Scellia
27-06-2005, 05:21
OOC: This is all personally developed without taking from a book or movie series, however some of the names were stolen.
Empire of Scellia
Dimensional Technology
Dimension Technology has to do with the manipulation of spacetime, the very fabric of reality and the medium created by the existence of matter. Dimensional technology is broken up into six categories as follows...
Dimensional Power Generation:
Using dimensional technology to generate power is called a Core Tap, which produces power in vast quantities by using a process similar to what many scientists say created the Big Bang. Inside a Core Tap two Dimensional Generators create pocket dimensions, spacetime folds so powerful that they become their own separate dimensions, then allow them to come into contact. When two dimensions come into contact the energies released create something out of nothing taking the energy from the fabric of space itself. This energy is then used to power the ships a well as sustain the dimensional folds, the faster the generator brings the pocket dimensions together the more energy is generated. Of course the fast the engine vibration the more chance of a critical failure resulting in the destruction of the entire ship.
Dimensional Shields/Pocket Dimensions:
The dimensional shielding technology comes from the Dimensional Generators, which provide most of the function of dimensional technology. In this instance, the ability of Dimensional Generators to warp spacetime around itself is what is critical to the creation of dimensional shields. When these shields reach a certain strength it creates a pocket dimension, however if the generator for the pocket dimension is within the pocket dimension then the pocket dimension slips out of the original dimension and becomes its own reality. If the generator is outside the pocket dimension then it will stay within the original dimension and will dissipate if released. Most shields never approach that threshold as the larger the shield is the high that threshold is, this is related exponentially to shield strength so if a shield increases size tenfold the threshold strength increases a hundredfold. Thus only small pocket dimensions can be generated like those used in Core Taps. A dimensional shields works by warping spacetime to create a break in the continuity of the fabric of reality, creating a physical barrier out of spacetime itself. The problem becomes the more energy that impacts this barrier the more difficult it becomes to maintain the barrier whether this energy be kinetic, electromagnetic or chemical. Dimensional Shields can also be used to stretch the fabric of spacetime, creating more room on the inside then the out of a shield bubble. However this is rarely used on anything but probes and cargoships as it means that no other dimensional shields can be raised.
Warping Metal:
Scientist discovered that there is a theoretical limit to the density of matter, even metals and materials with their molecules arranged by machines had to obey the laws of physics. To escape the limit imposed by chemistry scientists discovered that when a metal is forced to exist in more than one complete dimensions it takes on the properties of the metal in both dimensions simultaneously. Essentially doubling all the positive and negative values of a metal, the more dimensions it was attached to the larger the multiplying factor for the metal. Metals warping values are the number of dimensions it exists in simultaneously, a 0 Warped metal only exists in its own dimension, a 5 Warped metal exists in its original dimension as well as five others. What happens in one dimension happens to it in all five, however it only truly exists in the first dimension. The highest known warp value was 9, however even the largest Scellian ships only use warp 8 metal. The most commonly used metal in the Scellian Empire is Mikulium, a metal constructed by machines at the subatomic level to be the most resilient and dense metal possible.
Dimensional Propulsion:
Sublight propulsion using dimensional technology is a relatively simple concept once it is accepted that spacetime is a physical thing. Sublight propulsion occurs when a Dimensional Generator pushes against the fabric of spacetime, seeing as spacetime is unmovable this causes the Generator to move and the ship along with it. The harder the Generator pushes the faster the ship goes, ship speed is limited by power of the Generator and how much stress the ship can endure. The form of FTL travel that Dimensional technology produces is one of the fastest and most advanced. Until recently ships would skim across the surface of a Dimension, however the wake left by this had proved deterimental to speed despite the ease of navigation it provided. With the introduction of new and more powerful Dimensional Generators ships can now use the space between Dimensions to travel. Due to the fact that spacetime does not have a direct correlation in distance between points when it Interdimensional space the time it takes to move from one place to another is variable. An FTLi system will prevent a ship from reentering the Dimension, however it will not stop a ship from travelling to a point when not skimming across the fabric of the Dimension. Interdimensional travel is simply moving between dimensions, leaving one and entering another. Most dimensions are relatively close together, however occasionally gaps appear between dimensional clusters that cannot be bridged by traditional vessels and must be crossed by Dimensional Gates.
Dimensional Weaponry:
Dimensional Weaponry is perhaps the most horrific of all weapons on an intellectual basis, for while they don’t cause extraordinary pain or suffering they do what no other weapon does. It causes the target to cease to exist. Spacetime is created by the existence of matter, without matter spacetime would not exist. Thus if there is no spacetime then there is no matter, which is the theory upon which dimensional weaponry is based. Dimensional weaponry annihilates the very fabric of reality causing everything within the weapons radius to cease to exist. The higher the density of matter the less the weapon effects, thus equivalence of other weapons can be achieved when measuring the output of weapons in giga-, tera-, and petatons. Dimensional weapons travel at about 10 times the speed of light and are only seen as spacetime distortions up until the point where they encounter enough mass in spacetime proper to cause them detonate. This mass is changeable by the firing ship, as these weapons would be useless in planetary bombardment otherwise. When the distortion detonates it tears out a section of spacetime causing it to temporarily cease to exist, because there is always matter present no matter how small spacetime immediately repairs itself. However whatever was in that piece that was torn out has ceased to exist in any form. These weapons look like spheres of nothingness and appear the same on sensors. Like all dimensional applications this one is propagated by specifically designed Dimensional Generators.
