NationStates Jolt Archive


Military Tech of the Megan Empire - Updated

Megas
04-07-2005, 03:47
Capitol Ships/Planet Killers

Paragon class capitol flagship
Statistics
Length: 5.32 km
Width: 2.52 km
Height: 2.01 km
Weight: (operational) 4,258,275,000 metric tons
Crew complement: 8200 enlisted, 160 officers
-Propulsion Systems-
Main power system: RRG Mk.6 protoculture-fueled Reflex furnace cluster. The powerplant of a the Paragon can nominally deliver up to 87.2 Petawatts of power, and can operate for seventy-five minutes at maximum power before overheat initiates auto-shutdown.
Maneuvering Thrusters (14) : Fusion-Plasma Reaction Thrusters clusters with steerable nozzles. Three are located on each side of the ship, two are located on the ventral sides of the booms, two on the dorsal sides of the booms. Two are located on top of the ship and two are located underneath.
Reaction-mass Thrusters (6) : RRG HPC-2 Fusion-Plasma Reaction Thrusters with protoculture energizer mounted in a vertical row of three in each boom.
Anti-gravity System: 45 RRG Olympic anti-gravity pods.
Space Fold (1) : RRG YS-6 spacefold. This system normally generates a hull-conformal fold, but is capable of spherical folds.
Planetary Capabilities: The Paragon has atmospheric capabilities through its reaction thrusters and anti-gravity system. The hull has sufficient structural strength for the ship to make a cold landing on it. Note that the ground underneath should be as firm as possible. The ship will float in an ocean, and this is the preferred landing in the absence of landing infrastructure.
-Weapon Systems-
Mk. 2 Reflex Railgun: The effects of this weapon against planets are equal to the heat and blast effects of the detonation of a fusion weapon of 3,000 megatons, if fired at full power. If utilized against starships, the largest vessels can be destroyed by the leakage of the beam. A direct hit will vaporize the target vessel. It utilizes reactor output to stream pure protoculture energy at target. Beam expands to 11 km wide. Max effective range: unknown, has reached planets from outside solar system.
Mk. 1 Reflex cannons (2): Belly mounted Relfex cannons. The effects of this weapon against planets are equal to the heat and blast effects of the detonation of a fusion weapon of 265 megatons, if fired at full power. If utilized against starships, the largest vessels can be destroyed by the leakage of the beam. A direct hit will vaporize the target vessel. The weapon can also be set to a wider dispersal. While not nearly as effective as a tight beam against warships, it is capable of clearing a wide area of fighters and other mecha.
Mk.1 particle cannon (Makral Deim 773) (16) : As the Reflex cannon cannot be fired fast enough to be effective against multiple heavy opponents, the main anti-ship weapons are 8 heavy particle cannons. They are built as a large turret with two barrels projecting from the front, but as with the Reflex cannon the beam is generated between the barrels. Eight of these weapons are mounted on the ship: one on the side and on the dorsal of each cannon boom, one on the dorsal of each leg, and one on the forward dorsal and ventral side of the main hull. The power supply to these cannons is a new design, and incorporates an accumulation system that can store sufficient power for 8 full power salvos. The accumulators can replenish at effectively six full power salvos per minute. The beam has an effective range of 300,000 km and a full power discharge of 2.5 terajoules, equivalent to 500 tons of TNT.
Mk.2 plasma cannon (Makral Deim 869) (4) : This weapon is a three barreled plasma beam weapon with half the yield of the larger particle beams, but no less than three times the rate-of-fire.
The Mk.2 particle cannon has an effective range of 300,000 km, a full power discharge of 1.25 terajoules and, while using an accumulation system in its power supply like the Mk.1 cannons, can recharge for 12 full power salvo's per minute due to improvements in beam generation and accumulator efficiency.
The available ammunition consists of KCP Kinetic Core Penetrating (hull penetration rounds), KPI Kinetic Penetrating Incendiary (plasma incendiary rounds) and MKEP Multiple Kinetic Energy Penetrator (flechette cluster rounds), the latter as anti-mecha formation weapons.
This cannon is intended to be used as a possible complement to the heavy beam weapons, and the designers turned it into an area-defense weapon against mecha as well, though it is not as effective as a main gun salvo set on wide dispersal. In addition, this accurate weapon can also be used in pin-point attacks against ground targets, though only with KCP rounds as the KPI and MKEP rounds burn up on atmospheric re-entry.
Mk.3 particle cannon (Makral Mossil 996-3) (32) : Turrets with effectively three standard particle beam cannons each. Two are on each of the ventral hips, one on each of the dorsal legs, dorsal and ventral center body and the upper dorsal shoulders, four are mounted on the shoulders proper and two are mounted forward of the side-mounted large particle beams on the cannon booms. Each barrel can fire 3,000 MJ of particle energy every 5 seconds, or less powerful discharges at a higher rate of fire. The effective range is 300,000 km. This is an improvement on the standard particle turret system, which suffered from no armor protection, as well as from unwanted hit dispersal on a target. The new design features essentially three of the older cannons into one, heavily armored turret. This increases resilience and decreased hit dispersal greatly.
Mk.1 Ballistic missile launcher (24) : The Mk.1 Ballistic missile launcher, fires the Trident F4 rocket.
he F4 is a multi warhead design, carrying 5 warheads of 300 kT yield, and a guidance system suited only for anti-ship engagements.
Mk.88 Defense missile launcher (96) : A retractable 'pepperbox' launcher based on the naval MLB-10 system, but refitted for vacuum launches. The launcher is mainly for defensive purposes.
Each launcher has 10 missiles in the launch box and another 110 rounds in the magazine, for a total of no fewer than 5,760 missiles carried. The most common missile is the Hughes Warhawk missile, complemented by the General Dynamics/Euromissile/BAe Spacehawk. Both missiles are procured with conventional as well as nuclear warheads.
RRG-SP missile launcher (4) : A sextuple missile launch box for the same missiles as the Mk.88 fires. This is a field invention and refit using the turret of the destroyed Mk.2 particle cannon turret, each vertical pair of launch boxes firing though one of the gun ports. The turret is retrofitted to store 120 Spacehawk missiles.
-Electronics Systems-
XS-2 Barrier Defense System: An advanced forcefield system which covers the full four pi steradians around the ship with a yellow-greenish forcefield (or if desired, only part of the ship). This field will stop all solids and directed energy weapons. However, excess energy which cannot be shunted from the field into the monopolar heatsinks will be stored in the virtual structure of the field itself. The storage wattage is high but not infinite, and when the barrier overloads the field will discharge the stored energetic particles. This discharge will have the force of a high-yield (>45 MT) fusion bomb. However, as the discharged energetic particles' vectors will be away from the field and its generating vessel, the vessel will survive, though it will suffer severe damage to its electronics and power systems, and will not be battleworthy until repairs are made.
-Mech Complement-
-1 cruiser/smaller ship or
-15,000 mecha units and
-250,000 infantry units


