-07-2005, 13:54
EDIT: Crew increased, max speed decreased, and edited stats to show the domestic version (I had the export version up)

I think the amount of reactors are right, it's the same amount that on a Viligant-Class Super Dreadnaught, and I believe that you'd need that many, cause you have many energy draining devices, railguns, gun turrets, CIWS, engines, hangar elevators, RADAR and many other systems that drain huge amounts of energy.
Space Union
11-07-2005, 15:02
I've got to go to church now, but I'll send you the specs in a while. :)
The Silver Sky
11-07-2005, 15:04
I've got to go to church now, but I'll send you the specs in a while. :)
KK, and don't forget to visit W@W every once in a while, Ireland wants to have a conference.
Space Union
11-07-2005, 15:17
KK, and don't forget to visit W@W every once in a while, Ireland wants to have a conference.

Yeah I check up everyday. Once I come back from church I'll head over there.
The Silver Sky
11-07-2005, 16:08
Ok, cool, and should we start the Battlesims today? If so we need to tell Credonia.
Space Union
11-07-2005, 16:34
Ok, cool, and should we start the Battlesims today? If so we need to tell Credonia.

Alright I'm ready to start today. I'll get the specs up in a while. Do you want to contact Credonia or should I? :)
The Silver Sky
11-07-2005, 16:38
Alright I'm ready to start today. I'll get the specs up in a while. Do you want to contact Credonia or should I? :)
Could you please? I'm working on my National Map right now, map making is fun! :D
Space Union
11-07-2005, 16:40
Could you please? I'm working on my National Map right now, map making is fun! :D

Sure :) Reminds me to make my own map :p
The Silver Sky
11-07-2005, 16:43
lol, there is a thread in the Gameplay forum where a guy is making maps, he says regional maps but he also does national ones too.
Space Union
11-07-2005, 16:52
lol, there is a thread in the Gameplay forum where a guy is making maps, he says regional maps but he also does national ones too.

I'm going to do my own, but his work looks promising :)

Also TGed credonia. Are we going to hold the sim in this thread or another one?

One more thing, in W@W were should I attack? Greenland? or Denmark? I can commit troops to both fronts if you need it. Also wheres the World at War Publicity Thread? I can't find it :confused:
The Silver Sky
11-07-2005, 17:00
k, and make another thread.

Here's the World at War Publicity Thread (http://forums.jolt.co.uk/showthread.php?p=9231880#post9231880)
And Denmark has given the main land to Norway, and tried to transport his troops to Greenland to fight me by air and sea(mostly by air), but when he flew over Norway's ships, Norway attacked him and destroyed many planes, so you can either attack Denmarks planes/ships or attack Greenland now, I suggest you increase defenses on your eastern and northern coast(AA and ships) and send an invasion fleet to Greenland, if Denmark replies today I'll be invading.
Space Union
11-07-2005, 17:05
k, and make another thread.

Here's the World at War Publicity Thread (http://forums.jolt.co.uk/showthread.php?p=9231880#post9231880)
And Denmark has given the main land to Norway, and tried to transport his troops to Greenland to fight me by air and sea(mostly by air), but when he flew over Norway's ships, Norway attacked him and destroyed many planes, so you can either attack Denmarks planes/ships or attack Greenland now, I suggest you increase defenses on your eastern and northern coast(AA and ships) and send an invasion fleet to Greenland, if Denmark replies today I'll be invading.

Okay I'll send 2 fleets over to Greenland with 2nd Taskforce (1st-4th Armies). I already have the 3rd Armada stationed in Northern Sea with my 4th Armada in the English Channel. :)
Sarzonia
11-07-2005, 17:26
OOC: Let's keep this thread on topic, please.

