NationStates Jolt Archive


Fleet Contract (Attn all starship manufacturers)

Einhauser
09-07-2005, 22:26
The Incorperated Firms (working title) of Einhauser wish to procure several large, powerful starships to act as flagships. We wish to review all makes and designs of above 1,000 meters. There are a few requirements, however:

1) Ship must be at least 1,000 meters in length
2) Ship must be heavily armed
3) Ship must be fast enough to keep up with a battlecruiser
4) Ship must posses shields strong enough to withstand a collision with a standard sun
5) Owner must not object to any and all modifications made to the design

The prefered method of purchase is you, the shipyards, selling me, the buyer, the blueprints to your ships, which will then be modified to meet our needs better. Its cheaper than modifying already existing ships.
Huntaer
09-07-2005, 22:40
I've been planing to develop ship designs other than of the Star Wars Star Destroyers, though they will consist of the same tactical information. I have an idea for a new fleet carrier, destroyer, cruiser, and corvette.

http://i11.photobucket.com/albums/a172/Huntaer/Huntaer/KINTER_FRONT001.jpg

http://i11.photobucket.com/albums/a172/Huntaer/Huntaer/KDESTROYER_FRONT001.jpg

http://i11.photobucket.com/albums/a172/Huntaer/Huntaer/KCARRIER_FRONT001.jpg

http://i11.photobucket.com/albums/a172/Huntaer/Huntaer/KBATTLESHIP_FRONT001.jpg

Take a look if you're interested.
Einhauser
09-07-2005, 22:43
Well, it certainly looks menecing, but are there any brighter pictures? Perhaps a schematic? And what about statistics?
Theao
09-07-2005, 22:47
What weapons systems do you intend to use, ie: Beam/energy heavy, missile heavy, Kinetic heavy, combination.
Also in terms of the 'solar collision' do you mean could survive entering down to the photosphere or what?
Lastly, what is the speed of a battlecruiser
Einhauser
09-07-2005, 22:52
I mean to utilize every kind of weapon availiable to the ship. I also mean for the ship to go in one side of a star, and out the other.
Theao
09-07-2005, 22:59
Could you provide a list of wanted weapons, as well as battlecruiser speed, both normal space and FLT speeds.
Huntaer
09-07-2005, 23:06
Well, it certainly looks menecing, but are there any brighter pictures? Perhaps a schematic? And what about statistics?

Those are pics which I plan to use for new ship designs. Just state which one you would like, and I will get to producing that one first.
Einhauser
09-07-2005, 23:07
Well, lesse...

1) Some kind of energy ram on the prow. Should be powerful enough to slice open battlestatiosn and whatnot.
2) An Inferno Cannon should be the main weapon
3) Lots, and lots of naval railguns, Land Arrays, and torpedo tubes laid out broadside style
4) Should be able to dock a good sized fleet to its hull
5) Acceleration (linear, in open space) of at least 3,000G
I have no idea what the FTl speed should be.

This conversation has inspired me. Im already starting to think up a ship class that would work. Do you have MSN IM Theao? I dont want to put out the information publicly
Einhauser
09-07-2005, 23:07
Those are pics which I plan to use for new ship designs. Just state which one you would like, and I will get to producing that one first.

Man, those pics are so dark I didnt even realize they were different designs!
Huntaer
09-07-2005, 23:10
Man, those pics are so dark I didnt even realize they were different designs!

Try to make your brightness on your computer higher if you can. That should work.

I came across a similar problem with the computers at school several months back. All of the darker pics on my store front didn't show up.
Theao
09-07-2005, 23:11
Only Yahoo messanger.
Theao
09-07-2005, 23:49
I believe I have a design that meets necessary qualifications.
Should you wish, I shall post the stats.
Snake Eaters
09-07-2005, 23:51
The Incorporated Firms (working title) of Einhauser wish to procure several large, powerful starships to act as flagships. We wish to review all makes and designs of above 1,000 meters. There are a few requirements, however:

1) Ship must be at least 1,000 meters in length
2) Ship must be heavily armed
3) Ship must be fast enough to keep up with a battlecruiser
4) Ship must posses shields strong enough to withstand a collision with a standard sun
5) Owner must not object to any and all modifications made to the design

The preferred method of purchase is you, the shipyards, selling me, the buyer, the blueprints to your ships, which will then be modified to meet our needs better. It’s cheaper than modifying already existing ships.