Dimensional Communication:
As dimensional weaponry is propagated by distortion in spacetime so is communication, whether it be intergalactic or by a computer system. The transmitter precisely creates these distortions, and based on the transmitter’s power these distortions can either move between 100 to 100,000 light-years per second (LPS). LPS is the standard unit of measure for all ship speed in the Scellian Empire as well as communication speeds.
History
The history of Scellian Empire is a long one, as well as one of isolation and disaster. The original Empire of Scellia was a vast stellar nation stretching across hundreds of dimensions, thousands of galaxies and encompassing millions of worlds. Massive Cityships whose actual mass was that of hundreds planets cruised the stars and the military machine of the Empire had millions of ships of all classes. The Empire of Scellia that is known today is the unwilling descendant of that original great empire, it was originally a colony ship that was to test new Dimensional Generators that were supposed to be able to bridge the gap between dimensional clusters without the help of Gates. However the engines worked too well, sending the ship far beyond its intended destination, and far away from any search that the Empire might mount. Beyond help but this the tools to begin a new Empire the colony ship settled the nearest habitable planet, and named it after the old capital of Crichton and founded a new Empire of Scellia. That was a thousand years ago, it wasn’t until the last hundred that the Empire began construction of their own Gate. It was the fondest hope of the Empire to find the original Empire of Scellia, however it was not to be so. Nonetheless a new frontier has opened for the Empire, and maybe someday they will be reunited with the Empire they lost an eon ago.
People
Even before the creation of the new Empire the citizens of Scellia had long ago left behind the trappings of biological material. Tens of thousands of years of genetic manipulation and mechanical integration has made Scellians biological machines. Gifted with the ability of biological life to reproduce, regenerate and change shape they have all the benefit of being alive with none of the drawbacks. From the machine portion of their heritage, now part of their DNA, they are no longer made of flesh and bone but of high-density metals. They no longer eat but accept energy directly or absorb other materials, they can also change their body mass into other materials or create things directly out of themselves. The only constant in their body is the neural matrix that must be maintained at all times, or else true death occurs. Normally the citizens of Scellia maintain the shape of iridescent silver spheres, ever shifting external patterns are the outer layer of the neural net within. Due to their shape changing abilities of Scellian citizens most Scellian ships are unsuited to other forms of life, storage and transportation of citizens around ships would be lethal for life forms without similar abilities. Scellian citizens do not die of natural causes, no biological disease can touch them and they have their machine heritage so they never age. This leads to a steady population growth with no population decrease.
Culture
Scellia is a true democracy despite its name, mostly because almost all citizens are linked into massive neural nets that encompass millions if not billions of citizens at once. Similar to a Borg Collective the Scellian neural net allows for citizens to retain individuality as well provide access to nearly every other citizen. Scellia is a true democracy because all citizens get a vote within the net, which the policy is then implemented by the various services. Since Scellia has moved beyond for executive or legislative branches there is no clearly established government, making it harder to conduct interstellar diplomacy. Scellians prefer individuality above all else, as long as it doesn’t conflict with others. Since most interactions are cybernetic instead of personal the number of things limited is quite small. Also since most citizens are connect to the Net, though not forcibly, ideas and research go much faster then in many other societies. With the availability of computer enhancement on the Net hyper-intelligent AIs were never developed because the need for incredibly intelligent artificial beings was never realized. While Scellians may always be plugged into the Net it hasn’t stopped them from being rabid consumers of material goods, mostly luxury items.
Industry
Scellian industry is based on the construction of items from the subatomic levels, massive fabricators can produce huge quantities of matter in any form. While it is true that the denser and more complicated the material produced the more expensive it became most of the price of material came from how warped it was. Low cost items are only Warp 0 or 1 while really high priced items meant to endure for thousands of years will be Warp 4 or 5. Fabricators will take nearly any type of matter as raw materials to produce finished products; a similar process can be seen at the heart of a World Devastator. Due to the extensive use of fabricators mass production is often seen in the construction of ships and other large products, which keeps construction costs low. The warping process is the backbone of Scellian industry, making all products more expensive and making warping a highly lucrative business. As only a solid piece of metal, or any other matter, may be warped at once a large number of small warping machines are used in regular business.