Thanks.
The Silver Sky
11-07-2005, 17:30
Well, technically it is, we're talking about the first 'battle' for this SD on NS and the Invasion of Greenland will be the first use of the Neptune in actual combat, so I'm talking about battle testing, but anyway, what do you think?
The Silver Sky
11-07-2005, 18:40
I'm too sexy for this *BUMP* too sexy for this *BUMP*
The Silver Sky
11-07-2005, 19:44
*bump*
Sarzonia
11-07-2005, 19:49
Hey, a once a day bump should be enough... once an hour is a tad excessive.
The Silver Sky
11-07-2005, 19:50
Eh, your porbably right, I'll bump it only twice a day.
The Silver Sky
12-07-2005, 05:20
*bump*
Tichang
12-07-2005, 06:00
:eek: Awesome. SD's can be really cool or incredibly stupid, and luckily yours falls more to the former than the latter. I don't suppose I could purchase one? I am willing to sign a large amount of documents stating that I will not use it against you or your allies.
The Silver Sky
12-07-2005, 06:19
OOC: Here's a list of my allies.
The Technocratic Republic of Space Union
The Empire of the Golden Throne of The Macabees
The United States of Credonia
The Federation of Pushka
The Rogue Nation of Cadillac-Gage
The Armed Republic of Soviet Bloc
The Incorporated States of Sarzonia
The Heavily Armed Hippies of MassPwnage
The Empire of Duke Barol
The Democratic Imperium of Praetonia

But I'll have to give you the export version of this, it basically takes away 2 Hornet SAM launchers and converts the the guns in the C and X positions to a triple turret and a dual turret (Still 21 25" guns though), if this is accept able I'll sell it to you, if not, you can become an ally if you want to, and buy a single Domestic version.
The Silver Sky
12-07-2005, 14:48
*bump*
The Silver Sky
12-07-2005, 23:52
*BUMP SP2* (Fixes alot of things, but opens a lot more holes)




This message has brought you shameless bashing on Microsoft
The Silver Sky
13-07-2005, 03:31
*bump*
The Silver Sky
13-07-2005, 14:32
*BUMP* for sales and comments.
The Silver Sky
13-07-2005, 18:53
And another *BUMP*
The Silver Sky
13-07-2005, 22:02
*bump*
Tichang
13-07-2005, 22:34
OOC: Here's a list of my allies.
The Technocratic Republic of Space Union
The Empire of the Golden Throne of The Macabees
The United States of Credonia
The Federation of Pushka
The Rogue Nation of Cadillac-Gage
The Armed Republic of Soviet Bloc
The Incorporated States of Sarzonia
The Heavily Armed Hippies of MassPwnage
The Empire of Duke Barol
The Democratic Imperium of Praetonia

But I'll have to give you the export version of this, it basically takes away 2 Hornet SAM launchers and converts the the guns in the C and X positions to a triple turret and a dual turret (Still 21 25" guns though), if this is accept able I'll sell it to you, if not, you can become an ally if you want to, and buy a single Domestic version.

Tichang would like to register their deepest thanks for your generous offer of alliance, and accept your terms.
The Silver Sky
13-07-2005, 23:02
OOC: Ok, we're allied now, so you get the domestic version.

IC:
To: Tichang
From: Steven Miller
Silver Sky National Arms, Naval Division, Sales Sector
RE: Purchase

The Silver Sky is overjoyed that Tichang has decided to purchase a Neptune-Class Trimaran Super Dreadnaught, the cost comes out to $280 Billion USD, the construction time will be 1 (NS) year, we hope this fine ship will serve you're navy well.

Thank you,
Steven Miller
The Silver Sky
14-07-2005, 04:25
*BUMP* it up!
Credonia
14-07-2005, 18:39
OOC: Since no one has made the Battle Sim, I'll go ahead and make the thread later today, after I get back from my Navy PT.
The Silver Sky
14-07-2005, 18:49
Go ahead, but I have baseball from 5:00-7-8pm CST
The Silver Sky
14-07-2005, 20:57
*bump*

