NationStates Jolt Archive


Huntaer Releases the Nemesis Class Towerless Super Star Destroyer

Huntaer
09-07-2005, 20:59
Name: Nemesis Super Star Destroyer
http://i11.photobucket.com/albums/a172/Huntaer/capitalships/UltraSDtype3copy.jpg

Model: Nemesis Class Towerless Super Star Destroyer

Manufacturer: Huntarian Forge Worlds

Designation: Super-Heavy Command Ship/Carrier

Length: 18,000 meters

Crew: 215,000

Troops: 500,000

Cargo Capacity: 650,000 metric tons

Consumables: 6 years
Time Before Refit: 15 years
Expected duration: 110 years

FTL: Necrominus Drives Mk III

Speed: 6 MGLT

Hull: 256,895 RU

Shields: 485,563 SBD
M.L.S.S.
Shield Capacitor
Multi-Phased Shields
Reflection Field

Special Features: 1 Axial Super Laser, A.S.C.S, H.E.W.S,

Weapons: 400 Advanced Heavy Turbolaser Batteries, 350 Advanced Turbolasers, 350 Advanced Laser Batteries, Lightning Field, 50 Ion Cannons, 75 Tractor beams

Onboard Craft:
800 Tie Series Fighters (300 Tie Darts, 300 Tie Reapers, 200 Tie Retributions), 200 Kirtir Fighters, 200 Vampire Starfighters, 200 Reliant Starfighters, 200 Hornet class Lambda Shuttles, 200 Planet Hopper Class Dropships

General Discription:
The Nemesis is one of the newer Super Command Ships which the Huntarian Forge Worlds has produced. This is a unique ship in itself where it is the one of the only ships to carry the Huntarian origonal Mini-Axiel Super Laser. Again it follows the Towerless Star Destryer concept, it will be the first Super Comand Ship to consist of the Towerless design, followed by the Tyrant and the Terminator Class Towerless Super Comand Ships (soon to be developed). It consists of many fighters, and can hold 2 armies if it needs to.

The Repair Station:
This is fairly unique to the Nemesis. The ship is large enough to hold a "small" repair station at the top of the ship, where the bridge would normaly be. Damaged Transports, Carriers, Frigates, Corvettes (ect) could dock here rather than the docking bays and get repaired here in the middle of intense battles.

The Towerless Concept:
To make this ship as formidable as possible, the Huntarian Forge World designers have decided to get rid of the docking bay and the Conning Tower in this special military vessile which is to be produced in relatively small numbers. The Emperor has occasionaly viewed the conning tower as a large target, vulnerable to attack. The docking bay, though one of the essential parts of the SD design, has also been considered to be a vulnerable target therefor this class isn't ment to be a transport vessile, carrying no extra passengers nor any onboard craft. This ship offers no real means of the possibility to take out the command deck by flying a ship into the bridge.

The "Stacking" Method:
A rather new method, newer TSD's (Towerless Star Destroyers) have what is known to huntarian designers as the "Stacking" Method. It was first introduced to the Imperator Mk I Class Towerless Star Destroyer where Tie Fighters are stacked up in rows, minimizing the amount of space they take up and allowing more space for more fighters to fit in.

Update
Huntarian Electronic Warfare System (H.E.W.S.):
This special tactical system is equipped with both Automatic-Targeting Scramblers, and Sensor Scramblers instead of requiring them to be in two seperate systems.

Advanced Starship Combat System (A.S.C.S.):

Description: This new tactical system combines all of the newest researched systems for staship combat operations such as the High Energy Focus System, Structural Analyzer System, and the Achilles Targeting Unit making the A.S.C.S. an advanced network of tactical system almost making it one unified system. This new system also enables more accuracy in the turbolasers, enabling more automation in starship combat. The A.S.C.S. also enables a ship to use the two newest cloking devices simultaneously, constantly switching from one to the other depending on the situation the starship in question is in.

M.L.S.S. (Multi-Layered Shielding System)
Status: completed

Layer 3 - The outermost layer manipulates graviton polarity in a way not typical to shields, creating a graviton flux disruption that prevents many know designs of threat tractor beams from locking on to the vessel. This layer also incorporates transport inhibitor technology, helping prevent an enemy from transporting aboard.


Layer 2 - The middle layer incorporates automatic rotation of frequency and modulation with meta-phasics, which absorbs enemy fire, spreads it out along the shield. This shield sends data on what type of weapon is used and what frequency and phase the weapon uses. Once this is analyzed, the shield can be configured to have the same frequency as the incoming weapon, but different modulation, which dramatically increases shield efficiency.


Layer 1 - The innermost shield layer is a multi-phaseic shield. Based on standard regenerative shielding, this is the ship's last line of defense. The key to this layer is it's ability to 'wave' while in a state of temporal flux. This technology was developed in part by the crew of USS Voyager and the Mannheim Research Station. Instead of a standard oval bubble, this layer 'ripples' or waves (like the surface of water) while in a state of temporal flux. This dramatically increases protection against weapons such as the Hellfire, Chronaton, and Transphisic Torpedoes while at the same time helping protect the ship from temporal anomalies.