Military
The high level of automation combined with the neural integration of Scellians into their starships allows for a very small crew when compared to most other species ships. Also most Scellian ships are solid geometric designs, as Scellian ships require neither protruding devices nor externals of any sort. Scellia employs some fighters, but in general they are considered too expensive especially in terms of manpower. Mostly larger ships are the preference of Scellia’s military, especially considering the need to warp all the components once they have been fabricated. Warping large amounts of metal at once is easier than warping a lot of small pieces since only one piece may be warped at once. Originally ships were named after famous people, events or places. However this became quickly confusing at the vast profusion of names, ships then became named by their class followed by a roman numeral. A Scellian squadron consists of five ships, unlike most militaries that use 12 despite it not being a multiple of 10. Shield units are in teratons per minute (TPM), which is how much energy is required to bring down the shield strength over the space of a minute. If this threshold is not reached then the weapon, singly, does nothing. Hull is measured in teratons per square meter (TPSM) required to penetrate the armor over that square meter. All Scellian weapons are dimensional in nature but are measured in equivalent units to other weapons and are as follow:
Mark-0: 10 Gigatons; 600 RPM
Mark-1; 200 Gigatons; 240 RPM
Mark-2; 500 Gigatons; 180 RPM
Mark-3; 2 Teratons; 120 RPM
Mark-4; 10 Teratons; 80 RPM
Mark-5; 50 Teratons; 60 RPM
Mark-6; 100 Teratons; 20 RPM
Mark-7; 1 Petaton; 2 RPM
Empire of Scellia Ships (ESS)
OOC: I use NS population as average population for your planets since it would make sense for a FT nation just to have a few million or billion people overall. This means that some with a population of 1 billion might have a Coruscant style capital with a 100 billion people but a lot of 50 million people colonies. It just means that you have to be reasonable about the number of colonies you have.
PSPS: Percentage Speed of light Per Second
LPS: Lightyears Per Second
TPM: Teratons Per Minute
TPSM: Teratons Per Square Meter
RPM: Rounds Per Minute
Warp #/Mikulium: See Warping Metal section
Cityship
Length: 300000 km
Width: 20000 km
Height: 10000 km
Average Population: 3,039,000,000
Maximum Acceleration Sublight: .001 Percent Speed of light Per Second (PSPS)
Maximum FTL: 10 LPS
Shields: 1,200,000 TPM
Hull: 104000mm Warp 8 Mikulium; 7,000 TPSM
Estimate Cost: $9,500,000,000,000,000
Number in Service: 126
In general Scellians live on Cityships, not planets themselves. At one point most Cityships were planets until another Cityship descended on them and used its massive construction power to create a new Cityship. This process lasts about a decade to make a new Cityship, where the entire original ship bends its abilities to create the Cityship. Then about half the population moves to the new Cityship, this is standard procedure when the population of a Cityship reaches 50% above normal. Cityships represent the vast bulk of what would be the planetary populations of other nations. While Cityships are varies in size and shape most resemble the blade of a shortsword, only three hundred thousand kilometers long.
Dimensional Gate:
Inner Radius: 1000km
Outer Radium: 1100km
Crew: 100000
Weapons:
500 Mk-4
300 Mk-5
200 Mk-6
75 Mk-7
Shields: 180,000 TPM
Hull: 50000mm Warp 8 Mikulium; 2,600 TPSM
Estimated Cost: $347,000,000,000,000
Number in Service: 1
The Dimensional Gate was the first foray of the Empire to find the original Scellians, though obviously this failed. It now stands as a heavily defended portal that leads from the Scellian dimensional cluster to the new one that is as of yet unexplored. It took a century to complete and was tended by up to three Cityships at once and represents the last defense between the currently unarmed Cityships and the hostile dimension beyond. It is, currently, the only way to between the dimensional cluster and if destroyed is likely to cut off the Scellian Empire for decades if not centuries. Ten massive Dimensional Power Generators stick out of ring that composes the Gate, each 150 km wide thus sticking out of the Gate by 25 km in every direction. These are space equidistant from each other, or every 100 km on the inner radius. Theses massive generators are used to power the huge weaponry Generators and shields of the Gate, and to expand the Gate to allow the passage of a Cityship.
Destroyer XXIV
Length: 900m
Width: 55m
Height: 55m
Crew: 170
Maximum Acceleration Sublight: 3 PSPS
Maximum FTL: 200 LPS
Weapons:
3 Mk-1
1 Mk-2
Shields: 450 TPM
Hull: 3100mm Warp 3 Mikulium; 2 TPSM
Estimated Cost: $5,750,000,000
Number in Service: 20
The Destroyer XXIV is the smallest and lightest armed ship used by the Scellian Space Navy, not even a kilometer long but faster then any other ship used. It has relatively lightly armed and armored but features a highly advanced sensor suite and excellent maneuvering and is mostly used as a scout. The Destroyer XXIV has a blunted conical base, the end facing towards the rear of the ship and the base ending in a flat surface. Projecting from that surface are three prongs, each about 12 meters in diameter and slightly curving. The conical base is about 500m long comprising the vast majority of the bulk of the Destroyer XXIV. The prongs are 400m and contain the vast amount of incredibly sensitive equipment used for scanning and detection. In the tip of each prong rests a Mk-1 Weapon Generator, the Mk-2 is found near the center of the ship where the prongs and base meet.
