The New Imperial Order
09-07-2005, 20:08
Welcome to the Imperial Custom Genetic and Cloning Facility!
Did you ever want the "perfect soldier?" Want a few more specimens of that "perfect race?" Wanting maintenance crew members with four arms? Need snipers with deadly accuracy? Maybe a person loyal to you who will be right at your side. How about someone to entertain those guests at night? Or maybe you just need some company. Are hard working, Blind-Massively Intelligent-‘Elephant-tusked’-Ninja-Jedi-11 foot tall-scientists hard for you to find?
Well guess what? They’re all available at the Imperial Custom Genetic and Cloning Facility.
Creating a Person:
As you may have noticed there is a considerable amount to, well, consider! What do you want? After you know what you want, fill in the options below.
Here is a list of the options:
Species: (What species you are trying to create, either original, or your own species, i.e. human, alien, etc.)
Race: The eye color/ skin color of the person/individual in question. We acknowledge that there are many races of humans, but also other species as well. Thus we do not only limit the races to humans, but include others as well. Another interesting note is that we can create the skin color of your choice! Anything from a dark blue to a hot pink can be chosen.
Sex: Male, female, both, or none.
Attractiveness: From either a hideous look reminiscent of many Sith, to a perfect face that everyone loves, attractiveness is how well many of the same species view the individual. You can choose average, or 3, if you do not want the person’s attractiveness to be tinkered around with, thus preserving imperfections (such as an unwanted mole) that normally would occur to a normal being.
Awareness: Awareness is good for the elite soldier. If chosen to the maximum, the person will be fully aware of their environment at all times.
Build: Light, medium, or heavy build.
Compassion: A ruthless, person, completely unhesitant to take a life, or a compassionate tree-hugger, its up to you. As always, there is average.
Dexterity: How skillful a person is with their hands, particularly in this case, a firearm. Can be from average to as well as a master sniper. Remember, however, that this is just the potential. This will not do much good unless combined with training, which we offer…
Height: Height of the individual.
Intellect: At one extreme, there is a perfect mind drone, not even capable of speaking well and only able to understand the most rudimentary of commands. At the other is the ability to be a super-genius. And of course, there is average. As always, this is just the potential, and doesn’t necessarily mean that they will crank out the solution to the mystery of the universe, although super-geniuses tend to learn things loads faster than those who aren’t…
Fertility: This option is included in case you want them to be sterile (in the case of dangerous ones), average, or over productive (for a perfect race or if you just want them to create offspring much faster.)
Weight: Self explanatory.
Example of an order:
Here is an example of an order:
I, , would like to order:
1 individual:
Species: human
Race: Middle Eastern, 3
Sex: Male
Attractiveness: 3
Awareness: (Average) 0
Build: medium
Compassion: 3
Dexterity: (Average) 0
Height: 6’ 0”
Intellect: 2
Fertility: normal
Weight: 170 lbs
Eye color: Brown
Hair color: Dark Brown
Sight: 5 (Average)
Hearing: 5 (Average)
Telepathy: 2
Force ability: None
Age: 18
Now that you have an idea how to shop, shop!
[b]Options
(Necessary)
Species (can be alien)
Race: (eye structure/skin color of the species)
Sex: Male/Female/Both/None
(Races for humans, based on UK police radio code)
IC1, or Caucasian: (Lighter) 0 1 2 3 4 5 (Darker skinned)
IC2, or Latin American: (Lighter) 0 1 2 3 4 5 (Darker skinned)
IC3, or African: (Lighter) 0 1 2 3 4 5 (Darker skinned)
IC4, or Indian: (Lighter) 0 1 2 3 4 5 (Darker skinned)
IC5, or Oriential: (Lighter) 0 1 2 3 4 5 (Darker skinned)
IC6, or Middle Eastern: (Lighter) 0 1 2 3 4 5 (Darker skinned)
Race for other alien species, please specify.
