NationStates Jolt Archive


New Dornalia announces Room for Embassies

New Dornalia
01-07-2005, 20:33
OOC: Think I already did a thread for this, but I suppose it is nice to have a permanent list.

This embassy signup is mainly for Future Tech nations. Also, if you had an embassy or I had an embassy and plumb forgot to put it up, you can tell me.

IC:

The Workers State of New Dornalia is announcing openings for embassies in Los Angeles, California, Earth SSR (our capital), Tovarichiigrad, Mars SSR, New Leningrad City, New Leningrad SSR, and Hammer And Tongs, Luxembourgia SSR.

Fill out the following form for any embassy postings you may wish to have:

Name of Nation
Name of Ambassador
Location Selected
Any Special Requests

A few rules:

1. No more than 50 guards per embassy. You can have small arms, no machine guns, explosives, or really heavy equipment.
2. You may have any kind of civilian transportation you want. Stargates, shuttlepads, etc.

That's really about it. Come on down!

As always, any offers of alliances, technology, trade, whatnot, are welcome.

Carla Baileygates
Commissar for Foriegn Affairs
Workers State of New Dornalia
-------------------------
Nations with Embassies in ND:
Gaian Ascendancy
Calpe
Theao
Huntaer
Dontgonearthere
Wicked Good Rhinoland
Alehp
Stellar Nations
Kyanges

Nations ND has embassies in:
Calpe
Theao
01-07-2005, 20:37
Name of Nation: Dominion of Theao
Name of Ambassador: Gelt-Kan Miro
Location Selected: Capital, failing that L.A.
Any Special Requests: None
Kazakhstania
01-07-2005, 20:56
Name of Nation: Kazahkstania
Name of Ambassador: Dmytro Yuriy
Location Selected: Captial, or New Leningrad City
Any Special Requests: One Kord .50 cal Machine Gun on roof

Hopefully, after this, we can set up some trade.
New Dornalia
01-07-2005, 21:02
Name of Nation: Dominion of Theao
Name of Ambassador: Gelt-Kan Miro
Location Selected: Capital, failing that L.A.
Any Special Requests: None

Well, LA is our capital, actually. Anyway, application accepted! Thanks, and its great to see you guys again.

Carla Baileygates
Commissar for Foriegn Affairs
Workers State of New Dornalia
New Dornalia
01-07-2005, 21:03
Name of Nation: Kazahkstania
Name of Ambassador: Dmytro Yuriy
Location Selected: Captial, or New Leningrad City
Any Special Requests: One Kord .50 cal Machine Gun on roof

Hopefully, after this, we can set up some trade.

OOC: One question, are you future tech or modern?
Huntaer
01-07-2005, 21:03
Name of Nation: The Galactic Empire of Huntaer
Ambassador: Kirtir Master Herictar
Location: Capital, failing that L.A.
Special Requests: Keeps his saber whip and his updated HK "Protical Droid."
New Dornalia
01-07-2005, 21:08
Name of Nation: The Galactic Empire of Huntaer
Ambassador: Kirtir Master Herictar
Location: Capital, failing that L.A.
Special Requests: Keeps his saber whip and his updated HK "Protical Droid."

Well.....aside from the fact that the head of our People's Acolytes has commandered several fleets for a personal Jihad against Huntaer, I'd say we're pretty neutral towards you. You can come into LA.

Carla Baileygates
Commissar for Foriegn Affairs
Workers State of New Dornalia
Kazakhstania
01-07-2005, 21:08
OOC:

Aw crap. Just 2010. Aw well.
New Dornalia
01-07-2005, 21:33
bump
New Dornalia
01-07-2005, 22:06
bump
New Dornalia
01-07-2005, 23:38
bump
Wicked Good Rhinoland
01-07-2005, 23:52
Nation: Wicked Good Rhinoland
Ambassador: Chief Three-Horn the Mighty
Location: Tovarichiigrad, Mars SSR,
Special Request: Placement near a greenhouse of place of abundant foliage.
Dontgonearthere
01-07-2005, 23:53
The Hive seeks to spread its message of Salvation, we would like to establish both an embassy and patterning facility in order to spread our faith. We assure you that none who do not wish it will be forced into patterning.
Name of Nation: Dontgonearthere
Name of Ambassador: AB-12-162
Location Selected: Capitol
Any Special Requests: Patterning facility

(OOC:
Patterning is a process where a human mind/soul can be copied into a robotic body. The Hive works on the prinicpal that this 'saves' people because as a robot, its rather hard to commit a number of sins.)
New Dornalia
01-07-2005, 23:58
The Hive seeks to spread its message of Salvation, we would like to establish both an embassy and patterning facility in order to spread our faith. We assure you that none who do not wish it will be forced into patterning.
Name of Nation: Dontgonearthere
Name of Ambassador: AB-12-162
Location Selected: Capitol
Any Special Requests: Patterning facility

(OOC:
Patterning is a process where a human mind/soul can be copied into a robotic body. The Hive works on the prinicpal that this 'saves' people because as a robot, its rather hard to commit a number of sins.)