We have a ship that could serve your purpose:

The Dauntless class, export version, complies to the following specifications:

Length: 1500 metres
Crew: 3000 souls (highly automated)
Weapons: Numerous Type XIII Phaser arrays arranged along the hull. Torpedo launchers at numerous points.
Armour: Reactive, Ablative
Shields: Multi-phasic, regenerative
Top Speed: 150,000kph (sublight), Warp 8 (FTL)
Power Source: Gamma-Fusion Reactors (sublight+main power), x2 Co-axial Warp Drives (FTL)

The Dauntless class was one of the premier capital ships of the Snake Eater Navy for many years. However, the advent of the new Leviathan and Warfare classes, which are faster, more heavily armed and also carry only a marginally bigger crew, have resulted in this class reaching the end of it’s operational life. However, the fleet is being maintained as they make excellent capital ships for provincial battle fleets, able to lend their heavier firepower and shields to aid the small starships of the Snake Eater Navy

Shown here are two examples of the Dauntless class:
http://img97.exs.cx/img97/4147/img19263br.jpg

Additional statistics avaliable upon demand

OOC: You may say it's too small to be a capital ship... I don't go for uber ships. They don't work. The largest ships in my fleet are less than 5km long in total, with a crew of less than 10,000. And your demands are... well, they are extremely over-the-top
Kyanges
10-07-2005, 00:06
You might like to know, that the battle carriers that you bought from me, already meet all of those requirements. Plus, since you can already modify them, you're all set...
Theao
10-07-2005, 00:26
Have MSN messenger now.
Makaar
10-07-2005, 00:29
tag for future response - I've got something you'll love
Einhauser
10-07-2005, 01:14
Ok, sorry for the long pause in between my responses. I will respond to each in kind:

Huntaer: I like all but the first pic. At least, I think I do. Still way too dark.

Theao: Go ahead and post the stats. Pics are not necessary.

Snake Eaters: I dont really belive in massive automation. In fact, i find it more a godmod than an advantage. Plus, I dont use phasers. Im sure the design works for your navy, but I dont think it would fit in mine.

Kyanges: ... now why didnt I think of that. I will use the battlecarriers until I can produce the larger vessel im designing now.

Theao #2: Ok, TG me your address and we can talk logistics.

Makaar: Ok, post it.
Theao
10-07-2005, 01:19
Length: 5km
Armour: 50m
Engines:
N-Space: .6c
FLT: 6,000c
Shields:
Dimensional: Hyper and Warp shielding
Conventional: Double-Layered Scaled
Conversion: 3.8 MK
Weapons:
Energy: 1 Inferno Cannon
2500 gigawatt lasers
Missile: 1000 missile battery (each battery four tubes)
KEW: 1000 10mm railguns
Other: Prow mounted monomolecular energy blade

MSN address: vc_64@yahoo.ca
Snake Eaters
10-07-2005, 08:51
Snake Eaters: I dont really belive in massive automation. In fact, i find it more a godmod than an advantage. Plus, I dont use phasers. Im sure the design works for your navy, but I dont think it would fit in mine

Alright, fair deal. However, a few points need to be cleared up.

1) Automation is not a GM. Not at all. If used in limitation, in this case only to help control the primary systems, it actually has no direct control over any of the ship. That's to clear that up for anyone else has a problem with it.

2) Fair deal on the phasers

3) Could you have made your last sentence anymore 'I'm looking down my nose at you' style??
Siesatia
10-07-2005, 14:00
The United Federal Shipbuilders can build a ship to any specification. The organization has the members Arizona Nova, Mettalinauts, Northrup-Grumman and Siesatia who all work together, combining specialties to build the best product at the lowest cost.

http://69.93.183.37/827/25/upload/av-293.gif

If you are still interested, contact us as the following website:
http://s6.invisionfree.com/International_Mall/index.php?showforum=153

Thank you for your time.
Makaar
10-07-2005, 17:08
Another tag - I'm still working on the design, but it's going to be totally new.
Einhauser
10-07-2005, 19:30
@ Siesatia: Very nice shop. I may order something.