Patton class capitol flagship
PIC: http://www.artemisgames.com/robotech/images/sdf-1a.jpg
-Dimensions-
Length: 1570m over all
Height: 372m
Width : over all 524m
Mass : 18,500,000 metric tons, operational (typical)
Fuel Mass : 2,350,000 metric tons, maximum (typical)
-Ship's Complement-
Ships' crew (6,000 men),
Mech pilots/techs (1,500 men),
Troops and additional personnel (12,500 men)
-Propulsion Systems-
Main power system: RRG Mk.1 protoculture-fueled Reflex furnace cluster. The powerplant of a Patton-class vessel can nominally deliver up to 43.2 Petawatts of power, and can operate for seventy-five minutes at maximum power before overheat initiates auto-shutdown.
Maneuvering Thrusters (14) : Fusion-Plasma Reaction Thrusters clusters with steerable nozzles. Three are located on each side of the ship, two are located on the ventral leg, two on the dorsal leg, two on the dorsal cannon booms and two on the ventral cannon booms.
Reaction-mass Thrusters (6) : RRG HPC-2 Fusion-Plasma Reaction Thrusters with protoculture energizer mounted in a vertical row of three in each aft leg.
Secondary thrusters (24) :
8 RRG VFR-2 Fusion-Plasma Reaction Thrusters with protoculture energizer mounted in two clusters of four underneath the 'shoulders'.
9 RRG VFR-3 Fusion-Plasma Reaction Thrusters with protoculture energizer mounted on the ventral central body in a cluster of 3x3 engines, forward of the VFR-2 thrusters.
7 RRG VFR-4 Fusion-Plasma Reaction Thrusters with protoculture energizer mounted on the ventral central body, in a cluster of two side rows of two and one central row of three aft of the VFR-2 thrusters.
Anti-gravity System: 15 RRG Olympic anti-gravity pods.
Space Fold (1) : RRG YS-2 spacefold. This system normally generates a hull-conformal fold, but is capable of spherical folds.
Planetary Capabilities: The Patton-class has atmospheric capabilities through its reaction thrusters and anti-gravity system. The hull has sufficient structural strength for the ship to make a cold landing on it. Note that the ground underneath should be as firm as possible. The ship will float in an ocean, and this is the preferred landing in the absence of landing infrastructure.
-Weapon Systems-
Mk.1 Reflex cannon (Makral Ever 248) (1) : This weapon forms the forward part of the ship. The two forward booms slide and rotate to the side, and a particle beam generation then takes place between the two booms. This weapon is the most modern, smallest and most powerful of the larger Reflex cannon.
The effects of this weapon against planets are equal to the heat and blast effects of the detonation of a fusion weapon of 265 megatons, if fired at full power.
If utilized against starships, the largest vessels can be destroyed by the leakage of the beam. A direct hit will vaporize the target vessel. The weapon can also be set to a wider dispersal. While not nearly as effective as a tight beam against warships, it is capable of clearing a wide area of fighters and other mecha.
Mk.1 particle cannon (Makral Deim 773) (8) : As the Reflex cannon cannot be fired fast enough to be effective against multiple heavy opponents, the main anti-ship weapons are 8 heavy particle cannons. They are built as a large turret with two barrels projecting from the front, but as with the Reflex cannon the beam is generated between the barrels. Eight of these weapons are mounted on the ship: one on the side and on the dorsal of each cannon boom, one on the dorsal of each leg, and one on the forward dorsal and ventral side of the main hull. The power supply to these cannons is a new design, and incorporates an accumulation system that can store sufficient power for 8 full power salvos. The accumulators can replenish at effectively six full power salvos per minute. The beam has an effective range of 300,000 km and a full power discharge of 2.5 terajoules, equivalent to 500 tons of TNT.
Mk.2 plasma cannon (Makral Deim 869) (1) : This weapon is a three barreled plasma beam weapon with half the yield of the larger particle beams, but no less than three times the rate-of-fire.
The Mk.2 particle cannon has an effective range of 300,000 km, a full power discharge of 1.25 terajoules and, while using an accumulation system in its power supply like the Mk.1 cannons, can recharge for 12 full power salvo's per minute due to improvements in beam generation and accumulator efficiency.
The available ammunition consists of KCP Kinetic Core Penetrating (hull penetration rounds), KPI Kinetic Penetrating Incendiary (plasma incendiary rounds) and MKEP Multiple Kinetic Energy Penetrator (flechette cluster rounds), the latter as anti-mecha formation weapons.
This cannon is intended to be used as a possible complement to the heavy beam weapons, and the designers turned it into an area-defense weapon against mecha as well, though it is not as effective as a main gun salvo set on wide dispersal. In addition, this accurate weapon can also be used in pin-point attacks against ground targets, though only with KCP rounds as the KPI and MKEP rounds burn up on atmospheric re-entry.
Mk.3 particle cannon (Makral Mossil 996-3) (16) : Turrets with effectively three standard particle beam cannons each. Two are on each of the ventral hips, one on each of the dorsal legs, dorsal and ventral center body and the upper dorsal shoulders, four are mounted on the shoulders proper and two are mounted forward of the side-mounted large particle beams on the cannon booms. Each barrel can fire 3,000 MJ of particle energy every 5 seconds, or less powerful discharges at a higher rate of fire. The effective range is 300,000 km. This is an improvement on the standard particle turret system, which suffered from no armor protection, as well as from unwanted hit dispersal on a target. The new design features essentially three of the older cannons into one, heavily armored turret. This increases resilience and decreased hit dispersal greatly.
Mk.1 Ballistic missile launcher (12) : The Mk.1 Ballistic missile launcher, fires the Trident F4 rocket.
he F4 is a multi warhead design, carrying 5 warheads of 300 kT yield, and a guidance system suited only for anti-ship engagements.
Mk.88 Defense missile launcher (48) : A retractable 'pepperbox' launcher based on the naval MLB-10 system, but refitted for vacuum launches. The launcher is mainly for defensive purposes.
Each launcher has 10 missiles in the launch box and another 110 rounds in the magazine, for a total of no fewer than 5,760 missiles carried. The most common missile is the Hughes Warhawk missile, complemented by the General Dynamics/Euromissile/BAe Spacehawk. Both missiles are procured with conventional as well as nuclear warheads.
RRG-SP missile launcher (1) : A sextuple missile launch box for the same missiles as the Mk.88 fires. This is a field invention and refit using the turret of the destroyed Mk.2 particle cannon turret, each vertical pair of launch boxes firing though one of the gun ports. The turret is retrofitted to store 120 Spacehawk missiles.
-Electronics Systems-
XS-1 Barrier Defense System: An advanced forcefield system which covers the full four pi steradians around the ship with a yellow-greenish forcefield (or if desired, only part of the ship). This field will stop all solids and directed energy weapons. However, excess energy which cannot be shunted from the field into the monopolar heatsinks will be stored in the virtual structure of the field itself. The storage wattage is high but not infinite, and when the barrier overloads the field will discharge the stored energetic particles. This discharge will have the force of a high-yield (>45 MT) fusion bomb. However, as the discharged energetic particles' vectors will be away from the field and its generating vessel, the vessel will survive, though it will suffer severe damage to its electronics and power systems, and will not be battleworthy until repairs are made.
-Mecha Complement-
- 800 Veritechs
- 400 Destroids
- 300 Auxilliary Vehicles

Tristar class capitol ship
PIC: http://www.artemisgames.com/robotec...Tristar_s21.jpg
Ship's complement:
Tristar class
Ships' crew (1600 men),
Mecha Pilots/Techs (1400 men),
Dimensions:
Length: 1024.6 m (Tristar)
Height: 420.1 m
Width: 405.6 m (72.6 m over main body)
Mass : 10,240,820 metric tons, operational (Tristar typical)
Fuel Mass: 956,300 metric tons, maximum (typical).
-Propulsion Systems-
Main power system: RRG Mk.12 protoculture-fueled Reflex furnace. The powerplant of the Tristar-class vessel can deliver up to 526 Terawatts of power, and can operate for sixty-seven minutes at maximum power before overheat initiates autoshutdown.
Maneuvering thrusters (24): Fusion-plasma reaction thruster clusters with steerable nozzles. Four are located in the bottom, four each on the sides of the nose, four on each sponson and four on top of the vessel.
Reaction-mass thrusters (4): Westinghouse RT-82 fusion-plasma reaction thrusters with protoculture energizer mounted in a diamond configuration in the rear of the main hull.
Emergency thrusters (4): SNECMA BCET-6T fusion-plasma reaction thrusters with protoculture energizer paired in a vertical arrangement outside of the side main reaction thrusters.
Anti-gravity system (1): Three RRG Titan anti-gravity pods.
Space Fold RRG Mk.3 spacefold. This system generates a fold-bubble (of limited dimensions) rather than a conformal fold.
Planetary capabilities: The Tristar-class has atmospheric capabilities through its reaction thrusters and anti-gravity system. The hull has sufficient structural strength for the ship to make a cold landing on it. Note that the ground underneath should be as firm as possible. The ship will float in an ocean, but many of the ingress and excess hatches will be blocked by the ocean, greatly hampering access to the ship.
-Weapon Systems-
Oto-Melara RT-60 double barreled rail gun (2): This weapon is a close range, heavy but slow firing weapon. It can fire a 1.69 kg heavy projectile at speeds of around 60 kps and at a rate of 12 rounds per minute. Each round will impact relatively stationary targets with a kinetic energy of 3040MJ. However, due to the nature of the weapon, its effective range is less than 400 km. Two types of projectile are available: The Kinetic Core Penetrating (KCP) round which will impact and penetrate until its energy is spent and the Kinetic Penetrating Incendiary round, which vaporizes into a directed plasma jet after breaching the outer armor of a target. The RT-60 turrets are mounted directly in front of the command tower, one behind the particle beam cannons, the other directly in front of them.
PB-45 particle beam system (1): This twin cannon, with an effective range of 300,000 km, is designed to suppress other large spacecraft. It can deliver 4500 MJ per salvo, each barrel firing once every three seconds in a high intensity pulse or in a long duration beam. This cannon is mounted forward of the PB-25 mounts on the upper hull.
PB-25 particle beam system (2): A faster firing, but less powerful weapon than the PB-45, this cannon has the same effective range of 300,000 km. Each salvo can deliver 2500 MJ, and the mount can recharge every two seconds.Two mounts are installed abeam from each other between the PB-45 system, and the RT-60 turret and bridge tower.
RRG LT-15 Double Laser Turret (6): Installed in a low lying turret, this double barreled weapon has an effective range of 300,000 km, and delivers 1500 MJ of laser energy every two seconds at the highest rate of fire. Two turrets are mounted abeam of the command tower. Two more are mounted on each side of the main hull forward and lower than the centerline of the sponsons, and the last two are mounted on the dorsal main hull.
RRG PB-4 particle turret (10): A fast firing medium caliber particle beam cannon in a low lying round turret. The cannon can fire 400 MJ per second of particle energy as short duration beams or as enclosed particle packets ('disks') with an effective range of 300,000 km. This cannon is not quite capable enough to be effective against larger ships than Re-entry pods, Assault Carriers or Shell-dor carriers. Six mounts are located near the forward terminus of the sponsons; one dorsal, one ventral and one to the side on each beam. The other four are mounted one to each main engine.
RRG RG-2 Point Defense turret (4): The RG-2 mount is designed to deliver heavy firepower on very close targets. A double barreled rail gun with a round sensor between the barrels, the RG-2 is stored inside the hull, but elevates upwards from under movable panels into firing position. The RG-2 fires 0.227 kg KPI rounds at 25 kps, giving the rounds a kinetic impact energy of 71 MJ. Maximum effective range for this system is 20 km against mecha sized targets, maximum rate of fire is 120 rounds per minute.
Four of these cannons are mounted in the hull, near the curvature of the side sponsons.
Oerlikon PD-2 Point Defense turret (4): The PD-2 is a double barreled laser cannon, with an on-mount multi-spectral sensor. Designed for point defense against mecha, missiles and small vessels, the PD-2 delivers 50 MJ of laser energy four times per second. They are mounted around the engines (2) and the forward hull (2), behind movable panels.
SMS-10 Spacelord vertical missile launch system (4). This missile system consists of two rows with five launch tubes for Spacelord missiles. The launcher is fed from two hull magazines containing 120 reload missiles each, each magazine serving the two launchers on one beam. The typical warheads are 150 kT reaction warheads for anti-ship use or a high explosive directed energy warhead. These systems are located in the dorsal and ventral side sponsons.
SRS-2 Skylord launchers (2): A ramp type launch system for Skylord ship-to-ship rockets. The SLBM-sized Skylord is a rocket with a special 3 MT nuclear fusion warhead that accelerates at 10 g throughout its flight and has a delta-v of 8 kps. A conventional warhead can also be mounted. The two double ramps are located in the forward dorsal hull.
SRS-3 Skylord launchers (2): A system almost identical to the SRS-2 described above, save that there are three ramps rather than two.
The triple launchers are located in the side sponsons.
XS-1 Barrier Defense System: An advanced forcefield system which will stop all solids and directed energy weapons. However, excess energy which cannot be shunted from the field into the monopolar heatsinks will be stored in the virtual structure of the field itself. The storage wattage is high but not infinite, and when the barrier overloads the field will discharge the stored energetic particles. This discharge will have the force of a high-yield (>45 MT) fusion bomb. However, as the discharged energetic particles' vectors will be away from the field and its generating vessel, the vessel will survive, though it will suffer severe damage to its electronics and power systems, and will not be battleworthy until repairs are made.
-Mecha Complements-
- 700 Veritechs
Megas
04-07-2005, 03:48
Cruisers/Battleships

