Chaos Experiment
04-07-2005, 07:45
OoC: First and foremost, I'd like to explain something: I'm no longer going to be RPing on Nationstates, at least not under this name. By a combination of boredom, sense of duty, and damaged ego, I no longer feel that I wish to write here. Boredom in that it seems nothing really goes on that is really big anymore in FT and I'm insanely bored of MT merely because everyone is so embroiled in numbers and big guns. Sense of duty because I feel I'm slandering the wonderful world I spent the last four years creating by using it in something as ignoble as an RP world and I feel I need to get around to writing my book. Damaged ego because it seems that, whenever I spend hours writing a detailed, well thought out post, I need to spend the next three days bumping it before any response, and the next week waiting for any actual RPing.
Instead, I'm going to stay and do the one thing I still find fun: design ships. I, of course, will not be building them, but I will sell (only because it'd be unfair to give them away for free) the designs to whomever has the needed cash to buy them. Of course, some of the designs will be quite cheap in comparison, namely because some of these ships will be ****ing masterpieces that will take countless resources to build. I'm not so greedy that I should make you sell an arm to buy the blueprints and sell the other arm and a leg to build the ship.
So, without further ado, the Lord of Creation (A working name, I have yet to think of a really good official name) class Behemoth.
Proportions:
Overall Length: 80 Miles or 128 Kilometers (At longest point)
Overall Width: 19.5 Miles or 32 Kilometers (At widest point)
Overall Depth: 5 Miles or 8 Kilometers (at deepest point)
As one of the biggest, if not the biggest, ships ever designed for the NS universe, the Lord of Creation is designed for nothing more than absolute dominance. When this thing drops out of hyperspace, you notice and, depending upon who's side it is on, you either turn tail and run or sit back and open a bottle of wine to celebrate your victory.
Armor:
Average Armor Thickness: 3 Feet or 90 Centimeters
Superstructure Armor Thickness: 5 Feet or 150 Centimeters
Main Gun Armor Thickness: 1.5 Feet or 45 Centimeters
Knowing the huge investment a ship such as this is, one would suspect it would be heavily armored to protect the sheer amount of resources put into it. Expect no less. Using the most advanced armor systems, equipped with active projectile deflection, the Lord of Creation class will be a castle to any enemy's axe.
Propulsion:
Main Drive Bank: 1 Magnetically Buffered Anti-Matter/Matter Reaction Nozzle
Secondary Drive Banks: 2 Magnetically Buffered Anti-Matter/Matter Reaction Nozzle
Maneuvering Banks: 100000 Magnetically Buffered Anti-Matter/Matter Burst Jets spread in banks of four throughout the ship's hull
Moving something this amazingly large requires a LOT of energy. Ergo, each engine has its own power-system completely independent of the main ship's supply and the other engines. They can, however, be re-routed to feed off of the main power system during non-com,bat situations when power is not needed for weapons and shields.
Trans-Light Propulsion:
Main Trans-Light Drive: 1 Multi-Dimensional Hyperspace Drive
Emergency Trans-Light Drive: 4 Spatial Wave Motivator Drive
Armament:
1 Solenoid Magnetic Acceleration Cannon (SMAC or Smack Gun)
5000 Van de Graaff Electromagnetic Cannon (VeGEC or Graaf Cannon)
2000 High Energy Particle Acceleration Cannon (HEPAC or Pack Cannon)
1500 Direct Launch Missile Cells (DLC)
10000 Point Defense Plasma Cloud-Charge Launchers (PCCL or Pixel Launcher)
While the armament of this vessal doesn't show as much diversity as is seen in various smaller ships of different origin, one might not find such variety necessary when one sees the sheer power and tactical usefulness of each weapon system
Power Generation:
1 Casimir Zero Point Field Energy Generation System
10 Anti-Matter/Matter Reactor
Arguably the most advanced piece of technology on the class, this system allows limitless power to be harvested from space itself. While the actual energy per second is limited, no fuel is needed and the system can run indefinitely. The generators for the ship's drive systems can also be plugged back through into its other systems.