(Also note that skin color can be any color of the visible spectrum)
Attractiveness: (Hideous) 0 1 2 3 4 5 (Perfect)
Awareness: (Average) 0 1 2 3 4 5 (Very and uncannily aware)
Build: (light, medium, heavy)
Compassion: (Ruthless or cold) 0 1 2 3 4 5 (Caring, open-hearted)
Dexterity: (Average) 0 1 2 3 4 5 (Master sniper)
Height: (Please specify)
Intellect: (Drone) -5 -4 -3 -2 -1 0(Average) 1 2 3 4 5 (Superior Genius)
Fertility: infertility/normal/over-activity
Weight: (Please specify)
Advanced Options
(Mostly cosmetic, not necessary. If not filled out, default settings will be used)
Eye color: (please specify)
Hair color: (please specify)
(Note: Hair/eye color can be any color of the visible spectrum)
Sight: (Blind) 0 1 2 3 4 5 (Average) 6 7 8 9 10 (Very sensitive)
Hearing: (Deaf) 0 1 2 3 4 5 (Average) 6 7 8 9 10 (Very sensitive)
Telepathy: (None) 0 1 2 3 4 5 (Can read virtually all minds)
Force ability: None/Has potential
Arms: Normal/None/Multiple (if multiple, please specify amount)
Legs: Normal/None/Multiple (if multiple, please specify amount)
Horns, Tusks, sharp teeth, etc. (Please specify)
Extra cosmetic options: Involving sizes, or other features not listed above. (Please specify.)
Age at delivery: (please specify)
Other Options:
(There is no cost to add these products, except for the product itself. For implants, you must supply the implants)
Additional/specialized lungs/gills (backup(s)/"purification" lung)
Regeneration rate: (Normal) 0 1 2 3 4 5 (Can regenerate most vital organs)
Implants, Cosmetic: (Please Specify)
Implants, Cyber: (Please Specify)
Price: 250 Million credits per new individual
Multiple purchases (that is, over the course of several days) of the same clone/person, since we would already have the DNA in our databank, would cost only 75% of the original price.
Education
Education costs extra money. These are extra skills. However, these are very important because for true and full costumer satisfaction, it is recommended that you choose what type of education best suits your person(s). Except for classes that require hands-on training, most of the education will be done while the person is in their growth chambers to maximize efficiency and spend time wisely.
Basic Education (equivalent to a basic, average, normal education of your species/nation)
Free
Further education: (specialized skills) (+10 skill courses for one million credits)
MT Courses (for modern tech nations):
Weapon/Fighting
Melee Combat I Melee Combat II Melee Combat III Melee Combat IV
Firearms I Firearms II Firearms III Firearms IV Firearms Mastery V
Basic Combat Conventional Combat Unconventional Warfare
SpecOps Mastery
Armored Warfare I Armored Warfare II Armored Warfare III Armored Warfare IV
Battlefield Tactics I Battlefield Tactics II Battlefield Tactics III Battlefield Tactics IV
Naval Tactics I Naval Tactics II Naval Tactics III Naval Tactics IV
Fighter Tactics I Fighter Tactics II Fighter Tactics III Fighter Tactics IV
Bomber Tactics I Bomber Tactics II Bomber Tactics III Bomber Tactics IV
Support
Battlefield Mechanics I Battlefield Mechanics II Battlefield Mechanics III
Battlefield Mechanics IV
Aircraft Mechanics I Aircraft Mechanics II Aircraft Mechanics III
Aircraft Mechanics IV
Ship Maintenance I Ship Maintenance II Ship Maintenance III Ship Maintenance IV
Other
Land Navigation Sea Navigation Spy Training Intelligence Gathering
Survival Training OPFor Equipment Identification Astronomy Finance
Business Political Science Astronomy
Satellite/Communications Maintenance Trade Languages Foreign Currency
Useful trades (Useful for those who serve you)
Cooking Difficult Cooking Mastery Cooking 5-star Cooking
Introduction to Music Instruments Music Instruments Music Instruments Advanced Mastery of Musical Instruments
Plumbing Advanced Plumbing Electrical Advanced Electrical
Introduction to Hacking Master Hacker Cyber Mastery
Teaching Teaching advanced
Introduction to Dance Ballroom Dancing Dancing Mastery
Sewing Advanced Sewing
Basic Psychiatry Psychiatry Advanced Psychiatry
( I included these only, because as the saying goes, sex sells…)
How to Have Fun in the Bedroom I How to Have Fun in the Bedroom II
How to Have Fun in the Bedroom III How to Have Fun in the Bedroom IV
FT Courses (for future tech nations):
Weapon/Fighting
Melee Combat I Melee Combat II Melee Combat III Melee Combat IV
Lightsaber training I Lightsaber training II Lightsaber training III
Lightsaber training IV
Galactic Firearms I Galactic Firearms II Galactic Firearms III
Galactic Firearms IV Galactic Firearms Mastery V
Basic Combat Conventional Combat Unconventional Warfare
Armored Warfare I Armored Warfare II Armored Warfare III Armored Warfare IV
Battlefield Tactics I Battlefield Tactics II Battlefield Tactics III Battlefield Tactics IV
Space Naval Tactics I Space Naval Tactics II Space Naval Tactics III
Space Naval Tactics IV
Starfighter Tactics I Starfighter Tactics II Starfighter Tactics III
Starfighter Tactics IV
Starbomber Tactics I Starbomber Tactics II Starbomber Tactics III
Starbomber Tactics IV
Introduction to the Force Force Training
Support
Battlefield Mechanics I Battlefield Mechanics II Battlefield Mechanics III
Battlefield Mechanics IV
Starcraft Mechanics I Starcraft Mechanics II Starcraft Mechanics III
Starcraft Mechanics IV
Capital Ship Maintenance I Capital Ship Maintenance II Capital Ship Maintenance III Capital Ship Maintenance IV
Warp/Hyperspace Engineering I Warp/Hyperspace Engineering II
Warp/Hyperspace Engineering III Warp/Hyperspace Engineering IV
Other
Introduction to the Force Jedi/Dark Jedi Powers I Jedi/Dark Jedi Powers II
(We cannot teach beyond these courses because of the lack of force members beyond that stage. These courses were designed to give students a taste of both Jedi and Dark Jedi powers. They can perform rudimentary and intermediate Jedi/Dark Jedi Force powers and maneuvers, although for true mastery, you must see others.)