@ Makaar: Ok, cool.

@ Everybody: Im developing a new class of starship specificly designed to be used as a flagship. It is over 9,000 meters long, packs a main weapon that can atomize moons, and carries over 700 fighter craft. Expect to see it sometime in the next week or so. Until then, I am still open for foreign ship designs.
Makaar
10-07-2005, 19:43
Unfortunately, I have run into some snags on the design - also my design will need a complete change to compete with a 9,000 metre long ship (mine is only 1,200 metres long), so I'm pulling out.
Einhauser
10-07-2005, 19:47
Now wait a minute! The 9,000 meter one is a design by me to at least be able to slug it out with super-ships and not be immediatly beaten. If you remember, the requirements on this contest state that it must only be 1,000 meters long, so you can keep it in. Id like to see it.
Theao
10-07-2005, 19:47
If you want help with your 9km ship I'm willing to aid in the design.
Einhauser
10-07-2005, 19:51
Well, I think ive got it pretty well covered, but if I run into any problems, ill come to you, if you dont mind.
Theao
10-07-2005, 19:53
No I don't mind.
Einhauser
10-07-2005, 19:53
Actually, I have a question I cant seem to find the answer to. What is the difference between a megaton, gigaton, teraton, and petaton?
Huntaer
10-07-2005, 19:54
Now wait a minute! The 9,000 meter one is a design by me to at least be able to slug it out with super-ships and not be immediatly beaten. If you remember, the requirements on this contest state that it must only be 1,000 meters long, so you can keep it in. Id like to see it.

Have you seen the new Nemesis class Towerless Super Star Destroyer I've recently constructed? The axiel laser is 2/3rd's the power of the DS laser, consists of a lot of guns, and holds a good amount of fighters. Oh, and it's ~18km.

Link:
http://forums.jolt.co.uk/showthread.php?t=430981

here is an image:
http://i11.photobucket.com/albums/a172/Huntaer/Huntaer/UltraSDtype3copy.jpg


Of course, there is only one out and that's mine. But I could hold one in reserve for you. If you don't like the SW stats, we can always modify it to your liking. Or, you can have my old Sovereign Class Super Star Destroyer Nemesis at a price of 100,000,000,000 credits(it's actually worth way more than that).

Super Star Destroyers are a good form of a flag ship.
Makaar
10-07-2005, 19:55
Now wait a minute! The 9,000 meter one is a design by me to at least be able to slug it out with super-ships and not be immediatly beaten. If you remember, the requirements on this contest state that it must only be 1,000 meters long, so you can keep it in. Id like to see it.

Well, I'm working on a deck plan...you should know I won't be able to get a picture (or at least not a very good one - unless I...borrow...one from another website) so you'll have to use your imagination...although my design has thousands of torpedo tubes and can carry hundreds of fighters.

I suppose you could use it as a patrol ship or something, though the amount of torpedo tubes I'm putting on it isn't small.
Huntaer
10-07-2005, 19:56
Actually, I have a question I cant seem to find the answer to. What is the difference between a megaton, gigaton, teraton, and petaton?

It's similar to a megabite, gigabite, and terabite. Different ranges of power (I believe it's for cannons)
Theao
10-07-2005, 19:59
Actually, I have a question I cant seem to find the answer to. What is the difference between a megaton, gigaton, teraton, and petaton?
Petaton 10^15 or 1 000 000 000 000 000 tons of TNT
Teraton 10^12 or 1 000 000 000 000 tons of TNT
Gigaton 10^9 or 1 000 000 000 tons of TNT
Megaton 10^6 or 1 000 000 tons of TNT
Huntaer
10-07-2005, 20:01
Petaton 10^15 or 1 000 000 000 000 000 tons of TNT
Teraton 10^12 or 1 000 000 000 000 tons of TNT
Gigaton 10^9 or 1 000 000 000 tons of TNT
Megaton 10^6 or 1 000 000 tons of TNT

Ah. I've noted it for future refference.
Einhauser
10-07-2005, 20:01
Yea, It is for cannons, but i need to know the exact difference. The Nemesis is certainly awsome, but im hesitating for two reasons:

1) I detest the starships made in the starwars universe. Mostly because of their low numbers of weapons and hideous design flaws, but since you made it, and not Lucas, I suppose itd be ok.