Lightning Field

The lightning field is an experimental system that could revolutionize space-warfare. The system is designed to target and neutralize missiles and small fighters, such as Tie's and X-wings. While the system is active, any missile and fighter less than 55.1 tons (50 metric tons) that comes within 1 mile (1.6 km) of the ship is attacked by an incredibly powerful ion field, utilizing the technology from Ion Cannons. This field is so powerful that is capable of frying a missile’s guidance system, preventing the missile from detonating upon impact. There is a 75% chance that a missile will be disabled. A fighter affected by this lightning field will see its sensors, targeting computer, and weapon systems rendered useless, the chance of affecting a fighter is 50%. The downside of this system is that it wrecks havoc on the Force Fields of the equipped ship. Another problem with this system is that it cannot tell the difference between enemy and friendly fighters, or friendly missiles not launched by the ship equipped with the active Lightning Field. Dispite this downside, the Empire feels that this is a worthy project to invest in.

Shield Capacitor:
This system interfaces with a Variable Force Field system already equipped on a ship. A ship equipped with a Shield Capacitor recharges at three times the normal rate.

Multi-Phased Shields:

Like the Shield Capacitor, this system interfaces with a Variable Force Field system. This system increases the damage capacity of the shield system by 50%, but while this system is active the shields recharge at twenty percent of their normal rate. This means that the shields will recharge at a rate of 1% every 30 seconds, but they will still have a much higher maximum capacity.

Reflection Field:

As most ships have a Variable Force Field system, it seemed only natural that development work would go into ways to add new functionality to the shield systems. This system only operates when a ship’s shield system is active and has a chance to reflect a portion of an attacker’s energy weapons back onto the attacking ship, but the rest of the damage still hits the ship. The chance of reflecting a portion of the attack has a base of 10% of the facing shield and 1% of the attack, rounding all fractions down. The damage reflected is equal to 10% of the original weapon’s damage, +1% of the facing shield, rounding all fractions down

One problem with this system is that the beam must travel a long way. The beam must first travel from the attacking ship to the target ship and then back to the attacking ship. The beam is affected by energy weapon dissipation as normal and could cause even less damage then it would normally reflect. Also, because it can only reflect a beam attack back to its origin, it is possible for an enemy ship to have moved, especially if the weapon was fired over a long distance and the attacking ship was moving relative to the target ship at an angle and at a high sub-light speed.
Huntaer
09-07-2005, 21:01
Also note that upon the release of this vessile, the Sovereign Class Super Star Destroyer has been retired. The NTSSD is named in honor of Lord Shelintiave's Sovereign SSD, the Nemisis.
Huntaer
09-07-2005, 22:12
bump.
Huntaer
09-07-2005, 23:08
Are there any questions or comments before I actually Rp with this thing?
Huntaer
10-07-2005, 21:24
bump for replies.
Trekys
10-07-2005, 21:37
Nice ship, did u make the picture?
Also, while removing the bridge section helps keep the command structure on board stable, where is the new bridge? cause with the old design, that bridge would give the commanders a good view of the battle, in all directions. With this design, unless the bridge were still stickin out, where else woudl they be able to fully view the battle?
Huntaer
10-07-2005, 21:42
Nice ship, did u make the picture?

I "borowed" it from another site and photoshopped it. I didn't like the origonal colors for one, and I also erased the conning tower.


Also, while removing the bridge section helps keep the command structure on board stable, where is the new bridge? cause with the old design, that bridge would give the commanders a good view of the battle, in all directions. With this design, unless the bridge were still stickin out, where else woudl they be able to fully view the battle?


Easy. The bridge is somewhere in the middle of the NTSSD. For comander's to view how battles are going, they simply use their holographic views of the area of space. Or, the commander could happen to be a sith and just know the area through the force.
Huntaer
10-07-2005, 22:07
bumpo.
Tichang
10-07-2005, 22:10
With no standard docking bay, how are troopers going to deploy? Or get on for that matter?
Huntaer
10-07-2005, 22:26
With no standard docking bay, how are troopers going to deploy? Or get on for that matter?

There are several Hangar Bays which troops can deploy from (note the small grey + signs). They are transported down to the planet's surfface with one of the 400 Transports onboard the NTSSD(~40 each hangar bay).
Tichang
10-07-2005, 22:59
One more question... How much would it cost me to persuade you to part with one of these?
Huntaer
10-07-2005, 23:04
One more question... How much would it cost me to persuade you to part with one of these?

15654897487985655198498x10^1235654898786549878653216549878956565132465749879565325689789565646531654 987951658584944987974498464361 zeros.

In otherwords, not happening 'cause this is the only one out(just came out "Last Year.") Ask me again some time mid-late august. It'll be posted up on the Star Forge Naval Store Front then, but at a very high cost mind you.
(somewhere near 1.5 trillion by then).
Tichang
10-07-2005, 23:20
Okay.. sigh :(
The Scandinvans
10-07-2005, 23:50
OCC: Have any Amend Class Ships sold yet?

Huntear you keep making better and better ships I applaud you on your efforts and your sucess in the ship building area.
Huntaer
11-07-2005, 01:42
OCC: Have any Amend Class Ships sold yet?


Not yet. Mind you, they are very big and overpowered and cost a lot of money to purchase.


Huntear you keep making better and better ships I applaud you on your efforts and your sucess in the ship building area.

Ah.... I still have two more TSSD's to produce. Those will come out later in the month.
Huntaer
11-07-2005, 03:04
el bumpo.
Huntaer
11-07-2005, 03:25
bump?
Huntaer
11-07-2005, 16:25
Last bump before I start using this.
The Serene Death
11-07-2005, 16:34
*steals the ship*

MWAHAHAHA!!

Just kiding ;)

Very nice ship Huntaer. You're definately one of the best when it comes to this ship building stuff. Can't wait to see more.