Land Navigation Sea Navigation Spy Training Intelligence Gathering
Survival Training OPFor Equipment Identification Astronomy Finance
Business Political Science Astronomy/Astrometrics Assassin Training I
Assassin Training II Assassin Training I Assassin Training III
Satellite/Communications Maintenance Trade Languages Foreign Currency
Introduction to Space Art
Useful trades (Useful for those who serve you)
Cooking Difficult Cooking Mastery Cooking 5-star Cooking
Introduction to Music Instruments Music Instruments Music Instruments Advanced Mastery of Musical Instruments
Plumbing Advanced Plumbing Electrical Advanced Electrical
Introduction to Hacking Master Hacker Cyber Mastery
Teaching Teaching advanced
Introduction to Dance Ballroom Dancing Dancing Mastery
Sewing Advanced Sewing
(Again, I included these only, because as the saying goes, ah forget it)
How to Have Fun in the Bedroom I How to Have Fun in the Bedroom II
How to Have Fun in the Bedroom III How to Have Fun in the Bedroom IV
OOC: First storefront, I have no idea what I'm doing. Suggestions welcome (as well as orders).
Did you ever want the "perfect soldier?" Want a few more specimens of that "perfect race?" Wanting maintenance crew members with four arms? Need snipers with deadly accuracy? Maybe a person loyal to you who will be right at your side. How about someone to entertain those guests at night? Or maybe you just need some company. Are hard working, Blind-Massively Intelligent-‘Elephant-tusked’-Ninja-Jedi-11 foot tall-scientists hard for you to find?
Well guess what? They’re all available at the Imperial Custom Genetic and Cloning Facility.
Creating a Person:
As you may have noticed there is a considerable amount to, well, consider! What do you want? After you know what you want, fill in the options below.
Here is a list of the options:
Species: (What species you are trying to create, either original, or your own species, i.e. human, alien, etc.)
Race: The eye color/ skin color of the person/individual in question. We acknowledge that there are many races of humans, but also other species as well. Thus we do not only limit the races to humans, but include others as well. Another interesting note is that we can create the skin color of your choice! Anything from a dark blue to a hot pink can be chosen.
Sex: Male, female, both, or none.
Attractiveness: From either a hideous look reminiscent of many Sith, to a perfect face that everyone loves, attractiveness is how well many of the same species view the individual. You can choose average, or 3, if you do not want the person’s attractiveness to be tinkered around with, thus preserving imperfections (such as an unwanted mole) that normally would occur to a normal being.
Awareness: Awareness is good for the elite soldier. If chosen to the maximum, the person will be fully aware of their environment at all times.
Build: Light, medium, or heavy build.
Compassion: A ruthless, person, completely unhesitant to take a life, or a compassionate tree-hugger, its up to you. As always, there is average.
Dexterity: How skillful a person is with their hands, particularly in this case, a firearm. Can be from average to as well as a master sniper. Remember, however, that this is just the potential. This will not do much good unless combined with training, which we offer…
Height: Height of the individual.
Intellect: At one extreme, there is a perfect mind drone, not even capable of speaking well and only able to understand the most rudimentary of commands. At the other is the ability to be a super-genius. And of course, there is average. As always, this is just the potential, and doesn’t necessarily mean that they will crank out the solution to the mystery of the universe, although super-geniuses tend to learn things loads faster than those who aren’t…
Fertility: This option is included in case you want them to be sterile (in the case of dangerous ones), average, or over productive (for a perfect race or if you just want them to create offspring much faster.)