Oh,Sarzonia! Could you add this to your storefront?
Sarzonia
14-07-2005, 21:10
I can, yeah. Usually, though, if I have a joint project, I and the co-designer consult with each other before we sell one of the ships we co-designed to a particular country. Just something to keep in mind.
The Silver Sky
14-07-2005, 21:12
I can, yeah. Usually, though, if I have a joint project, I and the co-designer consult with each other before we sell one of the ships we co-designed to a particular country. Just something to keep in mind.
Oh, ok, cool.
Sarzonia
14-07-2005, 21:17
I just noticed the gun armament as being six turrets. I would have limited it to five with three turrets fore. Six is just plain overkill IMO.
The Silver Sky
14-07-2005, 21:22
Yeah, well that's your opinion :p
I just chose 6 turrets because a lot of new SDs have 5 turrets, and I need something better for my domestic version, the export version has 6 turrets but they are a triple and a dual, and the export version has 2 hornet sames taken off.
Warta Endor
14-07-2005, 21:22
Warta Endor would like to enquire what will be necessary to buy one of these powerfull ships. If an exchange of embassies or an alliances is needed, we will open negotiations.
Sarzonia
14-07-2005, 21:27
Actually, I designed a ship that was intended to be my standard SD and the opinion was pretty universal that six turrets was too many.

If you're going to market this as a joint project, you probably should consult with the co-designer on some of the changes before you make them.
The Silver Sky
14-07-2005, 21:30
Actually, I designed a ship that was intended to be my standard SD and the opinion was pretty universal that six turrets was too many.

If you're going to market this as a joint project, you probably should consult with the co-designer on some of the changes before you make them.
The six turrets stay, but your right, I should have asked you before I made changes, sorry!!! :(

So what do you think of the above potenial purchaser?
Sarzonia
14-07-2005, 21:50
The six turrets stay, but your right, I should have asked you before I made changes, sorry!!! :( *Sigh*

Well I guess there's not much I can do about the turrets now, but if you'd asked about them, I would have said said definitely stick with five.

As far as Warta Endor is concerned, I haven't had a chance to do a background check on him yet since my network was down most of the day, but I'll let you know what I come up with.
The Silver Sky
14-07-2005, 21:52
eh, sorry again, and thanks.
The Silver Sky
15-07-2005, 02:09
*bump*
The Silver Sky
15-07-2005, 05:58
*bump*
The Silver Sky
15-07-2005, 14:38
*bump*
The Silver Sky
15-07-2005, 18:02
*BUMP*
The Silver Sky
15-07-2005, 21:05
*BUMP*
"With all our joys and fears, wrapped in forgotten years." - some song I'm listening to
Sarzonia
15-07-2005, 21:27
OOC: If you choose to sell one of the Neptune-class SDs to Warta Endor, you have my approval. His background check turned up fine.
The Silver Sky
15-07-2005, 21:39
Warta Endor's purchase of one (1) Neptune-Class Trimaran Super Dreadnaught for $280 Billion USD has been confirmed, contsruction will take 1 NS year.
Halberdgardia
15-07-2005, 23:48
OOC: I might be interested in acquiring one of these. Are the stats listed on the first page for the export or domestic version? I'll look them over again, and then I'll get back to you on a possible purchase.
The Silver Sky
16-07-2005, 03:28
OOC: (Sorry, wasn't feeling good, went to bed, woke up and then went to by BattleField 2, it rocks!!!)
The one up there would be the domestic version, the export has 1 turret off and 2 Hornet SAMs off.
The Silver Sky
16-07-2005, 15:16
*bump*
The Silver Sky
16-07-2005, 19:50
*bump*
The Silver Sky
16-07-2005, 23:33
*bump*
Halberdgardia
17-07-2005, 03:38
OOC: *sees new addition to TSS's sig* You really are fond of stealing stuff from me, aint'cha? :p Believe it or not, that I actually stole from a mod's sig. I forget which one, though it might have been The Most Glorious Hack. Anyways, regarding a possible purchase of your SD, I was sort of wondering if it was a good idea or not to buy yet another ship I have to maintain and keep track of...then I figured, "Ahh, what the hell."