Destroyer XXV
Length: 900m
Width: 55m
Height: 50m
Crew: 185
Maximum Acceleration Sublight: 2.4 PSPS
Maximum FTL: 150 LPS
Weapons:
25 Mk-0
5 Mk-1
Shields: 550 TPM
Hull: 2800mm Warp 3 Mikulium; 3 TPSM
Estimated Cost: $14,200,000,000
Number in Service: 80
The Destroyer XXV provides the backbone of the destroyer class featuring more weapons and heavies defenses then the XXIV. It is usually used as an anti-fighter and light combatant ship since it is one of the few ships to feature the Mark-0 weapons system. The Destroyer XXV resembles the head of a poniard, long and pointy but rounded and not sharpened on the edges. It has bumps all along the outside where the Mk-0 Generators are placed near the skin of the ship, the 5 Mk-1 Generators are placed near the center of the ship. One is in the nose, three amidship and one near the tail with each being down the core of the ship.
Cruiser XLIII
Length: 2000m
Width: 135m
Height: 100m
Crew: 400
Maximum Acceleration Sublight: 1 PSPS
Maximum FTL: 100 LPS
Weapons:
10 Mk-1
7 Mk-2
2 Mk-3
Shields: 1800 TPM
Hull: 5400mm Warp 4 Mikulium; 10 TPSM
Estimated Cost: $62,460,000,000
Number in Service: 80
The Cruiser XLIII is the raider of the Scellian Fleet, usually escorted by destroyers the Cruiser XLIII is mainly used to hunt down and destroy lightly defended convoys or outposts. It is the last ship before the Battleship XXVII that is considered a light combatant. The Cruiser XLIII is a flattened diamond shape, the widest point having the Mk-1 Generators placed right underneath the hull in a circluar configuation around the ship. Each point of the diamond is capped with one of the two Mk-3 Generators, the 7 Mk-2 Generators running the length of the ship in the core.
Battleship XXVII
Length: 4500m
Width: 300m
Height: 210m
Crew: 1000
Maximum Acceleration Sublight: .1 PSPS
Maximum FTL: 50 LPS
Weapons:
20 Mk-0
35 Mk-1
25 Mk-2
20 Mk-3
15 Mk-4
10 Mk-5
Shields: 13,400 TPM
Hull: 32900mm Warp 6 Mikulium; 22 TPSM
Estimated Cost: $210,500,000,000
Number in Service: 70
The Battleship XVII is the first Ship of the Line and comprises a large bulk of the heavy firepower within the Scellian Space Navy, featuring much more in the way of heavy weapons then the other smaller classes. What it gains in firepower and defenses it gives up in speed and cost being much more expensive and slower then any cruiser or destroyer. The Battleship XVII is an elongated and flattened ovoid, the Mk-0 Generators cover the surface in bumbs like the Destoryer XXV. The large number of assorted weapons are placed concentrically out from the ships core where the 10 Mk- Generators are. This continues until the 35 Mk-1 Generators form a layer only 40m from the surface of the ship.
Dreadnought XVII
Length: 10000m
Width: 700m
Height: 570m
Crew: 2200
Maximum Acceleration Sublight: .05 PSPS
Maximum FTL: .3 LPS
Weapons:
50 Mk-2
45 Mk-3
35 Mk-4
20 Mk-5
10 Mk-6
Shields: 33000 TPM
Hull: 53100mm Warp 7 Mikulium; 58 TPSM
Estimated Cost: $980,200,000,000
Number in Service: 20
The Dreadnought XVII is the second heaviest armed and armored ship within the Scellian Fleet, with only two squadrons ever made the very few dreadnoughts ever constructed have been broken up beyond the squadron level. Only the largest of enemy ships can withstand the beating the Dreadnought XVII can deliver. The Dreadnought XVII is a massive double ended obelisk, with its weapons in the same configuration as found on the Battleship XVII. All Ships of the Wall have this same configuration as it is the most efficient for a large number of Dimensional Weapon Generators.
Super Dreadnought IV
Length: 25000m
Width: 2000m
Height: 800m
Crew: 5000
Maximum Acceleration Sublight: .01 PSPS
Maximum FTL: .2 LPS
Weapons:
100 Mk-3
80 Mk-4
50 Mk-5
20 Mk-6
10 Mk-7
Shields: 90000 TPM
Hull: 103600mm Warp 8 Mikulium; 215 TPSM
Estimated Cost: $3,850,000,000,000
Number in Service: 2
Very few classes of Super Dreadnought have ever been built, the current being the fourth incarnation of the original ship. The Super Dreadnought IV is the ultimate expression of Scellian power, able to take on entire fleets at once and dominate entire lesser empires. Only two of these mammoth ships are currently in service, the Scellia and the Imperial. The Super Dreadnought IV resembles a broad arrowhead shape, much wider then it is tall. If fact it bears a startling resemblance to a much sleeker and larger Super Star Destroyer, without the tower and other protrusions.
OOC: I would love questions, comments and ideas on how to tweak the numbers so they make sense. I think the firepower is just right since Star Destroyers have teraton level heavy tubolasers. Please ask anything you think I need to add.