Shielding:
40 Independent Magnetic Force Wire Shielding
80 Null Field Generators
While the general idea behind shielding for most designers is to have shields that will stop any punishment the hull of a ship will take, the Lord of Creation takes a different path. Utylizing simple but immensely powerful magnetic fields generated by a moving current through wire systems spread throughout the entire ship, weaponry of all types are slowed as they enter the field proper increasingly, according the inverse square principle, until they impact the armored hull at a tiny fraction of a tiny fraction of their initial velocity. Energy weaponry and explosive tipped warheads are of no more threat due to seperate solutions, energy weaponry being canceled by a nullification field around the ship that is able to accomplish much the same effect on the energy content of a particle beam/etc as the magnetic shielding by expanding an additional spatial dimension around the ship, creating an energy sink. Explosive weaponry is easily defeated by a combination of the magnetic shielding and the null fields.
Now that you have the basics, the nitty-gritty of the technology involved must be explained. Most of what has gone into this ship is at least feasibly possible either now or within the century. That which isn't is mostly based in modern physics and is possible on a theoretical level.
The armor for the Lord of Creation class is the one thing I've let myself go completely on. It utylizes an element invented for my book, quadranium, that is, for all intents and purposes, perfect for a civilization with mass matter transmution capabilities and that is in need of superhot superconductors (superhot being room temperature, of course ~_-). It is the heaviest naturally occuring element known and, in fact, heavier than many man-made elements. It is stable and a super-conductor at temperatures 200 degrees celsius and down. It is very rare, however, as it only occurs at the center of Sol or larger sized main sequence stars and extremely large solid planets (think something 100 times the size of Earth).
This quadranium is compressed using gravitational fields so that what would normally 30 or so feet worth of armor becomes 3. Q4, the basic armor compound for quadranium, is so dense that only neutronium can be considered better. Best of all, however, is that the molecules maintain their superconductivity throughout the compression process, meaning a mild charge can be run through the entire system to allow for the deflection of shrapnel and other penetrating weapons while it is still entering the armor. This concept is actually going to enter use by the British relativily soon, but the Compressed Q4 does it a lot better than anything the Brits might try.
Basic, right? Everyone and thier mother uses AM/M for power generation and these are no different. The anti-matter/matter reactors create the power and are used to propel matter recoved from the vacuum out of magnetic baffles that can direct the stream. One application of Newton's third law later, you get an impulse.
The pulse jets that are used for maneuvering work by the same principle, they just share AM/M power generators instead of having their own. The baffles allow for multi-directional firing and the sheer number of jets give the ship maneuverability you'd only expect on a ship a tiny fraction of its size.
This is where it gets fun. The first, main drive is something that is rooted on a very primitive level in modern physics but is probably not entirely accurate nor possible. It's still cool, though.
It works by using a direct application of energy to a single point (it takes the entire power generation of the ship over a second to accomplish this, but batteries are utylized so basic functions are not lost) to break the bonds keeping the fourth spatial dimension in its hyper-compressed form. A computer then catches it as it expands, keeping it at a level so it is not equal with the more familiar three other spatial dimensions. Then a single burst from a four-dimensional jet takes the ship out of the three familiar dimensional space and into hyperspace. Since the fourth dimension is kept arbitrarily small, it takes much less time to travel from point A to point B. The total displacement of the ship depends on both its sublight engine power and the speed of its computer system. The faster the system the smaller the fourth dimension is.
The second system is something scientists today are working on. It might be possible if negative energy is something we can tap into. Basically what it does is circumvent the speed limit on matter and energy by moving space. A pocket of space is folded around a ship then moved forward. The ship itself never actually moves, it's like those moving walkways you see at airports. This system, however, is only a backup.
The main weapon, the granddaddy of them all, is a cannon that launches kilometer long projectiles at up to .9 the speed of light. It uses a series of massive superconducting coils of wire to accelerate the projectile. These coils are known as solenoids. The coil is turned on, so the round is pulled towards the middle of the coil, and when it reaches the middle, the coil is turned off and the next on in the series is turned on. On and on for a total of an 18.5 mile long barrel, accelerating half the time. Since the total acceleration process is accomplished in a matter of .001 seconds, a 809554276666 kilogram projectile, as is standard on the Lord of Creation, can deliver over 22 exatons of force, that is 22 x 10^18 tons of force. There is a magazine of 300 of these projectiles and the weapon can be fired twice in three minutes.
The Van de Graaf Electromagnetic Cannon is a weapon we could very well use for space combat today. It uses a very advanced Van de Graaf Generator half submerged in the ship's armor belt that is charged by a particle stream capable of bringing a single generator to full capacity in 6 seconds. Since the vacuum of space prevents the weapon from being discharged unless the weapons officer wants to, charges can be maintained indefinitely. A small turret fires a stream of ions from the base of the generator to whatever the target is. Once the connection is made, the generator automatically discharges its capacitance. This weapon has a variable yield, with the smaller yields being able to fire faster. Maximum capacitance allows for the discharging of a bolt with total force of 500 gigatons.