Weight: Self explanatory.
Example of an order:
Here is an example of an order:
I, , would like to order:
1 individual:
Species: human
Race: Middle Eastern, 3
Sex: Male
Attractiveness: 3
Awareness: (Average) 0
Build: medium
Compassion: 3
Dexterity: (Average) 0
Height: 6’ 0”
Intellect: 2
Fertility: normal
Weight: 170 lbs
Eye color: Brown
Hair color: Dark Brown
Sight: 5 (Average)
Hearing: 5 (Average)
Telepathy: 2
Force ability: None
Age: 18
Now that you have an idea how to shop, shop!
[b]Options
(Necessary)
Species (can be alien)
Race: (eye structure/skin color of the species)
Sex: Male/Female/Both/None
(Races for humans, based on UK police radio code)
IC1, or Caucasian: (Lighter) 0 1 2 3 4 5 (Darker skinned)
IC2, or Latin American: (Lighter) 0 1 2 3 4 5 (Darker skinned)
IC3, or African: (Lighter) 0 1 2 3 4 5 (Darker skinned)
IC4, or Indian: (Lighter) 0 1 2 3 4 5 (Darker skinned)
IC5, or Oriential: (Lighter) 0 1 2 3 4 5 (Darker skinned)
IC6, or Middle Eastern: (Lighter) 0 1 2 3 4 5 (Darker skinned)
Race for other alien species, please specify.
(Also note that skin color can be any color of the visible spectrum)
Attractiveness: (Hideous) 0 1 2 3 4 5 (Perfect)
Awareness: (Average) 0 1 2 3 4 5 (Very and uncannily aware)
Build: (light, medium, heavy)
Compassion: (Ruthless or cold) 0 1 2 3 4 5 (Caring, open-hearted)
Dexterity: (Average) 0 1 2 3 4 5 (Master sniper)
Height: (Please specify)
Intellect: (Drone) -5 -4 -3 -2 -1 0(Average) 1 2 3 4 5 (Superior Genius)
Fertility: infertility/normal/over-activity
Weight: (Please specify)
Advanced Options
(Mostly cosmetic, not necessary. If not filled out, default settings will be used)
Eye color: (please specify)
Hair color: (please specify)
(Note: Hair/eye color can be any color of the visible spectrum)
Sight: (Blind) 0 1 2 3 4 5 (Average) 6 7 8 9 10 (Very sensitive)
Hearing: (Deaf) 0 1 2 3 4 5 (Average) 6 7 8 9 10 (Very sensitive)
Telepathy: (None) 0 1 2 3 4 5 (Can read virtually all minds)
Force ability: None/Has potential
Arms: Normal/None/Multiple (if multiple, please specify amount)
Legs: Normal/None/Multiple (if multiple, please specify amount)
Horns, Tusks, sharp teeth, etc. (Please specify)
Extra cosmetic options: Involving sizes, or other features not listed above. (Please specify.)
Age at delivery: (please specify)
Other Options:
(There is no cost to add these products, except for the product itself. For implants, you must supply the implants)
Additional/specialized lungs/gills (backup(s)/"purification" lung)
Regeneration rate: (Normal) 0 1 2 3 4 5 (Can regenerate most vital organs)
Implants, Cosmetic: (Please Specify)
Implants, Cyber: (Please Specify)
Price: 250 Million credits per new individual
Multiple purchases (that is, over the course of several days) of the same clone/person, since we would already have the DNA in our databank, would cost only 75% of the original price.
Education
Education costs extra money. These are extra skills. However, these are very important because for true and full costumer satisfaction, it is recommended that you choose what type of education best suits your person(s). Except for classes that require hands-on training, most of the education will be done while the person is in their growth chambers to maximize efficiency and spend time wisely.
