Huntaer
09-07-2005, 20:59
Name: Nemesis Super Star Destroyer
http://i11.photobucket.com/albums/a172/Huntaer/capitalships/UltraSDtype3copy.jpg
Model: Nemesis Class Towerless Super Star Destroyer
Manufacturer: Huntarian Forge Worlds
Designation: Super-Heavy Command Ship/Carrier
Length: 18,000 meters
Crew: 215,000
Troops: 500,000
Cargo Capacity: 650,000 metric tons
Consumables: 6 years
Time Before Refit: 15 years
Expected duration: 110 years
FTL: Necrominus Drives Mk III
Speed: 6 MGLT
Hull: 256,895 RU
Shields: 485,563 SBD
M.L.S.S.
Shield Capacitor
Multi-Phased Shields
Reflection Field
Special Features: 1 Axial Super Laser, A.S.C.S, H.E.W.S,
Weapons: 400 Advanced Heavy Turbolaser Batteries, 350 Advanced Turbolasers, 350 Advanced Laser Batteries, Lightning Field, 50 Ion Cannons, 75 Tractor beams
Onboard Craft:
800 Tie Series Fighters (300 Tie Darts, 300 Tie Reapers, 200 Tie Retributions), 200 Kirtir Fighters, 200 Vampire Starfighters, 200 Reliant Starfighters, 200 Hornet class Lambda Shuttles, 200 Planet Hopper Class Dropships
General Discription:
The Nemesis is one of the newer Super Command Ships which the Huntarian Forge Worlds has produced. This is a unique ship in itself where it is the one of the only ships to carry the Huntarian origonal Mini-Axiel Super Laser. Again it follows the Towerless Star Destryer concept, it will be the first Super Comand Ship to consist of the Towerless design, followed by the Tyrant and the Terminator Class Towerless Super Comand Ships (soon to be developed). It consists of many fighters, and can hold 2 armies if it needs to.
The Repair Station:
This is fairly unique to the Nemesis. The ship is large enough to hold a "small" repair station at the top of the ship, where the bridge would normaly be. Damaged Transports, Carriers, Frigates, Corvettes (ect) could dock here rather than the docking bays and get repaired here in the middle of intense battles.
The Towerless Concept:
To make this ship as formidable as possible, the Huntarian Forge World designers have decided to get rid of the docking bay and the Conning Tower in this special military vessile which is to be produced in relatively small numbers. The Emperor has occasionaly viewed the conning tower as a large target, vulnerable to attack. The docking bay, though one of the essential parts of the SD design, has also been considered to be a vulnerable target therefor this class isn't ment to be a transport vessile, carrying no extra passengers nor any onboard craft. This ship offers no real means of the possibility to take out the command deck by flying a ship into the bridge.
The "Stacking" Method:
A rather new method, newer TSD's (Towerless Star Destroyers) have what is known to huntarian designers as the "Stacking" Method. It was first introduced to the Imperator Mk I Class Towerless Star Destroyer where Tie Fighters are stacked up in rows, minimizing the amount of space they take up and allowing more space for more fighters to fit in.
Update
Huntarian Electronic Warfare System (H.E.W.S.):
This special tactical system is equipped with both Automatic-Targeting Scramblers, and Sensor Scramblers instead of requiring them to be in two seperate systems.
Advanced Starship Combat System (A.S.C.S.):
Description: This new tactical system combines all of the newest researched systems for staship combat operations such as the High Energy Focus System, Structural Analyzer System, and the Achilles Targeting Unit making the A.S.C.S. an advanced network of tactical system almost making it one unified system. This new system also enables more accuracy in the turbolasers, enabling more automation in starship combat. The A.S.C.S. also enables a ship to use the two newest cloking devices simultaneously, constantly switching from one to the other depending on the situation the starship in question is in.
M.L.S.S. (Multi-Layered Shielding System)
Status: completed
Layer 3 - The outermost layer manipulates graviton polarity in a way not typical to shields, creating a graviton flux disruption that prevents many know designs of threat tractor beams from locking on to the vessel. This layer also incorporates transport inhibitor technology, helping prevent an enemy from transporting aboard.
Layer 2 - The middle layer incorporates automatic rotation of frequency and modulation with meta-phasics, which absorbs enemy fire, spreads it out along the shield. This shield sends data on what type of weapon is used and what frequency and phase the weapon uses. Once this is analyzed, the shield can be configured to have the same frequency as the incoming weapon, but different modulation, which dramatically increases shield efficiency.
Layer 1 - The innermost shield layer is a multi-phaseic shield. Based on standard regenerative shielding, this is the ship's last line of defense. The key to this layer is it's ability to 'wave' while in a state of temporal flux. This technology was developed in part by the crew of USS Voyager and the Mannheim Research Station. Instead of a standard oval bubble, this layer 'ripples' or waves (like the surface of water) while in a state of temporal flux. This dramatically increases protection against weapons such as the Hellfire, Chronaton, and Transphisic Torpedoes while at the same time helping protect the ship from temporal anomalies.