The High Energy particle Acceleration Cannon uses magnetic fields to hypercondense a certain amount of energy forming a very unstable article of matter. This matter is accelerated using basic SMAC technology at whatever target the weapons officer choses. This weapon is generally used as a point defense weapon.
Direct Launch Missile Cells are 15 tube cells that use hydrolics to move a tube above the field of the cell and rotate it in a 180 by 180 degree arc so it can fire a missile straight at whatever target it might have. The tubes are small enough that every other tube can be used in this way at the same time in a given cell. The tubes then return to their resting position for reloading.
Plasma Cloud-Charge Launchers are simply hardpoints on the hull of the ship that launch small explosive charges that contain a magnetic bottle with a patch of hypercondensed plasma within it. When the explosive goes off, the bottle is destroyed and a cloud of superhot plasma forms. This works to both trap energy beams and to destroy things such a missiles and small or medium fighters.
The zero point field. A cup of space could boil all the oceans on the Earth. Just imagine what miles of the stuff could do. That's what the Casimir Energy Generation System is. It utylizes the attraction between two uncharged plate due to the fluctuations in their magnetic fields to generate immense amounts of power indefinitely. While even a very large plate is limited in its energy per second abilities, the fact that a generator can be put under the deck plates of every level in the Lord of Creation, already a massive ship, gives an immense amount of power for the ship to work with.
The Magnetic Force Wire Shielding system uses 40 seperate webs of superconducting wire to create powerful magnetic fields that will slow incoming projectiles according to the inverse square law. There are many seperate webs so that destroying one line will not cut the whole system off.
The Null Field works on the same principle as the hyperdrive, but it doesn't use quite as much power. It only requires an investment when it is intially brought up and, since it hugs the hull of the ship, it does not effect the performance of one's own weaponry. It uses energy bleed-off into a fourth spatial dimension and the ship's lack of a fourth dimensional extent to extensivily lower the power of any energy weaponry brought to bear on the Lord of Creation. The ship's armor then takes care of the feeble energy left.
It also has a lot of cool, misc type technologies, such as my personal navigational system, the globular holopad, the long distance command hologram projector and creator, SAAD instantenous communication devices, quantum computers, and GAD sensors.
The Globular Holopad is a simple device that makes navigation in space just as simple. Any three numbers can describe any vector and speed in a three dimensional space battlefield. The system itself is a holographic projection of two circles that bisect each other. Each circle is split into 360 degrees which are further split into micro-degrees. The first number input designates a degree point on the horizontal circle, which aligns the ship's vector arrow with that point. The second number designates a point on the vertical circle, which tilts the entire horizontal circle to be in alignment with this point, bringing the vector arrow with it. The third number designates the ship's speed.
The long distance command hologram projector and creator are actually two seperate technologies that work together to allow ship's captains to command their ship as if they were there in person without actually having to be there in person, should the need arise. It also allows fleet officers to take command of a ship should the need arise. The first technology is the creator, which is basically just a small depression in the floor of a ship's bridge paired with a projection in the ceiling just above it. The projection emits a beam of coherent light that flows over any object in the floor depression. This creates a three dimensional copy of the object digitally. This is sent to any ship that the creator is connected with and fed through the hologram projectors on the bridge. There are many that allow the hologram created of the object to wander the bridge of the ship it is transmitting to at will without distortion. A beneficial side-effect is that all the matter and quanta that interact with the hologram can be transmitted back to the creator, allowing the object to "see" the bridge it is transmitted to.
SAAD instantaneous communications devices utylize Bell's Theorum to link two particles together and use this to transmit a binary code anywhere they are linked to instantaneously. A cloud of these particles can transmit an entire complex computer program very quickly
A quantum computer makes use of the particular properties of quantum sized particles to create superpositions of the standard binary machine language understood by computers everywhere. This system allows for processers thousands of times faster than silicon chips.
GADs are Gravimetric Anamoly Detectors that peek into the space-time curve to see distortions in the local field caused by gravity.
A single one of these ships was built as a proof of concept. It will spend the next RL months being refitted with weaponry and shielding so it is combat ready. It will be on sale at that time. For now, the blueprints are available to anyone with the cash to buy them.