Tokugawa class cruiser
http://www.artemisgames.com/robotec...imec1084p49.gif
-Ships Complement-
Ships' crew (2,045 men),
Planetary Forces contingent (18,100 men),
Mecha Pilots/Techs (1,050 men),
-Dimensions-
Length: 1,120 m over all.
Height: 357 m over all.
Width : 430 m over all.
Mass : 10,800,000 metric tons, operational (typical).
Fuel Mass: 1,280,000 metric tons, maximum (typical).
-Propulsion systems-
Main power system: RRG mk 14 protoculture-fueled Reflex furnace. The powerplant of the Tokugawa-class vessel can deliver up to 51.8 Petawatts of power, and can operate for forty-seven minutes at maximum power before overheat initiates autoshutdown.
Maneuvering thrusters (8): Fusion-plasma reaction thruster clusters mounted on the main hull; top, sides and bottom halfway forward and aft.
Reaction-mass thrusters (8): Westinghouse HSP-24 Fusion-plasma reaction thrusters with protoculture energizer. These engines are mounted in the port and starboard engine bays, in two quadruple square banks of four engines each.
Secondary reaction thrusters (4): Sparrowhawk fusion-plasma reaction thrusters with protoculture energizer. These engines are mounted as a quadruple bank in the central engine bay, directly behind the main hull.
Anti-gravity System (1): 23 RRG Cyclops anti-gravity pods.
Space Fold (1): RRG (Robotech Research Group) Mk3 spacefold. This system generates a spherical fold bubble and can transport 30 to 40 subluminal ships in its fold radius.
Planetary Capabilities: The Tokugawa-class has atmospheric capabilities through its reaction thrusters and anti-gravity system. The ships' lower body has sufficient strength to let the ship land on it. The ship will float in an ocean.
-Weapons Systems-
Three VLR-5 Skylord rocket vertical launch racks: A set of five rocket silos set into the ship's hull. The rocket fired is the SLBM-sized Skylord, a rocket with a special 3 MT nuclear fusion warhead, an acceleration of 10 g throughout its flight and a delta-v of 10 kps. This missile is also ground-based and can reach a target 175 km high in less than one minute. A conventional warhead is also available. Each installation has five rockets ready for launch, and ten reloads for each rack for a total of 150 rockets on each ship.
Mk.253 MLS missile systems (6): A vertical launch system with 15 individual launch silos. The silos each contain 6 ready missiles in a rotating mechanism, which can be reloaded while firing. The ready magazines store 310 missiles per launcher. These launchers typically fire Warhawk, and Spacehawk missiles. Typical warheads are anti-mecha cluster munitions, nuclear reaction anti-warship and nuclear reaction re-entry capable weapons. The maximum number of weapons is 2400, of which typically 240 are RMS-3 and Spacehawk-B missiles.
Two launchers are located near the engines, two amidships and two in the bow.
RRG RG-2 Point defense turret (4): The RG-2 mount is designed to deliver heavy firepower on very close targets. A double barrelled rail gun with a round sensor between the barrels, the RG-2 is stored inside the hull, but elevates upwards from under movable panels into firing position. The RG-2 fires 0.227 kg KPI rounds at 25 kps, giving the rounds a kinetic impact energy of 141 MJ. Maximum effective range for this system is 20 km against mecha sized targets, maximum rate of fire is 120 rounds per minute.
Four of these cannons are mounted in the hull, on the ventral, dorsal, and each flank, abaft the command tower.
Oerlikon PD-2 Point Defense turret (8): The PD-2 is a double barrelled laser cannon, with an on-mount multi-spectral sensor. Designed for point defense against mecha, missiles and small vessels, the PD-2 delivers 50 MJ of laser energy four times per second.
Four of these cannons are mounted in the forward hull, the other four are mounted around the engines.
RRG PB-90 particle beam system (2): This twin cannon, with an effective range of 300,000 km, is designed to engage other large spacecraft. It can deliver 12000 MJ per salvo, each barrel firing once every five seconds in a medium duration beam mode. It closely resembles an enlarged PB-45
One is mounted on the topside main hull, between the LT-40 and the PB-80, the other is mounted aft of the bridge tower, facing aft-wards.
RRG PB-80 particle beam system (1): A faster firing, but less powerful weapon than the PB-90, this quad cannon has the same effective range of 300,000 km. Each salvo delivers 7500 MJ, and the mount can recharge every five seconds. It closely resembles an enlarged PB-25.
It is mounted on the topside main hull, just fore of the bridge tower.
RRG LT-40 laser turret (12): A fast firing medium caliber laser cannon in a low lying round turret. The cannon can fire 4000 MJ of particle energy as laser pulses with an effective range of 300,000 km, and discharge once every four seconds.
Four turrets are mounted abeam the command tower. One is mounted in front of the forward particle beam battery, one behind the aft particle beam battery. Two are mounted port and starboard on the ventral hull, and the final two are mounted on the ventral centerline.
(SLS-01, -03 and -05, after refit)
Bofors RL39 Triple Particle Beam Turrets (10). These excellent weapons deliver 6000 MJ of particle energy per turret per salvo. The cannons can fire once every three seconds at their maximum discharge rate.
Three turrets are mounted on the upper hull, replacing the double and quadruple barreled turrets, three more are on mounted on the dorsal hull, and the last two are located on each side abreast the command tower.
XS-1 Barrier Defense System: An advanced forcefield system which covers the full four pi steradians around the ship with a yellow-greenish forcefield (or if desired, only part of the ship). This field will stop all solids and directed energy weapons. However, excess energy which cannot be shunted from the field into the monopolar heatsinks will be stored in the virtual structure of the field itself. The storage wattage is high but not infinite, and when the barrier overloads the field will discharge the stored energetic particles. This discharge will have the force of a high-yield (>45 MT) fusion bomb. However, as the discharged energetic particles' vectors will be away from the field and its generating vessel, the vessel will survive, though it will suffer severe damage to its electronics and power systems, and will not be battleworthy until repairs are made.
-Mecha Complements-
- 700 Veritechs

Valivarre class cruiser
PIC: http://www.artemisgames.com/robotech/images/SDF-8.gif
Ship's complement:
Ships' crew (1,900men)
Mecha Pilots/Techs (1,800 men)
Dimensions:
Length: 1391 m
Height: 239 m
Width : 180 m
Mass : 14,250,000 metric tons, operational (typical).
Fuel Mass : 1,500,000 metric tons, maximum (typical)
-Propulsion systems-
Main power system: RRG mk9 protoculture-fueled Reflex furnace cluster. The powerplant of the Valivarre-class vessel can deliver up to 30.8 Petawatts of power, and can operate for ninety-four minutes at maximum power before overheat initiates autoshutdown.
Maneuvering Thrusters (8): Fusion-plasma reaction thruster clusters mounted on the main hull; located on the ventral, dorsal and sides on one third and two third the length of the main hull. Auxiliary thrusters are located on the side bodies.
Reaction-mass Thrusters (1): Energica SIHF-02 Fusion-Plasma Reaction Thruster with protoculture energizer, mounted in the rear of the main hull. Due to the modular design of this engine, and its ability to function partially, no secondary engines are mounted.
Anti-gravity System (1): 21 RRG Starturtle anti-gravity pods.
Space Fold (1): RRG Mk3b spacefold, later upgraded to a Mk3h spacefold.
Planetary Capabilities: The Valivarre-class has atmospheric capabilities through its reaction thrusters and anti-gravity system. The ships' lower body has sufficient strength to let the ship land on it, although the landing ground should be as firm as possible (granite is recommended). The ship would float in an ocean, and this is the preferred method of landing.
-Weapon systems-
RRG Reflex Cannon Mk.4 (1): The front section of the Valivarre is formed by the booms of the main battery. In order to fire, the cannons open vertically, the beam being generated between the two booms. The effects of this weapon against planets equals the heat and blast effects of the detonation of fusion weapons of 50 MT, if fired at full power. If utilized against starships, the largest vessels can be destroyed with the leakage of the beam. A direct hit will vaporize the target vessel. The weapon can also be set to a wider dispersal. In this setting, it is capable of clearing a wide area of fighters and other mecha, although starships in this area will only be blinded. The cannon has an effective range of 300,000 km. The capacitors for the cannon can be recharged to full power in 55 to 60 seconds.
Krupp MBPC-2 heavy particle beam (5): A heavy weapon firing 2.5 TJ of particle energy per shot, equivalent to approximately 500 tons of TNT, out to an effective range of 300,000 km. Capacitors can charge and fire each weapon six times per minute at maximum capacity.
One of these cannons is mounted in a 'chin' mount behind conformal covers in the lower bow halve, one in the dorsal cannon boom, two in the 'elbow' links to the outriggers, and one is located on the forward ventral, in front of the bridge. Unlike the cannons mounted on the Seron Thoun, these large particle beams resembled the more advanced weapons of the Macross-class in design and firepower.
RRG LT-15 Double Laser Turret (20): Installed in a low lying turret, this double barreled weapon has an effective range of 300,000 km, and delivers 1,500 MJ of laser energy every two seconds at the highest rate of fire.
Ten of these turrets were mounted forward in the main battery booms, the other ten were dispersed over the other hull areas.
PL-2a Point Defense turrets (12): Mounted behind movable panels in the upper main hull (8) and the side bodies (4), these standard REF weapons can fire 56 MJ of particle energy four times per second.
VLR-1 Skylord rocket launch tubes (8): Mounted to fire a rocket horizontally away from the cannon boom. These launchers fire the SLBM sized Skylord, a rocket with a special 3 MT nuclear fusion warhead that accelerates at 10 g throughout its flight and has a delta-v of 8 kps. A conventional warhead is also available. Each launcher has sixteen rockets in the ready magazine.
Mk. 253 Missile Launchers (8): A launcher with 10 individual launch silos. The silos each contain 6 ready missiles in a rotating mechanism, which can reload while firing. The ready magazines store 400 missiles per launcher. These launchers typically fire Warhawk and Spacehawk missiles. Typical warheads are anti-mecha cluster munitions, nuclear reaction anti-warship and nuclear reaction re-entry capable weapons.
Four launchers are located near the engine, the other four in the bow.
XS-1 Barrier Defense System: An advanced forcefield system which will stop all solids and directed energy weapons. However, excess energy which cannot be shunted from the field into the monopolar heatsinks will be stored in the virtual structure of the field itself. The storage wattage is high but not infinite, and when the barrier overloads the field will discharge the stored energetic particles. This discharge will have the force of a high-yield (>45 MT) fusion bomb. However, as the discharged energetic particles' vectors will be away from the field and its generating vessel, the vessel will survive, though it will suffer severe damage to its electronics and power systems, and will not be battleworthy until repairs are made.
-Mecha Complements-
- 500 Veritechs
- 200 Destroids