2) Im not looking for a ship that would act as flagship for my entire nation, just a bunch of smaller vessels that can head fleets and whatnot.
Einhauser
10-07-2005, 20:02
Petaton 10^15 or 1 000 000 000 000 000 tons of TNT
Teraton 10^12 or 1 000 000 000 000 tons of TNT
Gigaton 10^9 or 1 000 000 000 tons of TNT
Megaton 10^6 or 1 000 000 tons of TNT

Hey, thx Theao.
Theao
10-07-2005, 20:08
Not a problem.
Huntaer
10-07-2005, 20:11
Yea, It is for cannons, but i need to know the exact difference. The Nemesis is certainly awsome, but im hesitating for two reasons:

1) I detest the starships made in the starwars universe. Mostly because of their low numbers of weapons and hideous design flaws, but since you made it, and not Lucas, I suppose itd be ok.

2) Im not looking for a ship that would act as flagship for my entire nation, just a bunch of smaller vessels that can head fleets and whatnot.

The newer ships which I've been creating (and you've probably seen them) are much less flawed than Lucas's ships. Even the GE has accepted them to be a part of their fleet.

With the new TSD series, these are so much more advanced than the older SD series. They have increased firepower and weaponery, demands less crew, holds more troops for surface attacks, holds a lot more fighters, and can't be destroyed by having a small ship such as an A-wing and then gets itself destroyed.

And if you want a ship wich could stand up to super command ships and still be less than 4km, I could provide you the Petualant Class TSD and the Assimilator TSD. Do note though, that the PTSD doesn't have a hangar bay making it deadlier, tougher, and provides more energy diverted to the laser cannons. Both of them can be found in my store front.
Einhauser
10-07-2005, 20:15
Good points, although I would like to say that hangers are a necessity for me. I like to swarm the enemy ships with hundreds of fighters.

EDIT: I g2g. Ill be back on in an hour - 2 hours.
Snake Eaters
10-07-2005, 20:19
Yea, It is for cannons, but i need to know the exact difference. The Nemesis is certainly awsome, but im hesitating for two reasons:

1) I detest the starships made in the starwars universe. Mostly because of their low numbers of weapons and hideous design flaws, but since you made it, and not Lucas, I suppose itd be ok.


So basically, you only want huge guns, and thus no tactics other than shoot... great
Huntaer
10-07-2005, 20:27
So basically, you only want huge guns, and thus no tactics other than shoot... great

it's a classic form of military. Though it is true size doesn't always matter.
(It's something that the Huntarian Emperor likes to ignore).
Snake Eaters
10-07-2005, 20:44
it's a classic form of military. Though it is true size doesn't always matter.
(It's something that the Huntarian Emperor likes to ignore).

Yeah, but it shows no tactical finesse at all
Tekania
10-07-2005, 23:30
The Incorperated Firms (working title) of Einhauser wish to procure several large, powerful starships to act as flagships. We wish to review all makes and designs of above 1,000 meters. There are a few requirements, however:

1) Ship must be at least 1,000 meters in length
2) Ship must be heavily armed
3) Ship must be fast enough to keep up with a battlecruiser
4) Ship must posses shields strong enough to withstand a collision with a standard sun
5) Owner must not object to any and all modifications made to the design

The prefered method of purchase is you, the shipyards, selling me, the buyer, the blueprints to your ships, which will then be modified to meet our needs better. Its cheaper than modifying already existing ships.

Anubis Class Battlestar is just beginning service in the fleet: Contract is through Yorktown Aerospace Inc. (Tekania Prime Stellar Fleet Yards)...

http://thecomputerman.dyndns.biz/fleet/fleet/anubis.jpg

Length: 3,150 meters
Beam: 1,600 meters
Height: 550 meters

Crew Compliment: Max:10,200 (Approx 4,000 naval personnel, 6,200 personnel divided between marines and pilots...)

