coutries faced with zombie threats
Free fire
29-06-2005, 15:59
how many countries are face with an ever growing zombie threat and how are they dealilng with them. ARFCOM has had zombie penal colony established at zoub-6.
Ummm, do you want to know how to kill them, or do you want the zombies?
Free fire
29-06-2005, 16:06
how to kill them, I would not want one as a pet would you? :headbang:
Sure, why not have a pet zombie?
There are many ways:
Holy Water-Best for an instant kill (or leaves them critically wounded) vs undead
Cleric
Swords (I prefer Bastard or Scimitars)
Shotgun
Automatics
Semiautos
Tanks (Runs them over or makes them go boom)
Hammer
Pits (With spikes of course)
Pike
The Candrian Empire
29-06-2005, 16:11
Whatever has the potential to leave zombies in the smallest possible parts.
Whatever has the potential to leave zombies in the smallest possible parts.
Claymore, or any other explosive, antimatter would leave nothing left, or you can always hack away at them with a sword when they are dead or not.
Free fire
29-06-2005, 16:17
I have telegramed Zoub-6 and informed them of my first strike policy See response below:
Message
The Colony of Zombu 6
We the administrators of Zombu 6 welcome any and all nuclear bombardment, so long as our host government is not billed for the ordnance used.
:headbang: :sniper:
I have telegramed Zoub-6 and informed them of my first strike policy See response below:
Message
The Colony of Zombu 6
We the administrators of Zombu 6 welcome any and all nuclear bombardment, so long as our host government is not billed for the ordnance used.
:headbang: :sniper:
Radiation does not stop dead things. The only thing a nuke would do, would melt some of them, and/or the fallout may really damage them
The Toreador Clan
29-06-2005, 16:19
Ah, 'zombies'. I cannot remember the last time we had a mischievous necromancer living among us. Most of our 'zombie problems' have historically been caused by a single individual (or small group of individuals) either with nothing better to do, or with designs of power and glory. Either way, killing the individual usually puts a stop to it.
Zombies raising of their own accord, or for some natural reason, are far more rare in my experience. If this is what you have, then I can only offer you my sympathies. I've never encountered a more persistent creature than a mindless corpse that feels no pain. Fortunately our kind are not particularly 'desirable' to a zombie, so they rarely bother us.
I suggest you shoot them with rocket-propelled grenades, or something that completely destroys their bodies to prevent them posing a threat. I would not bother with any 'holy trinkets' you may be recommended to use. Take my word for it; such things don't work against ANYTHING they are supposed to work against.
Signed,
Molyneux
Prince Molyneux of the Toreador Clan
'holy trinkets'
Hey holy trinkets worked against all my undead needs, until recently when I decided cremation is a good, cheap, and land saving way to go that also stops the undead.
Dontgonearthere
29-06-2005, 16:24
DGNT wonders if pet zombies have an commercial marketability. We shall see.
We may have to start an intensive zombie breeding program in order to get rid of the urge to consume human brain matter. Perhaps we could switch to something less...offensive...like cow brains. Theoreticaly its the same greyish goo on the inside.
And of course, parents would love it. Your kid now has a lovable pet and semi-intellgent unsleeping guardian. Dont mind if he drips a bit, the school bully isnt about to mess with...THE UNDEAD.
Or perhaps they have industrial applications, an unsleeping, never tiring workforce of totaly dedicated labourers...
...
...
...
So, anybody interested in a join-zombie project? Building a Better Zombie?
DGNT wonders if pet zombies have an commercial marketability. We shall see.
We may have to start an intensive zombie breeding program in order to get rid of the urge to consume human brain matter. Perhaps we could switch to something less...offensive...like cow brains. Theoreticaly its the same greyish goo on the inside.
And of course, parents would love it. Your kid now has a lovable pet and semi-intellgent unsleeping guardian. Dont mind if he drips a bit, the school bully isnt about to mess with...THE UNDEAD.