Basic Education (equivalent to a basic, average, normal education of your species/nation)
Free
Further education: (specialized skills) (+10 skill courses for one million credits)
MT Courses (for modern tech nations):
Weapon/Fighting
Melee Combat I Melee Combat II Melee Combat III Melee Combat IV
Firearms I Firearms II Firearms III Firearms IV Firearms Mastery V
Basic Combat Conventional Combat Unconventional Warfare
SpecOps Mastery
Armored Warfare I Armored Warfare II Armored Warfare III Armored Warfare IV
Battlefield Tactics I Battlefield Tactics II Battlefield Tactics III Battlefield Tactics IV
Naval Tactics I Naval Tactics II Naval Tactics III Naval Tactics IV
Fighter Tactics I Fighter Tactics II Fighter Tactics III Fighter Tactics IV
Bomber Tactics I Bomber Tactics II Bomber Tactics III Bomber Tactics IV
Support
Battlefield Mechanics I Battlefield Mechanics II Battlefield Mechanics III
Battlefield Mechanics IV
Aircraft Mechanics I Aircraft Mechanics II Aircraft Mechanics III
Aircraft Mechanics IV
Ship Maintenance I Ship Maintenance II Ship Maintenance III Ship Maintenance IV
Other
Land Navigation Sea Navigation Spy Training Intelligence Gathering
Survival Training OPFor Equipment Identification Astronomy Finance
Business Political Science Astronomy
Satellite/Communications Maintenance Trade Languages Foreign Currency
Useful trades (Useful for those who serve you)
Cooking Difficult Cooking Mastery Cooking 5-star Cooking
Introduction to Music Instruments Music Instruments Music Instruments Advanced Mastery of Musical Instruments
Plumbing Advanced Plumbing Electrical Advanced Electrical
Introduction to Hacking Master Hacker Cyber Mastery
Teaching Teaching advanced
Introduction to Dance Ballroom Dancing Dancing Mastery
Sewing Advanced Sewing
Basic Psychiatry Psychiatry Advanced Psychiatry
( I included these only, because as the saying goes, sex sells…)
How to Have Fun in the Bedroom I How to Have Fun in the Bedroom II
How to Have Fun in the Bedroom III How to Have Fun in the Bedroom IV
FT Courses (for future tech nations):
Weapon/Fighting
Melee Combat I Melee Combat II Melee Combat III Melee Combat IV
Lightsaber training I Lightsaber training II Lightsaber training III
Lightsaber training IV
Galactic Firearms I Galactic Firearms II Galactic Firearms III
Galactic Firearms IV Galactic Firearms Mastery V
Basic Combat Conventional Combat Unconventional Warfare
Armored Warfare I Armored Warfare II Armored Warfare III Armored Warfare IV
Battlefield Tactics I Battlefield Tactics II Battlefield Tactics III Battlefield Tactics IV
Space Naval Tactics I Space Naval Tactics II Space Naval Tactics III
Space Naval Tactics IV
Starfighter Tactics I Starfighter Tactics II Starfighter Tactics III
Starfighter Tactics IV
Starbomber Tactics I Starbomber Tactics II Starbomber Tactics III
Starbomber Tactics IV
Introduction to the Force Force Training
Support
Battlefield Mechanics I Battlefield Mechanics II Battlefield Mechanics III
Battlefield Mechanics IV
Starcraft Mechanics I Starcraft Mechanics II Starcraft Mechanics III
Starcraft Mechanics IV
Capital Ship Maintenance I Capital Ship Maintenance II Capital Ship Maintenance III Capital Ship Maintenance IV
Warp/Hyperspace Engineering I Warp/Hyperspace Engineering II
Warp/Hyperspace Engineering III Warp/Hyperspace Engineering IV
Other
Introduction to the Force Jedi/Dark Jedi Powers I Jedi/Dark Jedi Powers II
(We cannot teach beyond these courses because of the lack of force members beyond that stage. These courses were designed to give students a taste of both Jedi and Dark Jedi powers. They can perform rudimentary and intermediate Jedi/Dark Jedi Force powers and maneuvers, although for true mastery, you must see others.)
Land Navigation Sea Navigation Spy Training Intelligence Gathering
Survival Training OPFor Equipment Identification Astronomy Finance
Business Political Science Astronomy/Astrometrics Assassin Training I
Assassin Training II Assassin Training I Assassin Training III
Satellite/Communications Maintenance Trade Languages Foreign Currency
Introduction to Space Art
Useful trades (Useful for those who serve you)
Cooking Difficult Cooking Mastery Cooking 5-star Cooking
Introduction to Music Instruments Music Instruments Music Instruments Advanced Mastery of Musical Instruments
Plumbing Advanced Plumbing Electrical Advanced Electrical
Introduction to Hacking Master Hacker Cyber Mastery
Teaching Teaching advanced
Introduction to Dance Ballroom Dancing Dancing Mastery
Sewing Advanced Sewing
(Again, I included these only, because as the saying goes, ah forget it)
How to Have Fun in the Bedroom I How to Have Fun in the Bedroom II
How to Have Fun in the Bedroom III How to Have Fun in the Bedroom IV
OOC: First storefront, I have no idea what I'm doing. Suggestions welcome (as well as orders).