Very well. You may have your patterning facility, and embassy. Now, I know you'll keep your word, right?

Otherwise, welcome to Los Angeles! Good luck with the missionary work!

Carla Baileygates
Commissar for Foreign Affairs
Workers State of New Dornalia
New Dornalia
02-07-2005, 00:00
Nation: Wicked Good Rhinoland
Ambassador: Chief Three-Horn the Mighty
Location: Tovarichiigrad, Mars SSR,
Special Request: Placement near a greenhouse of place of abundant foliage.

Welcome to Mars! Your request has been approved.

Carla Baileygates
Commissar for Foreign Affairs
Workers State of New Dornalia
Dontgonearthere
02-07-2005, 00:04
We thank you for your open-mindedness. We hope that our work goes well as well.
New Dornalia
04-07-2005, 22:49
bump
Stellar Nations
05-07-2005, 00:03
Name of Nation: Stellar Nations
Name of Ambassador: Herris (Well, that's what he calls himself in English. The H'Rec language is dificult for most people to understand.)
Location Selected: Mars SSR
Any Special Requests: Facility as shown in image. Entire structure underground, floor 1 being the uppermost. The ground level 'ceiling' of Floor 1 should be one-way glass, being able to see out but not in. The elevator and emergency stairs should be accessable by a small building. Floor 9 was left out of the design plan. It is a cafetorium with foods from all over the Stellar Nations and with food of New Dornalia. And most other nations too. Floor 10 was also left out. It is a 3-story tall gym. The Emergency Stairwell, Elevator, and acessways from the Armory are the only other rooms in the 9th and 10th floors. the Armory has direct acess to the Guard Post

http://40kforums.com/imageupload/images/img42c9bf9ad6d90.jpg
http://40kforums.com/imageupload/images/img42c9bfb594ee3.jpg
http://40kforums.com/imageupload/images/img42c9bfd11fbe2.jpg

The facility will be stafffed as such:

15 H'Rec Ambasadors (Herris is head ambasador)
50 Treth Guards (Each has Powered Armor and a Tranquilizer Gun.)
75 Various Species Staff (Mostly human. Some of the various ther species.)


If you allow, the Armory will also have:
Spare Armored Suitss (Aproxamatly 5)
Ten Particle Whip Rifles
One Thousand Particle Whip clips
Three Missile Launchers
Thirty Armor Peircing Missiles
Fifteen High Explosive Missiles
Fourty-Five Stun Missiles*
55 Night Vision Goggles (50 for the guards, 5 spares)
55 Tranquilizer Guns (again, same deal)
55000 Tranquilizer Darts
165 Grenades
330 Stun Grenades*
Machine Shops
Repair Parts
Guard quarters
Guard Entertainment

OOC: Stun grenades and missiles spread a gas that instantly immobilizes the nervous system of anyone unless they are in a complete enviroment suit. It is absorbed through any skin and also through breathing. It knocks the target out for 1-3 days.
Kyanges
05-07-2005, 00:05
(OOC: Eh...)
New Dornalia
05-07-2005, 16:01
Name of Nation: Stellar Nations
Name of Ambassador: Herris (Well, that's what he calls himself in English. The H'Rec language is dificult for most people to understand.)
Location Selected: Mars SSR
Any Special Requests: Facility as shown in image. Entire structure underground, floor 1 being the uppermost. The ground level 'ceiling' of Floor 1 should be one-way glass, being able to see out but not in. The elevator and emergency stairs should be accessable by a small building. Floor 9 was left out of the design plan. It is a cafetorium with foods from all over the Stellar Nations and with food of New Dornalia. And most other nations too. Floor 10 was also left out. It is a 3-story tall gym. The Emergency Stairwell, Elevator, and acessways from the Armory are the only other rooms in the 9th and 10th floors. the Armory has direct acess to the Guard Post

http://40kforums.com/imageupload/images/img42c9bf9ad6d90.jpg
http://40kforums.com/imageupload/images/img42c9bfb594ee3.jpg
http://40kforums.com/imageupload/images/img42c9bfd11fbe2.jpg

The facility will be stafffed as such:

15 H'Rec Ambasadors (Herris is head ambasador)
50 Treth Guards (Each has Powered Armor and a Tranquilizer Gun.)
75 Various Species Staff (Mostly human. Some of the various ther species.)