Or perhaps they have industrial applications, an unsleeping, never tiring workforce of totaly dedicated labourers...
...
...
...
So, anybody interested in a join-zombie project? Building a Better Zombie?
Yes I shalt join.
see Shaun of the Dead, now as for killing Zombies, it depends, are they fantasy Zombies (eg. Evil Dead) are they science Zombies (eg. Resident Evil) or are they savage Zombies (eg. 28 Days Later) for the first i recomend any religous artifacts, as for the second, probably explosives, head smashing might work to, and the third, well then you better run.
Free fire
29-06-2005, 16:28
these aren't even my zombies they belong to "The Republic of Spearweasel's Zombie Containment Colony" I am only acting in response to an impending threat due to the large amount of refugee boat traffic headed towards my country which may bring an infected to my fair shores. Iam only doing this for the childerns you know
The Toreador Clan
29-06-2005, 16:31
DGNT wonders if pet zombies have an commercial marketability. We shall see.
We may have to start an intensive zombie breeding program in order to get rid of the urge to consume human brain matter. Perhaps we could switch to something less...offensive...like cow brains. Theoreticaly its the same greyish goo on the inside.
And of course, parents would love it. Your kid now has a lovable pet and semi-intellgent unsleeping guardian. Dont mind if he drips a bit, the school bully isnt about to mess with...THE UNDEAD.
Or perhaps they have industrial applications, an unsleeping, never tiring workforce of totaly dedicated labourers...
...
...
...
So, anybody interested in a join-zombie project? Building a Better Zombie?
Controlling a zombie is certainly possible if one is versed in certain 'dark magics'. A despicable lot, those people who practice such things, but they may be the ones you need to talk to.
I have also heard of some fairly new technology which we are looking into at the moment which would give complete control over the nervous system of a body, using electrical shocks of some type I believe. Certainly a more practical contemporary method, though I doubt the reliability of such a thing when used on a zombie, as their nervous systems are in various stages of decomposition, but worth looking into none-the-less.
Hey holy trinkets worked against all my undead needs, until recently when I decided cremation is a good, cheap, and land saving way to go that also stops the undead.
Perhaps you got lucky, or perhaps it was just coincidence. Regardless of the why, I wouldn't suggest anybody rely on such archaic and superstitious methods when your life is at stake.
Signed,
Molyneux
Prince Molyneux of the Toreador Clan
Free fire
29-06-2005, 16:34
any one ever try fire likke Andy from the gun shop in the day of the dead training film? If it does maybe Napalm would be a good second strike after the initial Nuke strike.
these aren't even my zombies they belong to "The Republic of Spearweasel's Zombie Containment Colony" I am only acting in response to an impending threat due to the large amount of refugee boat traffic headed towards my country which may bring an infected to my fair shores. Iam only doing this for the childerns you know
Ah, then blow up the ships, or make an Elis Island like place.
any one ever try fire likke Andy from the gun shop in the day of the dead training film? If it does maybe Napalm would be a good second strike after the initial Nuke strike.
No, radiation doesnt kill them, fire doesnt kill them. You probably have to shoot the vitals, bash them, decapitate them, or just run them over.
Free fire
29-06-2005, 16:41
Ah, then blow up the ships, or make an Elis Island like place.
I fear my conscripts may miss just one in a life jacket or clinging to wreckage good god what would happen if just one reached my shores or any one elses for that matter. :eek:
I fear my conscripts may miss just one in a life jacket or clinging to wreckage good god what would happen if just one reached my shores or any one elses for that matter.
one word, evisceration
The Toreador Clan
29-06-2005, 16:47
I fear my conscripts may miss just one in a life jacket or clinging to wreckage good god what would happen if just one reached my shores or any one elses for that matter. :eek:
Simply equip a handful of your best troops with heavy armour, heavy enough to resist zombies at any rate, give them enough ordinance to rip a zombie to pieces, put them on the ships and order them to personally and systematically exterminate every last one of them. Monitor them via video cameras to ensure all goes well. Once they have searched the ships from bow to stern and found no further trace, evacuate them and scuttle the ships.