Lightning Field
The lightning field is an experimental system that could revolutionize space-warfare. The system is designed to target and neutralize missiles and small fighters, such as Tie's and X-wings. While the system is active, any missile and fighter less than 55.1 tons (50 metric tons) that comes within 1 mile (1.6 km) of the ship is attacked by an incredibly powerful ion field, utilizing the technology from Ion Cannons. This field is so powerful that is capable of frying a missile’s guidance system, preventing the missile from detonating upon impact. There is a 75% chance that a missile will be disabled. A fighter affected by this lightning field will see its sensors, targeting computer, and weapon systems rendered useless, the chance of affecting a fighter is 50%. The downside of this system is that it wrecks havoc on the Force Fields of the equipped ship. Another problem with this system is that it cannot tell the difference between enemy and friendly fighters, or friendly missiles not launched by the ship equipped with the active Lightning Field. Dispite this downside, the Empire feels that this is a worthy project to invest in.
Shield Capacitor:
This system interfaces with a Variable Force Field system already equipped on a ship. A ship equipped with a Shield Capacitor recharges at three times the normal rate.
Multi-Phased Shields:
Like the Shield Capacitor, this system interfaces with a Variable Force Field system. This system increases the damage capacity of the shield system by 50%, but while this system is active the shields recharge at twenty percent of their normal rate. This means that the shields will recharge at a rate of 1% every 30 seconds, but they will still have a much higher maximum capacity.
Reflection Field:
As most ships have a Variable Force Field system, it seemed only natural that development work would go into ways to add new functionality to the shield systems. This system only operates when a ship’s shield system is active and has a chance to reflect a portion of an attacker’s energy weapons back onto the attacking ship, but the rest of the damage still hits the ship. The chance of reflecting a portion of the attack has a base of 10% of the facing shield and 1% of the attack, rounding all fractions down. The damage reflected is equal to 10% of the original weapon’s damage, +1% of the facing shield, rounding all fractions down
One problem with this system is that the beam must travel a long way. The beam must first travel from the attacking ship to the target ship and then back to the attacking ship. The beam is affected by energy weapon dissipation as normal and could cause even less damage then it would normally reflect. Also, because it can only reflect a beam attack back to its origin, it is possible for an enemy ship to have moved, especially if the weapon was fired over a long distance and the attacking ship was moving relative to the target ship at an angle and at a high sub-light speed.
http://i11.photobucket.com/albums/a172/Huntaer/capitalships/UltraSDtype3copy.jpg
Model: Nemesis Class Towerless Super Star Destroyer
Manufacturer: Huntarian Forge Worlds
Designation: Super-Heavy Command Ship/Carrier
Length: 18,000 meters
Crew: 215,000
Troops: 500,000
Cargo Capacity: 650,000 metric tons
Consumables: 6 years
Time Before Refit: 15 years
Expected duration: 110 years
FTL: Necrominus Drives Mk III
Speed: 6 MGLT
Hull: 256,895 RU
Shields: 485,563 SBD
M.L.S.S.
Shield Capacitor
Multi-Phased Shields
Reflection Field
Special Features: 1 Axial Super Laser, A.S.C.S, H.E.W.S,
Weapons: 400 Advanced Heavy Turbolaser Batteries, 350 Advanced Turbolasers, 350 Advanced Laser Batteries, Lightning Field, 50 Ion Cannons, 75 Tractor beams
Onboard Craft:
800 Tie Series Fighters (300 Tie Darts, 300 Tie Reapers, 200 Tie Retributions), 200 Kirtir Fighters, 200 Vampire Starfighters, 200 Reliant Starfighters, 200 Hornet class Lambda Shuttles, 200 Planet Hopper Class Dropships
General Discription:
The Nemesis is one of the newer Super Command Ships which the Huntarian Forge Worlds has produced. This is a unique ship in itself where it is the one of the only ships to carry the Huntarian origonal Mini-Axiel Super Laser. Again it follows the Towerless Star Destryer concept, it will be the first Super Comand Ship to consist of the Towerless design, followed by the Tyrant and the Terminator Class Towerless Super Comand Ships (soon to be developed). It consists of many fighters, and can hold 2 armies if it needs to.
The Repair Station:
This is fairly unique to the Nemesis. The ship is large enough to hold a "small" repair station at the top of the ship, where the bridge would normaly be. Damaged Transports, Carriers, Frigates, Corvettes (ect) could dock here rather than the docking bays and get repaired here in the middle of intense battles.
The Towerless Concept:
To make this ship as formidable as possible, the Huntarian Forge World designers have decided to get rid of the docking bay and the Conning Tower in this special military vessile which is to be produced in relatively small numbers. The Emperor has occasionaly viewed the conning tower as a large target, vulnerable to attack. The docking bay, though one of the essential parts of the SD design, has also been considered to be a vulnerable target therefor this class isn't ment to be a transport vessile, carrying no extra passengers nor any onboard craft. This ship offers no real means of the possibility to take out the command deck by flying a ship into the bridge.