Empire of Scellia
Dimensional Technology
Dimension Technology has to do with the manipulation of spacetime, the very fabric of reality and the medium created by the existence of matter. Dimensional technology is broken up into six categories as follows...
Dimensional Power Generation:
Using dimensional technology to generate power is called a Core Tap, which produces power in vast quantities by using a process similar to what many scientists say created the Big Bang. Inside a Core Tap two Dimensional Generators create pocket dimensions, spacetime folds so powerful that they become their own separate dimensions, then allow them to come into contact. When two dimensions come into contact the energies released create something out of nothing taking the energy from the fabric of space itself. This energy is then used to power the ships a well as sustain the dimensional folds, the faster the generator brings the pocket dimensions together the more energy is generated. Of course the fast the engine vibration the more chance of a critical failure resulting in the destruction of the entire ship.
Dimensional Shields/Pocket Dimensions:
The dimensional shielding technology comes from the Dimensional Generators, which provide most of the function of dimensional technology. In this instance, the ability of Dimensional Generators to warp spacetime around itself is what is critical to the creation of dimensional shields. When these shields reach a certain strength it creates a pocket dimension, however if the generator for the pocket dimension is within the pocket dimension then the pocket dimension slips out of the original dimension and becomes its own reality. If the generator is outside the pocket dimension then it will stay within the original dimension and will dissipate if released. Most shields never approach that threshold as the larger the shield is the high that threshold is, this is related exponentially to shield strength so if a shield increases size tenfold the threshold strength increases a hundredfold. Thus only small pocket dimensions can be generated like those used in Core Taps. A dimensional shields works by warping spacetime to create a break in the continuity of the fabric of reality, creating a physical barrier out of spacetime itself. The problem becomes the more energy that impacts this barrier the more difficult it becomes to maintain the barrier whether this energy be kinetic, electromagnetic or chemical. Dimensional Shields can also be used to stretch the fabric of spacetime, creating more room on the inside then the out of a shield bubble. However this is rarely used on anything but probes and cargoships as it means that no other dimensional shields can be raised.
Warping Metal:
Scientist discovered that there is a theoretical limit to the density of matter, even metals and materials with their molecules arranged by machines had to obey the laws of physics. To escape the limit imposed by chemistry scientists discovered that when a metal is forced to exist in more than one complete dimensions it takes on the properties of the metal in both dimensions simultaneously. Essentially doubling all the positive and negative values of a metal, the more dimensions it was attached to the larger the multiplying factor for the metal. Metals warping values are the number of dimensions it exists in simultaneously, a 0 Warped metal only exists in its own dimension, a 5 Warped metal exists in its original dimension as well as five others. What happens in one dimension happens to it in all five, however it only truly exists in the first dimension. The highest known warp value was 9, however even the largest Scellian ships only use warp 8 metal. The most commonly used metal in the Scellian Empire is Mikulium, a metal constructed by machines at the subatomic level to be the most resilient and dense metal possible.
Dimensional Propulsion:
Sublight propulsion using dimensional technology is a relatively simple concept once it is accepted that spacetime is a physical thing. Sublight propulsion occurs when a Dimensional Generator pushes against the fabric of spacetime, seeing as spacetime is unmovable this causes the Generator to move and the ship along with it. The harder the Generator pushes the faster the ship goes, ship speed is limited by power of the Generator and how much stress the ship can endure. The form of FTL travel that Dimensional technology produces is one of the fastest and most advanced. Until recently ships would skim across the surface of a Dimension, however the wake left by this had proved deterimental to speed despite the ease of navigation it provided. With the introduction of new and more powerful Dimensional Generators ships can now use the space between Dimensions to travel. Due to the fact that spacetime does not have a direct correlation in distance between points when it Interdimensional space the time it takes to move from one place to another is variable. An FTLi system will prevent a ship from reentering the Dimension, however it will not stop a ship from travelling to a point when not skimming across the fabric of the Dimension. Interdimensional travel is simply moving between dimensions, leaving one and entering another. Most dimensions are relatively close together, however occasionally gaps appear between dimensional clusters that cannot be bridged by traditional vessels and must be crossed by Dimensional Gates.
Dimensional Weaponry:
Dimensional Weaponry is perhaps the most horrific of all weapons on an intellectual basis, for while they don’t cause extraordinary pain or suffering they do what no other weapon does. It causes the target to cease to exist. Spacetime is created by the existence of matter, without matter spacetime would not exist. Thus if there is no spacetime then there is no matter, which is the theory upon which dimensional weaponry is based. Dimensional weaponry annihilates the very fabric of reality causing everything within the weapons radius to cease to exist. The higher the density of matter the less the weapon effects, thus equivalence of other weapons can be achieved when measuring the output of weapons in giga-, tera-, and petatons. Dimensional weapons travel at about 10 times the speed of light and are only seen as spacetime distortions up until the point where they encounter enough mass in spacetime proper to cause them detonate. This mass is changeable by the firing ship, as these weapons would be useless in planetary bombardment otherwise. When the distortion detonates it tears out a section of spacetime causing it to temporarily cease to exist, because there is always matter present no matter how small spacetime immediately repairs itself. However whatever was in that piece that was torn out has ceased to exist in any form. These weapons look like spheres of nothingness and appear the same on sensors. Like all dimensional applications this one is propagated by specifically designed Dimensional Generators.