Max Flight Operations Deck size: 1,950 craft of various sizes (Assuming Tekanian Normal Fighter, Bomber, Interceptor, and Transport craft)
Flight Deck is moved to core system in this design; as opposed to, as past designs; being located in "arms" hanging from craft....

Weapons Systems:
300 350EW Phased Particle Cannon turrents
800 170EW Phased Particle Cannon Turrents
350 Point-Defense Phaser Strips
120 Missile/Torpedo Tubes (Stowage for 1,500 missiles)

Armor And Hull:
Primary Hull, Duranium Alloy
Armor: Primary-Duranium Composite (30mm); Regenerative: Neutronium/Duranium Composite (Nanite Driven from Stowage), 10mm
Shields: Multifacet Deflector, Double Shield; Gravitic, 6 facets per each of two layers (Dorsal upper and lower, Port, Starboard, fore and aft)

Propulstion Systems:
Sublight: Spatial Field Impulse (Reactionless) Drive system. 4 High Power Drives... Max sublight velocity of 0.91c

Superluminal: Kraskinov Mk-XV Wormhole Generator... Range: Standard 120,000,000 light-years

Power Generation: 8 Zero-Point Reactor Units, Operational EOL 200 years...
2 Toroid Fusion Reactors (Emergency Power)

Approximate Displacement: 3,100,000 Metric-Tons
Stowage: 850,000,000 Metric-Tons
Einhauser
11-07-2005, 22:21
@ Snake Eaters. I use WH40K tech mostly, so finesse is not part of my tactics. I go for big guns, big ships, and numbers. To counter the threat of smaller craft killing my big ones, I cover them in so many point defense weapons that

@ Tekania. Could you please define "phaser"? I prefer not to use ST tech.
Snake Eaters
11-07-2005, 22:26
@ Snake Eaters. I use WH40K tech mostly, so finesse is not part of my tactics. I go for big guns, big ships, and numbers. To counter the threat of smaller craft killing my big ones, I cover them in so many point defense weapons that

@ Tekania. Could you please define "phaser"? I prefer not to use ST tech.

*rolls eyes*Typical
Einhauser
11-07-2005, 22:53
Hey, it works.
Snake Eaters
11-07-2005, 23:28
I prefer a sense of tactics to simply going in guns blazing in classic Imperial style
Einhauser
11-07-2005, 23:31
I also noticed that you use ST tech. Which is, basiclly, weak ships with weak armor, weak shields, and weak weapons. Sure, they're fast and maneuvaerable, but a single railgun round would gut them, and even point defense guns would harm them. You can have your tactics. Ill stick to winning.
Germanische Zustande
11-07-2005, 23:36
I don't suppose you'd be interested in a 20 mile long Battleship?
Snake Eaters
11-07-2005, 23:56
I also noticed that you use ST tech. Which is, basiclly, weak ships with weak armor, weak shields, and weak weapons. Sure, they're fast and maneuvaerable, but a single railgun round would gut them, and even point defense guns would harm them. You can have your tactics. Ill stick to winning.

Actually, I use a blending of ST tech and a few ideas of my own. So, although I'm smaller, and slightly weaker, I can still beat you. If you refuse to loose at all though, then you're nothing more than a simple GodModer.

I respect people who go in all guns blazing, and yet will still loose for the purposes of story. They are good people. You, on the other hand, don't seem to understand that there are other ways to win a battle. Battles are not won by the biggest guns, it's how you use those guns in the correct manner and exploit your advantages. PLus, I can afford more losses than you. Given the crews on 40K ships are huge, a losse of one would be extremely damaging to you. Oh, and did I mention that the ship you are looking for is a GM of the most epic propotions? I mean, really, going through a star and blowing up a moon? Why do you need that
Kaymiril
12-07-2005, 00:00
I also noticed that you use ST tech. Which is, basiclly, weak ships with weak armor, weak shields, and weak weapons. Sure, they're fast and maneuvaerable, but a single railgun round would gut them, and even point defense guns would harm them. You can have your tactics. Ill stick to winning.
You've never seen SE fight, dear. *Pats you on head.* Have a pleasant loss.
Einhauser
12-07-2005, 01:49
You've never seen SE fight, dear. *Pats you on head.* Have a pleasant loss.