Geneva class cruiser
PIC: (top view)http://www.artemisgames.com/robotec.../battle_top.jpg
Ship's complement:
Ships' crew: 400 men
Mech Pilots/Techs: 375 men
-Dimensions-
Length: 327.5 m
Height: 76.0 m
Width: 110.7 m
Mass: 185,360 metric tons, operational
Fuel Mass: 21,450 metric tons, maximum (typical)
-Propulsion systems-
Main power system: RRG Mk7 protoculture-fueled reflex furnace. The powerplant of these vessels can deliver up to 213 Terawatts of power, and can operate for sixty-eight minutes at maximum power before overheat initiates an autoshutdown.
Maneuvering thrusters (8): Fusion-plasma reaction thrusters clusters with steerable nozzles. Four are located in the bottom, two on the sides and two on top of the vessel.
Reaction-mass thrusters (4): Westinghouse RT-81M fusion-plasma reaction thrusters with protoculture energizer mounted in two horizontal banks of two in the rear of the main hull and the side sponsons.
Secondary thrusters (2): SNECMA BCET-2 fusion-plasma reaction thrusters with protoculture energizer in a vertical column between the main reaction thusters.
Anti-gravity System(1): 10 RRG Atlas anti-gravity pods.
Space fold (1): Mk2e spacefold. This system generates a hull-conformal fold.
Planetary capabilities: These classes have atmospheric capabilities through its reaction thrusters and anti-gravity system. The hull has five extendable landing legs in the lower hull with sufficient structural strength to make a cold landing on them. In case of emergency, a belly landing can be made.
Note that the ground underneath should be as firm as possible. The ship will float in an ocean, but the main access ports in the lower hull will be submerged.
-Weapons Systems-
RRG PB45 particle beam system (1): This twin cannon, with an effective range of 300,000 km, is designed to suppress other large spacecraft. It can deliver 4500 MJ per salvo, each barrel firing once every three seconds in a high intensity pulse or in a long duration beam.
This cannon is mounted forward of the PB25 and bridge tower on the upper hull.
RRG PB25 particle beam system (1): A faster firing, but less powerful weapon than the PB-45 with the same effective range of 300,000 km. Each salvo can deliver 2500 MJ, and the mount can recharge every two seconds.
The mount is installed between the PB-45 mount and the bridge tower.
RRG PB-4b particle turret (11): A fast firing medium calibre particle beam cannon in a low lying round turret. The cannon can fire 400 MJ of particle energy per second as short duration beams or as enclosed particle packets ('disks') with an effective range of 100,000 km.
There are four on the dorsal side sponsons, two on the ventral side sponsons, two on the sides of the superstructure, two on the sides of the forward hull and one on the dorsal forward hull.
SMS-10 Spacelord vertical missile launch system (4): An anti-ship missile battery located in the two sponsons. The system consists of two rows with five launch tubes for Spacelord missiles. The launchers in each sponson are fed by a magazine in that sponson, each magazine containing 30 reload missiles each, for a total loadout of 160 missiles. The typical warheads are 150 kT reaction warheads for anti-ship use or a high explosive directed energy warhead.
RRG RG-2 Point defense turret (4): The RG-2 mount is designed to deliver heavy firepower on very close targets. A double barrelled rail gun with a round sensor between the barrels, the RG-2 is stored inside the hull, but elevates upwards from under movable panels into firing position. The RG-2 fires 0.227 kg KPI rounds at 25 kps, giving the rounds a kinetic impact energy of 141 MJ. Maximum effective range for this system is 20 km against mecha sized targets, maximum rate of fire is 120 rounds per minute.
Four of these cannons are mounted in the hull, near the curvature of the side sponsons.
Oerlikon PD-2 Point Defense turret (4): The PD-2 is a double barrelled laser cannon, with an on-mount multi-spectral sensor. Designed for point defense against mecha, missiles and small vessels, the PD-2 delivers 50 MJ of laser energy four times per second.
They are mounted around the engines (2) and the forward hull (2), behind movable panels.
SHML-9 heavy rocket launcher (3): Mounted in what would be the hangar bay spaces in the Battle class, the SHML-9 launchers have ten tubes each for the large Skylord rockets. Behind the launchers are five reloads, for a total of 180 Skylord rockets.
-Mecha Complement-
- 100 Veritechs
Megas
04-07-2005, 03:50
Carriers/Auxilliary Ships

Sabre class carrier
PIC: http://www.artemisgames.com/robotech/images/Izumod.jpg
Ship's complement:
Ships' crew ( 6,800 men),
One Army (13,000 men),
One Air Force ( 5,100 men)
Mechs Pilots/Techs ( 6,800 men),
-Dimensions-
Length: 1412 m over all.
Height: 580 m over all.
Width : 623 m over all.
Mass : 58,500,000 metric tons, operational (typical).
Fuel Mass: 6,600,000 metric tons, maximum (typical).
-Propulsion systems-
Main power system: RRG mk 15 protoculture-fueled Reflex furnace cluster.The powerplant of the Izumo-class vessel can deliver up to 104.8 Petawatts of power, and can operate for ninty-four minutes at maximum power before overheat initiates autoshutdown.
Maneuvering Thrusters (24): Fusion-plasma reaction thruster clusters mounted on the forward dorsal and ventral corners of the central and side bodies, ventral forward and aft corners of the lower body, dorsal and ventral surfaces of the connective sections between central and side bodies (two per side per orientation), two per side of the central body, and two per outer side of the side bodies.
Reaction-mass Thrusters (60): Peregrine Mk8 Fusion-Plasma Reaction Thrusters with protoculture energizer. These engines are mounted in eleven clusters.
Thrusting aft are 38 engines; one cluster of eight engines and two of six in the stern of the central and side bodies, augmented by one cluster of six engines in the upper aft body and one in the lower body, and two triple clusters in the lower side bodies.
Thrusting forward for deceleration are 22 engines; two clusters of six, one in the lower central body and one in the lower body, and two clusters of five in the side bodies.
Due to the large number of primary thrusters, no secondary thrusters are installed into these vessels.
Notes on the engine system: The lower body engine clusters (forward and aft) are too far off-center to be used unless the main aft thruster clusters are also used in an off-centerline burn to retain stability.
The other off-center engines aft (upper central and lower side body clusters) must be used in conjunction with one another or with off-centerline firing main clusters lest the ship destabilizes.
The central upper aft engine cluster fires its exhaust along the control tower stem, which is armored specifically against the abuse. The central lower forward cluster fires against the forward part of the central hull, which is also specially treated against this. However, these thruster clusters must burn at lower temperatures and efficiency regardless to prevent burn damage to the ship.
Anti-gravity System (1): 82 RRG Cyclops anti-gravity pods.
Space Fold (1): RRG (Robotech Research Group) Mk12 spacefold. This system generates a spherical fold bubble and can transport 30 to 40 subluminal ships in its fold radius.
Planetary Capabilities: The Sabre-class has minimal atmospheric capabilities through its reaction thrusters and anti-gravity system. However, maximum speed and maneuverability are extremely low and extreme care must be taken not to overstress the hull structure.
The ships' lower body has insufficient strength to let the ship land on it. Because of this, a 'cold' landing is not possible on open ground without crushing this section. While landed, the battlefortress must operate her antigravs at -99% local g at all times to prevent damage to the lower body. With the lower body detached, a 'cold' landing can be made, given a sufficiently hard underground (such as granite).
As the ship will float, an oceanic landing is the preferred landing method, though the lower body will be inaccessible save through the central section of the ship.
The lower body is detachable and capable of supporting its own weight, and this is the preferred method to land troops on a planetary surface.
-Weapon systems-
RRG Reflex Cannon Mk.6 (1): This heaviest of ship-borne weapons has an effective range of 300,000 km; at full power it has the effective yield of a 65 MT fusion weapon, approximately equivalent to the firepower of a fully-powered Zentraedi Monitor. Unlike the Zentraedi Monitor and Flagship, or the battlefortresses and their derivatives, this weapon, based upon the most up-to-date technologies, does not require a split-boom. The weapon is located in an aperture in the central forward body. The actual rate of fire remains classified.
Krupp MBPC-2 Large Particle Cannon(3): A heavy weapon firing 2.5 TJ of particle energy per shot, equivalent to approximately 500 tons of TNT, out to an effective range of 300,000 km. The capacitors can charge and fire six times per minute at maximum capacity.
One is mounted in each of the side bodies and in the lower body. The cannons can fire separately at different targets or fire coaxially (by themselves, or with the main Reflex Cannon) at a single target.
Bofors RL39 Triple Particle Beam Turrets (32). The Izumos carry a fully enclosed version of the heavy RL36 turret also mounted on the Garfish class light cruisers. These excellent weapons deliver 6000 MJ of particle energy per turret per salvo. They are mounted on the upper central hull (8), two groupings of two turrets to either side, and on top of the side bodies (8 each), in a same grouping. Additionaly, an additional 8 turrets are carried under the central hull, in retractable housings arranged in a pattern like the upper gun turrets. The cannons can fire once every three seconds at their maximum discharge rate.
PL-2a Point Defense turrets (18): Mounted behind movable panels in the side bodies (4), lower body (2) and the central body (6 forward and 6 aft), these standard REF weapons can fire 56 MJ of particle energy four times per second. After the Third Robotech War the surviving vessels were refitted with an additional 82 point defense turrets.
Mk.253 MLS missile systems (18): Missile launchers with each 10 individual launch silos. The silos each contain 6 ready missiles in a rotating mechanism, which can be reloaded while firing. The ready magazines store 420 missiles per launcher. These launchers typically fire Warhawk and Spacehawk missiles. Typical warheads are anti-mecha cluster munitions, nuclear reaction anti-warship and nuclear reaction re-entry capable weapons.
Four launchers are located near the aft engines, two others near the bridge, four on each side body, and the remaining four are located forward.
DS-3 Barrier Defense System: An advanced forcefield system which covers the full four pi steradians around the ship with a yellow-greenish forcefield (or if desired, only part of the ship). This field will stop all solids and directed energy weapons. However, excess energy which cannot be shunted from the field will be stored in the main gun capacitators. The storage wattage is high but not infinite, and when the barrier overloads the field will discharge the stored energy particles. This discharge will have the force of a high-yield (>45 MT) fusion bomb. However, as the discharged energetic particles' vectors will be away from the field and its generating vessel, the vessel will survive, though it will suffer severe damage to its internal electronics and power systems, and will not be battle-worthy until repairs are made.
-Mecha Complement-
- 1500 Veritechs
PF mecha - in storage hangars
Approx. 1500 Veritechs
Approx. 120 Auxilliary Vehicles
Approx. 720 Destroids.
Approx. 9500 Cyclones.
Approx. 20 SC-32 Gossamer expendable dropships