It would help if you had access to personnel who could not be... tainted by zombies, but I doubt you have many such people. If all goes well, you rid yourself of the problem. If all goes poorly, the worst case scenario is that you have five or so extra zombies to deal with.
Signed,
Molyneux
Prince Molyneux of the Toreador Clan
Garnilorn
29-06-2005, 17:03
these aren't even my zombies they belong to "The Republic of Spearweasel's Zombie Containment Colony" I am only acting in response to an impending threat due to the large amount of refugee boat traffic headed towards my country which may bring an infected to my fair shores. Iam only doing this for the childerns you know
If they have not arrived on your shores suggest you kill about fifty large animals and drain their blood.. Load this on your fastest warship and advance to meet the comin hoard. Dump the blood in the water and then sink the boats.. Leave the rest to sharks. This is legal because they are agressive things and a threat to your national borders thus you can sink them before they arrive on your shores. Since so far their is no resolution that prevents your from using sharks as a defensive system of those borders then you are simply using a non restricted weapon to be rid of a threat..GQ
Free fire
29-06-2005, 17:11
If they have not arrived on your shores suggest you kill about fifty large animals and drain their blood.. Load this on your fastest warship and advance to meet the comin hoard. Dump the blood in the water and then sink the boats.. Leave the rest to sharks. This is legal because they are agressive things and a threat to your national borders thus you can sink them before they arrive on your shores. Since so far their is no resolution that prevents your from using sharks as a defensive system of those borders then you are simply using a non restricted weapon to be rid of a threat..GQ
consider that done as well as my task force of specialized midgets to capture several from Zoub-6 and return with several so we may learn their weaknesses
The Silver Sky
29-06-2005, 18:07
I voted for kiss your but good bye, but i'm like the midget team too...
ACF NCOS
29-06-2005, 18:22
Why don't you just do the time honoured and most reliable way of getting rid of brain-munching corpses, grab a SPAS 12 :sniper: and aim for the noggin. If your facing a crowd then get some riot control out with a USAS-12 :mp5:
For those that have read the Zombie Survival Guide (A humor book but would be very practical in the occurence of a zombie apocalypse), the best way is to spread the huge masses of zombies and engage them in a 'pick-them-off' manner. This is done by civilian, military, and federal cooperation in strike teams that are trained for zombie warfare and know the surroundings very, very well. These would be formations of groups that would seek-and-destroy, accompanied by a 'mop up' squad that would burn the bodies. Armored cars and other military vehicles would also be key as most are too heavy to be over turned or let alone stopped by a zombie mass. Zombies would have to be fought by human combat groups that are properly equipped (Meaning NO flamethrowers or chainsaws or any other impractical devices) such as a semi automatic rifle, shotgun, and melee weapons that double as weapons and tools (Best example is the crowbar). Communication would also be very important to combating a zombie menace. However, in an urban enviroment, the city cannot simply be 'nuked', because there are still survivors that are barricaded, waiting for help. Because of the extremely dense, maze like pattern of the city, knowing the surroudings, maintaining discipline and technique, following and having back-up plans are tantamount to survival. There are many, many other tactics and such to dispose of zombies and zombies groups of any size in any enviroment. When I remember the bulk of them, I will update this post. I didn't vote because none of those answers are applicable.