Hey woa, lets not go crazy. I never challenged SE to a fight. Even mosquitoes can bring down a bear in sufficient numbers. Plus, I have no doubt that SE is a highly experienced RPer with dozens, if not hundreds of space battles to his name, where as I am not but a newb.

When considering the advantages of which type of ship you want to use, there is a factor that most people overlook: style. Now, I don’t mean the architecture on a ship, I mean the way it’s role-played.

An ST ship dances around the enemy, avoiding shots and peppering the shields of its foes with phaser fire, where as a WH40K ship launches withering broadsides and fusillades of pious fire onto those foes so bold as to stand before it.

Plus, when a WH40K ship goes down, it GOES DOWN. Engines blow up, ammo explodes, and hundreds of thousands of souls scream into the warp. An ST ship just explodes. Sure, a few hundred lives might be lost at most, but there isn’t really any drama in it.

Yes, you are right, if I loose significant portions of my fleet, my population would be decimated. However, given the rate of population growth on here, I could make that number back in a day (one NS year).

Why do I need to go through suns and blow up moons? Why not? It adds to the drama of an RP. If say, there is a rebellious planet in your empire. An ST ship could descend into the atmosphere and destroy selective targets with its light weapons load, causing damage to the cities. However, a WH40K ship could lurk in the sun sending warnings and building the tension, until BAM! It emerges and vaporizes the moon. Its unexpected, its unnecessary, and its a hell of a lot scarier than watching a smallish ship selectively burn your homes. Plus, the planet would remain unharmed, and maybe even a neat little debris belt could form around the planet, which would allow military installations to be built and resources to be gathered.

I’m not criticizing you, SE, just St tech, like I do to SW starships. None of it is meant to be taken personally.
Theao
12-07-2005, 01:55
Ship post redone/improved as per Einhauser's request.
Length: 5km
Armour: 50m
Engines:
N-Space: .6c
FLT: 6,000c
Shields:
Dimensional: Hyper and Warp shielding
Conventional: Double-Layered Scaled
Conversion: 3.8 MK
Weapons:
Energy: 2500 gigawatt lasers
Missile: 1000 missile battery (each battery four tubes)
KEW: 1000 10mm railguns
1 Inferno Cannon
Other: Prow mounted monomolecular energy blade

The hull can be composed of what ever material composition requested
thought the model utilizes battlesteel. It is designed along an oval base,
thought the prow tempers down to a blade rather than a bulge.
The Hyper/Warp shielding is designed to counter any items coming throught
hyper/warp space to circumvent the conventional shields. The conventional
shields, are sectionated and overlapping, similar to the scaled armour used in
the middle ages. The conversion shield is built to withstand extensive
temperatures similar to those found in the core of a Sol class sun.

The weapons systems are designed to provide to serve the ship well in any
engagement. The missile batteries are designed to take most missiles. The
laser and railguns are designed to take on capital ships, escort ships and
fighters with equal measure.

The sublight or N-space engine is designed to travel at speeds of up to .6c.
It has inertial dampeners designed to eliminate the problems of acceleration and aid in manuvering at full speed. The FLT drive is designed to reach speeds of 6000c.
Kyanges
12-07-2005, 02:08
...If say, there is a rebellious planet in your empire. An ST ship could descend into the atmosphere and destroy selective targets with its light weapons load, causing damage to the cities. However, a WH40K ship could lurk in the sun sending warnings and building the tension, until BAM! It emerges and vaporizes the moon. Its unexpected, its unnecessary, and its a hell of a lot scarier than watching a smallish ship selectively burn your homes. Plus, the planet would remain unharmed, and maybe even a neat little debris belt could form around the planet, which would allow military installations to be built and resources to be gathered.

I’m not criticizing you, SE, just St tech, like I do to SW starships. None of it is meant to be taken personally...

(OOC: To me, the scarier opponent would be the guy who doesn't even need to look or act scary, and can still easily take you down. Like the ST ship for instance.