Dimensional Communication:
As dimensional weaponry is propagated by distortion in spacetime so is communication, whether it be intergalactic or by a computer system. The transmitter precisely creates these distortions, and based on the transmitter’s power these distortions can either move between 100 to 100,000 light-years per second (LPS). LPS is the standard unit of measure for all ship speed in the Scellian Empire as well as communication speeds.
History
The history of Scellian Empire is a long one, as well as one of isolation and disaster. The original Empire of Scellia was a vast stellar nation stretching across hundreds of dimensions, thousands of galaxies and encompassing millions of worlds. Massive Cityships whose actual mass was that of hundreds planets cruised the stars and the military machine of the Empire had millions of ships of all classes. The Empire of Scellia that is known today is the unwilling descendant of that original great empire, it was originally a colony ship that was to test new Dimensional Generators that were supposed to be able to bridge the gap between dimensional clusters without the help of Gates. However the engines worked too well, sending the ship far beyond its intended destination, and far away from any search that the Empire might mount. Beyond help but this the tools to begin a new Empire the colony ship settled the nearest habitable planet, and named it after the old capital of Crichton and founded a new Empire of Scellia. That was a thousand years ago, it wasn’t until the last hundred that the Empire began construction of their own Gate. It was the fondest hope of the Empire to find the original Empire of Scellia, however it was not to be so. Nonetheless a new frontier has opened for the Empire, and maybe someday they will be reunited with the Empire they lost an eon ago.
People
Even before the creation of the new Empire the citizens of Scellia had long ago left behind the trappings of biological material. Tens of thousands of years of genetic manipulation and mechanical integration has made Scellians biological machines. Gifted with the ability of biological life to reproduce, regenerate and change shape they have all the benefit of being alive with none of the drawbacks. From the machine portion of their heritage, now part of their DNA, they are no longer made of flesh and bone but of high-density metals. They no longer eat but accept energy directly or absorb other materials, they can also change their body mass into other materials or create things directly out of themselves. The only constant in their body is the neural matrix that must be maintained at all times, or else true death occurs. Normally the citizens of Scellia maintain the shape of iridescent silver spheres, ever shifting external patterns are the outer layer of the neural net within. Due to their shape changing abilities of Scellian citizens most Scellian ships are unsuited to other forms of life, storage and transportation of citizens around ships would be lethal for life forms without similar abilities. Scellian citizens do not die of natural causes, no biological disease can touch them and they have their machine heritage so they never age. This leads to a steady population growth with no population decrease.
Culture
Scellia is a true democracy despite its name, mostly because almost all citizens are linked into massive neural nets that encompass millions if not billions of citizens at once. Similar to a Borg Collective the Scellian neural net allows for citizens to retain individuality as well provide access to nearly every other citizen. Scellia is a true democracy because all citizens get a vote within the net, which the policy is then implemented by the various services. Since Scellia has moved beyond for executive or legislative branches there is no clearly established government, making it harder to conduct interstellar diplomacy. Scellians prefer individuality above all else, as long as it doesn’t conflict with others. Since most interactions are cybernetic instead of personal the number of things limited is quite small. Also since most citizens are connect to the Net, though not forcibly, ideas and research go much faster then in many other societies. With the availability of computer enhancement on the Net hyper-intelligent AIs were never developed because the need for incredibly intelligent artificial beings was never realized. While Scellians may always be plugged into the Net it hasn’t stopped them from being rabid consumers of material goods, mostly luxury items.
Industry
Scellian industry is based on the construction of items from the subatomic levels, massive fabricators can produce huge quantities of matter in any form. While it is true that the denser and more complicated the material produced the more expensive it became most of the price of material came from how warped it was. Low cost items are only Warp 0 or 1 while really high priced items meant to endure for thousands of years will be Warp 4 or 5. Fabricators will take nearly any type of matter as raw materials to produce finished products; a similar process can be seen at the heart of a World Devastator. Due to the extensive use of fabricators mass production is often seen in the construction of ships and other large products, which keeps construction costs low. The warping process is the backbone of Scellian industry, making all products more expensive and making warping a highly lucrative business. As only a solid piece of metal, or any other matter, may be warped at once a large number of small warping machines are used in regular business.