Free fire
29-06-2005, 20:19
For those that have read the Zombie Survival Guide (A humor book but would be very practical in the occurence of a zombie apocalypse), the best way is to spread the huge masses of zombies and engage them in a 'pick-them-off' manner. This is done by civilian, military, and federal cooperation in strike teams that are trained for zombie warfare and know the surroundings very, very well. These would be formations of groups that would seek-and-destroy, accompanied by a 'mop up' squad that would burn the bodies. Armored cars and other military vehicles would also be key as most are too heavy to be over turned or let alone stopped by a zombie mass. Zombies would have to be fought by human combat groups that are properly equipped (Meaning NO flamethrowers or chainsaws or any other impractical devices) such as a semi automatic rifle, shotgun, and melee weapons that double as weapons and tools (Best example is the crowbar). Communication would also be very important to combating a zombie menace. However, in an urban enviroment, the city cannot simply be 'nuked', because there are still survivors that are barricaded, waiting for help. Because of the extremely dense, maze like pattern of the city, knowing the surroudings, maintaining discipline and technique, following and having back-up plans are tantamount to survival. There are many, many other tactics and such to dispose of zombies and zombies groups of any size in any enviroment. When I remember the bulk of them, I will update this post. I didn't vote because none of those answers are applicable.
first I have consulted this with my advisor, and we feel the direct fire of a rifle to the head is more than sufficiant by our well trained rifle corp, which every one is part of our military forces. However some of them did not want to be in the navy so they are less than professional and lack disipline.
I am waiting word on operation stubby AKA midigit recon team.
I feel the area of surviors goes back to the country of Zoub-6 and is not my area of concern only that of my nation.
However in an attempt to avoid an international incident I will broadcast warnings over several differnet raidio & tv stations in Zouob-6 giving ultimatiums to the general populace to quell their zombie infestation. for at least 96 hours, prior to the initial attack forces arriving.
Otagia's Guaranteed Zombie Killing Method
Fuel Air Bombs. Incineration usually works quite well on zombies, and fuel air bombs provide the most incineration short of a direct nuclear strike. That and the explosion should break them up into nice manageable bits. Napalm strikes are to be used in situations where you cannot obtain a fuel-air bomb.
Free fire
29-06-2005, 20:32
Otagia's Guaranteed Zombie Killing Method
Fuel Air Bombs. Incineration usually works quite well on zombies, and fuel air bombs provide the most incineration short of a direct nuclear strike. That and the explosion should break them up into nice manageable bits. Napalm strikes are to be used in situations where you cannot obtain a fuel-air bomb.
I am commencing the attack in 96 hours would your country be willing to provide me with these fuel air bombs & aircraft to drop them, for the initial attack prior to landing my ground forces. In return I will offer you say half of the surviovors for your military/slave labor forces. my Nukes are all missle based and I fear I dont have a big enough bomber to drop them.
see Shaun of the Dead, now as for killing Zombies, it depends, are they fantasy Zombies (eg. Evil Dead) are they science Zombies (eg. Resident Evil) or are they savage Zombies (eg. 28 Days Later) for the first i recomend any religous artifacts, as for the second, probably explosives, head smashing might work to, and the third, well then you better run.
Actually for the third, I recommend some good old fashion deathr rays and Nukes. Sure the city is reduced to rubble but hey it is worth it.
Mini Miehm
29-06-2005, 20:45
DGNT wonders if pet zombies have an commercial marketability. We shall see.
We may have to start an intensive zombie breeding program in order to get rid of the urge to consume human brain matter. Perhaps we could switch to something less...offensive...like cow brains. Theoreticaly its the same greyish goo on the inside.
And of course, parents would love it. Your kid now has a lovable pet and semi-intellgent unsleeping guardian. Dont mind if he drips a bit, the school bully isnt about to mess with...THE UNDEAD.
Or perhaps they have industrial applications, an unsleeping, never tiring workforce of totaly dedicated labourers...
...
...
...
So, anybody interested in a join-zombie project? Building a Better Zombie?
I'll build a better zombie for you.
Signed
Frank N. Stein
Cadillac-Gage
29-06-2005, 20:58
No, radiation doesnt kill them, fire doesnt kill them. You probably have to shoot the vitals, bash them, decapitate them, or just run them over.
fire...doesn't...kill them? You DO realize that human flesh is highly combustible at temperatures over three hundered degrees, and flesh will cook to uselessness at over 200 degrees (using the Science-Zombie model from Resident Evil), right?