The "Stacking" Method:
A rather new method, newer TSD's (Towerless Star Destroyers) have what is known to huntarian designers as the "Stacking" Method. It was first introduced to the Imperator Mk I Class Towerless Star Destroyer where Tie Fighters are stacked up in rows, minimizing the amount of space they take up and allowing more space for more fighters to fit in.
Update
Huntarian Electronic Warfare System (H.E.W.S.):
This special tactical system is equipped with both Automatic-Targeting Scramblers, and Sensor Scramblers instead of requiring them to be in two seperate systems.
Advanced Starship Combat System (A.S.C.S.):
Description: This new tactical system combines all of the newest researched systems for staship combat operations such as the High Energy Focus System, Structural Analyzer System, and the Achilles Targeting Unit making the A.S.C.S. an advanced network of tactical system almost making it one unified system. This new system also enables more accuracy in the turbolasers, enabling more automation in starship combat. The A.S.C.S. also enables a ship to use the two newest cloking devices simultaneously, constantly switching from one to the other depending on the situation the starship in question is in.
M.L.S.S. (Multi-Layered Shielding System)
Status: completed
Layer 3 - The outermost layer manipulates graviton polarity in a way not typical to shields, creating a graviton flux disruption that prevents many know designs of threat tractor beams from locking on to the vessel. This layer also incorporates transport inhibitor technology, helping prevent an enemy from transporting aboard.
Layer 2 - The middle layer incorporates automatic rotation of frequency and modulation with meta-phasics, which absorbs enemy fire, spreads it out along the shield. This shield sends data on what type of weapon is used and what frequency and phase the weapon uses. Once this is analyzed, the shield can be configured to have the same frequency as the incoming weapon, but different modulation, which dramatically increases shield efficiency.
Layer 1 - The innermost shield layer is a multi-phaseic shield. Based on standard regenerative shielding, this is the ship's last line of defense. The key to this layer is it's ability to 'wave' while in a state of temporal flux. This technology was developed in part by the crew of USS Voyager and the Mannheim Research Station. Instead of a standard oval bubble, this layer 'ripples' or waves (like the surface of water) while in a state of temporal flux. This dramatically increases protection against weapons such as the Hellfire, Chronaton, and Transphisic Torpedoes while at the same time helping protect the ship from temporal anomalies.
Lightning Field
The lightning field is an experimental system that could revolutionize space-warfare. The system is designed to target and neutralize missiles and small fighters, such as Tie's and X-wings. While the system is active, any missile and fighter less than 55.1 tons (50 metric tons) that comes within 1 mile (1.6 km) of the ship is attacked by an incredibly powerful ion field, utilizing the technology from Ion Cannons. This field is so powerful that is capable of frying a missile’s guidance system, preventing the missile from detonating upon impact. There is a 75% chance that a missile will be disabled. A fighter affected by this lightning field will see its sensors, targeting computer, and weapon systems rendered useless, the chance of affecting a fighter is 50%. The downside of this system is that it wrecks havoc on the Force Fields of the equipped ship. Another problem with this system is that it cannot tell the difference between enemy and friendly fighters, or friendly missiles not launched by the ship equipped with the active Lightning Field. Dispite this downside, the Empire feels that this is a worthy project to invest in.
Shield Capacitor:
This system interfaces with a Variable Force Field system already equipped on a ship. A ship equipped with a Shield Capacitor recharges at three times the normal rate.
Multi-Phased Shields:
Like the Shield Capacitor, this system interfaces with a Variable Force Field system. This system increases the damage capacity of the shield system by 50%, but while this system is active the shields recharge at twenty percent of their normal rate. This means that the shields will recharge at a rate of 1% every 30 seconds, but they will still have a much higher maximum capacity.
Reflection Field:
As most ships have a Variable Force Field system, it seemed only natural that development work would go into ways to add new functionality to the shield systems. This system only operates when a ship’s shield system is active and has a chance to reflect a portion of an attacker’s energy weapons back onto the attacking ship, but the rest of the damage still hits the ship. The chance of reflecting a portion of the attack has a base of 10% of the facing shield and 1% of the attack, rounding all fractions down. The damage reflected is equal to 10% of the original weapon’s damage, +1% of the facing shield, rounding all fractions down
One problem with this system is that the beam must travel a long way. The beam must first travel from the attacking ship to the target ship and then back to the attacking ship. The beam is affected by energy weapon dissipation as normal and could cause even less damage then it would normally reflect. Also, because it can only reflect a beam attack back to its origin, it is possible for an enemy ship to have moved, especially if the weapon was fired over a long distance and the attacking ship was moving relative to the target ship at an angle and at a high sub-light speed.