Montgolfier class mobile dock/repair ship
PIC: http://www.artemisgames.com/robotec...ierscaffold.jpg
Ship's complement:
Ships' crew (1910 men),
Engineers (850 men),
-Dimensions-
Length: 1120 m over all.
Height: 357 m with scaffolding retracted, 850 m with scaffolding extended.
Width : 450 m with scaffolding retracted, 475 m with scaffolding extended.
Mass : 11,400,000 metric tons operational (typical),
Fuel mass : 1,280,000 metric tons, maximum (typical)
-Propulsion systems-
Main power system: RRG mk 14 protoculture-fueled Reflex furnace. The powerplant of the Montgolfier-class vessel can deliver up to 25.9 Petawatts of power, and can operate for forty-seven minutes at maximum power before overheat initiates autoshutdown.
Maneuvering thrusters (8): Fusion-plasma reaction thruster clusters mounted on the main hull; top, sides and bottom halfway forward and aft.
Reaction thrusters (8): Westinghouse HSP-24 Fusion-Plasma Reaction Thrusters with protoculture energizer. These engines are mounted in the port and starboard engine bays, in two quadruple square banks of four engines each.
Secondary reaction thrusters (4): Sparrowhawk Fusion-Plasma Reaction Thrusters with protoculture energizer. These engines are mounted as a quadruple bank in the central engine bay, directly behind the main hull.
Anti-gravity System (1): 27 RRG Cyclops anti-gravity pods.
Space Fold (1): RRG (Robotech Research Group) Mk3b spacefold. This system generates a spherical fold bubble and can transport 30 to 40 subluminal ships in its fold radius. This system is a Mk3 fold, modified to allow for larger masses but with no larger fold-sphere.
Planetary Capabilities: The Montgolfier-class has atmospheric capabilities through its reaction thrusters and anti-gravity system. The folding drydock under the hull, however, would not survive a re-entry into the atmosphere. The ships' lower body has sufficient strength to let the ship land on it, if the scaffolding were to be removed. The ship would float in an ocean, though it would be best to do this with an unloaded ship rather than with a loaded one. However, because of its mission profile, this class never operates in an atmosphere, in addition to losing its drydock during re-entry.
-Weapons Systems-
Vickers MP-18 particle gun turrets (10): Designed to counter other ships and to provide orbital support fire, these weapons are capable of delivering 3000 MJ of particle energy once every three seconds at the maximum discharge rate out to an effective range of 300,000 km..
Three turrets are mounted on the upper hull, replacing the double and quadruple barreled turrets of the Tokugawa precursor design, three more are on the lower hull, and the last two are located on each flank.
PL-2a Point Defense turrets (12): Mounted behind movable panels in the upper main hull (6) and the lower main hull (6), these standard REF weapons can fire 56 MJ of particle energy four times per second.
Mk.253 MLS missile systems (6): A VLS-type missile launcher with 10 individual launch silos. The silos each contain 6 ready missiles in a rotating mechanism, which can be reloaded while firing. The ready magazines store 200 missiles per launcher. These launchers typically fire Warhawk and Spacehawk missiles. Typical warheads are anti-mecha cluster munitions, nuclear reaction anti-warship and nuclear reaction re-entry capable weapons.
Two launchers are located near the engines and two amidships.
DS-2 Barrier Defense System: An advanced forcefield system which covers the full four pi steradians around the ship with a yellow-greenish forcefield (or if desired, only part of the ship). This field will stop all solids and directed energy weapons. However, excess energy which cannot be shunted from the field will be stored in large inboard capacitators. The storage wattage is high but not infinite, and when the barrier overloads the field will discharge the stored energy particles. This discharge will have the force of a high-yield (>4 MT) fusion bomb. However, as the discharged energetic particles' vectors will be away from the field and its generating vessel, the vessel will survive, though it will suffer severe damage to its internal electronics and power systems, and will not be battleworthy until repairs are made. This barrier system also boasts the ability to form around the ship loaded in the Montgolfier's docking arms.

Crucible class secondary carrier
PIC: http://www.artemisgames.com/robotec...lbship_line.jpg
Ship's Complement:
Ships' crew (1,805 men)
Length : 510 meters (over all).
Height : 298 meters (over all).
Width : 200 meters (over all).
Mass : 1,220,000 metric tons (operational).
Cargo : 390,000 metric tons (maximum).
Fuel Mass: 325,000 metric tons (typical).
-Propulsion systems-
Main power system: RRG mk 14 protoculture-fueled Reflex furnace. The powerplant of the Montgolfier-class vessel can deliver up to 25.9 Petawatts of power, and can operate for forty-seven minutes at maximum power before overheat initiates autoshutdown.
Maneuvering thrusters (8): Fusion-plasma reaction thruster clusters mounted on the main hull; top, sides and bottom halfway forward and aft.
Reaction thrusters (8): Westinghouse HSP-24 Fusion-Plasma Reaction Thrusters with protoculture energizer. These engines are mounted in the port and starboard engine bays, in two quadruple square banks of four engines each.
Secondary reaction thrusters (4): Sparrowhawk Fusion-Plasma Reaction Thrusters with protoculture energizer. These engines are mounted as a quadruple bank in the central engine bay, directly behind the main hull.
Anti-gravity System (1): 27 RRG Cyclops anti-gravity pods.
Space Fold (1): RRG (Robotech Research Group) Mk3b spacefold. This system generates a spherical fold bubble and can transport 30 to 40 subluminal ships in its fold radius. This system is a Mk3 fold, modified to allow for larger masses but with no larger fold-sphere.
Planetary Capabilities: The Crucible-class has atmospheric capabilities through its reaction thrusters and anti-gravity system. The ships' lower body has sufficient strength to let the ship land on it, if the scaffolding were to be removed. The ship would float in an ocean, though it would be best to do this with an unloaded ship rather than with a loaded one.
-Weapons Systems-
Vickers MP-18 particle gun turrets (10): These weapons are capable of delivering 3000 MJ of particle energy once every three seconds at the maximum discharge rate out to an effective range of 300,000 km..
Three turrets are mounted on the upper hull, three more are on the lower hull, and the last two are located on each flank.
PL-2a Point Defense turrets (12): Mounted behind movable panels in the upper main hull (6) and the lower main hull (6), these standard REF weapons can fire 56 MJ of particle energy four times per second.
Mk.253 MLS missile systems (6): A VLS-type missile launcher with 10 individual launch silos. The silos each contain 6 ready missiles in a rotating mechanism, which can be reloaded while firing. The ready magazines store 200 missiles per launcher. These launchers typically fire Warhawk and Spacehawk missiles. Typical warheads are anti-mecha cluster munitions, nuclear reaction anti-warship and nuclear reaction re-entry capable weapons.
Two launchers are located near the engines and two amidships.
DS-2 Barrier Defense System: An advanced forcefield system which covers the full four pi steradians around the ship with a yellow-greenish forcefield (or if desired, only part of the ship). This field will stop all solids and directed energy weapons. However, excess energy which cannot be shunted from the field will be stored in large inboard capacitators. The storage wattage is high but not infinite, and when the barrier overloads the field will discharge the stored energy particles. This discharge will have the force of a high-yield (>4 MT) fusion bomb. However, as the discharged energetic particles' vectors will be away from the field and its generating vessel, the vessel will survive, though it will suffer severe damage to its internal electronics and power systems, and will not be battleworthy until repairs are made.
-Mecha Complement-
- 700 Veritechs
PF mecha - in storage hangars
Approx. 700 Veritechs
Approx. 60 Auxilliary Vehicles
Approx. 400 Destroids.
Approx. 4000 Cyclones.
Approx. 10 SC-32 Gossamer expendable dropships