Get the zombies hot enough, it should simply annihilate their structures-unless you're talking zombification by Eldritch means, in which case, all bets are off.
Free fire
29-06-2005, 22:26
Word just in my recon squad landed in helicopters just out side their largest city. They say it is beyond imagination the horrors they are seeing. I will keep you posted. still no response from my last telegram. I fear the worst.
Mini Miehm
29-06-2005, 22:36
Ok, here's how you beat zombies, equip twenty men, very large, very strong men, with medieval full plate mail, impervious to a zmbies attacks, and M-2 .50 cal machineguns, then set them loose in a bunch of dumptrucks full of ammunition, repeat as necessary until the infestation is dealt with.
Zatarack
29-06-2005, 23:16
Give them all salt. That is if they're voodoo zombies.
Get the zombies hot enough, it should simply annihilate their structures-unless you're talking zombification by Eldritch means, in which case, all bets are off.
Eldritch means?
Free fire
30-06-2005, 01:27
just in from my military recon team they updated the worst possible news, these zombies are the newest strain, similar to the latest training films of day of the dead and 28 days later. I told them to cancel the capture and learned they had all been wounded in some way or fashion. They refused to show the wounds on the sat phone. So I had them shot down after they left Zoub-6 air space now all we can do is wait and see how Zoub-6 responds to my last message. Still no word. I have started to mass troups into transport ships for the assault.
I have also informed the citizens of Free Fire one infected was spotted on the coast in a small fishing town. No word on the fate of the town as of yet from the local militia on containment.
Draconic Order
30-06-2005, 01:55
First, send in the recon team of migets... they set up the coordinates of major zombie centers... you then saturate those areas with holy water airplane drops (like the ones they use to saturate an area thats on fire)... then you send in several armored units filled with heavily armed clerics to deal with the remainders.
Draconic Order
30-06-2005, 01:56
Eldritch means?
arcane magic...
Pyschotika
30-06-2005, 02:07
Use Napalm, Napalm, Napalm, and Napalm..oh and Phosphorous Thermite Bombs.
Halberdgardia
30-06-2005, 02:14
Like Pyschotika said...
OMG TEH NAPALMZ0R!!!!!11eleventy-one11
but translated into n00bspeak.
Zombies its been a while since we encountered some of them. We did have an incident with an sample of the Legion parasite a few years back, Nasty strain that can take over a person within a few hours from the slighted blood contact, which we managed to contain with the help of a counter agent but that was in a sealed enviroment so im not sure of how much help it would be to you.
But we could arrange for a sample to be delivered if you want
the agent is 95% effective on the pure strain but i dont know how effective it would be on a mutated or alternate strain and would likely have little effect on a non biological cause
The Charr
30-06-2005, 15:39
"I have heard legends of the 'living dead' in Tyrian history, 700 years ago. According to the lore, the corpses of humans would rise up and cause significant problems for Charr warriors trying to advance our lines. It was especially perilous for them to try and advance over old battlefields, or near human burial grounds, as that is when whole armies would rise and attack them. As nobody has ever witnessed a Charr rising from the dead to become a mindless walking corpse, and no tales of such exist, I have to assume that this problem is wholly limited to humans. The Gods of Fire must not like you very much. Either that or a living human is playing nefarious tricks on you all.