This particular ship's blueprints goes for 300 billion. It may seem a lot for just blueprints, but it isn't anything at all in comparison to what it will cost to build this.
http://a.1asphost.com/Plushie/Dramatic%20Length.PNG
http://a.1asphost.com/Plushie/Dramatic%20Length2.PNG
http://a.1asphost.com/Plushie/Dramatic%20Underside.PNG
http://a.1asphost.com/Plushie/Spinal%20Length.PNG
Instead, I'm going to stay and do the one thing I still find fun: design ships. I, of course, will not be building them, but I will sell (only because it'd be unfair to give them away for free) the designs to whomever has the needed cash to buy them. Of course, some of the designs will be quite cheap in comparison, namely because some of these ships will be ****ing masterpieces that will take countless resources to build. I'm not so greedy that I should make you sell an arm to buy the blueprints and sell the other arm and a leg to build the ship.
So, without further ado, the Lord of Creation (A working name, I have yet to think of a really good official name) class Behemoth.
Proportions:
Overall Length: 80 Miles or 128 Kilometers (At longest point)
Overall Width: 19.5 Miles or 32 Kilometers (At widest point)
Overall Depth: 5 Miles or 8 Kilometers (at deepest point)
As one of the biggest, if not the biggest, ships ever designed for the NS universe, the Lord of Creation is designed for nothing more than absolute dominance. When this thing drops out of hyperspace, you notice and, depending upon who's side it is on, you either turn tail and run or sit back and open a bottle of wine to celebrate your victory.
Armor:
Average Armor Thickness: 3 Feet or 90 Centimeters
Superstructure Armor Thickness: 5 Feet or 150 Centimeters
Main Gun Armor Thickness: 1.5 Feet or 45 Centimeters
Knowing the huge investment a ship such as this is, one would suspect it would be heavily armored to protect the sheer amount of resources put into it. Expect no less. Using the most advanced armor systems, equipped with active projectile deflection, the Lord of Creation class will be a castle to any enemy's axe.
Propulsion:
Main Drive Bank: 1 Magnetically Buffered Anti-Matter/Matter Reaction Nozzle
Secondary Drive Banks: 2 Magnetically Buffered Anti-Matter/Matter Reaction Nozzle
Maneuvering Banks: 100000 Magnetically Buffered Anti-Matter/Matter Burst Jets spread in banks of four throughout the ship's hull
Moving something this amazingly large requires a LOT of energy. Ergo, each engine has its own power-system completely independent of the main ship's supply and the other engines. They can, however, be re-routed to feed off of the main power system during non-com,bat situations when power is not needed for weapons and shields.
Trans-Light Propulsion:
Main Trans-Light Drive: 1 Multi-Dimensional Hyperspace Drive
Emergency Trans-Light Drive: 4 Spatial Wave Motivator Drive
Armament:
1 Solenoid Magnetic Acceleration Cannon (SMAC or Smack Gun)
5000 Van de Graaff Electromagnetic Cannon (VeGEC or Graaf Cannon)
2000 High Energy Particle Acceleration Cannon (HEPAC or Pack Cannon)
1500 Direct Launch Missile Cells (DLC)
10000 Point Defense Plasma Cloud-Charge Launchers (PCCL or Pixel Launcher)
While the armament of this vessal doesn't show as much diversity as is seen in various smaller ships of different origin, one might not find such variety necessary when one sees the sheer power and tactical usefulness of each weapon system
Power Generation:
1 Casimir Zero Point Field Energy Generation System
10 Anti-Matter/Matter Reactor
Arguably the most advanced piece of technology on the class, this system allows limitless power to be harvested from space itself. While the actual energy per second is limited, no fuel is needed and the system can run indefinitely. The generators for the ship's drive systems can also be plugged back through into its other systems.
Shielding:
40 Independent Magnetic Force Wire Shielding
80 Null Field Generators
While the general idea behind shielding for most designers is to have shields that will stop any punishment the hull of a ship will take, the Lord of Creation takes a different path. Utylizing simple but immensely powerful magnetic fields generated by a moving current through wire systems spread throughout the entire ship, weaponry of all types are slowed as they enter the field proper increasingly, according the inverse square principle, until they impact the armored hull at a tiny fraction of a tiny fraction of their initial velocity. Energy weaponry and explosive tipped warheads are of no more threat due to seperate solutions, energy weaponry being canceled by a nullification field around the ship that is able to accomplish much the same effect on the energy content of a particle beam/etc as the magnetic shielding by expanding an additional spatial dimension around the ship, creating an energy sink. Explosive weaponry is easily defeated by a combination of the magnetic shielding and the null fields.