Gossamer class (expendable dropship)
http://www.artemisgames.com/robotec...ssamer_line.jpg
-Ship's Complement-
3 crew
120 troops maximum (with elimination of mecha)
-Dimensions-
Length: 80.2 meters
Height: 18.3 meters
Span : 25.3 meters
Weight: 200 metric tons unloaded.
400 metric tons at full load.
-Propulsion Systems-
Reaction Mass Thrusters (6) : Turbomeca RT-50 reaction mass thrusters, with sufficient hydrogen fuel for 2 g of acceleration to be sustained for six minutes.
Secondary Reaction Thrusters (6) : lower-powered reaction thrusters (various designs) for VTOL and hover capabilities. These VTOL thrusters are designed for use on planets with 0.25g of gravity or less.
Main Power : Protoculture generators supplied by various manufacturers.
Reusable Detachable Fuel Tank, containing sufficient hydrogen fuel for 2.0 g of acceleration to be sustained for 10 minutes. The tank is 80m long and masses 420 metric tons fully loaded. The fuel tank is usually ejected after orbital insertion, and can be recovered for reuse. The tank also contains a parachute mechanism in case of atmospheric ejection.

Horizont class dropship
http://www.artemisgames.com/robotec...s/horizont2.jpg
Ships' crew (8 men),
One squad (14 men),
The cargo pods can carry additional troops, but are equipped with their own life support systems.
Dimensions:
Main craft:
Length: 50.1 m over all.
Height: 15.3 m over all.
Width : 56.9 m over the wings.
Mass : 2200 metric tons without cargo, 2920 metric tons fully loaded.
Cargo or IFS Pod:
Length: 33.6 m over all.
Height: 8.3 m over all.
Width : 8.7 m over all.
Mass : 60 metric tons empty, 360 metric tons at maximum load.

Propulsion systems:
Main power system: RRG mk27 protoculture-fueled Reflex furnace. The mk27 powerplant can can nominally deliver up to 768 megawatts of power, and can operate for 50 minutes at maximum power before overheating initiates an automatic reactor scram.
Maneuvering thrusters (40): Forty reaction thrusters, fed from the main engines, are spread out over the main hull and wing tips of the Horizont.
Reaction-mass thrusters (5):
Three Pratt & Whitney RT-201 fusion-plasma reaction thrusters in a triangular mount in the rear of the vessel.
Two Turbo-Union RB3000 fusion-plasma reaction thrusters mounted in the docking stations for the cargo pods in each wing. All engines point to the rear.
Escape pod separation thrusters (2): ProTech 125 solid rocket engines are mounted in the back of the escape pod.
Anti-gravity System (1): 3 RRG Elephant anti-gravity pods.
Planetary Capabilities: Both atmospheric re-entry and supersonic flight require the extension of an aerospike ahead of the ship, as the wings and cargo pods are outside the normal shock front tripped up by the nose. If the spike is missing or damaged, supersonic flight is not recommended, as the Horizont becomes dangerously unstable. The Horizont can land on any sufficiently flat surface with a higher density than a swamp. However, the Horizont can not land on a body of water without sinking, and the cargo pods are not equipped for a submerged entry or exit.
Megas
04-07-2005, 03:52
Destroyers/Escorts

Oberth class destroyer
PIC: http://www.artemisgames.com/robotech/images/ophelia.jpg
Ships' crew (150 men)
-Dimensions-
Length: 410m
Height: 71m
Width : 192m
Mass : 160,000 metric tons, operational (typical)
Fuel Mass: 33,000 metric tons, maximum (typical)
Propulsion Systems-
-Main power system: RRG Mk.4 protoculture-fueled Reflex furnace. The powerplant of the Oberth-class vessel can deliver up to 251 Terawatts of power, and can operate for thirty minutes at maximum power before overheat initiates autoshutdown.
Maneuvering Thrusters (6) : Fusion-Plasma Reaction Thrusters clusters with steerable nozzles. Two are located on the engine pods, four are located surrounding the forward hull.
Reaction-mass Thrusters (8) : 2 RRG FuRT-3/3 mounted in the aft engine blocks facing aft and 6 RRG FuRT-4/3 mounted in the side engine blocks facing forward.
Anti-gravity system (1): 2 RRG Atlas anti-gravity pods.
Space fold (1): RRG SHJ-1 spacefold. This system generates a hull-conformal fold.
Planetary capabilities:
The Oberth-class has atmospheric capabilities through its reaction thrusters and anti-gravity system. Three landing legs can extend from the lower main hull and support the vehicle, provided the ground surface can carry the load. If this is not so, then the hull has sufficient structural strength for the ship to make a belly landing on it.
-Weapon Systems-
RRG MBPC-1 particle beam weapons (4) : A large particle beam weapon with a yield of 8,000 MJ. Additionally, they are incapable of firing on other bearings than dead ahead. Their rate of fire is four salvo's per minute, and they are mounted on top and to the sides of the hull in a fixed forward attitude.
RRG MBPC-2 particle beam weapons (2) : A very large particle beam weapon with a yield of 14,000 MJ. Their rate of fire is four salvo's per minute, and they are mounted on the sides of the hull in a fixed forward attitude.
RRG MBPC-1 particle beam weapons (2) : A large particle beam weapon with a yield of 8,000 MJ. Their rate of fire is four salvo's per minute, and they are mounted on top of the hull in a fixed forward attitude.
RRG AML-10 laser cannons (32) : A somewhat bulky but effective anti-mecha and anti-missile laser weapon firing a 10 MJ pulse every second. Sixteen of these weapons are scattered over the dorsal hull, another sixteen are scattered over the ventral hull. These weapons and their on-mount sensors are protected by a folding hatch when not in use.
TSLS-6 Anti-ship missile launchers (3) : A sextuple launcher for the heavy Trident F4 anti-ship ballistic missile. Each missile has a delta-v of 7.5 kps and five separate fusion warheads in the 300 kt range.
The missile launchers are mounted on the aft dorsal.

Avatar class destroyer
http://www.artemisgames.com/robotec..._side_large.jpg
Ship's Complement:
Ships' crew (30 men),
-Dimensions-
Length : 195.1 m over all.
Height : 32.8 m over the main hull.
41.4 m from the launch chute to the antennas.
Width : 51.4 m over the main hull.
Mass : 39,600 metric tons (Banshee class).
42,340 metric tons (Gremlin class).
Fuel Mass : 7,500 metric tons, maximum (typical).
-Propulsion System-
Main power system: RRG Mk10 protoculture-fueled Reflex furnace. The powerplant of the Banshee- and Gremlin-class vessels can deliver up to 45.6 Terawatts of power, and can operate for thirty-nine minutes at maximum power before overheat initiates autoshutdown.
Maneuvering thrusters (cluster) (11): Fusion-plasma reaction thrusters with steerable nozzles. Two are located on each side, six are mounted underneath the hull (with three thrusters each) and one is located on top of the vessel.
Maneuvering thrusters (single) (12): Fusion-plasma reaction thrusters with steerable nozzles. Five are located on each side of the nose behind blast doors and two are in the side sponsons facing forward.
Reaction-mass thrusters (3): 2 x Westinghouse RT-80Q fusion-plasma reaction thrusters with protoculture energizer in the rear of the main hull and the sponsons.
Westinghouse KYDS-4 secondary fusion-plasma reaction thruster with protoculture energizer in the lower center rear of the main hull.
Anti-gravity system (1): 2 RRG Atlas anti-gravity pods.
Space fold (1): RRG SHJ-1 spacefold. This system generates a hull-conformal fold.
Planetary capabilities:
The Banshee-class has atmospheric capabilities through its reaction thrusters and anti-gravity system. Five landing legs can extend from the lower main hull and support the vehicle, provided the ground surface can carry the load. If this is not so, then the hull has sufficient structural strength for the ship to make a belly landing on it.
-Weapon Systems-
ZNPC-01 (Makral Mossil 918) particle/laser cannon (1): The laser can be fired in a low power mode directly before the particle beam fires, this setting is typically used to burn a vacuum path for the particles through an atmosphere. The cannon has an effective range of 300,000 km. Each full-intensity shot has a yield of 1000 MJ, and the cannons can cycle through their firing sequence once every three seconds. One of these cannons was mounted in front of the command tower.
RRG AML-10 laser cannons (6) : A somewhat bulky but effective anti-mecha and anti-missile laser weapon firing a 10 MJ pulse every second. Six of these weapons were mounted, two each on the superstructure, dorsal and ventral hull. These weapons and their on-mount sensors are protected by a folding hatch when not in use.
Mk.249 MLS missile systems (2): This is a VLS missile system. Each system has three rows of 20 vertical launch tubes. The launchers cannot be reloaded except by lengthy extra-vehicular activity, effectively limiting the load-out for a battle to what had been placed in the launchers. The missiles typically used are the Warhawk and the Spacehawk. These are usually the standard HE, nuclear reaction anti-warship and nuclear reaction re-entry capable versions.
Spacelord SMS-10 vertical missile launch system: A vertical launch system that fires medium anti-ship missiles and consist of two rows with five launch tubes for Spacelord missiles. The launcher is fed from a hull magazine containing 20 reload missiles for a total of 90 missiles. The typical warheads are 150 kT reaction warheads for anti-ship use, a plasma device or a high explosive directed energy warhead.
RRG RG-2 Point Defense turret (2): The RG-2 mount is designed to deliver heavy firepower on very close targets. A double barreled rail gun with a round sensor between the barrels, the RG-2 is stored inside the hull, but elevates upwards from under movable panels into firing position. The RG-2 fires 0.227 kg KPI rounds at 25 kps, giving the rounds a kinetic impact energy of 71 MJ. Maximum effective range for this system is 20 km against mecha sized targets, maximum rate of fire is 120 rounds per minute.
Two of these cannons are mounted in the superstructure.
Oerlikon PD-2 Point Defense turret (3): The PD-2 is a double-barreled laser cannon, with an on-mount multi-spectral sensor. Designed for point defense against mecha, missiles and small vessels, the PD-2 delivers 50 MJ of laser energy four times per second.
Two are mounted on the dorsal hull and one on the ventral hull, behind movable panels.