From what I gather, the 'zombies' as you so colourfully call them were dispatched by swords, axes and hammers with some degree of ease. I am not sure whether or not they were killed, but as they no longer attacked and they posed no future threat, I assume that they only need to be incapacitated, and they will eventually die (again) of their own accord."
http://img.photobucket.com/albums/v248/MattLever/Charr/charrhead1.jpg
Bonfaaz Burntfur
Leafanistan
30-06-2005, 16:48
I use the Zombie Survival Guide zombies, as biological entities that have been controlled by a deadly contagion. My country was nearly annhilated by the Kingdom of Radioactive Zombies, an odd variant strain, that sometimes grouped dead brains together to form a "Gravemind" controlling entity. They would also group smaller amounts to form "Puppeteers" taking advantage of the slight telepathic abilities of humans, they'd send simple commands and sometimes more complex commands. I've found several frigates coming back at my fleet with zombies manning the guns and firing them. However through the use of landmines, "Fuel-Air bombs", napalm and similar devices, and white phosphorus, our Air-forces devastated the zombie menace. The kingdom then collasped and I took over what little remained.
To rescue civilians, equip soldiers with medium length swords for close in combat or crowbars for dual-use. Give them a semi-automatic rifle and aim for the head. Give them a small sub-machine gun for emegency situations, and then give them a pistol as a last resort. Give them incidenary or white phosphorus grenades to have them burn those monsters. Have them put on metallic armor of at least 15 mm in thickness to repel most bite attacks. Give them HAZMAT equipment that will prevent blood-to-blood transmission of the deadly germ. It will take between 24-36 hours for a body to rise and only destruction of the "brain"-like organ the germ has created can stop zombies. There have been reports of heads on the ground infecting others like a land mine. Radiation doesn't affect them, chemicals may only disable them. Only a bullet to the head or burning hte brain will work.
Holy water from the River Jordan does work on certain strains because it contains an enzyme that dissolves the germ's unique cell wall and the variant organs it creates. The reeds in the River Jordan combined with the odd geological area, create this enzyme naturally when the reeds decay.
The art of magic is effective on variant strains that form the "Gravemind" and "Puppeteer" variant zombies. They can hijack these telepathic routes and occasionally create destructive feedback on them, destroying the variant "brain" the zombie has created.
Free fire
30-06-2005, 22:45
there will be a co-ordinated strike fromthe air with nuke's, fuel air bombs, conventional bombs, followed up by air droped land mines. then a landing force will preform mop up operations as needed. Several nations from ARFCOM have pledged support in the Air strikes tenitively planed to begin at 0800 tomarrow I will post news good or bad as soon as I hear.
Uldarious
01-07-2005, 17:06
Good luck, if all else fails I have a strike force prepared to fly ten bombing runs with high power napalm and incidenary bombs they're ready to fly if you need them.
Dearest Arfcom Leadership Caste,
I, Kharkong the Impaler, laugh at your puny invasion threats. Nuclear annihilation of my undead citizenry will only improve their miserable lot. Most will be gritty grey ash, though a few charred zombies will shuffle on as they always do.
Funny things about gritty gray ash:
1) It blows in the wind a lot.
2) It's still plenty infectious.
Nuke away as you see fit, but don't say it wasn't on the warning label. As a free gift, you can ship your Infected here at no additional cost, once the prevailing winds carry clouds of gritty gray ash into your industrial heartlands.
Sincerely,
Kharkong the Impaler,
Lord Sultan of Zombu 6
Green Sun
01-07-2005, 23:57
All of the above^^
Mini Miehm
01-07-2005, 23:57
Dearest Arfcom Leadership Caste,
I, Kharkong the Impaler, laugh at your puny invasion threats. Nuclear annihilation of my undead citizenry will only improve their miserable lot. Most will be gritty grey ash, though a few charred zombies will shuffle on as they always do.
Funny things about gritty gray ash:
1) It blows in the wind a lot.
2) It's still plenty infectious.
Nuke away as you see fit, but don't say it wasn't on the warning label. As a free gift, you can ship your Infected here at no additional cost, once the prevailing winds carry clouds of gritty gray ash into your industrial heartlands.
Sincerely,
Kharkong the Impaler,
Lord Sultan of Zombu 6
OOC: I think I see a puppet coming...