Big, brutish, and unexpected in my mind equals, barbaric, stupid, and what have you.

Cold, clean, methodical, means to me, that this is one hell of a smart foe, and oh crap, he just took out my capital without mega guns a'blazing... Damn... That would scare me a lot more.

(This is all just my opinion on the matter of course...))
Einhauser
12-07-2005, 02:11
(OOC: To me, the scarier opponent would be the guy who doesn't even need to look or act scary, and can still easily take you down. Like the ST ship for instance.

Big, brutish, and unexpected in my mind equals, barbaric, stupid, and what have you.

Cold, clean, methodical, means to me, that this is one hell of a smart foe, and oh crap, he just took out my capital without mega guns a'blazing... Damn... That would scare me a lot more.

(This is all just my opinion on the matter of course...)

True, that would scare ANYONE a lot more than a big bruiser. However, when people get into groups, they get scared better by force. So, indivigually, the cold, precise killer is best, but in large groups, the sluggish, heavily armed behemoth is the better option. At leat, to quote Kyanges, in my opinion.
Einhauser
12-07-2005, 02:16
I don't suppose you'd be interested in a 20 mile long Battleship?

Sure, post it. Im interested in any kind of large ship, as long as it meets the standards in the first post.

Right now, as it stands, Kyanges battlecarriers are my acting flagships, although they may be regulated back to line-ship status when I adopt the new flagship. the one I am making will serve as the flagship of an entire sector, meaning that every sector I posses will have only one of these brutes. Smaller, more numerous ships, like Kyanges battlecarrier, will serve as flagships of the many smaller fleets that make up the sector defense forces.
The Celestial Swords
12-07-2005, 02:17
The Armed Republic of The Celestial Swords expresses intrest in the extreme in those starships displayed in post #2
Kyanges
12-07-2005, 02:21
True, that would scare ANYONE a lot more than a big bruiser. However, when people get into groups, they get scared better by force. So, indivigually, the cold, precise killer is best, but in large groups, the sluggish, heavily armed behemoth is the better option. At leat, to quote Kyanges, in my opinion.

(OOC: I see where you're coming from on the matter of large groups. But that was a part of my point. If you're fighting a large group, and are smart enough, you won't need to show any force at all. You can just look and say something along the lines of, "Eh! That's a big group... But...oh? What's this? Their command ship? Ah..." (Use your imagination on what probably just happened. Yep, the whole enemy group just watched their commanders implode. Havoc ensues, now the group is definitely scared. Bye bye.)

Yes, their are ways to get around the above situation quite easily, (Not having all your commander in one spot, training good enough that they can still fight well even with their commanders dead, or even the possibility that watching their commander die would piss them off even more, but that's beside the point.))

EDIT: Just saw this.

Right now, as it stands, Kyanges battlecarriers are my acting flagships, although they may be regulated back to line-ship status when I adopt the new flagship. the one I am making will serve as the flagship of an entire sector, meaning that every sector I posses will have only one of these brutes. Smaller, more numerous ships, like Kyanges battlecarrier, will serve as flagships of the many smaller fleets that make up the sector defense forces
Hmmm, good. My ships will have a purpose even when they're replaced.
Einhauser
12-07-2005, 02:27
Hmmm, good. My ships will have a purpose even when they're replaced.

yes, I will probably be purchasing more battlecarriers to keep up with my needs. After all, it is exceptionally well designed.
Germanische Zustande
12-07-2005, 02:57
Sure, post it. Im interested in any kind of large ship, as long as it meets the standards in the first post.

Right now, as it stands, Kyanges battlecarriers are my acting flagships, although they may be regulated back to line-ship status when I adopt the new flagship. the one I am making will serve as the flagship of an entire sector, meaning that every sector I posses will have only one of these brutes. Smaller, more numerous ships, like Kyanges battlecarrier, will serve as flagships of the many smaller fleets that make up the sector defense forces.


I'll have to redo the stats, as the current configurations of the vessel are highly classified in nature. There are technologies incorporated into them which cannot be released. I need a day to get the specifications to an exportable document.