Anaconda class destroyer
PIC: http://www.artemisgames.com/robotech/images/katana.jpg
Ships' crew (70 men),
-Dimensions-
Length: 178.7 m over all
Height: 69.9 m over all.
Width : 59.4 m over all.
Mass : 72,150 metric tons, operational (typical)
Fuel Mass: 12,100 metric tons, maximum (typical).
-Propulsion systems-
Main power system: RRG Mk20 protoculture-fueled Reflex furnace. The powerplant of the Garfish-class vessel can deliver up to 167 Terawatts of power, and can operate for eighty-three minutes at maximum power before overheat initiates autoshutdown.
Maneuvering thrusters (4): Flygmotor T-600 fusion-plasma reaction thrusters with steerable nozzles forward and aft halfway up the main hull.
Reaction-mass thrusters (6): 3 Flygmotor T-800 fusion-plasma reaction thrusters with protoculture energizer in the rear of the main hull and 3 Flygmotor T-1000 fusion-plasma reaction thrusters with protoculture energizer in the rear of the hangar (some early variants saw four smaller motors, but these were refit soon after comissioning). Because of the relatively large number of reaction thrusters, no secondary thrusters are mounted.
Anti-gravity System (1): 3 RRG Atlas anti-gravity pods.
Space Fold (1): RRG (Robotech Research Group) Mk10 spacefold. This system generates a hull-conformal fold, and thus the Garfish can not transport any other vessels with them.
Planetary Capabilities: The Garfish-class has atmospheric capabilities through its reaction thrusters and anti-gravity system. The hangar has sufficient structural strength for the ship to use it as a landing foot. Note that the ground underneath should be as firm as possible. The ship will float in an ocean, but the main access ports in the hangar section will be submerged.
Note: Because of the location of the hangar, the three main hull thrusters are capable of propelling the Garfish forward without inducing undesired attitude changes in the vessel only with great strain. For compensation, the three hangar thrusters are fired at appropriate outputs whenever the main thrusters fire. However, under no circumstances can the hangar engines compensate for their off-center location and propel the ship alone without destabilizing it.
-Weapon systems-
Bofors RL36 Triple particle beam turret (1) : A large, triple turret, mounted underneath the forward hull. The mount can fire all three barrels at full power simultaneously every three seconds, and deliver 6000 MJ of energy per salvo on a target up to 300,000 km distant.
Mk. 269 Missile Tubes (6): Six missile tubes are mounted in the hull above the particle beam turret. These tubes typically launch Barracuda, Warhawk and Spacehawk missiles. The total magazine capacity is 60 Barracuda or 160 Warhawk /Spacehawk missiles. A typical load-out is 18 Barracuda missiles, 20 nuclear Spacehawk-B missiles, 60 Spacehawk-A missiles, and 30 Warhawk missiles.
Megas
04-07-2005, 03:53
Defense Facilities

Reflex cannon defense platform
http://gilbabin.club.fr/images/3d/silent/th-Olympus.jpg

OAB Orbital Defense Facility
http://www.artemisgames.com/robotech/images/robotech_factory.jpg
Megas
04-07-2005, 03:56
AIR CORPS

Veritech Valkyrie (http://www.geocities.com/mecha_megas/veritech.JPG)-Statistics-
Designation: VF-1A
Mecha Class: Veritech fighter, aerospace capable
Crew: 1 pilot
Weight: 13.3 metric tons (dry)
-FIGHTER MODE-
Length: 14.2 m
Height: 3.8 m
Wingspan: 8.3-14.8 m
Max speed at sea level: Mach 1.4
Max speed at 10,000m: Mach 2.71
Max speed at 30,000m: Mach 3.87
-GUARDIAN MODE-
Length: 11.0 m
Height: 8.7 m
Wingspan: 8.3-14.8 m
Max speed at all altitudes: 500 kph
-BATTLOID MODE-
Height: 12.7 m
Depth: 4.0 m
Breadth: 7.3 m
Max speed at all altitudes: 194 kph
Max walking speed: 160 kph
-Armament-
1 x 3-barreled 55mm gatling cannon in a gun pod
1 light laser cannon, mounted on the head/turret
2 x light lasers in the nose (upgrade from sensors, only for Veritech fighters aboard the SDF-1)
4 wing hardpoints (2 per wing) each capable of carrying:
- 3 x 300mm medium range missiles, or
- 1 (inner) or 2 (outer) x 533mm long range missiles, or
- 1 x short-range multiple ejection 150mm missile launcher containing 15 missiles

YF-4 Lightning - Battloid mode - Guardian mode
Unit type: assault veritech fighter
Dry weight: 13950 kg
Crew: 1 pilot
Fighter mode:
Overall height: 3.72 meters
Wingspan: 14.28 meters
Overall length: 14.92 meters
Maximum level atmospheric speed at 10000 meters: Mach 3.02
Maximum level atmospheric speed at 30000+ meters: Mach 5.15+
Guardian mode:
Overall height: 7.34 meters
Wingspan: 14.28 meters
Overall length: 8.58 meters
Minimum level atmospheric flying speed: 0 km/h (VTOL capable)
Battloid mode:
Overall height: 13.76 meters
Overall width: 5.00 meters
Overall length: 4.48 meters
Armament:
-long range missile x 6
-particle beam cannons x 2
-GU-11 55mm gatling gun pod x 1
-micromissles(swarmers) x 36

Veritech Alpha (http://www.geocities.com/mecha_megas/veritechalpha.jpg)-Statistics-
Designation: VFA-6H
Mecha Class: Veritech fighter, aerospace capable.
Crew: 1 pilot.
Weight: 16.70 tons (dry)
-FIGHTER MODE-
Length: 10.25m
Height: 4.60m
Wingspan: 8.20m
Max speed at sea level: 1100 kph
Max speed at 10,000m: 1900 kph
Max speed at 30,000m: 3000 kph
-GUARDIAN MODE-
Length: 8.00m
Height: 5.72m
Width: 4.84m
Max speed at low altitudes: 680 kph
-BATTLOID MODE-
Depth: 5.25m
Height: 8.75m
Breadth: 4.84m
Max speed at all altitudes: 312 kph
Max walking speed: 120 kph
-Armament-
1 x 3-barreled 80mm pulse beam cannon in a gun pod. Barrels usually fire. A second pod is possible, but not standard issue.
2 x Light lasers in the Alpha's nose
4 x 78mm short-range missiles mounted in the head. Total ammunition supply is 8 missiles
60 x 190mm short-range missiles, mounted in single-shot surface launchers spread out along the fuselage

Veritech Beta (http://www.geocities.com/mecha_megas/veritechbeta.jpg)-Statistics-
Designation: VFB-9
Mecha Class: Veritech fighter/bomber, aerospace capable.
Crew: 1 pilot.
Weight: 29.50 tons (dry)
-FIGHTER/BOMBER MODE-
Length: 9.70m
Height: 6.10m
Wingspan: 19.50m
Max speed at sea level: 700 kph
Max speed at 18,000m: 1930 kph
Max speed at 45,000m: 8900 kph (in ballistic flight)
-GUARDIAN MODE-
Length: 8.00m
Height: 8.50m
Wingspan: 19.50m
Max speed at all altitudes: 500 kph
-BATTLOID MODE-
Height: 13.70m
Depth: 7.30m
Breadth: 8.50m
Max speed at all altitudes: 482 kph
Max walking speed: 128 kph
-Armament- 3 x 3-barreled 80mm pulse beam cannons, one mounted in the center intake, available in fighter and guardian modes, and the other two mounted on the leg intakes, available only in fighter mode
2 x 3-barreled pulse beam cannons, mounted in the forearms, and available only in Battloid mode
2 x chest missile launchers holding 10 x 190mm short-range missiles each. Blocked when Alpha fighter joined. Total ammunition supply on the vehicle is 40 missiles.
2 x shoulder missile launchers holding 8 x 340mm short-range missiles each, mounted behind the chest launcher and firing from the top.
1 x bomb bay capable of holding 4 metric tons of ordnance, the size limited by the bay doors.
3 x hardpoints on each wing capable of carrying long-range missiles or multiple ejection launchers. However, all of the ordnance must be ejected before the Beta can go to Battloid mode.