Now that you have the basics, the nitty-gritty of the technology involved must be explained. Most of what has gone into this ship is at least feasibly possible either now or within the century. That which isn't is mostly based in modern physics and is possible on a theoretical level.
The armor for the Lord of Creation class is the one thing I've let myself go completely on. It utylizes an element invented for my book, quadranium, that is, for all intents and purposes, perfect for a civilization with mass matter transmution capabilities and that is in need of superhot superconductors (superhot being room temperature, of course ~_-). It is the heaviest naturally occuring element known and, in fact, heavier than many man-made elements. It is stable and a super-conductor at temperatures 200 degrees celsius and down. It is very rare, however, as it only occurs at the center of Sol or larger sized main sequence stars and extremely large solid planets (think something 100 times the size of Earth).
This quadranium is compressed using gravitational fields so that what would normally 30 or so feet worth of armor becomes 3. Q4, the basic armor compound for quadranium, is so dense that only neutronium can be considered better. Best of all, however, is that the molecules maintain their superconductivity throughout the compression process, meaning a mild charge can be run through the entire system to allow for the deflection of shrapnel and other penetrating weapons while it is still entering the armor. This concept is actually going to enter use by the British relativily soon, but the Compressed Q4 does it a lot better than anything the Brits might try.
Basic, right? Everyone and thier mother uses AM/M for power generation and these are no different. The anti-matter/matter reactors create the power and are used to propel matter recoved from the vacuum out of magnetic baffles that can direct the stream. One application of Newton's third law later, you get an impulse.
The pulse jets that are used for maneuvering work by the same principle, they just share AM/M power generators instead of having their own. The baffles allow for multi-directional firing and the sheer number of jets give the ship maneuverability you'd only expect on a ship a tiny fraction of its size.
This is where it gets fun. The first, main drive is something that is rooted on a very primitive level in modern physics but is probably not entirely accurate nor possible. It's still cool, though.
It works by using a direct application of energy to a single point (it takes the entire power generation of the ship over a second to accomplish this, but batteries are utylized so basic functions are not lost) to break the bonds keeping the fourth spatial dimension in its hyper-compressed form. A computer then catches it as it expands, keeping it at a level so it is not equal with the more familiar three other spatial dimensions. Then a single burst from a four-dimensional jet takes the ship out of the three familiar dimensional space and into hyperspace. Since the fourth dimension is kept arbitrarily small, it takes much less time to travel from point A to point B. The total displacement of the ship depends on both its sublight engine power and the speed of its computer system. The faster the system the smaller the fourth dimension is.
The second system is something scientists today are working on. It might be possible if negative energy is something we can tap into. Basically what it does is circumvent the speed limit on matter and energy by moving space. A pocket of space is folded around a ship then moved forward. The ship itself never actually moves, it's like those moving walkways you see at airports. This system, however, is only a backup.
The main weapon, the granddaddy of them all, is a cannon that launches kilometer long projectiles at up to .9 the speed of light. It uses a series of massive superconducting coils of wire to accelerate the projectile. These coils are known as solenoids. The coil is turned on, so the round is pulled towards the middle of the coil, and when it reaches the middle, the coil is turned off and the next on in the series is turned on. On and on for a total of an 18.5 mile long barrel, accelerating half the time. Since the total acceleration process is accomplished in a matter of .001 seconds, a 809554276666 kilogram projectile, as is standard on the Lord of Creation, can deliver over 22 exatons of force, that is 22 x 10^18 tons of force. There is a magazine of 300 of these projectiles and the weapon can be fired twice in three minutes.
The Van de Graaf Electromagnetic Cannon is a weapon we could very well use for space combat today. It uses a very advanced Van de Graaf Generator half submerged in the ship's armor belt that is charged by a particle stream capable of bringing a single generator to full capacity in 6 seconds. Since the vacuum of space prevents the weapon from being discharged unless the weapons officer wants to, charges can be maintained indefinitely. A small turret fires a stream of ions from the base of the generator to whatever the target is. Once the connection is made, the generator automatically discharges its capacitance. This weapon has a variable yield, with the smaller yields being able to fire faster. Maximum capacitance allows for the discharging of a bolt with total force of 500 gigatons.
The High Energy particle Acceleration Cannon uses magnetic fields to hypercondense a certain amount of energy forming a very unstable article of matter. This matter is accelerated using basic SMAC technology at whatever target the weapons officer choses. This weapon is generally used as a point defense weapon.