IC:

The Democratic Republic of Halberdgardia would like to purchase one Neptune-class superdreadnaught (to be redesignated as Hammer of Vengeance-class). $280 billion will be wired upon confirmation.
The Silver Sky
17-07-2005, 04:34
OOC: *sees new addition to TSS's sig* You really are fond of stealing stuff from me, aint'cha? :p Believe it or not, that I actually stole from a mod's sig. I forget which one, though it might have been The Most Glorious Hack. Anyways, regarding a possible purchase of your SD, I was sort of wondering if it was a good idea or not to buy yet another ship I have to maintain and keep track of...then I figured, "Ahh, what the hell."

IC:

The Democratic Republic of Halberdgardia would like to purchase one Neptune-class superdreadnaught (to be redesignated as Hammer of Vengeance-class). $280 billion will be wired upon confirmation.
OOC: Actually, I put that on after I saw The Most Glorious Hack's sig, I've seen it on your before, but I saw his and figured, what the hell?

IC: Halberdgardia's purchase of one Neptune-class Super Dreadnaught for $280 Billion as been confirmed. Construction will take 15 (NS) years.
The Silver Sky
17-07-2005, 14:50
*bump*
Warta Endor
17-07-2005, 17:46
Warta Endor's purchase of one (1) Neptune-Class Trimaran Super Dreadnaught for $280 Billion USD has been confirmed, contsruction will take 1 NS year.

Warta Endor has transmitted the funds for this ship. We will begin trials and if the ship will be proven succesfull, we may buy more of these vessels.
The Silver Sky
18-07-2005, 16:53
*bump*
Halberdgardia
18-07-2005, 16:56
OOC: Actually, I put that on after I saw The Most Glorious Hack's sig, I've seen it on your before, but I saw his and figured, what the hell?

IC: Halberdgardia's purchase of one Neptune-class Super Dreadnaught for $280 Billion as been confirmed. Construction will take 15 (NS) years.

IC: The money has been wired to your account.

OOC: Quick question: why did Warta Endor's Neptune take only 1 year to build, while mine takes 15?
The Silver Sky
18-07-2005, 16:58
IC: The money has been wired to your account.

OOC: Quick question: why did Warta Endor's Neptune take only 1 year to build, while mine takes 15?
OOC: I screwed up with the times, should have been 15 years, but it was already 2 days later and I was to lazy to fix it...
The Silver Sky
18-07-2005, 20:19
*bump*
Warta Endor
18-07-2005, 22:38
The ship has proven itself to be very good and reliable. We wish to purchase four more at a cost of 1120 billion USD. We are willing to double the payment if you hurry the production.
The Silver Sky
19-07-2005, 03:45
OOC: I'll reply later, very busy now...
The Silver Sky
19-07-2005, 18:34
Your order for four (4) Neptune-Class Trimaran Super Dreadnaughts for $1120 Billion USD is confirmed construction will take 30 (NS) years for all 4 or 2 every 15 (NS) years, they will be delivered after completion of sea-trials.
The Silver Sky
21-07-2005, 19:02
*bump*
The Silver Sky
28-07-2005, 19:27
*bump*
Hogsweat
19-08-2005, 10:42
She's a damn good design, I'd say. ONE little thing.. we'd decided that 27-30" calibres were useless calibres quite a while before these designs, or even the Credonia class ;-)
The Silver Sky
19-08-2005, 16:41
*bump*
The Silver Sky
24-08-2005, 23:56
*BUMP* Any comments? Please?
The Silver Sky
28-08-2005, 15:28
*BUMP* For comments and sales.
The Silver Sky
31-08-2005, 00:19
*bump*
Space Union
31-08-2005, 00:26
*bump*