YF-21 Omega - Battloid mode - Guardian mode
SPECS
Fighter mode:
-Wingspan: 15.36 meters
-Overall length: 19.62 meters
-Overall height: 4.04 meters
-Standard atmospheric cruising speed: Mach 1.75
-Maximum atmospheric cruising speed at 10000-21500 meters: Mach 5.06
-Maximum atmospheric cruising speed at 30000+ meters: Mach 21+
-Minimum takeoff/landing run: 0 meters (VTOL capable)
-Atmospheric ceiling: unlimited (capable of launching into satellite orbit over Earth-class planet)
-Maximum rate of climb at S/L: 61500 meters/minute
-Atmospheric combat action radius: nearly unlimited
-G-limits: +32.5 G/-17.2 G
Guardian mode:
-Max running speed: 150 kph
Armament
-Erlikon AAB-7(.5) super-miniature anti-aircraft laser turret x 1
-Mauler REB-22 laser beam gun x 2
-Howard PBS-03F pinpoint barrier system x 1
-tail stabilizer/shield x 2
-Bifors BML-02S YF-21-exclusive all-environment rapid-fire micro-missile launcher x 4
-Howard/General GV-17L cartridge-less Gatling gun pod x 2
Megas
04-07-2005, 03:58
SPACE CORPS
VF-22S Sturmvogel - Battloid mode - Guardian mode
SPECS
Fighter mode:
-Wingspan: 15.36 meters
-Overall length: 19.62 meters
-Overall height: 4.04 meters
-Standard atmospheric cruising speed at 10000 meters: Mach 5.06
-Maximum atmospheric cruising speed at 30000+ meters: Mach 22+
-Atmospheric ceiling: unlimited (capable of launching to satellite orbit over Earth-class planet)
-Maximum rate of climb at S/L: 61900 meters/minute
-Atmospheric combat action radius: nearly unlimited
-G-limits: +60 G/-45 G
Armament:
-energy cannon x 3
-pinpoint barrier system x 1
-micro-missiles x 24
-gatling gun pod x 1

YF-19p Excalibur - Battloid mode - Guardian mode
SPECS
Fighter mode:
-Maximum atmospheric cruising speed at 30000+ meters: Mach 25+
-Atmospheric ceiling: unlimited (capable of launching to satellite orbit over Earth-class planet)
-Maximum rate of climb at S/L: 68000 meters/minute
-Atmospheric combat action radius: nearly unlimited
Armament
-bulletproof shield x 1
-pinpoint barrier system x 1
-Little Rock launch system x 2 (micro-missile x 24)
YF-11 Viking - Battloid mode - Guardian mode
SPECS
Fighter mode:
-Max speed at all altitudes: Mach 20+
-Unlimited Atmospheric cieling
-Max rate of climb: 65000 meters/minute
-Atmospheric combat action radius: nearly unlimited
Armament
-bulletproof shield x 1
-gatling gun pod x 1
-energy cannon x 3
-pinpoint barrier system x 1
-micro-missiles x 36
Megas
04-07-2005, 04:00
GROUND CORPS DESTROIDS

Phalanx (http://www.geocities.com/mecha_megas/phalanx.jpg)
-Statistics-
Designation: SDR-04-Mk XII
Mecha Class: Battloid
Crew: 1 pilot.
Weight: 22.2 tons (dry), 47.2 tons (loaded)
Height: 12.7m (total), 11.3m (w/o searchlight)
Breadth: 7.5m
Depth: 5.0m
Max walking speed: 72 kph loaded
-Armament-
2 x missile bins. Each bin has 11 missiles at the ready and another 11 in each magazine. Missiles are 430mm long-ranged missiles, and are usually used in an anti-air capacity, though artillery rockets can also be carried.

Phalanx II (http://www.geocities.com/mecha_megas/phalanx2.jpg)-Statistics-
Designation: SDR-04-Mk XIII
Mecha Class: Battloid
Crew: 1 pilot.
Weight: 23.5 tons (dry), 49.7 tons (loaded)
Height: 13.7m
Breadth: 7.9m
Depth: 5.4m
Max walking speed: 76 kph loaded
-Armament-
4 x missile bins. Each bin has 12 missiles at the ready and another 12 in each magazine. Missiles are 430mm long-ranged missiles, and are usually used in an anti-air capacity, though artillery rockets can also be carried.

Defender (http://www.geocities.com/mecha_megas/destroiddefender.JPG)-Statistics-
Designation: ADR-04-Mk X
Crew: 1 pilot.
Weight: 21.7 tons (dry), 27.1 tons (loaded)
Height: 10.8m
Breadth: 8.6m
Depth: 4.3m
Max walking speed: 98 kph loaded
-Armament-
2 x twin 78mm anti-aircraft guns mounted in the arms

Monster (http://www.geocities.com/mecha_megas/destroidmonster.JPG)
-Statistics-
Designation: HWR-00
Mecha Class: Battloid
Crew: 3 crewmen
Weight: 285.5 tons (without barrels), 378.5 tons combat ready
Depth: 22.1m (without barrels), 41.1m (with barrels)
Height: 22.5m
Breadth: 24.0m
Max walking speed: 41 kph
Max hover speed: 52 kph
-Armament-
4 x 406mm cannons with 28 rounds total, mounted on the top
2 x triple missile launch tubes with 2 x 530mm missiles in each tube. Each triple tube forms one arm.

Tomohawk (http://www.geocities.com/mecha_megas/destroidtomohawk.jpg)-Statistics-
Designation: MBR-04-Mk VI
Mecha Class: Battloid
Crew: 1 pilot
Weight: 28 tons (dry), 31 tons loaded
Depth: 5.1m
Height: 12.7m
Breadth: 7.9m
Max walking speed: 88 kph
-Armament-
2 x Heavy beam cannons on the arms,
2 x Missile launchers in the shoulders, each capable of carrying 12 short-range anti-mech missiles
1 x Missile launcher on the outboard right shoulder, capable of carrying 6 anti-aircraft missiles,
2 x 12.7 mm machine gun in the head
2 x gun cluster in the chest, each containing:
- 1 x 25mm auto cannon
- 2 x 180mm direct-fire mortar
- 1 x light laser
- 1 x flame-thrower
2 x smoke ejectors on the hips

Masume
-Statistics-
Designation: Main Battle Robot MBR-08
Height: 14.9 m
Depth: 5.0 m
Breadth: 8.2 m
Weight: 23.9 metric tons (dry)
-Armament-
4 x M-89 12.7mm machine gun
1 x 120mm direct-fire mortar
2 x MRL-3 missile launcher
2 x MML-1 missile launchers
1 x GU-10 55mm gun pod


TANKS and INFANTRY WEAPONS

Spartas (http://www.geocities.com/mecha_megas/sparta.JPG)-Statistics-
Designation: VHT-2
Mecha Class: Veritech hovertank.
Crew: 1 pilot.
Weight: 26.40 tons (dry)
-HOVERTANK MODE-
Length: 6.00 m
Height: 2.25 m
Width: 2.7 m
Max speed: 161 kph
-GLADIATOR MODE-
Length: 7.75 m
Height: 4.50 m
Width: 2.25 m
Max speed: 13 kph
-BATTLOID MODE-
Depth: 2.00m
Height: 6.20m
Breadth: 4.40m
Max speed: 56 kph
-Armament-
1 x single barrel 105mm high velocity cannon with 60 shells. This cannon is mounted in the right arm.
1 x 28mm beam cannon gun pod (Battloid mode) or mounted on the front in hovertank mode.
1 x triple-barreled 36mm pulse beam cannon mounted in the left arm

Centaur (http://www.geocities.com/mecha_megas/centaur.jpg)
-Statistics-
Designation: VHT-1
Mecha class: Veritech Hovertank
Crew: 1 pilot
Weight: 38 tons
-HOVERTANK Mode-
Length: 6.7 m
Width: 4.0 m
Height: 2.3 m
Max speed: 150 kph
-CENTAUR Mode-
Length: 6.2 m
Width: 5.0 m
Height: 4.5 m
Max speed: 120 kph
-Armament-
1 x 12-tube rocket-propelled grenade launcher located in the front of the main turret. The usual payload is primarily smoke grenades with occasional anti-personnel rounds.
1 x Astra TZ-I Weapons cluster mounted on the left arm in Centaur mode and stowed in tank mode. This weapons cluster primarily provides anti-personnel capability to the tank and is controlled by the driver. The Mk-I weapons cluster includes the following weapons:
1 x M19 40mm Grenade Launcher. This launcher is capable of firing a grenade up to 800m and has a ammunition capacity of 25 grenades in a side-mounted ammo drum.
1 x Browning M-2 Heavy Barrel 12.7mm machinegun. The machinegun has an ammunition capacity for 200 rounds.
2 x M240 7.62mm machineguns. Each machinegun has an ammunition capacity for 500 rounds.
Megas
04-07-2005, 04:01
Infantry Cyclones

VR-52 Battler
http://www.artemisgames.com/robotec...atling_EB16.gif

VR-55 Devastator
http://www.artemisgames.com/robotec.../devastator.gif

VR-41 Blowsperior
http://www.artemisgames.com/robotech/images/gr_103.jpg

Infantry

Trooper
http://nikon.bungie.org/conceptart/art/trooper1.jpg

Heavy Support Trooper
http://www.solaris7.com/images/TRO/...rmor%20-FWL.jpg

DU-1 Standard Infantry Rifle
http://digilander.iol.it/gtavassi/gp01-beamrifle.jpg

Unmanned (Drone) Mecha

Regult Tactical Battle Pod

http://www.artemisgames.com/robotech/images/pod.gif

- Ion refit
http://www.artemisgames.com/robotech/images/zen_hap.jpg
- Missile refit
http://www.artemisgames.com/robotech/images/zen_lap.jpg

Lotzor Heavy support pod

http://www.artemisgames.com/robotech/images/z1.jpg

Command pod

http://www.artemisgames.com/robotec...es/offcrpod.jpg

Scout (cannon fodder)

http://www.artemisgames.com/robotech/images/invid.gif

Lander

http://www.artemisgames.com/robotec...es/shktroop.jpg

Enforcer

http://www.artemisgames.com/robotech/images/gamo2.jpg

Auxilliary Vehicles

C-37 Albatross heavy transport

http://www.artemisgames.com/robotec...atross_line.jpg

DL-88 Centipede armored truck

http://www.artemisgames.com/robotec...es/centiped.jpg

Reflex mobile turret

http://www.artemisgames.com/robotec...nimec584p47.jpg