Direct Launch Missile Cells are 15 tube cells that use hydrolics to move a tube above the field of the cell and rotate it in a 180 by 180 degree arc so it can fire a missile straight at whatever target it might have. The tubes are small enough that every other tube can be used in this way at the same time in a given cell. The tubes then return to their resting position for reloading.
Plasma Cloud-Charge Launchers are simply hardpoints on the hull of the ship that launch small explosive charges that contain a magnetic bottle with a patch of hypercondensed plasma within it. When the explosive goes off, the bottle is destroyed and a cloud of superhot plasma forms. This works to both trap energy beams and to destroy things such a missiles and small or medium fighters.
The zero point field. A cup of space could boil all the oceans on the Earth. Just imagine what miles of the stuff could do. That's what the Casimir Energy Generation System is. It utylizes the attraction between two uncharged plate due to the fluctuations in their magnetic fields to generate immense amounts of power indefinitely. While even a very large plate is limited in its energy per second abilities, the fact that a generator can be put under the deck plates of every level in the Lord of Creation, already a massive ship, gives an immense amount of power for the ship to work with.
The Magnetic Force Wire Shielding system uses 40 seperate webs of superconducting wire to create powerful magnetic fields that will slow incoming projectiles according to the inverse square law. There are many seperate webs so that destroying one line will not cut the whole system off.
The Null Field works on the same principle as the hyperdrive, but it doesn't use quite as much power. It only requires an investment when it is intially brought up and, since it hugs the hull of the ship, it does not effect the performance of one's own weaponry. It uses energy bleed-off into a fourth spatial dimension and the ship's lack of a fourth dimensional extent to extensivily lower the power of any energy weaponry brought to bear on the Lord of Creation. The ship's armor then takes care of the feeble energy left.
It also has a lot of cool, misc type technologies, such as my personal navigational system, the globular holopad, the long distance command hologram projector and creator, SAAD instantenous communication devices, quantum computers, and GAD sensors.
The Globular Holopad is a simple device that makes navigation in space just as simple. Any three numbers can describe any vector and speed in a three dimensional space battlefield. The system itself is a holographic projection of two circles that bisect each other. Each circle is split into 360 degrees which are further split into micro-degrees. The first number input designates a degree point on the horizontal circle, which aligns the ship's vector arrow with that point. The second number designates a point on the vertical circle, which tilts the entire horizontal circle to be in alignment with this point, bringing the vector arrow with it. The third number designates the ship's speed.
The long distance command hologram projector and creator are actually two seperate technologies that work together to allow ship's captains to command their ship as if they were there in person without actually having to be there in person, should the need arise. It also allows fleet officers to take command of a ship should the need arise. The first technology is the creator, which is basically just a small depression in the floor of a ship's bridge paired with a projection in the ceiling just above it. The projection emits a beam of coherent light that flows over any object in the floor depression. This creates a three dimensional copy of the object digitally. This is sent to any ship that the creator is connected with and fed through the hologram projectors on the bridge. There are many that allow the hologram created of the object to wander the bridge of the ship it is transmitting to at will without distortion. A beneficial side-effect is that all the matter and quanta that interact with the hologram can be transmitted back to the creator, allowing the object to "see" the bridge it is transmitted to.
SAAD instantaneous communications devices utylize Bell's Theorum to link two particles together and use this to transmit a binary code anywhere they are linked to instantaneously. A cloud of these particles can transmit an entire complex computer program very quickly
A quantum computer makes use of the particular properties of quantum sized particles to create superpositions of the standard binary machine language understood by computers everywhere. This system allows for processers thousands of times faster than silicon chips.
GADs are Gravimetric Anamoly Detectors that peek into the space-time curve to see distortions in the local field caused by gravity.
A single one of these ships was built as a proof of concept. It will spend the next RL months being refitted with weaponry and shielding so it is combat ready. It will be on sale at that time. For now, the blueprints are available to anyone with the cash to buy them.
This particular ship's blueprints goes for 300 billion. It may seem a lot for just blueprints, but it isn't anything at all in comparison to what it will cost to build this.
http://a.1asphost.com/Plushie/Dramatic%20Length.PNG
http://a.1asphost.com/Plushie/Dramatic%20Length2.PNG
http://a.1asphost.com/Plushie/Dramatic%20Underside.PNG
http://a.1asphost.com/Plushie/Spinal%20Length.PNG