If you allow, the Armory will also have:
Spare Armored Suitss (Aproxamatly 5)
Ten Particle Whip Rifles
One Thousand Particle Whip clips
Three Missile Launchers
Thirty Armor Peircing Missiles
Fifteen High Explosive Missiles
Fourty-Five Stun Missiles*
55 Night Vision Goggles (50 for the guards, 5 spares)
55 Tranquilizer Guns (again, same deal)
55000 Tranquilizer Darts
165 Grenades
330 Stun Grenades*
Machine Shops
Repair Parts
Guard quarters
Guard Entertainment

OOC: Stun grenades and missiles spread a gas that instantly immobilizes the nervous system of anyone unless they are in a complete enviroment suit. It is absorbed through any skin and also through breathing. It knocks the target out for 1-3 days.

I'm a bit nervous about the explosives and the AP missiles, so no for those. And what do the Particle Whips do? I've never heard of those before.

The stun weaponry is fine, and so are the tranquilizers and all the staff and facilities. Just explain the particle whips, and we're cool.

Carla Baileygates
Commissar for Foreign Affairs
Workers State of New Dornalia
Alehp
05-07-2005, 16:20
Nation: Alehp
Name of Ambassador: Kritern
Location Selected: Los Angeles
Special Requests: To be allowed to build our own crystaline building.


(If allowed we arive exactly 12 hours latter with 50 troops and begin planting crystals at our location. The crystals are done growing 1 week latter.)


(O.O.C a little about my race http://s12.invisionfree.com/Grand_Dominion_Axis/index.php?showtopic=10&st=0 )
New Dornalia
05-07-2005, 16:26
Nation: Alehp
Name of Ambassador: Kritern
Location Selected: Los Angeles
Special Requests: To be allowed to build our own crystaline building.


(If allowed we arive exactly 12 hours latter with 50 troops and begin planting crystals at our location. The crystals are done growing 1 week latter.)


(O.O.C a little about my race http://s12.invisionfree.com/Grand_Dominion_Axis/index.php?showtopic=10&st=0 )

Hmmm...well, that was policy, each race could make their own Embassy if they wished. Go ahead.

Welcome to New Dornalia. Hope you enjoy your stay in Los Angeles.

Carla Baileygates
Commissar for Foreign Affairs
Workers State of New Dornalia
Stellar Nations
05-07-2005, 19:42
I'm a bit nervous about the explosives and the AP missiles, so no for those. And what do the Particle Whips do? I've never heard of those before.

The stun weaponry is fine, and so are the tranquilizers and all the staff and facilities. Just explain the particle whips, and we're cool.

Carla Baileygates
Commissar for Foreign Affairs
Workers State of New Dornalia

Well, they send out a laser to the target, and then acellerate particles along that laser beam. This is very destructive, but only in a 5 cm area, and it is short ranged.

Oh, and if you arn't going to allow explosives and other stuff besides Stun weapons, i'd like to replace those with the stun equivilant.

I'd also like to store 2 Light Airborne Recon vehicles along with a Airborne Transport. For when the Ambasadors need to go somewhere. They would be armed with Heavy Particle Whips (well, the transport is unarmed)
New Dornalia
05-07-2005, 19:47
Well, they send out a laser to the target, and then acellerate particles along that laser beam. This is very destructive, but only in a 5 cm area, and it is short ranged.

Oh, and if you arn't going to allow explosives and other stuff besides Stun weapons, i'd like to replace those with the stun equivilant.

I'd also like to store 2 Light Airborne Recon vehicles along with a Airborne Transport. For when the Ambasadors need to go somewhere. They would be armed with Heavy Particle Whips (well, the transport is unarmed)

Sure, you can do the stun weapons. As for the particle whips, I'll allow those; I've gotta give you something!

And yes on the recon vehicles.

Well, now that that's settled, your application is approved: Welcome to Mars!

Carla Baileygates
Commissar for Foreign Affairs
Workers State of New Dornalia
Stellar Nations
05-07-2005, 19:50
OOC: I thought I said mars... oh well.
New Dornalia
05-07-2005, 19:51
OOC: I thought I said mars... oh well.

OOC: My bad. That'll get fixed. :(
Kyanges
05-07-2005, 21:59
(OOC: Once, again... Eh! I don't even stand as a friend? :( )
Upper Xen
06-07-2005, 00:33
(OOC: Once, again... Eh! I don't even stand as a friend? :( )

OOC: I thought you didn't have an embassy here, man! My bad. If you really don't have, make an application, if ya do, I'll fix that stuff. Seriously, I thought that first "eh" was for the amount of stuff Stellar Nations wanted to put in his embassy.