Military
The high level of automation combined with the neural integration of Scellians into their starships allows for a very small crew when compared to most other species ships. Also most Scellian ships are solid geometric designs, as Scellian ships require neither protruding devices nor externals of any sort. Scellia employs some fighters, but in general they are considered too expensive especially in terms of manpower. Mostly larger ships are the preference of Scellia’s military, especially considering the need to warp all the components once they have been fabricated. Warping large amounts of metal at once is easier than warping a lot of small pieces since only one piece may be warped at once. Originally ships were named after famous people, events or places. However this became quickly confusing at the vast profusion of names, ships then became named by their class followed by a roman numeral. A Scellian squadron consists of five ships, unlike most militaries that use 12 despite it not being a multiple of 10. Shield units are in teratons per minute (TPM), which is how much energy is required to bring down the shield strength over the space of a minute. If this threshold is not reached then the weapon, singly, does nothing. Hull is measured in teratons per square meter (TPSM) required to penetrate the armor over that square meter. All Scellian weapons are dimensional in nature but are measured in equivalent units to other weapons and are as follow:
Mark-0: 10 Gigatons; 600 RPM
Mark-1; 200 Gigatons; 240 RPM
Mark-2; 500 Gigatons; 180 RPM
Mark-3; 2 Teratons; 120 RPM
Mark-4; 10 Teratons; 80 RPM
Mark-5; 50 Teratons; 60 RPM
Mark-6; 100 Teratons; 20 RPM
Mark-7; 1 Petaton; 2 RPM
Empire of Scellia Ships (ESS)
OOC: I use NS population as average population for your planets since it would make sense for a FT nation just to have a few million or billion people overall. This means that some with a population of 1 billion might have a Coruscant style capital with a 100 billion people but a lot of 50 million people colonies. It just means that you have to be reasonable about the number of colonies you have.
PSPS: Percentage Speed of light Per Second
LPS: Lightyears Per Second
TPM: Teratons Per Minute
TPSM: Teratons Per Square Meter
RPM: Rounds Per Minute
Warp #/Mikulium: See Warping Metal section
Cityship
Length: 300000 km
Width: 20000 km
Height: 10000 km
Average Population: 3,039,000,000
Maximum Acceleration Sublight: .001 Percent Speed of light Per Second (PSPS)
Maximum FTL: 10 LPS
Shields: 1,200,000 TPM
Hull: 104000mm Warp 8 Mikulium; 7,000 TPSM
Estimate Cost: $9,500,000,000,000,000
Number in Service: 126
In general Scellians live on Cityships, not planets themselves. At one point most Cityships were planets until another Cityship descended on them and used its massive construction power to create a new Cityship. This process lasts about a decade to make a new Cityship, where the entire original ship bends its abilities to create the Cityship. Then about half the population moves to the new Cityship, this is standard procedure when the population of a Cityship reaches 50% above normal. Cityships represent the vast bulk of what would be the planetary populations of other nations. While Cityships are varies in size and shape most resemble the blade of a shortsword, only three hundred thousand kilometers long.
Dimensional Gate:
Inner Radius: 1000km
Outer Radium: 1100km
Crew: 100000
Weapons:
500 Mk-4
300 Mk-5
200 Mk-6
75 Mk-7
Shields: 180,000 TPM
Hull: 50000mm Warp 8 Mikulium; 2,600 TPSM
Estimated Cost: $347,000,000,000,000
Number in Service: 1
The Dimensional Gate was the first foray of the Empire to find the original Scellians, though obviously this failed. It now stands as a heavily defended portal that leads from the Scellian dimensional cluster to the new one that is as of yet unexplored. It took a century to complete and was tended by up to three Cityships at once and represents the last defense between the currently unarmed Cityships and the hostile dimension beyond. It is, currently, the only way to between the dimensional cluster and if destroyed is likely to cut off the Scellian Empire for decades if not centuries. Ten massive Dimensional Power Generators stick out of ring that composes the Gate, each 150 km wide thus sticking out of the Gate by 25 km in every direction. These are space equidistant from each other, or every 100 km on the inner radius. Theses massive generators are used to power the huge weaponry Generators and shields of the Gate, and to expand the Gate to allow the passage of a Cityship.
Destroyer XXIV
Length: 900m
Width: 55m
Height: 55m
Crew: 170
Maximum Acceleration Sublight: 3 PSPS
Maximum FTL: 200 LPS
Weapons:
3 Mk-1
1 Mk-2
Shields: 450 TPM
Hull: 3100mm Warp 3 Mikulium; 2 TPSM
Estimated Cost: $5,750,000,000
Number in Service: 20
The Destroyer XXIV is the smallest and lightest armed ship used by the Scellian Space Navy, not even a kilometer long but faster then any other ship used. It has relatively lightly armed and armored but features a highly advanced sensor suite and excellent maneuvering and is mostly used as a scout. The Destroyer XXIV has a blunted conical base, the end facing towards the rear of the ship and the base ending in a flat surface. Projecting from that surface are three prongs, each about 12 meters in diameter and slightly curving. The conical base is about 500m long comprising the vast majority of the bulk of the Destroyer XXIV. The prongs are 400m and contain the vast amount of incredibly sensitive equipment used for scanning and detection. In the tip of each prong rests a Mk-1 Weapon Generator, the Mk-2 is found near the center of the ship where the prongs and base meet.