And, mind you, the UFGZ has only built 3 of these behemoths, the latest one taking a little over 35 years to complete due to size and intricacy.
Einhauser
12-07-2005, 04:32
Why did it take so long? Do you lake forge-worlds? How long did the others take to construct?
Germanische Zustande
12-07-2005, 08:40
Our Bismarcks have earned a fearsome reputation, the first in the line taking out a whopping 2 1/2 battlegroups of alien ships before being incapacitated by a suicidal ramming attack.

We take much care in the construction of our vessels, and with the numerous intricate systems and extremely advanced technologies carried by the vessels, the construction is quite intense and extensive.

F.S.S. Bismarck: Construction: 40 years. Used Ancestor's Ships as building blocks for the vessel, so that not nearly as much was built from scratch.

F.M.S.V. Reagan: 60 years. Built from ground up using many new technologies. Numerous wars were carried out during this time, draining resources.

F.M.S.V. Federal Honor: 35 years. Built with new construction methods, incorporated extremely advanced weapons systems and propulsion systems. Also built during a war.
Tekania
12-07-2005, 13:44
Tekania. Could you please define "phaser"? I prefer not to use ST tech.

"Phaser" is a Particle Beam which have an attenuated phase (out of normal space); typically the particle beam is neutrino based (as used by the Tekanian Republic), though could be used for most other particulates (Neutrons, Protons, Positrons, Electrons, Muons, etc)...
Snake Eaters
12-07-2005, 13:52
Plus, when a WH40K ship goes down, it GOES DOWN. Engines blow up, ammo explodes, and hundreds of thousands of souls scream into the warp. An ST ship just explodes. Sure, a few hundred lives might be lost at most, but there isn’t really any drama in it.

Why do I need to go through suns and blow up moons? Why not? It adds to the drama of an RP. If say, there is a rebellious planet in your empire. An ST ship could descend into the atmosphere and destroy selective targets with its light weapons load, causing damage to the cities. However, a WH40K ship could lurk in the sun sending warnings and building the tension, until BAM! It emerges and vaporizes the moon. Its unexpected, its unnecessary, and its a hell of a lot scarier than watching a smallish ship selectively burn your homes. Plus, the planet would remain unharmed, and maybe even a neat little debris belt could form around the planet, which would allow military installations to be built and resources to be gathered.

I’m not criticizing you, SE, just St tech, like I do to SW starships. None of it is meant to be taken personally.

I'd presonally prefer to loose a few ships and loose maybe a few thousand people than suffer a single heavy losse and suffer the death of thousands. Not any drama in losing lives? That's pretty sad really.

And also, why demolish the moon? I could eliminate that rebellion by Exterminus if I wanted, sure, but that's a last resort thing. Hell, I know 40K inside out, and the Inquisition never uses Exterminus lightly. Evcen if you don't mean it personally, you have to be careful the way you phrase things. Very careful.

And many thanks to Kyanges for seeing how I think. I work like the British Army, where everbody is capable of working outside a highly rigid command structure, where only one guys gives orders.
Einhauser
12-07-2005, 17:22
Wait a minute. Where did you get the idea that blowing up the moon is equal to exterminatus? Sure, it would change the tide and whatnot, but it wouldnt wipe out all life on the planet.

Not any drama in losing lives? That's pretty sad really.

Call it sad if you want, but it's the truth. Unless, of course, that small group of people are high up in your goverment or war heros. Then it is usually drama packed.
Snake Eaters
12-07-2005, 17:23
Wait a minute. Where did you get the idea that blowing up the moon is equal to exterminatus? Sure, it would change the tide and whatnot, but it wouldnt wipe out all life on the planet.



Call it sad if you want, but it's the truth. Unless, of course, that small group of people are high up in your goverment or war heros. Then it is usually drama packed.

I'd say that a smaller group of people putting their lives on the line against a huge enemy classes as dramatic. And they don't have to be heros.. but whatever
Kyanges
12-07-2005, 19:37
...And many thanks to Kyanges for seeing how I think...

(OOC: No problem :) .)
Einhauser
12-07-2005, 21:17
but whatever

Nicly put. Lets get back on topic.