Check UMCI forum.
The Silver Sky
01-09-2005, 00:13
*BUMP* The export version is up if you haven't noticed... :D
The Silver Sky
01-09-2005, 21:28
*bump*
The Macabees
01-09-2005, 21:34
The Silver Sky Navy had decided early on that the Neptune-Class must be greatly armored if it were to survive in today’s world of huge Anti-Ship missiles and 30inch guns. The main armor scheme consist of a layer of Inconel metal plates (Purchased from Space Union), and layers of Advanced armour composite (titanium, vanadium, amorphous steel, aluminum, and ballistic ceramics.); further protection is provided by double-bottomed, reinforced keel, void spaces and a titanium honeycomb frame. Composite rods, KERI foam installed in void spaces, and ceramic kinetic reducing plates for further protection against KE attacks. With an average armor thickness of 1839.25mm and much greater in some areas the Neptune-class shrugs of anything below a 25 inch gun like a tank would shrug off small arms fire. This specific armor scheme was created in response to The Macabees’ Argentine-Class Galleon.


Inconel, is not a very good piece of armor. Inconel is a nickel based superalloy, just like Thymonel 8, and consequently is used a lot on engines, because it's has a high heat resistance. However, a NiAl (Nicket based Aluminum) superalloys are not known for their strength. The strongest Inconel is known as Inconel alloy 700, which still isn't strong enough to act as a ship based armor.

As for those ceramic plates which reduce KE, please point me to them, because I've never researched specific ceramic plates that work to purposely reduce KE. Of course, they reduce energy when they're hit, because that's physics - but I've never heard of a ceramic that would be able to reduce KE more than any other ceramic - of course, unless it had a stronger electro-magnetic force, which might be the case.

In short, I wouldn't say that it could shrug off 25" slugs, especially coming from an ETC, with EM rifling, or even a stadard 25" rod. It's just not very believable - any ship is going to sink if enough rounds hit it, no matter the armor.
The Silver Sky
01-09-2005, 21:45
The armor scheme is based on the standard armor scheme of Sarzonian ships(Except for the Inconel), you'd have to ask him about it.

As for the claims, it's a little thing called being a sales men, I think that it would be able to take a 25" shell in some areas, but yeah, enough shells and this would go down as would any other ship.

I think I'll get rid of the Inconel.

Thanks for the feed back! :)
Sarzonia
01-09-2005, 21:52
OOC: I'd have to see if I still have the chat logs from when Granzi and I were talking about it because the plates were originally his idea and he and I were planning to do a RP where I bought the rights to use the technology before it fizzled and the terror strike by Jaxus Nine happened and before Granzi went inactive.

But it's entirely possible that the electromagnetic force is stronger than standard ceramic plates and that was the reason Granzi implemented them.
The Silver Sky
02-09-2005, 01:19
*bump*
The Silver Sky
03-09-2005, 02:44
*BUMP* Have you two sorted things out?
The Silver Sky
03-09-2005, 16:41
*bump*
The Silver Sky
05-09-2005, 14:27
Talking to a lady friend, hoping she comes and visits.....

in the meantime, *BUMP*
The Silver Sky
01-10-2005, 15:51
*bump*
Doujin
01-10-2005, 21:13
Having 'Battlesims' with Superdreadnoughts and not inviting me? I'm hurt!
The Silver Sky
01-10-2005, 22:31
Having 'Battlesims' with Superdreadnoughts and not inviting me? I'm hurt!
We never had it, Credonia(now gone) was too busy, and space Union never contacted me about it, though if you want I can try to set up an international Super Dreadnaught Battlesim.
Doujin
02-10-2005, 05:48
We never had it, Credonia(now gone) was too busy, and space Union never contacted me about it, though if you want I can try to set up an international Super Dreadnaught Battlesim.

Good, because I do enjoy making examples of any "competition" the Doujin Type-F (Codename: Reaver) has.
The Macabees
02-10-2005, 05:51
Hey TSK, can you hold them after the War of Golden Succession?
The Silver Sky
02-10-2005, 05:51
Sure *knows he's gonna be pwned* :D
Doujin
02-10-2005, 05:54
Sure *knows he's gonna be pwned* :D

Pretty much.
The Silver Sky
13-10-2005, 01:40
*BUMP* I'm currently thinking about a small refit, mainly for the guns, I still have to talk to Sarzonia though.