Destroyer XXV
Length: 900m
Width: 55m
Height: 50m
Crew: 185
Maximum Acceleration Sublight: 2.4 PSPS
Maximum FTL: 150 LPS
Weapons:
25 Mk-0
5 Mk-1
Shields: 550 TPM
Hull: 2800mm Warp 3 Mikulium; 3 TPSM
Estimated Cost: $14,200,000,000
Number in Service: 80
The Destroyer XXV provides the backbone of the destroyer class featuring more weapons and heavies defenses then the XXIV. It is usually used as an anti-fighter and light combatant ship since it is one of the few ships to feature the Mark-0 weapons system. The Destroyer XXV resembles the head of a poniard, long and pointy but rounded and not sharpened on the edges. It has bumps all along the outside where the Mk-0 Generators are placed near the skin of the ship, the 5 Mk-1 Generators are placed near the center of the ship. One is in the nose, three amidship and one near the tail with each being down the core of the ship.
Cruiser XLIII
Length: 2000m
Width: 135m
Height: 100m
Crew: 400
Maximum Acceleration Sublight: 1 PSPS
Maximum FTL: 100 LPS
Weapons:
10 Mk-1
7 Mk-2
2 Mk-3
Shields: 1800 TPM
Hull: 5400mm Warp 4 Mikulium; 10 TPSM
Estimated Cost: $62,460,000,000
Number in Service: 80
The Cruiser XLIII is the raider of the Scellian Fleet, usually escorted by destroyers the Cruiser XLIII is mainly used to hunt down and destroy lightly defended convoys or outposts. It is the last ship before the Battleship XXVII that is considered a light combatant. The Cruiser XLIII is a flattened diamond shape, the widest point having the Mk-1 Generators placed right underneath the hull in a circluar configuation around the ship. Each point of the diamond is capped with one of the two Mk-3 Generators, the 7 Mk-2 Generators running the length of the ship in the core.
Battleship XXVII
Length: 4500m
Width: 300m
Height: 210m
Crew: 1000
Maximum Acceleration Sublight: .1 PSPS
Maximum FTL: 50 LPS
Weapons:
20 Mk-0
35 Mk-1
25 Mk-2
20 Mk-3
15 Mk-4
10 Mk-5
Shields: 13,400 TPM
Hull: 32900mm Warp 6 Mikulium; 22 TPSM
Estimated Cost: $210,500,000,000
Number in Service: 70
The Battleship XVII is the first Ship of the Line and comprises a large bulk of the heavy firepower within the Scellian Space Navy, featuring much more in the way of heavy weapons then the other smaller classes. What it gains in firepower and defenses it gives up in speed and cost being much more expensive and slower then any cruiser or destroyer. The Battleship XVII is an elongated and flattened ovoid, the Mk-0 Generators cover the surface in bumbs like the Destoryer XXV. The large number of assorted weapons are placed concentrically out from the ships core where the 10 Mk- Generators are. This continues until the 35 Mk-1 Generators form a layer only 40m from the surface of the ship.
Dreadnought XVII
Length: 10000m
Width: 700m
Height: 570m
Crew: 2200
Maximum Acceleration Sublight: .05 PSPS
Maximum FTL: .3 LPS
Weapons:
50 Mk-2
45 Mk-3
35 Mk-4
20 Mk-5
10 Mk-6
Shields: 33000 TPM
Hull: 53100mm Warp 7 Mikulium; 58 TPSM
Estimated Cost: $980,200,000,000
Number in Service: 20
The Dreadnought XVII is the second heaviest armed and armored ship within the Scellian Fleet, with only two squadrons ever made the very few dreadnoughts ever constructed have been broken up beyond the squadron level. Only the largest of enemy ships can withstand the beating the Dreadnought XVII can deliver. The Dreadnought XVII is a massive double ended obelisk, with its weapons in the same configuration as found on the Battleship XVII. All Ships of the Wall have this same configuration as it is the most efficient for a large number of Dimensional Weapon Generators.
Super Dreadnought IV
Length: 25000m
Width: 2000m
Height: 800m
Crew: 5000
Maximum Acceleration Sublight: .01 PSPS
Maximum FTL: .2 LPS
Weapons:
100 Mk-3
80 Mk-4
50 Mk-5
20 Mk-6
10 Mk-7
Shields: 90000 TPM
Hull: 103600mm Warp 8 Mikulium; 215 TPSM
Estimated Cost: $3,850,000,000,000
Number in Service: 2
Very few classes of Super Dreadnought have ever been built, the current being the fourth incarnation of the original ship. The Super Dreadnought IV is the ultimate expression of Scellian power, able to take on entire fleets at once and dominate entire lesser empires. Only two of these mammoth ships are currently in service, the Scellia and the Imperial. The Super Dreadnought IV resembles a broad arrowhead shape, much wider then it is tall. If fact it bears a startling resemblance to a much sleeker and larger Super Star Destroyer, without the tower and other protrusions.
OOC: I would love questions, comments and ideas on how to tweak the numbers so they make sense. I think the firepower is just right since Star Destroyers have teraton level heavy tubolasers. Please ask anything you think I need to add.